Bannerlord Twitch Viewer Guide

Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.

As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.

The primary feature of BLT is allowing you to 'adopt' a hero in the game. Your hero can either be a random hero already inside the game world, or a newly created one. Your hero equipment can be upgraded, or replaced with custom items or tournament reward items; however you will always equip the best item you have available in each actual slot.

Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, selecting your heroes 'class', unlocking special class powers, or creating new viewer clans. Everything saves with the game, so you can join for entire campaigns, while your heroes level whenever the campaign is being played.

If you aren't sure where to start, start with !help and !adopt

Table of Contents

Commands

Channel Point Rewards

Classes

bloodknight

chosenkhorne

chosennurgle

chosenslaanesh

chosentzeentch

riderkhorne

ridernurgle

riderslaanesh

ridertzeentch

laurelornguard

kithbandguard

ghoststrider

eonirrider

queenschampion

queensdefender

drakenhoftemplar

vampirelord

lahmiansister

voncarsteinknight

drakenhofkastelan

gravewarden

hellknight

bloodreaver

necromancer

knighterrant

questingknight

grailknight

footknight

peasantbowman

menatarms

stateinfantry

greatsword

handgunner

pistolier

reiksguard

griffinknight

witchhunter

crossbowman

ironbreaker

slayer

thunderer

irondrake

dronazgrund

grudgeraker

trollhammer

warriorpriest

flagellant

halberdier

outrider

grenadier

jaeger

whitewolf

miner

longbeard

deepwoodscout

battlepilgrim

ranger

hammerer

waywatcher

wardancer

wildrider

eternalguard

gladeguard

gladerider

marauder

orcboy

orcchoppa

orcbigun

blackorc

orcarrerboy

boarboy

Common Config

General

Battle

Death

XP

Kill Rewards

Battle End Rewards

Kill Streaks

Achievements

Upgrade System

Upgrade Counts

Fief Upgrades

Standard Fief Upgrades

Clan Upgrades

Standard Clan Upgrades

Kingdom Upgrades

Campaign Map

Legend

Map

Commands

View Table
Command Description Settings
ach Show the heroes achievements and tracked stats.

Shows: Achievements, Tracked stats

adoptByCulture Adopt a randomly selected Hero, filtered by Culture
Can do "!adoptByCulture list" for a list of cultures

Viewer selects hero by culture

Newly created wanderer

Starting Age Range: 18 to 20

Starting Gold: 100000

Starting Equipment Tier: 1

Starting Skills:

View Table
Skill Level
One Handed 40 to 60
Two Handed 40 to 60
Polearm 40 to 60
Bow 40 to 60
Throwing 40 to 60
Crossbow 40 to 60
Riding 30 to 60
Athletics 60 to 80
Scouting 30 to 60
Steward 30 to 60
Medicine 30 to 60
Engineering 30 to 60
Tactics 50 to 90
Charm 30 to 60
Leadership 30 to 60
attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle

auction Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction.
Usage is !auction (custom item index) (reserve price), e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customitems' command), with a reserve price of 50000.
battle

Description: Shows detailed information about your adopted hero's current battle status, including health, mount, weapons, kills, retinue, gold, XP, and active powers.

bid Place a bid on the current auction, if one is active.
Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected.
bidwanderer Bid on the active wanderer auction. Usage: !bidwanderer (gold amount)
bltbet Use this to bet on tournament matches, when available.
Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.
If only one team is bet upon, the bets will be refunded.
buyattribute

Provide the attribute name (or part of it) when calling this

Amount: 1

Costs 250000⦷

buycompanion
View Table
buyfocus

Tier costs: 1=40000⦷, 2=55000⦷, 3=70000⦷, 4=85000⦷, 5=100000⦷

Skills: Two Handed, Gunpowder, Athletics, Tactics, Polearm, Crossbow, One Handed, Leadership, Spellcraft, Medicine, Steward, Roguery, Scouting, Charm, Engineering, Throwing, Riding, Faith, Trade, Bow, Smithing

buymount Buy a randomly tiered mount for your Hero.Only for mounted classes.(900000 gold)
capital

Enabled: True

Enabled: True

Allow Independent Clans: True

Require Ruling Clan: True

Set Cost: 500000⦷

Transfer Cost: 1000000⦷

Transfer Days: 30

Cooldown Days: 30

catchupcompanions One-off: raises every existing HiredCompanion's skills up to the current tier ranges (never lowers anything). Run once after a skill rebalance so older companions aren't left behind.
View Table
clan Use to manage clan actions
Usage is !clan (join/create/lead/rename/stats/leave/buy title/banner) name
Example: !clan join Banu Tammar or !clan stats

Enabled Commands: Join, Create, Lead, Rename, Stats, Fiefs, Leave, Edit Banner, Ship, Home

Join Config: Max Heroes=50, Price=50000⦷, Allow Join Players Clan?=True

Create Config: Price=50000⦷, Renown=100,

Lead Config: Price=1000000⦷, Challenge Heroes?=False

Rename Config: Price=10000⦷

Create a banner:(bannerlord.party/banner/) For long banners: !clan banner start -> !clan banner {code} (repeat) -> !clan banner end

Ship: Light/Medium/HeavyPrice=50000⦷

clanauto Auto-purchases clan upgrades in tier order (tier 1 before tier 2, etc.), spending up to the specified amount from your BLT gold balance. Prerequisites are bought automatically in the same run. Usage: !clanauto 1000000
View Table
class Selects a new class for your hero, updating your existing equipment to match the class requirements.
Usage is !class (new class name), e.g. !class archer.

Tier costs: 1=5000⦷, 2=10000⦷, 3=20000⦷, 4=40000⦷, 5=80000⦷, 5=80000⦷, 6=160000⦷

Free if you do not already have a class

Updates equipment to match new class

classinfo One line on any class, with the power ladders that grow every level, the !power active, the prestige power and burst, and what is always on. Bare for your own class, or name one.
View Table
comp Summons all of your clan's HiredCompanions into the current battle at once. Works even if you were already summoned at the start of the fight.
View Table
companion Manage your HiredCompanions (bought via wanderer auctions). Usage is !companion list to see all your companions, !companion (name) to see a companion's stats and equipment, !companion (name) rename (new name), !companion (name) giveitem (custom item index), or !companion (name) summon to bring them into the current battle - kills earn gold for their clan leader.
View Table
companionauto Auto-upgrade a HiredCompanion, in two separate modes. DEVELOP (costs gold, never touches equipment) - buys focus points (cap 5/skill) then governing attributes (cap 10) on that companion's own class skills, cheapest-first, favouring their signature skills, up to the budget you give - !companionauto (name) (amount) for one, or !companionauto (amount) to split evenly across every companion you own (a maxed companion's share rolls to the next). EQUIP (free, never spends gold) - equips your idle custom items that fit that companion's class loadout, upgrade only, handing anything it replaces straight back to your !customitems - !companionauto (name) equip for one, or !companionauto equip for all. The gear pass won't take anything you're wearing yourself, won't touch weapons you've renamed, and never hands over a dragon. Gold shorthand like 500k or 1m works, and the reply itemises exactly what changed.
View Table
customitems Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands.

Shows: Custom item storage

diplomacy

New Diplomacy System: Enabled

Enabled Features: War, Peace, NAP, Alliance, Trade, CTW

War: 250000⦷, Influence x1, 20 day cooldown, 30 day minimum duration

Peace: 100000⦷, Influence x1

NAP: 100000⦷, 50 influence, Max: 5

Alliance: 150000⦷, 100 influence, Max: 3

Clan Alliance: 500000⦷ per proposal

Trade Config: Price=50000⦷

CTW: 50000⦷, 50 influence, 15 days to accept

Tribute: 100-10000⦷/day, 90 days

Truce: 30 days

discarditem Throw away one of your custom items.
Usage is !discarditem (custom item index), e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command.
eliteretinue

Max secondary retinue: 5

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 6=800000⦷

Allowed: Same culture only, Elite troops

equip Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to.
Usage is !equip (blank for auto upgrade/tier number)
Example: !equip 1 or !equip

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 6=1000000⦷

equipcustom

Enabled: Yes

Usage: !equipcustom [item name or number]

Use without arguments to list your custom items

family

Family Management: Manage and view your hero's family members, including spouse, children, and parents.

Max Kids From Baby Command: 3

Usage:

- spouse

- spouse rename [name]

- spouse looks [body]

- spouse baby

- spouse skills

- children: List all children.

- [childName>]*

- [childName]* rename [name]

- [childName]* looks [body]

- [childName]* marry [viewer]* [viewer_child]*

- [childName]* [grandchildName]*

Notes:

* means command expects 1 word in that field

If 2 children are named same add a number at the end, eg Caladog1, Caladog2

- [childName|spouse]* giveitem [custom item index]: Give one of your custom items to a child or your spouse.

- [childName|spouse]* removeitem [number]: Take any equipped item off them into your !customitems (no number lists their gear).

- [childName|spouse]* inv: Show their equipment.

- [childName|spouse]* stats: Show their age and clan.

- [childName]* skills: Show a child's top skills (use 'spouse skills' for your spouse, already native).

fief

Description: Allows a clan leader to manage their fiefs. You can view fief info, set building projects, adjust gold boosts for construction, and view building explanations.

Usage:

• info - Shows detailed information about the specified fief.\n

• projects ... - Sets the building projects queue and daily project for the fief.\n

• gold - Changes the building boost (gold) for the fief.\n\n

• explanation - Shows the description and effect of the specified building.\n\n

fiefauto Auto-purchases fief upgrades across all owned fiefs equally (all fiefs reach tier 1 before any gets tier 2, etc.), spending up to the specified amount from your BLT gold balance. Usage: !fiefauto 1000000
View Table
fixduplicates One-off: finds forged weapons that are copies of someone else's (identical crafting recipe = literally the same object after the crafted-identity collapse) and re-forges them. The earliest holder keeps the original; everyone else gets a fresh weapon of the same type carrying their OWN name and bonuses. Run bare to preview, add 'confirm' to apply.
View Table
fixfealty One-off: repairs achievement reward weapons (e.g. 'of Fealty') that are the wrong weapon type for the class that earned them. Forges a weapon the class can actually use and moves the SAME modifier across, so the name, bonuses and value are kept. Reports what it found when run bare; add 'confirm' to apply. Ordinary smithed weapons are never touched.
View Table
formation

Usage: number

- front/back

- detach/attach

- (while detached): charge/hold/follow/gate/walls

giftgold !giftgold @user (amount)
giveitem Give one of your custom items to another viewer.
Usage is !giveitem (custom item index) (viewer), e.g. !giveitem 3 C4alad0g would give your custom item with the index 3 to the viewer called C4lad0g. The custom item index is shown in the 'customitems' command.
gold Show your heroes current gold.

Shows: Gold

guard Guard: forms up your retinue and HiredCompanions around your summoned hero in a home-made formation (line/shield/loose), live-matched to your current weapon/mount (foot melee/foot archers/mounted melee/mounted ranged).
View Table
heal Heals your hero over time. Only works in battle, when your hero is summoned.
heir

HeirCommand settings for age, skills, gold, inheritance, equipment, and notifications.

hero Use to adjust hero physical features
Usage is !hero gender (male/female) / !hero looks (appearance string) / !hero marry (culture/clan/name)
Example: !hero gender male

Enabled Commands: Change Hero Gender, Change Hero AppearanceMarriage

Gender Change Config: Price=10000⦷, Only on created heroes?=True

Marriage Config: Price=50000⦷, Only create spouse?=True, Allow choose by clan or name?=False

income
info
inv Shows your heroes equipped loadout and inventory, excluding custom items (do !customItems instead)

Shows: Gold, Equipment tier, Battle equipment inventory

itemstats
kingdom Use to manage clan actions
Usage is !kingdom (join/rebel/leave/stats) name
Example: !kingdom join Aserai or !clan stats

Enabled Commands: Join, Merc, Rebel, Leave, Create, Stats, Armies, Release, Expel, Tax

Join Config: Max AI Kingdom Clans=30, Max Player Kingdom Clans=30, Max BLT Kingdom Clans=30, Max AI Kingdom Mercenary Clans=5, Max Player Kingdom Mercenary Clans=3, Max BLT Kingdom Mercenary Clans=10, Price=150000⦷, Allow Join Players Kingdom?=True, Player Kingdom Price=150000⦷

Mercenary: Price=50000⦷, Player Kingdom Price=50000⦷,

Rebel Config: Price=500000⦷, Allow Rebelling from BLT Kingdom?=True, From BLT Kingdom Price=1000000⦷, Minimum Clan Tier=2

Create Config: Price=2500000⦷, Minimum Clan Tier=3, Minimum Fiefs Amount=2

Release: Price=50000⦷

Expel: Price=100000⦷

Tax: Min Rate=0%, Max Rate=50%

leaderboard

Usage: !leaderboard hero (kills|deaths|battles|summons|attacks|tournaments|family) or !leaderboard clan (power|renown|members|dead|fiefs|gold|party|merc|prosperity)

nameitem You can use this to name your custom items.
Usage is !nameitem (custom item index) (name), for example !nameitem 3 Foehammer. The custom item index is shown in the 'customitems' command.
party

Commands:

!party — current party/army status

!party create — spawn a new party

!party govern [fief] — become governor of a clan fief

!party stats — detailed party stats

!party disband [index|all] — disband own party/parties

!party train / status / cancel — invest gold in troop training

!party release [all] — release BLT order on own party (or all free clan parties) and restore AI

Clan party orders (append 'all' for every free clan party):

!party siege [all] — siege an enemy fortification

!party defend [all] — smart-guard a friendly fortification

!party patrol [all] — smart-guard patrol a settlement

!party raid [all] — raid a village (fort = expand to bound villages)

!party garrison [all] — enter and stay in a friendly fortification

Smart-guard logic: (1) defend if under siege by enemy, (2) protect raided village, (3) patrol

Raid 'all' distributes parties to different villages; remainder patrol the fortification

Army subcommands: !party army [subcommand]

siege [settlement] — besiege a named enemy settlement (or auto-pick)

defend [settlement] — defend a named friendly settlement (or auto-pick)

patrol [settlement] — patrol around any named settlement (or auto-pick)

garrison [settlement] — garrison whole army at a friendly fortification

release — release the active army order and restore normal AI

status — army strength, behavior, cohesion, food, active order info

disband [index] — disband your army; king: disband any by index

leave — leave someone else's army

reassign [hero] — transfer army leadership to a hero in your army

kick [n] — kick the n weakest parties from army (army leader or king w/ index)

view — (king) list all kingdom armies with index numbers

create [hero_name] — (king) commission an NPC-led army

takeover [hero|index] — (clan leader) seize command of a clan member's army

call nearby [army_index] — call free parties near the army to join

call all [army_index] — call all free kingdom parties to join the army

join — join a kingdom army by index, bringing all free clan parties

Allied siege joining: parties allied via the diplomacy treaty system may jointly besiege a mutual enemy.

Army config:

Creation cost: 50000⦷

Max re-issue attempts: 5

Party order expiry: none

Army order expiry: none

King management: create cost 100000⦷

Clan-leader takeover: enabled

Call: base 0 influence + 25/party | nearby radius 30

Join: base 0 influence + 10/party (free for mercenaries)

Army kick: enabled

Garrison: enabled

power
powers Shows your available powers

Shows: Powers

prestige Spend gold to unlock the next Prestige tier (beyond Tier 6) for the current adopted hero class. Requires being at Tier 6 already.
View Table
rally Rally the Line: once per battle, requires your hero to be summoned, heals your line and briefly boosts retinue damage.
View Table
reequip Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier.

Re-rolls your equipment at your current tier

Tier costs: 1=1000⦷, 2=1000⦷, 3=1000⦷, 4=1000⦷, 5=1000⦷, 6=1000⦷

reinforce

Enabled: Yes

Militia cost per unit: 15000⦷

Militia cap per settlement: 100

Extra militia cap for Kingdom Capital: 150

Elite cost per unit: 30000⦷

Elite cap per settlement: 50

Extra elite militia cap for Kingdom Capital: 50

rejuvenate

Age: 1

Price: 10000

removeitem Take any equipped item off your own hero (custom item OR plain base gear) into your custom items, to re-equip, auction, or give away. Fixed slots match !inv - 1-4 weapons, 5 head, 6 body, 7 legs, 8 gloves, 9 cape, 10 horse, 11 saddle. No slot lists your gear.
retinue Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills.
Usage is !retinue (blank or all for auto upgrade/upgrade amount)
Example: !retinue 1 or !retinue all

Max retinue: 5

Tier costs: 1=10000⦷, 2=25000⦷, 3=50000⦷, 4=100000⦷, 5=200000⦷, 6=400000⦷

Allowed: Same culture only, Basic troops

retinuelist Shows your current retinue troops.

Shows: Retinue unit list, Secondary retinue unit list

retire

Only Created Heroes?: False

revivecompanions One-off: revives HiredCompanions who were killed in battle before companion deaths were blocked. Reports what it found when run bare; add 'confirm' to actually revive them. They keep their stats, gear and forged items.
View Table
sell Sell a custom item by number (!sell customitem
View Table
skills

Shows: Skills greater than , Attributes

slots Explain the fixed 1-11 equipment slot numbers and show what you have in each. The numbers never shift, so slot5 is always the helmet. Use them with !removeitem, !equipcustom and !companion (name) giveitem.
smitharmor Smith a custom armor item(300000 gold)
smithlist Lists the weapon types your culture can actually forge, and the ones your class trains with. Name one of your companions to see theirs instead - their culture and class are frozen at purchase.
View Table
smithsaddle Buy a higher-tier saddle for your mount. A free low-tier starter saddle is auto-equipped whenever you get a horse without one; this buys a better one.
View Table
smithshield Smith a custom weapon(600000 gold)
smithweapon Smith a custom weapon(600000 gold)
stats Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue.

Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier, Secondary retinue count and average tier

summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

torkit Apply the exact The Old Realm equipment kit for the current adopted hero class.
View Table
tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.

Cost: 10000⦷

transfer

Enabled: Yes

Allow kings to force cross-kingdom transfers: Yes

unguard Unguard: turns off guard protection for both your retinue and HiredCompanions.
View Table
upgrade

Enabled: Yes

Allow List Command: Yes

Kingdom Leaders Can Upgrade Fiefs: No

Any Clan Member Can Upgrade Clan: No

Reserve Troops When Full: Yes

Independent Clans Count as Lords: Yes

Independent Clans Count as Mercenaries: No

vassal
wanderer Spawns a wanderer for auction. Streamer/mod only. Other viewers bid with !bidwanderer (amount). companion resale Usage: !auction (companion name) (price)
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whatsnew The newest patch note headlines in one line, plus the link to the full guide. Written by the guide build, so it never drifts from the guide.
View Table

Channel Point Rewards

View Table
Command Description Settings
Attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle

Daily Gold Adds 100,000 gold to your adopted hero.

Amount: 100000⦷

Daily XP Add 50,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment.

Skills: Automatic, based on class, equipment, and existing skills

XP: 50000

Heal Hero Heals your hero over time. Only works in battle, when your hero is summoned.
Heal Streamer Heals the streamers character in battle, over time. Doesn't work on the campaign map.
Retire My Hero Use this if you no longer wish to play with your current hero. They will be marked as (retired), and you will then be able to adopt a new one. Inheritence rules apply the same to retirement as they do to death. You MUST enter yes at the prompt (exactly as written, in lower case) for the retirement to complete.

Only Created Heroes?: True

Send Message In Game Sends a message in the game. If you have a hero then it will also show them next to the message.
Summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.

Cost: 10000⦷

Use Class Power Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay.

Classes

bloodknight

Expensive late-game vampire cavalry built for crushing charges.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
bloodknight Tier 1 Example bloodknight Tier 2 Example bloodknight Tier 3 Example bloodknight Tier 4 Example bloodknight Tier 5 Example bloodknight Tier 6 Example
Formation Cavalry
Equipment

OneHandedLance

Iron Pitchfork

Shield

Bretonnia Shield

OneHandedSword

Reiksguard Knight Sword
Mount

Horse

Empire Warhorse
Passive Power

Blood Cavalry

Curse of Undeath: Physical resistance +20% for 600s

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 80% Armor Torso: +10 (on mount)

Vampiric I: Absorb 10% of damage dealt as HP

Lancer I: Polearm: +20

Horseman I: Riding: +20

Immovable I: 40% Knock Down

Better Mount II: Mount Speed: 118% Top Speed Reach Duration: 74% Armor Torso: +16 (on mount)

Vampiric II: Absorb 12% of damage dealt as HP

Lancer II: Polearm: +31

Horseman II: Riding: +31

Immovable II: 52% Knock Down

Better Mount III: Mount Speed: 126% Top Speed Reach Duration: 68% Armor Torso: +22 (on mount)

Better Mount IV: Mount Speed: 134% Top Speed Reach Duration: 62% Armor Torso: +28 (on mount)

Better Mount V: Mount Speed: 142% Top Speed Reach Duration: 56% Armor Torso: +34 (on mount)

Better Mount VI: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +40 (on mount)

Vampiric III: Absorb 14% of damage dealt as HP

Vampiric IV: Absorb 16% of damage dealt as HP

Vampiric V: Absorb 18% of damage dealt as HP

Vampiric VI: Absorb 20% of damage dealt as HP

Lancer III: Polearm: +42

Lancer IV: Polearm: +53

Lancer V: Polearm: +64

Lancer VI: Polearm: +75

Horseman III: Riding: +42

Horseman IV: Riding: +53

Horseman V: Riding: +64

Horseman VI: Riding: +75

Immovable III: 64% Knock Down

Immovable IV: 76% Knock Down

Immovable V: 88% Knock Down

Immovable VI: 100% Knock Down

Shrug Off I: 15% Shrug Off

Shrug Off II: 28% Shrug Off

Shrug Off III: 41% Shrug Off

Shrug Off IV: 54% Shrug Off

Shrug Off V: 67% Shrug Off

Shrug Off VI: 80% Shrug Off

The Hunger I: On hit, the target gets Physical damage 5/tick for 3s

Unliving I: Heals 1/tick for 600s

The Hunger II: On hit, the target gets Physical damage 5/tick for 3s

Unliving II: Heals 1.5/tick for 600s

The Hunger III: On hit, the target gets Physical damage 5/tick for 4s

The Hunger IV: On hit, the target gets Physical damage 5/tick for 4s

The Hunger V: On hit, the target gets Physical damage 5/tick for 5s

The Hunger VI: On hit, the target gets Physical damage 5/tick for 5s

Unliving III: Heals 2/tick for 600s

Unliving IV: Heals 2.5/tick for 600s

Unliving V: Heals 3/tick for 600s

Unliving VI: Heals 3/tick for 600s

Black Knightly Charge I: On hit, you get Physical resistance +5% for 4s

Black Knightly Charge II: On hit, you get Physical resistance +7% for 4s

Black Knightly Charge III: On hit, you get Physical resistance +9% for 5s

Black Knightly Charge IV: On hit, you get Physical resistance +11% for 5s

Black Knightly Charge V: On hit, you get Physical resistance +13% for 6s

Black Knightly Charge VI: On hit, you get Physical resistance +15% for 6s

Soulstealer I: On hit, the target gets Physical damage 3/tick for 3s

Soulstealer II: On hit, the target gets Physical damage 4/tick for 3s

Soulstealer III: On hit, the target gets Physical damage 5/tick for 4s

Soulstealer IV: On hit, the target gets Physical damage 6/tick for 4s

Soulstealer V: On hit, the target gets Physical damage 7/tick for 5s

Soulstealer VI: On hit, the target gets Physical damage 8/tick for 5s

Blood Dragon Vow IV: On hit, you get Physical resistance +10% for 5s

Blood Dragon Vow V: On hit, you get Physical resistance +15% for 5s

Blood Dragon Vow VI: On hit, you get Physical resistance +20% for 5s

Active Power

Crimson Charge

[Charge AoE I: AoE: 15dmg in 2m from Charge] requires CLASS LEVEL 1

[Charge I: Mount Charge Damage: 125% Mount Maneuver: 105% (on mount)] requires CLASS LEVEL 1

[Charge AoE II: AoE: 19dmg in 2m from Charge] requires CLASS LEVEL 2

[Charge II: Mount Charge Damage: 140% Mount Maneuver: 106% (on mount)] requires CLASS LEVEL 2

[Charge AoE III: AoE: 23dmg in 2m from Charge] requires CLASS LEVEL 3

[Charge AoE IV: AoE: 27dmg in 2m from Charge] requires CLASS LEVEL 4

[Charge AoE V: AoE: 31dmg in 2m from Charge] requires CLASS LEVEL 5

[Charge AoE VI: AoE: 35dmg in 2m from Charge] requires CLASS LEVEL 6

[Charge III: Mount Charge Damage: 155% Mount Maneuver: 108% (on mount)] requires CLASS LEVEL 3

[Charge IV: Mount Charge Damage: 170% Mount Maneuver: 109% (on mount)] requires CLASS LEVEL 4

[Charge V: Mount Charge Damage: 185% Mount Maneuver: 111% (on mount)] requires CLASS LEVEL 5

[Charge VI: Mount Charge Damage: 200% Mount Maneuver: 112% (on mount)] requires CLASS LEVEL 6

[Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1

[Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2

[Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3

[Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4

[Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5

[Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6

[Mist Form IV: Attack speed +30% for 12s] requires PRESTIGE 1

[Mist Form V: Attack speed +40% for 12s] requires PRESTIGE 2

[Mist Form VI: Attack speed +50% for 12s] requires PRESTIGE 3


chosenkhorne

Chosen of Khorne. The greataxe, two handed, no shield and no restraint.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
chosenkhorne Tier 1 Example chosenkhorne Tier 2 Example chosenkhorne Tier 3 Example chosenkhorne Tier 4 Example chosenkhorne Tier 5 Example chosenkhorne Tier 6 Example
Formation Heavy Infantry
Equipment

TwoHandedAxe

Orc Big 'Eadsplitta
Passive Power

No Restraint

Red Fury: Physical damage +45% for 600s

Cleaver I: Two Handed: +20

Cleaver II: Two Handed: +31

Cleaver III: Two Handed: +42

Cleaver IV: Two Handed: +53

Cleaver V: Two Handed: +64

Cleaver VI: Two Handed: +75

Shrug Off I: 15% Shrug Off

Shrug Off II: 28% Shrug Off

Shrug Off III: 41% Shrug Off

Shrug Off IV: 54% Shrug Off

Shrug Off V: 67% Shrug Off

Shrug Off VI: 80% Shrug Off

Mark of the Gods I: On hit, the target gets Physical resistance -15% for 2s

Mark of the Gods II: On hit, the target gets Physical resistance -19% for 2s

Mark of the Gods III: On hit, the target gets Physical resistance -23% for 3s

Mark of the Gods IV: On hit, the target gets Physical resistance -27% for 3s

Mark of the Gods V: On hit, the target gets Physical resistance -31% for 4s

Mark of the Gods VI: On hit, the target gets Physical resistance -35% for 4s

Blessing of Chaos I: Heals 1/tick for 600s

Blessing of Chaos II: Heals 1/tick for 600s

Blessing of Chaos III: Heals 2/tick for 600s

Blessing of Chaos IV: Heals 2/tick for 600s

Blessing of Chaos V: Heals 3/tick for 600s

Blessing of Chaos VI: Heals 3/tick for 600s

Blood for the Blood God I: On hit, you get attack speed +5% for 4s

Blood for the Blood God II: On hit, you get attack speed +7% for 4s

Blood for the Blood God III: On hit, you get attack speed +9% for 5s

Blood for the Blood God IV: On hit, you get attack speed +11% for 5s

Blood for the Blood God V: On hit, you get attack speed +13% for 6s

Blood for the Blood God VI: On hit, you get attack speed +15% for 6s

Skulls for the Skull Throne I: On hit, the target gets Physical damage 2/tick for 3s

Skulls for the Skull Throne II: On hit, the target gets Physical damage 3/tick for 3s

Skulls for the Skull Throne III: On hit, the target gets Physical damage 3/tick for 4s

Skulls for the Skull Throne IV: On hit, the target gets Physical damage 4/tick for 4s

Skulls for the Skull Throne V: On hit, the target gets Physical damage 4/tick for 5s

Skulls for the Skull Throne VI: On hit, the target gets Physical damage 5/tick for 5s

Skull Taker IV: On hit, you get Physical resistance +10% for 5s

Skull Taker V: On hit, you get Physical resistance +15% for 5s

Skull Taker VI: On hit, you get Physical resistance +20% for 5s

Active Power

Blood for the Blood God

[Heavy Hitting I: 110.0% dmg] requires CLASS LEVEL 1

[Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1

[Heavy Hitting II: 118.0% dmg] requires CLASS LEVEL 2

[Crush Through II: 20% Unblockable / 20% Shatter Shield] requires CLASS LEVEL 2

[Heavy Hitting III: 126.0% dmg] requires CLASS LEVEL 3

[Heavy Hitting IV: 134.0% dmg] requires CLASS LEVEL 4

[Heavy Hitting V: 142.0% dmg] requires CLASS LEVEL 5

[Heavy Hitting VI: 150.0% dmg] requires CLASS LEVEL 6

[Crush Through III: 25% Unblockable / 25% Shatter Shield] requires CLASS LEVEL 3

[Crush Through IV: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 4

[Crush Through V: 35% Unblockable / 35% Shatter Shield] requires CLASS LEVEL 5

[Crush Through VI: 40% Unblockable / 40% Shatter Shield] requires CLASS LEVEL 6

[Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1

[Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2

[Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3

[Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4

[Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5

[Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6

[Blood Rage IV: Attack speed +30% for 12s] requires PRESTIGE 1

[Blood Rage V: Attack speed +40% for 12s] requires PRESTIGE 2

[Blood Rage VI: Attack speed +50% for 12s] requires PRESTIGE 3


chosennurgle

Chosen of Nurgle. The plague hammer and a rotted shield, and all the time in the world.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
chosennurgle Tier 1 Example chosennurgle Tier 2 Example chosennurgle Tier 3 Example chosennurgle Tier 4 Example chosennurgle Tier 5 Example chosennurgle Tier 6 Example
Formation Heavy Infantry
Equipment

OneHandedMace

Militia Mace

Shield

Bretonnia Shield
Passive Power

Grandfather's Gift

Grandfather's Pelt: Physical resistance +40% for 600s

Healthy I: 115% HP

Retribution I: Reflect 10% damage

Duellist I: One Handed: +20

Stoneskin I: 90% damage

Stagger I: 15% Stagger

Healthy II: 124% HP

Retribution II: Reflect 14% damage

Duellist II: One Handed: +31

Stoneskin II: 86% damage

Stagger II: 22% Stagger

Healthy III: 133% HP

Healthy IV: 142% HP

Healthy V: 151% HP

Healthy VI: 160% HP

Retribution III: Reflect 18% damage

Retribution IV: Reflect 22% damage

Retribution V: Reflect 26% damage

Retribution VI: Reflect 30% damage

Duellist III: One Handed: +42

Duellist IV: One Handed: +53

Duellist V: One Handed: +64

Duellist VI: One Handed: +75

Stoneskin III: 82% damage

Stoneskin IV: 78% damage

Stoneskin V: 74% damage

Stoneskin VI: 70% damage

Stagger III: 29% Stagger

Stagger IV: 36% Stagger

Stagger V: 43% Stagger

Stagger VI: 50% Stagger

Shrug Off I: 15% Shrug Off

Shrug Off II: 28% Shrug Off

Shrug Off III: 41% Shrug Off

Shrug Off IV: 54% Shrug Off

Shrug Off V: 67% Shrug Off

Shrug Off VI: 80% Shrug Off

Mark of the Gods I: On hit, the target gets Physical resistance -15% for 2s

Mark of the Gods II: On hit, the target gets Physical resistance -19% for 2s

Mark of the Gods III: On hit, the target gets Physical resistance -23% for 3s

Mark of the Gods IV: On hit, the target gets Physical resistance -27% for 3s

Mark of the Gods V: On hit, the target gets Physical resistance -31% for 4s

Mark of the Gods VI: On hit, the target gets Physical resistance -35% for 4s

Blessing of Chaos I: Heals 1/tick for 600s

Blessing of Chaos II: Heals 1/tick for 600s

Blessing of Chaos III: Heals 2/tick for 600s

Blessing of Chaos IV: Heals 2/tick for 600s

Blessing of Chaos V: Heals 3/tick for 600s

Blessing of Chaos VI: Heals 3/tick for 600s

Plague of Rust I: On hit, the target gets Physical resistance -5% for 2s

Plague of Rust II: On hit, the target gets Physical resistance -7% for 2s

Plague of Rust III: On hit, the target gets Physical resistance -9% for 3s

Plague of Rust IV: On hit, the target gets Physical resistance -11% for 3s

Plague of Rust V: On hit, the target gets Physical resistance -13% for 4s

Plague of Rust VI: On hit, the target gets Physical resistance -15% for 4s

Dwellers Below I: On hit, the target gets Physical damage 3/tick for 3s

Dwellers Below II: On hit, the target gets Physical damage 4/tick for 3s

Dwellers Below III: On hit, the target gets Physical damage 5/tick for 4s

Dwellers Below IV: On hit, the target gets Physical damage 6/tick for 4s

Dwellers Below V: On hit, the target gets Physical damage 7/tick for 5s

Dwellers Below VI: On hit, the target gets Physical damage 8/tick for 5s

Rotten Hide IV: When hit, the attacker gets Holy damage 3/tick for 4s

Rotten Hide V: When hit, the attacker gets Holy damage 5/tick for 4s

Rotten Hide VI: When hit, the attacker gets Holy damage 8/tick for 4s

Active Power

Plague Hammer

[Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1

[Ignore Armor I: Ignore 10% Armor] requires CLASS LEVEL 1

[Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2

[Ignore Armor II: Ignore 15% Armor] requires CLASS LEVEL 2

[Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3

[Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4

[Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5

[Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6

[Ignore Armor III: Ignore 20% Armor] requires CLASS LEVEL 3

[Ignore Armor IV: Ignore 25% Armor] requires CLASS LEVEL 4

[Ignore Armor V: Ignore 30% Armor] requires CLASS LEVEL 5

[Ignore Armor VI: Ignore 35% Armor] requires CLASS LEVEL 6

[Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1

[Crush Through II: 20% Unblockable / 20% Shatter Shield] requires CLASS LEVEL 2

[Crush Through III: 25% Unblockable / 25% Shatter Shield] requires CLASS LEVEL 3

[Crush Through IV: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 4

[Crush Through V: 35% Unblockable / 35% Shatter Shield] requires CLASS LEVEL 5

[Crush Through VI: 40% Unblockable / 40% Shatter Shield] requires CLASS LEVEL 6

[Plague Wind IV: Physical resistance +20% for 12s] requires PRESTIGE 1

[Plague Wind V: Physical resistance +30% for 12s] requires PRESTIGE 2

[Plague Wind VI: Physical resistance +40% for 12s] requires PRESTIGE 3


chosenslaanesh

Chosen of Slaanesh. Blade and shield, and far too much pleasure taken in it.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
chosenslaanesh Tier 1 Example chosenslaanesh Tier 2 Example chosenslaanesh Tier 3 Example chosenslaanesh Tier 4 Example chosenslaanesh Tier 5 Example chosenslaanesh Tier 6 Example
Formation Heavy Infantry
Equipment

OneHandedSword

Reiksguard Knight Sword

Shield

Bretonnia Shield
Passive Power

Sensation

Excess: Physical damage +50% for 600s

Athletic I: Athletics: +20

Duellist I: One Handed: +20

Fleet Footed I: Max Speed Multiplier: 105%

Riposte I: Reflect 10% damage

Athletic II: Athletics: +31

Duellist II: One Handed: +31

Fleet Footed II: Max Speed Multiplier: 107%

Riposte II: Reflect 14% damage

Athletic III: Athletics: +42

Athletic IV: Athletics: +53

Athletic V: Athletics: +64

Athletic VI: Athletics: +75

Duellist III: One Handed: +42

Duellist IV: One Handed: +53

Duellist V: One Handed: +64

Duellist VI: One Handed: +75

Fleet Footed III: Max Speed Multiplier: 109%

Fleet Footed IV: Max Speed Multiplier: 111%

Fleet Footed V: Max Speed Multiplier: 113%

Fleet Footed VI: Max Speed Multiplier: 115%

Riposte III: Reflect 18% damage

Riposte IV: Reflect 22% damage

Riposte V: Reflect 26% damage

Riposte VI: Reflect 30% damage

Shrug Off I: 15% Shrug Off

Shrug Off II: 28% Shrug Off

Shrug Off III: 41% Shrug Off

Shrug Off IV: 54% Shrug Off

Shrug Off V: 67% Shrug Off

Shrug Off VI: 80% Shrug Off

Mark of the Gods I: On hit, the target gets Physical resistance -15% for 2s

Mark of the Gods II: On hit, the target gets Physical resistance -19% for 2s

Mark of the Gods III: On hit, the target gets Physical resistance -23% for 3s

Mark of the Gods IV: On hit, the target gets Physical resistance -27% for 3s

Mark of the Gods V: On hit, the target gets Physical resistance -31% for 4s

Mark of the Gods VI: On hit, the target gets Physical resistance -35% for 4s

Blessing of Chaos I: Heals 1/tick for 600s

Blessing of Chaos II: Heals 1/tick for 600s

Blessing of Chaos III: Heals 2/tick for 600s

Blessing of Chaos IV: Heals 2/tick for 600s

Blessing of Chaos V: Heals 3/tick for 600s

Blessing of Chaos VI: Heals 3/tick for 600s

Caress of Laniph I: On hit, the target gets Magical damage 2/tick for 3s

Caress of Laniph II: On hit, the target gets Magical damage 2/tick for 3s

Caress of Laniph III: On hit, the target gets Magical damage 3/tick for 4s

Caress of Laniph IV: On hit, the target gets Magical damage 3/tick for 4s

Caress of Laniph V: On hit, the target gets Magical damage 4/tick for 5s

Caress of Laniph VI: On hit, the target gets Magical damage 4/tick for 5s

Timewarp I: On hit, you get attack speed +10% for 4s

Timewarp II: On hit, you get attack speed +14% for 4s

Timewarp III: On hit, you get attack speed +18% for 5s

Timewarp IV: On hit, you get attack speed +22% for 5s

Timewarp V: On hit, you get attack speed +26% for 6s

Timewarp VI: On hit, you get attack speed +30% for 6s

Rapture IV: On hit, you get attack speed +15% for 5s

Rapture V: On hit, you get attack speed +20% for 5s

Rapture VI: On hit, you get attack speed +25% for 5s

Active Power

Exquisite Agony

[Fireblade I: Swing Speed Multiplier: 110% Melee: +20] requires CLASS LEVEL 1

[Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 114% Melee: +31] requires CLASS LEVEL 2

[Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2

[Fireblade III: Swing Speed Multiplier: 118% Melee: +42] requires CLASS LEVEL 3

[Fireblade IV: Swing Speed Multiplier: 122% Melee: +53] requires CLASS LEVEL 4

[Fireblade V: Swing Speed Multiplier: 126% Melee: +64] requires CLASS LEVEL 5

[Fireblade VI: Swing Speed Multiplier: 130% Melee: +75] requires CLASS LEVEL 6

[Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3

[Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4

[Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5

[Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6

[Heavy Hitting I: 110.0% dmg] requires CLASS LEVEL 1

[Heavy Hitting II: 118.0% dmg] requires CLASS LEVEL 2

[Heavy Hitting III: 126.0% dmg] requires CLASS LEVEL 3

[Heavy Hitting IV: 134.0% dmg] requires CLASS LEVEL 4

[Heavy Hitting V: 142.0% dmg] requires CLASS LEVEL 5

[Heavy Hitting VI: 150.0% dmg] requires CLASS LEVEL 6

[Ecstasy IV: Movement speed +40% for 12s] requires PRESTIGE 1

[Ecstasy V: Movement speed +50% for 12s] requires PRESTIGE 2

[Ecstasy VI: Movement speed +60% for 12s] requires PRESTIGE 3


chosentzeentch

Chosen of Tzeentch. A polearm, and a plan you are not part of.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
chosentzeentch Tier 1 Example chosentzeentch Tier 2 Example chosentzeentch Tier 3 Example chosentzeentch Tier 4 Example chosentzeentch Tier 5 Example chosentzeentch Tier 6 Example
Formation Heavy Infantry
Equipment

TwoHandedGlaive

Scythe of Morr

OneHandedSword

Reiksguard Knight Sword
Passive Power

Unknowable

The Changer: Physical damage +15% for 600s

Retribution I: Reflect 10% damage

Lancer I: Polearm: +20

Retribution II: Reflect 14% damage

Lancer II: Polearm: +31

Retribution III: Reflect 18% damage

Retribution IV: Reflect 22% damage

Retribution V: Reflect 26% damage

Retribution VI: Reflect 30% damage

Lancer III: Polearm: +42

Lancer IV: Polearm: +53

Lancer V: Polearm: +64

Lancer VI: Polearm: +75

Shrug Off I: 15% Shrug Off

Shrug Off II: 28% Shrug Off

Shrug Off III: 41% Shrug Off

Shrug Off IV: 54% Shrug Off

Shrug Off V: 67% Shrug Off

Shrug Off VI: 80% Shrug Off

Mark of the Gods I: On hit, the target gets Physical resistance -15% for 2s

Mark of the Gods II: On hit, the target gets Physical resistance -19% for 2s

Mark of the Gods III: On hit, the target gets Physical resistance -23% for 3s

Mark of the Gods IV: On hit, the target gets Physical resistance -27% for 3s

Mark of the Gods V: On hit, the target gets Physical resistance -31% for 4s

Mark of the Gods VI: On hit, the target gets Physical resistance -35% for 4s

Blessing of Chaos I: Heals 1/tick for 600s

Blessing of Chaos II: Heals 1/tick for 600s

Blessing of Chaos III: Heals 2/tick for 600s

Blessing of Chaos IV: Heals 2/tick for 600s

Blessing of Chaos V: Heals 3/tick for 600s

Blessing of Chaos VI: Heals 3/tick for 600s

Warpflame I: On hit, the target gets Fire damage 2/tick for 3s

Warpflame II: On hit, the target gets Fire damage 2/tick for 3s

Warpflame III: On hit, the target gets Fire damage 3/tick for 4s

Warpflame IV: On hit, the target gets Fire damage 3/tick for 4s

Warpflame V: On hit, the target gets Fire damage 4/tick for 5s

Warpflame VI: On hit, the target gets Fire damage 4/tick for 5s

Transmutation I: On hit, the target gets movement speed -50% for 1s

Transmutation II: On hit, the target gets movement speed -58% for 1.1s

Transmutation III: On hit, the target gets movement speed -66% for 1.2s

Transmutation IV: On hit, the target gets movement speed -74% for 1.3s

Transmutation V: On hit, the target gets movement speed -82% for 1.4s

Transmutation VI: On hit, the target gets movement speed -90% for 1.5s

Warp Ward IV: Magical resistance +20% for 600s

Warp Ward V: Magical resistance +30% for 600s

Warp Ward VI: Magical resistance +40% for 600s

Active Power

The Great Plan

[Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1

[Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1

[Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2

[Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2

[Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3

[Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4

[Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5

[Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6

[Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3

[Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4

[Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5

[Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6

[Ignore Armor I: Ignore 10% Armor] requires CLASS LEVEL 1

[Ignore Armor II: Ignore 15% Armor] requires CLASS LEVEL 2

[Ignore Armor III: Ignore 20% Armor] requires CLASS LEVEL 3

[Ignore Armor IV: Ignore 25% Armor] requires CLASS LEVEL 4

[Ignore Armor V: Ignore 30% Armor] requires CLASS LEVEL 5

[Ignore Armor VI: Ignore 35% Armor] requires CLASS LEVEL 6

[Fire Cloak IV: Physical resistance +30% for 12s] requires PRESTIGE 1

[Fire Cloak V: Physical resistance +40% for 12s] requires PRESTIGE 2

[Fire Cloak VI: Physical resistance +50% for 12s] requires PRESTIGE 3


riderkhorne

Rider of Khorne. The greataxe swung from the saddle.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
riderkhorne Tier 1 Example riderkhorne Tier 2 Example riderkhorne Tier 3 Example riderkhorne Tier 4 Example riderkhorne Tier 5 Example riderkhorne Tier 6 Example
Formation Cavalry
Equipment

TwoHandedAxe

Orc Big 'Eadsplitta

OneHandedSword

Reiksguard Knight Sword
Mount

Horse

Empire Warhorse
Passive Power

Wrath

Red Fury: Physical damage +45% for 600s

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 80% Armor Torso: +10 (on mount)

Healthy I: 115% HP

Cleaver I: Two Handed: +20

Horseman I: Riding: +20

Better Mount II: Mount Speed: 118% Top Speed Reach Duration: 74% Armor Torso: +16 (on mount)

Healthy II: 124% HP

Cleaver II: Two Handed: +31

Horseman II: Riding: +31

Better Mount III: Mount Speed: 126% Top Speed Reach Duration: 68% Armor Torso: +22 (on mount)

Better Mount IV: Mount Speed: 134% Top Speed Reach Duration: 62% Armor Torso: +28 (on mount)

Better Mount V: Mount Speed: 142% Top Speed Reach Duration: 56% Armor Torso: +34 (on mount)

Better Mount VI: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +40 (on mount)

Healthy III: 133% HP

Healthy IV: 142% HP

Healthy V: 151% HP

Healthy VI: 160% HP

Cleaver III: Two Handed: +42

Cleaver IV: Two Handed: +53

Cleaver V: Two Handed: +64

Cleaver VI: Two Handed: +75

Horseman III: Riding: +42

Horseman IV: Riding: +53

Horseman V: Riding: +64

Horseman VI: Riding: +75

Charge AoE I: AoE: 15dmg in 2m from Charge

Charge AoE II: AoE: 19dmg in 2m from Charge

Charge AoE III: AoE: 23dmg in 2m from Charge

Charge AoE IV: AoE: 27dmg in 2m from Charge

Charge AoE V: AoE: 31dmg in 2m from Charge

Charge AoE VI: AoE: 35dmg in 2m from Charge

Mark of the Gods I: On hit, the target gets Physical resistance -15% for 2s

Mark of the Gods II: On hit, the target gets Physical resistance -19% for 2s

Mark of the Gods III: On hit, the target gets Physical resistance -23% for 3s

Mark of the Gods IV: On hit, the target gets Physical resistance -27% for 3s

Mark of the Gods V: On hit, the target gets Physical resistance -31% for 4s

Mark of the Gods VI: On hit, the target gets Physical resistance -35% for 4s

Blessing of Chaos I: Heals 1/tick for 600s

Blessing of Chaos II: Heals 1/tick for 600s

Blessing of Chaos III: Heals 2/tick for 600s

Blessing of Chaos IV: Heals 2/tick for 600s

Blessing of Chaos V: Heals 3/tick for 600s

Blessing of Chaos VI: Heals 3/tick for 600s

Blood for the Blood God I: On hit, you get attack speed +5% for 4s

Blood for the Blood God II: On hit, you get attack speed +7% for 4s

Blood for the Blood God III: On hit, you get attack speed +9% for 5s

Blood for the Blood God IV: On hit, you get attack speed +11% for 5s

Blood for the Blood God V: On hit, you get attack speed +13% for 6s

Blood for the Blood God VI: On hit, you get attack speed +15% for 6s

Skulls for the Skull Throne I: On hit, the target gets Physical damage 2/tick for 3s

Skulls for the Skull Throne II: On hit, the target gets Physical damage 3/tick for 3s

Skulls for the Skull Throne III: On hit, the target gets Physical damage 3/tick for 4s

Skulls for the Skull Throne IV: On hit, the target gets Physical damage 4/tick for 4s

Skulls for the Skull Throne V: On hit, the target gets Physical damage 4/tick for 5s

Skulls for the Skull Throne VI: On hit, the target gets Physical damage 5/tick for 5s

Juggernaut IV: On hit, you get movement speed +15% for 6s

Juggernaut V: On hit, you get movement speed +20% for 6s

Juggernaut VI: On hit, you get movement speed +30% for 6s

Active Power

Skulls from the Saddle

[Charge I: Mount Charge Damage: 125% Mount Maneuver: 105% (on mount)] requires CLASS LEVEL 1

[Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1

[Charge II: Mount Charge Damage: 140% Mount Maneuver: 106% (on mount)] requires CLASS LEVEL 2

[Crush Through II: 20% Unblockable / 20% Shatter Shield] requires CLASS LEVEL 2

[Charge III: Mount Charge Damage: 155% Mount Maneuver: 108% (on mount)] requires CLASS LEVEL 3

[Charge IV: Mount Charge Damage: 170% Mount Maneuver: 109% (on mount)] requires CLASS LEVEL 4

[Charge V: Mount Charge Damage: 185% Mount Maneuver: 111% (on mount)] requires CLASS LEVEL 5

[Charge VI: Mount Charge Damage: 200% Mount Maneuver: 112% (on mount)] requires CLASS LEVEL 6

[Crush Through III: 25% Unblockable / 25% Shatter Shield] requires CLASS LEVEL 3

[Crush Through IV: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 4

[Crush Through V: 35% Unblockable / 35% Shatter Shield] requires CLASS LEVEL 5

[Crush Through VI: 40% Unblockable / 40% Shatter Shield] requires CLASS LEVEL 6

[Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1

[Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2

[Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3

[Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4

[Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5

[Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6

[Blood Rage IV: Attack speed +30% for 12s] requires PRESTIGE 1

[Blood Rage V: Attack speed +40% for 12s] requires PRESTIGE 2

[Blood Rage VI: Attack speed +50% for 12s] requires PRESTIGE 3


ridernurgle

Rider of Nurgle. Plague hammer and shield, mounted on something that should have died.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
ridernurgle Tier 1 Example ridernurgle Tier 2 Example ridernurgle Tier 3 Example ridernurgle Tier 4 Example ridernurgle Tier 5 Example ridernurgle Tier 6 Example
Formation Cavalry
Equipment

OneHandedMace

Militia Mace

Shield

Bretonnia Shield
Mount

Horse

Empire Warhorse
Passive Power

Undying Mount

Grandfather's Pelt: Physical resistance +40% for 600s

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 80% Armor Torso: +10 (on mount)

Healthy I: 115% HP

Duellist I: One Handed: +20

Horseman I: Riding: +20

Better Mount II: Mount Speed: 118% Top Speed Reach Duration: 74% Armor Torso: +16 (on mount)

Healthy II: 124% HP

Duellist II: One Handed: +31

Horseman II: Riding: +31

Better Mount III: Mount Speed: 126% Top Speed Reach Duration: 68% Armor Torso: +22 (on mount)

Better Mount IV: Mount Speed: 134% Top Speed Reach Duration: 62% Armor Torso: +28 (on mount)

Better Mount V: Mount Speed: 142% Top Speed Reach Duration: 56% Armor Torso: +34 (on mount)

Better Mount VI: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +40 (on mount)

Healthy III: 133% HP

Healthy IV: 142% HP

Healthy V: 151% HP

Healthy VI: 160% HP

Duellist III: One Handed: +42

Duellist IV: One Handed: +53

Duellist V: One Handed: +64

Duellist VI: One Handed: +75

Horseman III: Riding: +42

Horseman IV: Riding: +53

Horseman V: Riding: +64

Horseman VI: Riding: +75

Retribution I: Reflect 10% damage

Retribution II: Reflect 14% damage

Retribution III: Reflect 18% damage

Retribution IV: Reflect 22% damage

Retribution V: Reflect 26% damage

Retribution VI: Reflect 30% damage

Mark of the Gods I: On hit, the target gets Physical resistance -15% for 2s

Mark of the Gods II: On hit, the target gets Physical resistance -19% for 2s

Mark of the Gods III: On hit, the target gets Physical resistance -23% for 3s

Mark of the Gods IV: On hit, the target gets Physical resistance -27% for 3s

Mark of the Gods V: On hit, the target gets Physical resistance -31% for 4s

Mark of the Gods VI: On hit, the target gets Physical resistance -35% for 4s

Blessing of Chaos I: Heals 1/tick for 600s

Blessing of Chaos II: Heals 1/tick for 600s

Blessing of Chaos III: Heals 2/tick for 600s

Blessing of Chaos IV: Heals 2/tick for 600s

Blessing of Chaos V: Heals 3/tick for 600s

Blessing of Chaos VI: Heals 3/tick for 600s

Plague of Rust I: On hit, the target gets Physical resistance -5% for 2s

Plague of Rust II: On hit, the target gets Physical resistance -7% for 2s

Plague of Rust III: On hit, the target gets Physical resistance -9% for 3s

Plague of Rust IV: On hit, the target gets Physical resistance -11% for 3s

Plague of Rust V: On hit, the target gets Physical resistance -13% for 4s

Plague of Rust VI: On hit, the target gets Physical resistance -15% for 4s

Dwellers Below I: On hit, the target gets Physical damage 3/tick for 3s

Dwellers Below II: On hit, the target gets Physical damage 4/tick for 3s

Dwellers Below III: On hit, the target gets Physical damage 5/tick for 4s

Dwellers Below IV: On hit, the target gets Physical damage 6/tick for 4s

Dwellers Below V: On hit, the target gets Physical damage 7/tick for 5s

Dwellers Below VI: On hit, the target gets Physical damage 8/tick for 5s

Pestilent Charge IV: On hit, the target gets movement speed -20% for 3s

Pestilent Charge V: On hit, the target gets movement speed -30% for 3s

Pestilent Charge VI: On hit, the target gets movement speed -40% for 3s

Active Power

Pestilent Charge

[Charge AoE I: AoE: 15dmg in 2m from Charge] requires CLASS LEVEL 1

[Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1

[Charge AoE II: AoE: 19dmg in 2m from Charge] requires CLASS LEVEL 2

[Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2

[Charge AoE III: AoE: 23dmg in 2m from Charge] requires CLASS LEVEL 3

[Charge AoE IV: AoE: 27dmg in 2m from Charge] requires CLASS LEVEL 4

[Charge AoE V: AoE: 31dmg in 2m from Charge] requires CLASS LEVEL 5

[Charge AoE VI: AoE: 35dmg in 2m from Charge] requires CLASS LEVEL 6

[Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3

[Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4

[Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5

[Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6

[Ignore Armor I: Ignore 10% Armor] requires CLASS LEVEL 1

[Ignore Armor II: Ignore 15% Armor] requires CLASS LEVEL 2

[Ignore Armor III: Ignore 20% Armor] requires CLASS LEVEL 3

[Ignore Armor IV: Ignore 25% Armor] requires CLASS LEVEL 4

[Ignore Armor V: Ignore 30% Armor] requires CLASS LEVEL 5

[Ignore Armor VI: Ignore 35% Armor] requires CLASS LEVEL 6

[Plague Wind IV: Physical resistance +20% for 12s] requires PRESTIGE 1

[Plague Wind V: Physical resistance +30% for 12s] requires PRESTIGE 2

[Plague Wind VI: Physical resistance +40% for 12s] requires PRESTIGE 3


riderslaanesh

Rider of Slaanesh. Blade and shield from horseback, quick and cruel.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
riderslaanesh Tier 1 Example riderslaanesh Tier 2 Example riderslaanesh Tier 3 Example riderslaanesh Tier 4 Example riderslaanesh Tier 5 Example riderslaanesh Tier 6 Example
Formation Cavalry
Equipment

OneHandedSword

Reiksguard Knight Sword

Shield

Bretonnia Shield
Mount

Horse

Empire Warhorse
Passive Power

Excess

Excess: Physical damage +50% for 600s

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 80% Armor Torso: +10 (on mount)

Duellist I: One Handed: +20

Horseman I: Riding: +20

Fleet Footed I: Max Speed Multiplier: 105%

Better Mount II: Mount Speed: 118% Top Speed Reach Duration: 74% Armor Torso: +16 (on mount)

Duellist II: One Handed: +31

Horseman II: Riding: +31

Fleet Footed II: Max Speed Multiplier: 107%

Better Mount III: Mount Speed: 126% Top Speed Reach Duration: 68% Armor Torso: +22 (on mount)

Better Mount IV: Mount Speed: 134% Top Speed Reach Duration: 62% Armor Torso: +28 (on mount)

Better Mount V: Mount Speed: 142% Top Speed Reach Duration: 56% Armor Torso: +34 (on mount)

Better Mount VI: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +40 (on mount)

