Bannerlord Twitch Viewer Guide
Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.
As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.
The primary feature of BLT is allowing you to 'adopt' a hero in the game. Your hero can either be a random hero already inside the game world, or a newly created one. Your hero equipment can be upgraded, or replaced with custom items or tournament reward items; however you will always equip the best item you have available in each actual slot.
Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, selecting your heroes 'class', unlocking special class powers, or creating new viewer clans. Everything saves with the game, so you can join for entire campaigns, while your heroes level whenever the campaign is being played.
If you aren't sure where to start, start with !help and !adopt
Table of Contents
Commands
Channel Point Rewards
Classes
bloodknight
chosenkhorne
chosennurgle
chosenslaanesh
chosentzeentch
riderkhorne
ridernurgle
riderslaanesh
ridertzeentch
laurelornguard
kithbandguard
ghoststrider
eonirrider
queenschampion
queensdefender
drakenhoftemplar
vampirelord
lahmiansister
voncarsteinknight
drakenhofkastelan
gravewarden
hellknight
bloodreaver
necromancer
knighterrant
questingknight
grailknight
footknight
peasantbowman
menatarms
stateinfantry
greatsword
handgunner
pistolier
reiksguard
griffinknight
witchhunter
crossbowman
ironbreaker
slayer
thunderer
irondrake
dronazgrund
grudgeraker
trollhammer
warriorpriest
flagellant
halberdier
outrider
grenadier
jaeger
whitewolf
miner
longbeard
deepwoodscout
battlepilgrim
ranger
hammerer
waywatcher
wardancer
wildrider
eternalguard
gladeguard
gladerider
marauder
orcboy
orcchoppa
orcbigun
blackorc
orcarrerboy
boarboy
Common Config
General
Battle
Death
XP
Kill Rewards
Battle End Rewards
Kill Streaks
Achievements
Upgrade System
Upgrade Counts
Fief Upgrades
Standard Fief Upgrades
Clan Upgrades
Standard Clan Upgrades
Kingdom Upgrades
Campaign Map
Legend
Map
Commands
View Table
| Command | Description | Settings | ||||||||||||||||||||||||||||||||
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| ach | Show the heroes achievements and tracked stats. |
Shows: Achievements, Tracked stats |
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| adoptByCulture | Adopt a randomly selected Hero, filtered by Culture Can do "!adoptByCulture list" for a list of cultures |
Viewer selects hero by culture Newly created wanderer Starting Age Range: 18 to 20 Starting Gold: 100000 Starting Equipment Tier: 1 Starting Skills: View Table
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| attack | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle |
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| auction | Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction. Usage is !auction (custom item index) (reserve price), e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customitems' command), with a reserve price of 50000. |
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| battle |
Description: Shows detailed information about your adopted hero's current battle status, including health, mount, weapons, kills, retinue, gold, XP, and active powers. |
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| bid | Place a bid on the current auction, if one is active. Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected. |
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| bidwanderer | Bid on the active wanderer auction. Usage: !bidwanderer (gold amount) | |||||||||||||||||||||||||||||||||
| bltbet | Use this to bet on tournament matches, when available. Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.If only one team is bet upon, the bets will be refunded. |
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| buyattribute |
Provide the attribute name (or part of it) when calling this Amount: 1 Costs 250000⦷ |
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| buycompanion |
View Table |
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| buyfocus |
Tier costs: 1=40000⦷, 2=55000⦷, 3=70000⦷, 4=85000⦷, 5=100000⦷ Skills: Two Handed, Gunpowder, Athletics, Tactics, Polearm, Crossbow, One Handed, Leadership, Spellcraft, Medicine, Steward, Roguery, Scouting, Charm, Engineering, Throwing, Riding, Faith, Trade, Bow, Smithing |
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| buymount | Buy a randomly tiered mount for your Hero.Only for mounted classes.(900000 gold) | |||||||||||||||||||||||||||||||||
| capital |
Enabled: True Enabled: True Allow Independent Clans: True Require Ruling Clan: True Set Cost: 500000⦷ Transfer Cost: 1000000⦷ Transfer Days: 30 Cooldown Days: 30 |
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| catchupcompanions | One-off: raises every existing HiredCompanion's skills up to the current tier ranges (never lowers anything). Run once after a skill rebalance so older companions aren't left behind. |
View Table |
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| clan | Use to manage clan actions Usage is !clan (join/create/lead/rename/stats/leave/buy title/banner) name Example: !clan join Banu Tammar or !clan stats |
Enabled Commands: Join, Create, Lead, Rename, Stats, Fiefs, Leave, Edit Banner, Ship, Home Join Config: Max Heroes=50, Price=50000⦷, Allow Join Players Clan?=True Create Config: Price=50000⦷, Renown=100, Lead Config: Price=1000000⦷, Challenge Heroes?=False Rename Config: Price=10000⦷ Create a banner:(bannerlord.party/banner/) For long banners: !clan banner start -> !clan banner {code} (repeat) -> !clan banner end Ship: Light/Medium/HeavyPrice=50000⦷ |
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| clanauto | Auto-purchases clan upgrades in tier order (tier 1 before tier 2, etc.), spending up to the specified amount from your BLT gold balance. Prerequisites are bought automatically in the same run. Usage: !clanauto 1000000 |
View Table |
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| class | Selects a new class for your hero, updating your existing equipment to match the class requirements. Usage is !class (new class name), e.g. !class archer. |
Tier costs: 1=5000⦷, 2=10000⦷, 3=20000⦷, 4=40000⦷, 5=80000⦷, 5=80000⦷, 6=160000⦷ Free if you do not already have a class Updates equipment to match new class |
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| classinfo | One line on any class, with the power ladders that grow every level, the !power active, the prestige power and burst, and what is always on. Bare for your own class, or name one. |
View Table |
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| comp | Summons all of your clan's HiredCompanions into the current battle at once. Works even if you were already summoned at the start of the fight. |
View Table |
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| companion | Manage your HiredCompanions (bought via wanderer auctions). Usage is !companion list to see all your companions, !companion (name) to see a companion's stats and equipment, !companion (name) rename (new name), !companion (name) giveitem (custom item index), or !companion (name) summon to bring them into the current battle - kills earn gold for their clan leader. |
View Table |
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| companionauto | Auto-upgrade a HiredCompanion, in two separate modes. DEVELOP (costs gold, never touches equipment) - buys focus points (cap 5/skill) then governing attributes (cap 10) on that companion's own class skills, cheapest-first, favouring their signature skills, up to the budget you give - !companionauto (name) (amount) for one, or !companionauto (amount) to split evenly across every companion you own (a maxed companion's share rolls to the next). EQUIP (free, never spends gold) - equips your idle custom items that fit that companion's class loadout, upgrade only, handing anything it replaces straight back to your !customitems - !companionauto (name) equip for one, or !companionauto equip for all. The gear pass won't take anything you're wearing yourself, won't touch weapons you've renamed, and never hands over a dragon. Gold shorthand like 500k or 1m works, and the reply itemises exactly what changed. |
View Table |
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| customitems | Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands. |
Shows: Custom item storage |
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| diplomacy |
New Diplomacy System: Enabled Enabled Features: War, Peace, NAP, Alliance, Trade, CTW War: 250000⦷, Influence x1, 20 day cooldown, 30 day minimum duration Peace: 100000⦷, Influence x1 NAP: 100000⦷, 50 influence, Max: 5 Alliance: 150000⦷, 100 influence, Max: 3 Clan Alliance: 500000⦷ per proposal Trade Config: Price=50000⦷ CTW: 50000⦷, 50 influence, 15 days to accept Tribute: 100-10000⦷/day, 90 days Truce: 30 days |
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| discarditem | Throw away one of your custom items. Usage is !discarditem (custom item index), e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command. |
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| eliteretinue |
Max secondary retinue: 5 Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 6=800000⦷ Allowed: Same culture only, Elite troops |
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| equip | Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to. Usage is !equip (blank for auto upgrade/tier number) Example: !equip 1 or !equip |
Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 6=1000000⦷ |
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| equipcustom |
Enabled: Yes Usage: !equipcustom [item name or number] Use without arguments to list your custom items |
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| family |
Family Management: Manage and view your hero's family members, including spouse, children, and parents. Max Kids From Baby Command: 3 Usage: - spouse - spouse rename [name] - spouse looks [body] - spouse baby - spouse skills - children: List all children. - [childName>]* - [childName]* rename [name] - [childName]* looks [body] - [childName]* marry [viewer]* [viewer_child]* - [childName]* [grandchildName]* Notes: * means command expects 1 word in that field If 2 children are named same add a number at the end, eg Caladog1, Caladog2 - [childName|spouse]* giveitem [custom item index]: Give one of your custom items to a child or your spouse. - [childName|spouse]* removeitem [number]: Take any equipped item off them into your !customitems (no number lists their gear). - [childName|spouse]* inv: Show their equipment. - [childName|spouse]* stats: Show their age and clan. - [childName]* skills: Show a child's top skills (use 'spouse skills' for your spouse, already native). |
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| fief |
Description: Allows a clan leader to manage their fiefs. You can view fief info, set building projects, adjust gold boosts for construction, and view building explanations. Usage: • info • projects • gold • explanation |
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| fiefauto | Auto-purchases fief upgrades across all owned fiefs equally (all fiefs reach tier 1 before any gets tier 2, etc.), spending up to the specified amount from your BLT gold balance. Usage: !fiefauto 1000000 |
View Table |
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| fixduplicates | One-off: finds forged weapons that are copies of someone else's (identical crafting recipe = literally the same object after the crafted-identity collapse) and re-forges them. The earliest holder keeps the original; everyone else gets a fresh weapon of the same type carrying their OWN name and bonuses. Run bare to preview, add 'confirm' to apply. |
View Table |
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| fixfealty | One-off: repairs achievement reward weapons (e.g. 'of Fealty') that are the wrong weapon type for the class that earned them. Forges a weapon the class can actually use and moves the SAME modifier across, so the name, bonuses and value are kept. Reports what it found when run bare; add 'confirm' to apply. Ordinary smithed weapons are never touched. |
View Table |
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| formation |
Usage: number - front/back - detach/attach - (while detached): charge/hold/follow/gate/walls |
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| giftgold | !giftgold @user (amount) | |||||||||||||||||||||||||||||||||
| giveitem | Give one of your custom items to another viewer. Usage is !giveitem (custom item index) (viewer), e.g. !giveitem 3 C4alad0g would give your custom item with the index 3 to the viewer called C4lad0g. The custom item index is shown in the 'customitems' command. |
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| gold | Show your heroes current gold. |
Shows: Gold |
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| guard | Guard: forms up your retinue and HiredCompanions around your summoned hero in a home-made formation (line/shield/loose), live-matched to your current weapon/mount (foot melee/foot archers/mounted melee/mounted ranged). |
View Table |
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| heal | Heals your hero over time. Only works in battle, when your hero is summoned. | |||||||||||||||||||||||||||||||||
| heir |
HeirCommand settings for age, skills, gold, inheritance, equipment, and notifications. |
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| hero | Use to adjust hero physical features Usage is !hero gender (male/female) / !hero looks (appearance string) / !hero marry (culture/clan/name) Example: !hero gender male |
Enabled Commands: Change Hero Gender, Change Hero AppearanceMarriage Gender Change Config: Price=10000⦷, Only on created heroes?=True Marriage Config: Price=50000⦷, Only create spouse?=True, Allow choose by clan or name?=False |
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| income | ||||||||||||||||||||||||||||||||||
| info | ||||||||||||||||||||||||||||||||||
| inv | Shows your heroes equipped loadout and inventory, excluding custom items (do !customItems instead) |
Shows: Gold, Equipment tier, Battle equipment inventory |
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| itemstats | ||||||||||||||||||||||||||||||||||
| kingdom | Use to manage clan actions Usage is !kingdom (join/rebel/leave/stats) name Example: !kingdom join Aserai or !clan stats |
Enabled Commands: Join, Merc, Rebel, Leave, Create, Stats, Armies, Release, Expel, Tax Join Config: Max AI Kingdom Clans=30, Max Player Kingdom Clans=30, Max BLT Kingdom Clans=30, Max AI Kingdom Mercenary Clans=5, Max Player Kingdom Mercenary Clans=3, Max BLT Kingdom Mercenary Clans=10, Price=150000⦷, Allow Join Players Kingdom?=True, Player Kingdom Price=150000⦷ Mercenary: Price=50000⦷, Player Kingdom Price=50000⦷, Rebel Config: Price=500000⦷, Allow Rebelling from BLT Kingdom?=True, From BLT Kingdom Price=1000000⦷, Minimum Clan Tier=2 Create Config: Price=2500000⦷, Minimum Clan Tier=3, Minimum Fiefs Amount=2 Release: Price=50000⦷ Expel: Price=100000⦷ Tax: Min Rate=0%, Max Rate=50% |
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| leaderboard |
Usage: !leaderboard hero (kills|deaths|battles|summons|attacks|tournaments|family) or !leaderboard clan (power|renown|members|dead|fiefs|gold|party|merc|prosperity) |
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| nameitem | You can use this to name your custom items. Usage is !nameitem (custom item index) (name), for example !nameitem 3 Foehammer. The custom item index is shown in the 'customitems' command. |
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| party |
Commands: !party — current party/army status !party create — spawn a new party !party govern [fief] — become governor of a clan fief !party stats — detailed party stats !party disband [index|all] — disband own party/parties !party train !party release [all] — release BLT order on own party (or all free clan parties) and restore AI Clan party orders (append 'all' for every free clan party): !party siege !party defend !party patrol !party raid !party garrison Smart-guard logic: (1) defend if under siege by enemy, (2) protect raided village, (3) patrol Raid 'all' distributes parties to different villages; remainder patrol the fortification Army subcommands: !party army [subcommand] siege [settlement] — besiege a named enemy settlement (or auto-pick) defend [settlement] — defend a named friendly settlement (or auto-pick) patrol [settlement] — patrol around any named settlement (or auto-pick) garrison [settlement] — garrison whole army at a friendly fortification release — release the active army order and restore normal AI status — army strength, behavior, cohesion, food, active order info disband [index] — disband your army; king: disband any by index leave — leave someone else's army reassign [hero] — transfer army leadership to a hero in your army kick [n] — kick the n weakest parties from army (army leader or king w/ index) view — (king) list all kingdom armies with index numbers create [hero_name] — (king) commission an NPC-led army takeover [hero|index] — (clan leader) seize command of a clan member's army call nearby [army_index] — call free parties near the army to join call all [army_index] — call all free kingdom parties to join the army join Allied siege joining: parties allied via the diplomacy treaty system may jointly besiege a mutual enemy. Army config: Creation cost: 50000⦷ Max re-issue attempts: 5 Party order expiry: none Army order expiry: none King management: create cost 100000⦷ Clan-leader takeover: enabled Call: base 0 influence + 25/party | nearby radius 30 Join: base 0 influence + 10/party (free for mercenaries) Army kick: enabled Garrison: enabled |
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| power | ||||||||||||||||||||||||||||||||||
| powers | Shows your available powers |
Shows: Powers |
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| prestige | Spend gold to unlock the next Prestige tier (beyond Tier 6) for the current adopted hero class. Requires being at Tier 6 already. |
View Table |
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| rally | Rally the Line: once per battle, requires your hero to be summoned, heals your line and briefly boosts retinue damage. |
View Table |
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| reequip | Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier. |
Re-rolls your equipment at your current tier Tier costs: 1=1000⦷, 2=1000⦷, 3=1000⦷, 4=1000⦷, 5=1000⦷, 6=1000⦷ |
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| reinforce |
Enabled: Yes Militia cost per unit: 15000⦷ Militia cap per settlement: 100 Extra militia cap for Kingdom Capital: 150 Elite cost per unit: 30000⦷ Elite cap per settlement: 50 Extra elite militia cap for Kingdom Capital: 50 |
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| rejuvenate |
Age: 1 Price: 10000 |
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| removeitem | Take any equipped item off your own hero (custom item OR plain base gear) into your custom items, to re-equip, auction, or give away. Fixed slots match !inv - 1-4 weapons, 5 head, 6 body, 7 legs, 8 gloves, 9 cape, 10 horse, 11 saddle. No slot lists your gear. | |||||||||||||||||||||||||||||||||
| retinue | Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. Usage is !retinue (blank or all for auto upgrade/upgrade amount) Example: !retinue 1 or !retinue all |
Max retinue: 5 Tier costs: 1=10000⦷, 2=25000⦷, 3=50000⦷, 4=100000⦷, 5=200000⦷, 6=400000⦷ Allowed: Same culture only, Basic troops |
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| retinuelist | Shows your current retinue troops. |
Shows: Retinue unit list, Secondary retinue unit list |
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| retire |
Only Created Heroes?: False |
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| revivecompanions | One-off: revives HiredCompanions who were killed in battle before companion deaths were blocked. Reports what it found when run bare; add 'confirm' to actually revive them. They keep their stats, gear and forged items. |
View Table |
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| sell | Sell a custom item by number (!sell customitem |
View Table |
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| skills |
Shows: Skills greater than , Attributes |
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| slots | Explain the fixed 1-11 equipment slot numbers and show what you have in each. The numbers never shift, so slot5 is always the helmet. Use them with !removeitem, !equipcustom and !companion (name) giveitem. | |||||||||||||||||||||||||||||||||
| smitharmor | Smith a custom armor item(300000 gold) | |||||||||||||||||||||||||||||||||
| smithlist | Lists the weapon types your culture can actually forge, and the ones your class trains with. Name one of your companions to see theirs instead - their culture and class are frozen at purchase. |
View Table |
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| smithsaddle | Buy a higher-tier saddle for your mount. A free low-tier starter saddle is auto-equipped whenever you get a horse without one; this buys a better one. |
View Table |
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| smithshield | Smith a custom weapon(600000 gold) | |||||||||||||||||||||||||||||||||
| smithweapon | Smith a custom weapon(600000 gold) | |||||||||||||||||||||||||||||||||
| stats | Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue. |
Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier, Secondary retinue count and average tier |
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| summon | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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| torkit | Apply the exact The Old Realm equipment kit for the current adopted hero class. |
View Table |
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| tournament | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. |
Cost: 10000⦷ |
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| transfer |
Enabled: Yes Allow kings to force cross-kingdom transfers: Yes |
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| unguard | Unguard: turns off guard protection for both your retinue and HiredCompanions. |
View Table |
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| upgrade |
Enabled: Yes Allow List Command: Yes Kingdom Leaders Can Upgrade Fiefs: No Any Clan Member Can Upgrade Clan: No Reserve Troops When Full: Yes Independent Clans Count as Lords: Yes Independent Clans Count as Mercenaries: No |
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| vassal | ||||||||||||||||||||||||||||||||||
| wanderer | Spawns a wanderer for auction. Streamer/mod only. Other viewers bid with !bidwanderer (amount). companion resale Usage: !auction (companion name) (price) |
View Table |
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| whatsnew | The newest patch note headlines in one line, plus the link to the full guide. Written by the guide build, so it never drifts from the guide. |
View Table |
Channel Point Rewards
View Table
| Command | Description | Settings |
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| Attack | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle |
| Daily Gold | Adds 100,000 gold to your adopted hero. |
Amount: 100000⦷ |
| Daily XP | Add 50,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment. |
Skills: Automatic, based on class, equipment, and existing skills XP: 50000 |
| Heal Hero | Heals your hero over time. Only works in battle, when your hero is summoned. | |
| Heal Streamer | Heals the streamers character in battle, over time. Doesn't work on the campaign map. | |
| Retire My Hero | Use this if you no longer wish to play with your current hero. They will be marked as (retired), and you will then be able to adopt a new one. Inheritence rules apply the same to retirement as they do to death. You MUST enter yes at the prompt (exactly as written, in lower case) for the retirement to complete. |
Only Created Heroes?: True |
| Send Message In Game | Sends a message in the game. If you have a hero then it will also show them next to the message. | |
| Summon | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
| Tournament | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. |
Cost: 10000⦷ |
| Use Class Power | Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay. |
Classes
bloodknight
Expensive late-game vampire cavalry built for crushing charges.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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| Formation | Cavalry |
| Equipment |
OneHandedLance
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Shield
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OneHandedSword
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| Mount |
Horse
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| Passive Power |
Blood Cavalry Curse of Undeath: Physical resistance +20% for 600s Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 80% Armor Torso: +10 (on mount) Vampiric I: Absorb 10% of damage dealt as HP Lancer I: Polearm: +20 Horseman I: Riding: +20 Immovable I: 40% Knock Down Better Mount II: Mount Speed: 118% Top Speed Reach Duration: 74% Armor Torso: +16 (on mount) Vampiric II: Absorb 12% of damage dealt as HP Lancer II: Polearm: +31 Horseman II: Riding: +31 Immovable II: 52% Knock Down Better Mount III: Mount Speed: 126% Top Speed Reach Duration: 68% Armor Torso: +22 (on mount) Better Mount IV: Mount Speed: 134% Top Speed Reach Duration: 62% Armor Torso: +28 (on mount) Better Mount V: Mount Speed: 142% Top Speed Reach Duration: 56% Armor Torso: +34 (on mount) Better Mount VI: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +40 (on mount) Vampiric III: Absorb 14% of damage dealt as HP Vampiric IV: Absorb 16% of damage dealt as HP Vampiric V: Absorb 18% of damage dealt as HP Vampiric VI: Absorb 20% of damage dealt as HP Lancer III: Polearm: +42 Lancer IV: Polearm: +53 Lancer V: Polearm: +64 Lancer VI: Polearm: +75 Horseman III: Riding: +42 Horseman IV: Riding: +53 Horseman V: Riding: +64 Horseman VI: Riding: +75 Immovable III: 64% Knock Down Immovable IV: 76% Knock Down Immovable V: 88% Knock Down Immovable VI: 100% Knock Down Shrug Off I: 15% Shrug Off Shrug Off II: 28% Shrug Off Shrug Off III: 41% Shrug Off Shrug Off IV: 54% Shrug Off Shrug Off V: 67% Shrug Off Shrug Off VI: 80% Shrug Off The Hunger I: On hit, the target gets Physical damage 5/tick for 3s Unliving I: Heals 1/tick for 600s The Hunger II: On hit, the target gets Physical damage 5/tick for 3s Unliving II: Heals 1.5/tick for 600s The Hunger III: On hit, the target gets Physical damage 5/tick for 4s The Hunger IV: On hit, the target gets Physical damage 5/tick for 4s The Hunger V: On hit, the target gets Physical damage 5/tick for 5s The Hunger VI: On hit, the target gets Physical damage 5/tick for 5s Unliving III: Heals 2/tick for 600s Unliving IV: Heals 2.5/tick for 600s Unliving V: Heals 3/tick for 600s Unliving VI: Heals 3/tick for 600s Black Knightly Charge I: On hit, you get Physical resistance +5% for 4s Black Knightly Charge II: On hit, you get Physical resistance +7% for 4s Black Knightly Charge III: On hit, you get Physical resistance +9% for 5s Black Knightly Charge IV: On hit, you get Physical resistance +11% for 5s Black Knightly Charge V: On hit, you get Physical resistance +13% for 6s Black Knightly Charge VI: On hit, you get Physical resistance +15% for 6s Soulstealer I: On hit, the target gets Physical damage 3/tick for 3s Soulstealer II: On hit, the target gets Physical damage 4/tick for 3s Soulstealer III: On hit, the target gets Physical damage 5/tick for 4s Soulstealer IV: On hit, the target gets Physical damage 6/tick for 4s Soulstealer V: On hit, the target gets Physical damage 7/tick for 5s Soulstealer VI: On hit, the target gets Physical damage 8/tick for 5s Blood Dragon Vow IV: On hit, you get Physical resistance +10% for 5s Blood Dragon Vow V: On hit, you get Physical resistance +15% for 5s Blood Dragon Vow VI: On hit, you get Physical resistance +20% for 5s |
| Active Power |
Crimson Charge [Charge AoE I: AoE: 15dmg in 2m from Charge] requires CLASS LEVEL 1 [Charge I: Mount Charge Damage: 125% Mount Maneuver: 105% (on mount)] requires CLASS LEVEL 1 [Charge AoE II: AoE: 19dmg in 2m from Charge] requires CLASS LEVEL 2 [Charge II: Mount Charge Damage: 140% Mount Maneuver: 106% (on mount)] requires CLASS LEVEL 2 [Charge AoE III: AoE: 23dmg in 2m from Charge] requires CLASS LEVEL 3 [Charge AoE IV: AoE: 27dmg in 2m from Charge] requires CLASS LEVEL 4 [Charge AoE V: AoE: 31dmg in 2m from Charge] requires CLASS LEVEL 5 [Charge AoE VI: AoE: 35dmg in 2m from Charge] requires CLASS LEVEL 6 [Charge III: Mount Charge Damage: 155% Mount Maneuver: 108% (on mount)] requires CLASS LEVEL 3 [Charge IV: Mount Charge Damage: 170% Mount Maneuver: 109% (on mount)] requires CLASS LEVEL 4 [Charge V: Mount Charge Damage: 185% Mount Maneuver: 111% (on mount)] requires CLASS LEVEL 5 [Charge VI: Mount Charge Damage: 200% Mount Maneuver: 112% (on mount)] requires CLASS LEVEL 6 [Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1 [Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2 [Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3 [Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4 [Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5 [Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6 [Mist Form IV: Attack speed +30% for 12s] requires PRESTIGE 1 [Mist Form V: Attack speed +40% for 12s] requires PRESTIGE 2 [Mist Form VI: Attack speed +50% for 12s] requires PRESTIGE 3 |