Duellist III: One Handed: +42

Duellist IV: One Handed: +53

Duellist V: One Handed: +64

Duellist VI: One Handed: +75

Horseman III: Riding: +42

Horseman IV: Riding: +53

Horseman V: Riding: +64

Horseman VI: Riding: +75

Fleet Footed III: Max Speed Multiplier: 109%

Fleet Footed IV: Max Speed Multiplier: 111%

Fleet Footed V: Max Speed Multiplier: 113%

Fleet Footed VI: Max Speed Multiplier: 115%

Athletic I: Athletics: +20

Athletic II: Athletics: +31

Athletic III: Athletics: +42

Athletic IV: Athletics: +53

Athletic V: Athletics: +64

Athletic VI: Athletics: +75

Mark of the Gods I: On hit, the target gets Physical resistance -15% for 2s

Mark of the Gods II: On hit, the target gets Physical resistance -19% for 2s

Mark of the Gods III: On hit, the target gets Physical resistance -23% for 3s

Mark of the Gods IV: On hit, the target gets Physical resistance -27% for 3s

Mark of the Gods V: On hit, the target gets Physical resistance -31% for 4s

Mark of the Gods VI: On hit, the target gets Physical resistance -35% for 4s

Blessing of Chaos I: Heals 1/tick for 600s

Blessing of Chaos II: Heals 1/tick for 600s

Blessing of Chaos III: Heals 2/tick for 600s

Blessing of Chaos IV: Heals 2/tick for 600s

Blessing of Chaos V: Heals 3/tick for 600s

Blessing of Chaos VI: Heals 3/tick for 600s

Caress of Laniph I: On hit, the target gets Magical damage 2/tick for 3s

Caress of Laniph II: On hit, the target gets Magical damage 2/tick for 3s

Caress of Laniph III: On hit, the target gets Magical damage 3/tick for 4s

Caress of Laniph IV: On hit, the target gets Magical damage 3/tick for 4s

Caress of Laniph V: On hit, the target gets Magical damage 4/tick for 5s

Caress of Laniph VI: On hit, the target gets Magical damage 4/tick for 5s

Timewarp I: On hit, you get attack speed +10% for 4s

Timewarp II: On hit, you get attack speed +14% for 4s

Timewarp III: On hit, you get attack speed +18% for 5s

Timewarp IV: On hit, you get attack speed +22% for 5s

Timewarp V: On hit, you get attack speed +26% for 6s

Timewarp VI: On hit, you get attack speed +30% for 6s

Seeker IV: On hit, the target gets attack speed -20% for 3s

Seeker V: On hit, the target gets attack speed -30% for 3s

Seeker VI: On hit, the target gets attack speed -40% for 3s

Active Power

Swift Cruelty

[Charge I: Mount Charge Damage: 125% Mount Maneuver: 105% (on mount)] requires CLASS LEVEL 1

[Fireblade I: Swing Speed Multiplier: 110% Melee: +20] requires CLASS LEVEL 1

[Charge II: Mount Charge Damage: 140% Mount Maneuver: 106% (on mount)] requires CLASS LEVEL 2

[Fireblade II: Swing Speed Multiplier: 114% Melee: +31] requires CLASS LEVEL 2

[Charge III: Mount Charge Damage: 155% Mount Maneuver: 108% (on mount)] requires CLASS LEVEL 3

[Charge IV: Mount Charge Damage: 170% Mount Maneuver: 109% (on mount)] requires CLASS LEVEL 4

[Charge V: Mount Charge Damage: 185% Mount Maneuver: 111% (on mount)] requires CLASS LEVEL 5

[Charge VI: Mount Charge Damage: 200% Mount Maneuver: 112% (on mount)] requires CLASS LEVEL 6

[Fireblade III: Swing Speed Multiplier: 118% Melee: +42] requires CLASS LEVEL 3

[Fireblade IV: Swing Speed Multiplier: 122% Melee: +53] requires CLASS LEVEL 4

[Fireblade V: Swing Speed Multiplier: 126% Melee: +64] requires CLASS LEVEL 5

[Fireblade VI: Swing Speed Multiplier: 130% Melee: +75] requires CLASS LEVEL 6

[Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1

[Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2

[Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3

[Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4

[Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5

[Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6

[Ecstasy IV: Movement speed +40% for 12s] requires PRESTIGE 1

[Ecstasy V: Movement speed +50% for 12s] requires PRESTIGE 2

[Ecstasy VI: Movement speed +60% for 12s] requires PRESTIGE 3


ridertzeentch

Rider of Tzeentch. The Chaos Lance, and a charge that was always going to happen.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
ridertzeentch Tier 1 Example ridertzeentch Tier 2 Example ridertzeentch Tier 3 Example ridertzeentch Tier 4 Example ridertzeentch Tier 5 Example ridertzeentch Tier 6 Example
Formation Cavalry
Equipment

OneHandedLance

Iron Pitchfork

Shield

Bretonnia Shield

OneHandedSword

Reiksguard Knight Sword
Mount

Horse

Empire Warhorse
Passive Power

Foreseen

The Changer: Physical damage +15% for 600s

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 80% Armor Torso: +10 (on mount)

Cut Through I: 20% Unblockable / 5% Cut Through

Lancer I: Polearm: +20

Horseman I: Riding: +20

Better Mount II: Mount Speed: 118% Top Speed Reach Duration: 74% Armor Torso: +16 (on mount)

Cut Through II: 28% Unblockable / 7% Cut Through

Lancer II: Polearm: +31

Horseman II: Riding: +31

Better Mount III: Mount Speed: 126% Top Speed Reach Duration: 68% Armor Torso: +22 (on mount)

Better Mount IV: Mount Speed: 134% Top Speed Reach Duration: 62% Armor Torso: +28 (on mount)

Better Mount V: Mount Speed: 142% Top Speed Reach Duration: 56% Armor Torso: +34 (on mount)

Better Mount VI: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +40 (on mount)

Cut Through III: 36% Unblockable / 9% Cut Through

Cut Through IV: 44% Unblockable / 11% Cut Through

Cut Through V: 52% Unblockable / 13% Cut Through

Cut Through VI: 60% Unblockable / 15% Cut Through

Lancer III: Polearm: +42

Lancer IV: Polearm: +53

Lancer V: Polearm: +64

Lancer VI: Polearm: +75

Horseman III: Riding: +42

Horseman IV: Riding: +53

Horseman V: Riding: +64

Horseman VI: Riding: +75

Retribution I: Reflect 10% damage

Retribution II: Reflect 14% damage

Retribution III: Reflect 18% damage

Retribution IV: Reflect 22% damage

Retribution V: Reflect 26% damage

Retribution VI: Reflect 30% damage

Mark of the Gods I: On hit, the target gets Physical resistance -15% for 2s

Mark of the Gods II: On hit, the target gets Physical resistance -19% for 2s

Mark of the Gods III: On hit, the target gets Physical resistance -23% for 3s

Mark of the Gods IV: On hit, the target gets Physical resistance -27% for 3s

Mark of the Gods V: On hit, the target gets Physical resistance -31% for 4s

Mark of the Gods VI: On hit, the target gets Physical resistance -35% for 4s

Blessing of Chaos I: Heals 1/tick for 600s

Blessing of Chaos II: Heals 1/tick for 600s

Blessing of Chaos III: Heals 2/tick for 600s

Blessing of Chaos IV: Heals 2/tick for 600s

Blessing of Chaos V: Heals 3/tick for 600s

Blessing of Chaos VI: Heals 3/tick for 600s

Warpflame I: On hit, the target gets Fire damage 2/tick for 3s

Warpflame II: On hit, the target gets Fire damage 2/tick for 3s

Warpflame III: On hit, the target gets Fire damage 3/tick for 4s

Warpflame IV: On hit, the target gets Fire damage 3/tick for 4s

Warpflame V: On hit, the target gets Fire damage 4/tick for 5s

Warpflame VI: On hit, the target gets Fire damage 4/tick for 5s

Transmutation I: On hit, the target gets movement speed -50% for 1s

Transmutation II: On hit, the target gets movement speed -58% for 1.1s

Transmutation III: On hit, the target gets movement speed -66% for 1.2s

Transmutation IV: On hit, the target gets movement speed -74% for 1.3s

Transmutation V: On hit, the target gets movement speed -82% for 1.4s

Transmutation VI: On hit, the target gets movement speed -90% for 1.5s

Changer's Fire IV: On hit, the target gets Fire resistance -15% for 4s

Changer's Fire V: On hit, the target gets Fire resistance -25% for 4s

Changer's Fire VI: On hit, the target gets Fire resistance -34% for 4s

Active Power

Inevitable Charge

[Charge I: Mount Charge Damage: 125% Mount Maneuver: 105% (on mount)] requires CLASS LEVEL 1

[Charge AoE I: AoE: 15dmg in 2m from Charge] requires CLASS LEVEL 1

[Charge II: Mount Charge Damage: 140% Mount Maneuver: 106% (on mount)] requires CLASS LEVEL 2

[Charge AoE II: AoE: 19dmg in 2m from Charge] requires CLASS LEVEL 2

[Charge III: Mount Charge Damage: 155% Mount Maneuver: 108% (on mount)] requires CLASS LEVEL 3

[Charge IV: Mount Charge Damage: 170% Mount Maneuver: 109% (on mount)] requires CLASS LEVEL 4

[Charge V: Mount Charge Damage: 185% Mount Maneuver: 111% (on mount)] requires CLASS LEVEL 5

[Charge VI: Mount Charge Damage: 200% Mount Maneuver: 112% (on mount)] requires CLASS LEVEL 6

[Charge AoE III: AoE: 23dmg in 2m from Charge] requires CLASS LEVEL 3

[Charge AoE IV: AoE: 27dmg in 2m from Charge] requires CLASS LEVEL 4

[Charge AoE V: AoE: 31dmg in 2m from Charge] requires CLASS LEVEL 5

[Charge AoE VI: AoE: 35dmg in 2m from Charge] requires CLASS LEVEL 6

[Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1

[Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2

[Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3

[Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4

[Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5

[Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6

[Fire Cloak IV: Physical resistance +30% for 12s] requires PRESTIGE 1

[Fire Cloak V: Physical resistance +40% for 12s] requires PRESTIGE 2

[Fire Cloak VI: Physical resistance +50% for 12s] requires PRESTIGE 3


laurelornguard

Laurelorn Guard. Eonir blade and shield, the kithband rank and file.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
laurelornguard Tier 1 Example laurelornguard Tier 2 Example laurelornguard Tier 3 Example laurelornguard Tier 4 Example laurelornguard Tier 5 Example laurelornguard Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Reiksguard Knight Sword

Shield

Bretonnia Shield
Passive Power

Hold the Laurel

Tranquillity of Cadai: Physical resistance +15% for 600s

Shrug Off I: 15% Shrug Off

Healthy I: 115% HP

Duellist I: One Handed: +20

Riposte I: Reflect 10% damage

Shrug Off II: 28% Shrug Off

Healthy II: 124% HP

Duellist II: One Handed: +31

Riposte II: Reflect 14% damage

Shrug Off III: 41% Shrug Off

Shrug Off IV: 54% Shrug Off

Shrug Off V: 67% Shrug Off

Shrug Off VI: 80% Shrug Off

Healthy III: 133% HP

Healthy IV: 142% HP

Healthy V: 151% HP

Healthy VI: 160% HP

Duellist III: One Handed: +42

Duellist IV: One Handed: +53

Duellist V: One Handed: +64

Duellist VI: One Handed: +75

Riposte III: Reflect 18% damage

Riposte IV: Reflect 22% damage

Riposte V: Reflect 26% damage

Riposte VI: Reflect 30% damage

Ghost Strider I: On hit, you get attack speed +5% for 4s

Ghost Strider II: On hit, you get attack speed +7% for 4s

Ghost Strider III: On hit, you get attack speed +9% for 5s

Ghost Strider IV: On hit, you get attack speed +11% for 5s

Ghost Strider V: On hit, you get attack speed +13% for 6s

Ghost Strider VI: On hit, you get attack speed +15% for 6s

Ethereal Whispers I: On hit, you get Physical resistance +10% for 4s

Ethereal Whispers II: On hit, you get Physical resistance +14% for 4s

Ethereal Whispers III: On hit, you get Physical resistance +18% for 5s

Ethereal Whispers IV: On hit, you get Physical resistance +22% for 5s

Ethereal Whispers V: On hit, you get Physical resistance +26% for 6s

Ethereal Whispers VI: On hit, you get Physical resistance +30% for 6s

Fey Ward I: When hit, you get Physical resistance +10% for 3s

Fey Ward II: When hit, you get Physical resistance +12% for 3s

Fey Ward III: When hit, you get Physical resistance +14% for 4s

Fey Ward IV: When hit, you get Physical resistance +16% for 4s

Fey Ward V: When hit, you get Physical resistance +18% for 5s

Fey Ward VI: When hit, you get Physical resistance +20% for 5s

Courage of Aenarion I: On hit, you get attack speed +10% for 4s

Courage of Aenarion II: On hit, you get attack speed +14% for 4s

Courage of Aenarion III: On hit, you get attack speed +18% for 5s

Courage of Aenarion IV: On hit, you get attack speed +22% for 5s

Courage of Aenarion V: On hit, you get attack speed +26% for 6s

Courage of Aenarion VI: On hit, you get attack speed +30% for 6s

Laurelorn's Ward IV: When hit, the attacker gets Physical damage -10% for 4s

Laurelorn's Ward V: When hit, the attacker gets Physical damage -18% for 4s

Laurelorn's Ward VI: When hit, the attacker gets Physical damage -25% for 4s

Active Power

Kithband Discipline

[Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1

[Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1

[Shatter Shield II: 22% Shatter Shield] requires CLASS LEVEL 2

[Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2

[Shatter Shield III: 29% Shatter Shield] requires CLASS LEVEL 3

[Shatter Shield IV: 36% Shatter Shield] requires CLASS LEVEL 4

[Shatter Shield V: 43% Shatter Shield] requires CLASS LEVEL 5

[Shatter Shield VI: 50% Shatter Shield] requires CLASS LEVEL 6

[Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3

[Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4

[Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5

[Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6

[Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1

[Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2

[Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3

[Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4

[Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5

[Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6

[Fey Swiftness IV: Attack speed +30% for 12s] requires PRESTIGE 1

[Fey Swiftness V: Attack speed +40% for 12s] requires PRESTIGE 2

[Fey Swiftness VI: Attack speed +50% for 12s] requires PRESTIGE 3


kithbandguard

Kithband Guard. Eonir spear and shield, holding the line at Tor Lithanel.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
kithbandguard Tier 1 Example kithbandguard Tier 2 Example kithbandguard Tier 3 Example kithbandguard Tier 4 Example kithbandguard Tier 5 Example kithbandguard Tier 6 Example
Formation Infantry
Equipment

OneHandedLance

Iron Pitchfork

Shield

Bretonnia Shield

OneHandedSword

Reiksguard Knight Sword
Passive Power

Tor Lithanel Stands

Tranquillity of Cadai: Physical resistance +15% for 600s

Shrug Off I: 15% Shrug Off

Athletic I: Athletics: +20

Lancer I: Polearm: +20

Rooted I: 40% Knock Back, 40% Mount Rear, 40% Dismount

Unhorse I: Add: 20% Mount Rear, 20% Dismount

Shrug Off II: 28% Shrug Off

Athletic II: Athletics: +31

Lancer II: Polearm: +31

Rooted II: 52% Knock Back, 52% Mount Rear, 52% Dismount

Unhorse II: Add: 28% Mount Rear, 28% Dismount

Shrug Off III: 41% Shrug Off

Shrug Off IV: 54% Shrug Off

Shrug Off V: 67% Shrug Off

Shrug Off VI: 80% Shrug Off

Athletic III: Athletics: +42

Athletic IV: Athletics: +53

Athletic V: Athletics: +64

Athletic VI: Athletics: +75

Lancer III: Polearm: +42

Lancer IV: Polearm: +53

Lancer V: Polearm: +64

Lancer VI: Polearm: +75

Rooted III: 64% Knock Back, 64% Mount Rear, 64% Dismount

Rooted IV: 76% Knock Back, 76% Mount Rear, 76% Dismount

Rooted V: 88% Knock Back, 88% Mount Rear, 88% Dismount

Rooted VI: 100% Knock Back, 100% Mount Rear, 100% Dismount

Unhorse III: Add: 36% Mount Rear, 36% Dismount

Unhorse IV: Add: 44% Mount Rear, 44% Dismount

Unhorse V: Add: 52% Mount Rear, 52% Dismount

Unhorse VI: Add: 60% Mount Rear, 60% Dismount

Ghost Strider I: On hit, you get attack speed +5% for 4s

Ghost Strider II: On hit, you get attack speed +7% for 4s

Ghost Strider III: On hit, you get attack speed +9% for 5s

Ghost Strider IV: On hit, you get attack speed +11% for 5s

Ghost Strider V: On hit, you get attack speed +13% for 6s

Ghost Strider VI: On hit, you get attack speed +15% for 6s

Ethereal Whispers I: On hit, you get Physical resistance +10% for 4s

Ethereal Whispers II: On hit, you get Physical resistance +14% for 4s

Ethereal Whispers III: On hit, you get Physical resistance +18% for 5s

Ethereal Whispers IV: On hit, you get Physical resistance +22% for 5s

Ethereal Whispers V: On hit, you get Physical resistance +26% for 6s

Ethereal Whispers VI: On hit, you get Physical resistance +30% for 6s

Kithband Volley I: On hit, you get reload speed +10% for 4s

Kithband Volley II: On hit, you get reload speed +13% for 4s

Kithband Volley III: On hit, you get reload speed +16% for 5s

Kithband Volley IV: On hit, you get reload speed +19% for 5s

Kithband Volley V: On hit, you get reload speed +22% for 6s

Kithband Volley VI: On hit, you get reload speed +25% for 6s

Tangling Thorn I: On hit, the target gets movement speed -50% for 1s

Tangling Thorn II: On hit, the target gets movement speed -58% for 1s

Tangling Thorn III: On hit, the target gets movement speed -66% for 1s

Tangling Thorn IV: On hit, the target gets movement speed -74% for 2s

Tangling Thorn V: On hit, the target gets movement speed -82% for 2s

Tangling Thorn VI: On hit, the target gets movement speed -90% for 2s

Kithband Marksman IV: On hit, the target gets Physical resistance -15% for 4s

Kithband Marksman V: On hit, the target gets Physical resistance -20% for 4s

Kithband Marksman VI: On hit, the target gets Physical resistance -25% for 4s

Active Power

Hold the Line

[Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1

[Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1

[Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2

[Shatter Shield II: 22% Shatter Shield] requires CLASS LEVEL 2

[Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3

[Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4

[Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5

[Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6

[Shatter Shield III: 29% Shatter Shield] requires CLASS LEVEL 3

[Shatter Shield IV: 36% Shatter Shield] requires CLASS LEVEL 4

[Shatter Shield V: 43% Shatter Shield] requires CLASS LEVEL 5

[Shatter Shield VI: 50% Shatter Shield] requires CLASS LEVEL 6

[Ignore Armor I: Ignore 10% Armor] requires CLASS LEVEL 1

[Ignore Armor II: Ignore 15% Armor] requires CLASS LEVEL 2

[Ignore Armor III: Ignore 20% Armor] requires CLASS LEVEL 3

[Ignore Armor IV: Ignore 25% Armor] requires CLASS LEVEL 4

[Ignore Armor V: Ignore 30% Armor] requires CLASS LEVEL 5

[Ignore Armor VI: Ignore 35% Armor] requires CLASS LEVEL 6

[Fey Swiftness IV: Attack speed +30% for 12s] requires PRESTIGE 1

[Fey Swiftness V: Attack speed +40% for 12s] requires PRESTIGE 2

[Fey Swiftness VI: Attack speed +50% for 12s] requires PRESTIGE 3


ghoststrider

Ghost Strider. The Eonir bow, and the Ghoststrider shafts nothing else carries.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
ghoststrider Tier 1 Example ghoststrider Tier 2 Example ghoststrider Tier 3 Example ghoststrider Tier 4 Example ghoststrider Tier 5 Example ghoststrider Tier 6 Example
Formation Ranged
Equipment

Bow

Hunting Bow

Arrows

Arrows

OneHandedSword

Reiksguard Knight Sword

Arrows

Arrows
Passive Power

Unseen

Tranquillity of Cadai: Physical resistance +15% for 600s

Athletic I: Athletics: +20

Marksman I: Bow: +20

Fleet Footed I: Max Speed Multiplier: 105%

Steady Hand I: Weapon Inaccuracy: 85% WeaponBestAccuracyWaitTime: 85% WeaponWorstMobileAccuracyPenalty: 85%

Athletic II: Athletics: +31

Marksman II: Bow: +31

Fleet Footed II: Max Speed Multiplier: 107%

Steady Hand II: Weapon Inaccuracy: 78% WeaponBestAccuracyWaitTime: 78% WeaponWorstMobileAccuracyPenalty: 78%

Athletic III: Athletics: +42

Athletic IV: Athletics: +53

Athletic V: Athletics: +64

Athletic VI: Athletics: +75

Marksman III: Bow: +42

Marksman IV: Bow: +53

Marksman V: Bow: +64

Marksman VI: Bow: +75

Fleet Footed III: Max Speed Multiplier: 109%

Fleet Footed IV: Max Speed Multiplier: 111%

Fleet Footed V: Max Speed Multiplier: 113%

Fleet Footed VI: Max Speed Multiplier: 115%

Steady Hand III: Weapon Inaccuracy: 71% WeaponBestAccuracyWaitTime: 71% WeaponWorstMobileAccuracyPenalty: 71%

Steady Hand IV: Weapon Inaccuracy: 64% WeaponBestAccuracyWaitTime: 64% WeaponWorstMobileAccuracyPenalty: 64%

Steady Hand V: Weapon Inaccuracy: 57% WeaponBestAccuracyWaitTime: 57% WeaponWorstMobileAccuracyPenalty: 57%

Steady Hand VI: Weapon Inaccuracy: 50% WeaponBestAccuracyWaitTime: 50% WeaponWorstMobileAccuracyPenalty: 50%

Healthy I: 115% HP

Healthy II: 124% HP

Healthy III: 133% HP

Healthy IV: 142% HP

Healthy V: 151% HP

Healthy VI: 160% HP

Ghost Strider I: On hit, you get attack speed +5% for 4s

Ghost Strider II: On hit, you get attack speed +7% for 4s

Ghost Strider III: On hit, you get attack speed +9% for 5s

Ghost Strider IV: On hit, you get attack speed +11% for 5s

Ghost Strider V: On hit, you get attack speed +13% for 6s

Ghost Strider VI: On hit, you get attack speed +15% for 6s

Ethereal Whispers I: On hit, you get Physical resistance +10% for 4s

Ethereal Whispers II: On hit, you get Physical resistance +14% for 4s

Ethereal Whispers III: On hit, you get Physical resistance +18% for 5s

Ethereal Whispers IV: On hit, you get Physical resistance +22% for 5s

Ethereal Whispers V: On hit, you get Physical resistance +26% for 6s

Ethereal Whispers VI: On hit, you get Physical resistance +30% for 6s

Ghost Strike I: On hit, the target gets movement speed -20% for 2s

Ghost Strike II: On hit, the target gets movement speed -26% for 2s

Ghost Strike III: On hit, the target gets movement speed -32% for 3s

Ghost Strike IV: On hit, the target gets movement speed -38% for 3s

Ghost Strike V: On hit, the target gets movement speed -44% for 4s

Ghost Strike VI: On hit, the target gets movement speed -50% for 4s

Deathsight I: On hit, the target gets Magical resistance -15% for 3s

Deathsight II: On hit, the target gets Magical resistance -19% for 3s

Deathsight III: On hit, the target gets Magical resistance -22% for 4s

Deathsight IV: On hit, the target gets Magical resistance -26% for 4s

Deathsight V: On hit, the target gets Magical resistance -29% for 5s

Deathsight VI: On hit, the target gets Magical resistance -33% for 5s

Ghost Walk IV: On hit, you get movement speed +15% for 5s

Ghost Walk V: On hit, you get movement speed +20% for 5s

Ghost Walk VI: On hit, you get movement speed +30% for 5s

Active Power

Ghoststrider Shafts

[Heavy Projectiles I: 105.0% dmg / Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / Ignore 10% Armor / 30% Unblockable / 30% Cut Through from Ranged] requires CLASS LEVEL 1

[Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% ] requires CLASS LEVEL 1

[Heavy Projectiles II: 109.0% dmg / Add: 18% Knock Down, 18% Mount Rear, 18% Dismount / Ignore 12% Armor / 42% Unblockable / 42% Cut Through / AoE: 48dmg in 0.3m with from Ranged] requires CLASS LEVEL 2

[Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 140% ] requires CLASS LEVEL 2

[Heavy Projectiles III: 113.0% dmg / Add: 26% Knock Down, 26% Mount Rear, 26% Dismount / Ignore 14% Armor / 54% Unblockable / 54% Cut Through / AoE: 46dmg in 0.6m with from Ranged] requires CLASS LEVEL 3

[Heavy Projectiles IV: 117.0% dmg / Add: 34% Knock Down, 34% Mount Rear, 34% Dismount / Ignore 16% Armor / 66% Unblockable / 66% Cut Through / AoE: 44dmg in 0.9m with from Ranged] requires CLASS LEVEL 4

[Heavy Projectiles V: 121.0% dmg / Add: 42% Knock Down, 42% Mount Rear, 42% Dismount / Ignore 18% Armor / 78% Unblockable / 78% Cut Through / AoE: 42dmg in 1.2m with from Ranged] requires CLASS LEVEL 5

[Heavy Projectiles VI: 125.0% dmg / Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / Ignore 20% Armor / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 6

[Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 155% ] requires CLASS LEVEL 3

[Ranger IV: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 170% ] requires CLASS LEVEL 4

[Ranger V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 185% ] requires CLASS LEVEL 5

[Ranger VI: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% ] requires CLASS LEVEL 6

[Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1

[Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2

[Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3

[Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4

[Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5

[Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6

[Fey Swiftness IV: Attack speed +30% for 12s] requires PRESTIGE 1

[Fey Swiftness V: Attack speed +40% for 12s] requires PRESTIGE 2

[Fey Swiftness VI: Attack speed +50% for 12s] requires PRESTIGE 3


eonirrider

Eonir Rider. Lance and shield from the saddle, ending on the Great Stag.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
eonirrider Tier 1 Example eonirrider Tier 2 Example eonirrider Tier 3 Example eonirrider Tier 4 Example eonirrider Tier 5 Example eonirrider Tier 6 Example
Formation Cavalry
Equipment

OneHandedLance

Iron Pitchfork

Shield

Bretonnia Shield

OneHandedSword

Reiksguard Knight Sword
Mount

Horse

Empire Warhorse
Passive Power

Rider of Laurelorn

Tranquillity of Cadai: Physical resistance +15% for 600s

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 80% Armor Torso: +10 (on mount)

Lancer I: Polearm: +20

Horseman I: Riding: +20

Better Mount II: Mount Speed: 118% Top Speed Reach Duration: 74% Armor Torso: +16 (on mount)

Lancer II: Polearm: +31

Horseman II: Riding: +31

Better Mount III: Mount Speed: 126% Top Speed Reach Duration: 68% Armor Torso: +22 (on mount)

Better Mount IV: Mount Speed: 134% Top Speed Reach Duration: 62% Armor Torso: +28 (on mount)

Better Mount V: Mount Speed: 142% Top Speed Reach Duration: 56% Armor Torso: +34 (on mount)

Better Mount VI: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +40 (on mount)

Lancer III: Polearm: +42

Lancer IV: Polearm: +53

Lancer V: Polearm: +64

Lancer VI: Polearm: +75

Horseman III: Riding: +42

Horseman IV: Riding: +53

Horseman V: Riding: +64

Horseman VI: Riding: +75

Shrug Off I: 15% Shrug Off

Shrug Off II: 28% Shrug Off

Shrug Off III: 41% Shrug Off

Shrug Off IV: 54% Shrug Off

Shrug Off V: 67% Shrug Off

Shrug Off VI: 80% Shrug Off

Ghost Strider I: On hit, you get attack speed +5% for 4s

Ghost Strider II: On hit, you get attack speed +7% for 4s

Ghost Strider III: On hit, you get attack speed +9% for 5s

Ghost Strider IV: On hit, you get attack speed +11% for 5s

Ghost Strider V: On hit, you get attack speed +13% for 6s

Ghost Strider VI: On hit, you get attack speed +15% for 6s

Ethereal Whispers I: On hit, you get Physical resistance +10% for 4s

Ethereal Whispers II: On hit, you get Physical resistance +14% for 4s

Ethereal Whispers III: On hit, you get Physical resistance +18% for 5s

Ethereal Whispers IV: On hit, you get Physical resistance +22% for 5s

Ethereal Whispers V: On hit, you get Physical resistance +26% for 6s

Ethereal Whispers VI: On hit, you get Physical resistance +30% for 6s

Storm of Renewal I: On hit, you get heal 3/tick for 3s

Storm of Renewal II: On hit, you get heal 4/tick for 3s

Storm of Renewal III: On hit, you get heal 5/tick for 4s

Storm of Renewal IV: On hit, you get heal 6/tick for 4s

Storm of Renewal V: On hit, you get heal 7/tick for 5s

Storm of Renewal VI: On hit, you get heal 8/tick for 5s

Fey Charge I: On hit, you get movement speed +10% for 4s

Fey Charge II: On hit, you get movement speed +12% for 4s

Fey Charge III: On hit, you get movement speed +14% for 5s

Fey Charge IV: On hit, you get movement speed +16% for 5s

Fey Charge V: On hit, you get movement speed +18% for 6s

Fey Charge VI: On hit, you get movement speed +20% for 6s

Ride the Winds IV: On hit, you get attack speed +10% for 5s

Ride the Winds V: On hit, you get attack speed +15% for 5s

Ride the Winds VI: On hit, you get attack speed +20% for 5s

Active Power

Stag Charge

[Charge AoE I: AoE: 15dmg in 2m from Charge] requires CLASS LEVEL 1

[Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1

[Charge AoE II: AoE: 19dmg in 2m from Charge] requires CLASS LEVEL 2

[Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2

[Charge AoE III: AoE: 23dmg in 2m from Charge] requires CLASS LEVEL 3

[Charge AoE IV: AoE: 27dmg in 2m from Charge] requires CLASS LEVEL 4

[Charge AoE V: AoE: 31dmg in 2m from Charge] requires CLASS LEVEL 5

[Charge AoE VI: AoE: 35dmg in 2m from Charge] requires CLASS LEVEL 6

[Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3

[Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4

[Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5

[Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6

[Charge I: Mount Charge Damage: 125% Mount Maneuver: 105% (on mount)] requires CLASS LEVEL 1

[Charge II: Mount Charge Damage: 140% Mount Maneuver: 106% (on mount)] requires CLASS LEVEL 2

[Charge III: Mount Charge Damage: 155% Mount Maneuver: 108% (on mount)] requires CLASS LEVEL 3

[Charge IV: Mount Charge Damage: 170% Mount Maneuver: 109% (on mount)] requires CLASS LEVEL 4

[Charge V: Mount Charge Damage: 185% Mount Maneuver: 111% (on mount)] requires CLASS LEVEL 5

[Charge VI: Mount Charge Damage: 200% Mount Maneuver: 112% (on mount)] requires CLASS LEVEL 6

[Fey Swiftness IV: Attack speed +30% for 12s] requires PRESTIGE 1

[Fey Swiftness V: Attack speed +40% for 12s] requires PRESTIGE 2

[Fey Swiftness VI: Attack speed +50% for 12s] requires PRESTIGE 3


queenschampion

Queen's Champion. Two handed elven steel, never a shield.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
queenschampion Tier 1 Example queenschampion Tier 2 Example queenschampion Tier 3 Example queenschampion Tier 4 Example queenschampion Tier 5 Example queenschampion Tier 6 Example
Formation Heavy Infantry
Equipment

TwoHandedSword

Bretonnian Squire Sword
Passive Power

Elven Grace

Tranquillity of Cadai: Physical resistance +15% for 600s

Athletic I: Athletics: +20

Cleaver I: Two Handed: +20

Fleet Footed I: Max Speed Multiplier: 105%

Immovable I: 40% Knock Down

Athletic II: Athletics: +31

Cleaver II: Two Handed: +31

Fleet Footed II: Max Speed Multiplier: 107%

Immovable II: 52% Knock Down

Athletic III: Athletics: +42

Athletic IV: Athletics: +53

Athletic V: Athletics: +64

Athletic VI: Athletics: +75

Cleaver III: Two Handed: +42

Cleaver IV: Two Handed: +53

Cleaver V: Two Handed: +64

Cleaver VI: Two Handed: +75

Fleet Footed III: Max Speed Multiplier: 109%

Fleet Footed IV: Max Speed Multiplier: 111%

Fleet Footed V: Max Speed Multiplier: 113%

Fleet Footed VI: Max Speed Multiplier: 115%

Immovable III: 64% Knock Down

Immovable IV: 76% Knock Down

Immovable V: 88% Knock Down

Immovable VI: 100% Knock Down

Shrug Off I: 15% Shrug Off

Shrug Off II: 28% Shrug Off

Shrug Off III: 41% Shrug Off

Shrug Off IV: 54% Shrug Off

Shrug Off V: 67% Shrug Off

Shrug Off VI: 80% Shrug Off

Ghost Strider I: On hit, you get attack speed +5% for 4s

Ghost Strider II: On hit, you get attack speed +7% for 4s

Ghost Strider III: On hit, you get attack speed +9% for 5s

Ghost Strider IV: On hit, you get attack speed +11% for 5s

Ghost Strider V: On hit, you get attack speed +13% for 6s

Ghost Strider VI: On hit, you get attack speed +15% for 6s

Ethereal Whispers I: On hit, you get Physical resistance +10% for 4s

Ethereal Whispers II: On hit, you get Physical resistance +14% for 4s

Ethereal Whispers III: On hit, you get Physical resistance +18% for 5s

Ethereal Whispers IV: On hit, you get Physical resistance +22% for 5s

Ethereal Whispers V: On hit, you get Physical resistance +26% for 6s

Ethereal Whispers VI: On hit, you get Physical resistance +30% for 6s

Fey Path I: On hit, you get Magical damage +10% for 4s

Fey Path II: On hit, you get Magical damage +14% for 4s

Fey Path III: On hit, you get Magical damage +18% for 5s

Fey Path IV: On hit, you get Magical damage +22% for 5s

Fey Path V: On hit, you get Magical damage +26% for 6s

Fey Path VI: On hit, you get Magical damage +30% for 6s

Caress of Laniph I: On hit, the target gets Magical damage 2/tick for 3s

Caress of Laniph II: On hit, the target gets Magical damage 2/tick for 3s

Caress of Laniph III: On hit, the target gets Magical damage 3/tick for 4s

Caress of Laniph IV: On hit, the target gets Magical damage 3/tick for 4s

Caress of Laniph V: On hit, the target gets Magical damage 4/tick for 5s

Caress of Laniph VI: On hit, the target gets Magical damage 4/tick for 5s

Queen's Wrath IV: On hit, you get Physical damage +10% for 5s

Queen's Wrath V: On hit, you get Physical damage +15% for 5s

Queen's Wrath VI: On hit, you get Physical damage +20% for 5s

Active Power

Blade of Tor Lithanel

[Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1

[Fireblade I: Swing Speed Multiplier: 110% Melee: +20] requires CLASS LEVEL 1

[Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2

[Fireblade II: Swing Speed Multiplier: 114% Melee: +31] requires CLASS LEVEL 2

[Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3

[Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4

[Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5

[Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6

[Fireblade III: Swing Speed Multiplier: 118% Melee: +42] requires CLASS LEVEL 3

[Fireblade IV: Swing Speed Multiplier: 122% Melee: +53] requires CLASS LEVEL 4

[Fireblade V: Swing Speed Multiplier: 126% Melee: +64] requires CLASS LEVEL 5

[Fireblade VI: Swing Speed Multiplier: 130% Melee: +75] requires CLASS LEVEL 6

[Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1

[Crush Through II: 20% Unblockable / 20% Shatter Shield] requires CLASS LEVEL 2

[Crush Through III: 25% Unblockable / 25% Shatter Shield] requires CLASS LEVEL 3

[Crush Through IV: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 4

[Crush Through V: 35% Unblockable / 35% Shatter Shield] requires CLASS LEVEL 5

[Crush Through VI: 40% Unblockable / 40% Shatter Shield] requires CLASS LEVEL 6

[Fey Swiftness IV: Attack speed +30% for 12s] requires PRESTIGE 1

[Fey Swiftness V: Attack speed +40% for 12s] requires PRESTIGE 2

[Fey Swiftness VI: Attack speed +50% for 12s] requires PRESTIGE 3


queensdefender

Queen's Defender. The Queen's Guard halberd, and the armour that comes with it.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
queensdefender Tier 1 Example queensdefender Tier 2 Example queensdefender Tier 3 Example queensdefender Tier 4 Example queensdefender Tier 5 Example queensdefender Tier 6 Example
Formation Heavy Infantry
Equipment

TwoHandedGlaive

Scythe of Morr

OneHandedSword

Reiksguard Knight Sword
Passive Power

The Armour

Tranquillity of Cadai: Physical resistance +15% for 600s

Healthy I: 115% HP

Ignore Armor I: Ignore 10% Armor

Lancer I: Polearm: +20

Ironclad I: Armor Head: +5 Armor Arms: +5 Armor Legs: +5 Armor Torso: +5

Unhorse I: Add: 20% Mount Rear, 20% Dismount

Healthy II: 124% HP

Ignore Armor II: Ignore 15% Armor

Lancer II: Polearm: +31

Ironclad II: Armor Head: +7 Armor Arms: +7 Armor Legs: +7 Armor Torso: +7

Unhorse II: Add: 28% Mount Rear, 28% Dismount

Healthy III: 133% HP

Healthy IV: 142% HP

Healthy V: 151% HP

Healthy VI: 160% HP

Ignore Armor III: Ignore 20% Armor

Ignore Armor IV: Ignore 25% Armor

Ignore Armor V: Ignore 30% Armor

Ignore Armor VI: Ignore 35% Armor

Lancer III: Polearm: +42

Lancer IV: Polearm: +53

Lancer V: Polearm: +64

Lancer VI: Polearm: +75

Ironclad III: Armor Head: +9 Armor Arms: +9 Armor Legs: +9 Armor Torso: +9

Ironclad IV: Armor Head: +11 Armor Arms: +11 Armor Legs: +11 Armor Torso: +11

Ironclad V: Armor Head: +13 Armor Arms: +13 Armor Legs: +13 Armor Torso: +13

Ironclad VI: Armor Head: +15 Armor Arms: +15 Armor Legs: +15 Armor Torso: +15

Unhorse III: Add: 36% Mount Rear, 36% Dismount

Unhorse IV: Add: 44% Mount Rear, 44% Dismount

Unhorse V: Add: 52% Mount Rear, 52% Dismount

Unhorse VI: Add: 60% Mount Rear, 60% Dismount

Shrug Off I: 15% Shrug Off

Shrug Off II: 28% Shrug Off

Shrug Off III: 41% Shrug Off

Shrug Off IV: 54% Shrug Off

Shrug Off V: 67% Shrug Off

Shrug Off VI: 80% Shrug Off

Ghost Strider I: On hit, you get attack speed +5% for 4s

Ghost Strider II: On hit, you get attack speed +7% for 4s

Ghost Strider III: On hit, you get attack speed +9% for 5s

Ghost Strider IV: On hit, you get attack speed +11% for 5s

Ghost Strider V: On hit, you get attack speed +13% for 6s

Ghost Strider VI: On hit, you get attack speed +15% for 6s

Ethereal Whispers I: On hit, you get Physical resistance +10% for 4s

Ethereal Whispers II: On hit, you get Physical resistance +14% for 4s

Ethereal Whispers III: On hit, you get Physical resistance +18% for 5s

Ethereal Whispers IV: On hit, you get Physical resistance +22% for 5s

Ethereal Whispers V: On hit, you get Physical resistance +26% for 6s

Ethereal Whispers VI: On hit, you get Physical resistance +30% for 6s

Aerial Shield I: When hit, you get Physical resistance +5% for 3s

Aerial Shield II: When hit, you get Physical resistance +7% for 3s

Aerial Shield III: When hit, you get Physical resistance +9% for 4s

Aerial Shield IV: When hit, you get Physical resistance +11% for 4s

Aerial Shield V: When hit, you get Physical resistance +13% for 5s

Aerial Shield VI: When hit, you get Physical resistance +15% for 5s

Sanctuary of Saphery I: On hit, you get Physical resistance +5% for 4s

Sanctuary of Saphery II: On hit, you get Physical resistance +6% for 4s

Sanctuary of Saphery III: On hit, you get Physical resistance +7% for 5s

Sanctuary of Saphery IV: On hit, you get Physical resistance +8% for 5s

Sanctuary of Saphery V: On hit, you get Physical resistance +9% for 6s

Sanctuary of Saphery VI: On hit, you get Physical resistance +10% for 6s

Spellward IV: Magical resistance +20% for 600s

Spellward V: Magical resistance +30% for 600s

Spellward VI: Magical resistance +40% for 600s

Active Power

Queen's Guard

[Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1

[Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1

[Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2

[Shatter Shield II: 22% Shatter Shield] requires CLASS LEVEL 2

[Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3

[Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4

[Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5

[Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6

[Shatter Shield III: 29% Shatter Shield] requires CLASS LEVEL 3

[Shatter Shield IV: 36% Shatter Shield] requires CLASS LEVEL 4

[Shatter Shield V: 43% Shatter Shield] requires CLASS LEVEL 5

[Shatter Shield VI: 50% Shatter Shield] requires CLASS LEVEL 6

[Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1

[Crush Through II: 20% Unblockable / 20% Shatter Shield] requires CLASS LEVEL 2

[Crush Through III: 25% Unblockable / 25% Shatter Shield] requires CLASS LEVEL 3

[Crush Through IV: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 4

[Crush Through V: 35% Unblockable / 35% Shatter Shield] requires CLASS LEVEL 5

[Crush Through VI: 40% Unblockable / 40% Shatter Shield] requires CLASS LEVEL 6

[Fey Swiftness IV: Attack speed +30% for 12s] requires PRESTIGE 1

[Fey Swiftness V: Attack speed +40% for 12s] requires PRESTIGE 2

[Fey Swiftness VI: Attack speed +50% for 12s] requires PRESTIGE 3


drakenhoftemplar

Von Carstein's templar order. Blade and shield from the saddle, patient and precise.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
drakenhoftemplar Tier 1 Example drakenhoftemplar Tier 2 Example drakenhoftemplar Tier 3 Example drakenhoftemplar Tier 4 Example drakenhoftemplar Tier 5 Example drakenhoftemplar Tier 6 Example
Formation Cavalry
Equipment

OneHandedSword

Reiksguard Knight Sword

Shield

Bretonnia Shield
Mount

Horse

Empire Warhorse
Passive Power

Von Carstein's Order

Curse of Undeath: Physical resistance +20% for 600s

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 80% Armor Torso: +10 (on mount)

Shrug Off I: 15% Shrug Off

Duellist I: One Handed: +20

Horseman I: Riding: +20

Immovable I: 40% Knock Down

Better Mount II: Mount Speed: 118% Top Speed Reach Duration: 74% Armor Torso: +16 (on mount)

Shrug Off II: 28% Shrug Off

Duellist II: One Handed: +31

Horseman II: Riding: +31

Immovable II: 52% Knock Down

Better Mount III: Mount Speed: 126% Top Speed Reach Duration: 68% Armor Torso: +22 (on mount)

Better Mount IV: Mount Speed: 134% Top Speed Reach Duration: 62% Armor Torso: +28 (on mount)

Better Mount V: Mount Speed: 142% Top Speed Reach Duration: 56% Armor Torso: +34 (on mount)

Better Mount VI: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +40 (on mount)

Shrug Off III: 41% Shrug Off

Shrug Off IV: 54% Shrug Off

Shrug Off V: 67% Shrug Off

Shrug Off VI: 80% Shrug Off

Duellist III: One Handed: +42

Duellist IV: One Handed: +53

Duellist V: One Handed: +64

Duellist VI: One Handed: +75

Horseman III: Riding: +42

Horseman IV: Riding: +53

Horseman V: Riding: +64

Horseman VI: Riding: +75

Immovable III: 64% Knock Down

Immovable IV: 76% Knock Down

Immovable V: 88% Knock Down

Immovable VI: 100% Knock Down

Healthy I: 115% HP

Healthy II: 124% HP

Healthy III: 133% HP

Healthy IV: 142% HP

Healthy V: 151% HP

Healthy VI: 160% HP

The Hunger I: On hit, the target gets Physical damage 5/tick for 3s

Unliving I: Heals 1/tick for 600s

The Hunger II: On hit, the target gets Physical damage 5/tick for 3s

Unliving II: Heals 1.5/tick for 600s

The Hunger III: On hit, the target gets Physical damage 5/tick for 4s

The Hunger IV: On hit, the target gets Physical damage 5/tick for 4s

The Hunger V: On hit, the target gets Physical damage 5/tick for 5s

The Hunger VI: On hit, the target gets Physical damage 5/tick for 5s

Unliving III: Heals 2/tick for 600s

Unliving IV: Heals 2.5/tick for 600s

Unliving V: Heals 3/tick for 600s

Unliving VI: Heals 3/tick for 600s

Black Knightly Charge I: On hit, you get Physical resistance +5% for 4s

Black Knightly Charge II: On hit, you get Physical resistance +7% for 4s

Black Knightly Charge III: On hit, you get Physical resistance +9% for 5s

Black Knightly Charge IV: On hit, you get Physical resistance +11% for 5s

Black Knightly Charge V: On hit, you get Physical resistance +13% for 6s

Black Knightly Charge VI: On hit, you get Physical resistance +15% for 6s

Chilling Hand I: On hit, the target gets attack speed -25% for 2s

Chilling Hand II: On hit, the target gets attack speed -25% for 2s

Chilling Hand III: On hit, the target gets attack speed -25% for 3s

Chilling Hand IV: On hit, the target gets attack speed -25% for 3s

Chilling Hand V: On hit, the target gets attack speed -25% for 4s

Chilling Hand VI: On hit, the target gets attack speed -25% for 4s

Drakenhof Oath IV: When hit, you get attack speed +10% for 4s

Drakenhof Oath V: When hit, you get attack speed +15% for 4s

Drakenhof Oath VI: When hit, you get attack speed +20% for 4s

Active Power

Templar's Precision

[Ignore Armor I: Ignore 10% Armor] requires CLASS LEVEL 1

[Charge I: Mount Charge Damage: 125% Mount Maneuver: 105% (on mount)] requires CLASS LEVEL 1

[Ignore Armor II: Ignore 15% Armor] requires CLASS LEVEL 2

[Charge II: Mount Charge Damage: 140% Mount Maneuver: 106% (on mount)] requires CLASS LEVEL 2

[Ignore Armor III: Ignore 20% Armor] requires CLASS LEVEL 3

[Ignore Armor IV: Ignore 25% Armor] requires CLASS LEVEL 4

[Ignore Armor V: Ignore 30% Armor] requires CLASS LEVEL 5

[Ignore Armor VI: Ignore 35% Armor] requires CLASS LEVEL 6

[Charge III: Mount Charge Damage: 155% Mount Maneuver: 108% (on mount)] requires CLASS LEVEL 3

[Charge IV: Mount Charge Damage: 170% Mount Maneuver: 109% (on mount)] requires CLASS LEVEL 4

[Charge V: Mount Charge Damage: 185% Mount Maneuver: 111% (on mount)] requires CLASS LEVEL 5

[Charge VI: Mount Charge Damage: 200% Mount Maneuver: 112% (on mount)] requires CLASS LEVEL 6

[Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1

[Crush Through II: 20% Unblockable / 20% Shatter Shield] requires CLASS LEVEL 2

[Crush Through III: 25% Unblockable / 25% Shatter Shield] requires CLASS LEVEL 3

[Crush Through IV: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 4

[Crush Through V: 35% Unblockable / 35% Shatter Shield] requires CLASS LEVEL 5

[Crush Through VI: 40% Unblockable / 40% Shatter Shield] requires CLASS LEVEL 6

[Mist Form IV: Attack speed +30% for 12s] requires PRESTIGE 1

[Mist Form V: Attack speed +40% for 12s] requires PRESTIGE 2

[Mist Form VI: Attack speed +50% for 12s] requires PRESTIGE 3


vampirelord

Sylvanian aristocrat. Vampire blade and shield, unhurried and unkillable.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
vampirelord Tier 1 Example vampirelord Tier 2 Example vampirelord Tier 3 Example vampirelord Tier 4 Example vampirelord Tier 5 Example vampirelord Tier 6 Example
Formation Heavy Infantry
Equipment

OneHandedSword

Reiksguard Knight Sword

Shield

Bretonnia Shield
Passive Power

Unkillable

Curse of Undeath: Physical resistance +20% for 600s

Healthy I: 115% HP

Shrug Off I: 15% Shrug Off

Duellist I: One Handed: +20

Immovable I: 40% Knock Down

Healthy II: 124% HP

Shrug Off II: 28% Shrug Off

Duellist II: One Handed: +31

Immovable II: 52% Knock Down

Healthy III: 133% HP

Healthy IV: 142% HP

Healthy V: 151% HP

Healthy VI: 160% HP

Shrug Off III: 41% Shrug Off

Shrug Off IV: 54% Shrug Off

Shrug Off V: 67% Shrug Off

Shrug Off VI: 80% Shrug Off

Duellist III: One Handed: +42

Duellist IV: One Handed: +53

Duellist V: One Handed: +64

Duellist VI: One Handed: +75

Immovable III: 64% Knock Down

Immovable IV: 76% Knock Down

Immovable V: 88% Knock Down

Immovable VI: 100% Knock Down

Retribution I: Reflect 10% damage

Retribution II: Reflect 14% damage

Retribution III: Reflect 18% damage

Retribution IV: Reflect 22% damage

Retribution V: Reflect 26% damage

Retribution VI: Reflect 30% damage

The Hunger I: On hit, the target gets Physical damage 5/tick for 3s

Unliving I: Heals 1/tick for 600s

The Hunger II: On hit, the target gets Physical damage 5/tick for 3s

Unliving II: Heals 1.5/tick for 600s

The Hunger III: On hit, the target gets Physical damage 5/tick for 4s

The Hunger IV: On hit, the target gets Physical damage 5/tick for 4s

The Hunger V: On hit, the target gets Physical damage 5/tick for 5s

The Hunger VI: On hit, the target gets Physical damage 5/tick for 5s

Unliving III: Heals 2/tick for 600s

Unliving IV: Heals 2.5/tick for 600s

Unliving V: Heals 3/tick for 600s

Unliving VI: Heals 3/tick for 600s

Breath of Darkness I: On hit, you get heal 3/tick for 3s

Breath of Darkness II: On hit, you get heal 4/tick for 3s

Breath of Darkness III: On hit, you get heal 5/tick for 4s

Breath of Darkness IV: On hit, you get heal 6/tick for 4s

Breath of Darkness V: On hit, you get heal 7/tick for 5s

Breath of Darkness VI: On hit, you get heal 8/tick for 5s

Chilling Hand I: On hit, the target gets attack speed -25% for 2s

Chilling Hand II: On hit, the target gets attack speed -25% for 2s

Chilling Hand III: On hit, the target gets attack speed -25% for 3s

Chilling Hand IV: On hit, the target gets attack speed -25% for 3s

Chilling Hand V: On hit, the target gets attack speed -25% for 4s

Chilling Hand VI: On hit, the target gets attack speed -25% for 4s

Lord of Sylvania IV: Magical resistance +20% for 600s

Lord of Sylvania V: Magical resistance +30% for 600s

Lord of Sylvania VI: Magical resistance +40% for 600s

Active Power

Aristocrat's Poise

[Vampiric I: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 1

[Ignore Armor I: Ignore 10% Armor] requires CLASS LEVEL 1

[Vampiric II: Absorb 12% of damage dealt as HP] requires CLASS LEVEL 2

[Ignore Armor II: Ignore 15% Armor] requires CLASS LEVEL 2

[Vampiric III: Absorb 14% of damage dealt as HP] requires CLASS LEVEL 3

[Vampiric IV: Absorb 16% of damage dealt as HP] requires CLASS LEVEL 4

[Vampiric V: Absorb 18% of damage dealt as HP] requires CLASS LEVEL 5

[Vampiric VI: Absorb 20% of damage dealt as HP] requires CLASS LEVEL 6

[Ignore Armor III: Ignore 20% Armor] requires CLASS LEVEL 3

[Ignore Armor IV: Ignore 25% Armor] requires CLASS LEVEL 4

[Ignore Armor V: Ignore 30% Armor] requires CLASS LEVEL 5

[Ignore Armor VI: Ignore 35% Armor] requires CLASS LEVEL 6

[Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1

[Crush Through II: 20% Unblockable / 20% Shatter Shield] requires CLASS LEVEL 2

[Crush Through III: 25% Unblockable / 25% Shatter Shield] requires CLASS LEVEL 3

[Crush Through IV: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 4

[Crush Through V: 35% Unblockable / 35% Shatter Shield] requires CLASS LEVEL 5

[Crush Through VI: 40% Unblockable / 40% Shatter Shield] requires CLASS LEVEL 6

[Mist Form IV: Attack speed +30% for 12s] requires PRESTIGE 1

[Mist Form V: Attack speed +40% for 12s] requires PRESTIGE 2

[Mist Form VI: Attack speed +50% for 12s] requires PRESTIGE 3


lahmiansister

Knives and one vampire sword. Whatever she hits slows to a crawl; then she walks over.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
lahmiansister Tier 1 Example lahmiansister Tier 2 Example lahmiansister Tier 3 Example lahmiansister Tier 4 Example lahmiansister Tier 5 Example lahmiansister Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Reiksguard Knight Sword

Shield

Bretonnia Shield
Passive Power

Unkillable

Healthy I: 115% HP

Healthy II: 124% HP

Healthy III: 133% HP

Healthy IV: 142% HP

Healthy V: 151% HP

Healthy VI: 160% HP

Curse of Undeath: Physical resistance +20% for 600s

The Hunger I: On hit, the target gets Physical damage 5/tick for 3s

Fleet Footed I: Max Speed Multiplier: 105%

Curse of Years I: On hit, the target gets movement speed -50% for 2s

Quick Hands I: Reload Speed: 115% BipedalRangedReloadSpeedMultiplier: 115% Reload Movement Penalty: 85%

The Hunger II: On hit, the target gets Physical damage 5/tick for 3s

Fleet Footed II: Max Speed Multiplier: 107%

Curse of Years II: On hit, the target gets movement speed -50% for 2s

Quick Hands II: Reload Speed: 122% BipedalRangedReloadSpeedMultiplier: 122% Reload Movement Penalty: 78%

The Hunger III: On hit, the target gets Physical damage 5/tick for 4s

The Hunger IV: On hit, the target gets Physical damage 5/tick for 4s

The Hunger V: On hit, the target gets Physical damage 5/tick for 5s

The Hunger VI: On hit, the target gets Physical damage 5/tick for 5s

Fleet Footed III: Max Speed Multiplier: 109%

Fleet Footed IV: Max Speed Multiplier: 111%

Fleet Footed V: Max Speed Multiplier: 113%

Fleet Footed VI: Max Speed Multiplier: 115%

Curse of Years III: On hit, the target gets movement speed -50% for 3s

Curse of Years IV: On hit, the target gets movement speed -50% for 3s

Curse of Years V: On hit, the target gets movement speed -50% for 4s

Curse of Years VI: On hit, the target gets movement speed -50% for 4s

Quick Hands III: Reload Speed: 129% BipedalRangedReloadSpeedMultiplier: 129% Reload Movement Penalty: 71%

Quick Hands IV: Reload Speed: 136% BipedalRangedReloadSpeedMultiplier: 136% Reload Movement Penalty: 64%

Quick Hands V: Reload Speed: 143% BipedalRangedReloadSpeedMultiplier: 143% Reload Movement Penalty: 57%

Quick Hands VI: Reload Speed: 150% BipedalRangedReloadSpeedMultiplier: 150% Reload Movement Penalty: 50%

Mistwalk I: Attack speed +5% for 600s

Mistwalk II: Attack speed +7% for 600s

Mistwalk III: Attack speed +9% for 600s

Mistwalk IV: Attack speed +11% for 600s

Mistwalk V: Attack speed +13% for 600s

Mistwalk VI: Attack speed +15% for 600s

Lahmian Kiss IV: On hit, the target gets attack speed -20% for 3s

Lahmian Kiss V: On hit, the target gets attack speed -30% for 3s

Lahmian Kiss VI: On hit, the target gets attack speed -40% for 3s

Active Power

Kiss of the Lahmian

[Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1

[Vampiric I: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 1

[Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2

[Vampiric II: Absorb 12% of damage dealt as HP] requires CLASS LEVEL 2

[Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3

[Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4

[Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5

[Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6

[Vampiric III: Absorb 14% of damage dealt as HP] requires CLASS LEVEL 3

[Vampiric IV: Absorb 16% of damage dealt as HP] requires CLASS LEVEL 4

[Vampiric V: Absorb 18% of damage dealt as HP] requires CLASS LEVEL 5

[Vampiric VI: Absorb 20% of damage dealt as HP] requires CLASS LEVEL 6

[Heavy Hitting I: 110.0% dmg] requires CLASS LEVEL 1

[Heavy Hitting II: 118.0% dmg] requires CLASS LEVEL 2

[Heavy Hitting III: 126.0% dmg] requires CLASS LEVEL 3

[Heavy Hitting IV: 134.0% dmg] requires CLASS LEVEL 4

[Heavy Hitting V: 142.0% dmg] requires CLASS LEVEL 5

[Heavy Hitting VI: 150.0% dmg] requires CLASS LEVEL 6

[Mist Form IV: Attack speed +30% for 12s] requires PRESTIGE 1

[Mist Form V: Attack speed +40% for 12s] requires PRESTIGE 2

[Mist Form VI: Attack speed +50% for 12s] requires PRESTIGE 3


voncarsteinknight

Halberd cavalry on a Spectral Steed. Every touch of the blade chills the target.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
voncarsteinknight Tier 1 Example voncarsteinknight Tier 2 Example voncarsteinknight Tier 3 Example voncarsteinknight Tier 4 Example voncarsteinknight Tier 5 Example voncarsteinknight Tier 6 Example
Formation Cavalry
Equipment