chosenkhorne
Chosen of Khorne. The greataxe, two handed, no shield and no restraint.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Heavy Infantry |
| Equipment |
TwoHandedAxe
|
| Passive Power |
No Restraint Red Fury: Physical damage +45% for 600s Cleaver I: Two Handed: +20 Cleaver II: Two Handed: +31 Cleaver III: Two Handed: +42 Cleaver IV: Two Handed: +53 Cleaver V: Two Handed: +64 Cleaver VI: Two Handed: +75 Shrug Off I: 15% Shrug Off Shrug Off II: 28% Shrug Off Shrug Off III: 41% Shrug Off Shrug Off IV: 54% Shrug Off Shrug Off V: 67% Shrug Off Shrug Off VI: 80% Shrug Off Mark of the Gods I: On hit, the target gets Physical resistance -15% for 2s Mark of the Gods II: On hit, the target gets Physical resistance -19% for 2s Mark of the Gods III: On hit, the target gets Physical resistance -23% for 3s Mark of the Gods IV: On hit, the target gets Physical resistance -27% for 3s Mark of the Gods V: On hit, the target gets Physical resistance -31% for 4s Mark of the Gods VI: On hit, the target gets Physical resistance -35% for 4s Blessing of Chaos I: Heals 1/tick for 600s Blessing of Chaos II: Heals 1/tick for 600s Blessing of Chaos III: Heals 2/tick for 600s Blessing of Chaos IV: Heals 2/tick for 600s Blessing of Chaos V: Heals 3/tick for 600s Blessing of Chaos VI: Heals 3/tick for 600s Blood for the Blood God I: On hit, you get attack speed +5% for 4s Blood for the Blood God II: On hit, you get attack speed +7% for 4s Blood for the Blood God III: On hit, you get attack speed +9% for 5s Blood for the Blood God IV: On hit, you get attack speed +11% for 5s Blood for the Blood God V: On hit, you get attack speed +13% for 6s Blood for the Blood God VI: On hit, you get attack speed +15% for 6s Skulls for the Skull Throne I: On hit, the target gets Physical damage 2/tick for 3s Skulls for the Skull Throne II: On hit, the target gets Physical damage 3/tick for 3s Skulls for the Skull Throne III: On hit, the target gets Physical damage 3/tick for 4s Skulls for the Skull Throne IV: On hit, the target gets Physical damage 4/tick for 4s Skulls for the Skull Throne V: On hit, the target gets Physical damage 4/tick for 5s Skulls for the Skull Throne VI: On hit, the target gets Physical damage 5/tick for 5s Skull Taker IV: On hit, you get Physical resistance +10% for 5s Skull Taker V: On hit, you get Physical resistance +15% for 5s Skull Taker VI: On hit, you get Physical resistance +20% for 5s |
| Active Power |
Blood for the Blood God [Heavy Hitting I: 110.0% dmg] requires CLASS LEVEL 1 [Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1 [Heavy Hitting II: 118.0% dmg] requires CLASS LEVEL 2 [Crush Through II: 20% Unblockable / 20% Shatter Shield] requires CLASS LEVEL 2 [Heavy Hitting III: 126.0% dmg] requires CLASS LEVEL 3 [Heavy Hitting IV: 134.0% dmg] requires CLASS LEVEL 4 [Heavy Hitting V: 142.0% dmg] requires CLASS LEVEL 5 [Heavy Hitting VI: 150.0% dmg] requires CLASS LEVEL 6 [Crush Through III: 25% Unblockable / 25% Shatter Shield] requires CLASS LEVEL 3 [Crush Through IV: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 4 [Crush Through V: 35% Unblockable / 35% Shatter Shield] requires CLASS LEVEL 5 [Crush Through VI: 40% Unblockable / 40% Shatter Shield] requires CLASS LEVEL 6 [Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1 [Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2 [Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3 [Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4 [Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5 [Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6 [Blood Rage IV: Attack speed +30% for 12s] requires PRESTIGE 1 [Blood Rage V: Attack speed +40% for 12s] requires PRESTIGE 2 [Blood Rage VI: Attack speed +50% for 12s] requires PRESTIGE 3 |
chosennurgle
Chosen of Nurgle. The plague hammer and a rotted shield, and all the time in the world.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Heavy Infantry |
| Equipment |
OneHandedMace
|
Shield
|
| Passive Power |
Grandfather's Gift Grandfather's Pelt: Physical resistance +40% for 600s Healthy I: 115% HP Retribution I: Reflect 10% damage Duellist I: One Handed: +20 Stoneskin I: 90% damage Stagger I: 15% Stagger Healthy II: 124% HP Retribution II: Reflect 14% damage Duellist II: One Handed: +31 Stoneskin II: 86% damage Stagger II: 22% Stagger Healthy III: 133% HP Healthy IV: 142% HP Healthy V: 151% HP Healthy VI: 160% HP Retribution III: Reflect 18% damage Retribution IV: Reflect 22% damage Retribution V: Reflect 26% damage Retribution VI: Reflect 30% damage Duellist III: One Handed: +42 Duellist IV: One Handed: +53 Duellist V: One Handed: +64 Duellist VI: One Handed: +75 Stoneskin III: 82% damage Stoneskin IV: 78% damage Stoneskin V: 74% damage Stoneskin VI: 70% damage Stagger III: 29% Stagger Stagger IV: 36% Stagger Stagger V: 43% Stagger Stagger VI: 50% Stagger Shrug Off I: 15% Shrug Off Shrug Off II: 28% Shrug Off Shrug Off III: 41% Shrug Off Shrug Off IV: 54% Shrug Off Shrug Off V: 67% Shrug Off Shrug Off VI: 80% Shrug Off Mark of the Gods I: On hit, the target gets Physical resistance -15% for 2s Mark of the Gods II: On hit, the target gets Physical resistance -19% for 2s Mark of the Gods III: On hit, the target gets Physical resistance -23% for 3s Mark of the Gods IV: On hit, the target gets Physical resistance -27% for 3s Mark of the Gods V: On hit, the target gets Physical resistance -31% for 4s Mark of the Gods VI: On hit, the target gets Physical resistance -35% for 4s Blessing of Chaos I: Heals 1/tick for 600s Blessing of Chaos II: Heals 1/tick for 600s Blessing of Chaos III: Heals 2/tick for 600s Blessing of Chaos IV: Heals 2/tick for 600s Blessing of Chaos V: Heals 3/tick for 600s Blessing of Chaos VI: Heals 3/tick for 600s Plague of Rust I: On hit, the target gets Physical resistance -5% for 2s Plague of Rust II: On hit, the target gets Physical resistance -7% for 2s Plague of Rust III: On hit, the target gets Physical resistance -9% for 3s Plague of Rust IV: On hit, the target gets Physical resistance -11% for 3s Plague of Rust V: On hit, the target gets Physical resistance -13% for 4s Plague of Rust VI: On hit, the target gets Physical resistance -15% for 4s Dwellers Below I: On hit, the target gets Physical damage 3/tick for 3s Dwellers Below II: On hit, the target gets Physical damage 4/tick for 3s Dwellers Below III: On hit, the target gets Physical damage 5/tick for 4s Dwellers Below IV: On hit, the target gets Physical damage 6/tick for 4s Dwellers Below V: On hit, the target gets Physical damage 7/tick for 5s Dwellers Below VI: On hit, the target gets Physical damage 8/tick for 5s Rotten Hide IV: When hit, the attacker gets Holy damage 3/tick for 4s Rotten Hide V: When hit, the attacker gets Holy damage 5/tick for 4s Rotten Hide VI: When hit, the attacker gets Holy damage 8/tick for 4s |
| Active Power |
Plague Hammer [Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1 [Ignore Armor I: Ignore 10% Armor] requires CLASS LEVEL 1 [Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2 [Ignore Armor II: Ignore 15% Armor] requires CLASS LEVEL 2 [Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3 [Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4 [Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5 [Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6 [Ignore Armor III: Ignore 20% Armor] requires CLASS LEVEL 3 [Ignore Armor IV: Ignore 25% Armor] requires CLASS LEVEL 4 [Ignore Armor V: Ignore 30% Armor] requires CLASS LEVEL 5 [Ignore Armor VI: Ignore 35% Armor] requires CLASS LEVEL 6 [Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1 [Crush Through II: 20% Unblockable / 20% Shatter Shield] requires CLASS LEVEL 2 [Crush Through III: 25% Unblockable / 25% Shatter Shield] requires CLASS LEVEL 3 [Crush Through IV: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 4 [Crush Through V: 35% Unblockable / 35% Shatter Shield] requires CLASS LEVEL 5 [Crush Through VI: 40% Unblockable / 40% Shatter Shield] requires CLASS LEVEL 6 [Plague Wind IV: Physical resistance +20% for 12s] requires PRESTIGE 1 [Plague Wind V: Physical resistance +30% for 12s] requires PRESTIGE 2 [Plague Wind VI: Physical resistance +40% for 12s] requires PRESTIGE 3 |
chosenslaanesh
Chosen of Slaanesh. Blade and shield, and far too much pleasure taken in it.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Heavy Infantry |
| Equipment |
OneHandedSword
|
Shield
|
| Passive Power |
Sensation Excess: Physical damage +50% for 600s Athletic I: Athletics: +20 Duellist I: One Handed: +20 Fleet Footed I: Max Speed Multiplier: 105% Riposte I: Reflect 10% damage Athletic II: Athletics: +31 Duellist II: One Handed: +31 Fleet Footed II: Max Speed Multiplier: 107% Riposte II: Reflect 14% damage Athletic III: Athletics: +42 Athletic IV: Athletics: +53 Athletic V: Athletics: +64 Athletic VI: Athletics: +75 Duellist III: One Handed: +42 Duellist IV: One Handed: +53 Duellist V: One Handed: +64 Duellist VI: One Handed: +75 Fleet Footed III: Max Speed Multiplier: 109% Fleet Footed IV: Max Speed Multiplier: 111% Fleet Footed V: Max Speed Multiplier: 113% Fleet Footed VI: Max Speed Multiplier: 115% Riposte III: Reflect 18% damage Riposte IV: Reflect 22% damage Riposte V: Reflect 26% damage Riposte VI: Reflect 30% damage Shrug Off I: 15% Shrug Off Shrug Off II: 28% Shrug Off Shrug Off III: 41% Shrug Off Shrug Off IV: 54% Shrug Off Shrug Off V: 67% Shrug Off Shrug Off VI: 80% Shrug Off Mark of the Gods I: On hit, the target gets Physical resistance -15% for 2s Mark of the Gods II: On hit, the target gets Physical resistance -19% for 2s Mark of the Gods III: On hit, the target gets Physical resistance -23% for 3s Mark of the Gods IV: On hit, the target gets Physical resistance -27% for 3s Mark of the Gods V: On hit, the target gets Physical resistance -31% for 4s Mark of the Gods VI: On hit, the target gets Physical resistance -35% for 4s Blessing of Chaos I: Heals 1/tick for 600s Blessing of Chaos II: Heals 1/tick for 600s Blessing of Chaos III: Heals 2/tick for 600s Blessing of Chaos IV: Heals 2/tick for 600s Blessing of Chaos V: Heals 3/tick for 600s Blessing of Chaos VI: Heals 3/tick for 600s Caress of Laniph I: On hit, the target gets Magical damage 2/tick for 3s Caress of Laniph II: On hit, the target gets Magical damage 2/tick for 3s Caress of Laniph III: On hit, the target gets Magical damage 3/tick for 4s Caress of Laniph IV: On hit, the target gets Magical damage 3/tick for 4s Caress of Laniph V: On hit, the target gets Magical damage 4/tick for 5s Caress of Laniph VI: On hit, the target gets Magical damage 4/tick for 5s Timewarp I: On hit, you get attack speed +10% for 4s Timewarp II: On hit, you get attack speed +14% for 4s Timewarp III: On hit, you get attack speed +18% for 5s Timewarp IV: On hit, you get attack speed +22% for 5s Timewarp V: On hit, you get attack speed +26% for 6s Timewarp VI: On hit, you get attack speed +30% for 6s Rapture IV: On hit, you get attack speed +15% for 5s Rapture V: On hit, you get attack speed +20% for 5s Rapture VI: On hit, you get attack speed +25% for 5s |
| Active Power |
Exquisite Agony [Fireblade I: Swing Speed Multiplier: 110% Melee: +20] requires CLASS LEVEL 1 [Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 114% Melee: +31] requires CLASS LEVEL 2 [Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2 [Fireblade III: Swing Speed Multiplier: 118% Melee: +42] requires CLASS LEVEL 3 [Fireblade IV: Swing Speed Multiplier: 122% Melee: +53] requires CLASS LEVEL 4 [Fireblade V: Swing Speed Multiplier: 126% Melee: +64] requires CLASS LEVEL 5 [Fireblade VI: Swing Speed Multiplier: 130% Melee: +75] requires CLASS LEVEL 6 [Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3 [Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4 [Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5 [Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6 [Heavy Hitting I: 110.0% dmg] requires CLASS LEVEL 1 [Heavy Hitting II: 118.0% dmg] requires CLASS LEVEL 2 [Heavy Hitting III: 126.0% dmg] requires CLASS LEVEL 3 [Heavy Hitting IV: 134.0% dmg] requires CLASS LEVEL 4 [Heavy Hitting V: 142.0% dmg] requires CLASS LEVEL 5 [Heavy Hitting VI: 150.0% dmg] requires CLASS LEVEL 6 [Ecstasy IV: Movement speed +40% for 12s] requires PRESTIGE 1 [Ecstasy V: Movement speed +50% for 12s] requires PRESTIGE 2 [Ecstasy VI: Movement speed +60% for 12s] requires PRESTIGE 3 |
chosentzeentch
Chosen of Tzeentch. A polearm, and a plan you are not part of.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Heavy Infantry |
| Equipment |
TwoHandedGlaive
|
OneHandedSword
|
| Passive Power |
Unknowable The Changer: Physical damage +15% for 600s Retribution I: Reflect 10% damage Lancer I: Polearm: +20 Retribution II: Reflect 14% damage Lancer II: Polearm: +31 Retribution III: Reflect 18% damage Retribution IV: Reflect 22% damage Retribution V: Reflect 26% damage Retribution VI: Reflect 30% damage Lancer III: Polearm: +42 Lancer IV: Polearm: +53 Lancer V: Polearm: +64 Lancer VI: Polearm: +75 Shrug Off I: 15% Shrug Off Shrug Off II: 28% Shrug Off Shrug Off III: 41% Shrug Off Shrug Off IV: 54% Shrug Off Shrug Off V: 67% Shrug Off Shrug Off VI: 80% Shrug Off Mark of the Gods I: On hit, the target gets Physical resistance -15% for 2s Mark of the Gods II: On hit, the target gets Physical resistance -19% for 2s Mark of the Gods III: On hit, the target gets Physical resistance -23% for 3s Mark of the Gods IV: On hit, the target gets Physical resistance -27% for 3s Mark of the Gods V: On hit, the target gets Physical resistance -31% for 4s Mark of the Gods VI: On hit, the target gets Physical resistance -35% for 4s Blessing of Chaos I: Heals 1/tick for 600s Blessing of Chaos II: Heals 1/tick for 600s Blessing of Chaos III: Heals 2/tick for 600s Blessing of Chaos IV: Heals 2/tick for 600s Blessing of Chaos V: Heals 3/tick for 600s Blessing of Chaos VI: Heals 3/tick for 600s Warpflame I: On hit, the target gets Fire damage 2/tick for 3s Warpflame II: On hit, the target gets Fire damage 2/tick for 3s Warpflame III: On hit, the target gets Fire damage 3/tick for 4s Warpflame IV: On hit, the target gets Fire damage 3/tick for 4s Warpflame V: On hit, the target gets Fire damage 4/tick for 5s Warpflame VI: On hit, the target gets Fire damage 4/tick for 5s Transmutation I: On hit, the target gets movement speed -50% for 1s Transmutation II: On hit, the target gets movement speed -58% for 1.1s Transmutation III: On hit, the target gets movement speed -66% for 1.2s Transmutation IV: On hit, the target gets movement speed -74% for 1.3s Transmutation V: On hit, the target gets movement speed -82% for 1.4s Transmutation VI: On hit, the target gets movement speed -90% for 1.5s Warp Ward IV: Magical resistance +20% for 600s Warp Ward V: Magical resistance +30% for 600s Warp Ward VI: Magical resistance +40% for 600s |
| Active Power |
The Great Plan [Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1 [Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1 [Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2 [Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2 [Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3 [Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4 [Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5 [Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6 [Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3 [Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4 [Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5 [Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6 [Ignore Armor I: Ignore 10% Armor] requires CLASS LEVEL 1 [Ignore Armor II: Ignore 15% Armor] requires CLASS LEVEL 2 [Ignore Armor III: Ignore 20% Armor] requires CLASS LEVEL 3 [Ignore Armor IV: Ignore 25% Armor] requires CLASS LEVEL 4 [Ignore Armor V: Ignore 30% Armor] requires CLASS LEVEL 5 [Ignore Armor VI: Ignore 35% Armor] requires CLASS LEVEL 6 [Fire Cloak IV: Physical resistance +30% for 12s] requires PRESTIGE 1 [Fire Cloak V: Physical resistance +40% for 12s] requires PRESTIGE 2 [Fire Cloak VI: Physical resistance +50% for 12s] requires PRESTIGE 3 |
riderkhorne
Rider of Khorne. The greataxe swung from the saddle.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Cavalry |
| Equipment |
TwoHandedAxe
|
OneHandedSword
|
| Mount |
Horse
|
| Passive Power |
Wrath Red Fury: Physical damage +45% for 600s Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 80% Armor Torso: +10 (on mount) Healthy I: 115% HP Cleaver I: Two Handed: +20 Horseman I: Riding: +20 Better Mount II: Mount Speed: 118% Top Speed Reach Duration: 74% Armor Torso: +16 (on mount) Healthy II: 124% HP Cleaver II: Two Handed: +31 Horseman II: Riding: +31 Better Mount III: Mount Speed: 126% Top Speed Reach Duration: 68% Armor Torso: +22 (on mount) Better Mount IV: Mount Speed: 134% Top Speed Reach Duration: 62% Armor Torso: +28 (on mount) Better Mount V: Mount Speed: 142% Top Speed Reach Duration: 56% Armor Torso: +34 (on mount) Better Mount VI: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +40 (on mount) Healthy III: 133% HP Healthy IV: 142% HP Healthy V: 151% HP Healthy VI: 160% HP Cleaver III: Two Handed: +42 Cleaver IV: Two Handed: +53 Cleaver V: Two Handed: +64 Cleaver VI: Two Handed: +75 Horseman III: Riding: +42 Horseman IV: Riding: +53 Horseman V: Riding: +64 Horseman VI: Riding: +75 Charge AoE I: AoE: 15dmg in 2m from Charge Charge AoE II: AoE: 19dmg in 2m from Charge Charge AoE III: AoE: 23dmg in 2m from Charge Charge AoE IV: AoE: 27dmg in 2m from Charge Charge AoE V: AoE: 31dmg in 2m from Charge Charge AoE VI: AoE: 35dmg in 2m from Charge Mark of the Gods I: On hit, the target gets Physical resistance -15% for 2s Mark of the Gods II: On hit, the target gets Physical resistance -19% for 2s Mark of the Gods III: On hit, the target gets Physical resistance -23% for 3s Mark of the Gods IV: On hit, the target gets Physical resistance -27% for 3s Mark of the Gods V: On hit, the target gets Physical resistance -31% for 4s Mark of the Gods VI: On hit, the target gets Physical resistance -35% for 4s Blessing of Chaos I: Heals 1/tick for 600s Blessing of Chaos II: Heals 1/tick for 600s Blessing of Chaos III: Heals 2/tick for 600s Blessing of Chaos IV: Heals 2/tick for 600s Blessing of Chaos V: Heals 3/tick for 600s Blessing of Chaos VI: Heals 3/tick for 600s Blood for the Blood God I: On hit, you get attack speed +5% for 4s Blood for the Blood God II: On hit, you get attack speed +7% for 4s Blood for the Blood God III: On hit, you get attack speed +9% for 5s Blood for the Blood God IV: On hit, you get attack speed +11% for 5s Blood for the Blood God V: On hit, you get attack speed +13% for 6s Blood for the Blood God VI: On hit, you get attack speed +15% for 6s Skulls for the Skull Throne I: On hit, the target gets Physical damage 2/tick for 3s Skulls for the Skull Throne II: On hit, the target gets Physical damage 3/tick for 3s Skulls for the Skull Throne III: On hit, the target gets Physical damage 3/tick for 4s Skulls for the Skull Throne IV: On hit, the target gets Physical damage 4/tick for 4s Skulls for the Skull Throne V: On hit, the target gets Physical damage 4/tick for 5s Skulls for the Skull Throne VI: On hit, the target gets Physical damage 5/tick for 5s Juggernaut IV: On hit, you get movement speed +15% for 6s Juggernaut V: On hit, you get movement speed +20% for 6s Juggernaut VI: On hit, you get movement speed +30% for 6s |
| Active Power |
Skulls from the Saddle [Charge I: Mount Charge Damage: 125% Mount Maneuver: 105% (on mount)] requires CLASS LEVEL 1 [Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1 [Charge II: Mount Charge Damage: 140% Mount Maneuver: 106% (on mount)] requires CLASS LEVEL 2 [Crush Through II: 20% Unblockable / 20% Shatter Shield] requires CLASS LEVEL 2 [Charge III: Mount Charge Damage: 155% Mount Maneuver: 108% (on mount)] requires CLASS LEVEL 3 [Charge IV: Mount Charge Damage: 170% Mount Maneuver: 109% (on mount)] requires CLASS LEVEL 4 [Charge V: Mount Charge Damage: 185% Mount Maneuver: 111% (on mount)] requires CLASS LEVEL 5 [Charge VI: Mount Charge Damage: 200% Mount Maneuver: 112% (on mount)] requires CLASS LEVEL 6 [Crush Through III: 25% Unblockable / 25% Shatter Shield] requires CLASS LEVEL 3 [Crush Through IV: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 4 [Crush Through V: 35% Unblockable / 35% Shatter Shield] requires CLASS LEVEL 5 [Crush Through VI: 40% Unblockable / 40% Shatter Shield] requires CLASS LEVEL 6 [Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1 [Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2 [Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3 [Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4 [Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5 [Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6 [Blood Rage IV: Attack speed +30% for 12s] requires PRESTIGE 1 [Blood Rage V: Attack speed +40% for 12s] requires PRESTIGE 2 [Blood Rage VI: Attack speed +50% for 12s] requires PRESTIGE 3 |
ridernurgle
Rider of Nurgle. Plague hammer and shield, mounted on something that should have died.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Cavalry |
| Equipment |
OneHandedMace
|
Shield
|
| Mount |
Horse
|
| Passive Power |
Undying Mount Grandfather's Pelt: Physical resistance +40% for 600s Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 80% Armor Torso: +10 (on mount) Healthy I: 115% HP Duellist I: One Handed: +20 Horseman I: Riding: +20 Better Mount II: Mount Speed: 118% Top Speed Reach Duration: 74% Armor Torso: +16 (on mount) Healthy II: 124% HP Duellist II: One Handed: +31 Horseman II: Riding: +31 Better Mount III: Mount Speed: 126% Top Speed Reach Duration: 68% Armor Torso: +22 (on mount) Better Mount IV: Mount Speed: 134% Top Speed Reach Duration: 62% Armor Torso: +28 (on mount) Better Mount V: Mount Speed: 142% Top Speed Reach Duration: 56% Armor Torso: +34 (on mount) Better Mount VI: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +40 (on mount) Healthy III: 133% HP Healthy IV: 142% HP Healthy V: 151% HP Healthy VI: 160% HP Duellist III: One Handed: +42 Duellist IV: One Handed: +53 Duellist V: One Handed: +64 Duellist VI: One Handed: +75 Horseman III: Riding: +42 Horseman IV: Riding: +53 Horseman V: Riding: +64 Horseman VI: Riding: +75 Retribution I: Reflect 10% damage Retribution II: Reflect 14% damage Retribution III: Reflect 18% damage Retribution IV: Reflect 22% damage Retribution V: Reflect 26% damage Retribution VI: Reflect 30% damage Mark of the Gods I: On hit, the target gets Physical resistance -15% for 2s Mark of the Gods II: On hit, the target gets Physical resistance -19% for 2s Mark of the Gods III: On hit, the target gets Physical resistance -23% for 3s Mark of the Gods IV: On hit, the target gets Physical resistance -27% for 3s Mark of the Gods V: On hit, the target gets Physical resistance -31% for 4s Mark of the Gods VI: On hit, the target gets Physical resistance -35% for 4s Blessing of Chaos I: Heals 1/tick for 600s Blessing of Chaos II: Heals 1/tick for 600s Blessing of Chaos III: Heals 2/tick for 600s Blessing of Chaos IV: Heals 2/tick for 600s Blessing of Chaos V: Heals 3/tick for 600s Blessing of Chaos VI: Heals 3/tick for 600s Plague of Rust I: On hit, the target gets Physical resistance -5% for 2s Plague of Rust II: On hit, the target gets Physical resistance -7% for 2s Plague of Rust III: On hit, the target gets Physical resistance -9% for 3s Plague of Rust IV: On hit, the target gets Physical resistance -11% for 3s Plague of Rust V: On hit, the target gets Physical resistance -13% for 4s Plague of Rust VI: On hit, the target gets Physical resistance -15% for 4s Dwellers Below I: On hit, the target gets Physical damage 3/tick for 3s Dwellers Below II: On hit, the target gets Physical damage 4/tick for 3s Dwellers Below III: On hit, the target gets Physical damage 5/tick for 4s Dwellers Below IV: On hit, the target gets Physical damage 6/tick for 4s Dwellers Below V: On hit, the target gets Physical damage 7/tick for 5s Dwellers Below VI: On hit, the target gets Physical damage 8/tick for 5s Pestilent Charge IV: On hit, the target gets movement speed -20% for 3s Pestilent Charge V: On hit, the target gets movement speed -30% for 3s Pestilent Charge VI: On hit, the target gets movement speed -40% for 3s |
| Active Power |
Pestilent Charge [Charge AoE I: AoE: 15dmg in 2m from Charge] requires CLASS LEVEL 1 [Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1 [Charge AoE II: AoE: 19dmg in 2m from Charge] requires CLASS LEVEL 2 [Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2 [Charge AoE III: AoE: 23dmg in 2m from Charge] requires CLASS LEVEL 3 [Charge AoE IV: AoE: 27dmg in 2m from Charge] requires CLASS LEVEL 4 [Charge AoE V: AoE: 31dmg in 2m from Charge] requires CLASS LEVEL 5 [Charge AoE VI: AoE: 35dmg in 2m from Charge] requires CLASS LEVEL 6 [Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3 [Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4 [Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5 [Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6 [Ignore Armor I: Ignore 10% Armor] requires CLASS LEVEL 1 [Ignore Armor II: Ignore 15% Armor] requires CLASS LEVEL 2 [Ignore Armor III: Ignore 20% Armor] requires CLASS LEVEL 3 [Ignore Armor IV: Ignore 25% Armor] requires CLASS LEVEL 4 [Ignore Armor V: Ignore 30% Armor] requires CLASS LEVEL 5 [Ignore Armor VI: Ignore 35% Armor] requires CLASS LEVEL 6 [Plague Wind IV: Physical resistance +20% for 12s] requires PRESTIGE 1 [Plague Wind V: Physical resistance +30% for 12s] requires PRESTIGE 2 [Plague Wind VI: Physical resistance +40% for 12s] requires PRESTIGE 3 |
riderslaanesh
Rider of Slaanesh. Blade and shield from horseback, quick and cruel.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Cavalry |
| Equipment |
OneHandedSword
|
Shield
|
| Mount |
Horse
|
| Passive Power |
Excess Excess: Physical damage +50% for 600s Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 80% Armor Torso: +10 (on mount) Duellist I: One Handed: +20 Horseman I: Riding: +20 Fleet Footed I: Max Speed Multiplier: 105% Better Mount II: Mount Speed: 118% Top Speed Reach Duration: 74% Armor Torso: +16 (on mount) Duellist II: One Handed: +31 Horseman II: Riding: +31 Fleet Footed II: Max Speed Multiplier: 107% Better Mount III: Mount Speed: 126% Top Speed Reach Duration: 68% Armor Torso: +22 (on mount) Better Mount IV: Mount Speed: 134% Top Speed Reach Duration: 62% Armor Torso: +28 (on mount) Better Mount V: Mount Speed: 142% Top Speed Reach Duration: 56% Armor Torso: +34 (on mount) Better Mount VI: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +40 (on mount) Duellist III: One Handed: +42 Duellist IV: One Handed: +53 Duellist V: One Handed: +64 Duellist VI: One Handed: +75 Horseman III: Riding: +42 Horseman IV: Riding: +53 Horseman V: Riding: +64 Horseman VI: Riding: +75 Fleet Footed III: Max Speed Multiplier: 109% Fleet Footed IV: Max Speed Multiplier: 111% Fleet Footed V: Max Speed Multiplier: 113% Fleet Footed VI: Max Speed Multiplier: 115% Athletic I: Athletics: +20 Athletic II: Athletics: +31 Athletic III: Athletics: +42 Athletic IV: Athletics: +53 Athletic V: Athletics: +64 Athletic VI: Athletics: +75 Mark of the Gods I: On hit, the target gets Physical resistance -15% for 2s Mark of the Gods II: On hit, the target gets Physical resistance -19% for 2s Mark of the Gods III: On hit, the target gets Physical resistance -23% for 3s Mark of the Gods IV: On hit, the target gets Physical resistance -27% for 3s Mark of the Gods V: On hit, the target gets Physical resistance -31% for 4s Mark of the Gods VI: On hit, the target gets Physical resistance -35% for 4s Blessing of Chaos I: Heals 1/tick for 600s Blessing of Chaos II: Heals 1/tick for 600s Blessing of Chaos III: Heals 2/tick for 600s Blessing of Chaos IV: Heals 2/tick for 600s Blessing of Chaos V: Heals 3/tick for 600s Blessing of Chaos VI: Heals 3/tick for 600s Caress of Laniph I: On hit, the target gets Magical damage 2/tick for 3s Caress of Laniph II: On hit, the target gets Magical damage 2/tick for 3s Caress of Laniph III: On hit, the target gets Magical damage 3/tick for 4s Caress of Laniph IV: On hit, the target gets Magical damage 3/tick for 4s Caress of Laniph V: On hit, the target gets Magical damage 4/tick for 5s Caress of Laniph VI: On hit, the target gets Magical damage 4/tick for 5s Timewarp I: On hit, you get attack speed +10% for 4s Timewarp II: On hit, you get attack speed +14% for 4s Timewarp III: On hit, you get attack speed +18% for 5s Timewarp IV: On hit, you get attack speed +22% for 5s Timewarp V: On hit, you get attack speed +26% for 6s Timewarp VI: On hit, you get attack speed +30% for 6s Seeker IV: On hit, the target gets attack speed -20% for 3s Seeker V: On hit, the target gets attack speed -30% for 3s Seeker VI: On hit, the target gets attack speed -40% for 3s |
| Active Power |
Swift Cruelty [Charge I: Mount Charge Damage: 125% Mount Maneuver: 105% (on mount)] requires CLASS LEVEL 1 [Fireblade I: Swing Speed Multiplier: 110% Melee: +20] requires CLASS LEVEL 1 [Charge II: Mount Charge Damage: 140% Mount Maneuver: 106% (on mount)] requires CLASS LEVEL 2 [Fireblade II: Swing Speed Multiplier: 114% Melee: +31] requires CLASS LEVEL 2 [Charge III: Mount Charge Damage: 155% Mount Maneuver: 108% (on mount)] requires CLASS LEVEL 3 [Charge IV: Mount Charge Damage: 170% Mount Maneuver: 109% (on mount)] requires CLASS LEVEL 4 [Charge V: Mount Charge Damage: 185% Mount Maneuver: 111% (on mount)] requires CLASS LEVEL 5 [Charge VI: Mount Charge Damage: 200% Mount Maneuver: 112% (on mount)] requires CLASS LEVEL 6 [Fireblade III: Swing Speed Multiplier: 118% Melee: +42] requires CLASS LEVEL 3 [Fireblade IV: Swing Speed Multiplier: 122% Melee: +53] requires CLASS LEVEL 4 [Fireblade V: Swing Speed Multiplier: 126% Melee: +64] requires CLASS LEVEL 5 [Fireblade VI: Swing Speed Multiplier: 130% Melee: +75] requires CLASS LEVEL 6 [Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1 [Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2 [Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3 [Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4 [Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5 [Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6 [Ecstasy IV: Movement speed +40% for 12s] requires PRESTIGE 1 [Ecstasy V: Movement speed +50% for 12s] requires PRESTIGE 2 [Ecstasy VI: Movement speed +60% for 12s] requires PRESTIGE 3 |
ridertzeentch
Rider of Tzeentch. The Chaos Lance, and a charge that was always going to happen.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Cavalry |
| Equipment |
OneHandedLance
|
Shield
|
OneHandedSword
|
| Mount |
Horse
|
| Passive Power |
Foreseen The Changer: Physical damage +15% for 600s Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 80% Armor Torso: +10 (on mount) Cut Through I: 20% Unblockable / 5% Cut Through Lancer I: Polearm: +20 Horseman I: Riding: +20 Better Mount II: Mount Speed: 118% Top Speed Reach Duration: 74% Armor Torso: +16 (on mount) Cut Through II: 28% Unblockable / 7% Cut Through Lancer II: Polearm: +31 Horseman II: Riding: +31 Better Mount III: Mount Speed: 126% Top Speed Reach Duration: 68% Armor Torso: +22 (on mount) Better Mount IV: Mount Speed: 134% Top Speed Reach Duration: 62% Armor Torso: +28 (on mount) Better Mount V: Mount Speed: 142% Top Speed Reach Duration: 56% Armor Torso: +34 (on mount) Better Mount VI: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +40 (on mount) Cut Through III: 36% Unblockable / 9% Cut Through Cut Through IV: 44% Unblockable / 11% Cut Through Cut Through V: 52% Unblockable / 13% Cut Through Cut Through VI: 60% Unblockable / 15% Cut Through Lancer III: Polearm: +42 Lancer IV: Polearm: +53 Lancer V: Polearm: +64 Lancer VI: Polearm: +75 Horseman III: Riding: +42 Horseman IV: Riding: +53 Horseman V: Riding: +64 Horseman VI: Riding: +75 Retribution I: Reflect 10% damage Retribution II: Reflect 14% damage Retribution III: Reflect 18% damage Retribution IV: Reflect 22% damage Retribution V: Reflect 26% damage Retribution VI: Reflect 30% damage Mark of the Gods I: On hit, the target gets Physical resistance -15% for 2s Mark of the Gods II: On hit, the target gets Physical resistance -19% for 2s Mark of the Gods III: On hit, the target gets Physical resistance -23% for 3s Mark of the Gods IV: On hit, the target gets Physical resistance -27% for 3s Mark of the Gods V: On hit, the target gets Physical resistance -31% for 4s Mark of the Gods VI: On hit, the target gets Physical resistance -35% for 4s Blessing of Chaos I: Heals 1/tick for 600s Blessing of Chaos II: Heals 1/tick for 600s Blessing of Chaos III: Heals 2/tick for 600s Blessing of Chaos IV: Heals 2/tick for 600s Blessing of Chaos V: Heals 3/tick for 600s Blessing of Chaos VI: Heals 3/tick for 600s Warpflame I: On hit, the target gets Fire damage 2/tick for 3s Warpflame II: On hit, the target gets Fire damage 2/tick for 3s Warpflame III: On hit, the target gets Fire damage 3/tick for 4s Warpflame IV: On hit, the target gets Fire damage 3/tick for 4s Warpflame V: On hit, the target gets Fire damage 4/tick for 5s Warpflame VI: On hit, the target gets Fire damage 4/tick for 5s Transmutation I: On hit, the target gets movement speed -50% for 1s Transmutation II: On hit, the target gets movement speed -58% for 1.1s Transmutation III: On hit, the target gets movement speed -66% for 1.2s Transmutation IV: On hit, the target gets movement speed -74% for 1.3s Transmutation V: On hit, the target gets movement speed -82% for 1.4s Transmutation VI: On hit, the target gets movement speed -90% for 1.5s Changer's Fire IV: On hit, the target gets Fire resistance -15% for 4s Changer's Fire V: On hit, the target gets Fire resistance -25% for 4s Changer's Fire VI: On hit, the target gets Fire resistance -34% for 4s |
| Active Power |
Inevitable Charge [Charge I: Mount Charge Damage: 125% Mount Maneuver: 105% (on mount)] requires CLASS LEVEL 1 [Charge AoE I: AoE: 15dmg in 2m from Charge] requires CLASS LEVEL 1 [Charge II: Mount Charge Damage: 140% Mount Maneuver: 106% (on mount)] requires CLASS LEVEL 2 [Charge AoE II: AoE: 19dmg in 2m from Charge] requires CLASS LEVEL 2 [Charge III: Mount Charge Damage: 155% Mount Maneuver: 108% (on mount)] requires CLASS LEVEL 3 [Charge IV: Mount Charge Damage: 170% Mount Maneuver: 109% (on mount)] requires CLASS LEVEL 4 [Charge V: Mount Charge Damage: 185% Mount Maneuver: 111% (on mount)] requires CLASS LEVEL 5 [Charge VI: Mount Charge Damage: 200% Mount Maneuver: 112% (on mount)] requires CLASS LEVEL 6 [Charge AoE III: AoE: 23dmg in 2m from Charge] requires CLASS LEVEL 3 [Charge AoE IV: AoE: 27dmg in 2m from Charge] requires CLASS LEVEL 4 [Charge AoE V: AoE: 31dmg in 2m from Charge] requires CLASS LEVEL 5 [Charge AoE VI: AoE: 35dmg in 2m from Charge] requires CLASS LEVEL 6 [Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1 [Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2 [Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3 [Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4 [Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5 [Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6 [Fire Cloak IV: Physical resistance +30% for 12s] requires PRESTIGE 1 [Fire Cloak V: Physical resistance +40% for 12s] requires PRESTIGE 2 [Fire Cloak VI: Physical resistance +50% for 12s] requires PRESTIGE 3 |
laurelornguard
Laurelorn Guard. Eonir blade and shield, the kithband rank and file.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
OneHandedSword
|
Shield
|
| Passive Power |
Hold the Laurel Tranquillity of Cadai: Physical resistance +15% for 600s Shrug Off I: 15% Shrug Off Healthy I: 115% HP Duellist I: One Handed: +20 Riposte I: Reflect 10% damage Shrug Off II: 28% Shrug Off Healthy II: 124% HP Duellist II: One Handed: +31 Riposte II: Reflect 14% damage Shrug Off III: 41% Shrug Off Shrug Off IV: 54% Shrug Off Shrug Off V: 67% Shrug Off Shrug Off VI: 80% Shrug Off Healthy III: 133% HP Healthy IV: 142% HP Healthy V: 151% HP Healthy VI: 160% HP Duellist III: One Handed: +42 Duellist IV: One Handed: +53 Duellist V: One Handed: +64 Duellist VI: One Handed: +75 Riposte III: Reflect 18% damage Riposte IV: Reflect 22% damage Riposte V: Reflect 26% damage Riposte VI: Reflect 30% damage Ghost Strider I: On hit, you get attack speed +5% for 4s Ghost Strider II: On hit, you get attack speed +7% for 4s Ghost Strider III: On hit, you get attack speed +9% for 5s Ghost Strider IV: On hit, you get attack speed +11% for 5s Ghost Strider V: On hit, you get attack speed +13% for 6s Ghost Strider VI: On hit, you get attack speed +15% for 6s Ethereal Whispers I: On hit, you get Physical resistance +10% for 4s Ethereal Whispers II: On hit, you get Physical resistance +14% for 4s Ethereal Whispers III: On hit, you get Physical resistance +18% for 5s Ethereal Whispers IV: On hit, you get Physical resistance +22% for 5s Ethereal Whispers V: On hit, you get Physical resistance +26% for 6s Ethereal Whispers VI: On hit, you get Physical resistance +30% for 6s Fey Ward I: When hit, you get Physical resistance +10% for 3s Fey Ward II: When hit, you get Physical resistance +12% for 3s Fey Ward III: When hit, you get Physical resistance +14% for 4s Fey Ward IV: When hit, you get Physical resistance +16% for 4s Fey Ward V: When hit, you get Physical resistance +18% for 5s Fey Ward VI: When hit, you get Physical resistance +20% for 5s Courage of Aenarion I: On hit, you get attack speed +10% for 4s Courage of Aenarion II: On hit, you get attack speed +14% for 4s Courage of Aenarion III: On hit, you get attack speed +18% for 5s Courage of Aenarion IV: On hit, you get attack speed +22% for 5s Courage of Aenarion V: On hit, you get attack speed +26% for 6s Courage of Aenarion VI: On hit, you get attack speed +30% for 6s Laurelorn's Ward IV: When hit, the attacker gets Physical damage -10% for 4s Laurelorn's Ward V: When hit, the attacker gets Physical damage -18% for 4s Laurelorn's Ward VI: When hit, the attacker gets Physical damage -25% for 4s |
| Active Power |
Kithband Discipline [Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1 [Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1 [Shatter Shield II: 22% Shatter Shield] requires CLASS LEVEL 2 [Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2 [Shatter Shield III: 29% Shatter Shield] requires CLASS LEVEL 3 [Shatter Shield IV: 36% Shatter Shield] requires CLASS LEVEL 4 [Shatter Shield V: 43% Shatter Shield] requires CLASS LEVEL 5 [Shatter Shield VI: 50% Shatter Shield] requires CLASS LEVEL 6 [Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3 [Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4 [Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5 [Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6 [Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1 [Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2 [Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3 [Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4 [Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5 [Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6 [Fey Swiftness IV: Attack speed +30% for 12s] requires PRESTIGE 1 [Fey Swiftness V: Attack speed +40% for 12s] requires PRESTIGE 2 [Fey Swiftness VI: Attack speed +50% for 12s] requires PRESTIGE 3 |
kithbandguard
Kithband Guard. Eonir spear and shield, holding the line at Tor Lithanel.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
OneHandedLance
|
Shield
|
OneHandedSword
|
| Passive Power |
Tor Lithanel Stands Tranquillity of Cadai: Physical resistance +15% for 600s Shrug Off I: 15% Shrug Off Athletic I: Athletics: +20 Lancer I: Polearm: +20 Rooted I: 40% Knock Back, 40% Mount Rear, 40% Dismount Unhorse I: Add: 20% Mount Rear, 20% Dismount Shrug Off II: 28% Shrug Off Athletic II: Athletics: +31 Lancer II: Polearm: +31 Rooted II: 52% Knock Back, 52% Mount Rear, 52% Dismount Unhorse II: Add: 28% Mount Rear, 28% Dismount Shrug Off III: 41% Shrug Off Shrug Off IV: 54% Shrug Off Shrug Off V: 67% Shrug Off Shrug Off VI: 80% Shrug Off Athletic III: Athletics: +42 Athletic IV: Athletics: +53 Athletic V: Athletics: +64 Athletic VI: Athletics: +75 Lancer III: Polearm: +42 Lancer IV: Polearm: +53 Lancer V: Polearm: +64 Lancer VI: Polearm: +75 Rooted III: 64% Knock Back, 64% Mount Rear, 64% Dismount Rooted IV: 76% Knock Back, 76% Mount Rear, 76% Dismount Rooted V: 88% Knock Back, 88% Mount Rear, 88% Dismount Rooted VI: 100% Knock Back, 100% Mount Rear, 100% Dismount Unhorse III: Add: 36% Mount Rear, 36% Dismount Unhorse IV: Add: 44% Mount Rear, 44% Dismount Unhorse V: Add: 52% Mount Rear, 52% Dismount Unhorse VI: Add: 60% Mount Rear, 60% Dismount Ghost Strider I: On hit, you get attack speed +5% for 4s Ghost Strider II: On hit, you get attack speed +7% for 4s Ghost Strider III: On hit, you get attack speed +9% for 5s Ghost Strider IV: On hit, you get attack speed +11% for 5s Ghost Strider V: On hit, you get attack speed +13% for 6s Ghost Strider VI: On hit, you get attack speed +15% for 6s Ethereal Whispers I: On hit, you get Physical resistance +10% for 4s Ethereal Whispers II: On hit, you get Physical resistance +14% for 4s Ethereal Whispers III: On hit, you get Physical resistance +18% for 5s Ethereal Whispers IV: On hit, you get Physical resistance +22% for 5s Ethereal Whispers V: On hit, you get Physical resistance +26% for 6s Ethereal Whispers VI: On hit, you get Physical resistance +30% for 6s Kithband Volley I: On hit, you get reload speed +10% for 4s Kithband Volley II: On hit, you get reload speed +13% for 4s Kithband Volley III: On hit, you get reload speed +16% for 5s Kithband Volley IV: On hit, you get reload speed +19% for 5s Kithband Volley V: On hit, you get reload speed +22% for 6s Kithband Volley VI: On hit, you get reload speed +25% for 6s Tangling Thorn I: On hit, the target gets movement speed -50% for 1s Tangling Thorn II: On hit, the target gets movement speed -58% for 1s Tangling Thorn III: On hit, the target gets movement speed -66% for 1s Tangling Thorn IV: On hit, the target gets movement speed -74% for 2s Tangling Thorn V: On hit, the target gets movement speed -82% for 2s Tangling Thorn VI: On hit, the target gets movement speed -90% for 2s Kithband Marksman IV: On hit, the target gets Physical resistance -15% for 4s Kithband Marksman V: On hit, the target gets Physical resistance -20% for 4s Kithband Marksman VI: On hit, the target gets Physical resistance -25% for 4s |
| Active Power |
Hold the Line [Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1 [Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1 [Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2 [Shatter Shield II: 22% Shatter Shield] requires CLASS LEVEL 2 [Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3 [Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4 [Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5 [Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6 [Shatter Shield III: 29% Shatter Shield] requires CLASS LEVEL 3 [Shatter Shield IV: 36% Shatter Shield] requires CLASS LEVEL 4 [Shatter Shield V: 43% Shatter Shield] requires CLASS LEVEL 5 [Shatter Shield VI: 50% Shatter Shield] requires CLASS LEVEL 6 [Ignore Armor I: Ignore 10% Armor] requires CLASS LEVEL 1 [Ignore Armor II: Ignore 15% Armor] requires CLASS LEVEL 2 [Ignore Armor III: Ignore 20% Armor] requires CLASS LEVEL 3 [Ignore Armor IV: Ignore 25% Armor] requires CLASS LEVEL 4 [Ignore Armor V: Ignore 30% Armor] requires CLASS LEVEL 5 [Ignore Armor VI: Ignore 35% Armor] requires CLASS LEVEL 6 [Fey Swiftness IV: Attack speed +30% for 12s] requires PRESTIGE 1 [Fey Swiftness V: Attack speed +40% for 12s] requires PRESTIGE 2 [Fey Swiftness VI: Attack speed +50% for 12s] requires PRESTIGE 3 |
ghoststrider
Ghost Strider. The Eonir bow, and the Ghoststrider shafts nothing else carries.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Ranged |
| Equipment |
Bow
|
Arrows
|
OneHandedSword
|
Arrows
|
| Passive Power |
Unseen Tranquillity of Cadai: Physical resistance +15% for 600s Athletic I: Athletics: +20 Marksman I: Bow: +20 Fleet Footed I: Max Speed Multiplier: 105% Steady Hand I: Weapon Inaccuracy: 85% WeaponBestAccuracyWaitTime: 85% WeaponWorstMobileAccuracyPenalty: 85% Athletic II: Athletics: +31 Marksman II: Bow: +31 Fleet Footed II: Max Speed Multiplier: 107% Steady Hand II: Weapon Inaccuracy: 78% WeaponBestAccuracyWaitTime: 78% WeaponWorstMobileAccuracyPenalty: 78% Athletic III: Athletics: +42 Athletic IV: Athletics: +53 Athletic V: Athletics: +64 Athletic VI: Athletics: +75 Marksman III: Bow: +42 Marksman IV: Bow: +53 Marksman V: Bow: +64 Marksman VI: Bow: +75 Fleet Footed III: Max Speed Multiplier: 109% Fleet Footed IV: Max Speed Multiplier: 111% Fleet Footed V: Max Speed Multiplier: 113% Fleet Footed VI: Max Speed Multiplier: 115% Steady Hand III: Weapon Inaccuracy: 71% WeaponBestAccuracyWaitTime: 71% WeaponWorstMobileAccuracyPenalty: 71% Steady Hand IV: Weapon Inaccuracy: 64% WeaponBestAccuracyWaitTime: 64% WeaponWorstMobileAccuracyPenalty: 64% Steady Hand V: Weapon Inaccuracy: 57% WeaponBestAccuracyWaitTime: 57% WeaponWorstMobileAccuracyPenalty: 57% Steady Hand VI: Weapon Inaccuracy: 50% WeaponBestAccuracyWaitTime: 50% WeaponWorstMobileAccuracyPenalty: 50% Healthy I: 115% HP Healthy II: 124% HP Healthy III: 133% HP Healthy IV: 142% HP Healthy V: 151% HP Healthy VI: 160% HP Ghost Strider I: On hit, you get attack speed +5% for 4s Ghost Strider II: On hit, you get attack speed +7% for 4s Ghost Strider III: On hit, you get attack speed +9% for 5s Ghost Strider IV: On hit, you get attack speed +11% for 5s Ghost Strider V: On hit, you get attack speed +13% for 6s Ghost Strider VI: On hit, you get attack speed +15% for 6s Ethereal Whispers I: On hit, you get Physical resistance +10% for 4s Ethereal Whispers II: On hit, you get Physical resistance +14% for 4s Ethereal Whispers III: On hit, you get Physical resistance +18% for 5s Ethereal Whispers IV: On hit, you get Physical resistance +22% for 5s Ethereal Whispers V: On hit, you get Physical resistance +26% for 6s Ethereal Whispers VI: On hit, you get Physical resistance +30% for 6s Ghost Strike I: On hit, the target gets movement speed -20% for 2s Ghost Strike II: On hit, the target gets movement speed -26% for 2s Ghost Strike III: On hit, the target gets movement speed -32% for 3s Ghost Strike IV: On hit, the target gets movement speed -38% for 3s Ghost Strike V: On hit, the target gets movement speed -44% for 4s Ghost Strike VI: On hit, the target gets movement speed -50% for 4s Deathsight I: On hit, the target gets Magical resistance -15% for 3s Deathsight II: On hit, the target gets Magical resistance -19% for 3s Deathsight III: On hit, the target gets Magical resistance -22% for 4s Deathsight IV: On hit, the target gets Magical resistance -26% for 4s Deathsight V: On hit, the target gets Magical resistance -29% for 5s Deathsight VI: On hit, the target gets Magical resistance -33% for 5s Ghost Walk IV: On hit, you get movement speed +15% for 5s Ghost Walk V: On hit, you get movement speed +20% for 5s Ghost Walk VI: On hit, you get movement speed +30% for 5s |
| Active Power |
Ghoststrider Shafts [Heavy Projectiles I: 105.0% dmg / Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / Ignore 10% Armor / 30% Unblockable / 30% Cut Through from Ranged] requires CLASS LEVEL 1 [Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% ] requires CLASS LEVEL 1 [Heavy Projectiles II: 109.0% dmg / Add: 18% Knock Down, 18% Mount Rear, 18% Dismount / Ignore 12% Armor / 42% Unblockable / 42% Cut Through / AoE: 48dmg in 0.3m with from Ranged] requires CLASS LEVEL 2 [Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 140% ] requires CLASS LEVEL 2 [Heavy Projectiles III: 113.0% dmg / Add: 26% Knock Down, 26% Mount Rear, 26% Dismount / Ignore 14% Armor / 54% Unblockable / 54% Cut Through / AoE: 46dmg in 0.6m with from Ranged] requires CLASS LEVEL 3 [Heavy Projectiles IV: 117.0% dmg / Add: 34% Knock Down, 34% Mount Rear, 34% Dismount / Ignore 16% Armor / 66% Unblockable / 66% Cut Through / AoE: 44dmg in 0.9m with from Ranged] requires CLASS LEVEL 4 [Heavy Projectiles V: 121.0% dmg / Add: 42% Knock Down, 42% Mount Rear, 42% Dismount / Ignore 18% Armor / 78% Unblockable / 78% Cut Through / AoE: 42dmg in 1.2m with from Ranged] requires CLASS LEVEL 5 [Heavy Projectiles VI: 125.0% dmg / Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / Ignore 20% Armor / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 6 [Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 155% ] requires CLASS LEVEL 3 [Ranger IV: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 170% ] requires CLASS LEVEL 4 [Ranger V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 185% ] requires CLASS LEVEL 5 [Ranger VI: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% ] requires CLASS LEVEL 6 [Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1 [Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2 [Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3 [Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4 [Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5 [Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6 [Fey Swiftness IV: Attack speed +30% for 12s] requires PRESTIGE 1 [Fey Swiftness V: Attack speed +40% for 12s] requires PRESTIGE 2 [Fey Swiftness VI: Attack speed +50% for 12s] requires PRESTIGE 3 |
eonirrider
Eonir Rider. Lance and shield from the saddle, ending on the Great Stag.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Cavalry |
| Equipment |
OneHandedLance
|
Shield
|
OneHandedSword
|
| Mount |
Horse
|
| Passive Power |
Rider of Laurelorn Tranquillity of Cadai: Physical resistance +15% for 600s Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 80% Armor Torso: +10 (on mount) Lancer I: Polearm: +20 Horseman I: Riding: +20 Better Mount II: Mount Speed: 118% Top Speed Reach Duration: 74% Armor Torso: +16 (on mount) Lancer II: Polearm: +31 Horseman II: Riding: +31 Better Mount III: Mount Speed: 126% Top Speed Reach Duration: 68% Armor Torso: +22 (on mount) Better Mount IV: Mount Speed: 134% Top Speed Reach Duration: 62% Armor Torso: +28 (on mount) Better Mount V: Mount Speed: 142% Top Speed Reach Duration: 56% Armor Torso: +34 (on mount) Better Mount VI: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +40 (on mount) Lancer III: Polearm: +42 Lancer IV: Polearm: +53 Lancer V: Polearm: +64 Lancer VI: Polearm: +75 Horseman III: Riding: +42 Horseman IV: Riding: +53 Horseman V: Riding: +64 Horseman VI: Riding: +75 Shrug Off I: 15% Shrug Off Shrug Off II: 28% Shrug Off Shrug Off III: 41% Shrug Off Shrug Off IV: 54% Shrug Off Shrug Off V: 67% Shrug Off Shrug Off VI: 80% Shrug Off Ghost Strider I: On hit, you get attack speed +5% for 4s Ghost Strider II: On hit, you get attack speed +7% for 4s Ghost Strider III: On hit, you get attack speed +9% for 5s Ghost Strider IV: On hit, you get attack speed +11% for 5s Ghost Strider V: On hit, you get attack speed +13% for 6s Ghost Strider VI: On hit, you get attack speed +15% for 6s Ethereal Whispers I: On hit, you get Physical resistance +10% for 4s Ethereal Whispers II: On hit, you get Physical resistance +14% for 4s Ethereal Whispers III: On hit, you get Physical resistance +18% for 5s Ethereal Whispers IV: On hit, you get Physical resistance +22% for 5s Ethereal Whispers V: On hit, you get Physical resistance +26% for 6s Ethereal Whispers VI: On hit, you get Physical resistance +30% for 6s Storm of Renewal I: On hit, you get heal 3/tick for 3s Storm of Renewal II: On hit, you get heal 4/tick for 3s Storm of Renewal III: On hit, you get heal 5/tick for 4s Storm of Renewal IV: On hit, you get heal 6/tick for 4s Storm of Renewal V: On hit, you get heal 7/tick for 5s Storm of Renewal VI: On hit, you get heal 8/tick for 5s Fey Charge I: On hit, you get movement speed +10% for 4s Fey Charge II: On hit, you get movement speed +12% for 4s Fey Charge III: On hit, you get movement speed +14% for 5s Fey Charge IV: On hit, you get movement speed +16% for 5s Fey Charge V: On hit, you get movement speed +18% for 6s Fey Charge VI: On hit, you get movement speed +20% for 6s Ride the Winds IV: On hit, you get attack speed +10% for 5s Ride the Winds V: On hit, you get attack speed +15% for 5s Ride the Winds VI: On hit, you get attack speed +20% for 5s |
| Active Power |
Stag Charge [Charge AoE I: AoE: 15dmg in 2m from Charge] requires CLASS LEVEL 1 [Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1 [Charge AoE II: AoE: 19dmg in 2m from Charge] requires CLASS LEVEL 2 [Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2 [Charge AoE III: AoE: 23dmg in 2m from Charge] requires CLASS LEVEL 3 [Charge AoE IV: AoE: 27dmg in 2m from Charge] requires CLASS LEVEL 4 [Charge AoE V: AoE: 31dmg in 2m from Charge] requires CLASS LEVEL 5 [Charge AoE VI: AoE: 35dmg in 2m from Charge] requires CLASS LEVEL 6 [Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3 [Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4 [Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5 [Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6 [Charge I: Mount Charge Damage: 125% Mount Maneuver: 105% (on mount)] requires CLASS LEVEL 1 [Charge II: Mount Charge Damage: 140% Mount Maneuver: 106% (on mount)] requires CLASS LEVEL 2 [Charge III: Mount Charge Damage: 155% Mount Maneuver: 108% (on mount)] requires CLASS LEVEL 3 [Charge IV: Mount Charge Damage: 170% Mount Maneuver: 109% (on mount)] requires CLASS LEVEL 4 [Charge V: Mount Charge Damage: 185% Mount Maneuver: 111% (on mount)] requires CLASS LEVEL 5 [Charge VI: Mount Charge Damage: 200% Mount Maneuver: 112% (on mount)] requires CLASS LEVEL 6 [Fey Swiftness IV: Attack speed +30% for 12s] requires PRESTIGE 1 [Fey Swiftness V: Attack speed +40% for 12s] requires PRESTIGE 2 [Fey Swiftness VI: Attack speed +50% for 12s] requires PRESTIGE 3 |
queenschampion
Queen's Champion. Two handed elven steel, never a shield.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Heavy Infantry |
| Equipment |
TwoHandedSword
|
| Passive Power |
Elven Grace Tranquillity of Cadai: Physical resistance +15% for 600s Athletic I: Athletics: +20 Cleaver I: Two Handed: +20 Fleet Footed I: Max Speed Multiplier: 105% Immovable I: 40% Knock Down Athletic II: Athletics: +31 Cleaver II: Two Handed: +31 Fleet Footed II: Max Speed Multiplier: 107% Immovable II: 52% Knock Down Athletic III: Athletics: +42 Athletic IV: Athletics: +53 Athletic V: Athletics: +64 Athletic VI: Athletics: +75 Cleaver III: Two Handed: +42 Cleaver IV: Two Handed: +53 Cleaver V: Two Handed: +64 Cleaver VI: Two Handed: +75 Fleet Footed III: Max Speed Multiplier: 109% Fleet Footed IV: Max Speed Multiplier: 111% Fleet Footed V: Max Speed Multiplier: 113% Fleet Footed VI: Max Speed Multiplier: 115% Immovable III: 64% Knock Down Immovable IV: 76% Knock Down Immovable V: 88% Knock Down Immovable VI: 100% Knock Down Shrug Off I: 15% Shrug Off Shrug Off II: 28% Shrug Off Shrug Off III: 41% Shrug Off Shrug Off IV: 54% Shrug Off Shrug Off V: 67% Shrug Off Shrug Off VI: 80% Shrug Off Ghost Strider I: On hit, you get attack speed +5% for 4s Ghost Strider II: On hit, you get attack speed +7% for 4s Ghost Strider III: On hit, you get attack speed +9% for 5s Ghost Strider IV: On hit, you get attack speed +11% for 5s Ghost Strider V: On hit, you get attack speed +13% for 6s Ghost Strider VI: On hit, you get attack speed +15% for 6s Ethereal Whispers I: On hit, you get Physical resistance +10% for 4s Ethereal Whispers II: On hit, you get Physical resistance +14% for 4s Ethereal Whispers III: On hit, you get Physical resistance +18% for 5s Ethereal Whispers IV: On hit, you get Physical resistance +22% for 5s Ethereal Whispers V: On hit, you get Physical resistance +26% for 6s Ethereal Whispers VI: On hit, you get Physical resistance +30% for 6s Fey Path I: On hit, you get Magical damage +10% for 4s Fey Path II: On hit, you get Magical damage +14% for 4s Fey Path III: On hit, you get Magical damage +18% for 5s Fey Path IV: On hit, you get Magical damage +22% for 5s Fey Path V: On hit, you get Magical damage +26% for 6s Fey Path VI: On hit, you get Magical damage +30% for 6s Caress of Laniph I: On hit, the target gets Magical damage 2/tick for 3s Caress of Laniph II: On hit, the target gets Magical damage 2/tick for 3s Caress of Laniph III: On hit, the target gets Magical damage 3/tick for 4s Caress of Laniph IV: On hit, the target gets Magical damage 3/tick for 4s Caress of Laniph V: On hit, the target gets Magical damage 4/tick for 5s Caress of Laniph VI: On hit, the target gets Magical damage 4/tick for 5s Queen's Wrath IV: On hit, you get Physical damage +10% for 5s Queen's Wrath V: On hit, you get Physical damage +15% for 5s Queen's Wrath VI: On hit, you get Physical damage +20% for 5s |
| Active Power |