OneHandedLance

Iron Pitchfork

Shield

Bretonnia Shield

OneHandedSword

Reiksguard Knight Sword
Mount

Horse

Empire Warhorse
Passive Power

Blood Cavalry

Curse of Undeath: Physical resistance +20% for 600s

Unliving I: Heals 1/tick for 600s

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 80% Armor Torso: +10 (on mount)

Chilling Hand I: On hit, the target gets attack speed -25% for 2s

Horseman I: Riding: +20

Unliving II: Heals 1.5/tick for 600s

Better Mount II: Mount Speed: 118% Top Speed Reach Duration: 74% Armor Torso: +16 (on mount)

Chilling Hand II: On hit, the target gets attack speed -25% for 2s

Horseman II: Riding: +31

Unliving III: Heals 2/tick for 600s

Unliving IV: Heals 2.5/tick for 600s

Unliving V: Heals 3/tick for 600s

Unliving VI: Heals 3/tick for 600s

Better Mount III: Mount Speed: 126% Top Speed Reach Duration: 68% Armor Torso: +22 (on mount)

Better Mount IV: Mount Speed: 134% Top Speed Reach Duration: 62% Armor Torso: +28 (on mount)

Better Mount V: Mount Speed: 142% Top Speed Reach Duration: 56% Armor Torso: +34 (on mount)

Better Mount VI: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +40 (on mount)

Chilling Hand III: On hit, the target gets attack speed -25% for 3s

Chilling Hand IV: On hit, the target gets attack speed -25% for 3s

Chilling Hand V: On hit, the target gets attack speed -25% for 4s

Chilling Hand VI: On hit, the target gets attack speed -25% for 4s

Horseman III: Riding: +42

Horseman IV: Riding: +53

Horseman V: Riding: +64

Horseman VI: Riding: +75

Lancer I: Polearm: +20

Lancer II: Polearm: +31

Lancer III: Polearm: +42

Lancer IV: Polearm: +53

Lancer V: Polearm: +64

Lancer VI: Polearm: +75

Von Carstein Blood IV: On hit, you get Physical damage +10% for 5s

Von Carstein Blood V: On hit, you get Physical damage +15% for 5s

Von Carstein Blood VI: On hit, you get Physical damage +20% for 5s

Active Power

Black Charge

[Charge I: Mount Charge Damage: 125% Mount Maneuver: 105% (on mount)] requires CLASS LEVEL 1

[Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1

[Charge II: Mount Charge Damage: 140% Mount Maneuver: 106% (on mount)] requires CLASS LEVEL 2

[Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2

[Charge III: Mount Charge Damage: 155% Mount Maneuver: 108% (on mount)] requires CLASS LEVEL 3

[Charge IV: Mount Charge Damage: 170% Mount Maneuver: 109% (on mount)] requires CLASS LEVEL 4

[Charge V: Mount Charge Damage: 185% Mount Maneuver: 111% (on mount)] requires CLASS LEVEL 5

[Charge VI: Mount Charge Damage: 200% Mount Maneuver: 112% (on mount)] requires CLASS LEVEL 6

[Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3

[Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4

[Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5

[Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6

[Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1

[Crush Through II: 20% Unblockable / 20% Shatter Shield] requires CLASS LEVEL 2

[Crush Through III: 25% Unblockable / 25% Shatter Shield] requires CLASS LEVEL 3

[Crush Through IV: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 4

[Crush Through V: 35% Unblockable / 35% Shatter Shield] requires CLASS LEVEL 5

[Crush Through VI: 40% Unblockable / 40% Shatter Shield] requires CLASS LEVEL 6

[Mist Form IV: Attack speed +30% for 12s] requires PRESTIGE 1

[Mist Form V: Attack speed +40% for 12s] requires PRESTIGE 2

[Mist Form VI: Attack speed +50% for 12s] requires PRESTIGE 3


drakenhofkastelan

Two-hander on a Nightmare. Every hit feeds the Red Fury; stop swinging and it fades.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
drakenhofkastelan Tier 1 Example drakenhofkastelan Tier 2 Example drakenhofkastelan Tier 3 Example drakenhofkastelan Tier 4 Example drakenhofkastelan Tier 5 Example drakenhofkastelan Tier 6 Example
Formation Cavalry
Equipment

OneHandedLance

Iron Pitchfork

Shield

Bretonnia Shield

OneHandedSword

Reiksguard Knight Sword
Mount

Horse

Empire Warhorse
Passive Power

Blood Cavalry

Curse of Undeath: Physical resistance +20% for 600s

The Hunger I: On hit, the target gets Physical damage 5/tick for 3s

Blood Dragon Fury I: On hit, you get Physical damage +15% for 5s

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 80% Armor Torso: +10 (on mount)

Horseman I: Riding: +20

The Hunger II: On hit, the target gets Physical damage 5/tick for 3s

Blood Dragon Fury II: On hit, you get Physical damage +21% for 5s

Better Mount II: Mount Speed: 118% Top Speed Reach Duration: 74% Armor Torso: +16 (on mount)

Horseman II: Riding: +31

The Hunger III: On hit, the target gets Physical damage 5/tick for 4s

The Hunger IV: On hit, the target gets Physical damage 5/tick for 4s

The Hunger V: On hit, the target gets Physical damage 5/tick for 5s

The Hunger VI: On hit, the target gets Physical damage 5/tick for 5s

Blood Dragon Fury III: On hit, you get Physical damage +27% for 5s

Blood Dragon Fury IV: On hit, you get Physical damage +33% for 6s

Blood Dragon Fury V: On hit, you get Physical damage +39% for 6s

Blood Dragon Fury VI: On hit, you get Physical damage +45% for 6s

Better Mount III: Mount Speed: 126% Top Speed Reach Duration: 68% Armor Torso: +22 (on mount)

Better Mount IV: Mount Speed: 134% Top Speed Reach Duration: 62% Armor Torso: +28 (on mount)

Better Mount V: Mount Speed: 142% Top Speed Reach Duration: 56% Armor Torso: +34 (on mount)

Better Mount VI: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +40 (on mount)

Horseman III: Riding: +42

Horseman IV: Riding: +53

Horseman V: Riding: +64

Horseman VI: Riding: +75

Blood Frenzy I: On hit, you get movement speed +20% for 4s

Blood Frenzy II: On hit, you get movement speed +20% for 4s

Blood Frenzy III: On hit, you get movement speed +20% for 5s

Blood Frenzy IV: On hit, you get movement speed +20% for 5s

Blood Frenzy V: On hit, you get movement speed +20% for 6s

Blood Frenzy VI: On hit, you get movement speed +20% for 6s

Kastelan's Rage IV: On hit, you get movement speed +15% for 6s

Kastelan's Rage V: On hit, you get movement speed +20% for 6s

Kastelan's Rage VI: On hit, you get movement speed +30% for 6s

Active Power

Red Fury Unleashed

[Charge I: Mount Charge Damage: 125% Mount Maneuver: 105% (on mount)] requires CLASS LEVEL 1

[Heavy Hitting I: 110.0% dmg] requires CLASS LEVEL 1

[Charge II: Mount Charge Damage: 140% Mount Maneuver: 106% (on mount)] requires CLASS LEVEL 2

[Heavy Hitting II: 118.0% dmg] requires CLASS LEVEL 2

[Charge III: Mount Charge Damage: 155% Mount Maneuver: 108% (on mount)] requires CLASS LEVEL 3

[Charge IV: Mount Charge Damage: 170% Mount Maneuver: 109% (on mount)] requires CLASS LEVEL 4

[Charge V: Mount Charge Damage: 185% Mount Maneuver: 111% (on mount)] requires CLASS LEVEL 5

[Charge VI: Mount Charge Damage: 200% Mount Maneuver: 112% (on mount)] requires CLASS LEVEL 6

[Heavy Hitting III: 126.0% dmg] requires CLASS LEVEL 3

[Heavy Hitting IV: 134.0% dmg] requires CLASS LEVEL 4

[Heavy Hitting V: 142.0% dmg] requires CLASS LEVEL 5

[Heavy Hitting VI: 150.0% dmg] requires CLASS LEVEL 6

[Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1

[Crush Through II: 20% Unblockable / 20% Shatter Shield] requires CLASS LEVEL 2

[Crush Through III: 25% Unblockable / 25% Shatter Shield] requires CLASS LEVEL 3

[Crush Through IV: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 4

[Crush Through V: 35% Unblockable / 35% Shatter Shield] requires CLASS LEVEL 5

[Crush Through VI: 40% Unblockable / 40% Shatter Shield] requires CLASS LEVEL 6

[Mist Form IV: Attack speed +30% for 12s] requires PRESTIGE 1

[Mist Form V: Attack speed +40% for 12s] requires PRESTIGE 2

[Mist Form VI: Attack speed +50% for 12s] requires PRESTIGE 3


gravewarden

Halberd in full Grave Guard plate. Whoever strikes the Warden is chilled and weakened for it.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
gravewarden Tier 1 Example gravewarden Tier 2 Example gravewarden Tier 3 Example gravewarden Tier 4 Example gravewarden Tier 5 Example gravewarden Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Reiksguard Knight Sword

Shield

Bretonnia Shield
Passive Power

Unkillable

Curse of Undeath: Physical resistance +20% for 600s

Unliving I: Heals 1/tick for 600s

Grave Chill I: When hit, the attacker gets attack speed -25% for 3s

Ironclad I: Armor Head: +5 Armor Arms: +5 Armor Legs: +5 Armor Torso: +5

Shrug Off I: 15% Shrug Off

Unliving II: Heals 1.5/tick for 600s

Grave Chill II: When hit, the attacker gets attack speed -25% for 3s

Ironclad II: Armor Head: +7 Armor Arms: +7 Armor Legs: +7 Armor Torso: +7

Shrug Off II: 28% Shrug Off

Unliving III: Heals 2/tick for 600s

Unliving IV: Heals 2.5/tick for 600s

Unliving V: Heals 3/tick for 600s

Unliving VI: Heals 3/tick for 600s

Grave Chill III: When hit, the attacker gets attack speed -25% for 4s

Grave Chill IV: When hit, the attacker gets attack speed -25% for 4s

Grave Chill V: When hit, the attacker gets attack speed -25% for 5s

Grave Chill VI: When hit, the attacker gets attack speed -25% for 5s

Ironclad III: Armor Head: +9 Armor Arms: +9 Armor Legs: +9 Armor Torso: +9

Ironclad IV: Armor Head: +11 Armor Arms: +11 Armor Legs: +11 Armor Torso: +11

Ironclad V: Armor Head: +13 Armor Arms: +13 Armor Legs: +13 Armor Torso: +13

Ironclad VI: Armor Head: +15 Armor Arms: +15 Armor Legs: +15 Armor Torso: +15

Shrug Off III: 41% Shrug Off

Shrug Off IV: 54% Shrug Off

Shrug Off V: 67% Shrug Off

Shrug Off VI: 80% Shrug Off

Dread I: When hit, the attacker gets Physical damage -25% for 3s

Dread II: When hit, the attacker gets Physical damage -25% for 3s

Dread III: When hit, the attacker gets Physical damage -25% for 4s

Dread IV: When hit, the attacker gets Physical damage -25% for 4s

Dread V: When hit, the attacker gets Physical damage -25% for 5s

Dread VI: When hit, the attacker gets Physical damage -25% for 5s

Grave Ward IV: Physical resistance +10% for 600s

Grave Ward V: Physical resistance +15% for 600s

Grave Ward VI: Physical resistance +20% for 600s

Active Power

Hold the Grave

[Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1

[Stagger I: 15% Stagger] requires CLASS LEVEL 1

[Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2

[Stagger II: 22% Stagger] requires CLASS LEVEL 2

[Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3

[Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4

[Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5

[Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6

[Stagger III: 29% Stagger] requires CLASS LEVEL 3

[Stagger IV: 36% Stagger] requires CLASS LEVEL 4

[Stagger V: 43% Stagger] requires CLASS LEVEL 5

[Stagger VI: 50% Stagger] requires CLASS LEVEL 6

[Unhorse I: Add: 20% Mount Rear, 20% Dismount] requires CLASS LEVEL 1

[Unhorse II: Add: 28% Mount Rear, 28% Dismount] requires CLASS LEVEL 2

[Unhorse III: Add: 36% Mount Rear, 36% Dismount] requires CLASS LEVEL 3

[Unhorse IV: Add: 44% Mount Rear, 44% Dismount] requires CLASS LEVEL 4

[Unhorse V: Add: 52% Mount Rear, 52% Dismount] requires CLASS LEVEL 5

[Unhorse VI: Add: 60% Mount Rear, 60% Dismount] requires CLASS LEVEL 6

[Mist Form IV: Attack speed +30% for 12s] requires PRESTIGE 1

[Mist Form V: Attack speed +40% for 12s] requires PRESTIGE 2

[Mist Form VI: Attack speed +50% for 12s] requires PRESTIGE 3


hellknight

Reaper on horseback. A vampire scythe swung from the saddle, no shield, nothing spared.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
hellknight Tier 1 Example hellknight Tier 2 Example hellknight Tier 3 Example hellknight Tier 4 Example hellknight Tier 5 Example hellknight Tier 6 Example
Formation Cavalry
Equipment

TwoHandedGlaive

Scythe of Morr

OneHandedSword

Reiksguard Knight Sword
Mount

Horse

Empire Warhorse
Passive Power

Nothing Spared

Healthy I: 115% HP

Healthy II: 124% HP

Healthy III: 133% HP

Healthy IV: 142% HP

Healthy V: 151% HP

Healthy VI: 160% HP

Curse of Undeath: Physical resistance +20% for 600s

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 80% Armor Torso: +10 (on mount)

Lancer I: Polearm: +20

Horseman I: Riding: +20

Better Mount II: Mount Speed: 118% Top Speed Reach Duration: 74% Armor Torso: +16 (on mount)

Lancer II: Polearm: +31

Horseman II: Riding: +31

Better Mount III: Mount Speed: 126% Top Speed Reach Duration: 68% Armor Torso: +22 (on mount)

Better Mount IV: Mount Speed: 134% Top Speed Reach Duration: 62% Armor Torso: +28 (on mount)

Better Mount V: Mount Speed: 142% Top Speed Reach Duration: 56% Armor Torso: +34 (on mount)

Better Mount VI: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +40 (on mount)

Lancer III: Polearm: +42

Lancer IV: Polearm: +53

Lancer V: Polearm: +64

Lancer VI: Polearm: +75

Horseman III: Riding: +42

Horseman IV: Riding: +53

Horseman V: Riding: +64

Horseman VI: Riding: +75

Vampiric I: Absorb 10% of damage dealt as HP

Vampiric II: Absorb 12% of damage dealt as HP

Vampiric III: Absorb 14% of damage dealt as HP

Vampiric IV: Absorb 16% of damage dealt as HP

Vampiric V: Absorb 18% of damage dealt as HP

Vampiric VI: Absorb 20% of damage dealt as HP

The Hunger I: On hit, the target gets Physical damage 5/tick for 3s

Unliving I: Heals 1/tick for 600s

The Hunger II: On hit, the target gets Physical damage 5/tick for 3s

Unliving II: Heals 1.5/tick for 600s

The Hunger III: On hit, the target gets Physical damage 5/tick for 4s

The Hunger IV: On hit, the target gets Physical damage 5/tick for 4s

The Hunger V: On hit, the target gets Physical damage 5/tick for 5s

The Hunger VI: On hit, the target gets Physical damage 5/tick for 5s

Unliving III: Heals 2/tick for 600s

Unliving IV: Heals 2.5/tick for 600s

Unliving V: Heals 3/tick for 600s

Unliving VI: Heals 3/tick for 600s

Danse Macabre I: On hit, you get attack speed +10% for 4s

Danse Macabre II: On hit, you get attack speed +14% for 4s

Danse Macabre III: On hit, you get attack speed +18% for 5s

Danse Macabre IV: On hit, you get attack speed +22% for 5s

Danse Macabre V: On hit, you get attack speed +26% for 6s

Danse Macabre VI: On hit, you get attack speed +30% for 6s

Grave Dust I: On hit, you get movement speed +5% for 4s

Grave Dust II: On hit, you get movement speed +7% for 4s

Grave Dust III: On hit, you get movement speed +9% for 5s

Grave Dust IV: On hit, you get movement speed +11% for 5s

Grave Dust V: On hit, you get movement speed +13% for 6s

Grave Dust VI: On hit, you get movement speed +15% for 6s

Nightmare Charge IV: On hit, the target gets movement speed -20% for 3s

Nightmare Charge V: On hit, the target gets movement speed -30% for 3s

Nightmare Charge VI: On hit, the target gets movement speed -40% for 3s

Active Power

Reaper's Harvest

[Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1

[Charge AoE I: AoE: 15dmg in 2m from Charge] requires CLASS LEVEL 1

[Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2

[Charge AoE II: AoE: 19dmg in 2m from Charge] requires CLASS LEVEL 2

[Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3

[Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4

[Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5

[Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6

[Charge AoE III: AoE: 23dmg in 2m from Charge] requires CLASS LEVEL 3

[Charge AoE IV: AoE: 27dmg in 2m from Charge] requires CLASS LEVEL 4

[Charge AoE V: AoE: 31dmg in 2m from Charge] requires CLASS LEVEL 5

[Charge AoE VI: AoE: 35dmg in 2m from Charge] requires CLASS LEVEL 6

[Heavy Hitting I: 110.0% dmg] requires CLASS LEVEL 1

[Heavy Hitting II: 118.0% dmg] requires CLASS LEVEL 2

[Heavy Hitting III: 126.0% dmg] requires CLASS LEVEL 3

[Heavy Hitting IV: 134.0% dmg] requires CLASS LEVEL 4

[Heavy Hitting V: 142.0% dmg] requires CLASS LEVEL 5

[Heavy Hitting VI: 150.0% dmg] requires CLASS LEVEL 6

[Mist Form IV: Attack speed +30% for 12s] requires PRESTIGE 1

[Mist Form V: Attack speed +40% for 12s] requires PRESTIGE 2

[Mist Form VI: Attack speed +50% for 12s] requires PRESTIGE 3


bloodreaver

Blood dragon berserker. Two-handed vampire steel, never a shield.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
bloodreaver Tier 1 Example bloodreaver Tier 2 Example bloodreaver Tier 3 Example bloodreaver Tier 4 Example bloodreaver Tier 5 Example bloodreaver Tier 6 Example
Formation Heavy Infantry
Equipment

TwoHandedAxe

Orc Big 'Eadsplitta

TwoHandedMace

Warboss Spiky Clobba
Passive Power

Dragon's Thirst

Curse of Undeath: Physical resistance +20% for 600s

Crush Through I: 15% Unblockable / 15% Shatter Shield

Cleaver I: Two Handed: +20

Crush Through II: 20% Unblockable / 20% Shatter Shield

Cleaver II: Two Handed: +31

Crush Through III: 25% Unblockable / 25% Shatter Shield

Crush Through IV: 30% Unblockable / 30% Shatter Shield

Crush Through V: 35% Unblockable / 35% Shatter Shield

Crush Through VI: 40% Unblockable / 40% Shatter Shield

Cleaver III: Two Handed: +42

Cleaver IV: Two Handed: +53

Cleaver V: Two Handed: +64

Cleaver VI: Two Handed: +75

The Hunger I: On hit, the target gets Physical damage 5/tick for 3s

Unliving I: Heals 1/tick for 600s

The Hunger II: On hit, the target gets Physical damage 5/tick for 3s

Unliving II: Heals 1.5/tick for 600s

The Hunger III: On hit, the target gets Physical damage 5/tick for 4s

The Hunger IV: On hit, the target gets Physical damage 5/tick for 4s

The Hunger V: On hit, the target gets Physical damage 5/tick for 5s

The Hunger VI: On hit, the target gets Physical damage 5/tick for 5s

Unliving III: Heals 2/tick for 600s

Unliving IV: Heals 2.5/tick for 600s

Unliving V: Heals 3/tick for 600s

Unliving VI: Heals 3/tick for 600s

Soulstealer I: On hit, the target gets Physical damage 3/tick for 3s

Soulstealer II: On hit, the target gets Physical damage 4/tick for 3s

Soulstealer III: On hit, the target gets Physical damage 5/tick for 4s

Soulstealer IV: On hit, the target gets Physical damage 6/tick for 4s

Soulstealer V: On hit, the target gets Physical damage 7/tick for 5s

Soulstealer VI: On hit, the target gets Physical damage 8/tick for 5s

Blood Frenzy I: On hit, you get movement speed +20% for 4s

Blood Frenzy II: On hit, you get movement speed +20% for 4s

Blood Frenzy III: On hit, you get movement speed +20% for 5s

Blood Frenzy IV: On hit, you get movement speed +20% for 5s

Blood Frenzy V: On hit, you get movement speed +20% for 6s

Blood Frenzy VI: On hit, you get movement speed +20% for 6s

Reaver's Thirst IV: On hit, you get heal 3/tick for 4s

Reaver's Thirst V: On hit, you get heal 5/tick for 4s

Reaver's Thirst VI: On hit, you get heal 8/tick for 4s

Active Power

Blood Frenzy

[Vampiric I: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 1

[Heavy Hitting I: 110.0% dmg] requires CLASS LEVEL 1

[Vampiric II: Absorb 12% of damage dealt as HP] requires CLASS LEVEL 2

[Heavy Hitting II: 118.0% dmg] requires CLASS LEVEL 2

[Vampiric III: Absorb 14% of damage dealt as HP] requires CLASS LEVEL 3

[Vampiric IV: Absorb 16% of damage dealt as HP] requires CLASS LEVEL 4

[Vampiric V: Absorb 18% of damage dealt as HP] requires CLASS LEVEL 5

[Vampiric VI: Absorb 20% of damage dealt as HP] requires CLASS LEVEL 6

[Heavy Hitting III: 126.0% dmg] requires CLASS LEVEL 3

[Heavy Hitting IV: 134.0% dmg] requires CLASS LEVEL 4

[Heavy Hitting V: 142.0% dmg] requires CLASS LEVEL 5

[Heavy Hitting VI: 150.0% dmg] requires CLASS LEVEL 6

[Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1

[Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2

[Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3

[Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4

[Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5

[Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6

[Mist Form IV: Attack speed +30% for 12s] requires PRESTIGE 1

[Mist Form V: Attack speed +40% for 12s] requires PRESTIGE 2

[Mist Form VI: Attack speed +50% for 12s] requires PRESTIGE 3


necromancer

Robed practitioner of the dark arts, keeping the dead on their feet.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
necromancer Tier 1 Example necromancer Tier 2 Example necromancer Tier 3 Example necromancer Tier 4 Example necromancer Tier 5 Example necromancer Tier 6 Example
Formation Infantry
Equipment

TwoHandedMace

Warboss Spiky Clobba

OneHandedSword

Reiksguard Knight Sword
Passive Power

Unliving

Healthy I: 115% HP

Healthy II: 124% HP

Healthy III: 133% HP

Healthy IV: 142% HP

Healthy V: 151% HP

Healthy VI: 160% HP

Curse of Undeath: Physical resistance +20% for 600s

Shrug Off I: 15% Shrug Off

Cleaver I: Two Handed: +20

Stagger I: 15% Stagger

Shrug Off II: 28% Shrug Off

Cleaver II: Two Handed: +31

Stagger II: 22% Stagger

Shrug Off III: 41% Shrug Off

Shrug Off IV: 54% Shrug Off

Shrug Off V: 67% Shrug Off

Shrug Off VI: 80% Shrug Off

Cleaver III: Two Handed: +42

Cleaver IV: Two Handed: +53

Cleaver V: Two Handed: +64

Cleaver VI: Two Handed: +75

Stagger III: 29% Stagger

Stagger IV: 36% Stagger

Stagger V: 43% Stagger

Stagger VI: 50% Stagger

Retribution I: Reflect 10% damage

Retribution II: Reflect 14% damage

Retribution III: Reflect 18% damage

Retribution IV: Reflect 22% damage

Retribution V: Reflect 26% damage

Retribution VI: Reflect 30% damage

The Hunger I: On hit, the target gets Physical damage 5/tick for 3s

Unliving I: Heals 1/tick for 600s

The Hunger II: On hit, the target gets Physical damage 5/tick for 3s

Unliving II: Heals 1.5/tick for 600s

The Hunger III: On hit, the target gets Physical damage 5/tick for 4s

The Hunger IV: On hit, the target gets Physical damage 5/tick for 4s

The Hunger V: On hit, the target gets Physical damage 5/tick for 5s

The Hunger VI: On hit, the target gets Physical damage 5/tick for 5s

Unliving III: Heals 2/tick for 600s

Unliving IV: Heals 2.5/tick for 600s

Unliving V: Heals 3/tick for 600s

Unliving VI: Heals 3/tick for 600s

Danse Macabre I: On hit, you get attack speed +10% for 4s

Danse Macabre II: On hit, you get attack speed +14% for 4s

Danse Macabre III: On hit, you get attack speed +18% for 5s

Danse Macabre IV: On hit, you get attack speed +22% for 5s

Danse Macabre V: On hit, you get attack speed +26% for 6s

Danse Macabre VI: On hit, you get attack speed +30% for 6s

Soulstealer I: On hit, the target gets Physical damage 3/tick for 3s

Soulstealer II: On hit, the target gets Physical damage 4/tick for 3s

Soulstealer III: On hit, the target gets Physical damage 5/tick for 4s

Soulstealer IV: On hit, the target gets Physical damage 6/tick for 4s

Soulstealer V: On hit, the target gets Physical damage 7/tick for 5s

Soulstealer VI: On hit, the target gets Physical damage 8/tick for 5s

Spirit Leech IV: On hit, the target gets Magical damage 4/tick for 4s

Spirit Leech V: On hit, the target gets Magical damage 6/tick for 4s

Spirit Leech VI: On hit, the target gets Magical damage 10/tick for 4s

Active Power

Dark Arts

[Ignore Armor I: Ignore 10% Armor] requires CLASS LEVEL 1

[Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1

[Ignore Armor II: Ignore 15% Armor] requires CLASS LEVEL 2

[Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2

[Ignore Armor III: Ignore 20% Armor] requires CLASS LEVEL 3

[Ignore Armor IV: Ignore 25% Armor] requires CLASS LEVEL 4

[Ignore Armor V: Ignore 30% Armor] requires CLASS LEVEL 5

[Ignore Armor VI: Ignore 35% Armor] requires CLASS LEVEL 6

[Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3

[Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4

[Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5

[Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6

[Vampiric I: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 1

[Vampiric II: Absorb 12% of damage dealt as HP] requires CLASS LEVEL 2

[Vampiric III: Absorb 14% of damage dealt as HP] requires CLASS LEVEL 3

[Vampiric IV: Absorb 16% of damage dealt as HP] requires CLASS LEVEL 4

[Vampiric V: Absorb 18% of damage dealt as HP] requires CLASS LEVEL 5

[Vampiric VI: Absorb 20% of damage dealt as HP] requires CLASS LEVEL 6

[Mist Form IV: Attack speed +30% for 12s] requires PRESTIGE 1

[Mist Form V: Attack speed +40% for 12s] requires PRESTIGE 2

[Mist Form VI: Attack speed +50% for 12s] requires PRESTIGE 3


knighterrant

Early Bretonnian cavalry, cheaper and lighter than noble knights.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
knighterrant Tier 1 Example knighterrant Tier 2 Example knighterrant Tier 3 Example knighterrant Tier 4 Example knighterrant Tier 5 Example knighterrant Tier 6 Example
Formation Cavalry
Equipment

OneHandedLance

Iron Pitchfork

Shield

Bretonnia Shield

OneHandedSword

Reiksguard Knight Sword
Mount

Horse

Empire Warhorse
Passive Power

Errantry

Blessing of the Lady: All resistance +25% for 600s

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 80% Armor Torso: +10 (on mount)

Lancer I: Polearm: +20

Horseman I: Riding: +20

Better Mount II: Mount Speed: 118% Top Speed Reach Duration: 74% Armor Torso: +16 (on mount)

Lancer II: Polearm: +31

Horseman II: Riding: +31

Better Mount III: Mount Speed: 126% Top Speed Reach Duration: 68% Armor Torso: +22 (on mount)

Better Mount IV: Mount Speed: 134% Top Speed Reach Duration: 62% Armor Torso: +28 (on mount)

Better Mount V: Mount Speed: 142% Top Speed Reach Duration: 56% Armor Torso: +34 (on mount)

Better Mount VI: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +40 (on mount)

Lancer III: Polearm: +42

Lancer IV: Polearm: +53

Lancer V: Polearm: +64

Lancer VI: Polearm: +75

Horseman III: Riding: +42

Horseman IV: Riding: +53

Horseman V: Riding: +64

Horseman VI: Riding: +75

Healthy I: 115% HP

Healthy II: 124% HP

Healthy III: 133% HP

Healthy IV: 142% HP

Healthy V: 151% HP

Healthy VI: 160% HP

The Lady's Favour I: On hit, you get attack speed +10% for 3s

The Lady's Favour II: On hit, you get attack speed +13% for 3s

The Lady's Favour III: On hit, you get attack speed +16% for 4s

The Lady's Favour IV: On hit, you get attack speed +19% for 4s

The Lady's Favour V: On hit, you get attack speed +22% for 5s

The Lady's Favour VI: On hit, you get attack speed +25% for 5s

Virtue I: On hit, you get Physical resistance +5% for 4s

Virtue II: On hit, you get Physical resistance +7% for 4s

Virtue III: On hit, you get Physical resistance +9% for 5s

Virtue IV: On hit, you get Physical resistance +11% for 5s

Virtue V: On hit, you get Physical resistance +13% for 6s

Virtue VI: On hit, you get Physical resistance +15% for 6s

Errant Charge I: On hit, you get movement speed +10% for 4s

Errant Charge II: On hit, you get movement speed +12% for 4s

Errant Charge III: On hit, you get movement speed +14% for 5s

Errant Charge IV: On hit, you get movement speed +16% for 5s

Errant Charge V: On hit, you get movement speed +18% for 6s

Errant Charge VI: On hit, you get movement speed +20% for 6s

Reckless I: On hit, you get Physical damage +10% for 4s

Reckless II: On hit, you get Physical damage +12% for 4s

Reckless III: On hit, you get Physical damage +14% for 5s

Reckless IV: On hit, you get Physical damage +16% for 5s

Reckless V: On hit, you get Physical damage +18% for 6s

Reckless VI: On hit, you get Physical damage +20% for 6s

Errantry Vow IV: On hit, you get attack speed +15% for 5s

Errantry Vow V: On hit, you get attack speed +20% for 5s

Errantry Vow VI: On hit, you get attack speed +25% for 5s

Active Power

First Lance

[Charge I: Mount Charge Damage: 125% Mount Maneuver: 105% (on mount)] requires CLASS LEVEL 1

[Charge AoE I: AoE: 15dmg in 2m from Charge] requires CLASS LEVEL 1

[Charge II: Mount Charge Damage: 140% Mount Maneuver: 106% (on mount)] requires CLASS LEVEL 2

[Charge AoE II: AoE: 19dmg in 2m from Charge] requires CLASS LEVEL 2

[Charge III: Mount Charge Damage: 155% Mount Maneuver: 108% (on mount)] requires CLASS LEVEL 3

[Charge IV: Mount Charge Damage: 170% Mount Maneuver: 109% (on mount)] requires CLASS LEVEL 4

[Charge V: Mount Charge Damage: 185% Mount Maneuver: 111% (on mount)] requires CLASS LEVEL 5

[Charge VI: Mount Charge Damage: 200% Mount Maneuver: 112% (on mount)] requires CLASS LEVEL 6

[Charge AoE III: AoE: 23dmg in 2m from Charge] requires CLASS LEVEL 3

[Charge AoE IV: AoE: 27dmg in 2m from Charge] requires CLASS LEVEL 4

[Charge AoE V: AoE: 31dmg in 2m from Charge] requires CLASS LEVEL 5

[Charge AoE VI: AoE: 35dmg in 2m from Charge] requires CLASS LEVEL 6

[Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1

[Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2

[Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3

[Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4

[Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5

[Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6

[The Lady's Grace IV: Heals 5/tick for 10s] requires PRESTIGE 1

[The Lady's Grace V: Heals 8/tick for 10s] requires PRESTIGE 2

[The Lady's Grace VI: Heals 12/tick for 10s] requires PRESTIGE 3


questingknight

Two-handed Bretonnian knight, stronger but slower than standard cavalry.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
questingknight Tier 1 Example questingknight Tier 2 Example questingknight Tier 3 Example questingknight Tier 4 Example questingknight Tier 5 Example questingknight Tier 6 Example
Formation Cavalry
Equipment

TwoHandedSword

Bretonnian Squire Sword
Mount

Horse

Empire Warhorse
Passive Power

The Vow

Blessing of the Lady: All resistance +25% for 600s

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 80% Armor Torso: +10 (on mount)

Shrug Off I: 15% Shrug Off

Cleaver I: Two Handed: +20

Horseman I: Riding: +20

Better Mount II: Mount Speed: 118% Top Speed Reach Duration: 74% Armor Torso: +16 (on mount)

Shrug Off II: 28% Shrug Off

Cleaver II: Two Handed: +31

Horseman II: Riding: +31

Better Mount III: Mount Speed: 126% Top Speed Reach Duration: 68% Armor Torso: +22 (on mount)

Better Mount IV: Mount Speed: 134% Top Speed Reach Duration: 62% Armor Torso: +28 (on mount)

Better Mount V: Mount Speed: 142% Top Speed Reach Duration: 56% Armor Torso: +34 (on mount)

Better Mount VI: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +40 (on mount)

Shrug Off III: 41% Shrug Off

Shrug Off IV: 54% Shrug Off

Shrug Off V: 67% Shrug Off

Shrug Off VI: 80% Shrug Off

Cleaver III: Two Handed: +42

Cleaver IV: Two Handed: +53

Cleaver V: Two Handed: +64

Cleaver VI: Two Handed: +75

Horseman III: Riding: +42

Horseman IV: Riding: +53

Horseman V: Riding: +64

Horseman VI: Riding: +75

Healthy I: 115% HP

Healthy II: 124% HP

Healthy III: 133% HP

Healthy IV: 142% HP

Healthy V: 151% HP

Healthy VI: 160% HP

The Lady's Favour I: On hit, you get attack speed +10% for 3s

The Lady's Favour II: On hit, you get attack speed +13% for 3s

The Lady's Favour III: On hit, you get attack speed +16% for 4s

The Lady's Favour IV: On hit, you get attack speed +19% for 4s

The Lady's Favour V: On hit, you get attack speed +22% for 5s

The Lady's Favour VI: On hit, you get attack speed +25% for 5s

Virtue I: On hit, you get Physical resistance +5% for 4s

Virtue II: On hit, you get Physical resistance +7% for 4s

Virtue III: On hit, you get Physical resistance +9% for 5s

Virtue IV: On hit, you get Physical resistance +11% for 5s

Virtue V: On hit, you get Physical resistance +13% for 6s

Virtue VI: On hit, you get Physical resistance +15% for 6s

The Quest I: On hit, you get Physical resistance +10% for 4s

The Quest II: On hit, you get Physical resistance +12% for 4s

The Quest III: On hit, you get Physical resistance +14% for 5s

The Quest IV: On hit, you get Physical resistance +16% for 5s

The Quest V: On hit, you get Physical resistance +18% for 6s

The Quest VI: On hit, you get Physical resistance +20% for 6s

Grail Vow I: On hit, you get heal 1/tick for 4s

Grail Vow II: On hit, you get heal 1/tick for 4s

Grail Vow III: On hit, you get heal 2/tick for 5s

Grail Vow IV: On hit, you get heal 2/tick for 5s

Grail Vow V: On hit, you get heal 3/tick for 6s

Grail Vow VI: On hit, you get heal 3/tick for 6s

Grail Sight IV: On hit, the target gets Physical resistance -15% for 3s

Grail Sight V: On hit, the target gets Physical resistance -25% for 3s

Grail Sight VI: On hit, the target gets Physical resistance -35% for 3s

Active Power

The Quest

[Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1

[Heavy Hitting I: 110.0% dmg] requires CLASS LEVEL 1

[Crush Through II: 20% Unblockable / 20% Shatter Shield] requires CLASS LEVEL 2

[Heavy Hitting II: 118.0% dmg] requires CLASS LEVEL 2

[Crush Through III: 25% Unblockable / 25% Shatter Shield] requires CLASS LEVEL 3

[Crush Through IV: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 4

[Crush Through V: 35% Unblockable / 35% Shatter Shield] requires CLASS LEVEL 5

[Crush Through VI: 40% Unblockable / 40% Shatter Shield] requires CLASS LEVEL 6

[Heavy Hitting III: 126.0% dmg] requires CLASS LEVEL 3

[Heavy Hitting IV: 134.0% dmg] requires CLASS LEVEL 4

[Heavy Hitting V: 142.0% dmg] requires CLASS LEVEL 5

[Heavy Hitting VI: 150.0% dmg] requires CLASS LEVEL 6

[Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1

[Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2

[Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3

[Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4

[Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5

[Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6

[The Lady's Grace IV: Heals 5/tick for 10s] requires PRESTIGE 1

[The Lady's Grace V: Heals 8/tick for 10s] requires PRESTIGE 2

[The Lady's Grace VI: Heals 12/tick for 10s] requires PRESTIGE 3


grailknight

Elite holy Bretonnian cavalry, very expensive and very powerful.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
grailknight Tier 1 Example grailknight Tier 2 Example grailknight Tier 3 Example grailknight Tier 4 Example grailknight Tier 5 Example grailknight Tier 6 Example
Formation Cavalry
Equipment

OneHandedSword

Reiksguard Knight Sword

Shield

Bretonnia Shield

OneHandedLance

Iron Pitchfork
Mount

Horse

Empire Warhorse
Passive Power

Grail Vow

Blessing of the Lady: All resistance +25% for 600s

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 80% Armor Torso: +10 (on mount)

Shrug Off I: 15% Shrug Off

Duellist I: One Handed: +20

Horseman I: Riding: +20

Rooted I: 40% Knock Back, 40% Mount Rear, 40% Dismount

Better Mount II: Mount Speed: 118% Top Speed Reach Duration: 74% Armor Torso: +16 (on mount)

Shrug Off II: 28% Shrug Off

Duellist II: One Handed: +31

Horseman II: Riding: +31

Rooted II: 52% Knock Back, 52% Mount Rear, 52% Dismount

Better Mount III: Mount Speed: 126% Top Speed Reach Duration: 68% Armor Torso: +22 (on mount)

Better Mount IV: Mount Speed: 134% Top Speed Reach Duration: 62% Armor Torso: +28 (on mount)

Better Mount V: Mount Speed: 142% Top Speed Reach Duration: 56% Armor Torso: +34 (on mount)

Better Mount VI: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +40 (on mount)

Shrug Off III: 41% Shrug Off

Shrug Off IV: 54% Shrug Off

Shrug Off V: 67% Shrug Off

Shrug Off VI: 80% Shrug Off

Duellist III: One Handed: +42

Duellist IV: One Handed: +53

Duellist V: One Handed: +64

Duellist VI: One Handed: +75

Horseman III: Riding: +42

Horseman IV: Riding: +53

Horseman V: Riding: +64

Horseman VI: Riding: +75

Rooted III: 64% Knock Back, 64% Mount Rear, 64% Dismount

Rooted IV: 76% Knock Back, 76% Mount Rear, 76% Dismount

Rooted V: 88% Knock Back, 88% Mount Rear, 88% Dismount

Rooted VI: 100% Knock Back, 100% Mount Rear, 100% Dismount

Retribution I: Reflect 10% damage

Retribution II: Reflect 14% damage

Retribution III: Reflect 18% damage

Retribution IV: Reflect 22% damage

Retribution V: Reflect 26% damage

Retribution VI: Reflect 30% damage

The Lady's Favour I: On hit, you get attack speed +10% for 3s

The Lady's Favour II: On hit, you get attack speed +13% for 3s

The Lady's Favour III: On hit, you get attack speed +16% for 4s

The Lady's Favour IV: On hit, you get attack speed +19% for 4s

The Lady's Favour V: On hit, you get attack speed +22% for 5s

The Lady's Favour VI: On hit, you get attack speed +25% for 5s

Virtue I: On hit, you get Physical resistance +5% for 4s

Virtue II: On hit, you get Physical resistance +7% for 4s

Virtue III: On hit, you get Physical resistance +9% for 5s

Virtue IV: On hit, you get Physical resistance +11% for 5s

Virtue V: On hit, you get Physical resistance +13% for 6s

Virtue VI: On hit, you get Physical resistance +15% for 6s

Aura of the Lady I: Magical resistance +40% for 600s

Aura of the Lady II: Magical resistance +48% for 600s

Aura of the Lady III: Magical resistance +56% for 600s

Aura of the Lady IV: Magical resistance +64% for 600s

Aura of the Lady V: Magical resistance +72% for 600s

Aura of the Lady VI: Magical resistance +80% for 600s

Holy Lance I: On hit, the target gets Physical resistance -15% for 2s

Holy Lance II: On hit, the target gets Physical resistance -19% for 2s

Holy Lance III: On hit, the target gets Physical resistance -23% for 3s

Holy Lance IV: On hit, the target gets Physical resistance -27% for 3s

Holy Lance V: On hit, the target gets Physical resistance -31% for 4s

Holy Lance VI: On hit, the target gets Physical resistance -35% for 4s

Grail Radiance IV: Fire resistance +20% for 600s

Grail Radiance V: Fire resistance +30% for 600s

Grail Radiance VI: Fire resistance +40% for 600s

Active Power

Blessing of the Lady

[Ignore Armor I: Ignore 10% Armor] requires CLASS LEVEL 1

[Charge I: Mount Charge Damage: 125% Mount Maneuver: 105% (on mount)] requires CLASS LEVEL 1

[Ignore Armor II: Ignore 15% Armor] requires CLASS LEVEL 2

[Charge II: Mount Charge Damage: 140% Mount Maneuver: 106% (on mount)] requires CLASS LEVEL 2

[Ignore Armor III: Ignore 20% Armor] requires CLASS LEVEL 3

[Ignore Armor IV: Ignore 25% Armor] requires CLASS LEVEL 4

[Ignore Armor V: Ignore 30% Armor] requires CLASS LEVEL 5

[Ignore Armor VI: Ignore 35% Armor] requires CLASS LEVEL 6

[Charge III: Mount Charge Damage: 155% Mount Maneuver: 108% (on mount)] requires CLASS LEVEL 3

[Charge IV: Mount Charge Damage: 170% Mount Maneuver: 109% (on mount)] requires CLASS LEVEL 4

[Charge V: Mount Charge Damage: 185% Mount Maneuver: 111% (on mount)] requires CLASS LEVEL 5

[Charge VI: Mount Charge Damage: 200% Mount Maneuver: 112% (on mount)] requires CLASS LEVEL 6

[Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1

[Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2

[Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3

[Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4

[Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5

[Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6

[The Lady's Grace IV: Heals 5/tick for 10s] requires PRESTIGE 1

[The Lady's Grace V: Heals 8/tick for 10s] requires PRESTIGE 2

[The Lady's Grace VI: Heals 12/tick for 10s] requires PRESTIGE 3


footknight

Bretonnian heavy infantry option with shield and knightly armour.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
footknight Tier 1 Example footknight Tier 2 Example footknight Tier 3 Example footknight Tier 4 Example footknight Tier 5 Example footknight Tier 6 Example
Formation Heavy Infantry
Equipment

OneHandedSword

Reiksguard Knight Sword

Shield

Bretonnia Shield
Passive Power

Black Armour

Blessing of the Lady: All resistance +25% for 600s

Healthy I: 115% HP

Shrug Off I: 15% Shrug Off

Duellist I: One Handed: +20

Ironclad I: Armor Head: +5 Armor Arms: +5 Armor Legs: +5 Armor Torso: +5

Shove I: Add: 15% Knock Back

Healthy II: 124% HP

Shrug Off II: 28% Shrug Off

Duellist II: One Handed: +31

Ironclad II: Armor Head: +7 Armor Arms: +7 Armor Legs: +7 Armor Torso: +7

Shove II: Add: 22% Knock Back

Healthy III: 133% HP

Healthy IV: 142% HP

Healthy V: 151% HP

Healthy VI: 160% HP

Shrug Off III: 41% Shrug Off

Shrug Off IV: 54% Shrug Off

Shrug Off V: 67% Shrug Off

Shrug Off VI: 80% Shrug Off

Duellist III: One Handed: +42

Duellist IV: One Handed: +53

Duellist V: One Handed: +64

Duellist VI: One Handed: +75

Ironclad III: Armor Head: +9 Armor Arms: +9 Armor Legs: +9 Armor Torso: +9

Ironclad IV: Armor Head: +11 Armor Arms: +11 Armor Legs: +11 Armor Torso: +11

Ironclad V: Armor Head: +13 Armor Arms: +13 Armor Legs: +13 Armor Torso: +13

Ironclad VI: Armor Head: +15 Armor Arms: +15 Armor Legs: +15 Armor Torso: +15

Shove III: Add: 29% Knock Back

Shove IV: Add: 36% Knock Back

Shove V: Add: 43% Knock Back

Shove VI: Add: 50% Knock Back

Retribution I: Reflect 10% damage

Retribution II: Reflect 14% damage

Retribution III: Reflect 18% damage

Retribution IV: Reflect 22% damage

Retribution V: Reflect 26% damage

Retribution VI: Reflect 30% damage

The Lady's Favour I: On hit, you get attack speed +10% for 3s

The Lady's Favour II: On hit, you get attack speed +13% for 3s

The Lady's Favour III: On hit, you get attack speed +16% for 4s

The Lady's Favour IV: On hit, you get attack speed +19% for 4s

The Lady's Favour V: On hit, you get attack speed +22% for 5s

The Lady's Favour VI: On hit, you get attack speed +25% for 5s

Virtue I: On hit, you get Physical resistance +5% for 4s

Virtue II: On hit, you get Physical resistance +7% for 4s

Virtue III: On hit, you get Physical resistance +9% for 5s

Virtue IV: On hit, you get Physical resistance +11% for 5s

Virtue V: On hit, you get Physical resistance +13% for 6s

Virtue VI: On hit, you get Physical resistance +15% for 6s

Shield of the Lady I: When hit, you get Physical resistance +5% for 3s

Shield of the Lady II: When hit, you get Physical resistance +7% for 3s

Shield of the Lady III: When hit, you get Physical resistance +9% for 4s

Shield of the Lady IV: When hit, you get Physical resistance +11% for 4s

Shield of the Lady V: When hit, you get Physical resistance +13% for 5s

Shield of the Lady VI: When hit, you get Physical resistance +15% for 5s

Armour of the Righteous I: On hit, you get Physical resistance +4% for 4s

Armour of the Righteous II: On hit, you get Physical resistance +5% for 4s

Armour of the Righteous III: On hit, you get Physical resistance +6% for 5s

Armour of the Righteous IV: On hit, you get Physical resistance +8% for 5s

Armour of the Righteous V: On hit, you get Physical resistance +9% for 6s

Armour of the Righteous VI: On hit, you get Physical resistance +10% for 6s

Bastion IV: When hit, the attacker gets attack speed -10% for 4s

Bastion V: When hit, the attacker gets attack speed -18% for 4s

Bastion VI: When hit, the attacker gets attack speed -25% for 4s

Active Power

Wall of Bretonnia

[Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1

[Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1

[Shatter Shield II: 22% Shatter Shield] requires CLASS LEVEL 2

[Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2

[Shatter Shield III: 29% Shatter Shield] requires CLASS LEVEL 3

[Shatter Shield IV: 36% Shatter Shield] requires CLASS LEVEL 4

[Shatter Shield V: 43% Shatter Shield] requires CLASS LEVEL 5

[Shatter Shield VI: 50% Shatter Shield] requires CLASS LEVEL 6

[Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3

[Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4

[Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5

[Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6

[Heavy Hitting I: 110.0% dmg] requires CLASS LEVEL 1

[Heavy Hitting II: 118.0% dmg] requires CLASS LEVEL 2

[Heavy Hitting III: 126.0% dmg] requires CLASS LEVEL 3

[Heavy Hitting IV: 134.0% dmg] requires CLASS LEVEL 4

[Heavy Hitting V: 142.0% dmg] requires CLASS LEVEL 5

[Heavy Hitting VI: 150.0% dmg] requires CLASS LEVEL 6

[The Lady's Grace IV: Heals 5/tick for 10s] requires PRESTIGE 1

[The Lady's Grace V: Heals 8/tick for 10s] requires PRESTIGE 2

[The Lady's Grace VI: Heals 12/tick for 10s] requires PRESTIGE 3


peasantbowman

Cheap Bretonnian ranged class with simple bow support.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
peasantbowman Tier 1 Example peasantbowman Tier 2 Example peasantbowman Tier 3 Example peasantbowman Tier 4 Example peasantbowman Tier 5 Example peasantbowman Tier 6 Example
Formation Ranged
Equipment

Bow

Hunting Bow

Arrows

Arrows

OneHandedSword

Reiksguard Knight Sword

Arrows

Arrows
Passive Power

Levy

Blessing of the Lady: All resistance +25% for 600s

Marksman I: Bow: +20

Longshot I: Missile Speed Multiplier: 115%

Marksman II: Bow: +31

Longshot II: Missile Speed Multiplier: 122%

Marksman III: Bow: +42

Marksman IV: Bow: +53

Marksman V: Bow: +64

Marksman VI: Bow: +75

Longshot III: Missile Speed Multiplier: 129%

Longshot IV: Missile Speed Multiplier: 136%

Longshot V: Missile Speed Multiplier: 143%

Longshot VI: Missile Speed Multiplier: 150%

Healthy I: 115% HP

Healthy II: 124% HP

Healthy III: 133% HP

Healthy IV: 142% HP

Healthy V: 151% HP

Healthy VI: 160% HP

The Lady's Favour I: On hit, you get attack speed +10% for 3s

The Lady's Favour II: On hit, you get attack speed +13% for 3s

The Lady's Favour III: On hit, you get attack speed +16% for 4s

The Lady's Favour IV: On hit, you get attack speed +19% for 4s

The Lady's Favour V: On hit, you get attack speed +22% for 5s

The Lady's Favour VI: On hit, you get attack speed +25% for 5s

Virtue I: On hit, you get Physical resistance +5% for 4s

Virtue II: On hit, you get Physical resistance +7% for 4s

Virtue III: On hit, you get Physical resistance +9% for 5s

Virtue IV: On hit, you get Physical resistance +11% for 5s

Virtue V: On hit, you get Physical resistance +13% for 6s

Virtue VI: On hit, you get Physical resistance +15% for 6s

Longbow Volley I: On hit, you get reload speed +10% for 4s

Longbow Volley II: On hit, you get reload speed +13% for 4s

Longbow Volley III: On hit, you get reload speed +16% for 5s

Longbow Volley IV: On hit, you get reload speed +19% for 5s

Longbow Volley V: On hit, you get reload speed +22% for 6s

Longbow Volley VI: On hit, you get reload speed +25% for 6s

Bodkin Hail I: On hit, the target gets Physical resistance -10% for 3s

Bodkin Hail II: On hit, the target gets Physical resistance -13% for 3s

Bodkin Hail III: On hit, the target gets Physical resistance -16% for 4s

Bodkin Hail IV: On hit, the target gets Physical resistance -19% for 4s

Bodkin Hail V: On hit, the target gets Physical resistance -22% for 5s

Bodkin Hail VI: On hit, the target gets Physical resistance -25% for 5s

Longbow Mastery IV: On hit, the target gets Physical resistance -10% for 4s

Longbow Mastery V: On hit, the target gets Physical resistance -18% for 4s

Longbow Mastery VI: On hit, the target gets Physical resistance -25% for 4s

Active Power

Peasant Volley

[Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% ] requires CLASS LEVEL 1

[Heavy Projectiles I: 105.0% dmg / Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / Ignore 10% Armor / 30% Unblockable / 30% Cut Through from Ranged] requires CLASS LEVEL 1

[Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 140% ] requires CLASS LEVEL 2

[Heavy Projectiles II: 109.0% dmg / Add: 18% Knock Down, 18% Mount Rear, 18% Dismount / Ignore 12% Armor / 42% Unblockable / 42% Cut Through / AoE: 48dmg in 0.3m with from Ranged] requires CLASS LEVEL 2

[Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 155% ] requires CLASS LEVEL 3

[Ranger IV: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 170% ] requires CLASS LEVEL 4

[Ranger V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 185% ] requires CLASS LEVEL 5

[Ranger VI: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% ] requires CLASS LEVEL 6

[Heavy Projectiles III: 113.0% dmg / Add: 26% Knock Down, 26% Mount Rear, 26% Dismount / Ignore 14% Armor / 54% Unblockable / 54% Cut Through / AoE: 46dmg in 0.6m with from Ranged] requires CLASS LEVEL 3

[Heavy Projectiles IV: 117.0% dmg / Add: 34% Knock Down, 34% Mount Rear, 34% Dismount / Ignore 16% Armor / 66% Unblockable / 66% Cut Through / AoE: 44dmg in 0.9m with from Ranged] requires CLASS LEVEL 4

[Heavy Projectiles V: 121.0% dmg / Add: 42% Knock Down, 42% Mount Rear, 42% Dismount / Ignore 18% Armor / 78% Unblockable / 78% Cut Through / AoE: 42dmg in 1.2m with from Ranged] requires CLASS LEVEL 5

[Heavy Projectiles VI: 125.0% dmg / Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / Ignore 20% Armor / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 6

[Explosive Projectiles I: AoE: 20dmg in 3m from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: AoE: 24dmg in 3m with from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: AoE: 28dmg in 3m with from Ranged] requires CLASS LEVEL 3

[Explosive Projectiles IV: AoE: 32dmg in 4m with from Ranged] requires CLASS LEVEL 4

[Explosive Projectiles V: AoE: 36dmg in 4m with from Ranged] requires CLASS LEVEL 5

[Explosive Projectiles VI: AoE: 40dmg in 4m with from Ranged] requires CLASS LEVEL 6

[The Lady's Grace IV: Heals 5/tick for 10s] requires PRESTIGE 1

[The Lady's Grace V: Heals 8/tick for 10s] requires PRESTIGE 2

[The Lady's Grace VI: Heals 12/tick for 10s] requires PRESTIGE 3


menatarms

Bretonnian Man-at-Arms. Spear and shield on foot, the halberd from tier 5. The common infantry that makes up the real Bretonnian host.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
menatarms Tier 1 Example menatarms Tier 2 Example menatarms Tier 3 Example menatarms Tier 4 Example menatarms Tier 5 Example menatarms Tier 6 Example
Formation Heavy Infantry
Equipment