Blade of Tor Lithanel [Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1 [Fireblade I: Swing Speed Multiplier: 110% Melee: +20] requires CLASS LEVEL 1 [Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2 [Fireblade II: Swing Speed Multiplier: 114% Melee: +31] requires CLASS LEVEL 2 [Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3 [Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4 [Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5 [Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6 [Fireblade III: Swing Speed Multiplier: 118% Melee: +42] requires CLASS LEVEL 3 [Fireblade IV: Swing Speed Multiplier: 122% Melee: +53] requires CLASS LEVEL 4 [Fireblade V: Swing Speed Multiplier: 126% Melee: +64] requires CLASS LEVEL 5 [Fireblade VI: Swing Speed Multiplier: 130% Melee: +75] requires CLASS LEVEL 6 [Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1 [Crush Through II: 20% Unblockable / 20% Shatter Shield] requires CLASS LEVEL 2 [Crush Through III: 25% Unblockable / 25% Shatter Shield] requires CLASS LEVEL 3 [Crush Through IV: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 4 [Crush Through V: 35% Unblockable / 35% Shatter Shield] requires CLASS LEVEL 5 [Crush Through VI: 40% Unblockable / 40% Shatter Shield] requires CLASS LEVEL 6 [Fey Swiftness IV: Attack speed +30% for 12s] requires PRESTIGE 1 [Fey Swiftness V: Attack speed +40% for 12s] requires PRESTIGE 2 [Fey Swiftness VI: Attack speed +50% for 12s] requires PRESTIGE 3 |
queensdefender
Queen's Defender. The Queen's Guard halberd, and the armour that comes with it.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Heavy Infantry |
| Equipment |
TwoHandedGlaive
|
OneHandedSword
|
| Passive Power |
The Armour Tranquillity of Cadai: Physical resistance +15% for 600s Healthy I: 115% HP Ignore Armor I: Ignore 10% Armor Lancer I: Polearm: +20 Ironclad I: Armor Head: +5 Armor Arms: +5 Armor Legs: +5 Armor Torso: +5 Unhorse I: Add: 20% Mount Rear, 20% Dismount Healthy II: 124% HP Ignore Armor II: Ignore 15% Armor Lancer II: Polearm: +31 Ironclad II: Armor Head: +7 Armor Arms: +7 Armor Legs: +7 Armor Torso: +7 Unhorse II: Add: 28% Mount Rear, 28% Dismount Healthy III: 133% HP Healthy IV: 142% HP Healthy V: 151% HP Healthy VI: 160% HP Ignore Armor III: Ignore 20% Armor Ignore Armor IV: Ignore 25% Armor Ignore Armor V: Ignore 30% Armor Ignore Armor VI: Ignore 35% Armor Lancer III: Polearm: +42 Lancer IV: Polearm: +53 Lancer V: Polearm: +64 Lancer VI: Polearm: +75 Ironclad III: Armor Head: +9 Armor Arms: +9 Armor Legs: +9 Armor Torso: +9 Ironclad IV: Armor Head: +11 Armor Arms: +11 Armor Legs: +11 Armor Torso: +11 Ironclad V: Armor Head: +13 Armor Arms: +13 Armor Legs: +13 Armor Torso: +13 Ironclad VI: Armor Head: +15 Armor Arms: +15 Armor Legs: +15 Armor Torso: +15 Unhorse III: Add: 36% Mount Rear, 36% Dismount Unhorse IV: Add: 44% Mount Rear, 44% Dismount Unhorse V: Add: 52% Mount Rear, 52% Dismount Unhorse VI: Add: 60% Mount Rear, 60% Dismount Shrug Off I: 15% Shrug Off Shrug Off II: 28% Shrug Off Shrug Off III: 41% Shrug Off Shrug Off IV: 54% Shrug Off Shrug Off V: 67% Shrug Off Shrug Off VI: 80% Shrug Off Ghost Strider I: On hit, you get attack speed +5% for 4s Ghost Strider II: On hit, you get attack speed +7% for 4s Ghost Strider III: On hit, you get attack speed +9% for 5s Ghost Strider IV: On hit, you get attack speed +11% for 5s Ghost Strider V: On hit, you get attack speed +13% for 6s Ghost Strider VI: On hit, you get attack speed +15% for 6s Ethereal Whispers I: On hit, you get Physical resistance +10% for 4s Ethereal Whispers II: On hit, you get Physical resistance +14% for 4s Ethereal Whispers III: On hit, you get Physical resistance +18% for 5s Ethereal Whispers IV: On hit, you get Physical resistance +22% for 5s Ethereal Whispers V: On hit, you get Physical resistance +26% for 6s Ethereal Whispers VI: On hit, you get Physical resistance +30% for 6s Aerial Shield I: When hit, you get Physical resistance +5% for 3s Aerial Shield II: When hit, you get Physical resistance +7% for 3s Aerial Shield III: When hit, you get Physical resistance +9% for 4s Aerial Shield IV: When hit, you get Physical resistance +11% for 4s Aerial Shield V: When hit, you get Physical resistance +13% for 5s Aerial Shield VI: When hit, you get Physical resistance +15% for 5s Sanctuary of Saphery I: On hit, you get Physical resistance +5% for 4s Sanctuary of Saphery II: On hit, you get Physical resistance +6% for 4s Sanctuary of Saphery III: On hit, you get Physical resistance +7% for 5s Sanctuary of Saphery IV: On hit, you get Physical resistance +8% for 5s Sanctuary of Saphery V: On hit, you get Physical resistance +9% for 6s Sanctuary of Saphery VI: On hit, you get Physical resistance +10% for 6s Spellward IV: Magical resistance +20% for 600s Spellward V: Magical resistance +30% for 600s Spellward VI: Magical resistance +40% for 600s |
| Active Power |
Queen's Guard [Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1 [Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1 [Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2 [Shatter Shield II: 22% Shatter Shield] requires CLASS LEVEL 2 [Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3 [Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4 [Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5 [Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6 [Shatter Shield III: 29% Shatter Shield] requires CLASS LEVEL 3 [Shatter Shield IV: 36% Shatter Shield] requires CLASS LEVEL 4 [Shatter Shield V: 43% Shatter Shield] requires CLASS LEVEL 5 [Shatter Shield VI: 50% Shatter Shield] requires CLASS LEVEL 6 [Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1 [Crush Through II: 20% Unblockable / 20% Shatter Shield] requires CLASS LEVEL 2 [Crush Through III: 25% Unblockable / 25% Shatter Shield] requires CLASS LEVEL 3 [Crush Through IV: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 4 [Crush Through V: 35% Unblockable / 35% Shatter Shield] requires CLASS LEVEL 5 [Crush Through VI: 40% Unblockable / 40% Shatter Shield] requires CLASS LEVEL 6 [Fey Swiftness IV: Attack speed +30% for 12s] requires PRESTIGE 1 [Fey Swiftness V: Attack speed +40% for 12s] requires PRESTIGE 2 [Fey Swiftness VI: Attack speed +50% for 12s] requires PRESTIGE 3 |
drakenhoftemplar
Von Carstein's templar order. Blade and shield from the saddle, patient and precise.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Cavalry |
| Equipment |
OneHandedSword
|
Shield
|
| Mount |
Horse
|
| Passive Power |
Von Carstein's Order Curse of Undeath: Physical resistance +20% for 600s Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 80% Armor Torso: +10 (on mount) Shrug Off I: 15% Shrug Off Duellist I: One Handed: +20 Horseman I: Riding: +20 Immovable I: 40% Knock Down Better Mount II: Mount Speed: 118% Top Speed Reach Duration: 74% Armor Torso: +16 (on mount) Shrug Off II: 28% Shrug Off Duellist II: One Handed: +31 Horseman II: Riding: +31 Immovable II: 52% Knock Down Better Mount III: Mount Speed: 126% Top Speed Reach Duration: 68% Armor Torso: +22 (on mount) Better Mount IV: Mount Speed: 134% Top Speed Reach Duration: 62% Armor Torso: +28 (on mount) Better Mount V: Mount Speed: 142% Top Speed Reach Duration: 56% Armor Torso: +34 (on mount) Better Mount VI: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +40 (on mount) Shrug Off III: 41% Shrug Off Shrug Off IV: 54% Shrug Off Shrug Off V: 67% Shrug Off Shrug Off VI: 80% Shrug Off Duellist III: One Handed: +42 Duellist IV: One Handed: +53 Duellist V: One Handed: +64 Duellist VI: One Handed: +75 Horseman III: Riding: +42 Horseman IV: Riding: +53 Horseman V: Riding: +64 Horseman VI: Riding: +75 Immovable III: 64% Knock Down Immovable IV: 76% Knock Down Immovable V: 88% Knock Down Immovable VI: 100% Knock Down Healthy I: 115% HP Healthy II: 124% HP Healthy III: 133% HP Healthy IV: 142% HP Healthy V: 151% HP Healthy VI: 160% HP The Hunger I: On hit, the target gets Physical damage 5/tick for 3s Unliving I: Heals 1/tick for 600s The Hunger II: On hit, the target gets Physical damage 5/tick for 3s Unliving II: Heals 1.5/tick for 600s The Hunger III: On hit, the target gets Physical damage 5/tick for 4s The Hunger IV: On hit, the target gets Physical damage 5/tick for 4s The Hunger V: On hit, the target gets Physical damage 5/tick for 5s The Hunger VI: On hit, the target gets Physical damage 5/tick for 5s Unliving III: Heals 2/tick for 600s Unliving IV: Heals 2.5/tick for 600s Unliving V: Heals 3/tick for 600s Unliving VI: Heals 3/tick for 600s Black Knightly Charge I: On hit, you get Physical resistance +5% for 4s Black Knightly Charge II: On hit, you get Physical resistance +7% for 4s Black Knightly Charge III: On hit, you get Physical resistance +9% for 5s Black Knightly Charge IV: On hit, you get Physical resistance +11% for 5s Black Knightly Charge V: On hit, you get Physical resistance +13% for 6s Black Knightly Charge VI: On hit, you get Physical resistance +15% for 6s Chilling Hand I: On hit, the target gets attack speed -25% for 2s Chilling Hand II: On hit, the target gets attack speed -25% for 2s Chilling Hand III: On hit, the target gets attack speed -25% for 3s Chilling Hand IV: On hit, the target gets attack speed -25% for 3s Chilling Hand V: On hit, the target gets attack speed -25% for 4s Chilling Hand VI: On hit, the target gets attack speed -25% for 4s Drakenhof Oath IV: When hit, you get attack speed +10% for 4s Drakenhof Oath V: When hit, you get attack speed +15% for 4s Drakenhof Oath VI: When hit, you get attack speed +20% for 4s |
| Active Power |
Templar's Precision [Ignore Armor I: Ignore 10% Armor] requires CLASS LEVEL 1 [Charge I: Mount Charge Damage: 125% Mount Maneuver: 105% (on mount)] requires CLASS LEVEL 1 [Ignore Armor II: Ignore 15% Armor] requires CLASS LEVEL 2 [Charge II: Mount Charge Damage: 140% Mount Maneuver: 106% (on mount)] requires CLASS LEVEL 2 [Ignore Armor III: Ignore 20% Armor] requires CLASS LEVEL 3 [Ignore Armor IV: Ignore 25% Armor] requires CLASS LEVEL 4 [Ignore Armor V: Ignore 30% Armor] requires CLASS LEVEL 5 [Ignore Armor VI: Ignore 35% Armor] requires CLASS LEVEL 6 [Charge III: Mount Charge Damage: 155% Mount Maneuver: 108% (on mount)] requires CLASS LEVEL 3 [Charge IV: Mount Charge Damage: 170% Mount Maneuver: 109% (on mount)] requires CLASS LEVEL 4 [Charge V: Mount Charge Damage: 185% Mount Maneuver: 111% (on mount)] requires CLASS LEVEL 5 [Charge VI: Mount Charge Damage: 200% Mount Maneuver: 112% (on mount)] requires CLASS LEVEL 6 [Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1 [Crush Through II: 20% Unblockable / 20% Shatter Shield] requires CLASS LEVEL 2 [Crush Through III: 25% Unblockable / 25% Shatter Shield] requires CLASS LEVEL 3 [Crush Through IV: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 4 [Crush Through V: 35% Unblockable / 35% Shatter Shield] requires CLASS LEVEL 5 [Crush Through VI: 40% Unblockable / 40% Shatter Shield] requires CLASS LEVEL 6 [Mist Form IV: Attack speed +30% for 12s] requires PRESTIGE 1 [Mist Form V: Attack speed +40% for 12s] requires PRESTIGE 2 [Mist Form VI: Attack speed +50% for 12s] requires PRESTIGE 3 |
vampirelord
Sylvanian aristocrat. Vampire blade and shield, unhurried and unkillable.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Heavy Infantry |
| Equipment |
OneHandedSword
|
Shield
|
| Passive Power |
Unkillable Curse of Undeath: Physical resistance +20% for 600s Healthy I: 115% HP Shrug Off I: 15% Shrug Off Duellist I: One Handed: +20 Immovable I: 40% Knock Down Healthy II: 124% HP Shrug Off II: 28% Shrug Off Duellist II: One Handed: +31 Immovable II: 52% Knock Down Healthy III: 133% HP Healthy IV: 142% HP Healthy V: 151% HP Healthy VI: 160% HP Shrug Off III: 41% Shrug Off Shrug Off IV: 54% Shrug Off Shrug Off V: 67% Shrug Off Shrug Off VI: 80% Shrug Off Duellist III: One Handed: +42 Duellist IV: One Handed: +53 Duellist V: One Handed: +64 Duellist VI: One Handed: +75 Immovable III: 64% Knock Down Immovable IV: 76% Knock Down Immovable V: 88% Knock Down Immovable VI: 100% Knock Down Retribution I: Reflect 10% damage Retribution II: Reflect 14% damage Retribution III: Reflect 18% damage Retribution IV: Reflect 22% damage Retribution V: Reflect 26% damage Retribution VI: Reflect 30% damage The Hunger I: On hit, the target gets Physical damage 5/tick for 3s Unliving I: Heals 1/tick for 600s The Hunger II: On hit, the target gets Physical damage 5/tick for 3s Unliving II: Heals 1.5/tick for 600s The Hunger III: On hit, the target gets Physical damage 5/tick for 4s The Hunger IV: On hit, the target gets Physical damage 5/tick for 4s The Hunger V: On hit, the target gets Physical damage 5/tick for 5s The Hunger VI: On hit, the target gets Physical damage 5/tick for 5s Unliving III: Heals 2/tick for 600s Unliving IV: Heals 2.5/tick for 600s Unliving V: Heals 3/tick for 600s Unliving VI: Heals 3/tick for 600s Breath of Darkness I: On hit, you get heal 3/tick for 3s Breath of Darkness II: On hit, you get heal 4/tick for 3s Breath of Darkness III: On hit, you get heal 5/tick for 4s Breath of Darkness IV: On hit, you get heal 6/tick for 4s Breath of Darkness V: On hit, you get heal 7/tick for 5s Breath of Darkness VI: On hit, you get heal 8/tick for 5s Chilling Hand I: On hit, the target gets attack speed -25% for 2s Chilling Hand II: On hit, the target gets attack speed -25% for 2s Chilling Hand III: On hit, the target gets attack speed -25% for 3s Chilling Hand IV: On hit, the target gets attack speed -25% for 3s Chilling Hand V: On hit, the target gets attack speed -25% for 4s Chilling Hand VI: On hit, the target gets attack speed -25% for 4s Lord of Sylvania IV: Magical resistance +20% for 600s Lord of Sylvania V: Magical resistance +30% for 600s Lord of Sylvania VI: Magical resistance +40% for 600s |
| Active Power |
Aristocrat's Poise [Vampiric I: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 1 [Ignore Armor I: Ignore 10% Armor] requires CLASS LEVEL 1 [Vampiric II: Absorb 12% of damage dealt as HP] requires CLASS LEVEL 2 [Ignore Armor II: Ignore 15% Armor] requires CLASS LEVEL 2 [Vampiric III: Absorb 14% of damage dealt as HP] requires CLASS LEVEL 3 [Vampiric IV: Absorb 16% of damage dealt as HP] requires CLASS LEVEL 4 [Vampiric V: Absorb 18% of damage dealt as HP] requires CLASS LEVEL 5 [Vampiric VI: Absorb 20% of damage dealt as HP] requires CLASS LEVEL 6 [Ignore Armor III: Ignore 20% Armor] requires CLASS LEVEL 3 [Ignore Armor IV: Ignore 25% Armor] requires CLASS LEVEL 4 [Ignore Armor V: Ignore 30% Armor] requires CLASS LEVEL 5 [Ignore Armor VI: Ignore 35% Armor] requires CLASS LEVEL 6 [Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1 [Crush Through II: 20% Unblockable / 20% Shatter Shield] requires CLASS LEVEL 2 [Crush Through III: 25% Unblockable / 25% Shatter Shield] requires CLASS LEVEL 3 [Crush Through IV: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 4 [Crush Through V: 35% Unblockable / 35% Shatter Shield] requires CLASS LEVEL 5 [Crush Through VI: 40% Unblockable / 40% Shatter Shield] requires CLASS LEVEL 6 [Mist Form IV: Attack speed +30% for 12s] requires PRESTIGE 1 [Mist Form V: Attack speed +40% for 12s] requires PRESTIGE 2 [Mist Form VI: Attack speed +50% for 12s] requires PRESTIGE 3 |
lahmiansister
Knives and one vampire sword. Whatever she hits slows to a crawl; then she walks over.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
OneHandedSword
|
Shield
|
| Passive Power |
Unkillable Healthy I: 115% HP Healthy II: 124% HP Healthy III: 133% HP Healthy IV: 142% HP Healthy V: 151% HP Healthy VI: 160% HP Curse of Undeath: Physical resistance +20% for 600s The Hunger I: On hit, the target gets Physical damage 5/tick for 3s Fleet Footed I: Max Speed Multiplier: 105% Curse of Years I: On hit, the target gets movement speed -50% for 2s Quick Hands I: Reload Speed: 115% BipedalRangedReloadSpeedMultiplier: 115% Reload Movement Penalty: 85% The Hunger II: On hit, the target gets Physical damage 5/tick for 3s Fleet Footed II: Max Speed Multiplier: 107% Curse of Years II: On hit, the target gets movement speed -50% for 2s Quick Hands II: Reload Speed: 122% BipedalRangedReloadSpeedMultiplier: 122% Reload Movement Penalty: 78% The Hunger III: On hit, the target gets Physical damage 5/tick for 4s The Hunger IV: On hit, the target gets Physical damage 5/tick for 4s The Hunger V: On hit, the target gets Physical damage 5/tick for 5s The Hunger VI: On hit, the target gets Physical damage 5/tick for 5s Fleet Footed III: Max Speed Multiplier: 109% Fleet Footed IV: Max Speed Multiplier: 111% Fleet Footed V: Max Speed Multiplier: 113% Fleet Footed VI: Max Speed Multiplier: 115% Curse of Years III: On hit, the target gets movement speed -50% for 3s Curse of Years IV: On hit, the target gets movement speed -50% for 3s Curse of Years V: On hit, the target gets movement speed -50% for 4s Curse of Years VI: On hit, the target gets movement speed -50% for 4s Quick Hands III: Reload Speed: 129% BipedalRangedReloadSpeedMultiplier: 129% Reload Movement Penalty: 71% Quick Hands IV: Reload Speed: 136% BipedalRangedReloadSpeedMultiplier: 136% Reload Movement Penalty: 64% Quick Hands V: Reload Speed: 143% BipedalRangedReloadSpeedMultiplier: 143% Reload Movement Penalty: 57% Quick Hands VI: Reload Speed: 150% BipedalRangedReloadSpeedMultiplier: 150% Reload Movement Penalty: 50% Mistwalk I: Attack speed +5% for 600s Mistwalk II: Attack speed +7% for 600s Mistwalk III: Attack speed +9% for 600s Mistwalk IV: Attack speed +11% for 600s Mistwalk V: Attack speed +13% for 600s Mistwalk VI: Attack speed +15% for 600s Lahmian Kiss IV: On hit, the target gets attack speed -20% for 3s Lahmian Kiss V: On hit, the target gets attack speed -30% for 3s Lahmian Kiss VI: On hit, the target gets attack speed -40% for 3s |
| Active Power |
Kiss of the Lahmian [Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1 [Vampiric I: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 1 [Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2 [Vampiric II: Absorb 12% of damage dealt as HP] requires CLASS LEVEL 2 [Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3 [Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4 [Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5 [Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6 [Vampiric III: Absorb 14% of damage dealt as HP] requires CLASS LEVEL 3 [Vampiric IV: Absorb 16% of damage dealt as HP] requires CLASS LEVEL 4 [Vampiric V: Absorb 18% of damage dealt as HP] requires CLASS LEVEL 5 [Vampiric VI: Absorb 20% of damage dealt as HP] requires CLASS LEVEL 6 [Heavy Hitting I: 110.0% dmg] requires CLASS LEVEL 1 [Heavy Hitting II: 118.0% dmg] requires CLASS LEVEL 2 [Heavy Hitting III: 126.0% dmg] requires CLASS LEVEL 3 [Heavy Hitting IV: 134.0% dmg] requires CLASS LEVEL 4 [Heavy Hitting V: 142.0% dmg] requires CLASS LEVEL 5 [Heavy Hitting VI: 150.0% dmg] requires CLASS LEVEL 6 [Mist Form IV: Attack speed +30% for 12s] requires PRESTIGE 1 [Mist Form V: Attack speed +40% for 12s] requires PRESTIGE 2 [Mist Form VI: Attack speed +50% for 12s] requires PRESTIGE 3 |
voncarsteinknight
Halberd cavalry on a Spectral Steed. Every touch of the blade chills the target.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Cavalry |
| Equipment |
OneHandedLance
|
Shield
|
OneHandedSword
|
| Mount |
Horse
|
| Passive Power |
Blood Cavalry Curse of Undeath: Physical resistance +20% for 600s Unliving I: Heals 1/tick for 600s Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 80% Armor Torso: +10 (on mount) Chilling Hand I: On hit, the target gets attack speed -25% for 2s Horseman I: Riding: +20 Unliving II: Heals 1.5/tick for 600s Better Mount II: Mount Speed: 118% Top Speed Reach Duration: 74% Armor Torso: +16 (on mount) Chilling Hand II: On hit, the target gets attack speed -25% for 2s Horseman II: Riding: +31 Unliving III: Heals 2/tick for 600s Unliving IV: Heals 2.5/tick for 600s Unliving V: Heals 3/tick for 600s Unliving VI: Heals 3/tick for 600s Better Mount III: Mount Speed: 126% Top Speed Reach Duration: 68% Armor Torso: +22 (on mount) Better Mount IV: Mount Speed: 134% Top Speed Reach Duration: 62% Armor Torso: +28 (on mount) Better Mount V: Mount Speed: 142% Top Speed Reach Duration: 56% Armor Torso: +34 (on mount) Better Mount VI: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +40 (on mount) Chilling Hand III: On hit, the target gets attack speed -25% for 3s Chilling Hand IV: On hit, the target gets attack speed -25% for 3s Chilling Hand V: On hit, the target gets attack speed -25% for 4s Chilling Hand VI: On hit, the target gets attack speed -25% for 4s Horseman III: Riding: +42 Horseman IV: Riding: +53 Horseman V: Riding: +64 Horseman VI: Riding: +75 Lancer I: Polearm: +20 Lancer II: Polearm: +31 Lancer III: Polearm: +42 Lancer IV: Polearm: +53 Lancer V: Polearm: +64 Lancer VI: Polearm: +75 Von Carstein Blood IV: On hit, you get Physical damage +10% for 5s Von Carstein Blood V: On hit, you get Physical damage +15% for 5s Von Carstein Blood VI: On hit, you get Physical damage +20% for 5s |
| Active Power |
Black Charge [Charge I: Mount Charge Damage: 125% Mount Maneuver: 105% (on mount)] requires CLASS LEVEL 1 [Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1 [Charge II: Mount Charge Damage: 140% Mount Maneuver: 106% (on mount)] requires CLASS LEVEL 2 [Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2 [Charge III: Mount Charge Damage: 155% Mount Maneuver: 108% (on mount)] requires CLASS LEVEL 3 [Charge IV: Mount Charge Damage: 170% Mount Maneuver: 109% (on mount)] requires CLASS LEVEL 4 [Charge V: Mount Charge Damage: 185% Mount Maneuver: 111% (on mount)] requires CLASS LEVEL 5 [Charge VI: Mount Charge Damage: 200% Mount Maneuver: 112% (on mount)] requires CLASS LEVEL 6 [Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3 [Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4 [Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5 [Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6 [Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1 [Crush Through II: 20% Unblockable / 20% Shatter Shield] requires CLASS LEVEL 2 [Crush Through III: 25% Unblockable / 25% Shatter Shield] requires CLASS LEVEL 3 [Crush Through IV: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 4 [Crush Through V: 35% Unblockable / 35% Shatter Shield] requires CLASS LEVEL 5 [Crush Through VI: 40% Unblockable / 40% Shatter Shield] requires CLASS LEVEL 6 [Mist Form IV: Attack speed +30% for 12s] requires PRESTIGE 1 [Mist Form V: Attack speed +40% for 12s] requires PRESTIGE 2 [Mist Form VI: Attack speed +50% for 12s] requires PRESTIGE 3 |
drakenhofkastelan
Two-hander on a Nightmare. Every hit feeds the Red Fury; stop swinging and it fades.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Cavalry |
| Equipment |
OneHandedLance
|
Shield
|
OneHandedSword
|
| Mount |
Horse
|
| Passive Power |
Blood Cavalry Curse of Undeath: Physical resistance +20% for 600s The Hunger I: On hit, the target gets Physical damage 5/tick for 3s Blood Dragon Fury I: On hit, you get Physical damage +15% for 5s Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 80% Armor Torso: +10 (on mount) Horseman I: Riding: +20 The Hunger II: On hit, the target gets Physical damage 5/tick for 3s Blood Dragon Fury II: On hit, you get Physical damage +21% for 5s Better Mount II: Mount Speed: 118% Top Speed Reach Duration: 74% Armor Torso: +16 (on mount) Horseman II: Riding: +31 The Hunger III: On hit, the target gets Physical damage 5/tick for 4s The Hunger IV: On hit, the target gets Physical damage 5/tick for 4s The Hunger V: On hit, the target gets Physical damage 5/tick for 5s The Hunger VI: On hit, the target gets Physical damage 5/tick for 5s Blood Dragon Fury III: On hit, you get Physical damage +27% for 5s Blood Dragon Fury IV: On hit, you get Physical damage +33% for 6s Blood Dragon Fury V: On hit, you get Physical damage +39% for 6s Blood Dragon Fury VI: On hit, you get Physical damage +45% for 6s Better Mount III: Mount Speed: 126% Top Speed Reach Duration: 68% Armor Torso: +22 (on mount) Better Mount IV: Mount Speed: 134% Top Speed Reach Duration: 62% Armor Torso: +28 (on mount) Better Mount V: Mount Speed: 142% Top Speed Reach Duration: 56% Armor Torso: +34 (on mount) Better Mount VI: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +40 (on mount) Horseman III: Riding: +42 Horseman IV: Riding: +53 Horseman V: Riding: +64 Horseman VI: Riding: +75 Blood Frenzy I: On hit, you get movement speed +20% for 4s Blood Frenzy II: On hit, you get movement speed +20% for 4s Blood Frenzy III: On hit, you get movement speed +20% for 5s Blood Frenzy IV: On hit, you get movement speed +20% for 5s Blood Frenzy V: On hit, you get movement speed +20% for 6s Blood Frenzy VI: On hit, you get movement speed +20% for 6s Kastelan's Rage IV: On hit, you get movement speed +15% for 6s Kastelan's Rage V: On hit, you get movement speed +20% for 6s Kastelan's Rage VI: On hit, you get movement speed +30% for 6s |
| Active Power |
Red Fury Unleashed [Charge I: Mount Charge Damage: 125% Mount Maneuver: 105% (on mount)] requires CLASS LEVEL 1 [Heavy Hitting I: 110.0% dmg] requires CLASS LEVEL 1 [Charge II: Mount Charge Damage: 140% Mount Maneuver: 106% (on mount)] requires CLASS LEVEL 2 [Heavy Hitting II: 118.0% dmg] requires CLASS LEVEL 2 [Charge III: Mount Charge Damage: 155% Mount Maneuver: 108% (on mount)] requires CLASS LEVEL 3 [Charge IV: Mount Charge Damage: 170% Mount Maneuver: 109% (on mount)] requires CLASS LEVEL 4 [Charge V: Mount Charge Damage: 185% Mount Maneuver: 111% (on mount)] requires CLASS LEVEL 5 [Charge VI: Mount Charge Damage: 200% Mount Maneuver: 112% (on mount)] requires CLASS LEVEL 6 [Heavy Hitting III: 126.0% dmg] requires CLASS LEVEL 3 [Heavy Hitting IV: 134.0% dmg] requires CLASS LEVEL 4 [Heavy Hitting V: 142.0% dmg] requires CLASS LEVEL 5 [Heavy Hitting VI: 150.0% dmg] requires CLASS LEVEL 6 [Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1 [Crush Through II: 20% Unblockable / 20% Shatter Shield] requires CLASS LEVEL 2 [Crush Through III: 25% Unblockable / 25% Shatter Shield] requires CLASS LEVEL 3 [Crush Through IV: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 4 [Crush Through V: 35% Unblockable / 35% Shatter Shield] requires CLASS LEVEL 5 [Crush Through VI: 40% Unblockable / 40% Shatter Shield] requires CLASS LEVEL 6 [Mist Form IV: Attack speed +30% for 12s] requires PRESTIGE 1 [Mist Form V: Attack speed +40% for 12s] requires PRESTIGE 2 [Mist Form VI: Attack speed +50% for 12s] requires PRESTIGE 3 |
gravewarden
Halberd in full Grave Guard plate. Whoever strikes the Warden is chilled and weakened for it.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
OneHandedSword
|
Shield
|
| Passive Power |
Unkillable Curse of Undeath: Physical resistance +20% for 600s Unliving I: Heals 1/tick for 600s Grave Chill I: When hit, the attacker gets attack speed -25% for 3s Ironclad I: Armor Head: +5 Armor Arms: +5 Armor Legs: +5 Armor Torso: +5 Shrug Off I: 15% Shrug Off Unliving II: Heals 1.5/tick for 600s Grave Chill II: When hit, the attacker gets attack speed -25% for 3s Ironclad II: Armor Head: +7 Armor Arms: +7 Armor Legs: +7 Armor Torso: +7 Shrug Off II: 28% Shrug Off Unliving III: Heals 2/tick for 600s Unliving IV: Heals 2.5/tick for 600s Unliving V: Heals 3/tick for 600s Unliving VI: Heals 3/tick for 600s Grave Chill III: When hit, the attacker gets attack speed -25% for 4s Grave Chill IV: When hit, the attacker gets attack speed -25% for 4s Grave Chill V: When hit, the attacker gets attack speed -25% for 5s Grave Chill VI: When hit, the attacker gets attack speed -25% for 5s Ironclad III: Armor Head: +9 Armor Arms: +9 Armor Legs: +9 Armor Torso: +9 Ironclad IV: Armor Head: +11 Armor Arms: +11 Armor Legs: +11 Armor Torso: +11 Ironclad V: Armor Head: +13 Armor Arms: +13 Armor Legs: +13 Armor Torso: +13 Ironclad VI: Armor Head: +15 Armor Arms: +15 Armor Legs: +15 Armor Torso: +15 Shrug Off III: 41% Shrug Off Shrug Off IV: 54% Shrug Off Shrug Off V: 67% Shrug Off Shrug Off VI: 80% Shrug Off Dread I: When hit, the attacker gets Physical damage -25% for 3s Dread II: When hit, the attacker gets Physical damage -25% for 3s Dread III: When hit, the attacker gets Physical damage -25% for 4s Dread IV: When hit, the attacker gets Physical damage -25% for 4s Dread V: When hit, the attacker gets Physical damage -25% for 5s Dread VI: When hit, the attacker gets Physical damage -25% for 5s Grave Ward IV: Physical resistance +10% for 600s Grave Ward V: Physical resistance +15% for 600s Grave Ward VI: Physical resistance +20% for 600s |
| Active Power |
Hold the Grave [Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1 [Stagger I: 15% Stagger] requires CLASS LEVEL 1 [Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2 [Stagger II: 22% Stagger] requires CLASS LEVEL 2 [Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3 [Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4 [Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5 [Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6 [Stagger III: 29% Stagger] requires CLASS LEVEL 3 [Stagger IV: 36% Stagger] requires CLASS LEVEL 4 [Stagger V: 43% Stagger] requires CLASS LEVEL 5 [Stagger VI: 50% Stagger] requires CLASS LEVEL 6 [Unhorse I: Add: 20% Mount Rear, 20% Dismount] requires CLASS LEVEL 1 [Unhorse II: Add: 28% Mount Rear, 28% Dismount] requires CLASS LEVEL 2 [Unhorse III: Add: 36% Mount Rear, 36% Dismount] requires CLASS LEVEL 3 [Unhorse IV: Add: 44% Mount Rear, 44% Dismount] requires CLASS LEVEL 4 [Unhorse V: Add: 52% Mount Rear, 52% Dismount] requires CLASS LEVEL 5 [Unhorse VI: Add: 60% Mount Rear, 60% Dismount] requires CLASS LEVEL 6 [Mist Form IV: Attack speed +30% for 12s] requires PRESTIGE 1 [Mist Form V: Attack speed +40% for 12s] requires PRESTIGE 2 [Mist Form VI: Attack speed +50% for 12s] requires PRESTIGE 3 |
hellknight
Reaper on horseback. A vampire scythe swung from the saddle, no shield, nothing spared.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Cavalry |
| Equipment |
TwoHandedGlaive
|
OneHandedSword
|
| Mount |
Horse
|
| Passive Power |
Nothing Spared Healthy I: 115% HP Healthy II: 124% HP Healthy III: 133% HP Healthy IV: 142% HP Healthy V: 151% HP Healthy VI: 160% HP Curse of Undeath: Physical resistance +20% for 600s Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 80% Armor Torso: +10 (on mount) Lancer I: Polearm: +20 Horseman I: Riding: +20 Better Mount II: Mount Speed: 118% Top Speed Reach Duration: 74% Armor Torso: +16 (on mount) Lancer II: Polearm: +31 Horseman II: Riding: +31 Better Mount III: Mount Speed: 126% Top Speed Reach Duration: 68% Armor Torso: +22 (on mount) Better Mount IV: Mount Speed: 134% Top Speed Reach Duration: 62% Armor Torso: +28 (on mount) Better Mount V: Mount Speed: 142% Top Speed Reach Duration: 56% Armor Torso: +34 (on mount) Better Mount VI: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +40 (on mount) Lancer III: Polearm: +42 Lancer IV: Polearm: +53 Lancer V: Polearm: +64 Lancer VI: Polearm: +75 Horseman III: Riding: +42 Horseman IV: Riding: +53 Horseman V: Riding: +64 Horseman VI: Riding: +75 Vampiric I: Absorb 10% of damage dealt as HP Vampiric II: Absorb 12% of damage dealt as HP Vampiric III: Absorb 14% of damage dealt as HP Vampiric IV: Absorb 16% of damage dealt as HP Vampiric V: Absorb 18% of damage dealt as HP Vampiric VI: Absorb 20% of damage dealt as HP The Hunger I: On hit, the target gets Physical damage 5/tick for 3s Unliving I: Heals 1/tick for 600s The Hunger II: On hit, the target gets Physical damage 5/tick for 3s Unliving II: Heals 1.5/tick for 600s The Hunger III: On hit, the target gets Physical damage 5/tick for 4s The Hunger IV: On hit, the target gets Physical damage 5/tick for 4s The Hunger V: On hit, the target gets Physical damage 5/tick for 5s The Hunger VI: On hit, the target gets Physical damage 5/tick for 5s Unliving III: Heals 2/tick for 600s Unliving IV: Heals 2.5/tick for 600s Unliving V: Heals 3/tick for 600s Unliving VI: Heals 3/tick for 600s Danse Macabre I: On hit, you get attack speed +10% for 4s Danse Macabre II: On hit, you get attack speed +14% for 4s Danse Macabre III: On hit, you get attack speed +18% for 5s Danse Macabre IV: On hit, you get attack speed +22% for 5s Danse Macabre V: On hit, you get attack speed +26% for 6s Danse Macabre VI: On hit, you get attack speed +30% for 6s Grave Dust I: On hit, you get movement speed +5% for 4s Grave Dust II: On hit, you get movement speed +7% for 4s Grave Dust III: On hit, you get movement speed +9% for 5s Grave Dust IV: On hit, you get movement speed +11% for 5s Grave Dust V: On hit, you get movement speed +13% for 6s Grave Dust VI: On hit, you get movement speed +15% for 6s Nightmare Charge IV: On hit, the target gets movement speed -20% for 3s Nightmare Charge V: On hit, the target gets movement speed -30% for 3s Nightmare Charge VI: On hit, the target gets movement speed -40% for 3s |
| Active Power |
Reaper's Harvest [Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1 [Charge AoE I: AoE: 15dmg in 2m from Charge] requires CLASS LEVEL 1 [Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2 [Charge AoE II: AoE: 19dmg in 2m from Charge] requires CLASS LEVEL 2 [Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3 [Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4 [Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5 [Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6 [Charge AoE III: AoE: 23dmg in 2m from Charge] requires CLASS LEVEL 3 [Charge AoE IV: AoE: 27dmg in 2m from Charge] requires CLASS LEVEL 4 [Charge AoE V: AoE: 31dmg in 2m from Charge] requires CLASS LEVEL 5 [Charge AoE VI: AoE: 35dmg in 2m from Charge] requires CLASS LEVEL 6 [Heavy Hitting I: 110.0% dmg] requires CLASS LEVEL 1 [Heavy Hitting II: 118.0% dmg] requires CLASS LEVEL 2 [Heavy Hitting III: 126.0% dmg] requires CLASS LEVEL 3 [Heavy Hitting IV: 134.0% dmg] requires CLASS LEVEL 4 [Heavy Hitting V: 142.0% dmg] requires CLASS LEVEL 5 [Heavy Hitting VI: 150.0% dmg] requires CLASS LEVEL 6 [Mist Form IV: Attack speed +30% for 12s] requires PRESTIGE 1 [Mist Form V: Attack speed +40% for 12s] requires PRESTIGE 2 [Mist Form VI: Attack speed +50% for 12s] requires PRESTIGE 3 |
bloodreaver
Blood dragon berserker. Two-handed vampire steel, never a shield.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Heavy Infantry |
| Equipment |
TwoHandedAxe
|
TwoHandedMace
|
| Passive Power |
Dragon's Thirst Curse of Undeath: Physical resistance +20% for 600s Crush Through I: 15% Unblockable / 15% Shatter Shield Cleaver I: Two Handed: +20 Crush Through II: 20% Unblockable / 20% Shatter Shield Cleaver II: Two Handed: +31 Crush Through III: 25% Unblockable / 25% Shatter Shield Crush Through IV: 30% Unblockable / 30% Shatter Shield Crush Through V: 35% Unblockable / 35% Shatter Shield Crush Through VI: 40% Unblockable / 40% Shatter Shield Cleaver III: Two Handed: +42 Cleaver IV: Two Handed: +53 Cleaver V: Two Handed: +64 Cleaver VI: Two Handed: +75 The Hunger I: On hit, the target gets Physical damage 5/tick for 3s Unliving I: Heals 1/tick for 600s The Hunger II: On hit, the target gets Physical damage 5/tick for 3s Unliving II: Heals 1.5/tick for 600s The Hunger III: On hit, the target gets Physical damage 5/tick for 4s The Hunger IV: On hit, the target gets Physical damage 5/tick for 4s The Hunger V: On hit, the target gets Physical damage 5/tick for 5s The Hunger VI: On hit, the target gets Physical damage 5/tick for 5s Unliving III: Heals 2/tick for 600s Unliving IV: Heals 2.5/tick for 600s Unliving V: Heals 3/tick for 600s Unliving VI: Heals 3/tick for 600s Soulstealer I: On hit, the target gets Physical damage 3/tick for 3s Soulstealer II: On hit, the target gets Physical damage 4/tick for 3s Soulstealer III: On hit, the target gets Physical damage 5/tick for 4s Soulstealer IV: On hit, the target gets Physical damage 6/tick for 4s Soulstealer V: On hit, the target gets Physical damage 7/tick for 5s Soulstealer VI: On hit, the target gets Physical damage 8/tick for 5s Blood Frenzy I: On hit, you get movement speed +20% for 4s Blood Frenzy II: On hit, you get movement speed +20% for 4s Blood Frenzy III: On hit, you get movement speed +20% for 5s Blood Frenzy IV: On hit, you get movement speed +20% for 5s Blood Frenzy V: On hit, you get movement speed +20% for 6s Blood Frenzy VI: On hit, you get movement speed +20% for 6s Reaver's Thirst IV: On hit, you get heal 3/tick for 4s Reaver's Thirst V: On hit, you get heal 5/tick for 4s Reaver's Thirst VI: On hit, you get heal 8/tick for 4s |
| Active Power |
Blood Frenzy [Vampiric I: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 1 [Heavy Hitting I: 110.0% dmg] requires CLASS LEVEL 1 [Vampiric II: Absorb 12% of damage dealt as HP] requires CLASS LEVEL 2 [Heavy Hitting II: 118.0% dmg] requires CLASS LEVEL 2 [Vampiric III: Absorb 14% of damage dealt as HP] requires CLASS LEVEL 3 [Vampiric IV: Absorb 16% of damage dealt as HP] requires CLASS LEVEL 4 [Vampiric V: Absorb 18% of damage dealt as HP] requires CLASS LEVEL 5 [Vampiric VI: Absorb 20% of damage dealt as HP] requires CLASS LEVEL 6 [Heavy Hitting III: 126.0% dmg] requires CLASS LEVEL 3 [Heavy Hitting IV: 134.0% dmg] requires CLASS LEVEL 4 [Heavy Hitting V: 142.0% dmg] requires CLASS LEVEL 5 [Heavy Hitting VI: 150.0% dmg] requires CLASS LEVEL 6 [Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1 [Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2 [Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3 [Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4 [Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5 [Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6 [Mist Form IV: Attack speed +30% for 12s] requires PRESTIGE 1 [Mist Form V: Attack speed +40% for 12s] requires PRESTIGE 2 [Mist Form VI: Attack speed +50% for 12s] requires PRESTIGE 3 |
necromancer
Robed practitioner of the dark arts, keeping the dead on their feet.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
TwoHandedMace
|
OneHandedSword
|
| Passive Power |
Unliving Healthy I: 115% HP Healthy II: 124% HP Healthy III: 133% HP Healthy IV: 142% HP Healthy V: 151% HP Healthy VI: 160% HP Curse of Undeath: Physical resistance +20% for 600s Shrug Off I: 15% Shrug Off Cleaver I: Two Handed: +20 Stagger I: 15% Stagger Shrug Off II: 28% Shrug Off Cleaver II: Two Handed: +31 Stagger II: 22% Stagger Shrug Off III: 41% Shrug Off Shrug Off IV: 54% Shrug Off Shrug Off V: 67% Shrug Off Shrug Off VI: 80% Shrug Off Cleaver III: Two Handed: +42 Cleaver IV: Two Handed: +53 Cleaver V: Two Handed: +64 Cleaver VI: Two Handed: +75 Stagger III: 29% Stagger Stagger IV: 36% Stagger Stagger V: 43% Stagger Stagger VI: 50% Stagger Retribution I: Reflect 10% damage Retribution II: Reflect 14% damage Retribution III: Reflect 18% damage Retribution IV: Reflect 22% damage Retribution V: Reflect 26% damage Retribution VI: Reflect 30% damage The Hunger I: On hit, the target gets Physical damage 5/tick for 3s Unliving I: Heals 1/tick for 600s The Hunger II: On hit, the target gets Physical damage 5/tick for 3s Unliving II: Heals 1.5/tick for 600s The Hunger III: On hit, the target gets Physical damage 5/tick for 4s The Hunger IV: On hit, the target gets Physical damage 5/tick for 4s The Hunger V: On hit, the target gets Physical damage 5/tick for 5s The Hunger VI: On hit, the target gets Physical damage 5/tick for 5s Unliving III: Heals 2/tick for 600s Unliving IV: Heals 2.5/tick for 600s Unliving V: Heals 3/tick for 600s Unliving VI: Heals 3/tick for 600s Danse Macabre I: On hit, you get attack speed +10% for 4s Danse Macabre II: On hit, you get attack speed +14% for 4s Danse Macabre III: On hit, you get attack speed +18% for 5s Danse Macabre IV: On hit, you get attack speed +22% for 5s Danse Macabre V: On hit, you get attack speed +26% for 6s Danse Macabre VI: On hit, you get attack speed +30% for 6s Soulstealer I: On hit, the target gets Physical damage 3/tick for 3s Soulstealer II: On hit, the target gets Physical damage 4/tick for 3s Soulstealer III: On hit, the target gets Physical damage 5/tick for 4s Soulstealer IV: On hit, the target gets Physical damage 6/tick for 4s Soulstealer V: On hit, the target gets Physical damage 7/tick for 5s Soulstealer VI: On hit, the target gets Physical damage 8/tick for 5s Spirit Leech IV: On hit, the target gets Magical damage 4/tick for 4s Spirit Leech V: On hit, the target gets Magical damage 6/tick for 4s Spirit Leech VI: On hit, the target gets Magical damage 10/tick for 4s |
| Active Power |
Dark Arts [Ignore Armor I: Ignore 10% Armor] requires CLASS LEVEL 1 [Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1 [Ignore Armor II: Ignore 15% Armor] requires CLASS LEVEL 2 [Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2 [Ignore Armor III: Ignore 20% Armor] requires CLASS LEVEL 3 [Ignore Armor IV: Ignore 25% Armor] requires CLASS LEVEL 4 [Ignore Armor V: Ignore 30% Armor] requires CLASS LEVEL 5 [Ignore Armor VI: Ignore 35% Armor] requires CLASS LEVEL 6 [Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3 [Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4 [Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5 [Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6 [Vampiric I: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 1 [Vampiric II: Absorb 12% of damage dealt as HP] requires CLASS LEVEL 2 [Vampiric III: Absorb 14% of damage dealt as HP] requires CLASS LEVEL 3 [Vampiric IV: Absorb 16% of damage dealt as HP] requires CLASS LEVEL 4 [Vampiric V: Absorb 18% of damage dealt as HP] requires CLASS LEVEL 5 [Vampiric VI: Absorb 20% of damage dealt as HP] requires CLASS LEVEL 6 [Mist Form IV: Attack speed +30% for 12s] requires PRESTIGE 1 [Mist Form V: Attack speed +40% for 12s] requires PRESTIGE 2 [Mist Form VI: Attack speed +50% for 12s] requires PRESTIGE 3 |
knighterrant
Early Bretonnian cavalry, cheaper and lighter than noble knights.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Cavalry |
| Equipment |
OneHandedLance
|
Shield
|
OneHandedSword
|
| Mount |
Horse
|
| Passive Power |
Errantry Blessing of the Lady: All resistance +25% for 600s Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 80% Armor Torso: +10 (on mount) Lancer I: Polearm: +20 Horseman I: Riding: +20 Better Mount II: Mount Speed: 118% Top Speed Reach Duration: 74% Armor Torso: +16 (on mount) Lancer II: Polearm: +31 Horseman II: Riding: +31 Better Mount III: Mount Speed: 126% Top Speed Reach Duration: 68% Armor Torso: +22 (on mount) Better Mount IV: Mount Speed: 134% Top Speed Reach Duration: 62% Armor Torso: +28 (on mount) Better Mount V: Mount Speed: 142% Top Speed Reach Duration: 56% Armor Torso: +34 (on mount) Better Mount VI: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +40 (on mount) Lancer III: Polearm: +42 Lancer IV: Polearm: +53 Lancer V: Polearm: +64 Lancer VI: Polearm: +75 Horseman III: Riding: +42 Horseman IV: Riding: +53 Horseman V: Riding: +64 Horseman VI: Riding: +75 Healthy I: 115% HP Healthy II: 124% HP Healthy III: 133% HP Healthy IV: 142% HP Healthy V: 151% HP Healthy VI: 160% HP The Lady's Favour I: On hit, you get attack speed +10% for 3s The Lady's Favour II: On hit, you get attack speed +13% for 3s The Lady's Favour III: On hit, you get attack speed +16% for 4s The Lady's Favour IV: On hit, you get attack speed +19% for 4s The Lady's Favour V: On hit, you get attack speed +22% for 5s The Lady's Favour VI: On hit, you get attack speed +25% for 5s Virtue I: On hit, you get Physical resistance +5% for 4s Virtue II: On hit, you get Physical resistance +7% for 4s Virtue III: On hit, you get Physical resistance +9% for 5s Virtue IV: On hit, you get Physical resistance +11% for 5s Virtue V: On hit, you get Physical resistance +13% for 6s Virtue VI: On hit, you get Physical resistance +15% for 6s Errant Charge I: On hit, you get movement speed +10% for 4s Errant Charge II: On hit, you get movement speed +12% for 4s Errant Charge III: On hit, you get movement speed +14% for 5s Errant Charge IV: On hit, you get movement speed +16% for 5s Errant Charge V: On hit, you get movement speed +18% for 6s Errant Charge VI: On hit, you get movement speed +20% for 6s Reckless I: On hit, you get Physical damage +10% for 4s Reckless II: On hit, you get Physical damage +12% for 4s Reckless III: On hit, you get Physical damage +14% for 5s Reckless IV: On hit, you get Physical damage +16% for 5s Reckless V: On hit, you get Physical damage +18% for 6s Reckless VI: On hit, you get Physical damage +20% for 6s Errantry Vow IV: On hit, you get attack speed +15% for 5s Errantry Vow V: On hit, you get attack speed +20% for 5s Errantry Vow VI: On hit, you get attack speed +25% for 5s |
| Active Power |
First Lance [Charge I: Mount Charge Damage: 125% Mount Maneuver: 105% (on mount)] requires CLASS LEVEL 1 [Charge AoE I: AoE: 15dmg in 2m from Charge] requires CLASS LEVEL 1 [Charge II: Mount Charge Damage: 140% Mount Maneuver: 106% (on mount)] requires CLASS LEVEL 2 [Charge AoE II: AoE: 19dmg in 2m from Charge] requires CLASS LEVEL 2 [Charge III: Mount Charge Damage: 155% Mount Maneuver: 108% (on mount)] requires CLASS LEVEL 3 [Charge IV: Mount Charge Damage: 170% Mount Maneuver: 109% (on mount)] requires CLASS LEVEL 4 [Charge V: Mount Charge Damage: 185% Mount Maneuver: 111% (on mount)] requires CLASS LEVEL 5 [Charge VI: Mount Charge Damage: 200% Mount Maneuver: 112% (on mount)] requires CLASS LEVEL 6 [Charge AoE III: AoE: 23dmg in 2m from Charge] requires CLASS LEVEL 3 [Charge AoE IV: AoE: 27dmg in 2m from Charge] requires CLASS LEVEL 4 [Charge AoE V: AoE: 31dmg in 2m from Charge] requires CLASS LEVEL 5 [Charge AoE VI: AoE: 35dmg in 2m from Charge] requires CLASS LEVEL 6 [Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1 [Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2 [Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3 [Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4 [Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5 [Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6 [The Lady's Grace IV: Heals 5/tick for 10s] requires PRESTIGE 1 [The Lady's Grace V: Heals 8/tick for 10s] requires PRESTIGE 2 [The Lady's Grace VI: Heals 12/tick for 10s] requires PRESTIGE 3 |
questingknight
Two-handed Bretonnian knight, stronger but slower than standard cavalry.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Cavalry |
| Equipment |
TwoHandedSword
|
| Mount |
Horse
|
| Passive Power |
The Vow Blessing of the Lady: All resistance +25% for 600s Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 80% Armor Torso: +10 (on mount) Shrug Off I: 15% Shrug Off Cleaver I: Two Handed: +20 Horseman I: Riding: +20 Better Mount II: Mount Speed: 118% Top Speed Reach Duration: 74% Armor Torso: +16 (on mount) Shrug Off II: 28% Shrug Off Cleaver II: Two Handed: +31 Horseman II: Riding: +31 Better Mount III: Mount Speed: 126% Top Speed Reach Duration: 68% Armor Torso: +22 (on mount) Better Mount IV: Mount Speed: 134% Top Speed Reach Duration: 62% Armor Torso: +28 (on mount) Better Mount V: Mount Speed: 142% Top Speed Reach Duration: 56% Armor Torso: +34 (on mount) Better Mount VI: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +40 (on mount) Shrug Off III: 41% Shrug Off Shrug Off IV: 54% Shrug Off Shrug Off V: 67% Shrug Off Shrug Off VI: 80% Shrug Off Cleaver III: Two Handed: +42 Cleaver IV: Two Handed: +53 Cleaver V: Two Handed: +64 Cleaver VI: Two Handed: +75 Horseman III: Riding: +42 Horseman IV: Riding: +53 Horseman V: Riding: +64 Horseman VI: Riding: +75 Healthy I: 115% HP Healthy II: 124% HP Healthy III: 133% HP Healthy IV: 142% HP Healthy V: 151% HP Healthy VI: 160% HP The Lady's Favour I: On hit, you get attack speed +10% for 3s The Lady's Favour II: On hit, you get attack speed +13% for 3s The Lady's Favour III: On hit, you get attack speed +16% for 4s The Lady's Favour IV: On hit, you get attack speed +19% for 4s The Lady's Favour V: On hit, you get attack speed +22% for 5s The Lady's Favour VI: On hit, you get attack speed +25% for 5s Virtue I: On hit, you get Physical resistance +5% for 4s Virtue II: On hit, you get Physical resistance +7% for 4s Virtue III: On hit, you get Physical resistance +9% for 5s Virtue IV: On hit, you get Physical resistance +11% for 5s Virtue V: On hit, you get Physical resistance +13% for 6s Virtue VI: On hit, you get Physical resistance +15% for 6s The Quest I: On hit, you get Physical resistance +10% for 4s The Quest II: On hit, you get Physical resistance +12% for 4s The Quest III: On hit, you get Physical resistance +14% for 5s The Quest IV: On hit, you get Physical resistance +16% for 5s The Quest V: On hit, you get Physical resistance +18% for 6s The Quest VI: On hit, you get Physical resistance +20% for 6s Grail Vow I: On hit, you get heal 1/tick for 4s Grail Vow II: On hit, you get heal 1/tick for 4s Grail Vow III: On hit, you get heal 2/tick for 5s Grail Vow IV: On hit, you get heal 2/tick for 5s Grail Vow V: On hit, you get heal 3/tick for 6s Grail Vow VI: On hit, you get heal 3/tick for 6s Grail Sight IV: On hit, the target gets Physical resistance -15% for 3s Grail Sight V: On hit, the target gets Physical resistance -25% for 3s Grail Sight VI: On hit, the target gets Physical resistance -35% for 3s |
| Active Power |
The Quest [Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1 [Heavy Hitting I: 110.0% dmg] requires CLASS LEVEL 1 [Crush Through II: 20% Unblockable / 20% Shatter Shield] requires CLASS LEVEL 2 [Heavy Hitting II: 118.0% dmg] requires CLASS LEVEL 2 [Crush Through III: 25% Unblockable / 25% Shatter Shield] requires CLASS LEVEL 3 [Crush Through IV: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 4 [Crush Through V: 35% Unblockable / 35% Shatter Shield] requires CLASS LEVEL 5 [Crush Through VI: 40% Unblockable / 40% Shatter Shield] requires CLASS LEVEL 6 [Heavy Hitting III: 126.0% dmg] requires CLASS LEVEL 3 [Heavy Hitting IV: 134.0% dmg] requires CLASS LEVEL 4 [Heavy Hitting V: 142.0% dmg] requires CLASS LEVEL 5 [Heavy Hitting VI: 150.0% dmg] requires CLASS LEVEL 6 [Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1 [Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2 [Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3 [Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4 [Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5 [Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6 [The Lady's Grace IV: Heals 5/tick for 10s] requires PRESTIGE 1 [The Lady's Grace V: Heals 8/tick for 10s] requires PRESTIGE 2 [The Lady's Grace VI: Heals 12/tick for 10s] requires PRESTIGE 3 |
grailknight
Elite holy Bretonnian cavalry, very expensive and very powerful.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Cavalry |
| Equipment |
OneHandedSword
|
Shield
|
OneHandedLance
|
| Mount |
Horse
|
| Passive Power |
Grail Vow Blessing of the Lady: All resistance +25% for 600s Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 80% Armor Torso: +10 (on mount) Shrug Off I: 15% Shrug Off Duellist I: One Handed: +20 Horseman I: Riding: +20 Rooted I: 40% Knock Back, 40% Mount Rear, 40% Dismount Better Mount II: Mount Speed: 118% Top Speed Reach Duration: 74% Armor Torso: +16 (on mount) Shrug Off II: 28% Shrug Off Duellist II: One Handed: +31 Horseman II: Riding: +31 Rooted II: 52% Knock Back, 52% Mount Rear, 52% Dismount Better Mount III: Mount Speed: 126% Top Speed Reach Duration: 68% Armor Torso: +22 (on mount) Better Mount IV: Mount Speed: 134% Top Speed Reach Duration: 62% Armor Torso: +28 (on mount) Better Mount V: Mount Speed: 142% Top Speed Reach Duration: 56% Armor Torso: +34 (on mount) Better Mount VI: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +40 (on mount) Shrug Off III: 41% Shrug Off Shrug Off IV: 54% Shrug Off Shrug Off V: 67% Shrug Off Shrug Off VI: 80% Shrug Off Duellist III: One Handed: +42 Duellist IV: One Handed: +53 Duellist V: One Handed: +64 Duellist VI: One Handed: +75 Horseman III: Riding: +42 Horseman IV: Riding: +53 Horseman V: Riding: +64 Horseman VI: Riding: +75 Rooted III: 64% Knock Back, 64% Mount Rear, 64% Dismount Rooted IV: 76% Knock Back, 76% Mount Rear, 76% Dismount Rooted V: 88% Knock Back, 88% Mount Rear, 88% Dismount Rooted VI: 100% Knock Back, 100% Mount Rear, 100% Dismount Retribution I: Reflect 10% damage Retribution II: Reflect 14% damage Retribution III: Reflect 18% damage Retribution IV: Reflect 22% damage Retribution V: Reflect 26% damage Retribution VI: Reflect 30% damage The Lady's Favour I: On hit, you get attack speed +10% for 3s The Lady's Favour II: On hit, you get attack speed +13% for 3s The Lady's Favour III: On hit, you get attack speed +16% for 4s The Lady's Favour IV: On hit, you get attack speed +19% for 4s The Lady's Favour V: On hit, you get attack speed +22% for 5s The Lady's Favour VI: On hit, you get attack speed +25% for 5s Virtue I: On hit, you get Physical resistance +5% for 4s Virtue II: On hit, you get Physical resistance +7% for 4s Virtue III: On hit, you get Physical resistance +9% for 5s Virtue IV: On hit, you get Physical resistance +11% for 5s Virtue V: On hit, you get Physical resistance +13% for 6s Virtue VI: On hit, you get Physical resistance +15% for 6s Aura of the Lady I: Magical resistance +40% for 600s Aura of the Lady II: Magical resistance +48% for 600s Aura of the Lady III: Magical resistance +56% for 600s Aura of the Lady IV: Magical resistance +64% for 600s Aura of the Lady V: Magical resistance +72% for 600s Aura of the Lady VI: Magical resistance +80% for 600s Holy Lance I: On hit, the target gets Physical resistance -15% for 2s Holy Lance II: On hit, the target gets Physical resistance -19% for 2s Holy Lance III: On hit, the target gets Physical resistance -23% for 3s Holy Lance IV: On hit, the target gets Physical resistance -27% for 3s Holy Lance V: On hit, the target gets Physical resistance -31% for 4s Holy Lance VI: On hit, the target gets Physical resistance -35% for 4s Grail Radiance IV: Fire resistance +20% for 600s Grail Radiance V: Fire resistance +30% for 600s Grail Radiance VI: Fire resistance +40% for 600s |
| Active Power |
Blessing of the Lady [Ignore Armor I: Ignore 10% Armor] requires CLASS LEVEL 1 [Charge I: Mount Charge Damage: 125% Mount Maneuver: 105% (on mount)] requires CLASS LEVEL 1 [Ignore Armor II: Ignore 15% Armor] requires CLASS LEVEL 2 [Charge II: Mount Charge Damage: 140% Mount Maneuver: 106% (on mount)] requires CLASS LEVEL 2 [Ignore Armor III: Ignore 20% Armor] requires CLASS LEVEL 3 [Ignore Armor IV: Ignore 25% Armor] requires CLASS LEVEL 4 [Ignore Armor V: Ignore 30% Armor] requires CLASS LEVEL 5 [Ignore Armor VI: Ignore 35% Armor] requires CLASS LEVEL 6 [Charge III: Mount Charge Damage: 155% Mount Maneuver: 108% (on mount)] requires CLASS LEVEL 3 [Charge IV: Mount Charge Damage: 170% Mount Maneuver: 109% (on mount)] requires CLASS LEVEL 4 [Charge V: Mount Charge Damage: 185% Mount Maneuver: 111% (on mount)] requires CLASS LEVEL 5 [Charge VI: Mount Charge Damage: 200% Mount Maneuver: 112% (on mount)] requires CLASS LEVEL 6 [Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1 [Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2 [Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3 [Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4 [Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5 [Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6 [The Lady's Grace IV: Heals 5/tick for 10s] requires PRESTIGE 1 [The Lady's Grace V: Heals 8/tick for 10s] requires PRESTIGE 2 [The Lady's Grace VI: Heals 12/tick for 10s] requires PRESTIGE 3 |
footknight
Bretonnian heavy infantry option with shield and knightly armour.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Heavy Infantry |
| Equipment |
OneHandedSword
|
Shield
|
| Passive Power |
Black Armour Blessing of the Lady: All resistance +25% for 600s Healthy I: 115% HP Shrug Off I: 15% Shrug Off Duellist I: One Handed: +20 Ironclad I: Armor Head: +5 Armor Arms: +5 Armor Legs: +5 Armor Torso: +5 Shove I: Add: 15% Knock Back Healthy II: 124% HP Shrug Off II: 28% Shrug Off Duellist II: One Handed: +31 Ironclad II: Armor Head: +7 Armor Arms: +7 Armor Legs: +7 Armor Torso: +7 Shove II: Add: 22% Knock Back Healthy III: 133% HP Healthy IV: 142% HP Healthy V: 151% HP Healthy VI: 160% HP Shrug Off III: 41% Shrug Off Shrug Off IV: 54% Shrug Off Shrug Off V: 67% Shrug Off Shrug Off VI: 80% Shrug Off Duellist III: One Handed: +42 Duellist IV: One Handed: +53 Duellist V: One Handed: +64 Duellist VI: One Handed: +75 Ironclad III: Armor Head: +9 Armor Arms: +9 Armor Legs: +9 Armor Torso: +9 Ironclad IV: Armor Head: +11 Armor Arms: +11 Armor Legs: +11 Armor Torso: +11 Ironclad V: Armor Head: +13 Armor Arms: +13 Armor Legs: +13 Armor Torso: +13 Ironclad VI: Armor Head: +15 Armor Arms: +15 Armor Legs: +15 Armor Torso: +15 Shove III: Add: 29% Knock Back Shove IV: Add: 36% Knock Back Shove V: Add: 43% Knock Back Shove VI: Add: 50% Knock Back Retribution I: Reflect 10% damage Retribution II: Reflect 14% damage Retribution III: Reflect 18% damage Retribution IV: Reflect 22% damage Retribution V: Reflect 26% damage Retribution VI: Reflect 30% damage The Lady's Favour I: On hit, you get attack speed +10% for 3s The Lady's Favour II: On hit, you get attack speed +13% for 3s The Lady's Favour III: On hit, you get attack speed +16% for 4s The Lady's Favour IV: On hit, you get attack speed +19% for 4s The Lady's Favour V: On hit, you get attack speed +22% for 5s The Lady's Favour VI: On hit, you get attack speed +25% for 5s Virtue I: On hit, you get Physical resistance +5% for 4s Virtue II: On hit, you get Physical resistance +7% for 4s Virtue III: On hit, you get Physical resistance +9% for 5s Virtue IV: On hit, you get Physical resistance +11% for 5s Virtue V: On hit, you get Physical resistance +13% for 6s Virtue VI: On hit, you get Physical resistance +15% for 6s Shield of the Lady I: When hit, you get Physical resistance +5% for 3s Shield of the Lady II: When hit, you get Physical resistance +7% for 3s Shield of the Lady III: When hit, you get Physical resistance +9% for 4s Shield of the Lady IV: When hit, you get Physical resistance +11% for 4s Shield of the Lady V: When hit, you get Physical resistance +13% for 5s Shield of the Lady VI: When hit, you get Physical resistance +15% for 5s Armour of the Righteous I: On hit, you get Physical resistance +4% for 4s Armour of the Righteous II: On hit, you get Physical resistance +5% for 4s Armour of the Righteous III: On hit, you get Physical resistance +6% for 5s Armour of the Righteous IV: On hit, you get Physical resistance +8% for 5s Armour of the Righteous V: On hit, you get Physical resistance +9% for 6s Armour of the Righteous VI: On hit, you get Physical resistance +10% for 6s Bastion IV: When hit, the attacker gets attack speed -10% for 4s Bastion V: When hit, the attacker gets attack speed -18% for 4s Bastion VI: When hit, the attacker gets attack speed -25% for 4s |