OneHandedLance

Iron Pitchfork

Shield

Bretonnia Shield

OneHandedSword

Reiksguard Knight Sword
Passive Power

Retainers

Blessing of the Lady: All resistance +25% for 600s

Shrug Off I: 15% Shrug Off

Healthy I: 115% HP

Lancer I: Polearm: +20

Rooted I: 40% Knock Back, 40% Mount Rear, 40% Dismount

Unhorse I: Add: 20% Mount Rear, 20% Dismount

Shrug Off II: 28% Shrug Off

Healthy II: 124% HP

Lancer II: Polearm: +31

Rooted II: 52% Knock Back, 52% Mount Rear, 52% Dismount

Unhorse II: Add: 28% Mount Rear, 28% Dismount

Shrug Off III: 41% Shrug Off

Shrug Off IV: 54% Shrug Off

Shrug Off V: 67% Shrug Off

Shrug Off VI: 80% Shrug Off

Healthy III: 133% HP

Healthy IV: 142% HP

Healthy V: 151% HP

Healthy VI: 160% HP

Lancer III: Polearm: +42

Lancer IV: Polearm: +53

Lancer V: Polearm: +64

Lancer VI: Polearm: +75

Rooted III: 64% Knock Back, 64% Mount Rear, 64% Dismount

Rooted IV: 76% Knock Back, 76% Mount Rear, 76% Dismount

Rooted V: 88% Knock Back, 88% Mount Rear, 88% Dismount

Rooted VI: 100% Knock Back, 100% Mount Rear, 100% Dismount

Unhorse III: Add: 36% Mount Rear, 36% Dismount

Unhorse IV: Add: 44% Mount Rear, 44% Dismount

Unhorse V: Add: 52% Mount Rear, 52% Dismount

Unhorse VI: Add: 60% Mount Rear, 60% Dismount

The Lady's Favour I: On hit, you get attack speed +10% for 3s

The Lady's Favour II: On hit, you get attack speed +13% for 3s

The Lady's Favour III: On hit, you get attack speed +16% for 4s

The Lady's Favour IV: On hit, you get attack speed +19% for 4s

The Lady's Favour V: On hit, you get attack speed +22% for 5s

The Lady's Favour VI: On hit, you get attack speed +25% for 5s

Virtue I: On hit, you get Physical resistance +5% for 4s

Virtue II: On hit, you get Physical resistance +7% for 4s

Virtue III: On hit, you get Physical resistance +9% for 5s

Virtue IV: On hit, you get Physical resistance +11% for 5s

Virtue V: On hit, you get Physical resistance +13% for 6s

Virtue VI: On hit, you get Physical resistance +15% for 6s

Peasant Grit I: When hit, you get Physical resistance +5% for 3s

Peasant Grit II: When hit, you get Physical resistance +7% for 3s

Peasant Grit III: When hit, you get Physical resistance +9% for 4s

Peasant Grit IV: When hit, you get Physical resistance +11% for 4s

Peasant Grit V: When hit, you get Physical resistance +13% for 5s

Peasant Grit VI: When hit, you get Physical resistance +15% for 5s

Pike Wall I: On hit, the target gets movement speed -15% for 2s

Pike Wall II: On hit, the target gets movement speed -18% for 2s

Pike Wall III: On hit, the target gets movement speed -21% for 3s

Pike Wall IV: On hit, the target gets movement speed -24% for 3s

Pike Wall V: On hit, the target gets movement speed -27% for 4s

Pike Wall VI: On hit, the target gets movement speed -30% for 4s

Peasant Levy IV: Heals 1/tick for 600s

Peasant Levy V: Heals 2/tick for 600s

Peasant Levy VI: Heals 3/tick for 600s

Active Power

Hold for the Duke

[Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1

[Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1

[Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2

[Shatter Shield II: 22% Shatter Shield] requires CLASS LEVEL 2

[Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3

[Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4

[Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5

[Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6

[Shatter Shield III: 29% Shatter Shield] requires CLASS LEVEL 3

[Shatter Shield IV: 36% Shatter Shield] requires CLASS LEVEL 4

[Shatter Shield V: 43% Shatter Shield] requires CLASS LEVEL 5

[Shatter Shield VI: 50% Shatter Shield] requires CLASS LEVEL 6

[Ignore Armor I: Ignore 10% Armor] requires CLASS LEVEL 1

[Ignore Armor II: Ignore 15% Armor] requires CLASS LEVEL 2

[Ignore Armor III: Ignore 20% Armor] requires CLASS LEVEL 3

[Ignore Armor IV: Ignore 25% Armor] requires CLASS LEVEL 4

[Ignore Armor V: Ignore 30% Armor] requires CLASS LEVEL 5

[Ignore Armor VI: Ignore 35% Armor] requires CLASS LEVEL 6

[The Lady's Grace IV: Heals 5/tick for 10s] requires PRESTIGE 1

[The Lady's Grace V: Heals 8/tick for 10s] requires PRESTIGE 2

[The Lady's Grace VI: Heals 12/tick for 10s] requires PRESTIGE 3


stateinfantry

Balanced Empire sword-and-shield infantry.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
stateinfantry Tier 1 Example stateinfantry Tier 2 Example stateinfantry Tier 3 Example stateinfantry Tier 4 Example stateinfantry Tier 5 Example stateinfantry Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Reiksguard Knight Sword

Shield

Bretonnia Shield

OneHandedLance

Iron Pitchfork
Passive Power

Ward of Sigmar

Ward of Sigmar: All resistance +15% for 600s

Healthy I: 115% HP

Shrug Off I: 15% Shrug Off

Duellist I: One Handed: +20

Riposte I: Reflect 10% damage

Shove I: Add: 15% Knock Back

Healthy II: 124% HP

Shrug Off II: 28% Shrug Off

Duellist II: One Handed: +31

Riposte II: Reflect 14% damage

Shove II: Add: 22% Knock Back

Healthy III: 133% HP

Healthy IV: 142% HP

Healthy V: 151% HP

Healthy VI: 160% HP

Shrug Off III: 41% Shrug Off

Shrug Off IV: 54% Shrug Off

Shrug Off V: 67% Shrug Off

Shrug Off VI: 80% Shrug Off

Duellist III: One Handed: +42

Duellist IV: One Handed: +53

Duellist V: One Handed: +64

Duellist VI: One Handed: +75

Riposte III: Reflect 18% damage

Riposte IV: Reflect 22% damage

Riposte V: Reflect 26% damage

Riposte VI: Reflect 30% damage

Shove III: Add: 29% Knock Back

Shove IV: Add: 36% Knock Back

Shove V: Add: 43% Knock Back

Shove VI: Add: 50% Knock Back

Retribution I: Reflect 10% damage

Retribution II: Reflect 14% damage

Retribution III: Reflect 18% damage

Retribution IV: Reflect 22% damage

Retribution V: Reflect 26% damage

Retribution VI: Reflect 30% damage

Sigmar's Retribution I: On hit, the target gets Physical resistance -5% for 3s

Sigmar's Retribution II: On hit, the target gets Physical resistance -7% for 3s

Sigmar's Retribution III: On hit, the target gets Physical resistance -9% for 4s

Sigmar's Retribution IV: On hit, the target gets Physical resistance -11% for 4s

Sigmar's Retribution V: On hit, the target gets Physical resistance -13% for 5s

Sigmar's Retribution VI: On hit, the target gets Physical resistance -15% for 5s

Faith of the Empire I: On hit, you get All resistance +5% for 4s

Faith of the Empire II: On hit, you get All resistance +7% for 4s

Faith of the Empire III: On hit, you get All resistance +9% for 5s

Faith of the Empire IV: On hit, you get All resistance +11% for 5s

Faith of the Empire V: On hit, you get All resistance +13% for 6s

Faith of the Empire VI: On hit, you get All resistance +15% for 6s

Hold the Line I: When hit, you get Physical resistance +5% for 3s

Hold the Line II: When hit, you get Physical resistance +7% for 3s

Hold the Line III: When hit, you get Physical resistance +9% for 4s

Hold the Line IV: When hit, you get Physical resistance +11% for 4s

Hold the Line V: When hit, you get Physical resistance +13% for 5s

Hold the Line VI: When hit, you get Physical resistance +15% for 5s

Sergeant's Pike I: On hit, the target gets movement speed -15% for 2s

Sergeant's Pike II: On hit, the target gets movement speed -18% for 2s

Sergeant's Pike III: On hit, the target gets movement speed -21% for 3s

Sergeant's Pike IV: On hit, the target gets movement speed -24% for 3s

Sergeant's Pike V: On hit, the target gets movement speed -27% for 4s

Sergeant's Pike VI: On hit, the target gets movement speed -30% for 4s

Sergeant's Steel IV: When hit, you get attack speed +10% for 4s

Sergeant's Steel V: When hit, you get attack speed +15% for 5s

Sergeant's Steel VI: When hit, you get attack speed +20% for 6s

Active Power

State Discipline

[Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1

[Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1

[Shatter Shield II: 22% Shatter Shield] requires CLASS LEVEL 2

[Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2

[Shatter Shield III: 29% Shatter Shield] requires CLASS LEVEL 3

[Shatter Shield IV: 36% Shatter Shield] requires CLASS LEVEL 4

[Shatter Shield V: 43% Shatter Shield] requires CLASS LEVEL 5

[Shatter Shield VI: 50% Shatter Shield] requires CLASS LEVEL 6

[Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3

[Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4

[Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5

[Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6

[Ignore Armor I: Ignore 10% Armor] requires CLASS LEVEL 1

[Ignore Armor II: Ignore 15% Armor] requires CLASS LEVEL 2

[Ignore Armor III: Ignore 20% Armor] requires CLASS LEVEL 3

[Ignore Armor IV: Ignore 25% Armor] requires CLASS LEVEL 4

[Ignore Armor V: Ignore 30% Armor] requires CLASS LEVEL 5

[Ignore Armor VI: Ignore 35% Armor] requires CLASS LEVEL 6

[Sigmar's Wrath IV: All damage +20% for 15s] requires PRESTIGE 1

[Sigmar's Wrath V: All damage +30% for 15s] requires PRESTIGE 2

[Sigmar's Wrath VI: All damage +40% for 15s] requires PRESTIGE 3


greatsword

Elite Empire two-handed infantry built to hold the line.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
greatsword Tier 1 Example greatsword Tier 2 Example greatsword Tier 3 Example greatsword Tier 4 Example greatsword Tier 5 Example greatsword Tier 6 Example
Formation Heavy Infantry
Equipment

TwoHandedSword

Bretonnian Squire Sword
Passive Power

Greatsword Regiment

Ward of Sigmar: All resistance +15% for 600s

Healthy I: 115% HP

Shrug Off I: 15% Shrug Off

Cleaver I: Two Handed: +20

Healthy II: 124% HP

Shrug Off II: 28% Shrug Off

Cleaver II: Two Handed: +31

Healthy III: 133% HP

Healthy IV: 142% HP

Healthy V: 151% HP

Healthy VI: 160% HP

Shrug Off III: 41% Shrug Off

Shrug Off IV: 54% Shrug Off

Shrug Off V: 67% Shrug Off

Shrug Off VI: 80% Shrug Off

Cleaver III: Two Handed: +42

Cleaver IV: Two Handed: +53

Cleaver V: Two Handed: +64

Cleaver VI: Two Handed: +75

Sigmar's Retribution I: On hit, the target gets Physical resistance -5% for 3s

Sigmar's Retribution II: On hit, the target gets Physical resistance -7% for 3s

Sigmar's Retribution III: On hit, the target gets Physical resistance -9% for 4s

Sigmar's Retribution IV: On hit, the target gets Physical resistance -11% for 4s

Sigmar's Retribution V: On hit, the target gets Physical resistance -13% for 5s

Sigmar's Retribution VI: On hit, the target gets Physical resistance -15% for 5s

Faith of the Empire I: On hit, you get All resistance +5% for 4s

Faith of the Empire II: On hit, you get All resistance +7% for 4s

Faith of the Empire III: On hit, you get All resistance +9% for 5s

Faith of the Empire IV: On hit, you get All resistance +11% for 5s

Faith of the Empire V: On hit, you get All resistance +13% for 6s

Faith of the Empire VI: On hit, you get All resistance +15% for 6s

Oath and Steel I: On hit, you get Physical damage +10% for 4s

Oath and Steel II: On hit, you get Physical damage +12% for 4s

Oath and Steel III: On hit, you get Physical damage +14% for 5s

Oath and Steel IV: On hit, you get Physical damage +16% for 5s

Oath and Steel V: On hit, you get Physical damage +18% for 6s

Oath and Steel VI: On hit, you get Physical damage +20% for 6s

Zweihander Sweep I: On hit, the target gets attack speed -10% for 2s

Zweihander Sweep II: On hit, the target gets attack speed -13% for 2s

Zweihander Sweep III: On hit, the target gets attack speed -16% for 3s

Zweihander Sweep IV: On hit, the target gets attack speed -19% for 3s

Zweihander Sweep V: On hit, the target gets attack speed -22% for 4s

Zweihander Sweep VI: On hit, the target gets attack speed -25% for 4s

Reiksguard Oath IV: On hit, you get All resistance +8% for 6s

Reiksguard Oath V: On hit, you get All resistance +12% for 6s

Reiksguard Oath VI: On hit, you get All resistance +15% for 6s

Active Power

Oath and Steel

[Heavy Hitting I: 110.0% dmg] requires CLASS LEVEL 1

[Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1

[Heavy Hitting II: 118.0% dmg] requires CLASS LEVEL 2

[Crush Through II: 20% Unblockable / 20% Shatter Shield] requires CLASS LEVEL 2

[Heavy Hitting III: 126.0% dmg] requires CLASS LEVEL 3

[Heavy Hitting IV: 134.0% dmg] requires CLASS LEVEL 4

[Heavy Hitting V: 142.0% dmg] requires CLASS LEVEL 5

[Heavy Hitting VI: 150.0% dmg] requires CLASS LEVEL 6

[Crush Through III: 25% Unblockable / 25% Shatter Shield] requires CLASS LEVEL 3

[Crush Through IV: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 4

[Crush Through V: 35% Unblockable / 35% Shatter Shield] requires CLASS LEVEL 5

[Crush Through VI: 40% Unblockable / 40% Shatter Shield] requires CLASS LEVEL 6

[Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1

[Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2

[Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3

[Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4

[Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5

[Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6

[Sigmar's Wrath IV: All damage +20% for 15s] requires PRESTIGE 1

[Sigmar's Wrath V: All damage +30% for 15s] requires PRESTIGE 2

[Sigmar's Wrath VI: All damage +40% for 15s] requires PRESTIGE 3


handgunner

Empire gunpowder-style ranged class using BLT ranged weapon logic.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
handgunner Tier 1 Example handgunner Tier 2 Example handgunner Tier 3 Example handgunner Tier 4 Example handgunner Tier 5 Example handgunner Tier 6 Example
Formation Ranged
Equipment

Crossbow

Heavy Peasant Crossbow

Bolts

Heavy Quarrels

OneHandedSword

Reiksguard Knight Sword

Bolts

Heavy Quarrels
Passive Power

Powder and Shot

Ward of Sigmar: All resistance +15% for 600s

Ignore Armor I: Ignore 10% Armor

Gunnery I: Crossbow: +20

Bodkin I: Armor Penetration Multiplier Bow: 125% Armor Penetration Multiplier Crossbow: 125%

Quick Hands I: Reload Speed: 115% BipedalRangedReloadSpeedMultiplier: 115% Reload Movement Penalty: 85%

Ignore Armor II: Ignore 15% Armor

Gunnery II: Crossbow: +31

Bodkin II: Armor Penetration Multiplier Bow: 140% Armor Penetration Multiplier Crossbow: 140%

Quick Hands II: Reload Speed: 122% BipedalRangedReloadSpeedMultiplier: 122% Reload Movement Penalty: 78%

Ignore Armor III: Ignore 20% Armor

Ignore Armor IV: Ignore 25% Armor

Ignore Armor V: Ignore 30% Armor

Ignore Armor VI: Ignore 35% Armor

Gunnery III: Crossbow: +42

Gunnery IV: Crossbow: +53

Gunnery V: Crossbow: +64

Gunnery VI: Crossbow: +75

Bodkin III: Armor Penetration Multiplier Bow: 155% Armor Penetration Multiplier Crossbow: 155%

Bodkin IV: Armor Penetration Multiplier Bow: 170% Armor Penetration Multiplier Crossbow: 170%

Bodkin V: Armor Penetration Multiplier Bow: 185% Armor Penetration Multiplier Crossbow: 185%

Bodkin VI: Armor Penetration Multiplier Bow: 200% Armor Penetration Multiplier Crossbow: 200%

Quick Hands III: Reload Speed: 129% BipedalRangedReloadSpeedMultiplier: 129% Reload Movement Penalty: 71%

Quick Hands IV: Reload Speed: 136% BipedalRangedReloadSpeedMultiplier: 136% Reload Movement Penalty: 64%

Quick Hands V: Reload Speed: 143% BipedalRangedReloadSpeedMultiplier: 143% Reload Movement Penalty: 57%

Quick Hands VI: Reload Speed: 150% BipedalRangedReloadSpeedMultiplier: 150% Reload Movement Penalty: 50%

Healthy I: 115% HP

Healthy II: 124% HP

Healthy III: 133% HP

Healthy IV: 142% HP

Healthy V: 151% HP

Healthy VI: 160% HP

Sigmar's Retribution I: On hit, the target gets Physical resistance -5% for 3s

Sigmar's Retribution II: On hit, the target gets Physical resistance -7% for 3s

Sigmar's Retribution III: On hit, the target gets Physical resistance -9% for 4s

Sigmar's Retribution IV: On hit, the target gets Physical resistance -11% for 4s

Sigmar's Retribution V: On hit, the target gets Physical resistance -13% for 5s

Sigmar's Retribution VI: On hit, the target gets Physical resistance -15% for 5s

Faith of the Empire I: On hit, you get All resistance +5% for 4s

Faith of the Empire II: On hit, you get All resistance +7% for 4s

Faith of the Empire III: On hit, you get All resistance +9% for 5s

Faith of the Empire IV: On hit, you get All resistance +11% for 5s

Faith of the Empire V: On hit, you get All resistance +13% for 6s

Faith of the Empire VI: On hit, you get All resistance +15% for 6s

Kill Shot I: On hit, the target gets Physical resistance -15% for 2s

Kill Shot II: On hit, the target gets Physical resistance -19% for 2s

Kill Shot III: On hit, the target gets Physical resistance -23% for 3s

Kill Shot IV: On hit, the target gets Physical resistance -27% for 3s

Kill Shot V: On hit, the target gets Physical resistance -31% for 4s

Kill Shot VI: On hit, the target gets Physical resistance -35% for 4s

Powder Discipline I: On hit, you get reload speed +10% for 4s

Powder Discipline II: On hit, you get reload speed +12% for 4s

Powder Discipline III: On hit, you get reload speed +14% for 5s

Powder Discipline IV: On hit, you get reload speed +16% for 5s

Powder Discipline V: On hit, you get reload speed +18% for 6s

Powder Discipline VI: On hit, you get reload speed +20% for 6s

Hochland Powder IV: On hit, the target gets movement speed -30% for 3s

Hochland Powder V: On hit, the target gets movement speed -40% for 3s

Hochland Powder VI: On hit, the target gets movement speed -50% for 3s

Active Power

Volley Fire

[Heavy Projectiles I: 105.0% dmg / Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / Ignore 10% Armor / 30% Unblockable / 30% Cut Through from Ranged] requires CLASS LEVEL 1

[Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% ] requires CLASS LEVEL 1

[Heavy Projectiles II: 109.0% dmg / Add: 18% Knock Down, 18% Mount Rear, 18% Dismount / Ignore 12% Armor / 42% Unblockable / 42% Cut Through / AoE: 48dmg in 0.3m with from Ranged] requires CLASS LEVEL 2

[Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 140% ] requires CLASS LEVEL 2

[Heavy Projectiles III: 113.0% dmg / Add: 26% Knock Down, 26% Mount Rear, 26% Dismount / Ignore 14% Armor / 54% Unblockable / 54% Cut Through / AoE: 46dmg in 0.6m with from Ranged] requires CLASS LEVEL 3

[Heavy Projectiles IV: 117.0% dmg / Add: 34% Knock Down, 34% Mount Rear, 34% Dismount / Ignore 16% Armor / 66% Unblockable / 66% Cut Through / AoE: 44dmg in 0.9m with from Ranged] requires CLASS LEVEL 4

[Heavy Projectiles V: 121.0% dmg / Add: 42% Knock Down, 42% Mount Rear, 42% Dismount / Ignore 18% Armor / 78% Unblockable / 78% Cut Through / AoE: 42dmg in 1.2m with from Ranged] requires CLASS LEVEL 5

[Heavy Projectiles VI: 125.0% dmg / Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / Ignore 20% Armor / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 6

[Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 155% ] requires CLASS LEVEL 3

[Ranger IV: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 170% ] requires CLASS LEVEL 4

[Ranger V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 185% ] requires CLASS LEVEL 5

[Ranger VI: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% ] requires CLASS LEVEL 6

[Quickdraw I: BipedalRangedReadySpeedMultiplier: 115% Thrust Or Ranged Ready Speed Multiplier: 115% ] requires CLASS LEVEL 1

[Quickdraw II: BipedalRangedReadySpeedMultiplier: 122% Thrust Or Ranged Ready Speed Multiplier: 122% ] requires CLASS LEVEL 2

[Quickdraw III: BipedalRangedReadySpeedMultiplier: 129% Thrust Or Ranged Ready Speed Multiplier: 129% ] requires CLASS LEVEL 3

[Quickdraw IV: BipedalRangedReadySpeedMultiplier: 136% Thrust Or Ranged Ready Speed Multiplier: 136% ] requires CLASS LEVEL 4

[Quickdraw V: BipedalRangedReadySpeedMultiplier: 143% Thrust Or Ranged Ready Speed Multiplier: 143% ] requires CLASS LEVEL 5

[Quickdraw VI: BipedalRangedReadySpeedMultiplier: 150% Thrust Or Ranged Ready Speed Multiplier: 150% ] requires CLASS LEVEL 6

[Sigmar's Wrath IV: All damage +20% for 15s] requires PRESTIGE 1

[Sigmar's Wrath V: All damage +30% for 15s] requires PRESTIGE 2

[Sigmar's Wrath VI: All damage +40% for 15s] requires PRESTIGE 3


pistolier

Mobile Empire gun cavalry skirmisher using mounted ranged logic.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
pistolier Tier 1 Example pistolier Tier 2 Example pistolier Tier 3 Example pistolier Tier 4 Example pistolier Tier 5 Example pistolier Tier 6 Example
Formation Horse Archer
Equipment

Crossbow

Heavy Peasant Crossbow

Bolts

Heavy Quarrels

OneHandedSword

Reiksguard Knight Sword

Bolts

Heavy Quarrels
Mount

Horse

Empire Warhorse
Passive Power

Outrider

Ward of Sigmar: All resistance +15% for 600s

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 80% Armor Torso: +10 (on mount)

Ignore Armor I: Ignore 10% Armor

Gunnery I: Crossbow: +20

Horseman I: Riding: +20

Bodkin I: Armor Penetration Multiplier Bow: 125% Armor Penetration Multiplier Crossbow: 125%

Quickdraw I: BipedalRangedReadySpeedMultiplier: 115% Thrust Or Ranged Ready Speed Multiplier: 115%

Better Mount II: Mount Speed: 118% Top Speed Reach Duration: 74% Armor Torso: +16 (on mount)

Ignore Armor II: Ignore 15% Armor

Gunnery II: Crossbow: +31

Horseman II: Riding: +31

Bodkin II: Armor Penetration Multiplier Bow: 140% Armor Penetration Multiplier Crossbow: 140%

Quickdraw II: BipedalRangedReadySpeedMultiplier: 122% Thrust Or Ranged Ready Speed Multiplier: 122%

Better Mount III: Mount Speed: 126% Top Speed Reach Duration: 68% Armor Torso: +22 (on mount)

Better Mount IV: Mount Speed: 134% Top Speed Reach Duration: 62% Armor Torso: +28 (on mount)

Better Mount V: Mount Speed: 142% Top Speed Reach Duration: 56% Armor Torso: +34 (on mount)

Better Mount VI: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +40 (on mount)

Ignore Armor III: Ignore 20% Armor

Ignore Armor IV: Ignore 25% Armor

Ignore Armor V: Ignore 30% Armor

Ignore Armor VI: Ignore 35% Armor

Gunnery III: Crossbow: +42

Gunnery IV: Crossbow: +53

Gunnery V: Crossbow: +64

Gunnery VI: Crossbow: +75

Horseman III: Riding: +42

Horseman IV: Riding: +53

Horseman V: Riding: +64

Horseman VI: Riding: +75

Bodkin III: Armor Penetration Multiplier Bow: 155% Armor Penetration Multiplier Crossbow: 155%

Bodkin IV: Armor Penetration Multiplier Bow: 170% Armor Penetration Multiplier Crossbow: 170%

Bodkin V: Armor Penetration Multiplier Bow: 185% Armor Penetration Multiplier Crossbow: 185%

Bodkin VI: Armor Penetration Multiplier Bow: 200% Armor Penetration Multiplier Crossbow: 200%

Quickdraw III: BipedalRangedReadySpeedMultiplier: 129% Thrust Or Ranged Ready Speed Multiplier: 129%

Quickdraw IV: BipedalRangedReadySpeedMultiplier: 136% Thrust Or Ranged Ready Speed Multiplier: 136%

Quickdraw V: BipedalRangedReadySpeedMultiplier: 143% Thrust Or Ranged Ready Speed Multiplier: 143%

Quickdraw VI: BipedalRangedReadySpeedMultiplier: 150% Thrust Or Ranged Ready Speed Multiplier: 150%

Sigmar's Retribution I: On hit, the target gets Physical resistance -5% for 3s

Sigmar's Retribution II: On hit, the target gets Physical resistance -7% for 3s

Sigmar's Retribution III: On hit, the target gets Physical resistance -9% for 4s

Sigmar's Retribution IV: On hit, the target gets Physical resistance -11% for 4s

Sigmar's Retribution V: On hit, the target gets Physical resistance -13% for 5s

Sigmar's Retribution VI: On hit, the target gets Physical resistance -15% for 5s

Faith of the Empire I: On hit, you get All resistance +5% for 4s

Faith of the Empire II: On hit, you get All resistance +7% for 4s

Faith of the Empire III: On hit, you get All resistance +9% for 5s

Faith of the Empire IV: On hit, you get All resistance +11% for 5s

Faith of the Empire V: On hit, you get All resistance +13% for 6s

Faith of the Empire VI: On hit, you get All resistance +15% for 6s

Ride Them Down I: On hit, the target gets Physical resistance -10% for 2s

Ride Them Down II: On hit, the target gets Physical resistance -12% for 2s

Ride Them Down III: On hit, the target gets Physical resistance -14% for 3s

Ride Them Down IV: On hit, the target gets Physical resistance -16% for 3s

Ride Them Down V: On hit, the target gets Physical resistance -18% for 4s

Ride Them Down VI: On hit, the target gets Physical resistance -20% for 4s

Pistol Volley I: On hit, you get reload speed +10% for 4s

Pistol Volley II: On hit, you get reload speed +13% for 4s

Pistol Volley III: On hit, you get reload speed +16% for 5s

Pistol Volley IV: On hit, you get reload speed +19% for 5s

Pistol Volley V: On hit, you get reload speed +22% for 6s

Pistol Volley VI: On hit, you get reload speed +25% for 6s

Outrider's Dash IV: On hit, you get movement speed +10% for 6s

Outrider's Dash V: On hit, you get movement speed +15% for 6s

Outrider's Dash VI: On hit, you get movement speed +20% for 6s

Active Power

Pistol Charge

[Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% ] requires CLASS LEVEL 1

[Charge I: Mount Charge Damage: 125% Mount Maneuver: 105% (on mount)] requires CLASS LEVEL 1

[Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 140% ] requires CLASS LEVEL 2

[Charge II: Mount Charge Damage: 140% Mount Maneuver: 106% (on mount)] requires CLASS LEVEL 2

[Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 155% ] requires CLASS LEVEL 3

[Ranger IV: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 170% ] requires CLASS LEVEL 4

[Ranger V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 185% ] requires CLASS LEVEL 5

[Ranger VI: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% ] requires CLASS LEVEL 6

[Charge III: Mount Charge Damage: 155% Mount Maneuver: 108% (on mount)] requires CLASS LEVEL 3

[Charge IV: Mount Charge Damage: 170% Mount Maneuver: 109% (on mount)] requires CLASS LEVEL 4

[Charge V: Mount Charge Damage: 185% Mount Maneuver: 111% (on mount)] requires CLASS LEVEL 5

[Charge VI: Mount Charge Damage: 200% Mount Maneuver: 112% (on mount)] requires CLASS LEVEL 6

[Charge AoE I: AoE: 15dmg in 2m from Charge] requires CLASS LEVEL 1

[Charge AoE II: AoE: 19dmg in 2m from Charge] requires CLASS LEVEL 2

[Charge AoE III: AoE: 23dmg in 2m from Charge] requires CLASS LEVEL 3

[Charge AoE IV: AoE: 27dmg in 2m from Charge] requires CLASS LEVEL 4

[Charge AoE V: AoE: 31dmg in 2m from Charge] requires CLASS LEVEL 5

[Charge AoE VI: AoE: 35dmg in 2m from Charge] requires CLASS LEVEL 6

[Sigmar's Wrath IV: All damage +20% for 15s] requires PRESTIGE 1

[Sigmar's Wrath V: All damage +30% for 15s] requires PRESTIGE 2

[Sigmar's Wrath VI: All damage +40% for 15s] requires PRESTIGE 3


reiksguard

Elite Empire heavy cavalry with lance, shield, and strong charge potential.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
reiksguard Tier 1 Example reiksguard Tier 2 Example reiksguard Tier 3 Example reiksguard Tier 4 Example reiksguard Tier 5 Example reiksguard Tier 6 Example
Formation Cavalry
Equipment

OneHandedLance

Iron Pitchfork

Shield

Bretonnia Shield

OneHandedSword

Reiksguard Knight Sword
Mount

Horse

Empire Warhorse
Passive Power

The Emperor's Own

Ward of Sigmar: All resistance +15% for 600s

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 80% Armor Torso: +10 (on mount)

Shrug Off I: 15% Shrug Off

Lancer I: Polearm: +20

Horseman I: Riding: +20

Better Mount II: Mount Speed: 118% Top Speed Reach Duration: 74% Armor Torso: +16 (on mount)

Shrug Off II: 28% Shrug Off

Lancer II: Polearm: +31

Horseman II: Riding: +31

Better Mount III: Mount Speed: 126% Top Speed Reach Duration: 68% Armor Torso: +22 (on mount)

Better Mount IV: Mount Speed: 134% Top Speed Reach Duration: 62% Armor Torso: +28 (on mount)

Better Mount V: Mount Speed: 142% Top Speed Reach Duration: 56% Armor Torso: +34 (on mount)

Better Mount VI: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +40 (on mount)

Shrug Off III: 41% Shrug Off

Shrug Off IV: 54% Shrug Off

Shrug Off V: 67% Shrug Off

Shrug Off VI: 80% Shrug Off

Lancer III: Polearm: +42

Lancer IV: Polearm: +53

Lancer V: Polearm: +64

Lancer VI: Polearm: +75

Horseman III: Riding: +42

Horseman IV: Riding: +53

Horseman V: Riding: +64

Horseman VI: Riding: +75

Heavy Hitting I: 110.0% dmg

Heavy Hitting II: 118.0% dmg

Heavy Hitting III: 126.0% dmg

Heavy Hitting IV: 134.0% dmg

Heavy Hitting V: 142.0% dmg

Heavy Hitting VI: 150.0% dmg

Sigmar's Retribution I: On hit, the target gets Physical resistance -5% for 3s

Sigmar's Retribution II: On hit, the target gets Physical resistance -7% for 3s

Sigmar's Retribution III: On hit, the target gets Physical resistance -9% for 4s

Sigmar's Retribution IV: On hit, the target gets Physical resistance -11% for 4s

Sigmar's Retribution V: On hit, the target gets Physical resistance -13% for 5s

Sigmar's Retribution VI: On hit, the target gets Physical resistance -15% for 5s

Reiksguard Charge I: On hit, you get Physical resistance +5% for 4s

Reiksguard Charge II: On hit, you get Physical resistance +7% for 4s

Reiksguard Charge III: On hit, you get Physical resistance +9% for 5s

Reiksguard Charge IV: On hit, you get Physical resistance +11% for 5s

Reiksguard Charge V: On hit, you get Physical resistance +13% for 6s

Reiksguard Charge VI: On hit, you get Physical resistance +15% for 6s

Lance Break I: On hit, the target gets Physical resistance -15% for 2s

Lance Break II: On hit, the target gets Physical resistance -19% for 2s

Lance Break III: On hit, the target gets Physical resistance -23% for 3s

Lance Break IV: On hit, the target gets Physical resistance -27% for 3s

Lance Break V: On hit, the target gets Physical resistance -31% for 4s

Lance Break VI: On hit, the target gets Physical resistance -35% for 4s

Wall of Steel IV: When hit, you get Physical resistance +10% for 4s

Wall of Steel V: When hit, you get Physical resistance +15% for 4s

Wall of Steel VI: When hit, you get Physical resistance +20% for 4s

Active Power

Reiksguard Charge

[Charge I: Mount Charge Damage: 125% Mount Maneuver: 105% (on mount)] requires CLASS LEVEL 1

[Charge AoE I: AoE: 15dmg in 2m from Charge] requires CLASS LEVEL 1

[Charge II: Mount Charge Damage: 140% Mount Maneuver: 106% (on mount)] requires CLASS LEVEL 2

[Charge AoE II: AoE: 19dmg in 2m from Charge] requires CLASS LEVEL 2

[Charge III: Mount Charge Damage: 155% Mount Maneuver: 108% (on mount)] requires CLASS LEVEL 3

[Charge IV: Mount Charge Damage: 170% Mount Maneuver: 109% (on mount)] requires CLASS LEVEL 4

[Charge V: Mount Charge Damage: 185% Mount Maneuver: 111% (on mount)] requires CLASS LEVEL 5

[Charge VI: Mount Charge Damage: 200% Mount Maneuver: 112% (on mount)] requires CLASS LEVEL 6

[Charge AoE III: AoE: 23dmg in 2m from Charge] requires CLASS LEVEL 3

[Charge AoE IV: AoE: 27dmg in 2m from Charge] requires CLASS LEVEL 4

[Charge AoE V: AoE: 31dmg in 2m from Charge] requires CLASS LEVEL 5

[Charge AoE VI: AoE: 35dmg in 2m from Charge] requires CLASS LEVEL 6

[Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1

[Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2

[Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3

[Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4

[Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5

[Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6

[Sigmar's Wrath IV: All damage +20% for 15s] requires PRESTIGE 1

[Sigmar's Wrath V: All damage +30% for 15s] requires PRESTIGE 2

[Sigmar's Wrath VI: All damage +40% for 15s] requires PRESTIGE 3


griffinknight

Demigryph knight. A halberd swung from the back of a beast, not a lance.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
griffinknight Tier 1 Example griffinknight Tier 2 Example griffinknight Tier 3 Example griffinknight Tier 4 Example griffinknight Tier 5 Example griffinknight Tier 6 Example
Formation Cavalry
Equipment

TwoHandedGlaive

Scythe of Morr

Shield

Bretonnia Shield

OneHandedSword

Reiksguard Knight Sword
Mount

Horse

Empire Warhorse
Passive Power

The Beast

Ward of Sigmar: All resistance +15% for 600s

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 80% Armor Torso: +10 (on mount)

Healthy I: 115% HP

Lancer I: Polearm: +20

Horseman I: Riding: +20

Ironclad I: Armor Head: +5 Armor Arms: +5 Armor Legs: +5 Armor Torso: +5

Better Mount II: Mount Speed: 118% Top Speed Reach Duration: 74% Armor Torso: +16 (on mount)

Healthy II: 124% HP

Lancer II: Polearm: +31

Horseman II: Riding: +31

Ironclad II: Armor Head: +7 Armor Arms: +7 Armor Legs: +7 Armor Torso: +7

Better Mount III: Mount Speed: 126% Top Speed Reach Duration: 68% Armor Torso: +22 (on mount)

Better Mount IV: Mount Speed: 134% Top Speed Reach Duration: 62% Armor Torso: +28 (on mount)

Better Mount V: Mount Speed: 142% Top Speed Reach Duration: 56% Armor Torso: +34 (on mount)

Better Mount VI: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +40 (on mount)

Healthy III: 133% HP

Healthy IV: 142% HP

Healthy V: 151% HP

Healthy VI: 160% HP

Imposing Mount: Scale 120% (on mount)

Lancer III: Polearm: +42

Lancer IV: Polearm: +53

Lancer V: Polearm: +64

Lancer VI: Polearm: +75

Horseman III: Riding: +42

Horseman IV: Riding: +53

Horseman V: Riding: +64

Horseman VI: Riding: +75

Ironclad III: Armor Head: +9 Armor Arms: +9 Armor Legs: +9 Armor Torso: +9

Ironclad IV: Armor Head: +11 Armor Arms: +11 Armor Legs: +11 Armor Torso: +11

Ironclad V: Armor Head: +13 Armor Arms: +13 Armor Legs: +13 Armor Torso: +13

Ironclad VI: Armor Head: +15 Armor Arms: +15 Armor Legs: +15 Armor Torso: +15

Shrug Off I: 15% Shrug Off

Shrug Off II: 28% Shrug Off

Shrug Off III: 41% Shrug Off

Shrug Off IV: 54% Shrug Off

Shrug Off V: 67% Shrug Off

Shrug Off VI: 80% Shrug Off

Sigmar's Retribution I: On hit, the target gets Physical resistance -5% for 3s

Sigmar's Retribution II: On hit, the target gets Physical resistance -7% for 3s

Sigmar's Retribution III: On hit, the target gets Physical resistance -9% for 4s

Sigmar's Retribution IV: On hit, the target gets Physical resistance -11% for 4s

Sigmar's Retribution V: On hit, the target gets Physical resistance -13% for 5s

Sigmar's Retribution VI: On hit, the target gets Physical resistance -15% for 5s

Faith of the Empire I: On hit, you get All resistance +5% for 4s

Faith of the Empire II: On hit, you get All resistance +7% for 4s

Faith of the Empire III: On hit, you get All resistance +9% for 5s

Faith of the Empire IV: On hit, you get All resistance +11% for 5s

Faith of the Empire V: On hit, you get All resistance +13% for 6s

Faith of the Empire VI: On hit, you get All resistance +15% for 6s

Talon Strike I: On hit, the target gets Physical resistance -15% for 2s

Talon Strike II: On hit, the target gets Physical resistance -19% for 2s

Talon Strike III: On hit, the target gets Physical resistance -23% for 3s

Talon Strike IV: On hit, the target gets Physical resistance -27% for 3s

Talon Strike V: On hit, the target gets Physical resistance -31% for 4s

Talon Strike VI: On hit, the target gets Physical resistance -35% for 4s

Griffon's Wrath I: On hit, you get Physical damage +10% for 4s

Griffon's Wrath II: On hit, you get Physical damage +12% for 4s

Griffon's Wrath III: On hit, you get Physical damage +14% for 5s

Griffon's Wrath IV: On hit, you get Physical damage +16% for 5s

Griffon's Wrath V: On hit, you get Physical damage +18% for 6s

Griffon's Wrath VI: On hit, you get Physical damage +20% for 6s

Griffon Dive IV: On hit, the target gets attack speed -20% for 3s

Griffon Dive V: On hit, the target gets attack speed -30% for 3s

Griffon Dive VI: On hit, the target gets attack speed -40% for 3s

Active Power

Demigryph Trample

[Charge AoE I: AoE: 15dmg in 2m from Charge] requires CLASS LEVEL 1

[Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1

[Charge AoE II: AoE: 19dmg in 2m from Charge] requires CLASS LEVEL 2

[Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2

[Charge AoE III: AoE: 23dmg in 2m from Charge] requires CLASS LEVEL 3

[Charge AoE IV: AoE: 27dmg in 2m from Charge] requires CLASS LEVEL 4

[Charge AoE V: AoE: 31dmg in 2m from Charge] requires CLASS LEVEL 5

[Charge AoE VI: AoE: 35dmg in 2m from Charge] requires CLASS LEVEL 6

[Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3

[Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4

[Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5

[Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6

[Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1

[Crush Through II: 20% Unblockable / 20% Shatter Shield] requires CLASS LEVEL 2

[Crush Through III: 25% Unblockable / 25% Shatter Shield] requires CLASS LEVEL 3

[Crush Through IV: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 4

[Crush Through V: 35% Unblockable / 35% Shatter Shield] requires CLASS LEVEL 5

[Crush Through VI: 40% Unblockable / 40% Shatter Shield] requires CLASS LEVEL 6

[Sigmar's Wrath IV: All damage +20% for 15s] requires PRESTIGE 1

[Sigmar's Wrath V: All damage +30% for 15s] requires PRESTIGE 2

[Sigmar's Wrath VI: All damage +40% for 15s] requires PRESTIGE 3


witchhunter

Pistol-or-crossbow duelist theme for hunting undead and heretics.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
witchhunter Tier 1 Example witchhunter Tier 2 Example witchhunter Tier 3 Example witchhunter Tier 4 Example witchhunter Tier 5 Example witchhunter Tier 6 Example
Formation Ranged
Equipment

Crossbow

Heavy Peasant Crossbow

Bolts

Heavy Quarrels

OneHandedSword

Reiksguard Knight Sword

Bolts

Heavy Quarrels
Passive Power

Unrelenting

Ward of Sigmar: All resistance +15% for 600s

Athletic I: Athletics: +20

Gunnery I: Crossbow: +20

Quick Hands I: Reload Speed: 115% BipedalRangedReloadSpeedMultiplier: 115% Reload Movement Penalty: 85%

Athletic II: Athletics: +31

Gunnery II: Crossbow: +31

Quick Hands II: Reload Speed: 122% BipedalRangedReloadSpeedMultiplier: 122% Reload Movement Penalty: 78%

Athletic III: Athletics: +42

Athletic IV: Athletics: +53

Athletic V: Athletics: +64

Athletic VI: Athletics: +75

Gunnery III: Crossbow: +42

Gunnery IV: Crossbow: +53

Gunnery V: Crossbow: +64

Gunnery VI: Crossbow: +75

Quick Hands III: Reload Speed: 129% BipedalRangedReloadSpeedMultiplier: 129% Reload Movement Penalty: 71%

Quick Hands IV: Reload Speed: 136% BipedalRangedReloadSpeedMultiplier: 136% Reload Movement Penalty: 64%

Quick Hands V: Reload Speed: 143% BipedalRangedReloadSpeedMultiplier: 143% Reload Movement Penalty: 57%

Quick Hands VI: Reload Speed: 150% BipedalRangedReloadSpeedMultiplier: 150% Reload Movement Penalty: 50%

Healthy I: 115% HP

Healthy II: 124% HP

Healthy III: 133% HP

Healthy IV: 142% HP

Healthy V: 151% HP

Healthy VI: 160% HP

Sigmar's Retribution I: On hit, the target gets Physical resistance -5% for 3s

Sigmar's Retribution II: On hit, the target gets Physical resistance -7% for 3s

Sigmar's Retribution III: On hit, the target gets Physical resistance -9% for 4s

Sigmar's Retribution IV: On hit, the target gets Physical resistance -11% for 4s

Sigmar's Retribution V: On hit, the target gets Physical resistance -13% for 5s

Sigmar's Retribution VI: On hit, the target gets Physical resistance -15% for 5s

Faith of the Empire I: On hit, you get All resistance +5% for 4s

Faith of the Empire II: On hit, you get All resistance +7% for 4s

Faith of the Empire III: On hit, you get All resistance +9% for 5s

Faith of the Empire IV: On hit, you get All resistance +11% for 5s

Faith of the Empire V: On hit, you get All resistance +13% for 6s

Faith of the Empire VI: On hit, you get All resistance +15% for 6s

Accusation I: On hit, the target gets Physical resistance -15% for 2s

Accusation II: On hit, the target gets Physical resistance -19% for 2s

Accusation III: On hit, the target gets Physical resistance -23% for 3s

Accusation IV: On hit, the target gets Physical resistance -27% for 3s

Accusation V: On hit, the target gets Physical resistance -31% for 4s

Accusation VI: On hit, the target gets Physical resistance -35% for 4s

Zeal I: On hit, you get attack speed +10% for 4s

Zeal II: On hit, you get attack speed +13% for 4s

Zeal III: On hit, you get attack speed +16% for 5s

Zeal IV: On hit, you get attack speed +19% for 5s

Zeal V: On hit, you get attack speed +22% for 6s

Zeal VI: On hit, you get attack speed +25% for 6s

Silver Shot IV: On hit, the target gets Magical damage 4/tick for 4s

Silver Shot V: On hit, the target gets Magical damage 6/tick for 4s

Silver Shot VI: On hit, the target gets Magical damage 8/tick for 4s

Active Power

Witch Hunt

[Ignore Armor I: Ignore 10% Armor] requires CLASS LEVEL 1

[Heavy Projectiles I: 105.0% dmg / Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / Ignore 10% Armor / 30% Unblockable / 30% Cut Through from Ranged] requires CLASS LEVEL 1

[Ignore Armor II: Ignore 15% Armor] requires CLASS LEVEL 2

[Heavy Projectiles II: 109.0% dmg / Add: 18% Knock Down, 18% Mount Rear, 18% Dismount / Ignore 12% Armor / 42% Unblockable / 42% Cut Through / AoE: 48dmg in 0.3m with from Ranged] requires CLASS LEVEL 2

[Ignore Armor III: Ignore 20% Armor] requires CLASS LEVEL 3

[Ignore Armor IV: Ignore 25% Armor] requires CLASS LEVEL 4

[Ignore Armor V: Ignore 30% Armor] requires CLASS LEVEL 5

[Ignore Armor VI: Ignore 35% Armor] requires CLASS LEVEL 6

[Heavy Projectiles III: 113.0% dmg / Add: 26% Knock Down, 26% Mount Rear, 26% Dismount / Ignore 14% Armor / 54% Unblockable / 54% Cut Through / AoE: 46dmg in 0.6m with from Ranged] requires CLASS LEVEL 3

[Heavy Projectiles IV: 117.0% dmg / Add: 34% Knock Down, 34% Mount Rear, 34% Dismount / Ignore 16% Armor / 66% Unblockable / 66% Cut Through / AoE: 44dmg in 0.9m with from Ranged] requires CLASS LEVEL 4

[Heavy Projectiles V: 121.0% dmg / Add: 42% Knock Down, 42% Mount Rear, 42% Dismount / Ignore 18% Armor / 78% Unblockable / 78% Cut Through / AoE: 42dmg in 1.2m with from Ranged] requires CLASS LEVEL 5

[Heavy Projectiles VI: 125.0% dmg / Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / Ignore 20% Armor / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 6

[Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% ] requires CLASS LEVEL 1

[Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 140% ] requires CLASS LEVEL 2

[Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 155% ] requires CLASS LEVEL 3

[Ranger IV: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 170% ] requires CLASS LEVEL 4

[Ranger V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 185% ] requires CLASS LEVEL 5

[Ranger VI: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% ] requires CLASS LEVEL 6

[Sigmar's Wrath IV: All damage +20% for 15s] requires PRESTIGE 1

[Sigmar's Wrath V: All damage +30% for 15s] requires PRESTIGE 2

[Sigmar's Wrath VI: All damage +40% for 15s] requires PRESTIGE 3


crossbowman

Empire crossbowman. The Empire's only conventional missile class, built off TOR's own Skirmisher, Crossbowman and Marksman Crossbowman troops.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
crossbowman Tier 1 Example crossbowman Tier 2 Example crossbowman Tier 3 Example crossbowman Tier 4 Example crossbowman Tier 5 Example crossbowman Tier 6 Example
Formation Ranged
Equipment

Crossbow

Heavy Peasant Crossbow

Bolts

Heavy Quarrels

OneHandedSword

Reiksguard Knight Sword

Bolts

Heavy Quarrels
Passive Power

Marksman

Ward of Sigmar: All resistance +15% for 600s

Athletic I: Athletics: +20

Arbalest I: Crossbow: +20

Quick Hands I: Reload Speed: 115% BipedalRangedReloadSpeedMultiplier: 115% Reload Movement Penalty: 85%

Steady Hand I: Weapon Inaccuracy: 85% WeaponBestAccuracyWaitTime: 85% WeaponWorstMobileAccuracyPenalty: 85%

Athletic II: Athletics: +31

Arbalest II: Crossbow: +31

Quick Hands II: Reload Speed: 122% BipedalRangedReloadSpeedMultiplier: 122% Reload Movement Penalty: 78%

Steady Hand II: Weapon Inaccuracy: 78% WeaponBestAccuracyWaitTime: 78% WeaponWorstMobileAccuracyPenalty: 78%

Athletic III: Athletics: +42

Athletic IV: Athletics: +53

Athletic V: Athletics: +64

Athletic VI: Athletics: +75

Arbalest III: Crossbow: +42

Arbalest IV: Crossbow: +53

Arbalest V: Crossbow: +64

Arbalest VI: Crossbow: +75

Quick Hands III: Reload Speed: 129% BipedalRangedReloadSpeedMultiplier: 129% Reload Movement Penalty: 71%

Quick Hands IV: Reload Speed: 136% BipedalRangedReloadSpeedMultiplier: 136% Reload Movement Penalty: 64%

Quick Hands V: Reload Speed: 143% BipedalRangedReloadSpeedMultiplier: 143% Reload Movement Penalty: 57%

Quick Hands VI: Reload Speed: 150% BipedalRangedReloadSpeedMultiplier: 150% Reload Movement Penalty: 50%

Steady Hand III: Weapon Inaccuracy: 71% WeaponBestAccuracyWaitTime: 71% WeaponWorstMobileAccuracyPenalty: 71%

Steady Hand IV: Weapon Inaccuracy: 64% WeaponBestAccuracyWaitTime: 64% WeaponWorstMobileAccuracyPenalty: 64%

Steady Hand V: Weapon Inaccuracy: 57% WeaponBestAccuracyWaitTime: 57% WeaponWorstMobileAccuracyPenalty: 57%

Steady Hand VI: Weapon Inaccuracy: 50% WeaponBestAccuracyWaitTime: 50% WeaponWorstMobileAccuracyPenalty: 50%

Shrug Off I: 15% Shrug Off

Shrug Off II: 28% Shrug Off

Shrug Off III: 41% Shrug Off

Shrug Off IV: 54% Shrug Off

Shrug Off V: 67% Shrug Off

Shrug Off VI: 80% Shrug Off

Sigmar's Retribution I: On hit, the target gets Physical resistance -5% for 3s

Sigmar's Retribution II: On hit, the target gets Physical resistance -7% for 3s

Sigmar's Retribution III: On hit, the target gets Physical resistance -9% for 4s

Sigmar's Retribution IV: On hit, the target gets Physical resistance -11% for 4s

Sigmar's Retribution V: On hit, the target gets Physical resistance -13% for 5s

Sigmar's Retribution VI: On hit, the target gets Physical resistance -15% for 5s

Faith of the Empire I: On hit, you get All resistance +5% for 4s

Faith of the Empire II: On hit, you get All resistance +7% for 4s

Faith of the Empire III: On hit, you get All resistance +9% for 5s

Faith of the Empire IV: On hit, you get All resistance +11% for 5s

Faith of the Empire V: On hit, you get All resistance +13% for 6s

Faith of the Empire VI: On hit, you get All resistance +15% for 6s

Bolt Storm I: On hit, you get reload speed +10% for 4s

Bolt Storm II: On hit, you get reload speed +12% for 4s

Bolt Storm III: On hit, you get reload speed +14% for 5s

Bolt Storm IV: On hit, you get reload speed +16% for 5s

Bolt Storm V: On hit, you get reload speed +18% for 6s

Bolt Storm VI: On hit, you get reload speed +20% for 6s

Hawk's Mark I: On hit, the target gets Physical resistance -10% for 3s

Hawk's Mark II: On hit, the target gets Physical resistance -13% for 3s

Hawk's Mark III: On hit, the target gets Physical resistance -16% for 4s

Hawk's Mark IV: On hit, the target gets Physical resistance -19% for 4s

Hawk's Mark V: On hit, the target gets Physical resistance -22% for 5s

Hawk's Mark VI: On hit, the target gets Physical resistance -25% for 5s

Pavise IV: When hit, you get Physical resistance +10% for 4s

Pavise V: When hit, you get Physical resistance +15% for 4s

Pavise VI: When hit, you get Physical resistance +20% for 4s

Active Power

Steady Volley

[Heavy Projectiles I: 105.0% dmg / Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / Ignore 10% Armor / 30% Unblockable / 30% Cut Through from Ranged] requires CLASS LEVEL 1

[Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% ] requires CLASS LEVEL 1

[Heavy Projectiles II: 109.0% dmg / Add: 18% Knock Down, 18% Mount Rear, 18% Dismount / Ignore 12% Armor / 42% Unblockable / 42% Cut Through / AoE: 48dmg in 0.3m with from Ranged] requires CLASS LEVEL 2

[Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 140% ] requires CLASS LEVEL 2

[Heavy Projectiles III: 113.0% dmg / Add: 26% Knock Down, 26% Mount Rear, 26% Dismount / Ignore 14% Armor / 54% Unblockable / 54% Cut Through / AoE: 46dmg in 0.6m with from Ranged] requires CLASS LEVEL 3

[Heavy Projectiles IV: 117.0% dmg / Add: 34% Knock Down, 34% Mount Rear, 34% Dismount / Ignore 16% Armor / 66% Unblockable / 66% Cut Through / AoE: 44dmg in 0.9m with from Ranged] requires CLASS LEVEL 4

[Heavy Projectiles V: 121.0% dmg / Add: 42% Knock Down, 42% Mount Rear, 42% Dismount / Ignore 18% Armor / 78% Unblockable / 78% Cut Through / AoE: 42dmg in 1.2m with from Ranged] requires CLASS LEVEL 5

[Heavy Projectiles VI: 125.0% dmg / Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / Ignore 20% Armor / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 6

[Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 155% ] requires CLASS LEVEL 3

[Ranger IV: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 170% ] requires CLASS LEVEL 4

[Ranger V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 185% ] requires CLASS LEVEL 5

[Ranger VI: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% ] requires CLASS LEVEL 6

[Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1

[Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2

[Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3

[Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4

[Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5

[Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6

[Sigmar's Wrath IV: All damage +20% for 15s] requires PRESTIGE 1

[Sigmar's Wrath V: All damage +30% for 15s] requires PRESTIGE 2

[Sigmar's Wrath VI: All damage +40% for 15s] requires PRESTIGE 3


ironbreaker

Ultra-tanky dwarf shield infantry.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
ironbreaker Tier 1 Example ironbreaker Tier 2 Example ironbreaker Tier 3 Example ironbreaker Tier 4 Example ironbreaker Tier 5 Example ironbreaker Tier 6 Example
Formation Heavy Infantry
Equipment

OneHandedAxe

Sickle

Shield

Bretonnia Shield
Passive Power

Gromril Plate

Rune of Sanctuary: Magical resistance +30% for 600s

Healthy I: 115% HP

Shrug Off I: 15% Shrug Off

Duellist I: One Handed: +20

Ironclad I: Armor Head: +5 Armor Arms: +5 Armor Legs: +5 Armor Torso: +5

Healthy II: 124% HP

Shrug Off II: 28% Shrug Off

Duellist II: One Handed: +31

Ironclad II: Armor Head: +7 Armor Arms: +7 Armor Legs: +7 Armor Torso: +7

Healthy III: 133% HP

Healthy IV: 142% HP

Healthy V: 151% HP

Healthy VI: 160% HP

Shrug Off III: 41% Shrug Off

Shrug Off IV: 54% Shrug Off

Shrug Off V: 67% Shrug Off

Shrug Off VI: 80% Shrug Off

Duellist III: One Handed: +42

Duellist IV: One Handed: +53

Duellist V: One Handed: +64

Duellist VI: One Handed: +75

Ironclad III: Armor Head: +9 Armor Arms: +9 Armor Legs: +9 Armor Torso: +9

Ironclad IV: Armor Head: +11 Armor Arms: +11 Armor Legs: +11 Armor Torso: +11

Ironclad V: Armor Head: +13 Armor Arms: +13 Armor Legs: +13 Armor Torso: +13

Ironclad VI: Armor Head: +15 Armor Arms: +15 Armor Legs: +15 Armor Torso: +15

Retribution I: Reflect 10% damage

Retribution II: Reflect 14% damage

Retribution III: Reflect 18% damage

Retribution IV: Reflect 22% damage

Retribution V: Reflect 26% damage

Retribution VI: Reflect 30% damage

Grudge Struck I: On hit, you get Physical damage +10% for 4s

Grudge Struck II: On hit, you get Physical damage +14% for 4s

Grudge Struck III: On hit, you get Physical damage +18% for 5s

Grudge Struck IV: On hit, you get Physical damage +22% for 5s

Grudge Struck V: On hit, you get Physical damage +26% for 6s

Grudge Struck VI: On hit, you get Physical damage +30% for 6s

Rune of Guarding I: When hit, you get Physical resistance +10% for 3s

Rune of Guarding II: When hit, you get Physical resistance +14% for 3s

Rune of Guarding III: When hit, you get Physical resistance +18% for 4s

Rune of Guarding IV: When hit, you get Physical resistance +22% for 4s

Rune of Guarding V: When hit, you get Physical resistance +26% for 5s

Rune of Guarding VI: When hit, you get Physical resistance +30% for 5s

Gromril I: Physical resistance +10% for 600s

Gromril II: Physical resistance +14% for 600s

Gromril III: Physical resistance +18% for 600s

Gromril IV: Physical resistance +22% for 600s

Gromril V: Physical resistance +26% for 600s

Gromril VI: Physical resistance +30% for 600s

Shieldbreaker I: On hit, the target gets Physical resistance -10% for 3s

Shieldbreaker II: On hit, the target gets Physical resistance -13% for 3s

Shieldbreaker III: On hit, the target gets Physical resistance -16% for 4s

Shieldbreaker IV: On hit, the target gets Physical resistance -19% for 4s

Shieldbreaker V: On hit, the target gets Physical resistance -22% for 5s

Shieldbreaker VI: On hit, the target gets Physical resistance -25% for 5s

Shield of the Ancestors IV: When hit, the attacker gets Physical damage -10% for 4s