| Active Power |
Wall of Bretonnia [Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1 [Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1 [Shatter Shield II: 22% Shatter Shield] requires CLASS LEVEL 2 [Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2 [Shatter Shield III: 29% Shatter Shield] requires CLASS LEVEL 3 [Shatter Shield IV: 36% Shatter Shield] requires CLASS LEVEL 4 [Shatter Shield V: 43% Shatter Shield] requires CLASS LEVEL 5 [Shatter Shield VI: 50% Shatter Shield] requires CLASS LEVEL 6 [Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3 [Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4 [Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5 [Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6 [Heavy Hitting I: 110.0% dmg] requires CLASS LEVEL 1 [Heavy Hitting II: 118.0% dmg] requires CLASS LEVEL 2 [Heavy Hitting III: 126.0% dmg] requires CLASS LEVEL 3 [Heavy Hitting IV: 134.0% dmg] requires CLASS LEVEL 4 [Heavy Hitting V: 142.0% dmg] requires CLASS LEVEL 5 [Heavy Hitting VI: 150.0% dmg] requires CLASS LEVEL 6 [The Lady's Grace IV: Heals 5/tick for 10s] requires PRESTIGE 1 [The Lady's Grace V: Heals 8/tick for 10s] requires PRESTIGE 2 [The Lady's Grace VI: Heals 12/tick for 10s] requires PRESTIGE 3 |
peasantbowman
Cheap Bretonnian ranged class with simple bow support.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Ranged |
| Equipment |
Bow
|
Arrows
|
OneHandedSword
|
Arrows
|
| Passive Power |
Levy Blessing of the Lady: All resistance +25% for 600s Marksman I: Bow: +20 Longshot I: Missile Speed Multiplier: 115% Marksman II: Bow: +31 Longshot II: Missile Speed Multiplier: 122% Marksman III: Bow: +42 Marksman IV: Bow: +53 Marksman V: Bow: +64 Marksman VI: Bow: +75 Longshot III: Missile Speed Multiplier: 129% Longshot IV: Missile Speed Multiplier: 136% Longshot V: Missile Speed Multiplier: 143% Longshot VI: Missile Speed Multiplier: 150% Healthy I: 115% HP Healthy II: 124% HP Healthy III: 133% HP Healthy IV: 142% HP Healthy V: 151% HP Healthy VI: 160% HP The Lady's Favour I: On hit, you get attack speed +10% for 3s The Lady's Favour II: On hit, you get attack speed +13% for 3s The Lady's Favour III: On hit, you get attack speed +16% for 4s The Lady's Favour IV: On hit, you get attack speed +19% for 4s The Lady's Favour V: On hit, you get attack speed +22% for 5s The Lady's Favour VI: On hit, you get attack speed +25% for 5s Virtue I: On hit, you get Physical resistance +5% for 4s Virtue II: On hit, you get Physical resistance +7% for 4s Virtue III: On hit, you get Physical resistance +9% for 5s Virtue IV: On hit, you get Physical resistance +11% for 5s Virtue V: On hit, you get Physical resistance +13% for 6s Virtue VI: On hit, you get Physical resistance +15% for 6s Longbow Volley I: On hit, you get reload speed +10% for 4s Longbow Volley II: On hit, you get reload speed +13% for 4s Longbow Volley III: On hit, you get reload speed +16% for 5s Longbow Volley IV: On hit, you get reload speed +19% for 5s Longbow Volley V: On hit, you get reload speed +22% for 6s Longbow Volley VI: On hit, you get reload speed +25% for 6s Bodkin Hail I: On hit, the target gets Physical resistance -10% for 3s Bodkin Hail II: On hit, the target gets Physical resistance -13% for 3s Bodkin Hail III: On hit, the target gets Physical resistance -16% for 4s Bodkin Hail IV: On hit, the target gets Physical resistance -19% for 4s Bodkin Hail V: On hit, the target gets Physical resistance -22% for 5s Bodkin Hail VI: On hit, the target gets Physical resistance -25% for 5s Longbow Mastery IV: On hit, the target gets Physical resistance -10% for 4s Longbow Mastery V: On hit, the target gets Physical resistance -18% for 4s Longbow Mastery VI: On hit, the target gets Physical resistance -25% for 4s |
| Active Power |
Peasant Volley [Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% ] requires CLASS LEVEL 1 [Heavy Projectiles I: 105.0% dmg / Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / Ignore 10% Armor / 30% Unblockable / 30% Cut Through from Ranged] requires CLASS LEVEL 1 [Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 140% ] requires CLASS LEVEL 2 [Heavy Projectiles II: 109.0% dmg / Add: 18% Knock Down, 18% Mount Rear, 18% Dismount / Ignore 12% Armor / 42% Unblockable / 42% Cut Through / AoE: 48dmg in 0.3m with from Ranged] requires CLASS LEVEL 2 [Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 155% ] requires CLASS LEVEL 3 [Ranger IV: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 170% ] requires CLASS LEVEL 4 [Ranger V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 185% ] requires CLASS LEVEL 5 [Ranger VI: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% ] requires CLASS LEVEL 6 [Heavy Projectiles III: 113.0% dmg / Add: 26% Knock Down, 26% Mount Rear, 26% Dismount / Ignore 14% Armor / 54% Unblockable / 54% Cut Through / AoE: 46dmg in 0.6m with from Ranged] requires CLASS LEVEL 3 [Heavy Projectiles IV: 117.0% dmg / Add: 34% Knock Down, 34% Mount Rear, 34% Dismount / Ignore 16% Armor / 66% Unblockable / 66% Cut Through / AoE: 44dmg in 0.9m with from Ranged] requires CLASS LEVEL 4 [Heavy Projectiles V: 121.0% dmg / Add: 42% Knock Down, 42% Mount Rear, 42% Dismount / Ignore 18% Armor / 78% Unblockable / 78% Cut Through / AoE: 42dmg in 1.2m with from Ranged] requires CLASS LEVEL 5 [Heavy Projectiles VI: 125.0% dmg / Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / Ignore 20% Armor / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 6 [Explosive Projectiles I: AoE: 20dmg in 3m from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 24dmg in 3m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 28dmg in 3m with from Ranged] requires CLASS LEVEL 3 [Explosive Projectiles IV: AoE: 32dmg in 4m with from Ranged] requires CLASS LEVEL 4 [Explosive Projectiles V: AoE: 36dmg in 4m with from Ranged] requires CLASS LEVEL 5 [Explosive Projectiles VI: AoE: 40dmg in 4m with from Ranged] requires CLASS LEVEL 6 [The Lady's Grace IV: Heals 5/tick for 10s] requires PRESTIGE 1 [The Lady's Grace V: Heals 8/tick for 10s] requires PRESTIGE 2 [The Lady's Grace VI: Heals 12/tick for 10s] requires PRESTIGE 3 |
menatarms
Bretonnian Man-at-Arms. Spear and shield on foot, the halberd from tier 5. The common infantry that makes up the real Bretonnian host.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Heavy Infantry |
| Equipment |
OneHandedLance
|
Shield
|
OneHandedSword
|
| Passive Power |
Retainers Blessing of the Lady: All resistance +25% for 600s Shrug Off I: 15% Shrug Off Healthy I: 115% HP Lancer I: Polearm: +20 Rooted I: 40% Knock Back, 40% Mount Rear, 40% Dismount Unhorse I: Add: 20% Mount Rear, 20% Dismount Shrug Off II: 28% Shrug Off Healthy II: 124% HP Lancer II: Polearm: +31 Rooted II: 52% Knock Back, 52% Mount Rear, 52% Dismount Unhorse II: Add: 28% Mount Rear, 28% Dismount Shrug Off III: 41% Shrug Off Shrug Off IV: 54% Shrug Off Shrug Off V: 67% Shrug Off Shrug Off VI: 80% Shrug Off Healthy III: 133% HP Healthy IV: 142% HP Healthy V: 151% HP Healthy VI: 160% HP Lancer III: Polearm: +42 Lancer IV: Polearm: +53 Lancer V: Polearm: +64 Lancer VI: Polearm: +75 Rooted III: 64% Knock Back, 64% Mount Rear, 64% Dismount Rooted IV: 76% Knock Back, 76% Mount Rear, 76% Dismount Rooted V: 88% Knock Back, 88% Mount Rear, 88% Dismount Rooted VI: 100% Knock Back, 100% Mount Rear, 100% Dismount Unhorse III: Add: 36% Mount Rear, 36% Dismount Unhorse IV: Add: 44% Mount Rear, 44% Dismount Unhorse V: Add: 52% Mount Rear, 52% Dismount Unhorse VI: Add: 60% Mount Rear, 60% Dismount The Lady's Favour I: On hit, you get attack speed +10% for 3s The Lady's Favour II: On hit, you get attack speed +13% for 3s The Lady's Favour III: On hit, you get attack speed +16% for 4s The Lady's Favour IV: On hit, you get attack speed +19% for 4s The Lady's Favour V: On hit, you get attack speed +22% for 5s The Lady's Favour VI: On hit, you get attack speed +25% for 5s Virtue I: On hit, you get Physical resistance +5% for 4s Virtue II: On hit, you get Physical resistance +7% for 4s Virtue III: On hit, you get Physical resistance +9% for 5s Virtue IV: On hit, you get Physical resistance +11% for 5s Virtue V: On hit, you get Physical resistance +13% for 6s Virtue VI: On hit, you get Physical resistance +15% for 6s Peasant Grit I: When hit, you get Physical resistance +5% for 3s Peasant Grit II: When hit, you get Physical resistance +7% for 3s Peasant Grit III: When hit, you get Physical resistance +9% for 4s Peasant Grit IV: When hit, you get Physical resistance +11% for 4s Peasant Grit V: When hit, you get Physical resistance +13% for 5s Peasant Grit VI: When hit, you get Physical resistance +15% for 5s Pike Wall I: On hit, the target gets movement speed -15% for 2s Pike Wall II: On hit, the target gets movement speed -18% for 2s Pike Wall III: On hit, the target gets movement speed -21% for 3s Pike Wall IV: On hit, the target gets movement speed -24% for 3s Pike Wall V: On hit, the target gets movement speed -27% for 4s Pike Wall VI: On hit, the target gets movement speed -30% for 4s Peasant Levy IV: Heals 1/tick for 600s Peasant Levy V: Heals 2/tick for 600s Peasant Levy VI: Heals 3/tick for 600s |
| Active Power |
Hold for the Duke [Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1 [Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1 [Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2 [Shatter Shield II: 22% Shatter Shield] requires CLASS LEVEL 2 [Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3 [Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4 [Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5 [Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6 [Shatter Shield III: 29% Shatter Shield] requires CLASS LEVEL 3 [Shatter Shield IV: 36% Shatter Shield] requires CLASS LEVEL 4 [Shatter Shield V: 43% Shatter Shield] requires CLASS LEVEL 5 [Shatter Shield VI: 50% Shatter Shield] requires CLASS LEVEL 6 [Ignore Armor I: Ignore 10% Armor] requires CLASS LEVEL 1 [Ignore Armor II: Ignore 15% Armor] requires CLASS LEVEL 2 [Ignore Armor III: Ignore 20% Armor] requires CLASS LEVEL 3 [Ignore Armor IV: Ignore 25% Armor] requires CLASS LEVEL 4 [Ignore Armor V: Ignore 30% Armor] requires CLASS LEVEL 5 [Ignore Armor VI: Ignore 35% Armor] requires CLASS LEVEL 6 [The Lady's Grace IV: Heals 5/tick for 10s] requires PRESTIGE 1 [The Lady's Grace V: Heals 8/tick for 10s] requires PRESTIGE 2 [The Lady's Grace VI: Heals 12/tick for 10s] requires PRESTIGE 3 |
stateinfantry
Balanced Empire sword-and-shield infantry.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
OneHandedSword
|
Shield
|
OneHandedLance
|
| Passive Power |
Ward of Sigmar Ward of Sigmar: All resistance +15% for 600s Healthy I: 115% HP Shrug Off I: 15% Shrug Off Duellist I: One Handed: +20 Riposte I: Reflect 10% damage Shove I: Add: 15% Knock Back Healthy II: 124% HP Shrug Off II: 28% Shrug Off Duellist II: One Handed: +31 Riposte II: Reflect 14% damage Shove II: Add: 22% Knock Back Healthy III: 133% HP Healthy IV: 142% HP Healthy V: 151% HP Healthy VI: 160% HP Shrug Off III: 41% Shrug Off Shrug Off IV: 54% Shrug Off Shrug Off V: 67% Shrug Off Shrug Off VI: 80% Shrug Off Duellist III: One Handed: +42 Duellist IV: One Handed: +53 Duellist V: One Handed: +64 Duellist VI: One Handed: +75 Riposte III: Reflect 18% damage Riposte IV: Reflect 22% damage Riposte V: Reflect 26% damage Riposte VI: Reflect 30% damage Shove III: Add: 29% Knock Back Shove IV: Add: 36% Knock Back Shove V: Add: 43% Knock Back Shove VI: Add: 50% Knock Back Retribution I: Reflect 10% damage Retribution II: Reflect 14% damage Retribution III: Reflect 18% damage Retribution IV: Reflect 22% damage Retribution V: Reflect 26% damage Retribution VI: Reflect 30% damage Sigmar's Retribution I: On hit, the target gets Physical resistance -5% for 3s Sigmar's Retribution II: On hit, the target gets Physical resistance -7% for 3s Sigmar's Retribution III: On hit, the target gets Physical resistance -9% for 4s Sigmar's Retribution IV: On hit, the target gets Physical resistance -11% for 4s Sigmar's Retribution V: On hit, the target gets Physical resistance -13% for 5s Sigmar's Retribution VI: On hit, the target gets Physical resistance -15% for 5s Faith of the Empire I: On hit, you get All resistance +5% for 4s Faith of the Empire II: On hit, you get All resistance +7% for 4s Faith of the Empire III: On hit, you get All resistance +9% for 5s Faith of the Empire IV: On hit, you get All resistance +11% for 5s Faith of the Empire V: On hit, you get All resistance +13% for 6s Faith of the Empire VI: On hit, you get All resistance +15% for 6s Hold the Line I: When hit, you get Physical resistance +5% for 3s Hold the Line II: When hit, you get Physical resistance +7% for 3s Hold the Line III: When hit, you get Physical resistance +9% for 4s Hold the Line IV: When hit, you get Physical resistance +11% for 4s Hold the Line V: When hit, you get Physical resistance +13% for 5s Hold the Line VI: When hit, you get Physical resistance +15% for 5s Sergeant's Pike I: On hit, the target gets movement speed -15% for 2s Sergeant's Pike II: On hit, the target gets movement speed -18% for 2s Sergeant's Pike III: On hit, the target gets movement speed -21% for 3s Sergeant's Pike IV: On hit, the target gets movement speed -24% for 3s Sergeant's Pike V: On hit, the target gets movement speed -27% for 4s Sergeant's Pike VI: On hit, the target gets movement speed -30% for 4s Sergeant's Steel IV: When hit, you get attack speed +10% for 4s Sergeant's Steel V: When hit, you get attack speed +15% for 5s Sergeant's Steel VI: When hit, you get attack speed +20% for 6s |
| Active Power |
State Discipline [Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1 [Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1 [Shatter Shield II: 22% Shatter Shield] requires CLASS LEVEL 2 [Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2 [Shatter Shield III: 29% Shatter Shield] requires CLASS LEVEL 3 [Shatter Shield IV: 36% Shatter Shield] requires CLASS LEVEL 4 [Shatter Shield V: 43% Shatter Shield] requires CLASS LEVEL 5 [Shatter Shield VI: 50% Shatter Shield] requires CLASS LEVEL 6 [Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3 [Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4 [Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5 [Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6 [Ignore Armor I: Ignore 10% Armor] requires CLASS LEVEL 1 [Ignore Armor II: Ignore 15% Armor] requires CLASS LEVEL 2 [Ignore Armor III: Ignore 20% Armor] requires CLASS LEVEL 3 [Ignore Armor IV: Ignore 25% Armor] requires CLASS LEVEL 4 [Ignore Armor V: Ignore 30% Armor] requires CLASS LEVEL 5 [Ignore Armor VI: Ignore 35% Armor] requires CLASS LEVEL 6 [Sigmar's Wrath IV: All damage +20% for 15s] requires PRESTIGE 1 [Sigmar's Wrath V: All damage +30% for 15s] requires PRESTIGE 2 [Sigmar's Wrath VI: All damage +40% for 15s] requires PRESTIGE 3 |
greatsword
Elite Empire two-handed infantry built to hold the line.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Heavy Infantry |
| Equipment |
TwoHandedSword
|
| Passive Power |
Greatsword Regiment Ward of Sigmar: All resistance +15% for 600s Healthy I: 115% HP Shrug Off I: 15% Shrug Off Cleaver I: Two Handed: +20 Healthy II: 124% HP Shrug Off II: 28% Shrug Off Cleaver II: Two Handed: +31 Healthy III: 133% HP Healthy IV: 142% HP Healthy V: 151% HP Healthy VI: 160% HP Shrug Off III: 41% Shrug Off Shrug Off IV: 54% Shrug Off Shrug Off V: 67% Shrug Off Shrug Off VI: 80% Shrug Off Cleaver III: Two Handed: +42 Cleaver IV: Two Handed: +53 Cleaver V: Two Handed: +64 Cleaver VI: Two Handed: +75 Sigmar's Retribution I: On hit, the target gets Physical resistance -5% for 3s Sigmar's Retribution II: On hit, the target gets Physical resistance -7% for 3s Sigmar's Retribution III: On hit, the target gets Physical resistance -9% for 4s Sigmar's Retribution IV: On hit, the target gets Physical resistance -11% for 4s Sigmar's Retribution V: On hit, the target gets Physical resistance -13% for 5s Sigmar's Retribution VI: On hit, the target gets Physical resistance -15% for 5s Faith of the Empire I: On hit, you get All resistance +5% for 4s Faith of the Empire II: On hit, you get All resistance +7% for 4s Faith of the Empire III: On hit, you get All resistance +9% for 5s Faith of the Empire IV: On hit, you get All resistance +11% for 5s Faith of the Empire V: On hit, you get All resistance +13% for 6s Faith of the Empire VI: On hit, you get All resistance +15% for 6s Oath and Steel I: On hit, you get Physical damage +10% for 4s Oath and Steel II: On hit, you get Physical damage +12% for 4s Oath and Steel III: On hit, you get Physical damage +14% for 5s Oath and Steel IV: On hit, you get Physical damage +16% for 5s Oath and Steel V: On hit, you get Physical damage +18% for 6s Oath and Steel VI: On hit, you get Physical damage +20% for 6s Zweihander Sweep I: On hit, the target gets attack speed -10% for 2s Zweihander Sweep II: On hit, the target gets attack speed -13% for 2s Zweihander Sweep III: On hit, the target gets attack speed -16% for 3s Zweihander Sweep IV: On hit, the target gets attack speed -19% for 3s Zweihander Sweep V: On hit, the target gets attack speed -22% for 4s Zweihander Sweep VI: On hit, the target gets attack speed -25% for 4s Reiksguard Oath IV: On hit, you get All resistance +8% for 6s Reiksguard Oath V: On hit, you get All resistance +12% for 6s Reiksguard Oath VI: On hit, you get All resistance +15% for 6s |
| Active Power |
Oath and Steel [Heavy Hitting I: 110.0% dmg] requires CLASS LEVEL 1 [Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1 [Heavy Hitting II: 118.0% dmg] requires CLASS LEVEL 2 [Crush Through II: 20% Unblockable / 20% Shatter Shield] requires CLASS LEVEL 2 [Heavy Hitting III: 126.0% dmg] requires CLASS LEVEL 3 [Heavy Hitting IV: 134.0% dmg] requires CLASS LEVEL 4 [Heavy Hitting V: 142.0% dmg] requires CLASS LEVEL 5 [Heavy Hitting VI: 150.0% dmg] requires CLASS LEVEL 6 [Crush Through III: 25% Unblockable / 25% Shatter Shield] requires CLASS LEVEL 3 [Crush Through IV: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 4 [Crush Through V: 35% Unblockable / 35% Shatter Shield] requires CLASS LEVEL 5 [Crush Through VI: 40% Unblockable / 40% Shatter Shield] requires CLASS LEVEL 6 [Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1 [Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2 [Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3 [Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4 [Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5 [Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6 [Sigmar's Wrath IV: All damage +20% for 15s] requires PRESTIGE 1 [Sigmar's Wrath V: All damage +30% for 15s] requires PRESTIGE 2 [Sigmar's Wrath VI: All damage +40% for 15s] requires PRESTIGE 3 |
handgunner
Empire gunpowder-style ranged class using BLT ranged weapon logic.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Ranged |
| Equipment |
Crossbow
|
Bolts
|
OneHandedSword
|
Bolts
|
| Passive Power |
Powder and Shot Ward of Sigmar: All resistance +15% for 600s Ignore Armor I: Ignore 10% Armor Gunnery I: Crossbow: +20 Bodkin I: Armor Penetration Multiplier Bow: 125% Armor Penetration Multiplier Crossbow: 125% Quick Hands I: Reload Speed: 115% BipedalRangedReloadSpeedMultiplier: 115% Reload Movement Penalty: 85% Ignore Armor II: Ignore 15% Armor Gunnery II: Crossbow: +31 Bodkin II: Armor Penetration Multiplier Bow: 140% Armor Penetration Multiplier Crossbow: 140% Quick Hands II: Reload Speed: 122% BipedalRangedReloadSpeedMultiplier: 122% Reload Movement Penalty: 78% Ignore Armor III: Ignore 20% Armor Ignore Armor IV: Ignore 25% Armor Ignore Armor V: Ignore 30% Armor Ignore Armor VI: Ignore 35% Armor Gunnery III: Crossbow: +42 Gunnery IV: Crossbow: +53 Gunnery V: Crossbow: +64 Gunnery VI: Crossbow: +75 Bodkin III: Armor Penetration Multiplier Bow: 155% Armor Penetration Multiplier Crossbow: 155% Bodkin IV: Armor Penetration Multiplier Bow: 170% Armor Penetration Multiplier Crossbow: 170% Bodkin V: Armor Penetration Multiplier Bow: 185% Armor Penetration Multiplier Crossbow: 185% Bodkin VI: Armor Penetration Multiplier Bow: 200% Armor Penetration Multiplier Crossbow: 200% Quick Hands III: Reload Speed: 129% BipedalRangedReloadSpeedMultiplier: 129% Reload Movement Penalty: 71% Quick Hands IV: Reload Speed: 136% BipedalRangedReloadSpeedMultiplier: 136% Reload Movement Penalty: 64% Quick Hands V: Reload Speed: 143% BipedalRangedReloadSpeedMultiplier: 143% Reload Movement Penalty: 57% Quick Hands VI: Reload Speed: 150% BipedalRangedReloadSpeedMultiplier: 150% Reload Movement Penalty: 50% Healthy I: 115% HP Healthy II: 124% HP Healthy III: 133% HP Healthy IV: 142% HP Healthy V: 151% HP Healthy VI: 160% HP Sigmar's Retribution I: On hit, the target gets Physical resistance -5% for 3s Sigmar's Retribution II: On hit, the target gets Physical resistance -7% for 3s Sigmar's Retribution III: On hit, the target gets Physical resistance -9% for 4s Sigmar's Retribution IV: On hit, the target gets Physical resistance -11% for 4s Sigmar's Retribution V: On hit, the target gets Physical resistance -13% for 5s Sigmar's Retribution VI: On hit, the target gets Physical resistance -15% for 5s Faith of the Empire I: On hit, you get All resistance +5% for 4s Faith of the Empire II: On hit, you get All resistance +7% for 4s Faith of the Empire III: On hit, you get All resistance +9% for 5s Faith of the Empire IV: On hit, you get All resistance +11% for 5s Faith of the Empire V: On hit, you get All resistance +13% for 6s Faith of the Empire VI: On hit, you get All resistance +15% for 6s Kill Shot I: On hit, the target gets Physical resistance -15% for 2s Kill Shot II: On hit, the target gets Physical resistance -19% for 2s Kill Shot III: On hit, the target gets Physical resistance -23% for 3s Kill Shot IV: On hit, the target gets Physical resistance -27% for 3s Kill Shot V: On hit, the target gets Physical resistance -31% for 4s Kill Shot VI: On hit, the target gets Physical resistance -35% for 4s Powder Discipline I: On hit, you get reload speed +10% for 4s Powder Discipline II: On hit, you get reload speed +12% for 4s Powder Discipline III: On hit, you get reload speed +14% for 5s Powder Discipline IV: On hit, you get reload speed +16% for 5s Powder Discipline V: On hit, you get reload speed +18% for 6s Powder Discipline VI: On hit, you get reload speed +20% for 6s Hochland Powder IV: On hit, the target gets movement speed -30% for 3s Hochland Powder V: On hit, the target gets movement speed -40% for 3s Hochland Powder VI: On hit, the target gets movement speed -50% for 3s |
| Active Power |
Volley Fire [Heavy Projectiles I: 105.0% dmg / Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / Ignore 10% Armor / 30% Unblockable / 30% Cut Through from Ranged] requires CLASS LEVEL 1 [Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% ] requires CLASS LEVEL 1 [Heavy Projectiles II: 109.0% dmg / Add: 18% Knock Down, 18% Mount Rear, 18% Dismount / Ignore 12% Armor / 42% Unblockable / 42% Cut Through / AoE: 48dmg in 0.3m with from Ranged] requires CLASS LEVEL 2 [Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 140% ] requires CLASS LEVEL 2 [Heavy Projectiles III: 113.0% dmg / Add: 26% Knock Down, 26% Mount Rear, 26% Dismount / Ignore 14% Armor / 54% Unblockable / 54% Cut Through / AoE: 46dmg in 0.6m with from Ranged] requires CLASS LEVEL 3 [Heavy Projectiles IV: 117.0% dmg / Add: 34% Knock Down, 34% Mount Rear, 34% Dismount / Ignore 16% Armor / 66% Unblockable / 66% Cut Through / AoE: 44dmg in 0.9m with from Ranged] requires CLASS LEVEL 4 [Heavy Projectiles V: 121.0% dmg / Add: 42% Knock Down, 42% Mount Rear, 42% Dismount / Ignore 18% Armor / 78% Unblockable / 78% Cut Through / AoE: 42dmg in 1.2m with from Ranged] requires CLASS LEVEL 5 [Heavy Projectiles VI: 125.0% dmg / Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / Ignore 20% Armor / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 6 [Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 155% ] requires CLASS LEVEL 3 [Ranger IV: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 170% ] requires CLASS LEVEL 4 [Ranger V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 185% ] requires CLASS LEVEL 5 [Ranger VI: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% ] requires CLASS LEVEL 6 [Quickdraw I: BipedalRangedReadySpeedMultiplier: 115% Thrust Or Ranged Ready Speed Multiplier: 115% ] requires CLASS LEVEL 1 [Quickdraw II: BipedalRangedReadySpeedMultiplier: 122% Thrust Or Ranged Ready Speed Multiplier: 122% ] requires CLASS LEVEL 2 [Quickdraw III: BipedalRangedReadySpeedMultiplier: 129% Thrust Or Ranged Ready Speed Multiplier: 129% ] requires CLASS LEVEL 3 [Quickdraw IV: BipedalRangedReadySpeedMultiplier: 136% Thrust Or Ranged Ready Speed Multiplier: 136% ] requires CLASS LEVEL 4 [Quickdraw V: BipedalRangedReadySpeedMultiplier: 143% Thrust Or Ranged Ready Speed Multiplier: 143% ] requires CLASS LEVEL 5 [Quickdraw VI: BipedalRangedReadySpeedMultiplier: 150% Thrust Or Ranged Ready Speed Multiplier: 150% ] requires CLASS LEVEL 6 [Sigmar's Wrath IV: All damage +20% for 15s] requires PRESTIGE 1 [Sigmar's Wrath V: All damage +30% for 15s] requires PRESTIGE 2 [Sigmar's Wrath VI: All damage +40% for 15s] requires PRESTIGE 3 |
pistolier
Mobile Empire gun cavalry skirmisher using mounted ranged logic.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Horse Archer |
| Equipment |
Crossbow
|
Bolts
|
OneHandedSword
|
Bolts
|
| Mount |
Horse
|
| Passive Power |
Outrider Ward of Sigmar: All resistance +15% for 600s Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 80% Armor Torso: +10 (on mount) Ignore Armor I: Ignore 10% Armor Gunnery I: Crossbow: +20 Horseman I: Riding: +20 Bodkin I: Armor Penetration Multiplier Bow: 125% Armor Penetration Multiplier Crossbow: 125% Quickdraw I: BipedalRangedReadySpeedMultiplier: 115% Thrust Or Ranged Ready Speed Multiplier: 115% Better Mount II: Mount Speed: 118% Top Speed Reach Duration: 74% Armor Torso: +16 (on mount) Ignore Armor II: Ignore 15% Armor Gunnery II: Crossbow: +31 Horseman II: Riding: +31 Bodkin II: Armor Penetration Multiplier Bow: 140% Armor Penetration Multiplier Crossbow: 140% Quickdraw II: BipedalRangedReadySpeedMultiplier: 122% Thrust Or Ranged Ready Speed Multiplier: 122% Better Mount III: Mount Speed: 126% Top Speed Reach Duration: 68% Armor Torso: +22 (on mount) Better Mount IV: Mount Speed: 134% Top Speed Reach Duration: 62% Armor Torso: +28 (on mount) Better Mount V: Mount Speed: 142% Top Speed Reach Duration: 56% Armor Torso: +34 (on mount) Better Mount VI: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +40 (on mount) Ignore Armor III: Ignore 20% Armor Ignore Armor IV: Ignore 25% Armor Ignore Armor V: Ignore 30% Armor Ignore Armor VI: Ignore 35% Armor Gunnery III: Crossbow: +42 Gunnery IV: Crossbow: +53 Gunnery V: Crossbow: +64 Gunnery VI: Crossbow: +75 Horseman III: Riding: +42 Horseman IV: Riding: +53 Horseman V: Riding: +64 Horseman VI: Riding: +75 Bodkin III: Armor Penetration Multiplier Bow: 155% Armor Penetration Multiplier Crossbow: 155% Bodkin IV: Armor Penetration Multiplier Bow: 170% Armor Penetration Multiplier Crossbow: 170% Bodkin V: Armor Penetration Multiplier Bow: 185% Armor Penetration Multiplier Crossbow: 185% Bodkin VI: Armor Penetration Multiplier Bow: 200% Armor Penetration Multiplier Crossbow: 200% Quickdraw III: BipedalRangedReadySpeedMultiplier: 129% Thrust Or Ranged Ready Speed Multiplier: 129% Quickdraw IV: BipedalRangedReadySpeedMultiplier: 136% Thrust Or Ranged Ready Speed Multiplier: 136% Quickdraw V: BipedalRangedReadySpeedMultiplier: 143% Thrust Or Ranged Ready Speed Multiplier: 143% Quickdraw VI: BipedalRangedReadySpeedMultiplier: 150% Thrust Or Ranged Ready Speed Multiplier: 150% Sigmar's Retribution I: On hit, the target gets Physical resistance -5% for 3s Sigmar's Retribution II: On hit, the target gets Physical resistance -7% for 3s Sigmar's Retribution III: On hit, the target gets Physical resistance -9% for 4s Sigmar's Retribution IV: On hit, the target gets Physical resistance -11% for 4s Sigmar's Retribution V: On hit, the target gets Physical resistance -13% for 5s Sigmar's Retribution VI: On hit, the target gets Physical resistance -15% for 5s Faith of the Empire I: On hit, you get All resistance +5% for 4s Faith of the Empire II: On hit, you get All resistance +7% for 4s Faith of the Empire III: On hit, you get All resistance +9% for 5s Faith of the Empire IV: On hit, you get All resistance +11% for 5s Faith of the Empire V: On hit, you get All resistance +13% for 6s Faith of the Empire VI: On hit, you get All resistance +15% for 6s Ride Them Down I: On hit, the target gets Physical resistance -10% for 2s Ride Them Down II: On hit, the target gets Physical resistance -12% for 2s Ride Them Down III: On hit, the target gets Physical resistance -14% for 3s Ride Them Down IV: On hit, the target gets Physical resistance -16% for 3s Ride Them Down V: On hit, the target gets Physical resistance -18% for 4s Ride Them Down VI: On hit, the target gets Physical resistance -20% for 4s Pistol Volley I: On hit, you get reload speed +10% for 4s Pistol Volley II: On hit, you get reload speed +13% for 4s Pistol Volley III: On hit, you get reload speed +16% for 5s Pistol Volley IV: On hit, you get reload speed +19% for 5s Pistol Volley V: On hit, you get reload speed +22% for 6s Pistol Volley VI: On hit, you get reload speed +25% for 6s Outrider's Dash IV: On hit, you get movement speed +10% for 6s Outrider's Dash V: On hit, you get movement speed +15% for 6s Outrider's Dash VI: On hit, you get movement speed +20% for 6s |
| Active Power |
Pistol Charge [Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% ] requires CLASS LEVEL 1 [Charge I: Mount Charge Damage: 125% Mount Maneuver: 105% (on mount)] requires CLASS LEVEL 1 [Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 140% ] requires CLASS LEVEL 2 [Charge II: Mount Charge Damage: 140% Mount Maneuver: 106% (on mount)] requires CLASS LEVEL 2 [Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 155% ] requires CLASS LEVEL 3 [Ranger IV: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 170% ] requires CLASS LEVEL 4 [Ranger V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 185% ] requires CLASS LEVEL 5 [Ranger VI: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% ] requires CLASS LEVEL 6 [Charge III: Mount Charge Damage: 155% Mount Maneuver: 108% (on mount)] requires CLASS LEVEL 3 [Charge IV: Mount Charge Damage: 170% Mount Maneuver: 109% (on mount)] requires CLASS LEVEL 4 [Charge V: Mount Charge Damage: 185% Mount Maneuver: 111% (on mount)] requires CLASS LEVEL 5 [Charge VI: Mount Charge Damage: 200% Mount Maneuver: 112% (on mount)] requires CLASS LEVEL 6 [Charge AoE I: AoE: 15dmg in 2m from Charge] requires CLASS LEVEL 1 [Charge AoE II: AoE: 19dmg in 2m from Charge] requires CLASS LEVEL 2 [Charge AoE III: AoE: 23dmg in 2m from Charge] requires CLASS LEVEL 3 [Charge AoE IV: AoE: 27dmg in 2m from Charge] requires CLASS LEVEL 4 [Charge AoE V: AoE: 31dmg in 2m from Charge] requires CLASS LEVEL 5 [Charge AoE VI: AoE: 35dmg in 2m from Charge] requires CLASS LEVEL 6 [Sigmar's Wrath IV: All damage +20% for 15s] requires PRESTIGE 1 [Sigmar's Wrath V: All damage +30% for 15s] requires PRESTIGE 2 [Sigmar's Wrath VI: All damage +40% for 15s] requires PRESTIGE 3 |
reiksguard
Elite Empire heavy cavalry with lance, shield, and strong charge potential.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Cavalry |
| Equipment |
OneHandedLance
|
Shield
|
OneHandedSword
|
| Mount |
Horse
|
| Passive Power |
The Emperor's Own Ward of Sigmar: All resistance +15% for 600s Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 80% Armor Torso: +10 (on mount) Shrug Off I: 15% Shrug Off Lancer I: Polearm: +20 Horseman I: Riding: +20 Better Mount II: Mount Speed: 118% Top Speed Reach Duration: 74% Armor Torso: +16 (on mount) Shrug Off II: 28% Shrug Off Lancer II: Polearm: +31 Horseman II: Riding: +31 Better Mount III: Mount Speed: 126% Top Speed Reach Duration: 68% Armor Torso: +22 (on mount) Better Mount IV: Mount Speed: 134% Top Speed Reach Duration: 62% Armor Torso: +28 (on mount) Better Mount V: Mount Speed: 142% Top Speed Reach Duration: 56% Armor Torso: +34 (on mount) Better Mount VI: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +40 (on mount) Shrug Off III: 41% Shrug Off Shrug Off IV: 54% Shrug Off Shrug Off V: 67% Shrug Off Shrug Off VI: 80% Shrug Off Lancer III: Polearm: +42 Lancer IV: Polearm: +53 Lancer V: Polearm: +64 Lancer VI: Polearm: +75 Horseman III: Riding: +42 Horseman IV: Riding: +53 Horseman V: Riding: +64 Horseman VI: Riding: +75 Heavy Hitting I: 110.0% dmg Heavy Hitting II: 118.0% dmg Heavy Hitting III: 126.0% dmg Heavy Hitting IV: 134.0% dmg Heavy Hitting V: 142.0% dmg Heavy Hitting VI: 150.0% dmg Sigmar's Retribution I: On hit, the target gets Physical resistance -5% for 3s Sigmar's Retribution II: On hit, the target gets Physical resistance -7% for 3s Sigmar's Retribution III: On hit, the target gets Physical resistance -9% for 4s Sigmar's Retribution IV: On hit, the target gets Physical resistance -11% for 4s Sigmar's Retribution V: On hit, the target gets Physical resistance -13% for 5s Sigmar's Retribution VI: On hit, the target gets Physical resistance -15% for 5s Reiksguard Charge I: On hit, you get Physical resistance +5% for 4s Reiksguard Charge II: On hit, you get Physical resistance +7% for 4s Reiksguard Charge III: On hit, you get Physical resistance +9% for 5s Reiksguard Charge IV: On hit, you get Physical resistance +11% for 5s Reiksguard Charge V: On hit, you get Physical resistance +13% for 6s Reiksguard Charge VI: On hit, you get Physical resistance +15% for 6s Lance Break I: On hit, the target gets Physical resistance -15% for 2s Lance Break II: On hit, the target gets Physical resistance -19% for 2s Lance Break III: On hit, the target gets Physical resistance -23% for 3s Lance Break IV: On hit, the target gets Physical resistance -27% for 3s Lance Break V: On hit, the target gets Physical resistance -31% for 4s Lance Break VI: On hit, the target gets Physical resistance -35% for 4s Wall of Steel IV: When hit, you get Physical resistance +10% for 4s Wall of Steel V: When hit, you get Physical resistance +15% for 4s Wall of Steel VI: When hit, you get Physical resistance +20% for 4s |
| Active Power |
Reiksguard Charge [Charge I: Mount Charge Damage: 125% Mount Maneuver: 105% (on mount)] requires CLASS LEVEL 1 [Charge AoE I: AoE: 15dmg in 2m from Charge] requires CLASS LEVEL 1 [Charge II: Mount Charge Damage: 140% Mount Maneuver: 106% (on mount)] requires CLASS LEVEL 2 [Charge AoE II: AoE: 19dmg in 2m from Charge] requires CLASS LEVEL 2 [Charge III: Mount Charge Damage: 155% Mount Maneuver: 108% (on mount)] requires CLASS LEVEL 3 [Charge IV: Mount Charge Damage: 170% Mount Maneuver: 109% (on mount)] requires CLASS LEVEL 4 [Charge V: Mount Charge Damage: 185% Mount Maneuver: 111% (on mount)] requires CLASS LEVEL 5 [Charge VI: Mount Charge Damage: 200% Mount Maneuver: 112% (on mount)] requires CLASS LEVEL 6 [Charge AoE III: AoE: 23dmg in 2m from Charge] requires CLASS LEVEL 3 [Charge AoE IV: AoE: 27dmg in 2m from Charge] requires CLASS LEVEL 4 [Charge AoE V: AoE: 31dmg in 2m from Charge] requires CLASS LEVEL 5 [Charge AoE VI: AoE: 35dmg in 2m from Charge] requires CLASS LEVEL 6 [Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1 [Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2 [Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3 [Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4 [Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5 [Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6 [Sigmar's Wrath IV: All damage +20% for 15s] requires PRESTIGE 1 [Sigmar's Wrath V: All damage +30% for 15s] requires PRESTIGE 2 [Sigmar's Wrath VI: All damage +40% for 15s] requires PRESTIGE 3 |
griffinknight
Demigryph knight. A halberd swung from the back of a beast, not a lance.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Cavalry |
| Equipment |
TwoHandedGlaive
|
Shield
|
OneHandedSword
|
| Mount |
Horse
|
| Passive Power |
The Beast Ward of Sigmar: All resistance +15% for 600s Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 80% Armor Torso: +10 (on mount) Healthy I: 115% HP Lancer I: Polearm: +20 Horseman I: Riding: +20 Ironclad I: Armor Head: +5 Armor Arms: +5 Armor Legs: +5 Armor Torso: +5 Better Mount II: Mount Speed: 118% Top Speed Reach Duration: 74% Armor Torso: +16 (on mount) Healthy II: 124% HP Lancer II: Polearm: +31 Horseman II: Riding: +31 Ironclad II: Armor Head: +7 Armor Arms: +7 Armor Legs: +7 Armor Torso: +7 Better Mount III: Mount Speed: 126% Top Speed Reach Duration: 68% Armor Torso: +22 (on mount) Better Mount IV: Mount Speed: 134% Top Speed Reach Duration: 62% Armor Torso: +28 (on mount) Better Mount V: Mount Speed: 142% Top Speed Reach Duration: 56% Armor Torso: +34 (on mount) Better Mount VI: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +40 (on mount) Healthy III: 133% HP Healthy IV: 142% HP Healthy V: 151% HP Healthy VI: 160% HP Imposing Mount: Scale 120% (on mount) Lancer III: Polearm: +42 Lancer IV: Polearm: +53 Lancer V: Polearm: +64 Lancer VI: Polearm: +75 Horseman III: Riding: +42 Horseman IV: Riding: +53 Horseman V: Riding: +64 Horseman VI: Riding: +75 Ironclad III: Armor Head: +9 Armor Arms: +9 Armor Legs: +9 Armor Torso: +9 Ironclad IV: Armor Head: +11 Armor Arms: +11 Armor Legs: +11 Armor Torso: +11 Ironclad V: Armor Head: +13 Armor Arms: +13 Armor Legs: +13 Armor Torso: +13 Ironclad VI: Armor Head: +15 Armor Arms: +15 Armor Legs: +15 Armor Torso: +15 Shrug Off I: 15% Shrug Off Shrug Off II: 28% Shrug Off Shrug Off III: 41% Shrug Off Shrug Off IV: 54% Shrug Off Shrug Off V: 67% Shrug Off Shrug Off VI: 80% Shrug Off Sigmar's Retribution I: On hit, the target gets Physical resistance -5% for 3s Sigmar's Retribution II: On hit, the target gets Physical resistance -7% for 3s Sigmar's Retribution III: On hit, the target gets Physical resistance -9% for 4s Sigmar's Retribution IV: On hit, the target gets Physical resistance -11% for 4s Sigmar's Retribution V: On hit, the target gets Physical resistance -13% for 5s Sigmar's Retribution VI: On hit, the target gets Physical resistance -15% for 5s Faith of the Empire I: On hit, you get All resistance +5% for 4s Faith of the Empire II: On hit, you get All resistance +7% for 4s Faith of the Empire III: On hit, you get All resistance +9% for 5s Faith of the Empire IV: On hit, you get All resistance +11% for 5s Faith of the Empire V: On hit, you get All resistance +13% for 6s Faith of the Empire VI: On hit, you get All resistance +15% for 6s Talon Strike I: On hit, the target gets Physical resistance -15% for 2s Talon Strike II: On hit, the target gets Physical resistance -19% for 2s Talon Strike III: On hit, the target gets Physical resistance -23% for 3s Talon Strike IV: On hit, the target gets Physical resistance -27% for 3s Talon Strike V: On hit, the target gets Physical resistance -31% for 4s Talon Strike VI: On hit, the target gets Physical resistance -35% for 4s Griffon's Wrath I: On hit, you get Physical damage +10% for 4s Griffon's Wrath II: On hit, you get Physical damage +12% for 4s Griffon's Wrath III: On hit, you get Physical damage +14% for 5s Griffon's Wrath IV: On hit, you get Physical damage +16% for 5s Griffon's Wrath V: On hit, you get Physical damage +18% for 6s Griffon's Wrath VI: On hit, you get Physical damage +20% for 6s Griffon Dive IV: On hit, the target gets attack speed -20% for 3s Griffon Dive V: On hit, the target gets attack speed -30% for 3s Griffon Dive VI: On hit, the target gets attack speed -40% for 3s |
| Active Power |
Demigryph Trample [Charge AoE I: AoE: 15dmg in 2m from Charge] requires CLASS LEVEL 1 [Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1 [Charge AoE II: AoE: 19dmg in 2m from Charge] requires CLASS LEVEL 2 [Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2 [Charge AoE III: AoE: 23dmg in 2m from Charge] requires CLASS LEVEL 3 [Charge AoE IV: AoE: 27dmg in 2m from Charge] requires CLASS LEVEL 4 [Charge AoE V: AoE: 31dmg in 2m from Charge] requires CLASS LEVEL 5 [Charge AoE VI: AoE: 35dmg in 2m from Charge] requires CLASS LEVEL 6 [Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3 [Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4 [Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5 [Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6 [Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1 [Crush Through II: 20% Unblockable / 20% Shatter Shield] requires CLASS LEVEL 2 [Crush Through III: 25% Unblockable / 25% Shatter Shield] requires CLASS LEVEL 3 [Crush Through IV: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 4 [Crush Through V: 35% Unblockable / 35% Shatter Shield] requires CLASS LEVEL 5 [Crush Through VI: 40% Unblockable / 40% Shatter Shield] requires CLASS LEVEL 6 [Sigmar's Wrath IV: All damage +20% for 15s] requires PRESTIGE 1 [Sigmar's Wrath V: All damage +30% for 15s] requires PRESTIGE 2 [Sigmar's Wrath VI: All damage +40% for 15s] requires PRESTIGE 3 |
witchhunter
Pistol-or-crossbow duelist theme for hunting undead and heretics.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Ranged |
| Equipment |
Crossbow
|
Bolts
|
OneHandedSword
|
Bolts
|
| Passive Power |
Unrelenting Ward of Sigmar: All resistance +15% for 600s Athletic I: Athletics: +20 Gunnery I: Crossbow: +20 Quick Hands I: Reload Speed: 115% BipedalRangedReloadSpeedMultiplier: 115% Reload Movement Penalty: 85% Athletic II: Athletics: +31 Gunnery II: Crossbow: +31 Quick Hands II: Reload Speed: 122% BipedalRangedReloadSpeedMultiplier: 122% Reload Movement Penalty: 78% Athletic III: Athletics: +42 Athletic IV: Athletics: +53 Athletic V: Athletics: +64 Athletic VI: Athletics: +75 Gunnery III: Crossbow: +42 Gunnery IV: Crossbow: +53 Gunnery V: Crossbow: +64 Gunnery VI: Crossbow: +75 Quick Hands III: Reload Speed: 129% BipedalRangedReloadSpeedMultiplier: 129% Reload Movement Penalty: 71% Quick Hands IV: Reload Speed: 136% BipedalRangedReloadSpeedMultiplier: 136% Reload Movement Penalty: 64% Quick Hands V: Reload Speed: 143% BipedalRangedReloadSpeedMultiplier: 143% Reload Movement Penalty: 57% Quick Hands VI: Reload Speed: 150% BipedalRangedReloadSpeedMultiplier: 150% Reload Movement Penalty: 50% Healthy I: 115% HP Healthy II: 124% HP Healthy III: 133% HP Healthy IV: 142% HP Healthy V: 151% HP Healthy VI: 160% HP Sigmar's Retribution I: On hit, the target gets Physical resistance -5% for 3s Sigmar's Retribution II: On hit, the target gets Physical resistance -7% for 3s Sigmar's Retribution III: On hit, the target gets Physical resistance -9% for 4s Sigmar's Retribution IV: On hit, the target gets Physical resistance -11% for 4s Sigmar's Retribution V: On hit, the target gets Physical resistance -13% for 5s Sigmar's Retribution VI: On hit, the target gets Physical resistance -15% for 5s Faith of the Empire I: On hit, you get All resistance +5% for 4s Faith of the Empire II: On hit, you get All resistance +7% for 4s Faith of the Empire III: On hit, you get All resistance +9% for 5s Faith of the Empire IV: On hit, you get All resistance +11% for 5s Faith of the Empire V: On hit, you get All resistance +13% for 6s Faith of the Empire VI: On hit, you get All resistance +15% for 6s Accusation I: On hit, the target gets Physical resistance -15% for 2s Accusation II: On hit, the target gets Physical resistance -19% for 2s Accusation III: On hit, the target gets Physical resistance -23% for 3s Accusation IV: On hit, the target gets Physical resistance -27% for 3s Accusation V: On hit, the target gets Physical resistance -31% for 4s Accusation VI: On hit, the target gets Physical resistance -35% for 4s Zeal I: On hit, you get attack speed +10% for 4s Zeal II: On hit, you get attack speed +13% for 4s Zeal III: On hit, you get attack speed +16% for 5s Zeal IV: On hit, you get attack speed +19% for 5s Zeal V: On hit, you get attack speed +22% for 6s Zeal VI: On hit, you get attack speed +25% for 6s Silver Shot IV: On hit, the target gets Magical damage 4/tick for 4s Silver Shot V: On hit, the target gets Magical damage 6/tick for 4s Silver Shot VI: On hit, the target gets Magical damage 8/tick for 4s |
| Active Power |
Witch Hunt [Ignore Armor I: Ignore 10% Armor] requires CLASS LEVEL 1 [Heavy Projectiles I: 105.0% dmg / Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / Ignore 10% Armor / 30% Unblockable / 30% Cut Through from Ranged] requires CLASS LEVEL 1 [Ignore Armor II: Ignore 15% Armor] requires CLASS LEVEL 2 [Heavy Projectiles II: 109.0% dmg / Add: 18% Knock Down, 18% Mount Rear, 18% Dismount / Ignore 12% Armor / 42% Unblockable / 42% Cut Through / AoE: 48dmg in 0.3m with from Ranged] requires CLASS LEVEL 2 [Ignore Armor III: Ignore 20% Armor] requires CLASS LEVEL 3 [Ignore Armor IV: Ignore 25% Armor] requires CLASS LEVEL 4 [Ignore Armor V: Ignore 30% Armor] requires CLASS LEVEL 5 [Ignore Armor VI: Ignore 35% Armor] requires CLASS LEVEL 6 [Heavy Projectiles III: 113.0% dmg / Add: 26% Knock Down, 26% Mount Rear, 26% Dismount / Ignore 14% Armor / 54% Unblockable / 54% Cut Through / AoE: 46dmg in 0.6m with from Ranged] requires CLASS LEVEL 3 [Heavy Projectiles IV: 117.0% dmg / Add: 34% Knock Down, 34% Mount Rear, 34% Dismount / Ignore 16% Armor / 66% Unblockable / 66% Cut Through / AoE: 44dmg in 0.9m with from Ranged] requires CLASS LEVEL 4 [Heavy Projectiles V: 121.0% dmg / Add: 42% Knock Down, 42% Mount Rear, 42% Dismount / Ignore 18% Armor / 78% Unblockable / 78% Cut Through / AoE: 42dmg in 1.2m with from Ranged] requires CLASS LEVEL 5 [Heavy Projectiles VI: 125.0% dmg / Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / Ignore 20% Armor / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 6 [Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% ] requires CLASS LEVEL 1 [Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 140% ] requires CLASS LEVEL 2 [Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 155% ] requires CLASS LEVEL 3 [Ranger IV: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 170% ] requires CLASS LEVEL 4 [Ranger V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 185% ] requires CLASS LEVEL 5 [Ranger VI: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% ] requires CLASS LEVEL 6 [Sigmar's Wrath IV: All damage +20% for 15s] requires PRESTIGE 1 [Sigmar's Wrath V: All damage +30% for 15s] requires PRESTIGE 2 [Sigmar's Wrath VI: All damage +40% for 15s] requires PRESTIGE 3 |
crossbowman
Empire crossbowman. The Empire's only conventional missile class, built off TOR's own Skirmisher, Crossbowman and Marksman Crossbowman troops.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Ranged |
| Equipment |
Crossbow
|
Bolts
|
OneHandedSword
|
Bolts
|
| Passive Power |
Marksman Ward of Sigmar: All resistance +15% for 600s Athletic I: Athletics: +20 Arbalest I: Crossbow: +20 Quick Hands I: Reload Speed: 115% BipedalRangedReloadSpeedMultiplier: 115% Reload Movement Penalty: 85% Steady Hand I: Weapon Inaccuracy: 85% WeaponBestAccuracyWaitTime: 85% WeaponWorstMobileAccuracyPenalty: 85% Athletic II: Athletics: +31 Arbalest II: Crossbow: +31 Quick Hands II: Reload Speed: 122% BipedalRangedReloadSpeedMultiplier: 122% Reload Movement Penalty: 78% Steady Hand II: Weapon Inaccuracy: 78% WeaponBestAccuracyWaitTime: 78% WeaponWorstMobileAccuracyPenalty: 78% Athletic III: Athletics: +42 Athletic IV: Athletics: +53 Athletic V: Athletics: +64 Athletic VI: Athletics: +75 Arbalest III: Crossbow: +42 Arbalest IV: Crossbow: +53 Arbalest V: Crossbow: +64 Arbalest VI: Crossbow: +75 Quick Hands III: Reload Speed: 129% BipedalRangedReloadSpeedMultiplier: 129% Reload Movement Penalty: 71% Quick Hands IV: Reload Speed: 136% BipedalRangedReloadSpeedMultiplier: 136% Reload Movement Penalty: 64% Quick Hands V: Reload Speed: 143% BipedalRangedReloadSpeedMultiplier: 143% Reload Movement Penalty: 57% Quick Hands VI: Reload Speed: 150% BipedalRangedReloadSpeedMultiplier: 150% Reload Movement Penalty: 50% Steady Hand III: Weapon Inaccuracy: 71% WeaponBestAccuracyWaitTime: 71% WeaponWorstMobileAccuracyPenalty: 71% Steady Hand IV: Weapon Inaccuracy: 64% WeaponBestAccuracyWaitTime: 64% WeaponWorstMobileAccuracyPenalty: 64% Steady Hand V: Weapon Inaccuracy: 57% WeaponBestAccuracyWaitTime: 57% WeaponWorstMobileAccuracyPenalty: 57% Steady Hand VI: Weapon Inaccuracy: 50% WeaponBestAccuracyWaitTime: 50% WeaponWorstMobileAccuracyPenalty: 50% Shrug Off I: 15% Shrug Off Shrug Off II: 28% Shrug Off Shrug Off III: 41% Shrug Off Shrug Off IV: 54% Shrug Off Shrug Off V: 67% Shrug Off Shrug Off VI: 80% Shrug Off Sigmar's Retribution I: On hit, the target gets Physical resistance -5% for 3s Sigmar's Retribution II: On hit, the target gets Physical resistance -7% for 3s Sigmar's Retribution III: On hit, the target gets Physical resistance -9% for 4s Sigmar's Retribution IV: On hit, the target gets Physical resistance -11% for 4s Sigmar's Retribution V: On hit, the target gets Physical resistance -13% for 5s Sigmar's Retribution VI: On hit, the target gets Physical resistance -15% for 5s Faith of the Empire I: On hit, you get All resistance +5% for 4s Faith of the Empire II: On hit, you get All resistance +7% for 4s Faith of the Empire III: On hit, you get All resistance +9% for 5s Faith of the Empire IV: On hit, you get All resistance +11% for 5s Faith of the Empire V: On hit, you get All resistance +13% for 6s Faith of the Empire VI: On hit, you get All resistance +15% for 6s Bolt Storm I: On hit, you get reload speed +10% for 4s Bolt Storm II: On hit, you get reload speed +12% for 4s Bolt Storm III: On hit, you get reload speed +14% for 5s Bolt Storm IV: On hit, you get reload speed +16% for 5s Bolt Storm V: On hit, you get reload speed +18% for 6s Bolt Storm VI: On hit, you get reload speed +20% for 6s Hawk's Mark I: On hit, the target gets Physical resistance -10% for 3s Hawk's Mark II: On hit, the target gets Physical resistance -13% for 3s Hawk's Mark III: On hit, the target gets Physical resistance -16% for 4s Hawk's Mark IV: On hit, the target gets Physical resistance -19% for 4s Hawk's Mark V: On hit, the target gets Physical resistance -22% for 5s Hawk's Mark VI: On hit, the target gets Physical resistance -25% for 5s Pavise IV: When hit, you get Physical resistance +10% for 4s Pavise V: When hit, you get Physical resistance +15% for 4s Pavise VI: When hit, you get Physical resistance +20% for 4s |
| Active Power |
Steady Volley [Heavy Projectiles I: 105.0% dmg / Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / Ignore 10% Armor / 30% Unblockable / 30% Cut Through from Ranged] requires CLASS LEVEL 1 [Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% ] requires CLASS LEVEL 1 [Heavy Projectiles II: 109.0% dmg / Add: 18% Knock Down, 18% Mount Rear, 18% Dismount / Ignore 12% Armor / 42% Unblockable / 42% Cut Through / AoE: 48dmg in 0.3m with from Ranged] requires CLASS LEVEL 2 [Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 140% ] requires CLASS LEVEL 2 [Heavy Projectiles III: 113.0% dmg / Add: 26% Knock Down, 26% Mount Rear, 26% Dismount / Ignore 14% Armor / 54% Unblockable / 54% Cut Through / AoE: 46dmg in 0.6m with from Ranged] requires CLASS LEVEL 3 [Heavy Projectiles IV: 117.0% dmg / Add: 34% Knock Down, 34% Mount Rear, 34% Dismount / Ignore 16% Armor / 66% Unblockable / 66% Cut Through / AoE: 44dmg in 0.9m with from Ranged] requires CLASS LEVEL 4 [Heavy Projectiles V: 121.0% dmg / Add: 42% Knock Down, 42% Mount Rear, 42% Dismount / Ignore 18% Armor / 78% Unblockable / 78% Cut Through / AoE: 42dmg in 1.2m with from Ranged] requires CLASS LEVEL 5 [Heavy Projectiles VI: 125.0% dmg / Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / Ignore 20% Armor / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 6 [Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 155% ] requires CLASS LEVEL 3 [Ranger IV: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 170% ] requires CLASS LEVEL 4 [Ranger V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 185% ] requires CLASS LEVEL 5 [Ranger VI: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% ] requires CLASS LEVEL 6 [Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1 [Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2 [Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3 [Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4 [Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5 [Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6 [Sigmar's Wrath IV: All damage +20% for 15s] requires PRESTIGE 1 [Sigmar's Wrath V: All damage +30% for 15s] requires PRESTIGE 2 [Sigmar's Wrath VI: All damage +40% for 15s] requires PRESTIGE 3 |
ironbreaker
Ultra-tanky dwarf shield infantry.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Heavy Infantry |
| Equipment |
OneHandedAxe
|
Shield
|
| Passive Power |
Gromril Plate Rune of Sanctuary: Magical resistance +30% for 600s Healthy I: 115% HP Shrug Off I: 15% Shrug Off Duellist I: One Handed: +20 Ironclad I: Armor Head: +5 Armor Arms: +5 Armor Legs: +5 Armor Torso: +5 Healthy II: 124% HP Shrug Off II: 28% Shrug Off Duellist II: One Handed: +31 Ironclad II: Armor Head: +7 Armor Arms: +7 Armor Legs: +7 Armor Torso: +7 Healthy III: 133% HP Healthy IV: 142% HP Healthy V: 151% HP Healthy VI: 160% HP Shrug Off III: 41% Shrug Off Shrug Off IV: 54% Shrug Off Shrug Off V: 67% Shrug Off Shrug Off VI: 80% Shrug Off Duellist III: One Handed: +42 Duellist IV: One Handed: +53 Duellist V: One Handed: +64 Duellist VI: One Handed: +75 Ironclad III: Armor Head: +9 Armor Arms: +9 Armor Legs: +9 Armor Torso: +9 Ironclad IV: Armor Head: +11 Armor Arms: +11 Armor Legs: +11 Armor Torso: +11 Ironclad V: Armor Head: +13 Armor Arms: +13 Armor Legs: +13 Armor Torso: +13 Ironclad VI: Armor Head: +15 Armor Arms: +15 Armor Legs: +15 Armor Torso: +15 Retribution I: Reflect 10% damage Retribution II: Reflect 14% damage Retribution III: Reflect 18% damage Retribution IV: Reflect 22% damage Retribution V: Reflect 26% damage Retribution VI: Reflect 30% damage Grudge Struck I: On hit, you get Physical damage +10% for 4s Grudge Struck II: On hit, you get Physical damage +14% for 4s Grudge Struck III: On hit, you get Physical damage +18% for 5s Grudge Struck IV: On hit, you get Physical damage +22% for 5s Grudge Struck V: On hit, you get Physical damage +26% for 6s Grudge Struck VI: On hit, you get Physical damage +30% for 6s Rune of Guarding I: When hit, you get Physical resistance +10% for 3s Rune of Guarding II: When hit, you get Physical resistance +14% for 3s Rune of Guarding III: When hit, you get Physical resistance +18% for 4s Rune of Guarding IV: When hit, you get Physical resistance +22% for 4s Rune of Guarding V: When hit, you get Physical resistance +26% for 5s Rune of Guarding VI: When hit, you get Physical resistance +30% for 5s Gromril I: Physical resistance +10% for 600s Gromril II: Physical resistance +14% for 600s Gromril III: Physical resistance +18% for 600s Gromril IV: Physical resistance +22% for 600s Gromril V: Physical resistance +26% for 600s Gromril VI: Physical resistance +30% for 600s Shieldbreaker I: On hit, the target gets Physical resistance -10% for 3s Shieldbreaker II: On hit, the target gets Physical resistance -13% for 3s Shieldbreaker III: On hit, the target gets Physical resistance -16% for 4s Shieldbreaker IV: On hit, the target gets Physical resistance -19% for 4s Shieldbreaker V: On hit, the target gets Physical resistance -22% for 5s Shieldbreaker VI: On hit, the target gets Physical resistance -25% for 5s Shield of the Ancestors IV: When hit, the attacker gets Physical damage -10% for 4s Shield of the Ancestors V: When hit, the attacker gets Physical damage -18% for 4s Shield of the Ancestors VI: When hit, the attacker gets Physical damage -25% for 4s |
| Active Power |
Gromril Wall [Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1 [Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1 [Shatter Shield II: 22% Shatter Shield] requires CLASS LEVEL 2 [Crush Through II: 20% Unblockable / 20% Shatter Shield] requires CLASS LEVEL 2 [Shatter Shield III: 29% Shatter Shield] requires CLASS LEVEL 3 [Shatter Shield IV: 36% Shatter Shield] requires CLASS LEVEL 4 [Shatter Shield V: 43% Shatter Shield] requires CLASS LEVEL 5 [Shatter Shield VI: 50% Shatter Shield] requires CLASS LEVEL 6 [Crush Through III: 25% Unblockable / 25% Shatter Shield] requires CLASS LEVEL 3 [Crush Through IV: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 4 [Crush Through V: 35% Unblockable / 35% Shatter Shield] requires CLASS LEVEL 5 [Crush Through VI: 40% Unblockable / 40% Shatter Shield] requires CLASS LEVEL 6 [Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1 [Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2 [Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3 [Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4 [Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5 [Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6 [Ancestor's Wrath IV: Physical damage +20% for 15s] requires PRESTIGE 1 [Ancestor's Wrath V: Physical damage +30% for 15s] requires PRESTIGE 2 [Ancestor's Wrath VI: Physical damage +40% for 15s] requires PRESTIGE 3 |
slayer
Reckless dwarf melee fighter with no shield and high damage.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Skirmisher |