Shield of the Ancestors V: When hit, the attacker gets Physical damage -18% for 4s

Shield of the Ancestors VI: When hit, the attacker gets Physical damage -25% for 4s

Active Power

Gromril Wall

[Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1

[Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1

[Shatter Shield II: 22% Shatter Shield] requires CLASS LEVEL 2

[Crush Through II: 20% Unblockable / 20% Shatter Shield] requires CLASS LEVEL 2

[Shatter Shield III: 29% Shatter Shield] requires CLASS LEVEL 3

[Shatter Shield IV: 36% Shatter Shield] requires CLASS LEVEL 4

[Shatter Shield V: 43% Shatter Shield] requires CLASS LEVEL 5

[Shatter Shield VI: 50% Shatter Shield] requires CLASS LEVEL 6

[Crush Through III: 25% Unblockable / 25% Shatter Shield] requires CLASS LEVEL 3

[Crush Through IV: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 4

[Crush Through V: 35% Unblockable / 35% Shatter Shield] requires CLASS LEVEL 5

[Crush Through VI: 40% Unblockable / 40% Shatter Shield] requires CLASS LEVEL 6

[Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1

[Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2

[Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3

[Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4

[Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5

[Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6

[Ancestor's Wrath IV: Physical damage +20% for 15s] requires PRESTIGE 1

[Ancestor's Wrath V: Physical damage +30% for 15s] requires PRESTIGE 2

[Ancestor's Wrath VI: Physical damage +40% for 15s] requires PRESTIGE 3


slayer

Reckless dwarf melee fighter with no shield and high damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
slayer Tier 1 Example slayer Tier 2 Example slayer Tier 3 Example slayer Tier 4 Example slayer Tier 5 Example slayer Tier 6 Example
Formation Skirmisher
Equipment

TwoHandedAxe

Orc Big 'Eadsplitta

OneHandedAxe

Sickle
Passive Power

Death Wish

Rune of Sanctuary: Magical resistance +30% for 600s

Constitution I: +20.0 HP

Cleaver I: Two Handed: +20

Fleet Footed I: Max Speed Multiplier: 105%

Immovable I: 40% Knock Down

Constitution II: +28.0 HP

Cleaver II: Two Handed: +31

Fleet Footed II: Max Speed Multiplier: 107%

Immovable II: 52% Knock Down

Constitution III: +36.0 HP

Constitution IV: +44.0 HP

Constitution V: +52.0 HP

Constitution VI: +60.0 HP

Cleaver III: Two Handed: +42

Cleaver IV: Two Handed: +53

Cleaver V: Two Handed: +64

Cleaver VI: Two Handed: +75

Fleet Footed III: Max Speed Multiplier: 109%

Fleet Footed IV: Max Speed Multiplier: 111%

Fleet Footed V: Max Speed Multiplier: 113%

Fleet Footed VI: Max Speed Multiplier: 115%

Immovable III: 64% Knock Down

Immovable IV: 76% Knock Down

Immovable V: 88% Knock Down

Immovable VI: 100% Knock Down

Shrug Off I: 15% Shrug Off

Shrug Off II: 28% Shrug Off

Shrug Off III: 41% Shrug Off

Shrug Off IV: 54% Shrug Off

Shrug Off V: 67% Shrug Off

Shrug Off VI: 80% Shrug Off

Grudge Struck I: On hit, you get Physical damage +10% for 4s

Grudge Struck II: On hit, you get Physical damage +14% for 4s

Grudge Struck III: On hit, you get Physical damage +18% for 5s

Grudge Struck IV: On hit, you get Physical damage +22% for 5s

Grudge Struck V: On hit, you get Physical damage +26% for 6s

Grudge Struck VI: On hit, you get Physical damage +30% for 6s

Rune of Guarding I: When hit, you get Physical resistance +10% for 3s

Rune of Guarding II: When hit, you get Physical resistance +14% for 3s

Rune of Guarding III: When hit, you get Physical resistance +18% for 4s

Rune of Guarding IV: When hit, you get Physical resistance +22% for 4s

Rune of Guarding V: When hit, you get Physical resistance +26% for 5s

Rune of Guarding VI: When hit, you get Physical resistance +30% for 5s

Doom Seeker I: On hit, you get Physical damage +5% for 4s

Doom Seeker II: On hit, you get Physical damage +8% for 4s

Doom Seeker III: On hit, you get Physical damage +11% for 5s

Doom Seeker IV: On hit, you get Physical damage +14% for 5s

Doom Seeker V: On hit, you get Physical damage +17% for 6s

Doom Seeker VI: On hit, you get Physical damage +20% for 6s

Rune of Grimnir I: On hit, you get attack speed +10% for 4s

Rune of Grimnir II: On hit, you get attack speed +15% for 4s

Rune of Grimnir III: On hit, you get attack speed +20% for 5s

Rune of Grimnir IV: On hit, you get attack speed +25% for 5s

Rune of Grimnir V: On hit, you get attack speed +30% for 6s

Rune of Grimnir VI: On hit, you get attack speed +35% for 6s

Slayer Oath IV: When hit, you get attack speed +15% for 5s

Slayer Oath V: When hit, you get attack speed +25% for 5s

Slayer Oath VI: When hit, you get attack speed +35% for 5s

Active Power

Oath of Grimnir

[Heavy Hitting I: 110.0% dmg] requires CLASS LEVEL 1

[Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1

[Heavy Hitting II: 118.0% dmg] requires CLASS LEVEL 2

[Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2

[Heavy Hitting III: 126.0% dmg] requires CLASS LEVEL 3

[Heavy Hitting IV: 134.0% dmg] requires CLASS LEVEL 4

[Heavy Hitting V: 142.0% dmg] requires CLASS LEVEL 5

[Heavy Hitting VI: 150.0% dmg] requires CLASS LEVEL 6

[Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3

[Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4

[Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5

[Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6

[Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1

[Crush Through II: 20% Unblockable / 20% Shatter Shield] requires CLASS LEVEL 2

[Crush Through III: 25% Unblockable / 25% Shatter Shield] requires CLASS LEVEL 3

[Crush Through IV: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 4

[Crush Through V: 35% Unblockable / 35% Shatter Shield] requires CLASS LEVEL 5

[Crush Through VI: 40% Unblockable / 40% Shatter Shield] requires CLASS LEVEL 6

[Vampiric I: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 1

[Vampiric II: Absorb 12% of damage dealt as HP] requires CLASS LEVEL 2

[Vampiric III: Absorb 14% of damage dealt as HP] requires CLASS LEVEL 3

[Vampiric IV: Absorb 16% of damage dealt as HP] requires CLASS LEVEL 4

[Vampiric V: Absorb 18% of damage dealt as HP] requires CLASS LEVEL 5

[Vampiric VI: Absorb 20% of damage dealt as HP] requires CLASS LEVEL 6

[Ancestor's Wrath IV: Physical damage +20% for 15s] requires PRESTIGE 1

[Ancestor's Wrath V: Physical damage +30% for 15s] requires PRESTIGE 2

[Ancestor's Wrath VI: Physical damage +40% for 15s] requires PRESTIGE 3


thunderer

Dwarf gunner-style ranged class using BLT ranged weapon logic.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
thunderer Tier 1 Example thunderer Tier 2 Example thunderer Tier 3 Example thunderer Tier 4 Example thunderer Tier 5 Example thunderer Tier 6 Example
Formation Ranged
Equipment

Crossbow

Heavy Peasant Crossbow

Bolts

Heavy Quarrels

OneHandedAxe

Sickle

Bolts

Heavy Quarrels
Passive Power

Powder Guild

Rune of Sanctuary: Magical resistance +30% for 600s

Healthy I: 115% HP

Gunnery I: Crossbow: +20

Bodkin I: Armor Penetration Multiplier Bow: 125% Armor Penetration Multiplier Crossbow: 125%

Quick Hands I: Reload Speed: 115% BipedalRangedReloadSpeedMultiplier: 115% Reload Movement Penalty: 85%

Healthy II: 124% HP

Gunnery II: Crossbow: +31

Bodkin II: Armor Penetration Multiplier Bow: 140% Armor Penetration Multiplier Crossbow: 140%

Quick Hands II: Reload Speed: 122% BipedalRangedReloadSpeedMultiplier: 122% Reload Movement Penalty: 78%

Healthy III: 133% HP

Healthy IV: 142% HP

Healthy V: 151% HP

Healthy VI: 160% HP

Gunnery III: Crossbow: +42

Gunnery IV: Crossbow: +53

Gunnery V: Crossbow: +64

Gunnery VI: Crossbow: +75

Bodkin III: Armor Penetration Multiplier Bow: 155% Armor Penetration Multiplier Crossbow: 155%

Bodkin IV: Armor Penetration Multiplier Bow: 170% Armor Penetration Multiplier Crossbow: 170%

Bodkin V: Armor Penetration Multiplier Bow: 185% Armor Penetration Multiplier Crossbow: 185%

Bodkin VI: Armor Penetration Multiplier Bow: 200% Armor Penetration Multiplier Crossbow: 200%

Quick Hands III: Reload Speed: 129% BipedalRangedReloadSpeedMultiplier: 129% Reload Movement Penalty: 71%

Quick Hands IV: Reload Speed: 136% BipedalRangedReloadSpeedMultiplier: 136% Reload Movement Penalty: 64%

Quick Hands V: Reload Speed: 143% BipedalRangedReloadSpeedMultiplier: 143% Reload Movement Penalty: 57%

Quick Hands VI: Reload Speed: 150% BipedalRangedReloadSpeedMultiplier: 150% Reload Movement Penalty: 50%

Grudge Struck I: On hit, you get Physical damage +10% for 4s

Grudge Struck II: On hit, you get Physical damage +14% for 4s

Grudge Struck III: On hit, you get Physical damage +18% for 5s

Grudge Struck IV: On hit, you get Physical damage +22% for 5s

Grudge Struck V: On hit, you get Physical damage +26% for 6s

Grudge Struck VI: On hit, you get Physical damage +30% for 6s

Rune of Guarding I: When hit, you get Physical resistance +10% for 3s

Rune of Guarding II: When hit, you get Physical resistance +14% for 3s

Rune of Guarding III: When hit, you get Physical resistance +18% for 4s

Rune of Guarding IV: When hit, you get Physical resistance +22% for 4s

Rune of Guarding V: When hit, you get Physical resistance +26% for 5s

Rune of Guarding VI: When hit, you get Physical resistance +30% for 5s

Rune of Rapid Fire I: On hit, you get reload speed +20% for 3s

Rune of Rapid Fire II: On hit, you get reload speed +28% for 3s

Rune of Rapid Fire III: On hit, you get reload speed +36% for 4s

Rune of Rapid Fire IV: On hit, you get reload speed +44% for 4s

Rune of Rapid Fire V: On hit, you get reload speed +52% for 5s

Rune of Rapid Fire VI: On hit, you get reload speed +60% for 5s

Powder Burn I: On hit, the target gets Physical resistance -10% for 3s

Powder Burn II: On hit, the target gets Physical resistance -13% for 3s

Powder Burn III: On hit, the target gets Physical resistance -16% for 4s

Powder Burn IV: On hit, the target gets Physical resistance -19% for 4s

Powder Burn V: On hit, the target gets Physical resistance -22% for 5s

Powder Burn VI: On hit, the target gets Physical resistance -25% for 5s

Volley Fire IV: On hit, the target gets movement speed -20% for 3s

Volley Fire V: On hit, the target gets movement speed -30% for 3s

Volley Fire VI: On hit, the target gets movement speed -40% for 3s

Active Power

Thunder Volley

[Heavy Projectiles I: 105.0% dmg / Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / Ignore 10% Armor / 30% Unblockable / 30% Cut Through from Ranged] requires CLASS LEVEL 1

[Ignore Armor I: Ignore 10% Armor] requires CLASS LEVEL 1

[Heavy Projectiles II: 109.0% dmg / Add: 18% Knock Down, 18% Mount Rear, 18% Dismount / Ignore 12% Armor / 42% Unblockable / 42% Cut Through / AoE: 48dmg in 0.3m with from Ranged] requires CLASS LEVEL 2

[Ignore Armor II: Ignore 15% Armor] requires CLASS LEVEL 2

[Heavy Projectiles III: 113.0% dmg / Add: 26% Knock Down, 26% Mount Rear, 26% Dismount / Ignore 14% Armor / 54% Unblockable / 54% Cut Through / AoE: 46dmg in 0.6m with from Ranged] requires CLASS LEVEL 3

[Heavy Projectiles IV: 117.0% dmg / Add: 34% Knock Down, 34% Mount Rear, 34% Dismount / Ignore 16% Armor / 66% Unblockable / 66% Cut Through / AoE: 44dmg in 0.9m with from Ranged] requires CLASS LEVEL 4

[Heavy Projectiles V: 121.0% dmg / Add: 42% Knock Down, 42% Mount Rear, 42% Dismount / Ignore 18% Armor / 78% Unblockable / 78% Cut Through / AoE: 42dmg in 1.2m with from Ranged] requires CLASS LEVEL 5

[Heavy Projectiles VI: 125.0% dmg / Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / Ignore 20% Armor / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 6

[Ignore Armor III: Ignore 20% Armor] requires CLASS LEVEL 3

[Ignore Armor IV: Ignore 25% Armor] requires CLASS LEVEL 4

[Ignore Armor V: Ignore 30% Armor] requires CLASS LEVEL 5

[Ignore Armor VI: Ignore 35% Armor] requires CLASS LEVEL 6

[Quickdraw I: BipedalRangedReadySpeedMultiplier: 115% Thrust Or Ranged Ready Speed Multiplier: 115% ] requires CLASS LEVEL 1

[Quickdraw II: BipedalRangedReadySpeedMultiplier: 122% Thrust Or Ranged Ready Speed Multiplier: 122% ] requires CLASS LEVEL 2

[Quickdraw III: BipedalRangedReadySpeedMultiplier: 129% Thrust Or Ranged Ready Speed Multiplier: 129% ] requires CLASS LEVEL 3

[Quickdraw IV: BipedalRangedReadySpeedMultiplier: 136% Thrust Or Ranged Ready Speed Multiplier: 136% ] requires CLASS LEVEL 4

[Quickdraw V: BipedalRangedReadySpeedMultiplier: 143% Thrust Or Ranged Ready Speed Multiplier: 143% ] requires CLASS LEVEL 5

[Quickdraw VI: BipedalRangedReadySpeedMultiplier: 150% Thrust Or Ranged Ready Speed Multiplier: 150% ] requires CLASS LEVEL 6

[Ancestor's Wrath IV: Physical damage +20% for 15s] requires PRESTIGE 1

[Ancestor's Wrath V: Physical damage +30% for 15s] requires PRESTIGE 2

[Ancestor's Wrath VI: Physical damage +40% for 15s] requires PRESTIGE 3


irondrake

Dwarf flame line. Drakefire Pistol from tier 3, Drakegun from tier 7, canister shot throughout.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
irondrake Tier 1 Example irondrake Tier 2 Example irondrake Tier 3 Example irondrake Tier 4 Example irondrake Tier 5 Example irondrake Tier 6 Example
Formation Ranged
Equipment

Crossbow

Heavy Peasant Crossbow

Bolts

Heavy Quarrels

OneHandedAxe

Sickle

Bolts

Heavy Quarrels
Passive Power

Guild of Engineers

Rune of Sanctuary: Magical resistance +30% for 600s

Healthy I: 115% HP

Gunnery I: Crossbow: +20

Bodkin I: Armor Penetration Multiplier Bow: 125% Armor Penetration Multiplier Crossbow: 125%

Quick Hands I: Reload Speed: 115% BipedalRangedReloadSpeedMultiplier: 115% Reload Movement Penalty: 85%

Healthy II: 124% HP

Gunnery II: Crossbow: +31

Bodkin II: Armor Penetration Multiplier Bow: 140% Armor Penetration Multiplier Crossbow: 140%

Quick Hands II: Reload Speed: 122% BipedalRangedReloadSpeedMultiplier: 122% Reload Movement Penalty: 78%

Healthy III: 133% HP

Healthy IV: 142% HP

Healthy V: 151% HP

Healthy VI: 160% HP

Gunnery III: Crossbow: +42

Gunnery IV: Crossbow: +53

Gunnery V: Crossbow: +64

Gunnery VI: Crossbow: +75

Bodkin III: Armor Penetration Multiplier Bow: 155% Armor Penetration Multiplier Crossbow: 155%

Bodkin IV: Armor Penetration Multiplier Bow: 170% Armor Penetration Multiplier Crossbow: 170%

Bodkin V: Armor Penetration Multiplier Bow: 185% Armor Penetration Multiplier Crossbow: 185%

Bodkin VI: Armor Penetration Multiplier Bow: 200% Armor Penetration Multiplier Crossbow: 200%

Quick Hands III: Reload Speed: 129% BipedalRangedReloadSpeedMultiplier: 129% Reload Movement Penalty: 71%

Quick Hands IV: Reload Speed: 136% BipedalRangedReloadSpeedMultiplier: 136% Reload Movement Penalty: 64%

Quick Hands V: Reload Speed: 143% BipedalRangedReloadSpeedMultiplier: 143% Reload Movement Penalty: 57%

Quick Hands VI: Reload Speed: 150% BipedalRangedReloadSpeedMultiplier: 150% Reload Movement Penalty: 50%

Grudge Struck I: On hit, you get Physical damage +10% for 4s

Grudge Struck II: On hit, you get Physical damage +14% for 4s

Grudge Struck III: On hit, you get Physical damage +18% for 5s

Grudge Struck IV: On hit, you get Physical damage +22% for 5s

Grudge Struck V: On hit, you get Physical damage +26% for 6s

Grudge Struck VI: On hit, you get Physical damage +30% for 6s

Rune of Guarding I: When hit, you get Physical resistance +10% for 3s

Rune of Guarding II: When hit, you get Physical resistance +14% for 3s

Rune of Guarding III: When hit, you get Physical resistance +18% for 4s

Rune of Guarding IV: When hit, you get Physical resistance +22% for 4s

Rune of Guarding V: When hit, you get Physical resistance +26% for 5s

Rune of Guarding VI: When hit, you get Physical resistance +30% for 5s

Drakefire I: On hit, the target gets Fire resistance -15% for 3s

Drakefire II: On hit, the target gets Fire resistance -19% for 3s

Drakefire III: On hit, the target gets Fire resistance -23% for 4s

Drakefire IV: On hit, the target gets Fire resistance -26% for 4s

Drakefire V: On hit, the target gets Fire resistance -30% for 5s

Drakefire VI: On hit, the target gets Fire resistance -34% for 5s

Ignite I: On hit, the target gets Fire damage 2/tick for 3s

Ignite II: On hit, the target gets Fire damage 2/tick for 3s

Ignite III: On hit, the target gets Fire damage 3/tick for 4s

Ignite IV: On hit, the target gets Fire damage 3/tick for 4s

Ignite V: On hit, the target gets Fire damage 4/tick for 5s

Ignite VI: On hit, the target gets Fire damage 4/tick for 5s

Inferno IV: Fire damage +20% for 600s

Inferno V: Fire damage +30% for 600s

Inferno VI: Fire damage +40% for 600s

Active Power

Drake Fire

[Heavy Projectiles I: 105.0% dmg / Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / Ignore 10% Armor / 30% Unblockable / 30% Cut Through from Ranged] requires CLASS LEVEL 1

[Ignore Armor I: Ignore 10% Armor] requires CLASS LEVEL 1

[Heavy Projectiles II: 109.0% dmg / Add: 18% Knock Down, 18% Mount Rear, 18% Dismount / Ignore 12% Armor / 42% Unblockable / 42% Cut Through / AoE: 48dmg in 0.3m with from Ranged] requires CLASS LEVEL 2

[Ignore Armor II: Ignore 15% Armor] requires CLASS LEVEL 2

[Heavy Projectiles III: 113.0% dmg / Add: 26% Knock Down, 26% Mount Rear, 26% Dismount / Ignore 14% Armor / 54% Unblockable / 54% Cut Through / AoE: 46dmg in 0.6m with from Ranged] requires CLASS LEVEL 3

[Heavy Projectiles IV: 117.0% dmg / Add: 34% Knock Down, 34% Mount Rear, 34% Dismount / Ignore 16% Armor / 66% Unblockable / 66% Cut Through / AoE: 44dmg in 0.9m with from Ranged] requires CLASS LEVEL 4

[Heavy Projectiles V: 121.0% dmg / Add: 42% Knock Down, 42% Mount Rear, 42% Dismount / Ignore 18% Armor / 78% Unblockable / 78% Cut Through / AoE: 42dmg in 1.2m with from Ranged] requires CLASS LEVEL 5

[Heavy Projectiles VI: 125.0% dmg / Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / Ignore 20% Armor / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 6

[Ignore Armor III: Ignore 20% Armor] requires CLASS LEVEL 3

[Ignore Armor IV: Ignore 25% Armor] requires CLASS LEVEL 4

[Ignore Armor V: Ignore 30% Armor] requires CLASS LEVEL 5

[Ignore Armor VI: Ignore 35% Armor] requires CLASS LEVEL 6

[Explosive Projectiles I: AoE: 20dmg in 3m from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: AoE: 24dmg in 3m with from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: AoE: 28dmg in 3m with from Ranged] requires CLASS LEVEL 3

[Explosive Projectiles IV: AoE: 32dmg in 4m with from Ranged] requires CLASS LEVEL 4

[Explosive Projectiles V: AoE: 36dmg in 4m with from Ranged] requires CLASS LEVEL 5

[Explosive Projectiles VI: AoE: 40dmg in 4m with from Ranged] requires CLASS LEVEL 6

[Ancestor's Wrath IV: Physical damage +20% for 15s] requires PRESTIGE 1

[Ancestor's Wrath V: Physical damage +30% for 15s] requires PRESTIGE 2

[Ancestor's Wrath VI: Physical damage +40% for 15s] requires PRESTIGE 3


dronazgrund

Dwarf volley gunner. Handguns and bullets to tier 8, the legendary Dronazgrund at tier 9.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
dronazgrund Tier 1 Example dronazgrund Tier 2 Example dronazgrund Tier 3 Example dronazgrund Tier 4 Example dronazgrund Tier 5 Example dronazgrund Tier 6 Example
Formation Ranged
Equipment

Crossbow

Heavy Peasant Crossbow

Bolts

Heavy Quarrels

OneHandedAxe

Sickle

Bolts

Heavy Quarrels
Passive Power

Powder Guild

Rune of Sanctuary: Magical resistance +30% for 600s

Healthy I: 115% HP

Gunnery I: Crossbow: +20

Bodkin I: Armor Penetration Multiplier Bow: 125% Armor Penetration Multiplier Crossbow: 125%

Quick Hands I: Reload Speed: 115% BipedalRangedReloadSpeedMultiplier: 115% Reload Movement Penalty: 85%

Healthy II: 124% HP

Gunnery II: Crossbow: +31

Bodkin II: Armor Penetration Multiplier Bow: 140% Armor Penetration Multiplier Crossbow: 140%

Quick Hands II: Reload Speed: 122% BipedalRangedReloadSpeedMultiplier: 122% Reload Movement Penalty: 78%

Healthy III: 133% HP

Healthy IV: 142% HP

Healthy V: 151% HP

Healthy VI: 160% HP

Gunnery III: Crossbow: +42

Gunnery IV: Crossbow: +53

Gunnery V: Crossbow: +64

Gunnery VI: Crossbow: +75

Bodkin III: Armor Penetration Multiplier Bow: 155% Armor Penetration Multiplier Crossbow: 155%

Bodkin IV: Armor Penetration Multiplier Bow: 170% Armor Penetration Multiplier Crossbow: 170%

Bodkin V: Armor Penetration Multiplier Bow: 185% Armor Penetration Multiplier Crossbow: 185%

Bodkin VI: Armor Penetration Multiplier Bow: 200% Armor Penetration Multiplier Crossbow: 200%

Quick Hands III: Reload Speed: 129% BipedalRangedReloadSpeedMultiplier: 129% Reload Movement Penalty: 71%

Quick Hands IV: Reload Speed: 136% BipedalRangedReloadSpeedMultiplier: 136% Reload Movement Penalty: 64%

Quick Hands V: Reload Speed: 143% BipedalRangedReloadSpeedMultiplier: 143% Reload Movement Penalty: 57%

Quick Hands VI: Reload Speed: 150% BipedalRangedReloadSpeedMultiplier: 150% Reload Movement Penalty: 50%

Grudge Struck I: On hit, you get Physical damage +10% for 4s

Grudge Struck II: On hit, you get Physical damage +14% for 4s

Grudge Struck III: On hit, you get Physical damage +18% for 5s

Grudge Struck IV: On hit, you get Physical damage +22% for 5s

Grudge Struck V: On hit, you get Physical damage +26% for 6s

Grudge Struck VI: On hit, you get Physical damage +30% for 6s

Rune of Guarding I: When hit, you get Physical resistance +10% for 3s

Rune of Guarding II: When hit, you get Physical resistance +14% for 3s

Rune of Guarding III: When hit, you get Physical resistance +18% for 4s

Rune of Guarding IV: When hit, you get Physical resistance +22% for 4s

Rune of Guarding V: When hit, you get Physical resistance +26% for 5s

Rune of Guarding VI: When hit, you get Physical resistance +30% for 5s

Rune of Grungni I: On hit, you get Physical resistance +10% for 4s

Rune of Grungni II: On hit, you get Physical resistance +14% for 4s

Rune of Grungni III: On hit, you get Physical resistance +18% for 5s

Rune of Grungni IV: On hit, you get Physical resistance +22% for 5s

Rune of Grungni V: On hit, you get Physical resistance +26% for 6s

Rune of Grungni VI: On hit, you get Physical resistance +30% for 6s

Grudge Shot I: On hit, the target gets Physical resistance -15% for 2s

Grudge Shot II: On hit, the target gets Physical resistance -19% for 2s

Grudge Shot III: On hit, the target gets Physical resistance -23% for 3s

Grudge Shot IV: On hit, the target gets Physical resistance -27% for 3s

Grudge Shot V: On hit, the target gets Physical resistance -31% for 4s

Grudge Shot VI: On hit, the target gets Physical resistance -35% for 4s

Rune of Fortune IV: On hit, you get Physical damage +10% for 6s

Rune of Fortune V: On hit, you get Physical damage +15% for 6s

Rune of Fortune VI: On hit, you get Physical damage +20% for 6s

Active Power

Thunder Volley

[Heavy Projectiles I: 105.0% dmg / Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / Ignore 10% Armor / 30% Unblockable / 30% Cut Through from Ranged] requires CLASS LEVEL 1

[Ignore Armor I: Ignore 10% Armor] requires CLASS LEVEL 1

[Heavy Projectiles II: 109.0% dmg / Add: 18% Knock Down, 18% Mount Rear, 18% Dismount / Ignore 12% Armor / 42% Unblockable / 42% Cut Through / AoE: 48dmg in 0.3m with from Ranged] requires CLASS LEVEL 2

[Ignore Armor II: Ignore 15% Armor] requires CLASS LEVEL 2

[Heavy Projectiles III: 113.0% dmg / Add: 26% Knock Down, 26% Mount Rear, 26% Dismount / Ignore 14% Armor / 54% Unblockable / 54% Cut Through / AoE: 46dmg in 0.6m with from Ranged] requires CLASS LEVEL 3

[Heavy Projectiles IV: 117.0% dmg / Add: 34% Knock Down, 34% Mount Rear, 34% Dismount / Ignore 16% Armor / 66% Unblockable / 66% Cut Through / AoE: 44dmg in 0.9m with from Ranged] requires CLASS LEVEL 4

[Heavy Projectiles V: 121.0% dmg / Add: 42% Knock Down, 42% Mount Rear, 42% Dismount / Ignore 18% Armor / 78% Unblockable / 78% Cut Through / AoE: 42dmg in 1.2m with from Ranged] requires CLASS LEVEL 5

[Heavy Projectiles VI: 125.0% dmg / Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / Ignore 20% Armor / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 6

[Ignore Armor III: Ignore 20% Armor] requires CLASS LEVEL 3

[Ignore Armor IV: Ignore 25% Armor] requires CLASS LEVEL 4

[Ignore Armor V: Ignore 30% Armor] requires CLASS LEVEL 5

[Ignore Armor VI: Ignore 35% Armor] requires CLASS LEVEL 6

[Explosive Projectiles I: AoE: 20dmg in 3m from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: AoE: 24dmg in 3m with from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: AoE: 28dmg in 3m with from Ranged] requires CLASS LEVEL 3

[Explosive Projectiles IV: AoE: 32dmg in 4m with from Ranged] requires CLASS LEVEL 4

[Explosive Projectiles V: AoE: 36dmg in 4m with from Ranged] requires CLASS LEVEL 5

[Explosive Projectiles VI: AoE: 40dmg in 4m with from Ranged] requires CLASS LEVEL 6

[Ancestor's Wrath IV: Physical damage +20% for 15s] requires PRESTIGE 1

[Ancestor's Wrath V: Physical damage +30% for 15s] requires PRESTIGE 2

[Ancestor's Wrath VI: Physical damage +40% for 15s] requires PRESTIGE 3


grudgeraker

Dwarf shotgun. Grudge-raker on buckshot from tier 3, close range, half a melee dwarf.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
grudgeraker Tier 1 Example grudgeraker Tier 2 Example grudgeraker Tier 3 Example grudgeraker Tier 4 Example grudgeraker Tier 5 Example grudgeraker Tier 6 Example
Formation Ranged
Equipment

Crossbow

Heavy Peasant Crossbow

Bolts

Heavy Quarrels

OneHandedAxe

Sickle

Bolts

Heavy Quarrels
Passive Power

Guild of Engineers

Rune of Sanctuary: Magical resistance +30% for 600s

Healthy I: 115% HP

Gunnery I: Crossbow: +20

Bodkin I: Armor Penetration Multiplier Bow: 125% Armor Penetration Multiplier Crossbow: 125%

Quick Hands I: Reload Speed: 115% BipedalRangedReloadSpeedMultiplier: 115% Reload Movement Penalty: 85%

Healthy II: 124% HP

Gunnery II: Crossbow: +31

Bodkin II: Armor Penetration Multiplier Bow: 140% Armor Penetration Multiplier Crossbow: 140%

Quick Hands II: Reload Speed: 122% BipedalRangedReloadSpeedMultiplier: 122% Reload Movement Penalty: 78%

Healthy III: 133% HP

Healthy IV: 142% HP

Healthy V: 151% HP

Healthy VI: 160% HP

Gunnery III: Crossbow: +42

Gunnery IV: Crossbow: +53

Gunnery V: Crossbow: +64

Gunnery VI: Crossbow: +75

Bodkin III: Armor Penetration Multiplier Bow: 155% Armor Penetration Multiplier Crossbow: 155%

Bodkin IV: Armor Penetration Multiplier Bow: 170% Armor Penetration Multiplier Crossbow: 170%

Bodkin V: Armor Penetration Multiplier Bow: 185% Armor Penetration Multiplier Crossbow: 185%

Bodkin VI: Armor Penetration Multiplier Bow: 200% Armor Penetration Multiplier Crossbow: 200%

Quick Hands III: Reload Speed: 129% BipedalRangedReloadSpeedMultiplier: 129% Reload Movement Penalty: 71%

Quick Hands IV: Reload Speed: 136% BipedalRangedReloadSpeedMultiplier: 136% Reload Movement Penalty: 64%

Quick Hands V: Reload Speed: 143% BipedalRangedReloadSpeedMultiplier: 143% Reload Movement Penalty: 57%

Quick Hands VI: Reload Speed: 150% BipedalRangedReloadSpeedMultiplier: 150% Reload Movement Penalty: 50%

Grudge Struck I: On hit, you get Physical damage +10% for 4s

Grudge Struck II: On hit, you get Physical damage +14% for 4s

Grudge Struck III: On hit, you get Physical damage +18% for 5s

Grudge Struck IV: On hit, you get Physical damage +22% for 5s

Grudge Struck V: On hit, you get Physical damage +26% for 6s

Grudge Struck VI: On hit, you get Physical damage +30% for 6s

Rune of Guarding I: When hit, you get Physical resistance +10% for 3s

Rune of Guarding II: When hit, you get Physical resistance +14% for 3s

Rune of Guarding III: When hit, you get Physical resistance +18% for 4s

Rune of Guarding IV: When hit, you get Physical resistance +22% for 4s

Rune of Guarding V: When hit, you get Physical resistance +26% for 5s

Rune of Guarding VI: When hit, you get Physical resistance +30% for 5s

Rune of Battle I: On hit, you get Physical damage +5% for 4s

Rune of Battle II: On hit, you get Physical damage +7% for 4s

Rune of Battle III: On hit, you get Physical damage +9% for 5s

Rune of Battle IV: On hit, you get Physical damage +11% for 5s

Rune of Battle V: On hit, you get Physical damage +13% for 6s

Rune of Battle VI: On hit, you get Physical damage +15% for 6s

Scatter Blast I: On hit, the target gets movement speed -20% for 2s

Scatter Blast II: On hit, the target gets movement speed -26% for 2s

Scatter Blast III: On hit, the target gets movement speed -32% for 3s

Scatter Blast IV: On hit, the target gets movement speed -38% for 3s

Scatter Blast V: On hit, the target gets movement speed -44% for 4s

Scatter Blast VI: On hit, the target gets movement speed -50% for 4s

Point Blank IV: On hit, the target gets attack speed -20% for 3s

Point Blank V: On hit, the target gets attack speed -30% for 3s

Point Blank VI: On hit, the target gets attack speed -40% for 3s

Active Power

Drake Fire

[Heavy Projectiles I: 105.0% dmg / Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / Ignore 10% Armor / 30% Unblockable / 30% Cut Through from Ranged] requires CLASS LEVEL 1

[Ignore Armor I: Ignore 10% Armor] requires CLASS LEVEL 1

[Heavy Projectiles II: 109.0% dmg / Add: 18% Knock Down, 18% Mount Rear, 18% Dismount / Ignore 12% Armor / 42% Unblockable / 42% Cut Through / AoE: 48dmg in 0.3m with from Ranged] requires CLASS LEVEL 2

[Ignore Armor II: Ignore 15% Armor] requires CLASS LEVEL 2

[Heavy Projectiles III: 113.0% dmg / Add: 26% Knock Down, 26% Mount Rear, 26% Dismount / Ignore 14% Armor / 54% Unblockable / 54% Cut Through / AoE: 46dmg in 0.6m with from Ranged] requires CLASS LEVEL 3

[Heavy Projectiles IV: 117.0% dmg / Add: 34% Knock Down, 34% Mount Rear, 34% Dismount / Ignore 16% Armor / 66% Unblockable / 66% Cut Through / AoE: 44dmg in 0.9m with from Ranged] requires CLASS LEVEL 4

[Heavy Projectiles V: 121.0% dmg / Add: 42% Knock Down, 42% Mount Rear, 42% Dismount / Ignore 18% Armor / 78% Unblockable / 78% Cut Through / AoE: 42dmg in 1.2m with from Ranged] requires CLASS LEVEL 5

[Heavy Projectiles VI: 125.0% dmg / Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / Ignore 20% Armor / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 6

[Ignore Armor III: Ignore 20% Armor] requires CLASS LEVEL 3

[Ignore Armor IV: Ignore 25% Armor] requires CLASS LEVEL 4

[Ignore Armor V: Ignore 30% Armor] requires CLASS LEVEL 5

[Ignore Armor VI: Ignore 35% Armor] requires CLASS LEVEL 6

[Quickdraw I: BipedalRangedReadySpeedMultiplier: 115% Thrust Or Ranged Ready Speed Multiplier: 115% ] requires CLASS LEVEL 1

[Quickdraw II: BipedalRangedReadySpeedMultiplier: 122% Thrust Or Ranged Ready Speed Multiplier: 122% ] requires CLASS LEVEL 2

[Quickdraw III: BipedalRangedReadySpeedMultiplier: 129% Thrust Or Ranged Ready Speed Multiplier: 129% ] requires CLASS LEVEL 3

[Quickdraw IV: BipedalRangedReadySpeedMultiplier: 136% Thrust Or Ranged Ready Speed Multiplier: 136% ] requires CLASS LEVEL 4

[Quickdraw V: BipedalRangedReadySpeedMultiplier: 143% Thrust Or Ranged Ready Speed Multiplier: 143% ] requires CLASS LEVEL 5

[Quickdraw VI: BipedalRangedReadySpeedMultiplier: 150% Thrust Or Ranged Ready Speed Multiplier: 150% ] requires CLASS LEVEL 6

[Ancestor's Wrath IV: Physical damage +20% for 15s] requires PRESTIGE 1

[Ancestor's Wrath V: Physical damage +30% for 15s] requires PRESTIGE 2

[Ancestor's Wrath VI: Physical damage +40% for 15s] requires PRESTIGE 3


trollhammer

Dwarf rocketeer. Handguns to tier 6, then the Trollhammer Launcher on torpedoes.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
trollhammer Tier 1 Example trollhammer Tier 2 Example trollhammer Tier 3 Example trollhammer Tier 4 Example trollhammer Tier 5 Example trollhammer Tier 6 Example
Formation Ranged
Equipment

Crossbow

Heavy Peasant Crossbow

Bolts

Heavy Quarrels

OneHandedAxe

Sickle

Bolts

Heavy Quarrels
Passive Power

Powder Guild

Rune of Sanctuary: Magical resistance +30% for 600s

Healthy I: 115% HP

Gunnery I: Crossbow: +20

Bodkin I: Armor Penetration Multiplier Bow: 125% Armor Penetration Multiplier Crossbow: 125%

Quick Hands I: Reload Speed: 115% BipedalRangedReloadSpeedMultiplier: 115% Reload Movement Penalty: 85%

Healthy II: 124% HP

Gunnery II: Crossbow: +31

Bodkin II: Armor Penetration Multiplier Bow: 140% Armor Penetration Multiplier Crossbow: 140%

Quick Hands II: Reload Speed: 122% BipedalRangedReloadSpeedMultiplier: 122% Reload Movement Penalty: 78%

Healthy III: 133% HP

Healthy IV: 142% HP

Healthy V: 151% HP

Healthy VI: 160% HP

Gunnery III: Crossbow: +42

Gunnery IV: Crossbow: +53

Gunnery V: Crossbow: +64

Gunnery VI: Crossbow: +75

Bodkin III: Armor Penetration Multiplier Bow: 155% Armor Penetration Multiplier Crossbow: 155%

Bodkin IV: Armor Penetration Multiplier Bow: 170% Armor Penetration Multiplier Crossbow: 170%

Bodkin V: Armor Penetration Multiplier Bow: 185% Armor Penetration Multiplier Crossbow: 185%

Bodkin VI: Armor Penetration Multiplier Bow: 200% Armor Penetration Multiplier Crossbow: 200%

Quick Hands III: Reload Speed: 129% BipedalRangedReloadSpeedMultiplier: 129% Reload Movement Penalty: 71%

Quick Hands IV: Reload Speed: 136% BipedalRangedReloadSpeedMultiplier: 136% Reload Movement Penalty: 64%

Quick Hands V: Reload Speed: 143% BipedalRangedReloadSpeedMultiplier: 143% Reload Movement Penalty: 57%

Quick Hands VI: Reload Speed: 150% BipedalRangedReloadSpeedMultiplier: 150% Reload Movement Penalty: 50%

Grudge Struck I: On hit, you get Physical damage +10% for 4s

Grudge Struck II: On hit, you get Physical damage +14% for 4s

Grudge Struck III: On hit, you get Physical damage +18% for 5s

Grudge Struck IV: On hit, you get Physical damage +22% for 5s

Grudge Struck V: On hit, you get Physical damage +26% for 6s

Grudge Struck VI: On hit, you get Physical damage +30% for 6s

Rune of Guarding I: When hit, you get Physical resistance +10% for 3s

Rune of Guarding II: When hit, you get Physical resistance +14% for 3s

Rune of Guarding III: When hit, you get Physical resistance +18% for 4s

Rune of Guarding IV: When hit, you get Physical resistance +22% for 4s

Rune of Guarding V: When hit, you get Physical resistance +26% for 5s

Rune of Guarding VI: When hit, you get Physical resistance +30% for 5s

Head Wrecking I: On hit, the target gets Physical resistance -15% for 2s

Head Wrecking II: On hit, the target gets Physical resistance -19% for 2s

Head Wrecking III: On hit, the target gets Physical resistance -23% for 3s

Head Wrecking IV: On hit, the target gets Physical resistance -27% for 3s

Head Wrecking V: On hit, the target gets Physical resistance -31% for 4s

Head Wrecking VI: On hit, the target gets Physical resistance -35% for 4s

Rune of Retribution I: Fire resistance +10% for 600s

Rune of Retribution II: Fire resistance +13% for 600s

Rune of Retribution III: Fire resistance +16% for 600s

Rune of Retribution IV: Fire resistance +19% for 600s

Rune of Retribution V: Fire resistance +22% for 600s

Rune of Retribution VI: Fire resistance +25% for 600s

Demolisher IV: On hit, the target gets movement speed -30% for 3s

Demolisher V: On hit, the target gets movement speed -40% for 3s

Demolisher VI: On hit, the target gets movement speed -50% for 3s

Active Power

Thunder Volley

[Heavy Projectiles I: 105.0% dmg / Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / Ignore 10% Armor / 30% Unblockable / 30% Cut Through from Ranged] requires CLASS LEVEL 1

[Ignore Armor I: Ignore 10% Armor] requires CLASS LEVEL 1

[Heavy Projectiles II: 109.0% dmg / Add: 18% Knock Down, 18% Mount Rear, 18% Dismount / Ignore 12% Armor / 42% Unblockable / 42% Cut Through / AoE: 48dmg in 0.3m with from Ranged] requires CLASS LEVEL 2

[Ignore Armor II: Ignore 15% Armor] requires CLASS LEVEL 2

[Heavy Projectiles III: 113.0% dmg / Add: 26% Knock Down, 26% Mount Rear, 26% Dismount / Ignore 14% Armor / 54% Unblockable / 54% Cut Through / AoE: 46dmg in 0.6m with from Ranged] requires CLASS LEVEL 3

[Heavy Projectiles IV: 117.0% dmg / Add: 34% Knock Down, 34% Mount Rear, 34% Dismount / Ignore 16% Armor / 66% Unblockable / 66% Cut Through / AoE: 44dmg in 0.9m with from Ranged] requires CLASS LEVEL 4

[Heavy Projectiles V: 121.0% dmg / Add: 42% Knock Down, 42% Mount Rear, 42% Dismount / Ignore 18% Armor / 78% Unblockable / 78% Cut Through / AoE: 42dmg in 1.2m with from Ranged] requires CLASS LEVEL 5

[Heavy Projectiles VI: 125.0% dmg / Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / Ignore 20% Armor / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 6

[Ignore Armor III: Ignore 20% Armor] requires CLASS LEVEL 3

[Ignore Armor IV: Ignore 25% Armor] requires CLASS LEVEL 4

[Ignore Armor V: Ignore 30% Armor] requires CLASS LEVEL 5

[Ignore Armor VI: Ignore 35% Armor] requires CLASS LEVEL 6

[Explosive Projectiles I: AoE: 20dmg in 3m from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: AoE: 24dmg in 3m with from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: AoE: 28dmg in 3m with from Ranged] requires CLASS LEVEL 3

[Explosive Projectiles IV: AoE: 32dmg in 4m with from Ranged] requires CLASS LEVEL 4

[Explosive Projectiles V: AoE: 36dmg in 4m with from Ranged] requires CLASS LEVEL 5

[Explosive Projectiles VI: AoE: 40dmg in 4m with from Ranged] requires CLASS LEVEL 6

[Ancestor's Wrath IV: Physical damage +20% for 15s] requires PRESTIGE 1

[Ancestor's Wrath V: Physical damage +30% for 15s] requires PRESTIGE 2

[Ancestor's Wrath VI: Physical damage +40% for 15s] requires PRESTIGE 3


warriorpriest

Priest of Sigmar. Hammer and shield to the two-handed Warrior Priest hammers.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
warriorpriest Tier 1 Example warriorpriest Tier 2 Example warriorpriest Tier 3 Example warriorpriest Tier 4 Example warriorpriest Tier 5 Example warriorpriest Tier 6 Example
Formation Infantry
Equipment

TwoHandedSword

Bretonnian Squire Sword
Passive Power

Greatsword Regiment

Ward of Sigmar: All resistance +15% for 600s

Constitution I: +20.0 HP

Shrug Off I: 15% Shrug Off

Shield Wall I: AiUseShieldAgainstEnemyMissileProbability: +0.15 AiAttackingShieldDefenseChance: +0.1 AiRaiseShieldDelayTimeBase: -0.15

Retribution I: Reflect 10% damage

Constitution II: +28.0 HP

Shrug Off II: 28% Shrug Off

Shield Wall II: AiUseShieldAgainstEnemyMissileProbability: +0.2 AiAttackingShieldDefenseChance: +0.14 AiRaiseShieldDelayTimeBase: -0.2

Retribution II: Reflect 14% damage

Constitution III: +36.0 HP

Constitution IV: +44.0 HP

Constitution V: +52.0 HP

Constitution VI: +60.0 HP

Shrug Off III: 41% Shrug Off

Shrug Off IV: 54% Shrug Off

Shrug Off V: 67% Shrug Off

Shrug Off VI: 80% Shrug Off

Shield Wall III: AiUseShieldAgainstEnemyMissileProbability: +0.25 AiAttackingShieldDefenseChance: +0.17 AiRaiseShieldDelayTimeBase: -0.25

Shield Wall IV: AiUseShieldAgainstEnemyMissileProbability: +0.3 AiAttackingShieldDefenseChance: +0.21 AiRaiseShieldDelayTimeBase: -0.3

Shield Wall V: AiUseShieldAgainstEnemyMissileProbability: +0.35 AiAttackingShieldDefenseChance: +0.24 AiRaiseShieldDelayTimeBase: -0.35

Shield Wall VI: AiUseShieldAgainstEnemyMissileProbability: +0.4 AiAttackingShieldDefenseChance: +0.28 AiRaiseShieldDelayTimeBase: -0.4

Retribution III: Reflect 18% damage

Retribution IV: Reflect 22% damage

Retribution V: Reflect 26% damage

Retribution VI: Reflect 30% damage

Sigmar's Retribution I: On hit, the target gets Physical resistance -5% for 3s

Sigmar's Retribution II: On hit, the target gets Physical resistance -7% for 3s

Sigmar's Retribution III: On hit, the target gets Physical resistance -9% for 4s

Sigmar's Retribution IV: On hit, the target gets Physical resistance -11% for 4s

Sigmar's Retribution V: On hit, the target gets Physical resistance -13% for 5s

Sigmar's Retribution VI: On hit, the target gets Physical resistance -15% for 5s

Faith of the Empire I: On hit, you get All resistance +5% for 4s

Faith of the Empire II: On hit, you get All resistance +7% for 4s

Faith of the Empire III: On hit, you get All resistance +9% for 5s

Faith of the Empire IV: On hit, you get All resistance +11% for 5s

Faith of the Empire V: On hit, you get All resistance +13% for 6s

Faith of the Empire VI: On hit, you get All resistance +15% for 6s

Righteous Fury I: On hit, you get All damage +10% for 4s

Righteous Fury II: On hit, you get All damage +12% for 4s

Righteous Fury III: On hit, you get All damage +14% for 5s

Righteous Fury IV: On hit, you get All damage +16% for 5s

Righteous Fury V: On hit, you get All damage +18% for 6s

Righteous Fury VI: On hit, you get All damage +20% for 6s

Healing Hand I: On hit, you get heal 2/tick for 3s

Healing Hand II: On hit, you get heal 3/tick for 3s

Healing Hand III: On hit, you get heal 3/tick for 4s

Healing Hand IV: On hit, you get heal 4/tick for 4s

Healing Hand V: On hit, you get heal 4/tick for 5s

Healing Hand VI: On hit, you get heal 5/tick for 5s

Hammer of Sigmar IV: On hit, the target gets Holy resistance -10% for 4s

Hammer of Sigmar V: On hit, the target gets Holy resistance -20% for 4s

Hammer of Sigmar VI: On hit, the target gets Holy resistance -30% for 4s

Active Power

Sigmar's Wrath

[Heavy Hitting I: 110.0% dmg] requires CLASS LEVEL 1

[Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1

[Heavy Hitting II: 118.0% dmg] requires CLASS LEVEL 2

[Shatter Shield II: 22% Shatter Shield] requires CLASS LEVEL 2

[Heavy Hitting III: 126.0% dmg] requires CLASS LEVEL 3

[Heavy Hitting IV: 134.0% dmg] requires CLASS LEVEL 4

[Heavy Hitting V: 142.0% dmg] requires CLASS LEVEL 5

[Heavy Hitting VI: 150.0% dmg] requires CLASS LEVEL 6

[Shatter Shield III: 29% Shatter Shield] requires CLASS LEVEL 3

[Shatter Shield IV: 36% Shatter Shield] requires CLASS LEVEL 4

[Shatter Shield V: 43% Shatter Shield] requires CLASS LEVEL 5

[Shatter Shield VI: 50% Shatter Shield] requires CLASS LEVEL 6

[Stagger I: 15% Stagger] requires CLASS LEVEL 1

[Stagger II: 22% Stagger] requires CLASS LEVEL 2

[Stagger III: 29% Stagger] requires CLASS LEVEL 3

[Stagger IV: 36% Stagger] requires CLASS LEVEL 4

[Stagger V: 43% Stagger] requires CLASS LEVEL 5

[Stagger VI: 50% Stagger] requires CLASS LEVEL 6

[Sigmar's Wrath IV: All damage +20% for 15s] requires PRESTIGE 1

[Sigmar's Wrath V: All damage +30% for 15s] requires PRESTIGE 2

[Sigmar's Wrath VI: All damage +40% for 15s] requires PRESTIGE 3


flagellant

Prophet of Doom. Flails and scythe, no armour, does not stop.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
flagellant Tier 1 Example flagellant Tier 2 Example flagellant Tier 3 Example flagellant Tier 4 Example flagellant Tier 5 Example flagellant Tier 6 Example
Formation Infantry
Equipment

TwoHandedSword

Bretonnian Squire Sword
Passive Power

Greatsword Regiment

Ward of Sigmar: All resistance +15% for 600s

Healthy I: 115% HP

Fleet Footed I: Max Speed Multiplier: 105%

Immovable I: 40% Knock Down

Bloodthirsty I: AI Attack Chance: +0.1 AI Kick: +0.08

Healthy II: 124% HP

Fleet Footed II: Max Speed Multiplier: 107%

Immovable II: 52% Knock Down

Bloodthirsty II: AI Attack Chance: +0.14 AI Kick: +0.11

Healthy III: 133% HP

Healthy IV: 142% HP

Healthy V: 151% HP

Healthy VI: 160% HP

Fleet Footed III: Max Speed Multiplier: 109%

Fleet Footed IV: Max Speed Multiplier: 111%

Fleet Footed V: Max Speed Multiplier: 113%

Fleet Footed VI: Max Speed Multiplier: 115%

Immovable III: 64% Knock Down

Immovable IV: 76% Knock Down

Immovable V: 88% Knock Down

Immovable VI: 100% Knock Down

Bloodthirsty III: AI Attack Chance: +0.17 AI Kick: +0.15

Bloodthirsty IV: AI Attack Chance: +0.21 AI Kick: +0.18

Bloodthirsty V: AI Attack Chance: +0.24 AI Kick: +0.22

Bloodthirsty VI: AI Attack Chance: +0.28 AI Kick: +0.25

Rooted I: 40% Knock Back, 40% Mount Rear, 40% Dismount

Rooted II: 52% Knock Back, 52% Mount Rear, 52% Dismount

Rooted III: 64% Knock Back, 64% Mount Rear, 64% Dismount

Rooted IV: 76% Knock Back, 76% Mount Rear, 76% Dismount

Rooted V: 88% Knock Back, 88% Mount Rear, 88% Dismount

Rooted VI: 100% Knock Back, 100% Mount Rear, 100% Dismount

Sigmar's Retribution I: On hit, the target gets Physical resistance -5% for 3s

Sigmar's Retribution II: On hit, the target gets Physical resistance -7% for 3s

Sigmar's Retribution III: On hit, the target gets Physical resistance -9% for 4s

Sigmar's Retribution IV: On hit, the target gets Physical resistance -11% for 4s

Sigmar's Retribution V: On hit, the target gets Physical resistance -13% for 5s

Sigmar's Retribution VI: On hit, the target gets Physical resistance -15% for 5s

Faith of the Empire I: On hit, you get All resistance +5% for 4s

Faith of the Empire II: On hit, you get All resistance +7% for 4s

Faith of the Empire III: On hit, you get All resistance +9% for 5s

Faith of the Empire IV: On hit, you get All resistance +11% for 5s

Faith of the Empire V: On hit, you get All resistance +13% for 6s

Faith of the Empire VI: On hit, you get All resistance +15% for 6s

Martyr's Blood I: When hit, the attacker gets attack speed -20% for 2s

Martyr's Blood II: When hit, the attacker gets attack speed -26% for 2s

Martyr's Blood III: When hit, the attacker gets attack speed -32% for 3s

Martyr's Blood IV: When hit, the attacker gets attack speed -38% for 3s

Martyr's Blood V: When hit, the attacker gets attack speed -44% for 4s

Martyr's Blood VI: When hit, the attacker gets attack speed -50% for 4s

The End Times I: On hit, you get Physical damage +10% for 4s

The End Times II: On hit, you get Physical damage +12% for 4s

The End Times III: On hit, you get Physical damage +14% for 5s

The End Times IV: On hit, you get Physical damage +16% for 5s

The End Times V: On hit, you get Physical damage +18% for 6s

The End Times VI: On hit, you get Physical damage +20% for 6s

Blood of Martyrs IV: Heals 1/tick for 600s

Blood of Martyrs V: Heals 2/tick for 600s

Blood of Martyrs VI: Heals 3/tick for 600s

Active Power

Martyrdom

[Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1

[Vampiric I: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 1

[Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2

[Vampiric II: Absorb 12% of damage dealt as HP] requires CLASS LEVEL 2

[Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3

[Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4

[Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5

[Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6

[Vampiric III: Absorb 14% of damage dealt as HP] requires CLASS LEVEL 3

[Vampiric IV: Absorb 16% of damage dealt as HP] requires CLASS LEVEL 4

[Vampiric V: Absorb 18% of damage dealt as HP] requires CLASS LEVEL 5

[Vampiric VI: Absorb 20% of damage dealt as HP] requires CLASS LEVEL 6

[Heavy Hitting I: 110.0% dmg] requires CLASS LEVEL 1

[Heavy Hitting II: 118.0% dmg] requires CLASS LEVEL 2

[Heavy Hitting III: 126.0% dmg] requires CLASS LEVEL 3

[Heavy Hitting IV: 134.0% dmg] requires CLASS LEVEL 4

[Heavy Hitting V: 142.0% dmg] requires CLASS LEVEL 5

[Heavy Hitting VI: 150.0% dmg] requires CLASS LEVEL 6

[Sigmar's Wrath IV: All damage +20% for 15s] requires PRESTIGE 1

[Sigmar's Wrath V: All damage +30% for 15s] requires PRESTIGE 2

[Sigmar's Wrath VI: All damage +40% for 15s] requires PRESTIGE 3


halberdier

Spear and shield to halberd. The Empire polearm line, anti-cavalry.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
halberdier Tier 1 Example halberdier Tier 2 Example halberdier Tier 3 Example halberdier Tier 4 Example halberdier Tier 5 Example halberdier Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Reiksguard Knight Sword

Shield

Bretonnia Shield

OneHandedLance

Iron Pitchfork
Passive Power

Ward of Sigmar

Ward of Sigmar: All resistance +15% for 600s

Lancer I: Polearm: +20

Ironclad I: Armor Head: +5 Armor Arms: +5 Armor Legs: +5 Armor Torso: +5

Healthy I: 115% HP

Shrug Off I: 15% Shrug Off

Lancer II: Polearm: +31

Ironclad II: Armor Head: +7 Armor Arms: +7 Armor Legs: +7 Armor Torso: +7

Healthy II: 124% HP

Shrug Off II: 28% Shrug Off

Lancer III: Polearm: +42

Lancer IV: Polearm: +53

Lancer V: Polearm: +64

Lancer VI: Polearm: +75

Ironclad III: Armor Head: +9 Armor Arms: +9 Armor Legs: +9 Armor Torso: +9

Ironclad IV: Armor Head: +11 Armor Arms: +11 Armor Legs: +11 Armor Torso: +11

Ironclad V: Armor Head: +13 Armor Arms: +13 Armor Legs: +13 Armor Torso: +13

Ironclad VI: Armor Head: +15 Armor Arms: +15 Armor Legs: +15 Armor Torso: +15

Healthy III: 133% HP

Healthy IV: 142% HP

Healthy V: 151% HP

Healthy VI: 160% HP

Shrug Off III: 41% Shrug Off

Shrug Off IV: 54% Shrug Off

Shrug Off V: 67% Shrug Off

Shrug Off VI: 80% Shrug Off

Rooted I: 40% Knock Back, 40% Mount Rear, 40% Dismount

Rooted II: 52% Knock Back, 52% Mount Rear, 52% Dismount

Rooted III: 64% Knock Back, 64% Mount Rear, 64% Dismount

Rooted IV: 76% Knock Back, 76% Mount Rear, 76% Dismount

Rooted V: 88% Knock Back, 88% Mount Rear, 88% Dismount

Rooted VI: 100% Knock Back, 100% Mount Rear, 100% Dismount

Sigmar's Retribution I: On hit, the target gets Physical resistance -5% for 3s

Sigmar's Retribution II: On hit, the target gets Physical resistance -7% for 3s

Sigmar's Retribution III: On hit, the target gets Physical resistance -9% for 4s

Sigmar's Retribution IV: On hit, the target gets Physical resistance -11% for 4s

Sigmar's Retribution V: On hit, the target gets Physical resistance -13% for 5s

Sigmar's Retribution VI: On hit, the target gets Physical resistance -15% for 5s

Faith of the Empire I: On hit, you get All resistance +5% for 4s

Faith of the Empire II: On hit, you get All resistance +7% for 4s

Faith of the Empire III: On hit, you get All resistance +9% for 5s

Faith of the Empire IV: On hit, you get All resistance +11% for 5s

Faith of the Empire V: On hit, you get All resistance +13% for 6s

Faith of the Empire VI: On hit, you get All resistance +15% for 6s

Pike Discipline I: On hit, the target gets movement speed -15% for 2s

Pike Discipline II: On hit, the target gets movement speed -18% for 2s

Pike Discipline III: On hit, the target gets movement speed -21% for 3s

Pike Discipline IV: On hit, the target gets movement speed -24% for 3s

Pike Discipline V: On hit, the target gets movement speed -27% for 4s

Pike Discipline VI: On hit, the target gets movement speed -30% for 4s

Braced I: When hit, you get Physical resistance +5% for 3s

Braced II: When hit, you get Physical resistance +7% for 3s

Braced III: When hit, you get Physical resistance +9% for 4s

Braced IV: When hit, you get Physical resistance +11% for 4s

Braced V: When hit, you get Physical resistance +13% for 5s

Braced VI: When hit, you get Physical resistance +15% for 5s

Impale IV: On hit, the target gets Physical damage 3/tick for 4s

Impale V: On hit, the target gets Physical damage 5/tick for 4s

Impale VI: On hit, the target gets Physical damage 8/tick for 4s

Active Power

Hold the Line

[Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1

[Unhorse I: Add: 20% Mount Rear, 20% Dismount] requires CLASS LEVEL 1

[Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2

[Unhorse II: Add: 28% Mount Rear, 28% Dismount] requires CLASS LEVEL 2

[Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3

[Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4

[Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5

[Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6

[Unhorse III: Add: 36% Mount Rear, 36% Dismount] requires CLASS LEVEL 3

[Unhorse IV: Add: 44% Mount Rear, 44% Dismount] requires CLASS LEVEL 4

[Unhorse V: Add: 52% Mount Rear, 52% Dismount] requires CLASS LEVEL 5

[Unhorse VI: Add: 60% Mount Rear, 60% Dismount] requires CLASS LEVEL 6

[Stagger I: 15% Stagger] requires CLASS LEVEL 1

[Stagger II: 22% Stagger] requires CLASS LEVEL 2

[Stagger III: 29% Stagger] requires CLASS LEVEL 3

[Stagger IV: 36% Stagger] requires CLASS LEVEL 4

[Stagger V: 43% Stagger] requires CLASS LEVEL 5

[Stagger VI: 50% Stagger] requires CLASS LEVEL 6

[Sigmar's Wrath IV: All damage +20% for 15s] requires PRESTIGE 1

[Sigmar's Wrath V: All damage +30% for 15s] requires PRESTIGE 2

[Sigmar's Wrath VI: All damage +40% for 15s] requires PRESTIGE 3


outrider

Mounted repeater gunner, ends on the Blunderbuss.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
outrider Tier 1 Example outrider Tier 2 Example outrider Tier 3 Example outrider Tier 4 Example outrider Tier 5 Example outrider Tier 6 Example
Formation Horse Archer
Equipment

Crossbow

Heavy Peasant Crossbow

Bolts

Heavy Quarrels

OneHandedSword

Reiksguard Knight Sword

Bolts

Heavy Quarrels
Mount

Horse

Empire Warhorse
Passive Power

Outrider

Ward of Sigmar: All resistance +15% for 600s

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 80% Armor Torso: +10 (on mount)

Horseman I: Riding: +20

Gunnery I: Crossbow: +20

Quick Hands I: Reload Speed: 115% BipedalRangedReloadSpeedMultiplier: 115% Reload Movement Penalty: 85%

Better Mount II: Mount Speed: 118% Top Speed Reach Duration: 74% Armor Torso: +16 (on mount)

Horseman II: Riding: +31

Gunnery II: Crossbow: +31

Quick Hands II: Reload Speed: 122% BipedalRangedReloadSpeedMultiplier: 122% Reload Movement Penalty: 78%

Better Mount III: Mount Speed: 126% Top Speed Reach Duration: 68% Armor Torso: +22 (on mount)

Better Mount IV: Mount Speed: 134% Top Speed Reach Duration: 62% Armor Torso: +28 (on mount)

Better Mount V: Mount Speed: 142% Top Speed Reach Duration: 56% Armor Torso: +34 (on mount)

Better Mount VI: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +40 (on mount)

Horseman III: Riding: +42

Horseman IV: Riding: +53

Horseman V: Riding: +64

Horseman VI: Riding: +75

Gunnery III: Crossbow: +42

Gunnery IV: Crossbow: +53

Gunnery V: Crossbow: +64

Gunnery VI: Crossbow: +75

Quick Hands III: Reload Speed: 129% BipedalRangedReloadSpeedMultiplier: 129% Reload Movement Penalty: 71%

Quick Hands IV: Reload Speed: 136% BipedalRangedReloadSpeedMultiplier: 136% Reload Movement Penalty: 64%

Quick Hands V: Reload Speed: 143% BipedalRangedReloadSpeedMultiplier: 143% Reload Movement Penalty: 57%

Quick Hands VI: Reload Speed: 150% BipedalRangedReloadSpeedMultiplier: 150% Reload Movement Penalty: 50%

Bodkin I: Armor Penetration Multiplier Bow: 125% Armor Penetration Multiplier Crossbow: 125%

Bodkin II: Armor Penetration Multiplier Bow: 140% Armor Penetration Multiplier Crossbow: 140%

Bodkin III: Armor Penetration Multiplier Bow: 155% Armor Penetration Multiplier Crossbow: 155%

Bodkin IV: Armor Penetration Multiplier Bow: 170% Armor Penetration Multiplier Crossbow: 170%

Bodkin V: Armor Penetration Multiplier Bow: 185% Armor Penetration Multiplier Crossbow: 185%

Bodkin VI: Armor Penetration Multiplier Bow: 200% Armor Penetration Multiplier Crossbow: 200%

Sigmar's Retribution I: On hit, the target gets Physical resistance -5% for 3s

Sigmar's Retribution II: On hit, the target gets Physical resistance -7% for 3s

Sigmar's Retribution III: On hit, the target gets Physical resistance -9% for 4s

Sigmar's Retribution IV: On hit, the target gets Physical resistance -11% for 4s

Sigmar's Retribution V: On hit, the target gets Physical resistance -13% for 5s

Sigmar's Retribution VI: On hit, the target gets Physical resistance -15% for 5s

Faith of the Empire I: On hit, you get All resistance +5% for 4s

Faith of the Empire II: On hit, you get All resistance +7% for 4s

Faith of the Empire III: On hit, you get All resistance +9% for 5s

Faith of the Empire IV: On hit, you get All resistance +11% for 5s

Faith of the Empire V: On hit, you get All resistance +13% for 6s

Faith of the Empire VI: On hit, you get All resistance +15% for 6s

Repeater Storm I: On hit, you get reload speed +10% for 4s

Repeater Storm II: On hit, you get reload speed +12% for 4s

Repeater Storm III: On hit, you get reload speed +14% for 5s

Repeater Storm IV: On hit, you get reload speed +16% for 5s

Repeater Storm V: On hit, you get reload speed +18% for 6s

Repeater Storm VI: On hit, you get reload speed +20% for 6s

Scatter I: On hit, the target gets movement speed -15% for 2s

Scatter II: On hit, the target gets movement speed -18% for 2s

Scatter III: On hit, the target gets movement speed -21% for 3s

Scatter IV: On hit, the target gets movement speed -24% for 3s

Scatter V: On hit, the target gets movement speed -27% for 4s

Scatter VI: On hit, the target gets movement speed -30% for 4s

Grapeshot IV: On hit, the target gets Physical damage 3/tick for 4s

Grapeshot V: On hit, the target gets Physical damage 5/tick for 4s

Grapeshot VI: On hit, the target gets Physical damage 8/tick for 4s

Active Power

Ride and Fire

[Heavy Projectiles I: 105.0% dmg / Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / Ignore 10% Armor / 30% Unblockable / 30% Cut Through from Ranged] requires CLASS LEVEL 1

[Quickdraw I: BipedalRangedReadySpeedMultiplier: 115% Thrust Or Ranged Ready Speed Multiplier: 115% ] requires CLASS LEVEL 1

[Heavy Projectiles II: 109.0% dmg / Add: 18% Knock Down, 18% Mount Rear, 18% Dismount / Ignore 12% Armor / 42% Unblockable / 42% Cut Through / AoE: 48dmg in 0.3m with from Ranged] requires CLASS LEVEL 2

[Quickdraw II: BipedalRangedReadySpeedMultiplier: 122% Thrust Or Ranged Ready Speed Multiplier: 122% ] requires CLASS LEVEL 2

[Heavy Projectiles III: 113.0% dmg / Add: 26% Knock Down, 26% Mount Rear, 26% Dismount / Ignore 14% Armor / 54% Unblockable / 54% Cut Through / AoE: 46dmg in 0.6m with from Ranged] requires CLASS LEVEL 3

[Heavy Projectiles IV: 117.0% dmg / Add: 34% Knock Down, 34% Mount Rear, 34% Dismount / Ignore 16% Armor / 66% Unblockable / 66% Cut Through / AoE: 44dmg in 0.9m with from Ranged] requires CLASS LEVEL 4

[Heavy Projectiles V: 121.0% dmg / Add: 42% Knock Down, 42% Mount Rear, 42% Dismount / Ignore 18% Armor / 78% Unblockable / 78% Cut Through / AoE: 42dmg in 1.2m with from Ranged] requires CLASS LEVEL 5

[Heavy Projectiles VI: 125.0% dmg / Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / Ignore 20% Armor / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 6

[Quickdraw III: BipedalRangedReadySpeedMultiplier: 129% Thrust Or Ranged Ready Speed Multiplier: 129% ] requires CLASS LEVEL 3

[Quickdraw IV: BipedalRangedReadySpeedMultiplier: 136% Thrust Or Ranged Ready Speed Multiplier: 136% ] requires CLASS LEVEL 4

[Quickdraw V: BipedalRangedReadySpeedMultiplier: 143% Thrust Or Ranged Ready Speed Multiplier: 143% ] requires CLASS LEVEL 5

[Quickdraw VI: BipedalRangedReadySpeedMultiplier: 150% Thrust Or Ranged Ready Speed Multiplier: 150% ] requires CLASS LEVEL 6

[Ignore Armor I: Ignore 10% Armor] requires CLASS LEVEL 1

[Ignore Armor II: Ignore 15% Armor] requires CLASS LEVEL 2

[Ignore Armor III: Ignore 20% Armor] requires CLASS LEVEL 3

[Ignore Armor IV: Ignore 25% Armor] requires CLASS LEVEL 4

[Ignore Armor V: Ignore 30% Armor] requires CLASS LEVEL 5

[Ignore Armor VI: Ignore 35% Armor] requires CLASS LEVEL 6

[Sigmar's Wrath IV: All damage +20% for 15s] requires PRESTIGE 1

[Sigmar's Wrath V: All damage +30% for 15s] requires PRESTIGE 2

[Sigmar's Wrath VI: All damage +40% for 15s] requires PRESTIGE 3


grenadier

Rifleman on horseback until tier six, then the grenade launcher. The only Empire class that loads Grenades.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
grenadier Tier 1 Example grenadier Tier 2 Example grenadier Tier 3 Example grenadier Tier 4 Example grenadier Tier 5 Example grenadier Tier 6 Example
Formation Horse Archer
Equipment

Crossbow

Heavy Peasant Crossbow

Bolts

Heavy Quarrels

OneHandedSword

Reiksguard Knight Sword

Bolts

Heavy Quarrels
Mount

Horse

Empire Warhorse
Passive Power

Outrider

Ward of Sigmar: All resistance +15% for 600s

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 80% Armor Torso: +10 (on mount)

Horseman I: Riding: +20

Gunnery I: Crossbow: +20

Quick Hands I: Reload Speed: 115% BipedalRangedReloadSpeedMultiplier: 115% Reload Movement Penalty: 85%

Better Mount II: Mount Speed: 118% Top Speed Reach Duration: 74% Armor Torso: +16 (on mount)

Horseman II: Riding: +31

Gunnery II: Crossbow: +31

Quick Hands II: Reload Speed: 122% BipedalRangedReloadSpeedMultiplier: 122% Reload Movement Penalty: 78%

Better Mount III: Mount Speed: 126% Top Speed Reach Duration: 68% Armor Torso: +22 (on mount)

Better Mount IV: Mount Speed: 134% Top Speed Reach Duration: 62% Armor Torso: +28 (on mount)

Better Mount V: Mount Speed: 142% Top Speed Reach Duration: 56% Armor Torso: +34 (on mount)

Better Mount VI: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +40 (on mount)

Horseman III: Riding: +42

Horseman IV: Riding: +53

Horseman V: Riding: +64

Horseman VI: Riding: +75

Gunnery III: Crossbow: +42

Gunnery IV: Crossbow: +53

Gunnery V: Crossbow: +64

Gunnery VI: Crossbow: +75

Quick Hands III: Reload Speed: 129% BipedalRangedReloadSpeedMultiplier: 129% Reload Movement Penalty: 71%

Quick Hands IV: Reload Speed: 136% BipedalRangedReloadSpeedMultiplier: 136% Reload Movement Penalty: 64%

Quick Hands V: Reload Speed: 143% BipedalRangedReloadSpeedMultiplier: 143% Reload Movement Penalty: 57%

Quick Hands VI: Reload Speed: 150% BipedalRangedReloadSpeedMultiplier: 150% Reload Movement Penalty: 50%

Bodkin I: Armor Penetration Multiplier Bow: 125% Armor Penetration Multiplier Crossbow: 125%

Bodkin II: Armor Penetration Multiplier Bow: 140% Armor Penetration Multiplier Crossbow: 140%

Bodkin III: Armor Penetration Multiplier Bow: 155% Armor Penetration Multiplier Crossbow: 155%

Bodkin IV: Armor Penetration Multiplier Bow: 170% Armor Penetration Multiplier Crossbow: 170%

Bodkin V: Armor Penetration Multiplier Bow: 185% Armor Penetration Multiplier Crossbow: 185%

Bodkin VI: Armor Penetration Multiplier Bow: 200% Armor Penetration Multiplier Crossbow: 200%

Sigmar's Retribution I: On hit, the target gets Physical resistance -5% for 3s

Sigmar's Retribution II: On hit, the target gets Physical resistance -7% for 3s

Sigmar's Retribution III: On hit, the target gets Physical resistance -9% for 4s

Sigmar's Retribution IV: On hit, the target gets Physical resistance -11% for 4s

Sigmar's Retribution V: On hit, the target gets Physical resistance -13% for 5s

Sigmar's Retribution VI: On hit, the target gets Physical resistance -15% for 5s

Faith of the Empire I: On hit, you get All resistance +5% for 4s

Faith of the Empire II: On hit, you get All resistance +7% for 4s

Faith of the Empire III: On hit, you get All resistance +9% for 5s

Faith of the Empire IV: On hit, you get All resistance +11% for 5s

Faith of the Empire V: On hit, you get All resistance +13% for 6s

Faith of the Empire VI: On hit, you get All resistance +15% for 6s

Shrapnel I: On hit, the target gets Physical resistance -5% for 3s

Shrapnel II: On hit, the target gets Physical resistance -9% for 3.4s

Shrapnel III: On hit, the target gets Physical resistance -13% for 3.8s

Shrapnel IV: On hit, the target gets Physical resistance -17% for 4.2s

Shrapnel V: On hit, the target gets Physical resistance -21% for 4.6s

Shrapnel VI: On hit, the target gets Physical resistance -25% for 5s

Powder Monkey I: On hit, you get reload speed +5% for 4s

Powder Monkey II: On hit, you get reload speed +8% for 4.4s

Powder Monkey III: On hit, you get reload speed +11% for 4.8s

Powder Monkey IV: On hit, you get reload speed +14% for 5.2s

Powder Monkey V: On hit, you get reload speed +17% for 5.6s

Powder Monkey VI: On hit, you get reload speed +20% for 6s

Fire in the Hole IV: On hit, the target gets Physical damage 3/tick for 4s

Fire in the Hole V: On hit, the target gets Physical damage 5/tick for 4s

Fire in the Hole VI: On hit, the target gets Physical damage 8/tick for 4s

Active Power

Fire in the Hole

[Heavy Projectiles I: 105.0% dmg / Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / Ignore 10% Armor / 30% Unblockable / 30% Cut Through from Ranged] requires CLASS LEVEL 1

[Quickdraw I: BipedalRangedReadySpeedMultiplier: 115% Thrust Or Ranged Ready Speed Multiplier: 115% ] requires CLASS LEVEL 1

[Heavy Projectiles II: 109.0% dmg / Add: 18% Knock Down, 18% Mount Rear, 18% Dismount / Ignore 12% Armor / 42% Unblockable / 42% Cut Through / AoE: 48dmg in 0.3m with from Ranged] requires CLASS LEVEL 2

[Quickdraw II: BipedalRangedReadySpeedMultiplier: 122% Thrust Or Ranged Ready Speed Multiplier: 122% ] requires CLASS LEVEL 2

[Heavy Projectiles III: 113.0% dmg / Add: 26% Knock Down, 26% Mount Rear, 26% Dismount / Ignore 14% Armor / 54% Unblockable / 54% Cut Through / AoE: 46dmg in 0.6m with from Ranged] requires CLASS LEVEL 3

[Heavy Projectiles IV: 117.0% dmg / Add: 34% Knock Down, 34% Mount Rear, 34% Dismount / Ignore 16% Armor / 66% Unblockable / 66% Cut Through / AoE: 44dmg in 0.9m with from Ranged] requires CLASS LEVEL 4

[Heavy Projectiles V: 121.0% dmg / Add: 42% Knock Down, 42% Mount Rear, 42% Dismount / Ignore 18% Armor / 78% Unblockable / 78% Cut Through / AoE: 42dmg in 1.2m with from Ranged] requires CLASS LEVEL 5

[Heavy Projectiles VI: 125.0% dmg / Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / Ignore 20% Armor / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 6

[Quickdraw III: BipedalRangedReadySpeedMultiplier: 129% Thrust Or Ranged Ready Speed Multiplier: 129% ] requires CLASS LEVEL 3

[Quickdraw IV: BipedalRangedReadySpeedMultiplier: 136% Thrust Or Ranged Ready Speed Multiplier: 136% ] requires CLASS LEVEL 4

[Quickdraw V: BipedalRangedReadySpeedMultiplier: 143% Thrust Or Ranged Ready Speed Multiplier: 143% ] requires CLASS LEVEL 5

[Quickdraw VI: BipedalRangedReadySpeedMultiplier: 150% Thrust Or Ranged Ready Speed Multiplier: 150% ] requires CLASS LEVEL 6

[Explosive Projectiles I: AoE: 20dmg in 3m from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: AoE: 24dmg in 3m with from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: AoE: 28dmg in 3m with from Ranged] requires CLASS LEVEL 3

[Explosive Projectiles IV: AoE: 32dmg in 4m with from Ranged] requires CLASS LEVEL 4

[Explosive Projectiles V: AoE: 36dmg in 4m with from Ranged] requires CLASS LEVEL 5

[Explosive Projectiles VI: AoE: 40dmg in 4m with from Ranged] requires CLASS LEVEL 6

[Sigmar's Wrath IV: All damage +20% for 15s] requires PRESTIGE 1

[Sigmar's Wrath V: All damage +30% for 15s] requires PRESTIGE 2

[Sigmar's Wrath VI: All damage +40% for 15s] requires PRESTIGE 3


jaeger

Hochland Long Rifle sniper. Steel bullets, one shot one lord.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
jaeger Tier 1 Example jaeger Tier 2 Example jaeger Tier 3 Example jaeger Tier 4 Example jaeger Tier 5 Example jaeger Tier 6 Example
Formation Ranged
Equipment

Crossbow

Heavy Peasant Crossbow

Bolts

Heavy Quarrels

OneHandedSword

Reiksguard Knight Sword

Bolts

Heavy Quarrels
Passive Power

Powder and Shot

Ward of Sigmar: All resistance +15% for 600s

Gunnery I: Crossbow: +20

Sharpshooter I: AiShooterError: 70% AiRangerLeadErrorMin: 70% AiRangerLeadErrorMax: 70% AiRangerVerticalErrorMultiplier: 70% AiRangerHorizontalErrorMultiplier: 70%

Steady Hand I: Weapon Inaccuracy: 85% WeaponBestAccuracyWaitTime: 85% WeaponWorstMobileAccuracyPenalty: 85%

Bodkin I: Armor Penetration Multiplier Bow: 125% Armor Penetration Multiplier Crossbow: 125%

Gunnery II: Crossbow: +31

Sharpshooter II: AiShooterError: 61% AiRangerLeadErrorMin: 61% AiRangerLeadErrorMax: 61% AiRangerVerticalErrorMultiplier: 61% AiRangerHorizontalErrorMultiplier: 61%

Steady Hand II: Weapon Inaccuracy: 78% WeaponBestAccuracyWaitTime: 78% WeaponWorstMobileAccuracyPenalty: 78%

Bodkin II: Armor Penetration Multiplier Bow: 140% Armor Penetration Multiplier Crossbow: 140%

Gunnery III: Crossbow: +42

Gunnery IV: Crossbow: +53

Gunnery V: Crossbow: +64

Gunnery VI: Crossbow: +75

Sharpshooter III: AiShooterError: 52% AiRangerLeadErrorMin: 52% AiRangerLeadErrorMax: 52% AiRangerVerticalErrorMultiplier: 52% AiRangerHorizontalErrorMultiplier: 52%

Sharpshooter IV: AiShooterError: 43% AiRangerLeadErrorMin: 43% AiRangerLeadErrorMax: 43% AiRangerVerticalErrorMultiplier: 43% AiRangerHorizontalErrorMultiplier: 43%

Sharpshooter V: AiShooterError: 34% AiRangerLeadErrorMin: 34% AiRangerLeadErrorMax: 34% AiRangerVerticalErrorMultiplier: 34% AiRangerHorizontalErrorMultiplier: 34%

Sharpshooter VI: AiShooterError: 25% AiRangerLeadErrorMin: 25% AiRangerLeadErrorMax: 25% AiRangerVerticalErrorMultiplier: 25% AiRangerHorizontalErrorMultiplier: 25%

Steady Hand III: Weapon Inaccuracy: 71% WeaponBestAccuracyWaitTime: 71% WeaponWorstMobileAccuracyPenalty: 71%

Steady Hand IV: Weapon Inaccuracy: 64% WeaponBestAccuracyWaitTime: 64% WeaponWorstMobileAccuracyPenalty: 64%

Steady Hand V: Weapon Inaccuracy: 57% WeaponBestAccuracyWaitTime: 57% WeaponWorstMobileAccuracyPenalty: 57%

Steady Hand VI: Weapon Inaccuracy: 50% WeaponBestAccuracyWaitTime: 50% WeaponWorstMobileAccuracyPenalty: 50%

Bodkin III: Armor Penetration Multiplier Bow: 155% Armor Penetration Multiplier Crossbow: 155%

Bodkin IV: Armor Penetration Multiplier Bow: 170% Armor Penetration Multiplier Crossbow: 170%

Bodkin V: Armor Penetration Multiplier Bow: 185% Armor Penetration Multiplier Crossbow: 185%

Bodkin VI: Armor Penetration Multiplier Bow: 200% Armor Penetration Multiplier Crossbow: 200%

Quickdraw I: BipedalRangedReadySpeedMultiplier: 115% Thrust Or Ranged Ready Speed Multiplier: 115%

Quickdraw II: BipedalRangedReadySpeedMultiplier: 122% Thrust Or Ranged Ready Speed Multiplier: 122%

Quickdraw III: BipedalRangedReadySpeedMultiplier: 129% Thrust Or Ranged Ready Speed Multiplier: 129%

Quickdraw IV: BipedalRangedReadySpeedMultiplier: 136% Thrust Or Ranged Ready Speed Multiplier: 136%

Quickdraw V: BipedalRangedReadySpeedMultiplier: 143% Thrust Or Ranged Ready Speed Multiplier: 143%

Quickdraw VI: BipedalRangedReadySpeedMultiplier: 150% Thrust Or Ranged Ready Speed Multiplier: 150%

Sigmar's Retribution I: On hit, the target gets Physical resistance -5% for 3s

Sigmar's Retribution II: On hit, the target gets Physical resistance -7% for 3s

Sigmar's Retribution III: On hit, the target gets Physical resistance -9% for 4s

Sigmar's Retribution IV: On hit, the target gets Physical resistance -11% for 4s

Sigmar's Retribution V: On hit, the target gets Physical resistance -13% for 5s

Sigmar's Retribution VI: On hit, the target gets Physical resistance -15% for 5s

Faith of the Empire I: On hit, you get All resistance +5% for 4s

Faith of the Empire II: On hit, you get All resistance +7% for 4s

Faith of the Empire III: On hit, you get All resistance +9% for 5s

Faith of the Empire IV: On hit, you get All resistance +11% for 5s

Faith of the Empire V: On hit, you get All resistance +13% for 6s

Faith of the Empire VI: On hit, you get All resistance +15% for 6s

Hochland Mark I: On hit, the target gets Physical resistance -10% for 3s

Hochland Mark II: On hit, the target gets Physical resistance -13% for 3s

Hochland Mark III: On hit, the target gets Physical resistance -16% for 4s

Hochland Mark IV: On hit, the target gets Physical resistance -19% for 4s

Hochland Mark V: On hit, the target gets Physical resistance -22% for 5s

Hochland Mark VI: On hit, the target gets Physical resistance -25% for 5s

Long Rifle Calm I: On hit, you get reload speed +10% for 4s

Long Rifle Calm II: On hit, you get reload speed +13% for 4s

Long Rifle Calm III: On hit, you get reload speed +16% for 5s

Long Rifle Calm IV: On hit, you get reload speed +19% for 5s

Long Rifle Calm V: On hit, you get reload speed +22% for 6s

Long Rifle Calm VI: On hit, you get reload speed +25% for 6s

Marksman's Breath IV: On hit, you get reload speed +15% for 6s

Marksman's Breath V: On hit, you get reload speed +20% for 6s

Marksman's Breath VI: On hit, you get reload speed +25% for 6s

Active Power

Deadeye

[Longshot I: Missile Speed Multiplier: 115% ] requires CLASS LEVEL 1

[Ignore Armor I: Ignore 10% Armor] requires CLASS LEVEL 1

[Longshot II: Missile Speed Multiplier: 122% ] requires CLASS LEVEL 2

[Ignore Armor II: Ignore 15% Armor] requires CLASS LEVEL 2

[Longshot III: Missile Speed Multiplier: 129% ] requires CLASS LEVEL 3

[Longshot IV: Missile Speed Multiplier: 136% ] requires CLASS LEVEL 4

[Longshot V: Missile Speed Multiplier: 143% ] requires CLASS LEVEL 5

[Longshot VI: Missile Speed Multiplier: 150% ] requires CLASS LEVEL 6

[Ignore Armor III: Ignore 20% Armor] requires CLASS LEVEL 3

[Ignore Armor IV: Ignore 25% Armor] requires CLASS LEVEL 4

[Ignore Armor V: Ignore 30% Armor] requires CLASS LEVEL 5

[Ignore Armor VI: Ignore 35% Armor] requires CLASS LEVEL 6

[Heavy Projectiles I: 105.0% dmg / Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / Ignore 10% Armor / 30% Unblockable / 30% Cut Through from Ranged] requires CLASS LEVEL 1

[Heavy Projectiles II: 109.0% dmg / Add: 18% Knock Down, 18% Mount Rear, 18% Dismount / Ignore 12% Armor / 42% Unblockable / 42% Cut Through / AoE: 48dmg in 0.3m with from Ranged] requires CLASS LEVEL 2

[Heavy Projectiles III: 113.0% dmg / Add: 26% Knock Down, 26% Mount Rear, 26% Dismount / Ignore 14% Armor / 54% Unblockable / 54% Cut Through / AoE: 46dmg in 0.6m with from Ranged] requires CLASS LEVEL 3

[Heavy Projectiles IV: 117.0% dmg / Add: 34% Knock Down, 34% Mount Rear, 34% Dismount / Ignore 16% Armor / 66% Unblockable / 66% Cut Through / AoE: 44dmg in 0.9m with from Ranged] requires CLASS LEVEL 4

[Heavy Projectiles V: 121.0% dmg / Add: 42% Knock Down, 42% Mount Rear, 42% Dismount / Ignore 18% Armor / 78% Unblockable / 78% Cut Through / AoE: 42dmg in 1.2m with from Ranged] requires CLASS LEVEL 5

[Heavy Projectiles VI: 125.0% dmg / Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / Ignore 20% Armor / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 6

[Sigmar's Wrath IV: All damage +20% for 15s] requires PRESTIGE 1

[Sigmar's Wrath V: All damage +30% for 15s] requires PRESTIGE 2

[Sigmar's Wrath VI: All damage +40% for 15s] requires PRESTIGE 3


whitewolf

Warrior of Ulric to Knight of the White Wolf. Hammer cavalry with a real charge.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
whitewolf Tier 1 Example whitewolf Tier 2 Example whitewolf Tier 3 Example whitewolf Tier 4 Example whitewolf Tier 5 Example whitewolf Tier 6 Example
Formation Cavalry
Equipment

OneHandedLance

Iron Pitchfork

Shield

Bretonnia Shield

OneHandedSword

Reiksguard Knight Sword
Mount

Horse

Empire Warhorse
Passive Power

The Emperor's Own

Ward of Sigmar: All resistance +15% for 600s

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 80% Armor Torso: +10 (on mount)

Horseman I: Riding: +20

Heavy Hitting I: 110.0% dmg

Shrug Off I: 15% Shrug Off

Better Mount II: Mount Speed: 118% Top Speed Reach Duration: 74% Armor Torso: +16 (on mount)

Horseman II: Riding: +31

Heavy Hitting II: 118.0% dmg

Shrug Off II: 28% Shrug Off

Better Mount III: Mount Speed: 126% Top Speed Reach Duration: 68% Armor Torso: +22 (on mount)

Better Mount IV: Mount Speed: 134% Top Speed Reach Duration: 62% Armor Torso: +28 (on mount)

Better Mount V: Mount Speed: 142% Top Speed Reach Duration: 56% Armor Torso: +34 (on mount)

Better Mount VI: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +40 (on mount)

Horseman III: Riding: +42

Horseman IV: Riding: +53

Horseman V: Riding: +64

Horseman VI: Riding: +75

Heavy Hitting III: 126.0% dmg

Heavy Hitting IV: 134.0% dmg

Heavy Hitting V: 142.0% dmg

Heavy Hitting VI: 150.0% dmg

Shrug Off III: 41% Shrug Off

Shrug Off IV: 54% Shrug Off

Shrug Off V: 67% Shrug Off

Shrug Off VI: 80% Shrug Off

Bloodthirsty I: AI Attack Chance: +0.1 AI Kick: +0.08

Bloodthirsty II: AI Attack Chance: +0.14 AI Kick: +0.11

Bloodthirsty III: AI Attack Chance: +0.17 AI Kick: +0.15

Bloodthirsty IV: AI Attack Chance: +0.21 AI Kick: +0.18

Bloodthirsty V: AI Attack Chance: +0.24 AI Kick: +0.22

Bloodthirsty VI: AI Attack Chance: +0.28 AI Kick: +0.25

Sigmar's Retribution I: On hit, the target gets Physical resistance -5% for 3s

Sigmar's Retribution II: On hit, the target gets Physical resistance -7% for 3s

Sigmar's Retribution III: On hit, the target gets Physical resistance -9% for 4s

Sigmar's Retribution IV: On hit, the target gets Physical resistance -11% for 4s

Sigmar's Retribution V: On hit, the target gets Physical resistance -13% for 5s

Sigmar's Retribution VI: On hit, the target gets Physical resistance -15% for 5s

Ulric's Fury I: On hit, you get attack speed +5% for 4s

Ulric's Fury II: On hit, you get attack speed +7% for 4s

Ulric's Fury III: On hit, you get attack speed +9% for 5s

Ulric's Fury IV: On hit, you get attack speed +11% for 5s

Ulric's Fury V: On hit, you get attack speed +13% for 6s

Ulric's Fury VI: On hit, you get attack speed +15% for 6s

Wolf God's Bite I: On hit, the target gets attack speed -10% for 2s

Wolf God's Bite II: On hit, the target gets attack speed -13% for 2s

Wolf God's Bite III: On hit, the target gets attack speed -16% for 3s

Wolf God's Bite IV: On hit, the target gets attack speed -19% for 3s

Wolf God's Bite V: On hit, the target gets attack speed -22% for 4s

Wolf God's Bite VI: On hit, the target gets attack speed -25% for 4s

Howl of Ulric IV: On hit, you get movement speed +15% for 6s

Howl of Ulric V: On hit, you get movement speed +20% for 6s

Howl of Ulric VI: On hit, you get movement speed +30% for 6s

Active Power

Howl of Ulric

[Charge I: Mount Charge Damage: 125% Mount Maneuver: 105% (on mount)] requires CLASS LEVEL 1

[Charge AoE I: AoE: 15dmg in 2m from Charge] requires CLASS LEVEL 1

[Charge II: Mount Charge Damage: 140% Mount Maneuver: 106% (on mount)] requires CLASS LEVEL 2

[Charge AoE II: AoE: 19dmg in 2m from Charge] requires CLASS LEVEL 2

[Charge III: Mount Charge Damage: 155% Mount Maneuver: 108% (on mount)] requires CLASS LEVEL 3

[Charge IV: Mount Charge Damage: 170% Mount Maneuver: 109% (on mount)] requires CLASS LEVEL 4

[Charge V: Mount Charge Damage: 185% Mount Maneuver: 111% (on mount)] requires CLASS LEVEL 5

[Charge VI: Mount Charge Damage: 200% Mount Maneuver: 112% (on mount)] requires CLASS LEVEL 6

[Charge AoE III: AoE: 23dmg in 2m from Charge] requires CLASS LEVEL 3

[Charge AoE IV: AoE: 27dmg in 2m from Charge] requires CLASS LEVEL 4

[Charge AoE V: AoE: 31dmg in 2m from Charge] requires CLASS LEVEL 5

[Charge AoE VI: AoE: 35dmg in 2m from Charge] requires CLASS LEVEL 6

[Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1

[Crush Through II: 20% Unblockable / 20% Shatter Shield] requires CLASS LEVEL 2

[Crush Through III: 25% Unblockable / 25% Shatter Shield] requires CLASS LEVEL 3

[Crush Through IV: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 4

[Crush Through V: 35% Unblockable / 35% Shatter Shield] requires CLASS LEVEL 5

[Crush Through VI: 40% Unblockable / 40% Shatter Shield] requires CLASS LEVEL 6

[Sigmar's Wrath IV: All damage +20% for 15s] requires PRESTIGE 1

[Sigmar's Wrath V: All damage +30% for 15s] requires PRESTIGE 2

[Sigmar's Wrath VI: All damage +40% for 15s] requires PRESTIGE 3


miner

Pickaxe and blasting charges, Cinderblast Bombs at the top. The dwarf sapper.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
miner Tier 1 Example miner Tier 2 Example miner Tier 3 Example miner Tier 4 Example miner Tier 5 Example miner Tier 6 Example
Formation Infantry
Equipment

TwoHandedMace

Warboss Spiky Clobba
Passive Power

King's Own

Rune of Sanctuary: Magical resistance +30% for 600s

Constitution I: +20.0 HP

Ironclad I: Armor Head: +5 Armor Arms: +5 Armor Legs: +5 Armor Torso: +5

Athletic I: Athletics: +20

Heavy Hitting I: 110.0% dmg

Constitution II: +28.0 HP

Ironclad II: Armor Head: +7 Armor Arms: +7 Armor Legs: +7 Armor Torso: +7

Athletic II: Athletics: +31

Heavy Hitting II: 118.0% dmg

Constitution III: +36.0 HP

Constitution IV: +44.0 HP

Constitution V: +52.0 HP

Constitution VI: +60.0 HP

Ironclad III: Armor Head: +9 Armor Arms: +9 Armor Legs: +9 Armor Torso: +9

Ironclad IV: Armor Head: +11 Armor Arms: +11 Armor Legs: +11 Armor Torso: +11

Ironclad V: Armor Head: +13 Armor Arms: +13 Armor Legs: +13 Armor Torso: +13

Ironclad VI: Armor Head: +15 Armor Arms: +15 Armor Legs: +15 Armor Torso: +15

Athletic III: Athletics: +42

Athletic IV: Athletics: +53

Athletic V: Athletics: +64

Athletic VI: Athletics: +75

Heavy Hitting III: 126.0% dmg

Heavy Hitting IV: 134.0% dmg

Heavy Hitting V: 142.0% dmg

Heavy Hitting VI: 150.0% dmg

Stoneskin I: 90% damage

Stoneskin II: 86% damage

Stoneskin III: 82% damage

Stoneskin IV: 78% damage

Stoneskin V: 74% damage

Stoneskin VI: 70% damage

Rune of Guarding I: When hit, you get Physical resistance +10% for 3s

Rune of Guarding II: When hit, you get Physical resistance +14% for 3s

Rune of Guarding III: When hit, you get Physical resistance +18% for 4s

Rune of Guarding IV: When hit, you get Physical resistance +22% for 4s

Rune of Guarding V: When hit, you get Physical resistance +26% for 5s

Rune of Guarding VI: When hit, you get Physical resistance +30% for 5s

Blasting Charge I: On hit, the target gets movement speed -20% for 2s

Blasting Charge II: On hit, the target gets movement speed -26% for 2s

Blasting Charge III: On hit, the target gets movement speed -32% for 3s

Blasting Charge IV: On hit, the target gets movement speed -38% for 3s

Blasting Charge V: On hit, the target gets movement speed -44% for 4s

Blasting Charge VI: On hit, the target gets movement speed -50% for 4s

Tunnel Fighter I: When hit, you get Physical resistance +5% for 3s

Tunnel Fighter II: When hit, you get Physical resistance +7% for 3s

Tunnel Fighter III: When hit, you get Physical resistance +9% for 4s

Tunnel Fighter IV: When hit, you get Physical resistance +11% for 4s

Tunnel Fighter V: When hit, you get Physical resistance +13% for 5s

Tunnel Fighter VI: When hit, you get Physical resistance +15% for 5s

Sapper IV: On hit, the target gets Physical resistance -15% for 3s

Sapper V: On hit, the target gets Physical resistance -25% for 3s

Sapper VI: On hit, the target gets Physical resistance -35% for 3s

Active Power

Fire in the Hole

[Explosive Projectiles I: AoE: 20dmg in 3m from Ranged] requires CLASS LEVEL 1

[Javelineer I: Throwing: +20] requires CLASS LEVEL 1

[Explosive Projectiles II: AoE: 24dmg in 3m with from Ranged] requires CLASS LEVEL 2

[Javelineer II: Throwing: +31] requires CLASS LEVEL 2

[Explosive Projectiles III: AoE: 28dmg in 3m with from Ranged] requires CLASS LEVEL 3

[Explosive Projectiles IV: AoE: 32dmg in 4m with from Ranged] requires CLASS LEVEL 4

[Explosive Projectiles V: AoE: 36dmg in 4m with from Ranged] requires CLASS LEVEL 5

[Explosive Projectiles VI: AoE: 40dmg in 4m with from Ranged] requires CLASS LEVEL 6

[Javelineer III: Throwing: +42] requires CLASS LEVEL 3

[Javelineer IV: Throwing: +53] requires CLASS LEVEL 4

[Javelineer V: Throwing: +64] requires CLASS LEVEL 5

[Javelineer VI: Throwing: +75] requires CLASS LEVEL 6

[Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1

[Shatter Shield II: 22% Shatter Shield] requires CLASS LEVEL 2

[Shatter Shield III: 29% Shatter Shield] requires CLASS LEVEL 3

[Shatter Shield IV: 36% Shatter Shield] requires CLASS LEVEL 4

[Shatter Shield V: 43% Shatter Shield] requires CLASS LEVEL 5

[Shatter Shield VI: 50% Shatter Shield] requires CLASS LEVEL 6

[Ancestor's Wrath IV: Physical damage +20% for 15s] requires PRESTIGE 1

[Ancestor's Wrath V: Physical damage +30% for 15s] requires PRESTIGE 2

[Ancestor's Wrath VI: Physical damage +40% for 15s] requires PRESTIGE 3


longbeard

Axe and shield veteran, the Old Guard.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
longbeard Tier 1 Example longbeard Tier 2 Example longbeard Tier 3 Example longbeard Tier 4 Example longbeard Tier 5 Example longbeard Tier 6 Example
Formation Infantry
Equipment

OneHandedAxe

Sickle

Shield

Bretonnia Shield
Passive Power

Gromril Plate

Rune of Sanctuary: Magical resistance +30% for 600s

Shield Wall I: AiUseShieldAgainstEnemyMissileProbability: +0.15 AiAttackingShieldDefenseChance: +0.1 AiRaiseShieldDelayTimeBase: -0.15

Duellist I: One Handed: +20

Healthy I: 115% HP

Immovable I: 40% Knock Down

Shield Wall II: AiUseShieldAgainstEnemyMissileProbability: +0.2 AiAttackingShieldDefenseChance: +0.14 AiRaiseShieldDelayTimeBase: -0.2

Duellist II: One Handed: +31

Healthy II: 124% HP

Immovable II: 52% Knock Down

Shield Wall III: AiUseShieldAgainstEnemyMissileProbability: +0.25 AiAttackingShieldDefenseChance: +0.17 AiRaiseShieldDelayTimeBase: -0.25

Shield Wall IV: AiUseShieldAgainstEnemyMissileProbability: +0.3 AiAttackingShieldDefenseChance: +0.21 AiRaiseShieldDelayTimeBase: -0.3

Shield Wall V: AiUseShieldAgainstEnemyMissileProbability: +0.35 AiAttackingShieldDefenseChance: +0.24 AiRaiseShieldDelayTimeBase: -0.35

Shield Wall VI: AiUseShieldAgainstEnemyMissileProbability: +0.4 AiAttackingShieldDefenseChance: +0.28 AiRaiseShieldDelayTimeBase: -0.4

Duellist III: One Handed: +42

Duellist IV: One Handed: +53

Duellist V: One Handed: +64

Duellist VI: One Handed: +75

Healthy III: 133% HP

Healthy IV: 142% HP

Healthy V: 151% HP

Healthy VI: 160% HP

Immovable III: 64% Knock Down

Immovable IV: 76% Knock Down

Immovable V: 88% Knock Down

Immovable VI: 100% Knock Down

Retribution I: Reflect 10% damage

Retribution II: Reflect 14% damage

Retribution III: Reflect 18% damage

Retribution IV: Reflect 22% damage

Retribution V: Reflect 26% damage

Retribution VI: Reflect 30% damage

Grudge Struck I: On hit, you get Physical damage +10% for 4s

Grudge Struck II: On hit, you get Physical damage +14% for 4s

Grudge Struck III: On hit, you get Physical damage +18% for 5s

Grudge Struck IV: On hit, you get Physical damage +22% for 5s

Grudge Struck V: On hit, you get Physical damage +26% for 6s

Grudge Struck VI: On hit, you get Physical damage +30% for 6s

Rune of Guarding I: When hit, you get Physical resistance +10% for 3s

Rune of Guarding II: When hit, you get Physical resistance +14% for 3s

Rune of Guarding III: When hit, you get Physical resistance +18% for 4s

Rune of Guarding IV: When hit, you get Physical resistance +22% for 4s

Rune of Guarding V: When hit, you get Physical resistance +26% for 5s

Rune of Guarding VI: When hit, you get Physical resistance +30% for 5s

Book of Grudges I: On hit, the target gets Physical resistance -10% for 3s

Book of Grudges II: On hit, the target gets Physical resistance -13% for 3s

Book of Grudges III: On hit, the target gets Physical resistance -16% for 4s

Book of Grudges IV: On hit, the target gets Physical resistance -19% for 4s

Book of Grudges V: On hit, the target gets Physical resistance -22% for 5s

Book of Grudges VI: On hit, the target gets Physical resistance -25% for 5s

Stubborn I: When hit, you get Physical resistance +5% for 3s

Stubborn II: When hit, you get Physical resistance +7% for 3s

Stubborn III: When hit, you get Physical resistance +9% for 4s

Stubborn IV: When hit, you get Physical resistance +11% for 4s

Stubborn V: When hit, you get Physical resistance +13% for 5s

Stubborn VI: When hit, you get Physical resistance +15% for 5s

Grumbler IV: On hit, the target gets attack speed -15% for 3s

Grumbler V: On hit, the target gets attack speed -20% for 3s

Grumbler VI: On hit, the target gets attack speed -25% for 3s

Active Power

The Book of Grudges

[Heavy Hitting I: 110.0% dmg] requires CLASS LEVEL 1

[Stagger I: 15% Stagger] requires CLASS LEVEL 1

[Heavy Hitting II: 118.0% dmg] requires CLASS LEVEL 2

[Stagger II: 22% Stagger] requires CLASS LEVEL 2

[Heavy Hitting III: 126.0% dmg] requires CLASS LEVEL 3

[Heavy Hitting IV: 134.0% dmg] requires CLASS LEVEL 4

[Heavy Hitting V: 142.0% dmg] requires CLASS LEVEL 5

[Heavy Hitting VI: 150.0% dmg] requires CLASS LEVEL 6

[Stagger III: 29% Stagger] requires CLASS LEVEL 3

[Stagger IV: 36% Stagger] requires CLASS LEVEL 4

[Stagger V: 43% Stagger] requires CLASS LEVEL 5

[Stagger VI: 50% Stagger] requires CLASS LEVEL 6

[Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1

[Crush Through II: 20% Unblockable / 20% Shatter Shield] requires CLASS LEVEL 2

[Crush Through III: 25% Unblockable / 25% Shatter Shield] requires CLASS LEVEL 3

[Crush Through IV: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 4

[Crush Through V: 35% Unblockable / 35% Shatter Shield] requires CLASS LEVEL 5

[Crush Through VI: 40% Unblockable / 40% Shatter Shield] requires CLASS LEVEL 6

[Ancestor's Wrath IV: Physical damage +20% for 15s] requires PRESTIGE 1

[Ancestor's Wrath V: Physical damage +30% for 15s] requires PRESTIGE 2

[Ancestor's Wrath VI: Physical damage +40% for 15s] requires PRESTIGE 3


deepwoodscout

Bow and blade skirmisher. Shoots, then closes with the sword.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
deepwoodscout Tier 1 Example deepwoodscout Tier 2 Example deepwoodscout Tier 3 Example deepwoodscout Tier 4 Example deepwoodscout Tier 5 Example deepwoodscout Tier 6 Example
Formation Ranged
Equipment

Bow

Hunting Bow

Arrows

Arrows

OneHandedSword

Reiksguard Knight Sword

Arrows

Arrows
Passive Power

Asrai Grace

Barkskin: Physical resistance +50% for 600s

Marksman I: Bow: +20

Fleet Footed I: Max Speed Multiplier: 105%

Swordmaster I: AI Block Chance: +0.08 AIParryOnDecideAbility: +0.08 AiParryDecisionChangeValue: +0.15 AiRandomizedDefendDirectionChance: -0.15

Sharpened I: +5 dmg

Marksman II: Bow: +31

Fleet Footed II: Max Speed Multiplier: 107%

Swordmaster II: AI Block Chance: +0.1 AIParryOnDecideAbility: +0.1 AiParryDecisionChangeValue: +0.2 AiRandomizedDefendDirectionChance: -0.2

Sharpened II: +8 dmg

Marksman III: Bow: +42

Marksman IV: Bow: +53

Marksman V: Bow: +64

Marksman VI: Bow: +75

Fleet Footed III: Max Speed Multiplier: 109%

Fleet Footed IV: Max Speed Multiplier: 111%

Fleet Footed V: Max Speed Multiplier: 113%

Fleet Footed VI: Max Speed Multiplier: 115%

Swordmaster III: AI Block Chance: +0.13 AIParryOnDecideAbility: +0.13 AiParryDecisionChangeValue: +0.25 AiRandomizedDefendDirectionChance: -0.25

Swordmaster IV: AI Block Chance: +0.15 AIParryOnDecideAbility: +0.15 AiParryDecisionChangeValue: +0.3 AiRandomizedDefendDirectionChance: -0.3

Swordmaster V: AI Block Chance: +0.18 AIParryOnDecideAbility: +0.18 AiParryDecisionChangeValue: +0.35 AiRandomizedDefendDirectionChance: -0.35

Swordmaster VI: AI Block Chance: +0.2 AIParryOnDecideAbility: +0.2 AiParryDecisionChangeValue: +0.4 AiRandomizedDefendDirectionChance: -0.4

Sharpened III: +11 dmg

Sharpened IV: +14 dmg

Sharpened V: +17 dmg

Sharpened VI: +20 dmg

Quick Reflexes I: AiCheckApplyMovementInterval: 80% Ai Check Calculate Movement Interval: 80% Ai Check Decide Simple Behavior Interval: 80% Ai Movement Delay Factor: 90%

Quick Reflexes II: AiCheckApplyMovementInterval: 72% Ai Check Calculate Movement Interval: 72% Ai Check Decide Simple Behavior Interval: 72% Ai Movement Delay Factor: 85%

Quick Reflexes III: AiCheckApplyMovementInterval: 64% Ai Check Calculate Movement Interval: 64% Ai Check Decide Simple Behavior Interval: 64% Ai Movement Delay Factor: 80%

Quick Reflexes IV: AiCheckApplyMovementInterval: 56% Ai Check Calculate Movement Interval: 56% Ai Check Decide Simple Behavior Interval: 56% Ai Movement Delay Factor: 75%

Quick Reflexes V: AiCheckApplyMovementInterval: 48% Ai Check Calculate Movement Interval: 48% Ai Check Decide Simple Behavior Interval: 48% Ai Movement Delay Factor: 70%

Quick Reflexes VI: AiCheckApplyMovementInterval: 40% Ai Check Calculate Movement Interval: 40% Ai Check Decide Simple Behavior Interval: 40% Ai Movement Delay Factor: 65%

Blessing of Isha I: Physical resistance +5% for 600s

Isha's Tears I: +20.0 HP

Blessing of Isha II: Physical resistance +7% for 600s

Isha's Tears II: +28.0 HP

Blessing of Isha III: Physical resistance +9% for 600s

Blessing of Isha IV: Physical resistance +11% for 600s

Blessing of Isha V: Physical resistance +13% for 600s

Blessing of Isha VI: Physical resistance +15% for 600s

Isha's Tears III: +36.0 HP

Isha's Tears IV: +44.0 HP

Isha's Tears V: +52.0 HP

Isha's Tears VI: +60.0 HP

Hagbane I: On hit, the target gets movement speed -20% for 2s

Hagbane II: On hit, the target gets movement speed -24% for 2s

Hagbane III: On hit, the target gets movement speed -28% for 3s

Hagbane IV: On hit, the target gets movement speed -32% for 3s

Hagbane V: On hit, the target gets movement speed -36% for 4s

Hagbane VI: On hit, the target gets movement speed -40% for 4s

Embrace of Isha I: Heals 1/tick for 600s

Embrace of Isha II: Heals 1/tick for 600s

Embrace of Isha III: Heals 2/tick for 600s

Embrace of Isha IV: Heals 2/tick for 600s

Embrace of Isha V: Heals 3/tick for 600s

Embrace of Isha VI: Heals 3/tick for 600s

Ambush I: On hit, the target gets movement speed -50% for 1s

Ambush II: On hit, the target gets movement speed -58% for 1s

Ambush III: On hit, the target gets movement speed -66% for 1s

Ambush IV: On hit, the target gets movement speed -74% for 2s

Ambush V: On hit, the target gets movement speed -82% for 2s

Ambush VI: On hit, the target gets movement speed -90% for 2s

Fellfang I: On hit, the target gets Fire damage 2/tick for 3s

Fellfang II: On hit, the target gets Fire damage 2/tick for 3s

Fellfang III: On hit, the target gets Fire damage 2/tick for 4s

Fellfang IV: On hit, the target gets Fire damage 3/tick for 4s

Fellfang V: On hit, the target gets Fire damage 3/tick for 5s

Fellfang VI: On hit, the target gets Fire damage 3/tick for 5s

Shadow Step IV: On hit, you get movement speed +15% for 5s

Shadow Step V: On hit, you get movement speed +20% for 5s

Shadow Step VI: On hit, you get movement speed +30% for 5s

Heart of the Oak IV: 133% HP

Heart of the Oak V: 146% HP

Heart of the Oak VI: 160% HP

Active Power

Ambush

[Quickdraw I: BipedalRangedReadySpeedMultiplier: 115% Thrust Or Ranged Ready Speed Multiplier: 115% ] requires CLASS LEVEL 1

[Bodkin I: Armor Penetration Multiplier Bow: 125% Armor Penetration Multiplier Crossbow: 125% ] requires CLASS LEVEL 1

[Quickdraw II: BipedalRangedReadySpeedMultiplier: 122% Thrust Or Ranged Ready Speed Multiplier: 122% ] requires CLASS LEVEL 2

[Bodkin II: Armor Penetration Multiplier Bow: 140% Armor Penetration Multiplier Crossbow: 140% ] requires CLASS LEVEL 2

[Quickdraw III: BipedalRangedReadySpeedMultiplier: 129% Thrust Or Ranged Ready Speed Multiplier: 129% ] requires CLASS LEVEL 3

[Quickdraw IV: BipedalRangedReadySpeedMultiplier: 136% Thrust Or Ranged Ready Speed Multiplier: 136% ] requires CLASS LEVEL 4

[Quickdraw V: BipedalRangedReadySpeedMultiplier: 143% Thrust Or Ranged Ready Speed Multiplier: 143% ] requires CLASS LEVEL 5

[Quickdraw VI: BipedalRangedReadySpeedMultiplier: 150% Thrust Or Ranged Ready Speed Multiplier: 150% ] requires CLASS LEVEL 6

[Bodkin III: Armor Penetration Multiplier Bow: 155% Armor Penetration Multiplier Crossbow: 155% ] requires CLASS LEVEL 3

[Bodkin IV: Armor Penetration Multiplier Bow: 170% Armor Penetration Multiplier Crossbow: 170% ] requires CLASS LEVEL 4

[Bodkin V: Armor Penetration Multiplier Bow: 185% Armor Penetration Multiplier Crossbow: 185% ] requires CLASS LEVEL 5

[Bodkin VI: Armor Penetration Multiplier Bow: 200% Armor Penetration Multiplier Crossbow: 200% ] requires CLASS LEVEL 6

[Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1

[Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2

[Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3

[Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4

[Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5

[Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6


battlepilgrim

Mace, shield and relic. The peasant who will not fall.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
battlepilgrim Tier 1 Example battlepilgrim Tier 2 Example battlepilgrim Tier 3 Example battlepilgrim Tier 4 Example battlepilgrim Tier 5 Example battlepilgrim Tier 6 Example
Formation Infantry
Equipment

OneHandedLance

Iron Pitchfork

Shield

Bretonnia Shield

OneHandedSword

Reiksguard Knight Sword
Passive Power

Retainers

Blessing of the Lady: All resistance +25% for 600s

Shield Wall I: AiUseShieldAgainstEnemyMissileProbability: +0.15 AiAttackingShieldDefenseChance: +0.1 AiRaiseShieldDelayTimeBase: -0.15

Healthy I: 115% HP

Shrug Off I: 15% Shrug Off

Constitution I: +20.0 HP

Shield Wall II: AiUseShieldAgainstEnemyMissileProbability: +0.2 AiAttackingShieldDefenseChance: +0.14 AiRaiseShieldDelayTimeBase: -0.2

Healthy II: 124% HP

Shrug Off II: 28% Shrug Off

Constitution II: +28.0 HP

Shield Wall III: AiUseShieldAgainstEnemyMissileProbability: +0.25 AiAttackingShieldDefenseChance: +0.17 AiRaiseShieldDelayTimeBase: -0.25

Shield Wall IV: AiUseShieldAgainstEnemyMissileProbability: +0.3 AiAttackingShieldDefenseChance: +0.21 AiRaiseShieldDelayTimeBase: -0.3

Shield Wall V: AiUseShieldAgainstEnemyMissileProbability: +0.35 AiAttackingShieldDefenseChance: +0.24 AiRaiseShieldDelayTimeBase: -0.35

Shield Wall VI: AiUseShieldAgainstEnemyMissileProbability: +0.4 AiAttackingShieldDefenseChance: +0.28 AiRaiseShieldDelayTimeBase: -0.4

Healthy III: 133% HP

Healthy IV: 142% HP

Healthy V: 151% HP

Healthy VI: 160% HP

Shrug Off III: 41% Shrug Off

Shrug Off IV: 54% Shrug Off

Shrug Off V: 67% Shrug Off

Shrug Off VI: 80% Shrug Off

Constitution III: +36.0 HP

Constitution IV: +44.0 HP

Constitution V: +52.0 HP

Constitution VI: +60.0 HP

Immovable I: 40% Knock Down

Immovable II: 52% Knock Down

Immovable III: 64% Knock Down

Immovable IV: 76% Knock Down

Immovable V: 88% Knock Down

Immovable VI: 100% Knock Down

The Lady's Favour I: On hit, you get attack speed +10% for 3s

The Lady's Favour II: On hit, you get attack speed +13% for 3s

The Lady's Favour III: On hit, you get attack speed +16% for 4s

The Lady's Favour IV: On hit, you get attack speed +19% for 4s

The Lady's Favour V: On hit, you get attack speed +22% for 5s

The Lady's Favour VI: On hit, you get attack speed +25% for 5s

Virtue I: On hit, you get Physical resistance +5% for 4s

Virtue II: On hit, you get Physical resistance +7% for 4s

Virtue III: On hit, you get Physical resistance +9% for 5s

Virtue IV: On hit, you get Physical resistance +11% for 5s

Virtue V: On hit, you get Physical resistance +13% for 6s

Virtue VI: On hit, you get Physical resistance +15% for 6s

Relic Ward I: When hit, the attacker gets Physical damage -10% for 3s

Relic Ward II: When hit, the attacker gets Physical damage -13% for 3s

Relic Ward III: When hit, the attacker gets Physical damage -16% for 4s

Relic Ward IV: When hit, the attacker gets Physical damage -19% for 4s

Relic Ward V: When hit, the attacker gets Physical damage -22% for 5s

Relic Ward VI: When hit, the attacker gets Physical damage -25% for 5s

Fervour I: On hit, you get attack speed +10% for 4s

Fervour II: On hit, you get attack speed +13% for 4s

Fervour III: On hit, you get attack speed +16% for 5s

Fervour IV: On hit, you get attack speed +19% for 5s

Fervour V: On hit, you get attack speed +22% for 6s

Fervour VI: On hit, you get attack speed +25% for 6s

Relic Bearer IV: When hit, you get heal 3/tick for 4s

Relic Bearer V: When hit, you get heal 5/tick for 4s

Relic Bearer VI: When hit, you get heal 8/tick for 4s

Active Power

Relic of the Lady

[Shove I: Add: 15% Knock Back] requires CLASS LEVEL 1

[Stagger I: 15% Stagger] requires CLASS LEVEL 1

[Shove II: Add: 22% Knock Back] requires CLASS LEVEL 2

[Stagger II: 22% Stagger] requires CLASS LEVEL 2

[Shove III: Add: 29% Knock Back] requires CLASS LEVEL 3

[Shove IV: Add: 36% Knock Back] requires CLASS LEVEL 4

[Shove V: Add: 43% Knock Back] requires CLASS LEVEL 5

[Shove VI: Add: 50% Knock Back] requires CLASS LEVEL 6

[Stagger III: 29% Stagger] requires CLASS LEVEL 3

[Stagger IV: 36% Stagger] requires CLASS LEVEL 4

[Stagger V: 43% Stagger] requires CLASS LEVEL 5

[Stagger VI: 50% Stagger] requires CLASS LEVEL 6

[Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1

[Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2

[Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3

[Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4

[Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5

[Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6

[The Lady's Grace IV: Heals 5/tick for 10s] requires PRESTIGE 1

[The Lady's Grace V: Heals 8/tick for 10s] requires PRESTIGE 2

[The Lady's Grace VI: Heals 12/tick for 10s] requires PRESTIGE 3


ranger

Dwarf scout with crossbow and throwing skirmish style.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
ranger Tier 1 Example ranger Tier 2 Example ranger Tier 3 Example ranger Tier 4 Example ranger Tier 5 Example ranger Tier 6 Example
Formation Ranged
Equipment

Crossbow

Heavy Peasant Crossbow

Bolts

Heavy Quarrels

OneHandedAxe

Sickle

Bolts

Heavy Quarrels
Passive Power

Wanderer

Rune of Sanctuary: Magical resistance +30% for 600s

Athletic I: Athletics: +20

Arbalest I: Crossbow: +20

Quick Hands I: Reload Speed: 115% BipedalRangedReloadSpeedMultiplier: 115% Reload Movement Penalty: 85%

Athletic II: Athletics: +31

Arbalest II: Crossbow: +31

Quick Hands II: Reload Speed: 122% BipedalRangedReloadSpeedMultiplier: 122% Reload Movement Penalty: 78%

Athletic III: Athletics: +42

Athletic IV: Athletics: +53

Athletic V: Athletics: +64

Athletic VI: Athletics: +75

Arbalest III: Crossbow: +42

Arbalest IV: Crossbow: +53

Arbalest V: Crossbow: +64

Arbalest VI: Crossbow: +75

Quick Hands III: Reload Speed: 129% BipedalRangedReloadSpeedMultiplier: 129% Reload Movement Penalty: 71%

Quick Hands IV: Reload Speed: 136% BipedalRangedReloadSpeedMultiplier: 136% Reload Movement Penalty: 64%

Quick Hands V: Reload Speed: 143% BipedalRangedReloadSpeedMultiplier: 143% Reload Movement Penalty: 57%

Quick Hands VI: Reload Speed: 150% BipedalRangedReloadSpeedMultiplier: 150% Reload Movement Penalty: 50%

Shrug Off I: 15% Shrug Off

Shrug Off II: 28% Shrug Off

Shrug Off III: 41% Shrug Off

Shrug Off IV: 54% Shrug Off

Shrug Off V: 67% Shrug Off

Shrug Off VI: 80% Shrug Off

Grudge Struck I: On hit, you get Physical damage +10% for 4s

Grudge Struck II: On hit, you get Physical damage +14% for 4s

Grudge Struck III: On hit, you get Physical damage +18% for 5s

Grudge Struck IV: On hit, you get Physical damage +22% for 5s

Grudge Struck V: On hit, you get Physical damage +26% for 6s

Grudge Struck VI: On hit, you get Physical damage +30% for 6s

Rune of Guarding I: When hit, you get Physical resistance +10% for 3s

Rune of Guarding II: When hit, you get Physical resistance +14% for 3s

Rune of Guarding III: When hit, you get Physical resistance +18% for 4s

Rune of Guarding IV: When hit, you get Physical resistance +22% for 4s

Rune of Guarding V: When hit, you get Physical resistance +26% for 5s

Rune of Guarding VI: When hit, you get Physical resistance +30% for 5s

Ranger's Mark I: On hit, the target gets Physical resistance -10% for 3s

Ranger's Mark II: On hit, the target gets Physical resistance -13% for 3s

Ranger's Mark III: On hit, the target gets Physical resistance -16% for 4s

Ranger's Mark IV: On hit, the target gets Physical resistance -19% for 4s

Ranger's Mark V: On hit, the target gets Physical resistance -22% for 5s

Ranger's Mark VI: On hit, the target gets Physical resistance -25% for 5s

Rune of Rapid Fire I: On hit, you get reload speed +20% for 3s

Rune of Rapid Fire II: On hit, you get reload speed +28% for 3s

Rune of Rapid Fire III: On hit, you get reload speed +36% for 4s

Rune of Rapid Fire IV: On hit, you get reload speed +44% for 4s

Rune of Rapid Fire V: On hit, you get reload speed +52% for 5s

Rune of Rapid Fire VI: On hit, you get reload speed +60% for 5s

Bugman's Brew IV: Heals 1/tick for 600s

Bugman's Brew V: Heals 2/tick for 600s

Bugman's Brew VI: Heals 3/tick for 600s

Active Power

Break Through

[Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1

[Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1

[Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2

[Shatter Shield II: 22% Shatter Shield] requires CLASS LEVEL 2

[Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3

[Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4

[Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5

[Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6

[Shatter Shield III: 29% Shatter Shield] requires CLASS LEVEL 3

[Shatter Shield IV: 36% Shatter Shield] requires CLASS LEVEL 4

[Shatter Shield V: 43% Shatter Shield] requires CLASS LEVEL 5

[Shatter Shield VI: 50% Shatter Shield] requires CLASS LEVEL 6

[Heavy Projectiles I: 105.0% dmg / Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / Ignore 10% Armor / 30% Unblockable / 30% Cut Through from Ranged] requires CLASS LEVEL 1

[Heavy Projectiles II: 109.0% dmg / Add: 18% Knock Down, 18% Mount Rear, 18% Dismount / Ignore 12% Armor / 42% Unblockable / 42% Cut Through / AoE: 48dmg in 0.3m with from Ranged] requires CLASS LEVEL 2

[Heavy Projectiles III: 113.0% dmg / Add: 26% Knock Down, 26% Mount Rear, 26% Dismount / Ignore 14% Armor / 54% Unblockable / 54% Cut Through / AoE: 46dmg in 0.6m with from Ranged] requires CLASS LEVEL 3

[Heavy Projectiles IV: 117.0% dmg / Add: 34% Knock Down, 34% Mount Rear, 34% Dismount / Ignore 16% Armor / 66% Unblockable / 66% Cut Through / AoE: 44dmg in 0.9m with from Ranged] requires CLASS LEVEL 4

[Heavy Projectiles V: 121.0% dmg / Add: 42% Knock Down, 42% Mount Rear, 42% Dismount / Ignore 18% Armor / 78% Unblockable / 78% Cut Through / AoE: 42dmg in 1.2m with from Ranged] requires CLASS LEVEL 5

[Heavy Projectiles VI: 125.0% dmg / Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / Ignore 20% Armor / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 6

[Ancestor's Wrath IV: Physical damage +20% for 15s] requires PRESTIGE 1

[Ancestor's Wrath V: Physical damage +30% for 15s] requires PRESTIGE 2

[Ancestor's Wrath VI: Physical damage +40% for 15s] requires PRESTIGE 3


hammerer

Elite dwarf two-handed hammer infantry.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
hammerer Tier 1 Example hammerer Tier 2 Example hammerer Tier 3 Example hammerer Tier 4 Example hammerer Tier 5 Example hammerer Tier 6 Example
Formation Heavy Infantry
Equipment

TwoHandedMace

Warboss Spiky Clobba
Passive Power

King's Own

Rune of Sanctuary: Magical resistance +30% for 600s

Healthy I: 115% HP

Shrug Off I: 15% Shrug Off

Cleaver I: Two Handed: +20

Stoneskin I: 90% damage

Stagger I: 15% Stagger

Healthy II: 124% HP

Shrug Off II: 28% Shrug Off

Cleaver II: Two Handed: +31

Stoneskin II: 86% damage

Stagger II: 22% Stagger

Healthy III: 133% HP

Healthy IV: 142% HP

Healthy V: 151% HP

Healthy VI: 160% HP

Shrug Off III: 41% Shrug Off

Shrug Off IV: 54% Shrug Off

Shrug Off V: 67% Shrug Off

Shrug Off VI: 80% Shrug Off

Cleaver III: Two Handed: +42

Cleaver IV: Two Handed: +53

Cleaver V: Two Handed: +64

Cleaver VI: Two Handed: +75

Stoneskin III: 82% damage

Stoneskin IV: 78% damage

Stoneskin V: 74% damage

Stoneskin VI: 70% damage

Stagger III: 29% Stagger

Stagger IV: 36% Stagger

Stagger V: 43% Stagger

Stagger VI: 50% Stagger

Retribution I: Reflect 10% damage

Retribution II: Reflect 14% damage

Retribution III: Reflect 18% damage

Retribution IV: Reflect 22% damage

Retribution V: Reflect 26% damage

Retribution VI: Reflect 30% damage

Grudge Struck I: On hit, you get Physical damage +10% for 4s

Grudge Struck II: On hit, you get Physical damage +14% for 4s

Grudge Struck III: On hit, you get Physical damage +18% for 5s

Grudge Struck IV: On hit, you get Physical damage +22% for 5s

Grudge Struck V: On hit, you get Physical damage +26% for 6s

Grudge Struck VI: On hit, you get Physical damage +30% for 6s

Rune of Guarding I: When hit, you get Physical resistance +10% for 3s

Rune of Guarding II: When hit, you get Physical resistance +14% for 3s

Rune of Guarding III: When hit, you get Physical resistance +18% for 4s

Rune of Guarding IV: When hit, you get Physical resistance +22% for 4s

Rune of Guarding V: When hit, you get Physical resistance +26% for 5s

Rune of Guarding VI: When hit, you get Physical resistance +30% for 5s

Rune of Wrath I: On hit, you get attack speed +10% for 4s

Rune of Wrath II: On hit, you get attack speed +15% for 4s

Rune of Wrath III: On hit, you get attack speed +20% for 5s

Rune of Wrath IV: On hit, you get attack speed +25% for 5s

Rune of Wrath V: On hit, you get attack speed +30% for 6s

Rune of Wrath VI: On hit, you get attack speed +35% for 6s

Head Wrecking I: On hit, the target gets Physical resistance -15% for 2s

Head Wrecking II: On hit, the target gets Physical resistance -19% for 2s

Head Wrecking III: On hit, the target gets Physical resistance -23% for 3s

Head Wrecking IV: On hit, the target gets Physical resistance -27% for 3s

Head Wrecking V: On hit, the target gets Physical resistance -31% for 4s

Head Wrecking VI: On hit, the target gets Physical resistance -35% for 4s

Oathstone IV: When hit, you get Physical damage +10% for 5s

Oathstone V: When hit, you get Physical damage +15% for 5s

Oathstone VI: When hit, you get Physical damage +20% for 5s

Active Power

Hammer of the King

[Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1

[Ignore Armor I: Ignore 10% Armor] requires CLASS LEVEL 1

[Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2

[Ignore Armor II: Ignore 15% Armor] requires CLASS LEVEL 2

[Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3

[Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4

[Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5

[Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6

[Ignore Armor III: Ignore 20% Armor] requires CLASS LEVEL 3

[Ignore Armor IV: Ignore 25% Armor] requires CLASS LEVEL 4

[Ignore Armor V: Ignore 30% Armor] requires CLASS LEVEL 5

[Ignore Armor VI: Ignore 35% Armor] requires CLASS LEVEL 6

[Heavy Hitting I: 110.0% dmg] requires CLASS LEVEL 1

[Heavy Hitting II: 118.0% dmg] requires CLASS LEVEL 2

[Heavy Hitting III: 126.0% dmg] requires CLASS LEVEL 3

[Heavy Hitting IV: 134.0% dmg] requires CLASS LEVEL 4

[Heavy Hitting V: 142.0% dmg] requires CLASS LEVEL 5

[Heavy Hitting VI: 150.0% dmg] requires CLASS LEVEL 6

[Ancestor's Wrath IV: Physical damage +20% for 15s] requires PRESTIGE 1

[Ancestor's Wrath V: Physical damage +30% for 15s] requires PRESTIGE 2

[Ancestor's Wrath VI: Physical damage +40% for 15s] requires PRESTIGE 3


waywatcher

Elite Asrai scout and sniper. The Waywatcher bow, and a greatsword when cornered.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
waywatcher Tier 1 Example waywatcher Tier 2 Example waywatcher Tier 3 Example waywatcher Tier 4 Example waywatcher Tier 5 Example waywatcher Tier 6 Example
Formation Ranged
Equipment

Bow

Hunting Bow

Arrows

Arrows

TwoHandedSword

Bretonnian Squire Sword

Arrows

Arrows
Passive Power

Unseen Hunter

Barkskin: Physical resistance +50% for 600s

Athletic I: Athletics: +20

Marksman I: Bow: +20

Fleet Footed I: Max Speed Multiplier: 105%

Bodkin I: Armor Penetration Multiplier Bow: 125% Armor Penetration Multiplier Crossbow: 125%

Steady Hand I: Weapon Inaccuracy: 85% WeaponBestAccuracyWaitTime: 85% WeaponWorstMobileAccuracyPenalty: 85%

Athletic II: Athletics: +31

Marksman II: Bow: +31

Fleet Footed II: Max Speed Multiplier: 107%

Bodkin II: Armor Penetration Multiplier Bow: 140% Armor Penetration Multiplier Crossbow: 140%

Steady Hand II: Weapon Inaccuracy: 78% WeaponBestAccuracyWaitTime: 78% WeaponWorstMobileAccuracyPenalty: 78%

Athletic III: Athletics: +42

Athletic IV: Athletics: +53

Athletic V: Athletics: +64

Athletic VI: Athletics: +75

Marksman III: Bow: +42

Marksman IV: Bow: +53

Marksman V: Bow: +64

Marksman VI: Bow: +75

Fleet Footed III: Max Speed Multiplier: 109%

Fleet Footed IV: Max Speed Multiplier: 111%

Fleet Footed V: Max Speed Multiplier: 113%

Fleet Footed VI: Max Speed Multiplier: 115%

Bodkin III: Armor Penetration Multiplier Bow: 155% Armor Penetration Multiplier Crossbow: 155%

Bodkin IV: Armor Penetration Multiplier Bow: 170% Armor Penetration Multiplier Crossbow: 170%

Bodkin V: Armor Penetration Multiplier Bow: 185% Armor Penetration Multiplier Crossbow: 185%

Bodkin VI: Armor Penetration Multiplier Bow: 200% Armor Penetration Multiplier Crossbow: 200%

Steady Hand III: Weapon Inaccuracy: 71% WeaponBestAccuracyWaitTime: 71% WeaponWorstMobileAccuracyPenalty: 71%

Steady Hand IV: Weapon Inaccuracy: 64% WeaponBestAccuracyWaitTime: 64% WeaponWorstMobileAccuracyPenalty: 64%

Steady Hand V: Weapon Inaccuracy: 57% WeaponBestAccuracyWaitTime: 57% WeaponWorstMobileAccuracyPenalty: 57%

Steady Hand VI: Weapon Inaccuracy: 50% WeaponBestAccuracyWaitTime: 50% WeaponWorstMobileAccuracyPenalty: 50%

Shrug Off I: 15% Shrug Off

Shrug Off II: 28% Shrug Off

Shrug Off III: 41% Shrug Off

Shrug Off IV: 54% Shrug Off

Shrug Off V: 67% Shrug Off

Shrug Off VI: 80% Shrug Off

Blessing of Isha I: Physical resistance +5% for 600s

Isha's Tears I: +20.0 HP

Blessing of Isha II: Physical resistance +7% for 600s

Isha's Tears II: +28.0 HP

Blessing of Isha III: Physical resistance +9% for 600s

Blessing of Isha IV: Physical resistance +11% for 600s

Blessing of Isha V: Physical resistance +13% for 600s

Blessing of Isha VI: Physical resistance +15% for 600s

Isha's Tears III: +36.0 HP

Isha's Tears IV: +44.0 HP

Isha's Tears V: +52.0 HP

Isha's Tears VI: +60.0 HP

Hagbane I: On hit, the target gets movement speed -20% for 2s

Hagbane II: On hit, the target gets movement speed -24% for 2s

Hagbane III: On hit, the target gets movement speed -28% for 3s

Hagbane IV: On hit, the target gets movement speed -32% for 3s

Hagbane V: On hit, the target gets movement speed -36% for 4s

Hagbane VI: On hit, the target gets movement speed -40% for 4s

Embrace of Isha I: Heals 1/tick for 600s

Embrace of Isha II: Heals 1/tick for 600s

Embrace of Isha III: Heals 2/tick for 600s

Embrace of Isha IV: Heals 2/tick for 600s

Embrace of Isha V: Heals 3/tick for 600s

Embrace of Isha VI: Heals 3/tick for 600s

Arrow of Kurnous I: On hit, the target gets movement speed -20% for 2s

Arrow of Kurnous II: On hit, the target gets movement speed -26% for 2s

Arrow of Kurnous III: On hit, the target gets movement speed -32% for 3s

Arrow of Kurnous IV: On hit, the target gets movement speed -38% for 3s

Arrow of Kurnous V: On hit, the target gets movement speed -44% for 4s

Arrow of Kurnous VI: On hit, the target gets movement speed -50% for 4s

Kurnous' Mark I: On hit, the target gets Magical damage 2/tick for 3s

Kurnous' Mark II: On hit, the target gets Magical damage 3/tick for 3s

Kurnous' Mark III: On hit, the target gets Magical damage 3/tick for 4s

Kurnous' Mark IV: On hit, the target gets Magical damage 4/tick for 4s

Kurnous' Mark V: On hit, the target gets Magical damage 4/tick for 5s

Kurnous' Mark VI: On hit, the target gets Magical damage 5/tick for 5s

Eye of the Hunter IV: On hit, you get reload speed +15% for 6s

Eye of the Hunter V: On hit, you get reload speed +20% for 6s

Eye of the Hunter VI: On hit, you get reload speed +25% for 6s

Heart of the Oak IV: 133% HP

Heart of the Oak V: 146% HP

Heart of the Oak VI: 160% HP

Active Power

Waywatcher's Eye

[Heavy Projectiles I: 105.0% dmg / Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / Ignore 10% Armor / 30% Unblockable / 30% Cut Through from Ranged] requires CLASS LEVEL 1

[Ignore Armor I: Ignore 10% Armor] requires CLASS LEVEL 1

[Heavy Projectiles II: 109.0% dmg / Add: 18% Knock Down, 18% Mount Rear, 18% Dismount / Ignore 12% Armor / 42% Unblockable / 42% Cut Through / AoE: 48dmg in 0.3m with from Ranged] requires CLASS LEVEL 2

[Ignore Armor II: Ignore 15% Armor] requires CLASS LEVEL 2

[Heavy Projectiles III: 113.0% dmg / Add: 26% Knock Down, 26% Mount Rear, 26% Dismount / Ignore 14% Armor / 54% Unblockable / 54% Cut Through / AoE: 46dmg in 0.6m with from Ranged] requires CLASS LEVEL 3

[Heavy Projectiles IV: 117.0% dmg / Add: 34% Knock Down, 34% Mount Rear, 34% Dismount / Ignore 16% Armor / 66% Unblockable / 66% Cut Through / AoE: 44dmg in 0.9m with from Ranged] requires CLASS LEVEL 4

[Heavy Projectiles V: 121.0% dmg / Add: 42% Knock Down, 42% Mount Rear, 42% Dismount / Ignore 18% Armor / 78% Unblockable / 78% Cut Through / AoE: 42dmg in 1.2m with from Ranged] requires CLASS LEVEL 5

[Heavy Projectiles VI: 125.0% dmg / Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / Ignore 20% Armor / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 6

[Ignore Armor III: Ignore 20% Armor] requires CLASS LEVEL 3

[Ignore Armor IV: Ignore 25% Armor] requires CLASS LEVEL 4

[Ignore Armor V: Ignore 30% Armor] requires CLASS LEVEL 5

[Ignore Armor VI: Ignore 35% Armor] requires CLASS LEVEL 6

[Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% ] requires CLASS LEVEL 1

[Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 140% ] requires CLASS LEVEL 2

[Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 155% ] requires CLASS LEVEL 3

[Ranger IV: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 170% ] requires CLASS LEVEL 4

[Ranger V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 185% ] requires CLASS LEVEL 5

[Ranger VI: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% ] requires CLASS LEVEL 6


wardancer

Fast wood elf melee class built around speed and aggression.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
wardancer Tier 1 Example wardancer Tier 2 Example wardancer Tier 3 Example wardancer Tier 4 Example wardancer Tier 5 Example wardancer Tier 6 Example
Formation Skirmisher
Equipment

TwoHandedSword

Bretonnian Squire Sword

OneHandedSword

Reiksguard Knight Sword
Passive Power

Blade Song

Constitution I: +20.0 HP

Constitution II: +28.0 HP

Constitution III: +36.0 HP

Constitution IV: +44.0 HP

Constitution V: +52.0 HP

Constitution VI: +60.0 HP

Barkskin: Physical resistance +50% for 600s

Athletic I: Athletics: +20

Cleaver I: Two Handed: +20

Fleet Footed I: Max Speed Multiplier: 105%

Athletic II: Athletics: +31

Cleaver II: Two Handed: +31

Fleet Footed II: Max Speed Multiplier: 107%

Athletic III: Athletics: +42

Athletic IV: Athletics: +53

Athletic V: Athletics: +64

Athletic VI: Athletics: +75

Cleaver III: Two Handed: +42

Cleaver IV: Two Handed: +53

Cleaver V: Two Handed: +64

Cleaver VI: Two Handed: +75

Fleet Footed III: Max Speed Multiplier: 109%

Fleet Footed IV: Max Speed Multiplier: 111%

Fleet Footed V: Max Speed Multiplier: 113%

Fleet Footed VI: Max Speed Multiplier: 115%

Retribution I: Reflect 10% damage

Retribution II: Reflect 14% damage

Retribution III: Reflect 18% damage

Retribution IV: Reflect 22% damage

Retribution V: Reflect 26% damage

Retribution VI: Reflect 30% damage

Blessing of Isha I: Physical resistance +5% for 600s

Isha's Tears I: +20.0 HP

Blessing of Isha II: Physical resistance +7% for 600s

Isha's Tears II: +28.0 HP

Blessing of Isha III: Physical resistance +9% for 600s

Blessing of Isha IV: Physical resistance +11% for 600s

Blessing of Isha V: Physical resistance +13% for 600s

Blessing of Isha VI: Physical resistance +15% for 600s

Isha's Tears III: +36.0 HP

Isha's Tears IV: +44.0 HP

Isha's Tears V: +52.0 HP

Isha's Tears VI: +60.0 HP

Hagbane I: On hit, the target gets movement speed -20% for 2s

Hagbane II: On hit, the target gets movement speed -24% for 2s

Hagbane III: On hit, the target gets movement speed -28% for 3s

Hagbane IV: On hit, the target gets movement speed -32% for 3s

Hagbane V: On hit, the target gets movement speed -36% for 4s

Hagbane VI: On hit, the target gets movement speed -40% for 4s

Embrace of Isha I: Heals 1/tick for 600s

Embrace of Isha II: Heals 1/tick for 600s

Embrace of Isha III: Heals 2/tick for 600s

Embrace of Isha IV: Heals 2/tick for 600s

Embrace of Isha V: Heals 3/tick for 600s

Embrace of Isha VI: Heals 3/tick for 600s

Shadow's Coil I: On hit, you get attack speed +10% for 4s

Shadow's Coil II: On hit, you get attack speed +13% for 4s

Shadow's Coil III: On hit, you get attack speed +16% for 5s

Shadow's Coil IV: On hit, you get attack speed +19% for 5s

Shadow's Coil V: On hit, you get attack speed +22% for 6s

Shadow's Coil VI: On hit, you get attack speed +25% for 6s

Path Shaping I: On hit, you get movement speed +10% for 4s

Path Shaping II: On hit, you get movement speed +14% for 4s

Path Shaping III: On hit, you get movement speed +18% for 5s

Path Shaping IV: On hit, you get movement speed +22% for 5s

Path Shaping V: On hit, you get movement speed +26% for 6s

Path Shaping VI: On hit, you get movement speed +30% for 6s

Loec's Dance IV: When hit, you get movement speed +15% for 4s

Loec's Dance V: When hit, you get movement speed +20% for 4s

Loec's Dance VI: When hit, you get movement speed +25% for 4s

Heart of the Oak IV: 133% HP

Heart of the Oak V: 146% HP

Heart of the Oak VI: 160% HP

Active Power

War Dance

[Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1

[Fireblade I: Swing Speed Multiplier: 110% Melee: +20] requires CLASS LEVEL 1

[Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2

[Fireblade II: Swing Speed Multiplier: 114% Melee: +31] requires CLASS LEVEL 2

[Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3

[Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4

[Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5

[Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6

[Fireblade III: Swing Speed Multiplier: 118% Melee: +42] requires CLASS LEVEL 3

[Fireblade IV: Swing Speed Multiplier: 122% Melee: +53] requires CLASS LEVEL 4

[Fireblade V: Swing Speed Multiplier: 126% Melee: +64] requires CLASS LEVEL 5

[Fireblade VI: Swing Speed Multiplier: 130% Melee: +75] requires CLASS LEVEL 6

[Heavy Hitting I: 110.0% dmg] requires CLASS LEVEL 1

[Heavy Hitting II: 118.0% dmg] requires CLASS LEVEL 2

[Heavy Hitting III: 126.0% dmg] requires CLASS LEVEL 3

[Heavy Hitting IV: 134.0% dmg] requires CLASS LEVEL 4

[Heavy Hitting V: 142.0% dmg] requires CLASS LEVEL 5

[Heavy Hitting VI: 150.0% dmg] requires CLASS LEVEL 6


wildrider

Fast wood elf cavalry, lighter but mobile.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
wildrider Tier 1 Example wildrider Tier 2 Example wildrider Tier 3 Example wildrider Tier 4 Example wildrider Tier 5 Example wildrider Tier 6 Example
Formation Cavalry
Equipment

OneHandedLance

Iron Pitchfork

TwoHandedSword

Bretonnian Squire Sword
Mount

Horse

Empire Warhorse
Passive Power

Kurnous' Own

Barkskin: Physical resistance +50% for 600s

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 80% Armor Torso: +10 (on mount)

Lancer I: Polearm: +20

Horseman I: Riding: +20

Fleet Footed I: Max Speed Multiplier: 105%

Better Mount II: Mount Speed: 118% Top Speed Reach Duration: 74% Armor Torso: +16 (on mount)

Lancer II: Polearm: +31

Horseman II: Riding: +31

Fleet Footed II: Max Speed Multiplier: 107%

Better Mount III: Mount Speed: 126% Top Speed Reach Duration: 68% Armor Torso: +22 (on mount)

Better Mount IV: Mount Speed: 134% Top Speed Reach Duration: 62% Armor Torso: +28 (on mount)

Better Mount V: Mount Speed: 142% Top Speed Reach Duration: 56% Armor Torso: +34 (on mount)

Better Mount VI: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +40 (on mount)

Lancer III: Polearm: +42

Lancer IV: Polearm: +53

Lancer V: Polearm: +64

Lancer VI: Polearm: +75

Horseman III: Riding: +42

Horseman IV: Riding: +53

Horseman V: Riding: +64

Horseman VI: Riding: +75

Fleet Footed III: Max Speed Multiplier: 109%

Fleet Footed IV: Max Speed Multiplier: 111%

Fleet Footed V: Max Speed Multiplier: 113%

Fleet Footed VI: Max Speed Multiplier: 115%

Athletic I: Athletics: +20

Athletic II: Athletics: +31

Athletic III: Athletics: +42

Athletic IV: Athletics: +53

Athletic V: Athletics: +64

Athletic VI: Athletics: +75

Blessing of Isha I: Physical resistance +5% for 600s

Isha's Tears I: +20.0 HP

Blessing of Isha II: Physical resistance +7% for 600s

Isha's Tears II: +28.0 HP

Blessing of Isha III: Physical resistance +9% for 600s

Blessing of Isha IV: Physical resistance +11% for 600s

Blessing of Isha V: Physical resistance +13% for 600s

Blessing of Isha VI: Physical resistance +15% for 600s

Isha's Tears III: +36.0 HP

Isha's Tears IV: +44.0 HP

Isha's Tears V: +52.0 HP

Isha's Tears VI: +60.0 HP

Hagbane I: On hit, the target gets movement speed -20% for 2s

Hagbane II: On hit, the target gets movement speed -24% for 2s

Hagbane III: On hit, the target gets movement speed -28% for 3s

Hagbane IV: On hit, the target gets movement speed -32% for 3s

Hagbane V: On hit, the target gets movement speed -36% for 4s

Hagbane VI: On hit, the target gets movement speed -40% for 4s

Embrace of Isha I: Heals 1/tick for 600s

Embrace of Isha II: Heals 1/tick for 600s

Embrace of Isha III: Heals 2/tick for 600s

Embrace of Isha IV: Heals 2/tick for 600s

Embrace of Isha V: Heals 3/tick for 600s

Embrace of Isha VI: Heals 3/tick for 600s

Wild Hunt I: On hit, you get Physical damage +10% for 4s

Wild Hunt II: On hit, you get Physical damage +13% for 4s

Wild Hunt III: On hit, you get Physical damage +16% for 5s

Wild Hunt IV: On hit, you get Physical damage +19% for 5s

Wild Hunt V: On hit, you get Physical damage +22% for 6s

Wild Hunt VI: On hit, you get Physical damage +25% for 6s

Beast Unleashed I: On hit, you get attack speed +10% for 4s

Beast Unleashed II: On hit, you get attack speed +13% for 4s

Beast Unleashed III: On hit, you get attack speed +16% for 5s

Beast Unleashed IV: On hit, you get attack speed +19% for 5s

Beast Unleashed V: On hit, you get attack speed +22% for 6s

Beast Unleashed VI: On hit, you get attack speed +25% for 6s

Wild Riders' Howl IV: On hit, the target gets movement speed -20% for 3s

Wild Riders' Howl V: On hit, the target gets movement speed -30% for 3s

Wild Riders' Howl VI: On hit, the target gets movement speed -40% for 3s

Heart of the Oak IV: 133% HP

Heart of the Oak V: 146% HP

Heart of the Oak VI: 160% HP

Active Power

Wild Hunt

[Charge I: Mount Charge Damage: 125% Mount Maneuver: 105% (on mount)] requires CLASS LEVEL 1

[Charge AoE I: AoE: 15dmg in 2m from Charge] requires CLASS LEVEL 1

[Charge II: Mount Charge Damage: 140% Mount Maneuver: 106% (on mount)] requires CLASS LEVEL 2

[Charge AoE II: AoE: 19dmg in 2m from Charge] requires CLASS LEVEL 2

[Charge III: Mount Charge Damage: 155% Mount Maneuver: 108% (on mount)] requires CLASS LEVEL 3

[Charge IV: Mount Charge Damage: 170% Mount Maneuver: 109% (on mount)] requires CLASS LEVEL 4

[Charge V: Mount Charge Damage: 185% Mount Maneuver: 111% (on mount)] requires CLASS LEVEL 5

[Charge VI: Mount Charge Damage: 200% Mount Maneuver: 112% (on mount)] requires CLASS LEVEL 6

[Charge AoE III: AoE: 23dmg in 2m from Charge] requires CLASS LEVEL 3

[Charge AoE IV: AoE: 27dmg in 2m from Charge] requires CLASS LEVEL 4

[Charge AoE V: AoE: 31dmg in 2m from Charge] requires CLASS LEVEL 5

[Charge AoE VI: AoE: 35dmg in 2m from Charge] requires CLASS LEVEL 6

[Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1

[Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2

[Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3

[Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4

[Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5

[Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6


eternalguard

Wood elf spear infantry with disciplined defensive gear.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
eternalguard Tier 1 Example eternalguard Tier 2 Example eternalguard Tier 3 Example eternalguard Tier 4 Example eternalguard Tier 5 Example eternalguard Tier 6 Example
Formation Infantry
Equipment

OneHandedLance

Iron Pitchfork

Shield

Bretonnia Shield

OneHandedSword

Reiksguard Knight Sword
Passive Power

Barkskin

Barkskin: Physical resistance +50% for 600s

Shrug Off I: 15% Shrug Off

Athletic I: Athletics: +20

Lancer I: Polearm: +20

Rooted I: 40% Knock Back, 40% Mount Rear, 40% Dismount

Unhorse I: Add: 20% Mount Rear, 20% Dismount

Shrug Off II: 28% Shrug Off

Athletic II: Athletics: +31

Lancer II: Polearm: +31

Rooted II: 52% Knock Back, 52% Mount Rear, 52% Dismount

Unhorse II: Add: 28% Mount Rear, 28% Dismount

Shrug Off III: 41% Shrug Off

Shrug Off IV: 54% Shrug Off

Shrug Off V: 67% Shrug Off

Shrug Off VI: 80% Shrug Off

Athletic III: Athletics: +42

Athletic IV: Athletics: +53

Athletic V: Athletics: +64

Athletic VI: Athletics: +75

Lancer III: Polearm: +42

Lancer IV: Polearm: +53

Lancer V: Polearm: +64

Lancer VI: Polearm: +75

Rooted III: 64% Knock Back, 64% Mount Rear, 64% Dismount

Rooted IV: 76% Knock Back, 76% Mount Rear, 76% Dismount

Rooted V: 88% Knock Back, 88% Mount Rear, 88% Dismount

Rooted VI: 100% Knock Back, 100% Mount Rear, 100% Dismount

Unhorse III: Add: 36% Mount Rear, 36% Dismount

Unhorse IV: Add: 44% Mount Rear, 44% Dismount

Unhorse V: Add: 52% Mount Rear, 52% Dismount

Unhorse VI: Add: 60% Mount Rear, 60% Dismount

Blessing of Isha I: Physical resistance +5% for 600s

Isha's Tears I: +20.0 HP

Blessing of Isha II: Physical resistance +7% for 600s

Isha's Tears II: +28.0 HP

Blessing of Isha III: Physical resistance +9% for 600s

Blessing of Isha IV: Physical resistance +11% for 600s

Blessing of Isha V: Physical resistance +13% for 600s

Blessing of Isha VI: Physical resistance +15% for 600s

Isha's Tears III: +36.0 HP

Isha's Tears IV: +44.0 HP

Isha's Tears V: +52.0 HP

Isha's Tears VI: +60.0 HP

Hagbane I: On hit, the target gets movement speed -20% for 2s

Hagbane II: On hit, the target gets movement speed -24% for 2s

Hagbane III: On hit, the target gets movement speed -28% for 3s

Hagbane IV: On hit, the target gets movement speed -32% for 3s

Hagbane V: On hit, the target gets movement speed -36% for 4s

Hagbane VI: On hit, the target gets movement speed -40% for 4s

Embrace of Isha I: Heals 1/tick for 600s

Embrace of Isha II: Heals 1/tick for 600s

Embrace of Isha III: Heals 2/tick for 600s

Embrace of Isha IV: Heals 2/tick for 600s

Embrace of Isha V: Heals 3/tick for 600s

Embrace of Isha VI: Heals 3/tick for 600s

Shield of Thorns I: When hit, the attacker gets attack speed -10% for 3s

Shield of Thorns II: When hit, the attacker gets attack speed -13% for 3s

Shield of Thorns III: When hit, the attacker gets attack speed -16% for 4s

Shield of Thorns IV: When hit, the attacker gets attack speed -19% for 4s

Shield of Thorns V: When hit, the attacker gets attack speed -22% for 5s

Shield of Thorns VI: When hit, the attacker gets attack speed -25% for 5s

Rooted Stance I: When hit, the attacker gets Physical damage -10% for 3s

Rooted Stance II: When hit, the attacker gets Physical damage -13% for 3s

Rooted Stance III: When hit, the attacker gets Physical damage -16% for 4s

Rooted Stance IV: When hit, the attacker gets Physical damage -19% for 4s

Rooted Stance V: When hit, the attacker gets Physical damage -22% for 5s

Rooted Stance VI: When hit, the attacker gets Physical damage -25% for 5s

Guardian's Root IV: When hit, you get heal 2/tick for 4s

Guardian's Root V: When hit, you get heal 3/tick for 4s

Guardian's Root VI: When hit, you get heal 5/tick for 4s

Heart of the Oak IV: 133% HP

Heart of the Oak V: 146% HP

Heart of the Oak VI: 160% HP

Active Power

Eternal Line

[Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1

[Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1

[Shatter Shield II: 22% Shatter Shield] requires CLASS LEVEL 2

[Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2

[Shatter Shield III: 29% Shatter Shield] requires CLASS LEVEL 3

[Shatter Shield IV: 36% Shatter Shield] requires CLASS LEVEL 4

[Shatter Shield V: 43% Shatter Shield] requires CLASS LEVEL 5

[Shatter Shield VI: 50% Shatter Shield] requires CLASS LEVEL 6

[Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3

[Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4

[Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5

[Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6

[Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1

[Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2

[Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3

[Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4

[Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5

[Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6


gladeguard

Standard wood elf archer.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
gladeguard Tier 1 Example gladeguard Tier 2 Example gladeguard Tier 3 Example gladeguard Tier 4 Example gladeguard Tier 5 Example gladeguard Tier 6 Example
Formation Ranged
Equipment

Bow

Hunting Bow

Arrows

Arrows

OneHandedSword

Reiksguard Knight Sword

Arrows

Arrows
Passive Power

Asrai Grace

Barkskin: Physical resistance +50% for 600s

Athletic I: Athletics: +20

Marksman I: Bow: +20

Fleet Footed I: Max Speed Multiplier: 105%

Longshot I: Missile Speed Multiplier: 115%

Athletic II: Athletics: +31

Marksman II: Bow: +31

Fleet Footed II: Max Speed Multiplier: 107%

Longshot II: Missile Speed Multiplier: 122%

Athletic III: Athletics: +42

Athletic IV: Athletics: +53

Athletic V: Athletics: +64

Athletic VI: Athletics: +75

Marksman III: Bow: +42

Marksman IV: Bow: +53

Marksman V: Bow: +64

Marksman VI: Bow: +75

Fleet Footed III: Max Speed Multiplier: 109%

Fleet Footed IV: Max Speed Multiplier: 111%

Fleet Footed V: Max Speed Multiplier: 113%

Fleet Footed VI: Max Speed Multiplier: 115%

Longshot III: Missile Speed Multiplier: 129%

Longshot IV: Missile Speed Multiplier: 136%

Longshot V: Missile Speed Multiplier: 143%

Longshot VI: Missile Speed Multiplier: 150%

Blessing of Isha I: Physical resistance +5% for 600s

Isha's Tears I: +20.0 HP

Blessing of Isha II: Physical resistance +7% for 600s

Isha's Tears II: +28.0 HP

Blessing of Isha III: Physical resistance +9% for 600s

Blessing of Isha IV: Physical resistance +11% for 600s

Blessing of Isha V: Physical resistance +13% for 600s

Blessing of Isha VI: Physical resistance +15% for 600s

Isha's Tears III: +36.0 HP

Isha's Tears IV: +44.0 HP

Isha's Tears V: +52.0 HP

Isha's Tears VI: +60.0 HP

Hagbane I: On hit, the target gets movement speed -20% for 2s

Hagbane II: On hit, the target gets movement speed -24% for 2s

Hagbane III: On hit, the target gets movement speed -28% for 3s

Hagbane IV: On hit, the target gets movement speed -32% for 3s

Hagbane V: On hit, the target gets movement speed -36% for 4s

Hagbane VI: On hit, the target gets movement speed -40% for 4s

Embrace of Isha I: Heals 1/tick for 600s

Embrace of Isha II: Heals 1/tick for 600s

Embrace of Isha III: Heals 2/tick for 600s

Embrace of Isha IV: Heals 2/tick for 600s

Embrace of Isha V: Heals 3/tick for 600s

Embrace of Isha VI: Heals 3/tick for 600s

Swiftshiver I: On hit, you get reload speed +10% for 4s

Swiftshiver II: On hit, you get reload speed +13% for 4s

Swiftshiver III: On hit, you get reload speed +16% for 5s

Swiftshiver IV: On hit, you get reload speed +19% for 5s

Swiftshiver V: On hit, you get reload speed +22% for 6s

Swiftshiver VI: On hit, you get reload speed +25% for 6s

Hawk's Eye I: On hit, the target gets Physical resistance -10% for 3s

Hawk's Eye II: On hit, the target gets Physical resistance -13% for 3s

Hawk's Eye III: On hit, the target gets Physical resistance -16% for 4s

Hawk's Eye IV: On hit, the target gets Physical resistance -19% for 4s

Hawk's Eye V: On hit, the target gets Physical resistance -22% for 5s

Hawk's Eye VI: On hit, the target gets Physical resistance -25% for 5s

Starfire Arrows IV: On hit, the target gets Fire damage 3/tick for 4s

Starfire Arrows V: On hit, the target gets Fire damage 4/tick for 4s

Starfire Arrows VI: On hit, the target gets Fire damage 5/tick for 4s

Heart of the Oak IV: 133% HP

Heart of the Oak V: 146% HP

Heart of the Oak VI: 160% HP

Active Power

Glade Volley

[Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% ] requires CLASS LEVEL 1

[Heavy Projectiles I: 105.0% dmg / Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / Ignore 10% Armor / 30% Unblockable / 30% Cut Through from Ranged] requires CLASS LEVEL 1

[Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 140% ] requires CLASS LEVEL 2

[Heavy Projectiles II: 109.0% dmg / Add: 18% Knock Down, 18% Mount Rear, 18% Dismount / Ignore 12% Armor / 42% Unblockable / 42% Cut Through / AoE: 48dmg in 0.3m with from Ranged] requires CLASS LEVEL 2

[Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 155% ] requires CLASS LEVEL 3

[Ranger IV: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 170% ] requires CLASS LEVEL 4

[Ranger V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 185% ] requires CLASS LEVEL 5

[Ranger VI: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% ] requires CLASS LEVEL 6

[Heavy Projectiles III: 113.0% dmg / Add: 26% Knock Down, 26% Mount Rear, 26% Dismount / Ignore 14% Armor / 54% Unblockable / 54% Cut Through / AoE: 46dmg in 0.6m with from Ranged] requires CLASS LEVEL 3

[Heavy Projectiles IV: 117.0% dmg / Add: 34% Knock Down, 34% Mount Rear, 34% Dismount / Ignore 16% Armor / 66% Unblockable / 66% Cut Through / AoE: 44dmg in 0.9m with from Ranged] requires CLASS LEVEL 4

[Heavy Projectiles V: 121.0% dmg / Add: 42% Knock Down, 42% Mount Rear, 42% Dismount / Ignore 18% Armor / 78% Unblockable / 78% Cut Through / AoE: 42dmg in 1.2m with from Ranged] requires CLASS LEVEL 5

[Heavy Projectiles VI: 125.0% dmg / Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / Ignore 20% Armor / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 6

[Explosive Projectiles I: AoE: 20dmg in 3m from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: AoE: 24dmg in 3m with from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: AoE: 28dmg in 3m with from Ranged] requires CLASS LEVEL 3

[Explosive Projectiles IV: AoE: 32dmg in 4m with from Ranged] requires CLASS LEVEL 4

[Explosive Projectiles V: AoE: 36dmg in 4m with from Ranged] requires CLASS LEVEL 5

[Explosive Projectiles VI: AoE: 40dmg in 4m with from Ranged] requires CLASS LEVEL 6


gladerider

Wood elf mounted archer, shoots from the saddle.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
gladerider Tier 1 Example gladerider Tier 2 Example gladerider Tier 3 Example gladerider Tier 4 Example gladerider Tier 5 Example gladerider Tier 6 Example
Formation Horse Archer
Equipment

Bow

Hunting Bow

Arrows

Arrows

OneHandedSword

Reiksguard Knight Sword

Arrows

Arrows
Mount

Horse

Empire Warhorse
Passive Power

Horsemaster of Athel Loren

Barkskin: Physical resistance +50% for 600s

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 80% Armor Torso: +10 (on mount)

Marksman I: Bow: +20

Horseman I: Riding: +20

Fleet Footed I: Max Speed Multiplier: 105%

Quickdraw I: BipedalRangedReadySpeedMultiplier: 115% Thrust Or Ranged Ready Speed Multiplier: 115%

Better Mount II: Mount Speed: 118% Top Speed Reach Duration: 74% Armor Torso: +16 (on mount)

Marksman II: Bow: +31

Horseman II: Riding: +31

Fleet Footed II: Max Speed Multiplier: 107%

Quickdraw II: BipedalRangedReadySpeedMultiplier: 122% Thrust Or Ranged Ready Speed Multiplier: 122%

Better Mount III: Mount Speed: 126% Top Speed Reach Duration: 68% Armor Torso: +22 (on mount)

Better Mount IV: Mount Speed: 134% Top Speed Reach Duration: 62% Armor Torso: +28 (on mount)

Better Mount V: Mount Speed: 142% Top Speed Reach Duration: 56% Armor Torso: +34 (on mount)

Better Mount VI: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +40 (on mount)

Marksman III: Bow: +42

Marksman IV: Bow: +53

Marksman V: Bow: +64

Marksman VI: Bow: +75

Horseman III: Riding: +42

Horseman IV: Riding: +53

Horseman V: Riding: +64

Horseman VI: Riding: +75

Fleet Footed III: Max Speed Multiplier: 109%

Fleet Footed IV: Max Speed Multiplier: 111%

Fleet Footed V: Max Speed Multiplier: 113%

Fleet Footed VI: Max Speed Multiplier: 115%

Quickdraw III: BipedalRangedReadySpeedMultiplier: 129% Thrust Or Ranged Ready Speed Multiplier: 129%

Quickdraw IV: BipedalRangedReadySpeedMultiplier: 136% Thrust Or Ranged Ready Speed Multiplier: 136%

Quickdraw V: BipedalRangedReadySpeedMultiplier: 143% Thrust Or Ranged Ready Speed Multiplier: 143%

Quickdraw VI: BipedalRangedReadySpeedMultiplier: 150% Thrust Or Ranged Ready Speed Multiplier: 150%

Shrug Off I: 15% Shrug Off

Shrug Off II: 28% Shrug Off

Shrug Off III: 41% Shrug Off

Shrug Off IV: 54% Shrug Off

Shrug Off V: 67% Shrug Off

Shrug Off VI: 80% Shrug Off

Blessing of Isha I: Physical resistance +5% for 600s

Isha's Tears I: +20.0 HP

Blessing of Isha II: Physical resistance +7% for 600s

Isha's Tears II: +28.0 HP

Blessing of Isha III: Physical resistance +9% for 600s

Blessing of Isha IV: Physical resistance +11% for 600s

Blessing of Isha V: Physical resistance +13% for 600s

Blessing of Isha VI: Physical resistance +15% for 600s

Isha's Tears III: +36.0 HP

Isha's Tears IV: +44.0 HP

Isha's Tears V: +52.0 HP

Isha's Tears VI: +60.0 HP

Hagbane I: On hit, the target gets movement speed -20% for 2s

Hagbane II: On hit, the target gets movement speed -24% for 2s

Hagbane III: On hit, the target gets movement speed -28% for 3s

Hagbane IV: On hit, the target gets movement speed -32% for 3s

Hagbane V: On hit, the target gets movement speed -36% for 4s

Hagbane VI: On hit, the target gets movement speed -40% for 4s

Embrace of Isha I: Heals 1/tick for 600s

Embrace of Isha II: Heals 1/tick for 600s

Embrace of Isha III: Heals 2/tick for 600s

Embrace of Isha IV: Heals 2/tick for 600s

Embrace of Isha V: Heals 3/tick for 600s

Embrace of Isha VI: Heals 3/tick for 600s

Hawk's Eye I: On hit, the target gets Physical resistance -10% for 3s

Hawk's Eye II: On hit, the target gets Physical resistance -13% for 3s

Hawk's Eye III: On hit, the target gets Physical resistance -16% for 4s

Hawk's Eye IV: On hit, the target gets Physical resistance -19% for 4s

Hawk's Eye V: On hit, the target gets Physical resistance -22% for 5s

Hawk's Eye VI: On hit, the target gets Physical resistance -25% for 5s

Swiftshiver I: On hit, you get reload speed +10% for 4s

Swiftshiver II: On hit, you get reload speed +13% for 4s

Swiftshiver III: On hit, you get reload speed +16% for 5s

Swiftshiver IV: On hit, you get reload speed +19% for 5s

Swiftshiver V: On hit, you get reload speed +22% for 6s

Swiftshiver VI: On hit, you get reload speed +25% for 6s

Hawkeyed IV: On hit, the target gets movement speed -20% for 3s

Hawkeyed V: On hit, the target gets movement speed -30% for 3s

Hawkeyed VI: On hit, the target gets movement speed -40% for 3s

Heart of the Oak IV: 133% HP

Heart of the Oak V: 146% HP

Heart of the Oak VI: 160% HP

Active Power

Ride and Shoot

[Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% ] requires CLASS LEVEL 1

[Charge I: Mount Charge Damage: 125% Mount Maneuver: 105% (on mount)] requires CLASS LEVEL 1

[Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 140% ] requires CLASS LEVEL 2

[Charge II: Mount Charge Damage: 140% Mount Maneuver: 106% (on mount)] requires CLASS LEVEL 2

[Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 155% ] requires CLASS LEVEL 3

[Ranger IV: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 170% ] requires CLASS LEVEL 4

[Ranger V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 185% ] requires CLASS LEVEL 5

[Ranger VI: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% ] requires CLASS LEVEL 6

[Charge III: Mount Charge Damage: 155% Mount Maneuver: 108% (on mount)] requires CLASS LEVEL 3

[Charge IV: Mount Charge Damage: 170% Mount Maneuver: 109% (on mount)] requires CLASS LEVEL 4

[Charge V: Mount Charge Damage: 185% Mount Maneuver: 111% (on mount)] requires CLASS LEVEL 5

[Charge VI: Mount Charge Damage: 200% Mount Maneuver: 112% (on mount)] requires CLASS LEVEL 6

[Charge AoE I: AoE: 15dmg in 2m from Charge] requires CLASS LEVEL 1

[Charge AoE II: AoE: 19dmg in 2m from Charge] requires CLASS LEVEL 2

[Charge AoE III: AoE: 23dmg in 2m from Charge] requires CLASS LEVEL 3

[Charge AoE IV: AoE: 27dmg in 2m from Charge] requires CLASS LEVEL 4

[Charge AoE V: AoE: 31dmg in 2m from Charge] requires CLASS LEVEL 5

[Charge AoE VI: AoE: 35dmg in 2m from Charge] requires CLASS LEVEL 6

[Explosive Projectiles I: AoE: 20dmg in 3m from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: AoE: 24dmg in 3m with from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: AoE: 28dmg in 3m with from Ranged] requires CLASS LEVEL 3

[Explosive Projectiles IV: AoE: 32dmg in 4m with from Ranged] requires CLASS LEVEL 4

[Explosive Projectiles V: AoE: 36dmg in 4m with from Ranged] requires CLASS LEVEL 5

[Explosive Projectiles VI: AoE: 40dmg in 4m with from Ranged] requires CLASS LEVEL 6


marauder

Norscan marauder. Axe, shield and javelins, unmarked by any god.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
marauder Tier 1 Example marauder Tier 2 Example marauder Tier 3 Example marauder Tier 4 Example marauder Tier 5 Example marauder Tier 6 Example
Formation Infantry
Equipment

OneHandedAxe

Sickle

Shield

Bretonnia Shield

ThrowingJavelins

Lowland Javelin
Passive Power

Unmarked

Hardened by the Wastes: Physical resistance +20% for 600s

Duellist I: One Handed: +20

Duellist II: One Handed: +31

Duellist III: One Handed: +42

Duellist IV: One Handed: +53

Duellist V: One Handed: +64

Duellist VI: One Handed: +75

Athletic I: Athletics: +20

Athletic II: Athletics: +31

Athletic III: Athletics: +42

Athletic IV: Athletics: +53

Athletic V: Athletics: +64

Athletic VI: Athletics: +75

Mark of the Gods I: On hit, the target gets Physical resistance -15% for 2s

Mark of the Gods II: On hit, the target gets Physical resistance -19% for 2s

Mark of the Gods III: On hit, the target gets Physical resistance -23% for 3s

Mark of the Gods IV: On hit, the target gets Physical resistance -27% for 3s

Mark of the Gods V: On hit, the target gets Physical resistance -31% for 4s

Mark of the Gods VI: On hit, the target gets Physical resistance -35% for 4s

Blessing of Chaos I: Heals 1/tick for 600s

Blessing of Chaos II: Heals 1/tick for 600s

Blessing of Chaos III: Heals 2/tick for 600s

Blessing of Chaos IV: Heals 2/tick for 600s

Blessing of Chaos V: Heals 3/tick for 600s

Blessing of Chaos VI: Heals 3/tick for 600s

Savagery I: On hit, you get attack speed +10% for 4s

Savagery II: On hit, you get attack speed +13% for 4s

Savagery III: On hit, you get attack speed +16% for 5s

Savagery IV: On hit, you get attack speed +19% for 5s

Savagery V: On hit, you get attack speed +22% for 6s

Savagery VI: On hit, you get attack speed +25% for 6s

Heart of the Wolf I: On hit, you get Frost damage +5% for 4s

Heart of the Wolf II: On hit, you get Frost damage +7% for 4s

Heart of the Wolf III: On hit, you get Frost damage +9% for 5s

Heart of the Wolf IV: On hit, you get Frost damage +11% for 5s

Heart of the Wolf V: On hit, you get Frost damage +13% for 6s

Heart of the Wolf VI: On hit, you get Frost damage +15% for 6s

Northman's Fury IV: When hit, you get Physical damage +10% for 5s

Northman's Fury V: When hit, you get Physical damage +15% for 5s

Northman's Fury VI: When hit, you get Physical damage +20% for 5s

Active Power

Norscan Fury

[Heavy Hitting I: 110.0% dmg] requires CLASS LEVEL 1

[Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1

[Heavy Hitting II: 118.0% dmg] requires CLASS LEVEL 2

[Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2

[Heavy Hitting III: 126.0% dmg] requires CLASS LEVEL 3

[Heavy Hitting IV: 134.0% dmg] requires CLASS LEVEL 4

[Heavy Hitting V: 142.0% dmg] requires CLASS LEVEL 5

[Heavy Hitting VI: 150.0% dmg] requires CLASS LEVEL 6

[Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3

[Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4

[Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5

[Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6

[Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1

[Crush Through II: 20% Unblockable / 20% Shatter Shield] requires CLASS LEVEL 2

[Crush Through III: 25% Unblockable / 25% Shatter Shield] requires CLASS LEVEL 3

[Crush Through IV: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 4

[Crush Through V: 35% Unblockable / 35% Shatter Shield] requires CLASS LEVEL 5

[Crush Through VI: 40% Unblockable / 40% Shatter Shield] requires CLASS LEVEL 6

[Blood Rage IV: Attack speed +30% for 12s] requires PRESTIGE 1

[Blood Rage V: Attack speed +40% for 12s] requires PRESTIGE 2

[Blood Rage VI: Attack speed +50% for 12s] requires PRESTIGE 3


orcboy

Basic Greenskin shield infantry using the Orc Boy kit.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
orcboy Tier 1 Example orcboy Tier 2 Example orcboy Tier 3 Example orcboy Tier 4 Example orcboy Tier 5 Example orcboy Tier 6 Example
Formation Infantry
Equipment

OneHandedMace

Militia Mace

Shield

Bretonnia Shield
Passive Power

Green Tide

'Ard as Nails: Physical resistance +35% for 600s

Healthy I: 115% HP

Duellist I: One Handed: +20

Riposte I: Reflect 10% damage

Stagger I: 15% Stagger

Healthy II: 124% HP

Duellist II: One Handed: +31

Riposte II: Reflect 14% damage

Stagger II: 22% Stagger

Healthy III: 133% HP

Healthy IV: 142% HP

Healthy V: 151% HP

Healthy VI: 160% HP

Duellist III: One Handed: +42

Duellist IV: One Handed: +53

Duellist V: One Handed: +64

Duellist VI: One Handed: +75

Riposte III: Reflect 18% damage

Riposte IV: Reflect 22% damage

Riposte V: Reflect 26% damage

Riposte VI: Reflect 30% damage

Stagger III: 29% Stagger

Stagger IV: 36% Stagger

Stagger V: 43% Stagger

Stagger VI: 50% Stagger

Shrug Off I: 15% Shrug Off

Shrug Off II: 28% Shrug Off

Shrug Off III: 41% Shrug Off

Shrug Off IV: 54% Shrug Off

Shrug Off V: 67% Shrug Off

Shrug Off VI: 80% Shrug Off

'Ere We Go I: On hit, you get Physical damage +10% for 4s

'Ere We Go II: On hit, you get Physical damage +14% for 4s

'Ere We Go III: On hit, you get Physical damage +18% for 5s

'Ere We Go IV: On hit, you get Physical damage +22% for 5s

'Ere We Go V: On hit, you get Physical damage +26% for 6s

'Ere We Go VI: On hit, you get Physical damage +30% for 6s

Waaagh! I: On hit, you get Physical resistance +5% for 4s

Waaagh! II: On hit, you get Physical resistance +6% for 4s

Waaagh! III: On hit, you get Physical resistance +7% for 5s

Waaagh! IV: On hit, you get Physical resistance +8% for 5s

Waaagh! V: On hit, you get Physical resistance +9% for 6s

Waaagh! VI: On hit, you get Physical resistance +10% for 6s

Choppa Time I: On hit, you get Physical damage +5% for 4s

Choppa Time II: On hit, you get Physical damage +7% for 4s

Choppa Time III: On hit, you get Physical damage +9% for 5s

Choppa Time IV: On hit, you get Physical damage +11% for 5s

Choppa Time V: On hit, you get Physical damage +13% for 6s

Choppa Time VI: On hit, you get Physical damage +15% for 6s

Rusty Choppa I: On hit, the target gets Physical damage 2/tick for 3s

Rusty Choppa II: On hit, the target gets Physical damage 3/tick for 3s

Rusty Choppa III: On hit, the target gets Physical damage 3/tick for 4s

Rusty Choppa IV: On hit, the target gets Physical damage 4/tick for 4s

Rusty Choppa V: On hit, the target gets Physical damage 4/tick for 5s

Rusty Choppa VI: On hit, the target gets Physical damage 5/tick for 5s

Git Stompin' IV: On hit, the target gets movement speed -20% for 3s

Git Stompin' V: On hit, the target gets movement speed -30% for 3s

Git Stompin' VI: On hit, the target gets movement speed -40% for 3s

Active Power

'Ere We Go

[Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1

[Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1

[Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2

[Shatter Shield II: 22% Shatter Shield] requires CLASS LEVEL 2

[Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3

[Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4

[Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5

[Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6

[Shatter Shield III: 29% Shatter Shield] requires CLASS LEVEL 3

[Shatter Shield IV: 36% Shatter Shield] requires CLASS LEVEL 4

[Shatter Shield V: 43% Shatter Shield] requires CLASS LEVEL 5

[Shatter Shield VI: 50% Shatter Shield] requires CLASS LEVEL 6

[Heavy Hitting I: 110.0% dmg] requires CLASS LEVEL 1

[Heavy Hitting II: 118.0% dmg] requires CLASS LEVEL 2

[Heavy Hitting III: 126.0% dmg] requires CLASS LEVEL 3

[Heavy Hitting IV: 134.0% dmg] requires CLASS LEVEL 4

[Heavy Hitting V: 142.0% dmg] requires CLASS LEVEL 5

[Heavy Hitting VI: 150.0% dmg] requires CLASS LEVEL 6

[Da Big WAAAGH IV: Physical damage +30% for 15s] requires PRESTIGE 1

[Da Big WAAAGH V: Physical damage +40% for 15s] requires PRESTIGE 2

[Da Big WAAAGH VI: Physical damage +50% for 15s] requires PRESTIGE 3


orcchoppa

Aggressive Greenskin melee infantry using the Orc Choppa kit.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
orcchoppa Tier 1 Example orcchoppa Tier 2 Example orcchoppa Tier 3 Example orcchoppa Tier 4 Example orcchoppa Tier 5 Example orcchoppa Tier 6 Example
Formation Infantry
Equipment

OneHandedAxe

Sickle

Shield

Bretonnia Shield
Passive Power

Waaagh!

'Ard as Nails: Physical resistance +35% for 600s

Duellist I: One Handed: +20

Duellist II: One Handed: +31

Duellist III: One Handed: +42

Duellist IV: One Handed: +53

Duellist V: One Handed: +64

Duellist VI: One Handed: +75

Retribution I: Reflect 10% damage

Retribution II: Reflect 14% damage

Retribution III: Reflect 18% damage

Retribution IV: Reflect 22% damage

Retribution V: Reflect 26% damage

Retribution VI: Reflect 30% damage

'Ere We Go I: On hit, you get Physical damage +10% for 4s

'Ere We Go II: On hit, you get Physical damage +14% for 4s

'Ere We Go III: On hit, you get Physical damage +18% for 5s

'Ere We Go IV: On hit, you get Physical damage +22% for 5s

'Ere We Go V: On hit, you get Physical damage +26% for 6s

'Ere We Go VI: On hit, you get Physical damage +30% for 6s

Waaagh! I: On hit, you get Physical resistance +5% for 4s

Waaagh! II: On hit, you get Physical resistance +6% for 4s

Waaagh! III: On hit, you get Physical resistance +7% for 5s

Waaagh! IV: On hit, you get Physical resistance +8% for 5s

Waaagh! V: On hit, you get Physical resistance +9% for 6s

Waaagh! VI: On hit, you get Physical resistance +10% for 6s

Armed to da Teef I: On hit, the target gets Physical damage 2/tick for 3s

Armed to da Teef II: On hit, the target gets Physical damage 3/tick for 3s

Armed to da Teef III: On hit, the target gets Physical damage 3/tick for 4s

Armed to da Teef IV: On hit, the target gets Physical damage 4/tick for 4s

Armed to da Teef V: On hit, the target gets Physical damage 4/tick for 5s

Armed to da Teef VI: On hit, the target gets Physical damage 5/tick for 5s

Savagery I: On hit, you get attack speed +10% for 4s

Savagery II: On hit, you get attack speed +13% for 4s

Savagery III: On hit, you get attack speed +16% for 5s

Savagery IV: On hit, you get attack speed +19% for 5s

Savagery V: On hit, you get attack speed +22% for 6s

Savagery VI: On hit, you get attack speed +25% for 6s

Choppa Frenzy IV: On hit, you get attack speed +10% for 5s

Choppa Frenzy V: On hit, you get attack speed +15% for 5s

Choppa Frenzy VI: On hit, you get attack speed +20% for 5s

Active Power

Choppa Frenzy

[Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1

[Heavy Hitting I: 110.0% dmg] requires CLASS LEVEL 1

[Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2

[Heavy Hitting II: 118.0% dmg] requires CLASS LEVEL 2

[Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3

[Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4

[Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5

[Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6

[Heavy Hitting III: 126.0% dmg] requires CLASS LEVEL 3

[Heavy Hitting IV: 134.0% dmg] requires CLASS LEVEL 4

[Heavy Hitting V: 142.0% dmg] requires CLASS LEVEL 5

[Heavy Hitting VI: 150.0% dmg] requires CLASS LEVEL 6

[Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1

[Crush Through II: 20% Unblockable / 20% Shatter Shield] requires CLASS LEVEL 2

[Crush Through III: 25% Unblockable / 25% Shatter Shield] requires CLASS LEVEL 3

[Crush Through IV: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 4

[Crush Through V: 35% Unblockable / 35% Shatter Shield] requires CLASS LEVEL 5

[Crush Through VI: 40% Unblockable / 40% Shatter Shield] requires CLASS LEVEL 6

[Da Big WAAAGH IV: Physical damage +30% for 15s] requires PRESTIGE 1

[Da Big WAAAGH V: Physical damage +40% for 15s] requires PRESTIGE 2

[Da Big WAAAGH VI: Physical damage +50% for 15s] requires PRESTIGE 3


orcbigun

Orc Big 'Un. The only Greenskin who fights with a Slasha, in his own Big 'Un plate.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
orcbigun Tier 1 Example orcbigun Tier 2 Example orcbigun Tier 3 Example orcbigun Tier 4 Example orcbigun Tier 5 Example orcbigun Tier 6 Example
Formation Heavy Infantry
Equipment

OneHandedSword

Reiksguard Knight Sword

Shield

Bretonnia Shield
Passive Power

Bigger Iz Better

'Ard as Nails: Physical resistance +35% for 600s

Healthy I: 115% HP

Shrug Off I: 15% Shrug Off

Duellist I: One Handed: +20

Stoneskin I: 90% damage

Shove I: Add: 15% Knock Back

Healthy II: 124% HP

Shrug Off II: 28% Shrug Off

Duellist II: One Handed: +31

Stoneskin II: 86% damage

Shove II: Add: 22% Knock Back

Healthy III: 133% HP

Healthy IV: 142% HP

Healthy V: 151% HP

Healthy VI: 160% HP

Shrug Off III: 41% Shrug Off

Shrug Off IV: 54% Shrug Off

Shrug Off V: 67% Shrug Off

Shrug Off VI: 80% Shrug Off

Imposing: Scale 120%

Duellist III: One Handed: +42

Duellist IV: One Handed: +53

Duellist V: One Handed: +64

Duellist VI: One Handed: +75

Stoneskin III: 82% damage

Stoneskin IV: 78% damage

Stoneskin V: 74% damage

Stoneskin VI: 70% damage

Shove III: Add: 29% Knock Back

Shove IV: Add: 36% Knock Back

Shove V: Add: 43% Knock Back

Shove VI: Add: 50% Knock Back

Retribution I: Reflect 10% damage

Retribution II: Reflect 14% damage

Retribution III: Reflect 18% damage

Retribution IV: Reflect 22% damage

Retribution V: Reflect 26% damage

Retribution VI: Reflect 30% damage

'Ere We Go I: On hit, you get Physical damage +10% for 4s

'Ere We Go II: On hit, you get Physical damage +14% for 4s

'Ere We Go III: On hit, you get Physical damage +18% for 5s

'Ere We Go IV: On hit, you get Physical damage +22% for 5s

'Ere We Go V: On hit, you get Physical damage +26% for 6s

'Ere We Go VI: On hit, you get Physical damage +30% for 6s

Waaagh! I: On hit, you get Physical resistance +5% for 4s

Waaagh! II: On hit, you get Physical resistance +6% for 4s

Waaagh! III: On hit, you get Physical resistance +7% for 5s

Waaagh! IV: On hit, you get Physical resistance +8% for 5s

Waaagh! V: On hit, you get Physical resistance +9% for 6s

Waaagh! VI: On hit, you get Physical resistance +10% for 6s

'Ard Boy I: When hit, you get Physical resistance +5% for 3s

'Ard Boy II: When hit, you get Physical resistance +6% for 3s

'Ard Boy III: When hit, you get Physical resistance +7% for 4s

'Ard Boy IV: When hit, you get Physical resistance +8% for 4s

'Ard Boy V: When hit, you get Physical resistance +9% for 5s

'Ard Boy VI: When hit, you get Physical resistance +10% for 5s

Troll Hide I: Heals 1/tick for 600s

Troll Hide II: Heals 1/tick for 600s

Troll Hide III: Heals 2/tick for 600s

Troll Hide IV: Heals 2/tick for 600s

Troll Hide V: Heals 3/tick for 600s

Troll Hide VI: Heals 3/tick for 600s

Big 'Un Bellow IV: When hit, the attacker gets attack speed -10% for 4s

Big 'Un Bellow V: When hit, the attacker gets attack speed -18% for 4s

Big 'Un Bellow VI: When hit, the attacker gets attack speed -25% for 4s

Active Power

Big Un's Slasha

[Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1

[Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1

[Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2

[Shatter Shield II: 22% Shatter Shield] requires CLASS LEVEL 2

[Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3

[Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4

[Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5

[Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6

[Shatter Shield III: 29% Shatter Shield] requires CLASS LEVEL 3

[Shatter Shield IV: 36% Shatter Shield] requires CLASS LEVEL 4

[Shatter Shield V: 43% Shatter Shield] requires CLASS LEVEL 5

[Shatter Shield VI: 50% Shatter Shield] requires CLASS LEVEL 6

[Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1

[Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2

[Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3

[Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4

[Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5

[Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6

[Da Big WAAAGH IV: Physical damage +30% for 15s] requires PRESTIGE 1

[Da Big WAAAGH V: Physical damage +40% for 15s] requires PRESTIGE 2

[Da Big WAAAGH VI: Physical damage +50% for 15s] requires PRESTIGE 3


blackorc

Black Orc. The Greenskins' only two-handed class, swinging the Black Orc Greataxe. No shield, ever.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
blackorc Tier 1 Example blackorc Tier 2 Example blackorc Tier 3 Example blackorc Tier 4 Example blackorc Tier 5 Example blackorc Tier 6 Example
Formation Heavy Infantry
Equipment

TwoHandedAxe

Orc Big 'Eadsplitta
Passive Power

'Ard as Nails

'Ard as Nails: Physical resistance +35% for 600s

Healthy I: 115% HP

Shrug Off I: 15% Shrug Off

Cleaver I: Two Handed: +20

Stoneskin I: 90% damage

Healthy II: 124% HP

Shrug Off II: 28% Shrug Off

Cleaver II: Two Handed: +31

Stoneskin II: 86% damage

Healthy III: 133% HP

Healthy IV: 142% HP

Healthy V: 151% HP

Healthy VI: 160% HP

Shrug Off III: 41% Shrug Off

Shrug Off IV: 54% Shrug Off

Shrug Off V: 67% Shrug Off

Shrug Off VI: 80% Shrug Off

Cleaver III: Two Handed: +42

Cleaver IV: Two Handed: +53

Cleaver V: Two Handed: +64

Cleaver VI: Two Handed: +75

Stoneskin III: 82% damage

Stoneskin IV: 78% damage

Stoneskin V: 74% damage

Stoneskin VI: 70% damage

Retribution I: Reflect 10% damage

Retribution II: Reflect 14% damage

Retribution III: Reflect 18% damage

Retribution IV: Reflect 22% damage

Retribution V: Reflect 26% damage

Retribution VI: Reflect 30% damage

'Ere We Go I: On hit, you get Physical damage +10% for 4s

'Ere We Go II: On hit, you get Physical damage +14% for 4s

'Ere We Go III: On hit, you get Physical damage +18% for 5s

'Ere We Go IV: On hit, you get Physical damage +22% for 5s

'Ere We Go V: On hit, you get Physical damage +26% for 6s

'Ere We Go VI: On hit, you get Physical damage +30% for 6s

Waaagh! I: On hit, you get Physical resistance +5% for 4s

Waaagh! II: On hit, you get Physical resistance +6% for 4s

Waaagh! III: On hit, you get Physical resistance +7% for 5s

Waaagh! IV: On hit, you get Physical resistance +8% for 5s

Waaagh! V: On hit, you get Physical resistance +9% for 6s

Waaagh! VI: On hit, you get Physical resistance +10% for 6s

Da Biggest I: On hit, you get Physical damage +5% for 4s

Da Biggest II: On hit, you get Physical damage +7% for 4s

Da Biggest III: On hit, you get Physical damage +9% for 5s

Da Biggest IV: On hit, you get Physical damage +11% for 5s

Da Biggest V: On hit, you get Physical damage +13% for 6s

Da Biggest VI: On hit, you get Physical damage +15% for 6s

Troll Hide I: Heals 1/tick for 600s

Troll Hide II: Heals 1/tick for 600s

Troll Hide III: Heals 2/tick for 600s

Troll Hide IV: Heals 2/tick for 600s

Troll Hide V: Heals 3/tick for 600s

Troll Hide VI: Heals 3/tick for 600s

Immortulz IV: Physical resistance +10% for 600s

Immortulz V: Physical resistance +15% for 600s

Immortulz VI: Physical resistance +20% for 600s

Active Power

Black Orc Choppin'

[Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1

[Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1

[Crush Through II: 20% Unblockable / 20% Shatter Shield] requires CLASS LEVEL 2

[Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2

[Crush Through III: 25% Unblockable / 25% Shatter Shield] requires CLASS LEVEL 3

[Crush Through IV: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 4

[Crush Through V: 35% Unblockable / 35% Shatter Shield] requires CLASS LEVEL 5

[Crush Through VI: 40% Unblockable / 40% Shatter Shield] requires CLASS LEVEL 6

[Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3

[Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4

[Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5

[Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6

[Da Big WAAAGH IV: Physical damage +30% for 15s] requires PRESTIGE 1

[Da Big WAAAGH V: Physical damage +40% for 15s] requires PRESTIGE 2

[Da Big WAAAGH VI: Physical damage +50% for 15s] requires PRESTIGE 3


orcarrerboy

Stronger Greenskin ranged class using the Orc Arrer Boy kit.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
orcarrerboy Tier 1 Example orcarrerboy Tier 2 Example orcarrerboy Tier 3 Example orcarrerboy Tier 4 Example orcarrerboy Tier 5 Example orcarrerboy Tier 6 Example
Formation Ranged
Equipment

Bow

Hunting Bow

Arrows

Arrows

OneHandedMace

Militia Mace

Arrows

Arrows
Passive Power

Crude but Plentiful

'Ard as Nails: Physical resistance +35% for 600s

Healthy I: 115% HP

Marksman I: Bow: +20

Longshot I: Missile Speed Multiplier: 115%

Healthy II: 124% HP

Marksman II: Bow: +31

Longshot II: Missile Speed Multiplier: 122%

Healthy III: 133% HP

Healthy IV: 142% HP

Healthy V: 151% HP

Healthy VI: 160% HP

Marksman III: Bow: +42

Marksman IV: Bow: +53

Marksman V: Bow: +64

Marksman VI: Bow: +75

Longshot III: Missile Speed Multiplier: 129%

Longshot IV: Missile Speed Multiplier: 136%

Longshot V: Missile Speed Multiplier: 143%

Longshot VI: Missile Speed Multiplier: 150%

Shrug Off I: 15% Shrug Off

Shrug Off II: 28% Shrug Off

Shrug Off III: 41% Shrug Off

Shrug Off IV: 54% Shrug Off

Shrug Off V: 67% Shrug Off

Shrug Off VI: 80% Shrug Off

'Ere We Go I: On hit, you get Physical damage +10% for 4s

'Ere We Go II: On hit, you get Physical damage +14% for 4s

'Ere We Go III: On hit, you get Physical damage +18% for 5s

'Ere We Go IV: On hit, you get Physical damage +22% for 5s

'Ere We Go V: On hit, you get Physical damage +26% for 6s

'Ere We Go VI: On hit, you get Physical damage +30% for 6s

Waaagh! I: On hit, you get Physical resistance +5% for 4s

Waaagh! II: On hit, you get Physical resistance +6% for 4s

Waaagh! III: On hit, you get Physical resistance +7% for 5s

Waaagh! IV: On hit, you get Physical resistance +8% for 5s

Waaagh! V: On hit, you get Physical resistance +9% for 6s

Waaagh! VI: On hit, you get Physical resistance +10% for 6s

Rusty Arrers I: On hit, the target gets Physical resistance -10% for 3s

Rusty Arrers II: On hit, the target gets Physical resistance -13% for 3s

Rusty Arrers III: On hit, the target gets Physical resistance -16% for 4s

Rusty Arrers IV: On hit, the target gets Physical resistance -19% for 4s

Rusty Arrers V: On hit, the target gets Physical resistance -22% for 5s

Rusty Arrers VI: On hit, the target gets Physical resistance -25% for 5s

Spider Venom I: On hit, the target gets Physical resistance -10% for 3s

Spider Venom II: On hit, the target gets Physical resistance -12% for 3s

Spider Venom III: On hit, the target gets Physical resistance -14% for 4s

Spider Venom IV: On hit, the target gets Physical resistance -16% for 4s

Spider Venom V: On hit, the target gets Physical resistance -18% for 5s

Spider Venom VI: On hit, the target gets Physical resistance -20% for 5s

Poison Arrers IV: On hit, the target gets Physical damage 3/tick for 4s

Poison Arrers V: On hit, the target gets Physical damage 5/tick for 4s

Poison Arrers VI: On hit, the target gets Physical damage 8/tick for 4s

Active Power

Arrer Volley

[Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% ] requires CLASS LEVEL 1

[Explosive Projectiles I: AoE: 20dmg in 3m from Ranged] requires CLASS LEVEL 1

[Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 140% ] requires CLASS LEVEL 2

[Explosive Projectiles II: AoE: 24dmg in 3m with from Ranged] requires CLASS LEVEL 2

[Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 155% ] requires CLASS LEVEL 3

[Ranger IV: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 170% ] requires CLASS LEVEL 4

[Ranger V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 185% ] requires CLASS LEVEL 5

[Ranger VI: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% ] requires CLASS LEVEL 6

[Explosive Projectiles III: AoE: 28dmg in 3m with from Ranged] requires CLASS LEVEL 3

[Explosive Projectiles IV: AoE: 32dmg in 4m with from Ranged] requires CLASS LEVEL 4

[Explosive Projectiles V: AoE: 36dmg in 4m with from Ranged] requires CLASS LEVEL 5

[Explosive Projectiles VI: AoE: 40dmg in 4m with from Ranged] requires CLASS LEVEL 6

[Heavy Projectiles I: 105.0% dmg / Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / Ignore 10% Armor / 30% Unblockable / 30% Cut Through from Ranged] requires CLASS LEVEL 1

[Heavy Projectiles II: 109.0% dmg / Add: 18% Knock Down, 18% Mount Rear, 18% Dismount / Ignore 12% Armor / 42% Unblockable / 42% Cut Through / AoE: 48dmg in 0.3m with from Ranged] requires CLASS LEVEL 2

[Heavy Projectiles III: 113.0% dmg / Add: 26% Knock Down, 26% Mount Rear, 26% Dismount / Ignore 14% Armor / 54% Unblockable / 54% Cut Through / AoE: 46dmg in 0.6m with from Ranged] requires CLASS LEVEL 3

[Heavy Projectiles IV: 117.0% dmg / Add: 34% Knock Down, 34% Mount Rear, 34% Dismount / Ignore 16% Armor / 66% Unblockable / 66% Cut Through / AoE: 44dmg in 0.9m with from Ranged] requires CLASS LEVEL 4

[Heavy Projectiles V: 121.0% dmg / Add: 42% Knock Down, 42% Mount Rear, 42% Dismount / Ignore 18% Armor / 78% Unblockable / 78% Cut Through / AoE: 42dmg in 1.2m with from Ranged] requires CLASS LEVEL 5

[Heavy Projectiles VI: 125.0% dmg / Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / Ignore 20% Armor / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 6

[Da Big WAAAGH IV: Physical damage +30% for 15s] requires PRESTIGE 1

[Da Big WAAAGH V: Physical damage +40% for 15s] requires PRESTIGE 2

[Da Big WAAAGH VI: Physical damage +50% for 15s] requires PRESTIGE 3


boarboy

Greenskin cavalry charge class using the Orc Boar Boy kit.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
boarboy Tier 1 Example boarboy Tier 2 Example boarboy Tier 3 Example boarboy Tier 4 Example boarboy Tier 5 Example boarboy Tier 6 Example
Formation Cavalry
Equipment

OneHandedLance

Iron Pitchfork

Shield

Bretonnia Shield

OneHandedSword

Reiksguard Knight Sword
Mount

Horse

Empire Warhorse
Passive Power

Boar Riderz

'Ard as Nails: Physical resistance +35% for 600s

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 80% Armor Torso: +10 (on mount)

Healthy I: 115% HP

Lancer I: Polearm: +20

Horseman I: Riding: +20

Better Mount II: Mount Speed: 118% Top Speed Reach Duration: 74% Armor Torso: +16 (on mount)

Healthy II: 124% HP

Lancer II: Polearm: +31

Horseman II: Riding: +31

Better Mount III: Mount Speed: 126% Top Speed Reach Duration: 68% Armor Torso: +22 (on mount)

Better Mount IV: Mount Speed: 134% Top Speed Reach Duration: 62% Armor Torso: +28 (on mount)

Better Mount V: Mount Speed: 142% Top Speed Reach Duration: 56% Armor Torso: +34 (on mount)

Better Mount VI: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +40 (on mount)

Healthy III: 133% HP

Healthy IV: 142% HP

Healthy V: 151% HP

Healthy VI: 160% HP

Lancer III: Polearm: +42

Lancer IV: Polearm: +53

Lancer V: Polearm: +64

Lancer VI: Polearm: +75

Horseman III: Riding: +42

Horseman IV: Riding: +53

Horseman V: Riding: +64

Horseman VI: Riding: +75

Shrug Off I: 15% Shrug Off

Shrug Off II: 28% Shrug Off

Shrug Off III: 41% Shrug Off

Shrug Off IV: 54% Shrug Off

Shrug Off V: 67% Shrug Off

Shrug Off VI: 80% Shrug Off

'Ere We Go I: On hit, you get Physical damage +10% for 4s

'Ere We Go II: On hit, you get Physical damage +14% for 4s

'Ere We Go III: On hit, you get Physical damage +18% for 5s

'Ere We Go IV: On hit, you get Physical damage +22% for 5s

'Ere We Go V: On hit, you get Physical damage +26% for 6s

'Ere We Go VI: On hit, you get Physical damage +30% for 6s

Waaagh! I: On hit, you get Physical resistance +5% for 4s

Waaagh! II: On hit, you get Physical resistance +6% for 4s

Waaagh! III: On hit, you get Physical resistance +7% for 5s

Waaagh! IV: On hit, you get Physical resistance +8% for 5s

Waaagh! V: On hit, you get Physical resistance +9% for 6s

Waaagh! VI: On hit, you get Physical resistance +10% for 6s

Boar Charge I: On hit, the target gets Physical damage -5% for 3s

Boar Charge II: On hit, the target gets Physical damage -7% for 3s

Boar Charge III: On hit, the target gets Physical damage -9% for 4s

Boar Charge IV: On hit, the target gets Physical damage -11% for 4s

Boar Charge V: On hit, the target gets Physical damage -13% for 5s

Boar Charge VI: On hit, the target gets Physical damage -15% for 5s

Extorsion I: On hit, the target gets Physical resistance -10% for 3s

Extorsion II: On hit, the target gets Physical resistance -13% for 3s

Extorsion III: On hit, the target gets Physical resistance -16% for 4s

Extorsion IV: On hit, the target gets Physical resistance -19% for 4s

Extorsion V: On hit, the target gets Physical resistance -22% for 5s

Extorsion VI: On hit, the target gets Physical resistance -25% for 5s

Boar Tusk IV: On hit, the target gets Physical damage 3/tick for 4s

Boar Tusk V: On hit, the target gets Physical damage 5/tick for 4s

Boar Tusk VI: On hit, the target gets Physical damage 8/tick for 4s

Active Power

Boar Charge

[Charge AoE I: AoE: 15dmg in 2m from Charge] requires CLASS LEVEL 1

[Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1

[Charge AoE II: AoE: 19dmg in 2m from Charge] requires CLASS LEVEL 2

[Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2

[Charge AoE III: AoE: 23dmg in 2m from Charge] requires CLASS LEVEL 3

[Charge AoE IV: AoE: 27dmg in 2m from Charge] requires CLASS LEVEL 4

[Charge AoE V: AoE: 31dmg in 2m from Charge] requires CLASS LEVEL 5

[Charge AoE VI: AoE: 35dmg in 2m from Charge] requires CLASS LEVEL 6

[Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3

[Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4

[Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5

[Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6

[Charge I: Mount Charge Damage: 125% Mount Maneuver: 105% (on mount)] requires CLASS LEVEL 1

[Charge II: Mount Charge Damage: 140% Mount Maneuver: 106% (on mount)] requires CLASS LEVEL 2

[Charge III: Mount Charge Damage: 155% Mount Maneuver: 108% (on mount)] requires CLASS LEVEL 3

[Charge IV: Mount Charge Damage: 170% Mount Maneuver: 109% (on mount)] requires CLASS LEVEL 4

[Charge V: Mount Charge Damage: 185% Mount Maneuver: 111% (on mount)] requires CLASS LEVEL 5

[Charge VI: Mount Charge Damage: 200% Mount Maneuver: 112% (on mount)] requires CLASS LEVEL 6

[Da Big WAAAGH IV: Physical damage +30% for 15s] requires PRESTIGE 1

[Da Big WAAAGH V: Physical damage +40% for 15s] requires PRESTIGE 2

[Da Big WAAAGH VI: Physical damage +50% for 15s] requires PRESTIGE 3


Common Config

General

View Table
Sub Boost

1

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently.

Battle

View Table
Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

2

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

2

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor (not implemented)

0.5

Reduces morale loss when summoned heroes die
Summon Cooldown In Seconds

60

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

1.2

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Retinue Use Heroes Formation

Disabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)
Nametags

Enabled

Nametags
Nametag width

150

Nametag width
Nametag height

30

Nametag height
Nametag fontsize

20

Nametag fontsize
Nametag toggle key

H

Case sensitive

Death

View Table
Allow Death

Disabled

Whether an adopted hero is allowed to die
Minimum age

30

Minimum age death before adopted hero can die
Final Death Chance Percent

1

Final death chance percent (includes vanilla chance)
Apply Death Chance To All Heroes

Disabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Retinue Death Chance Percent

5

Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)
Secondary Retinue Death Chance Percent

0

Secondary retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)

XP

View Table
Use Raw XP

Enabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

330

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

View Table
Gold Per Kill

15000

Gold the hero gets for every kill
XP Per Kill

5000

XP the hero gets for every kill
XP Per Killed

2000

XP the hero gets for being killed
Heal Per Kill

10

HP the hero gets for every kill
Retinue Gold Per Kill

4500

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

50

HP the hero's retinue gets for every kill
Relative Level Scaling

0.5

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

3.3333

Caps the maximum multiplier for the level difference, defaults to 5 if not specified
Minimum Gold Per Kill

0.5

Minimum percent gold earned per kill

Battle End Rewards

View Table
Win Gold

10000

Gold won if the heroes side wins
Win XP

10000

XP the hero gets if the heroes side wins
Lose Gold

-5000

Gold lost if the heroes side loses(negative to win gold)
Lose XP

5000

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Disabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Disabled

Apply difficulty scaling to enemy side
Difficulty Scaling

1

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1)
Difficulty Scaling Min

0.2

Min difficulty scaling multiplier
Difficulty Scaling Max

3

Max difficulty scaling multiplier

Kill Streaks

View Table
Name Kills Required Reward
Killing Spree 5

10000⦷

5000XP

Unstoppable 10

25000⦷

10000XP

GODLIKE 25

75000⦷

20000XP

Achievements

View Table
Name Requirements Reward
Loyal

Consecutive Summons >= 50

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x)

Rebellious

Attacks >= 5

Attacks < 20

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Reliable

Summons >= 5

Summons < 20

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Renegade

Consecutive Attacks >= 50

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x)

Stream Sniper

Total Streamer Kills >= 5

Traitorous

Attacks >= 20

Attacks < 50

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Trusted

Summons >= 20

Summons < 50

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Upgrade System

This section contains all available upgrades organized by type and restrictions.

Upgrade Counts

Fief Upgrades: 48

Clan Upgrades: 29

Kingdom Upgrades: 9

Fief Upgrades

Standard Fief Upgrades

View Table
ID Name Cost Tier Required Description
loyalty1 Improved Administration1 100000⦷ - -

Better administration increases loyalty growth +0.5 Daily

View Details

Effects:
Loyalty: +0.5/day

loyalty2 Improved Administration2 250000⦷ - loyalty1

Better administration increases loyalty growth +1 Daily

loyalty3 Improved Administration3 500000⦷ - loyalty1,loyalty2

Better administration increases loyalty growth +1.5 Daily

loyalty4 Improved Administration4 800000⦷ - loyalty1,loyalty2,loyalty3

Better administration increases loyalty growth +2 Daily

loyalty5 Improved Administration5 1000000⦷ - loyalty1,loyalty2,loyalty3,loyalty4

Better administration increases loyalty growth +2.5 Daily

loyalty6 Improved Administration6 1500000⦷ - loyalty1,loyalty2,loyalty3,loyalty4,loyalty5

Better administration increases loyalty growth +3 daily

bettertrade1 Better Trade 1 100000⦷ - -

Attract more merchants to boost +1 prosperity Daily

View Details

Effects:
Prosperity: +1/day

bettertrade2 Better Trade 2 250000⦷ - bettertrade1

Attract more merchants to boost +2 prosperity Daily

bettertrade3 Better Trade 3 500000⦷ - bettertrade1,bettertrade2

Attract more merchants to boost +3 prosperity Daily

bettertrade4 Better Trade 4 800000⦷ - bettertrade1,bettertrade2,bettertrade3

Attract more merchants to boost +4 prosperity Daily

bettertrade5 Better Trade 5 1000000⦷ - bettertrade1,bettertrade2,bettertrade3,bettertrade4

Attract more merchants to boost +5 prosperity Daily

bettertrade6 Better Trade 6 1500000⦷ - bettertrade1,bettertrade2,bettertrade3,bettertrade4,bettertrade5

Attract more merchants to boost +6/2% prosperity Daily

guardpost1 Guard Posts 1 100000⦷ - -

Additional guard posts improve +0.5 Daily

View Details

Effects:
Security: +0.5/day

guardpost2 Guard Posts 2 250000⦷ - guardpost1

Additional guard posts improve +1.5 Daily

guardpost3 Guard Posts 3 500000⦷ - guardpost1,guardpost2

Additional guard posts improve +2

guardpost4 Guard Posts 4 800000⦷ - guardpost1,guardpost2,guardpost3

Additional guard posts improve +2.5 Daily

guardpost5 Guard Posts 5 1000000⦷ - guardpost1,guardpost2,guardpost3,guardpost4

Additional guard posts improve +3 Daily

guardpost6 Guard Posts 6 1500000⦷ - guardpost1,guardpost2,guardpost3,guardpost4,guardpost5

Additional guard posts improve security +3.5 daily

farm1 Farmlands 1 100000⦷ - -

More farms to feed the kingdoms +5 food daily

View Details

Effects:
Food: +5/day

farm2 Farmlands 2 250000⦷ - farm1

More farms to feed the kingdoms +10 food daily

farm3 Farmlands 3 500000⦷ - farm1,farm2

More farms to feed the kingdoms +20 food daily

farm4 Farmlands 4 800000⦷ - farm1,farm2,farm3

More farms to feed the kingdoms +30 food daily

farm5 Farmlands 5 1000000⦷ - farm1,farm2,farm3,farm4

More farms to feed the kingdoms +40 food daily

farm6 Farmlands 6 1500000⦷ - farm1,farm2,farm3,farm4,farm5

More farms to feed the kingdoms +50 food daily

farm7 Farmlands 7 2000000⦷ - farm1,farm2,farm3,farm4,farm5,farm6

More farms to feed the kingdoms +75 food daily

farm8 Farmlands 8 2500000⦷ - farm1,farm2,farm3,farm4,farm5,farm6,farm7

More farms to feed the kingdoms +100 food daily

militia1 Militia 1 50000⦷ - -

Train new Militia troops for inside garrison +2 daily

View Details

Effects:
Militia: +2/day

militia2 Militia 2 125000⦷ - militia1

Train new Militia troops for inside garrison +3 daily

militia3 Militia 3 250000⦷ - militia1,militia2

Train new Militia troops for inside garrison +4 daily

militia4 Militia 4 500000⦷ - militia1,militia2,militia3

Train new Militia troops for inside garrison +8 daily

garrison1 Garison Training 1 250000⦷ - -

Train Garrison troops +2 daily (cost wages) Tier 2

View Details

Effects:

garrison2 Garison Training 2 500000⦷ - garrison1

Train Garrison troops +3 daily (cost wages) Tier 3

garrison3 Garison Training 3 1000000⦷ - garrison1,garrison2

Train Garrison troops +4 daily (cost wages) Tier 4

garrison4 Garison Training 4 1500000⦷ - garrison1,garrison2,garrison3

Train Garrison troops +4 daily (cost wages) Tier 5

enhancedgarrison1 Enhanced Garrison Training 1 1000000⦷ - -

Noble tier 4 training +3daily

View Details

Effects:

enhancedgarrison2 Enhanced Garrison Training 2 1500000⦷ - enhancedgarrison1

Noble tier 5 training +4daily

enhancedgarrison3 Enhanced Garrison Training 3 2000000⦷ - enhancedgarrison1,enhancedgarrison2

Noble tier 6 training +4daily

tax5 Tax 5% 400000⦷ - -

M'lord.. not MORE taxes!!

tax10 Tax 10% 800000⦷ - tax5

M'lord.. not MORE taxes!!

tax15 Tax 15% 1500000⦷ - tax5,tax10

M'lord.. not MORE taxes!!

tax20 Tax 20% 2500000⦷ - tax5,tax10,tax15

M'lord.. not MORE taxes!!

garrisonsize1 Garrison Size 1 250000⦷ - -

Increase garrison size +50

View Details

Effects:
Garrison Capacity: +50

garrisonsize2 Garrison Size 2 500000⦷ - garrisonsize1

Increase garrison size +100

garrisonsize3 Garrison Size 3 1000000⦷ - garrisonsize1,garrisonsize2

Increase garrison size +150

garrisonsize4 Garrison Size 4 1500000⦷ - garrisonsize1,garrisonsize2,garrisonsize3

Increase garrison size +200

garrisonsize5 Garrison Size 5 2000000⦷ - garrisonsize1,garrisonsize2,garrisonsize3,garrisonsize4

Increase garrison size +250

garrisonsize6 Garrison Size 6 3000000⦷ - garrisonsize1,garrisonsize2,garrisonsize3,garrisonsize4,garrisonsize5

Increase garrison size +300

megagarrison Mega garrison size increase +300 6000000⦷ - garrisonsize1,garrisonsize2,garrisonsize3,garrisonsize4,garrisonsize5,garrisonsize6

The final garrison expansion, +300 capacity on top of the six Garrison Size upgrades

View Details

Effects:
Garrison Capacity: +300

Clan Upgrades

Standard Clan Upgrades

View Table
ID Name Cost Tier Required Description
clan_renown1 Clan Prestige 1 30000⦷ 1 -

Increase your clan's fame across the land

View Details

Clan Effects:
Renown: +1/day

clan_renown2 Clan Prestige 2 30000⦷ 2 clan_renown1

Increase your clan's fame across the land

clan_party_1 Recruitment Drive1 100000⦷ - -

Allow larger party sizes for all clan members +10 party

View Details

Clan Effects:
Party Size: +10

clan_party_2 Recruitment Drive2 250000⦷ - clan_party_1

Allow larger party sizes for all clan members +20 party

clan_party_3 Recruitment Drive3 500000⦷ - clan_party_1,clan_party_2

Allow larger party sizes for all clan members +30 party

clan_party_4 Recruitment Drive4 1000000⦷ - clan_party_1,clan_party_2,clan_party_3

Allow larger party sizes for all clan members +40 party

clan_settlements_1 Clan Development 50000⦷ - -

Improve loyalty and prosperity in all clan settlements

View Details


Settlement Effects:
Loyalty: +0.3/day
Prosperity: +0.5/day

clan_settlements_2 Clan Development2 250000⦷ - clan_settlements_1

Improve loyalty and prosperity in all clan settlements

clan_retinue_1 Household Guard I 750000⦷ - -

Expand the household guard, increasing retinue capacity by 1

View Details

Clan Effects:
Retinue Size: +1

clan_retinue_2 Household Guard II 1750000⦷ - clan_retinue_1

Train a larger household guard, increasing retinue capacity by 1 more

clan_retinue_3 Household Guard III 3500000⦷ - clan_retinue_1,clan_retinue_2

Maintain an elite household guard, increasing retinue capacity by 1 more for a final total of +3 recruits and eliterecruits

clan_influence_1 Noble Administration I 250000⦷ - -

Formalize clan administration, gaining 1 influence daily

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No effects configured

clan_influence_2 Noble Administration II 750000⦷ - clan_influence_1

Build a noble court, gaining 2 influence and 1 renown daily

clan_logistics_1 March Logistics I 300000⦷ - -

Improve marching discipline, increasing party speed by 0.5

View Details

Clan Effects:
Party Speed: +0.5

clan_logistics_2 March Logistics II 800000⦷ - clan_logistics_1

Establish regional mustering routes, increasing party speed by 1 and party amount by 1

clan_vassals_1 Vassal Charter 1200000⦷ - clan_renown2

Grant the clan authority to maintain one additional vassal

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Clan Effects:
Vassal Limit: +1

clan_troops_1 Master-at-Arms I 750000⦷ - -

Appoint a master-at-arms to recruit and drill one clan troop daily

View Details


Troop Spawning:
Daily Spawn: 1 troops/day
Troop Tree: Basic
Base Tier: 2

clan_troops_2 Master-at-Arms II 1750000⦷ - clan_troops_1

Expand clan mustering grounds to recruit two trained clan troops daily

clan_troops_3 Master-at-Arms III 3500000⦷ - clan_troops_1,clan_troops_2

Maintain a professional drill yard to recruit three veteran clan troops daily

clan_trade_1 Trade Envoys I 500000⦷ - -

Send trade envoys to increase mercenary and clan income

View Details

Clan Effects:
Merc Income (Flat): +25000/day

clan_trade_2 Trade Envoys II 1500000⦷ - clan_trade_1

Build a trading network for stronger mercenary income

clan_war_council_1 War Council I 3000000⦷ - clan_influence_2

Establish a war council, allowing one additional clan party

View Details

Clan Effects:
Party Limit: +1
Army Speed: +0.1 (once/clan: False)

clan_war_council_2 War Council II 7000000⦷ - clan_war_council_1

Empower the war council, allowing two additional clan parties and faster armies

clan_war_council_3 War Council III 9000000⦷ - clan_war_council_2

Empower the war council, allowing three additional clan parties and faster armies

eliteclan_troops_1 Elite-at-Arms I 1000000⦷ - -

Appoint a master-at-arms to recruit and drill noble clan troops daily

View Details


Troop Spawning:
Daily Spawn: 2 troops/day
Troop Tree: Noble
Base Tier: 3

eliteclan_troops_2 Elite-at-Arms II 2000000⦷ - eliteclan_troops_1

Appoint a master-at-arms to recruit and drill noble clan troops daily

eliteclan_troops_3 Elite-at-Arms III 3500000⦷ - eliteclan_troops_2

Appoint a master-at-arms to recruit and drill noble clan troops daily

hearth1 Improved Hearth 1 250000⦷ - -

Improved Hearth +1 daily

View Details


Settlement Effects:
Hearth: +1

hearth2 Improved Hearth 2 500000⦷ - hearth1

Improved Hearth a further +1

Kingdom Upgrades

View Table
ID Name Cost Tier Required Description
kingdom_influence_1 Royal Authority 1000000⦷ + 500 Influence - -

Strengthen the ruler's influence

View Details

Kingdom Effects:
Influence: +2/day (ruler only)

Clan Effects (All Kingdom Clans):
Influence: +2/day (all clans)

kingdom_influence_2 Royal Authority II 2000000⦷ + 1000 Influence - kingdom_influence_1

Strengthen the ruler's influence

kingdom_military_1 Kingdom Military Reform 2000000⦷ + 1000 Influence - -

Increase party sizes and militia across the kingdom

View Details


Clan Effects (All Kingdom Clans):
Party Size: +15

Settlement Effects (All Kingdom Settlements):
Militia: +1/day

kingdom_prosperity_1 Kingdom Prosperity Initiative 3000000⦷ + 1500 Influence - -

Boost prosperity and loyalty in all kingdom settlements

View Details


Settlement Effects (All Kingdom Settlements):
Loyalty: +0.2/day
Prosperity: +0.5/day

kingdom_elite_military_1 Kingdom Elite Military Reform 2000000⦷ + 1000 Influence - -

Increase party sizes and Elite troops across the kingdom

View Details


Clan Effects (All Kingdom Clans):
Party Size: +15

Troop Spawning (All Kingdom Clans):
Daily Spawn: 2 troops/day per clan
Troop Tree: Noble
Base Tier: 6

kingdomhearths1 Kingdom Hearths 500000⦷ + 500 Influence - -

Improve Kingdom Hearths +1 Daily

View Details


Settlement Effects (All Kingdom Settlements):
Hearth: +1

valiant_commanders_1 Valiant Commanders 500000⦷ + 250 Influence - -

All Clan Party +20

View Details


Clan Effects (All Kingdom Clans):
Party Size: +20

valiant_commanders_2 Valiant Commanders II 1000000⦷ + 500 Influence - valiant_commanders_1

All Clan Party +20 Total of +40

war_preparations_1 War Preparations I 500000⦷ - -

Prepare the Clans for War! Bolster the forces at the cost of training town milita into battle worthy soldiers! (can be removed in times of peace)

View Details


Settlement Effects (All Kingdom Settlements):
Militia: -6/day

Troop Spawning (All Kingdom Clans):
Daily Spawn: 3 troops/day per clan
Troop Tree: Noble
Base Tier: 6

Campaign Map

Legend

View Table
Color Name
Averland - Leader: Elector Count Marius Leitdorf
Sylvania - Leader: Mannfred von Carstein
Stirland - Leader: Elector Count Alberich Haupt-Anderssen
Wissenland - Leader: Elector Countess Emmanuelle von Liebwitz
Talabecland - Leader: Elector Count Helmut Feuerbach
Reikland - Leader: Emperor Karl Franz von Holswig-Schliestein
Middenland - Leader: Elector Count Boris Todbringer
Ostermark - Leader: Elector Count Wolfram Hertwig
Hochland - Leader: Elector Count Aldebrand von Ludenhof
Nordland - Leader: Elector Count Theoderic Gausser
Ostland - Leader: Elector Count Valmir von Raukov
Repugnauts of Brass Keep - Leader: Pyucius the Dung Tongued
The Moot - Leader: Elder Hisme Stoutheart
Dukedom of L'Anguille - Leader: Duke Taubert de L'Anguille
Dukedom of Lyonesse - Leader: Duke Adalhard of Lyonesse
Dukedom of Artois - Leader: Duke Chilfroy of Artois
Black Sunz Tribe - Leader: Warlord Zorbak Bearthwakka
Dukedom of Gisoreux - Leader: Duke Hagen d'Gisoreux
Dukedom of Montfort - Leader: Duke Folcard de Montfort
Dukedom of Bastonne - Leader: Duke Bohemond Beastslayer
Massif Choppas Tribe - Leader: Warlord Skulgul Horsesmakka
Dukedom of Bordeleaux - Leader: Duke Alberic de Bordeleaux
Dukedom of Carcassonne - Leader: Duke Huebald of Carcassonne
Dukedom of Aquitaine - Leader: Duke Armand d’ Aquitaine
Dukedom of Brionne - Leader: Duke Theodoric of Brionne
Dukedom of Quenelles - Leader: Duke Tancred II de Quenelles
Order of the Blood Dragon - Leader: Walach Harkon
Scribes of the Grimoire Necronium - Leader: Zacharias the Everliving
Realms of Athel Loren - Leader: Araloth the Bold
Wards of Laurelorn - Leader: Queen Marrisith of Laurelorn
Karak Kadrin - Leader: Slayer King Ungrim Ironfist
Karak Angazhar - Leader: King Duregar Sharpblade
Karak Azgaraz - Leader: King Thuringar Orc-Hewer
Karak Hirn - Leader: King Alrik Ranulfsson
Karak Norn - Leader: King Brokk Ironpick
Karak Zhufbar - Leader: King Morgrim Ironforge
Bad Axes Tribe - Leader: Warlord Gromodrak Hoofslasha
Deff Grindaz Tribe - Leader: Warlord Zorkar Throat Ripper
Iron Tribe - Leader: Warlord Snagga Ironbita
Skullsmasherz Tribe - Leader: Warlord Ugrok Craktoof
Bloody Spearz Tribe - Leader: Warlord Gnashrak Gloomguzzla
Red Eye Tribe - Leader: Warlord O’nery Backslider
Reavaz - Leader: Kap’n Snozzsnik Skumclaw
Chaos - Leader: Chaos Lord Mortkin
Agatha - Leader: Lutke

Map

Marienburg

Brass Keep

Castle Oisillon

Poussenc

Castle Gisoreux

Schilderheim

Fort Solace

Soreil

Hendaye

Aarnau

Aroth Loren

Couronne

Chantillon

Castle L’Anguille

Castle Brilloinne

Axe Fort

The Black Pit

Altdorf

Wuppertal

Nuln

Delberz

Breder

Carroburg

Middenstag

Averheim

Grenzstadt

Pfungzig

Wurtbad

Flensburg

Franzen

Halstedt

Leicheberg

Siegfriedhof

Mittlenburg

Wördern

Marberg

Eicheschatten

Castle Drakenhof

Castle Templehof

Waldenhof

Fort Oberstyre

Fort Bracher

Nachtschlosse Castle

Castle Senkhof

Castle Wartenhof

Zherdenschlosse Castle

Pfeildorf

Kreutzhofen

Meissen

Geschburg

Erbshauen

Wissenburg

Wusterburg

Nehren

Sonnefurt

Mendelhof

Kolbhugel

Staig

Talabheim

Bek

Krugenheim

Volgen

Gostahof

Hermsdorf

Obelheim

Ravenstein

Helmgart

Bögenhafen

Ubersreik

Dunkelberg

Stimmigen

Kemperbad

Castle Reikguard

Castle Gauenburg

Middenheim

Ahlenhof

Grimminhagen

Scheinfeld

Leichlinberg

Deinste

Bechafen

Eisental

Nagenhof

Remer

Essen

Fortenhaf

Hergig

Krudenwald

Fort Korve

Fort Schippel

Fort Denkh

Salzenmund

Dietershafen

Neue Emskrank

Norden

Hargendorf

Manannsheim

Wolfenburg

Wurzen

Ferlangen

Salkalten

Bohsenfels

Castle Lenkster

Grenzburg

Roezfels

Melkhior's tower

Tor Lithanel

Se-Athil

Aroth Hanor

Fort Bergbres

Castle Orne

Castle Tancred

Castle Grasgar

Castle Serrac

Castle Sannez

Castle Lyonesse

Martel

Barley Motte

Sigmarsheim

Ora Lamae

Hautmont

Castle Desfleuve

Castle Ardé

Castle Artois

Larret

Castle Arras

Castle Lens

Castle Béthune

Montfort

Hemmerle

Valenfort

Guette Orcal

Parravon

Grunere

Vingtiennes

Castle Chambonnay

Castle Bastonne

Soude

Castle Garamont

Castle Sangasse

Castle Riom

Castle Bordeleaux

Turenne

Turris Vigilans

Castle Saint Jean-de-Luz

Castle Châtellerault

Castle Brionne

Chateau Frontière

Castle Gransette

Castle Hossegor

Castle Portet

Castle Aquitaine

Château D'Epee

Castle Libourne

Castle Monflanquin

Castle Curemonte

Castle Carcassonne

Turin

Toulouse

Lovarre

Castle Gaudaron

Castle Quenelles

Viefin

Castle Beaumarchais

Castle Carrard

Castle Laguiller

Castle Mousillon

Castle Rachard

Castle Hane

Blood Keep

Yn Edryl Koiran

Crag Halls of Findol

Coeth-Mara

Halls of Anaereth

Feast Halls of the Wardance

Glade of Eternal Midnight

Vaul’s Anvil

The Halls of Equos

Tal Enda Varian

Tal Esth

Tal Driacha

Tyr Vanna

Karak Azgaraz

Dal Drong

Rikkaz Ungor

Karak Norn

Karak Elgazund

Khazid Grimaz

Karak Ziflin

Black Stone Tower

Khazad Elgazund

Karak Izor

Khazid Algilkarag

Khazid Wyrvarn

Karak Eksfilaz

Khazid Frukund

Karak Kaferkammaz

Karak Hirn

Gung Rakadan

Khazid Grentaz

Karak Gantuk

Grung Elgraz

Kazad Kol

Karak Angazhar

Mighdal Vongalbarak

Karak Zhufbar

Oakenhammer

Skraklaz Ungor

Karak Kadrin

Karak Raziak

Kazad Drengi

Dawr Karaz

Uzkul-Bar

Massif Orcal

Malmont

Dughold

Skulgulz Poles

Gromodrak Hold

Hagranym Den

Grey Keep

Black Orc Fort

Rocky Sistaz

Camp Ov Sunz

Garban’s Hold

Orchart

Jura Peak

Tower Of Grom

Misty Rock

Zerk ‘Allz

Iron Tower

Menogoth Hill

Grey Temple of Söll

Morglum Rest

Grung Byrn

Cragmere

Fang Island

Kolaz Ungor

Temple of Skaranoak

Grom Peak

Fallen King Mountain

Mount Gunbad

Broken Fist

Da Hornz Mountain

Red Eye Mountain

The Thousand Woes

The Veldt

Irrana Peakz

Humies End

Da Iron Idolz

Stuntie Top

Wyvern Kliffz

Reavaz Keep