| Equipment |
TwoHandedAxe
|
OneHandedAxe
|
| Passive Power |
Death Wish Rune of Sanctuary: Magical resistance +30% for 600s Constitution I: +20.0 HP Cleaver I: Two Handed: +20 Fleet Footed I: Max Speed Multiplier: 105% Immovable I: 40% Knock Down Constitution II: +28.0 HP Cleaver II: Two Handed: +31 Fleet Footed II: Max Speed Multiplier: 107% Immovable II: 52% Knock Down Constitution III: +36.0 HP Constitution IV: +44.0 HP Constitution V: +52.0 HP Constitution VI: +60.0 HP Cleaver III: Two Handed: +42 Cleaver IV: Two Handed: +53 Cleaver V: Two Handed: +64 Cleaver VI: Two Handed: +75 Fleet Footed III: Max Speed Multiplier: 109% Fleet Footed IV: Max Speed Multiplier: 111% Fleet Footed V: Max Speed Multiplier: 113% Fleet Footed VI: Max Speed Multiplier: 115% Immovable III: 64% Knock Down Immovable IV: 76% Knock Down Immovable V: 88% Knock Down Immovable VI: 100% Knock Down Shrug Off I: 15% Shrug Off Shrug Off II: 28% Shrug Off Shrug Off III: 41% Shrug Off Shrug Off IV: 54% Shrug Off Shrug Off V: 67% Shrug Off Shrug Off VI: 80% Shrug Off Grudge Struck I: On hit, you get Physical damage +10% for 4s Grudge Struck II: On hit, you get Physical damage +14% for 4s Grudge Struck III: On hit, you get Physical damage +18% for 5s Grudge Struck IV: On hit, you get Physical damage +22% for 5s Grudge Struck V: On hit, you get Physical damage +26% for 6s Grudge Struck VI: On hit, you get Physical damage +30% for 6s Rune of Guarding I: When hit, you get Physical resistance +10% for 3s Rune of Guarding II: When hit, you get Physical resistance +14% for 3s Rune of Guarding III: When hit, you get Physical resistance +18% for 4s Rune of Guarding IV: When hit, you get Physical resistance +22% for 4s Rune of Guarding V: When hit, you get Physical resistance +26% for 5s Rune of Guarding VI: When hit, you get Physical resistance +30% for 5s Doom Seeker I: On hit, you get Physical damage +5% for 4s Doom Seeker II: On hit, you get Physical damage +8% for 4s Doom Seeker III: On hit, you get Physical damage +11% for 5s Doom Seeker IV: On hit, you get Physical damage +14% for 5s Doom Seeker V: On hit, you get Physical damage +17% for 6s Doom Seeker VI: On hit, you get Physical damage +20% for 6s Rune of Grimnir I: On hit, you get attack speed +10% for 4s Rune of Grimnir II: On hit, you get attack speed +15% for 4s Rune of Grimnir III: On hit, you get attack speed +20% for 5s Rune of Grimnir IV: On hit, you get attack speed +25% for 5s Rune of Grimnir V: On hit, you get attack speed +30% for 6s Rune of Grimnir VI: On hit, you get attack speed +35% for 6s Slayer Oath IV: When hit, you get attack speed +15% for 5s Slayer Oath V: When hit, you get attack speed +25% for 5s Slayer Oath VI: When hit, you get attack speed +35% for 5s |
| Active Power |
Oath of Grimnir [Heavy Hitting I: 110.0% dmg] requires CLASS LEVEL 1 [Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1 [Heavy Hitting II: 118.0% dmg] requires CLASS LEVEL 2 [Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2 [Heavy Hitting III: 126.0% dmg] requires CLASS LEVEL 3 [Heavy Hitting IV: 134.0% dmg] requires CLASS LEVEL 4 [Heavy Hitting V: 142.0% dmg] requires CLASS LEVEL 5 [Heavy Hitting VI: 150.0% dmg] requires CLASS LEVEL 6 [Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3 [Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4 [Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5 [Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6 [Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1 [Crush Through II: 20% Unblockable / 20% Shatter Shield] requires CLASS LEVEL 2 [Crush Through III: 25% Unblockable / 25% Shatter Shield] requires CLASS LEVEL 3 [Crush Through IV: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 4 [Crush Through V: 35% Unblockable / 35% Shatter Shield] requires CLASS LEVEL 5 [Crush Through VI: 40% Unblockable / 40% Shatter Shield] requires CLASS LEVEL 6 [Vampiric I: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 1 [Vampiric II: Absorb 12% of damage dealt as HP] requires CLASS LEVEL 2 [Vampiric III: Absorb 14% of damage dealt as HP] requires CLASS LEVEL 3 [Vampiric IV: Absorb 16% of damage dealt as HP] requires CLASS LEVEL 4 [Vampiric V: Absorb 18% of damage dealt as HP] requires CLASS LEVEL 5 [Vampiric VI: Absorb 20% of damage dealt as HP] requires CLASS LEVEL 6 [Ancestor's Wrath IV: Physical damage +20% for 15s] requires PRESTIGE 1 [Ancestor's Wrath V: Physical damage +30% for 15s] requires PRESTIGE 2 [Ancestor's Wrath VI: Physical damage +40% for 15s] requires PRESTIGE 3 |
thunderer
Dwarf gunner-style ranged class using BLT ranged weapon logic.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Ranged |
| Equipment |
Crossbow
|
Bolts
|
OneHandedAxe
|
Bolts
|
| Passive Power |
Powder Guild Rune of Sanctuary: Magical resistance +30% for 600s Healthy I: 115% HP Gunnery I: Crossbow: +20 Bodkin I: Armor Penetration Multiplier Bow: 125% Armor Penetration Multiplier Crossbow: 125% Quick Hands I: Reload Speed: 115% BipedalRangedReloadSpeedMultiplier: 115% Reload Movement Penalty: 85% Healthy II: 124% HP Gunnery II: Crossbow: +31 Bodkin II: Armor Penetration Multiplier Bow: 140% Armor Penetration Multiplier Crossbow: 140% Quick Hands II: Reload Speed: 122% BipedalRangedReloadSpeedMultiplier: 122% Reload Movement Penalty: 78% Healthy III: 133% HP Healthy IV: 142% HP Healthy V: 151% HP Healthy VI: 160% HP Gunnery III: Crossbow: +42 Gunnery IV: Crossbow: +53 Gunnery V: Crossbow: +64 Gunnery VI: Crossbow: +75 Bodkin III: Armor Penetration Multiplier Bow: 155% Armor Penetration Multiplier Crossbow: 155% Bodkin IV: Armor Penetration Multiplier Bow: 170% Armor Penetration Multiplier Crossbow: 170% Bodkin V: Armor Penetration Multiplier Bow: 185% Armor Penetration Multiplier Crossbow: 185% Bodkin VI: Armor Penetration Multiplier Bow: 200% Armor Penetration Multiplier Crossbow: 200% Quick Hands III: Reload Speed: 129% BipedalRangedReloadSpeedMultiplier: 129% Reload Movement Penalty: 71% Quick Hands IV: Reload Speed: 136% BipedalRangedReloadSpeedMultiplier: 136% Reload Movement Penalty: 64% Quick Hands V: Reload Speed: 143% BipedalRangedReloadSpeedMultiplier: 143% Reload Movement Penalty: 57% Quick Hands VI: Reload Speed: 150% BipedalRangedReloadSpeedMultiplier: 150% Reload Movement Penalty: 50% Grudge Struck I: On hit, you get Physical damage +10% for 4s Grudge Struck II: On hit, you get Physical damage +14% for 4s Grudge Struck III: On hit, you get Physical damage +18% for 5s Grudge Struck IV: On hit, you get Physical damage +22% for 5s Grudge Struck V: On hit, you get Physical damage +26% for 6s Grudge Struck VI: On hit, you get Physical damage +30% for 6s Rune of Guarding I: When hit, you get Physical resistance +10% for 3s Rune of Guarding II: When hit, you get Physical resistance +14% for 3s Rune of Guarding III: When hit, you get Physical resistance +18% for 4s Rune of Guarding IV: When hit, you get Physical resistance +22% for 4s Rune of Guarding V: When hit, you get Physical resistance +26% for 5s Rune of Guarding VI: When hit, you get Physical resistance +30% for 5s Rune of Rapid Fire I: On hit, you get reload speed +20% for 3s Rune of Rapid Fire II: On hit, you get reload speed +28% for 3s Rune of Rapid Fire III: On hit, you get reload speed +36% for 4s Rune of Rapid Fire IV: On hit, you get reload speed +44% for 4s Rune of Rapid Fire V: On hit, you get reload speed +52% for 5s Rune of Rapid Fire VI: On hit, you get reload speed +60% for 5s Powder Burn I: On hit, the target gets Physical resistance -10% for 3s Powder Burn II: On hit, the target gets Physical resistance -13% for 3s Powder Burn III: On hit, the target gets Physical resistance -16% for 4s Powder Burn IV: On hit, the target gets Physical resistance -19% for 4s Powder Burn V: On hit, the target gets Physical resistance -22% for 5s Powder Burn VI: On hit, the target gets Physical resistance -25% for 5s Volley Fire IV: On hit, the target gets movement speed -20% for 3s Volley Fire V: On hit, the target gets movement speed -30% for 3s Volley Fire VI: On hit, the target gets movement speed -40% for 3s |
| Active Power |
Thunder Volley [Heavy Projectiles I: 105.0% dmg / Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / Ignore 10% Armor / 30% Unblockable / 30% Cut Through from Ranged] requires CLASS LEVEL 1 [Ignore Armor I: Ignore 10% Armor] requires CLASS LEVEL 1 [Heavy Projectiles II: 109.0% dmg / Add: 18% Knock Down, 18% Mount Rear, 18% Dismount / Ignore 12% Armor / 42% Unblockable / 42% Cut Through / AoE: 48dmg in 0.3m with from Ranged] requires CLASS LEVEL 2 [Ignore Armor II: Ignore 15% Armor] requires CLASS LEVEL 2 [Heavy Projectiles III: 113.0% dmg / Add: 26% Knock Down, 26% Mount Rear, 26% Dismount / Ignore 14% Armor / 54% Unblockable / 54% Cut Through / AoE: 46dmg in 0.6m with from Ranged] requires CLASS LEVEL 3 [Heavy Projectiles IV: 117.0% dmg / Add: 34% Knock Down, 34% Mount Rear, 34% Dismount / Ignore 16% Armor / 66% Unblockable / 66% Cut Through / AoE: 44dmg in 0.9m with from Ranged] requires CLASS LEVEL 4 [Heavy Projectiles V: 121.0% dmg / Add: 42% Knock Down, 42% Mount Rear, 42% Dismount / Ignore 18% Armor / 78% Unblockable / 78% Cut Through / AoE: 42dmg in 1.2m with from Ranged] requires CLASS LEVEL 5 [Heavy Projectiles VI: 125.0% dmg / Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / Ignore 20% Armor / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 6 [Ignore Armor III: Ignore 20% Armor] requires CLASS LEVEL 3 [Ignore Armor IV: Ignore 25% Armor] requires CLASS LEVEL 4 [Ignore Armor V: Ignore 30% Armor] requires CLASS LEVEL 5 [Ignore Armor VI: Ignore 35% Armor] requires CLASS LEVEL 6 [Quickdraw I: BipedalRangedReadySpeedMultiplier: 115% Thrust Or Ranged Ready Speed Multiplier: 115% ] requires CLASS LEVEL 1 [Quickdraw II: BipedalRangedReadySpeedMultiplier: 122% Thrust Or Ranged Ready Speed Multiplier: 122% ] requires CLASS LEVEL 2 [Quickdraw III: BipedalRangedReadySpeedMultiplier: 129% Thrust Or Ranged Ready Speed Multiplier: 129% ] requires CLASS LEVEL 3 [Quickdraw IV: BipedalRangedReadySpeedMultiplier: 136% Thrust Or Ranged Ready Speed Multiplier: 136% ] requires CLASS LEVEL 4 [Quickdraw V: BipedalRangedReadySpeedMultiplier: 143% Thrust Or Ranged Ready Speed Multiplier: 143% ] requires CLASS LEVEL 5 [Quickdraw VI: BipedalRangedReadySpeedMultiplier: 150% Thrust Or Ranged Ready Speed Multiplier: 150% ] requires CLASS LEVEL 6 [Ancestor's Wrath IV: Physical damage +20% for 15s] requires PRESTIGE 1 [Ancestor's Wrath V: Physical damage +30% for 15s] requires PRESTIGE 2 [Ancestor's Wrath VI: Physical damage +40% for 15s] requires PRESTIGE 3 |
irondrake
Dwarf flame line. Drakefire Pistol from tier 3, Drakegun from tier 7, canister shot throughout.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Ranged |
| Equipment |
Crossbow
|
Bolts
|
OneHandedAxe
|
Bolts
|
| Passive Power |
Guild of Engineers Rune of Sanctuary: Magical resistance +30% for 600s Healthy I: 115% HP Gunnery I: Crossbow: +20 Bodkin I: Armor Penetration Multiplier Bow: 125% Armor Penetration Multiplier Crossbow: 125% Quick Hands I: Reload Speed: 115% BipedalRangedReloadSpeedMultiplier: 115% Reload Movement Penalty: 85% Healthy II: 124% HP Gunnery II: Crossbow: +31 Bodkin II: Armor Penetration Multiplier Bow: 140% Armor Penetration Multiplier Crossbow: 140% Quick Hands II: Reload Speed: 122% BipedalRangedReloadSpeedMultiplier: 122% Reload Movement Penalty: 78% Healthy III: 133% HP Healthy IV: 142% HP Healthy V: 151% HP Healthy VI: 160% HP Gunnery III: Crossbow: +42 Gunnery IV: Crossbow: +53 Gunnery V: Crossbow: +64 Gunnery VI: Crossbow: +75 Bodkin III: Armor Penetration Multiplier Bow: 155% Armor Penetration Multiplier Crossbow: 155% Bodkin IV: Armor Penetration Multiplier Bow: 170% Armor Penetration Multiplier Crossbow: 170% Bodkin V: Armor Penetration Multiplier Bow: 185% Armor Penetration Multiplier Crossbow: 185% Bodkin VI: Armor Penetration Multiplier Bow: 200% Armor Penetration Multiplier Crossbow: 200% Quick Hands III: Reload Speed: 129% BipedalRangedReloadSpeedMultiplier: 129% Reload Movement Penalty: 71% Quick Hands IV: Reload Speed: 136% BipedalRangedReloadSpeedMultiplier: 136% Reload Movement Penalty: 64% Quick Hands V: Reload Speed: 143% BipedalRangedReloadSpeedMultiplier: 143% Reload Movement Penalty: 57% Quick Hands VI: Reload Speed: 150% BipedalRangedReloadSpeedMultiplier: 150% Reload Movement Penalty: 50% Grudge Struck I: On hit, you get Physical damage +10% for 4s Grudge Struck II: On hit, you get Physical damage +14% for 4s Grudge Struck III: On hit, you get Physical damage +18% for 5s Grudge Struck IV: On hit, you get Physical damage +22% for 5s Grudge Struck V: On hit, you get Physical damage +26% for 6s Grudge Struck VI: On hit, you get Physical damage +30% for 6s Rune of Guarding I: When hit, you get Physical resistance +10% for 3s Rune of Guarding II: When hit, you get Physical resistance +14% for 3s Rune of Guarding III: When hit, you get Physical resistance +18% for 4s Rune of Guarding IV: When hit, you get Physical resistance +22% for 4s Rune of Guarding V: When hit, you get Physical resistance +26% for 5s Rune of Guarding VI: When hit, you get Physical resistance +30% for 5s Drakefire I: On hit, the target gets Fire resistance -15% for 3s Drakefire II: On hit, the target gets Fire resistance -19% for 3s Drakefire III: On hit, the target gets Fire resistance -23% for 4s Drakefire IV: On hit, the target gets Fire resistance -26% for 4s Drakefire V: On hit, the target gets Fire resistance -30% for 5s Drakefire VI: On hit, the target gets Fire resistance -34% for 5s Ignite I: On hit, the target gets Fire damage 2/tick for 3s Ignite II: On hit, the target gets Fire damage 2/tick for 3s Ignite III: On hit, the target gets Fire damage 3/tick for 4s Ignite IV: On hit, the target gets Fire damage 3/tick for 4s Ignite V: On hit, the target gets Fire damage 4/tick for 5s Ignite VI: On hit, the target gets Fire damage 4/tick for 5s Inferno IV: Fire damage +20% for 600s Inferno V: Fire damage +30% for 600s Inferno VI: Fire damage +40% for 600s |
| Active Power |
Drake Fire [Heavy Projectiles I: 105.0% dmg / Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / Ignore 10% Armor / 30% Unblockable / 30% Cut Through from Ranged] requires CLASS LEVEL 1 [Ignore Armor I: Ignore 10% Armor] requires CLASS LEVEL 1 [Heavy Projectiles II: 109.0% dmg / Add: 18% Knock Down, 18% Mount Rear, 18% Dismount / Ignore 12% Armor / 42% Unblockable / 42% Cut Through / AoE: 48dmg in 0.3m with from Ranged] requires CLASS LEVEL 2 [Ignore Armor II: Ignore 15% Armor] requires CLASS LEVEL 2 [Heavy Projectiles III: 113.0% dmg / Add: 26% Knock Down, 26% Mount Rear, 26% Dismount / Ignore 14% Armor / 54% Unblockable / 54% Cut Through / AoE: 46dmg in 0.6m with from Ranged] requires CLASS LEVEL 3 [Heavy Projectiles IV: 117.0% dmg / Add: 34% Knock Down, 34% Mount Rear, 34% Dismount / Ignore 16% Armor / 66% Unblockable / 66% Cut Through / AoE: 44dmg in 0.9m with from Ranged] requires CLASS LEVEL 4 [Heavy Projectiles V: 121.0% dmg / Add: 42% Knock Down, 42% Mount Rear, 42% Dismount / Ignore 18% Armor / 78% Unblockable / 78% Cut Through / AoE: 42dmg in 1.2m with from Ranged] requires CLASS LEVEL 5 [Heavy Projectiles VI: 125.0% dmg / Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / Ignore 20% Armor / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 6 [Ignore Armor III: Ignore 20% Armor] requires CLASS LEVEL 3 [Ignore Armor IV: Ignore 25% Armor] requires CLASS LEVEL 4 [Ignore Armor V: Ignore 30% Armor] requires CLASS LEVEL 5 [Ignore Armor VI: Ignore 35% Armor] requires CLASS LEVEL 6 [Explosive Projectiles I: AoE: 20dmg in 3m from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 24dmg in 3m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 28dmg in 3m with from Ranged] requires CLASS LEVEL 3 [Explosive Projectiles IV: AoE: 32dmg in 4m with from Ranged] requires CLASS LEVEL 4 [Explosive Projectiles V: AoE: 36dmg in 4m with from Ranged] requires CLASS LEVEL 5 [Explosive Projectiles VI: AoE: 40dmg in 4m with from Ranged] requires CLASS LEVEL 6 [Ancestor's Wrath IV: Physical damage +20% for 15s] requires PRESTIGE 1 [Ancestor's Wrath V: Physical damage +30% for 15s] requires PRESTIGE 2 [Ancestor's Wrath VI: Physical damage +40% for 15s] requires PRESTIGE 3 |
dronazgrund
Dwarf volley gunner. Handguns and bullets to tier 8, the legendary Dronazgrund at tier 9.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Ranged |
| Equipment |
Crossbow
|
Bolts
|
OneHandedAxe
|
Bolts
|
| Passive Power |
Powder Guild Rune of Sanctuary: Magical resistance +30% for 600s Healthy I: 115% HP Gunnery I: Crossbow: +20 Bodkin I: Armor Penetration Multiplier Bow: 125% Armor Penetration Multiplier Crossbow: 125% Quick Hands I: Reload Speed: 115% BipedalRangedReloadSpeedMultiplier: 115% Reload Movement Penalty: 85% Healthy II: 124% HP Gunnery II: Crossbow: +31 Bodkin II: Armor Penetration Multiplier Bow: 140% Armor Penetration Multiplier Crossbow: 140% Quick Hands II: Reload Speed: 122% BipedalRangedReloadSpeedMultiplier: 122% Reload Movement Penalty: 78% Healthy III: 133% HP Healthy IV: 142% HP Healthy V: 151% HP Healthy VI: 160% HP Gunnery III: Crossbow: +42 Gunnery IV: Crossbow: +53 Gunnery V: Crossbow: +64 Gunnery VI: Crossbow: +75 Bodkin III: Armor Penetration Multiplier Bow: 155% Armor Penetration Multiplier Crossbow: 155% Bodkin IV: Armor Penetration Multiplier Bow: 170% Armor Penetration Multiplier Crossbow: 170% Bodkin V: Armor Penetration Multiplier Bow: 185% Armor Penetration Multiplier Crossbow: 185% Bodkin VI: Armor Penetration Multiplier Bow: 200% Armor Penetration Multiplier Crossbow: 200% Quick Hands III: Reload Speed: 129% BipedalRangedReloadSpeedMultiplier: 129% Reload Movement Penalty: 71% Quick Hands IV: Reload Speed: 136% BipedalRangedReloadSpeedMultiplier: 136% Reload Movement Penalty: 64% Quick Hands V: Reload Speed: 143% BipedalRangedReloadSpeedMultiplier: 143% Reload Movement Penalty: 57% Quick Hands VI: Reload Speed: 150% BipedalRangedReloadSpeedMultiplier: 150% Reload Movement Penalty: 50% Grudge Struck I: On hit, you get Physical damage +10% for 4s Grudge Struck II: On hit, you get Physical damage +14% for 4s Grudge Struck III: On hit, you get Physical damage +18% for 5s Grudge Struck IV: On hit, you get Physical damage +22% for 5s Grudge Struck V: On hit, you get Physical damage +26% for 6s Grudge Struck VI: On hit, you get Physical damage +30% for 6s Rune of Guarding I: When hit, you get Physical resistance +10% for 3s Rune of Guarding II: When hit, you get Physical resistance +14% for 3s Rune of Guarding III: When hit, you get Physical resistance +18% for 4s Rune of Guarding IV: When hit, you get Physical resistance +22% for 4s Rune of Guarding V: When hit, you get Physical resistance +26% for 5s Rune of Guarding VI: When hit, you get Physical resistance +30% for 5s Rune of Grungni I: On hit, you get Physical resistance +10% for 4s Rune of Grungni II: On hit, you get Physical resistance +14% for 4s Rune of Grungni III: On hit, you get Physical resistance +18% for 5s Rune of Grungni IV: On hit, you get Physical resistance +22% for 5s Rune of Grungni V: On hit, you get Physical resistance +26% for 6s Rune of Grungni VI: On hit, you get Physical resistance +30% for 6s Grudge Shot I: On hit, the target gets Physical resistance -15% for 2s Grudge Shot II: On hit, the target gets Physical resistance -19% for 2s Grudge Shot III: On hit, the target gets Physical resistance -23% for 3s Grudge Shot IV: On hit, the target gets Physical resistance -27% for 3s Grudge Shot V: On hit, the target gets Physical resistance -31% for 4s Grudge Shot VI: On hit, the target gets Physical resistance -35% for 4s Rune of Fortune IV: On hit, you get Physical damage +10% for 6s Rune of Fortune V: On hit, you get Physical damage +15% for 6s Rune of Fortune VI: On hit, you get Physical damage +20% for 6s |
| Active Power |
Thunder Volley [Heavy Projectiles I: 105.0% dmg / Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / Ignore 10% Armor / 30% Unblockable / 30% Cut Through from Ranged] requires CLASS LEVEL 1 [Ignore Armor I: Ignore 10% Armor] requires CLASS LEVEL 1 [Heavy Projectiles II: 109.0% dmg / Add: 18% Knock Down, 18% Mount Rear, 18% Dismount / Ignore 12% Armor / 42% Unblockable / 42% Cut Through / AoE: 48dmg in 0.3m with from Ranged] requires CLASS LEVEL 2 [Ignore Armor II: Ignore 15% Armor] requires CLASS LEVEL 2 [Heavy Projectiles III: 113.0% dmg / Add: 26% Knock Down, 26% Mount Rear, 26% Dismount / Ignore 14% Armor / 54% Unblockable / 54% Cut Through / AoE: 46dmg in 0.6m with from Ranged] requires CLASS LEVEL 3 [Heavy Projectiles IV: 117.0% dmg / Add: 34% Knock Down, 34% Mount Rear, 34% Dismount / Ignore 16% Armor / 66% Unblockable / 66% Cut Through / AoE: 44dmg in 0.9m with from Ranged] requires CLASS LEVEL 4 [Heavy Projectiles V: 121.0% dmg / Add: 42% Knock Down, 42% Mount Rear, 42% Dismount / Ignore 18% Armor / 78% Unblockable / 78% Cut Through / AoE: 42dmg in 1.2m with from Ranged] requires CLASS LEVEL 5 [Heavy Projectiles VI: 125.0% dmg / Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / Ignore 20% Armor / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 6 [Ignore Armor III: Ignore 20% Armor] requires CLASS LEVEL 3 [Ignore Armor IV: Ignore 25% Armor] requires CLASS LEVEL 4 [Ignore Armor V: Ignore 30% Armor] requires CLASS LEVEL 5 [Ignore Armor VI: Ignore 35% Armor] requires CLASS LEVEL 6 [Explosive Projectiles I: AoE: 20dmg in 3m from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 24dmg in 3m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 28dmg in 3m with from Ranged] requires CLASS LEVEL 3 [Explosive Projectiles IV: AoE: 32dmg in 4m with from Ranged] requires CLASS LEVEL 4 [Explosive Projectiles V: AoE: 36dmg in 4m with from Ranged] requires CLASS LEVEL 5 [Explosive Projectiles VI: AoE: 40dmg in 4m with from Ranged] requires CLASS LEVEL 6 [Ancestor's Wrath IV: Physical damage +20% for 15s] requires PRESTIGE 1 [Ancestor's Wrath V: Physical damage +30% for 15s] requires PRESTIGE 2 [Ancestor's Wrath VI: Physical damage +40% for 15s] requires PRESTIGE 3 |
grudgeraker
Dwarf shotgun. Grudge-raker on buckshot from tier 3, close range, half a melee dwarf.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Ranged |
| Equipment |
Crossbow
|
Bolts
|
OneHandedAxe
|
Bolts
|
| Passive Power |
Guild of Engineers Rune of Sanctuary: Magical resistance +30% for 600s Healthy I: 115% HP Gunnery I: Crossbow: +20 Bodkin I: Armor Penetration Multiplier Bow: 125% Armor Penetration Multiplier Crossbow: 125% Quick Hands I: Reload Speed: 115% BipedalRangedReloadSpeedMultiplier: 115% Reload Movement Penalty: 85% Healthy II: 124% HP Gunnery II: Crossbow: +31 Bodkin II: Armor Penetration Multiplier Bow: 140% Armor Penetration Multiplier Crossbow: 140% Quick Hands II: Reload Speed: 122% BipedalRangedReloadSpeedMultiplier: 122% Reload Movement Penalty: 78% Healthy III: 133% HP Healthy IV: 142% HP Healthy V: 151% HP Healthy VI: 160% HP Gunnery III: Crossbow: +42 Gunnery IV: Crossbow: +53 Gunnery V: Crossbow: +64 Gunnery VI: Crossbow: +75 Bodkin III: Armor Penetration Multiplier Bow: 155% Armor Penetration Multiplier Crossbow: 155% Bodkin IV: Armor Penetration Multiplier Bow: 170% Armor Penetration Multiplier Crossbow: 170% Bodkin V: Armor Penetration Multiplier Bow: 185% Armor Penetration Multiplier Crossbow: 185% Bodkin VI: Armor Penetration Multiplier Bow: 200% Armor Penetration Multiplier Crossbow: 200% Quick Hands III: Reload Speed: 129% BipedalRangedReloadSpeedMultiplier: 129% Reload Movement Penalty: 71% Quick Hands IV: Reload Speed: 136% BipedalRangedReloadSpeedMultiplier: 136% Reload Movement Penalty: 64% Quick Hands V: Reload Speed: 143% BipedalRangedReloadSpeedMultiplier: 143% Reload Movement Penalty: 57% Quick Hands VI: Reload Speed: 150% BipedalRangedReloadSpeedMultiplier: 150% Reload Movement Penalty: 50% Grudge Struck I: On hit, you get Physical damage +10% for 4s Grudge Struck II: On hit, you get Physical damage +14% for 4s Grudge Struck III: On hit, you get Physical damage +18% for 5s Grudge Struck IV: On hit, you get Physical damage +22% for 5s Grudge Struck V: On hit, you get Physical damage +26% for 6s Grudge Struck VI: On hit, you get Physical damage +30% for 6s Rune of Guarding I: When hit, you get Physical resistance +10% for 3s Rune of Guarding II: When hit, you get Physical resistance +14% for 3s Rune of Guarding III: When hit, you get Physical resistance +18% for 4s Rune of Guarding IV: When hit, you get Physical resistance +22% for 4s Rune of Guarding V: When hit, you get Physical resistance +26% for 5s Rune of Guarding VI: When hit, you get Physical resistance +30% for 5s Rune of Battle I: On hit, you get Physical damage +5% for 4s Rune of Battle II: On hit, you get Physical damage +7% for 4s Rune of Battle III: On hit, you get Physical damage +9% for 5s Rune of Battle IV: On hit, you get Physical damage +11% for 5s Rune of Battle V: On hit, you get Physical damage +13% for 6s Rune of Battle VI: On hit, you get Physical damage +15% for 6s Scatter Blast I: On hit, the target gets movement speed -20% for 2s Scatter Blast II: On hit, the target gets movement speed -26% for 2s Scatter Blast III: On hit, the target gets movement speed -32% for 3s Scatter Blast IV: On hit, the target gets movement speed -38% for 3s Scatter Blast V: On hit, the target gets movement speed -44% for 4s Scatter Blast VI: On hit, the target gets movement speed -50% for 4s Point Blank IV: On hit, the target gets attack speed -20% for 3s Point Blank V: On hit, the target gets attack speed -30% for 3s Point Blank VI: On hit, the target gets attack speed -40% for 3s |
| Active Power |
Drake Fire [Heavy Projectiles I: 105.0% dmg / Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / Ignore 10% Armor / 30% Unblockable / 30% Cut Through from Ranged] requires CLASS LEVEL 1 [Ignore Armor I: Ignore 10% Armor] requires CLASS LEVEL 1 [Heavy Projectiles II: 109.0% dmg / Add: 18% Knock Down, 18% Mount Rear, 18% Dismount / Ignore 12% Armor / 42% Unblockable / 42% Cut Through / AoE: 48dmg in 0.3m with from Ranged] requires CLASS LEVEL 2 [Ignore Armor II: Ignore 15% Armor] requires CLASS LEVEL 2 [Heavy Projectiles III: 113.0% dmg / Add: 26% Knock Down, 26% Mount Rear, 26% Dismount / Ignore 14% Armor / 54% Unblockable / 54% Cut Through / AoE: 46dmg in 0.6m with from Ranged] requires CLASS LEVEL 3 [Heavy Projectiles IV: 117.0% dmg / Add: 34% Knock Down, 34% Mount Rear, 34% Dismount / Ignore 16% Armor / 66% Unblockable / 66% Cut Through / AoE: 44dmg in 0.9m with from Ranged] requires CLASS LEVEL 4 [Heavy Projectiles V: 121.0% dmg / Add: 42% Knock Down, 42% Mount Rear, 42% Dismount / Ignore 18% Armor / 78% Unblockable / 78% Cut Through / AoE: 42dmg in 1.2m with from Ranged] requires CLASS LEVEL 5 [Heavy Projectiles VI: 125.0% dmg / Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / Ignore 20% Armor / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 6 [Ignore Armor III: Ignore 20% Armor] requires CLASS LEVEL 3 [Ignore Armor IV: Ignore 25% Armor] requires CLASS LEVEL 4 [Ignore Armor V: Ignore 30% Armor] requires CLASS LEVEL 5 [Ignore Armor VI: Ignore 35% Armor] requires CLASS LEVEL 6 [Quickdraw I: BipedalRangedReadySpeedMultiplier: 115% Thrust Or Ranged Ready Speed Multiplier: 115% ] requires CLASS LEVEL 1 [Quickdraw II: BipedalRangedReadySpeedMultiplier: 122% Thrust Or Ranged Ready Speed Multiplier: 122% ] requires CLASS LEVEL 2 [Quickdraw III: BipedalRangedReadySpeedMultiplier: 129% Thrust Or Ranged Ready Speed Multiplier: 129% ] requires CLASS LEVEL 3 [Quickdraw IV: BipedalRangedReadySpeedMultiplier: 136% Thrust Or Ranged Ready Speed Multiplier: 136% ] requires CLASS LEVEL 4 [Quickdraw V: BipedalRangedReadySpeedMultiplier: 143% Thrust Or Ranged Ready Speed Multiplier: 143% ] requires CLASS LEVEL 5 [Quickdraw VI: BipedalRangedReadySpeedMultiplier: 150% Thrust Or Ranged Ready Speed Multiplier: 150% ] requires CLASS LEVEL 6 [Ancestor's Wrath IV: Physical damage +20% for 15s] requires PRESTIGE 1 [Ancestor's Wrath V: Physical damage +30% for 15s] requires PRESTIGE 2 [Ancestor's Wrath VI: Physical damage +40% for 15s] requires PRESTIGE 3 |
trollhammer
Dwarf rocketeer. Handguns to tier 6, then the Trollhammer Launcher on torpedoes.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Ranged |
| Equipment |
Crossbow
|
Bolts
|
OneHandedAxe
|
Bolts
|
| Passive Power |
Powder Guild Rune of Sanctuary: Magical resistance +30% for 600s Healthy I: 115% HP Gunnery I: Crossbow: +20 Bodkin I: Armor Penetration Multiplier Bow: 125% Armor Penetration Multiplier Crossbow: 125% Quick Hands I: Reload Speed: 115% BipedalRangedReloadSpeedMultiplier: 115% Reload Movement Penalty: 85% Healthy II: 124% HP Gunnery II: Crossbow: +31 Bodkin II: Armor Penetration Multiplier Bow: 140% Armor Penetration Multiplier Crossbow: 140% Quick Hands II: Reload Speed: 122% BipedalRangedReloadSpeedMultiplier: 122% Reload Movement Penalty: 78% Healthy III: 133% HP Healthy IV: 142% HP Healthy V: 151% HP Healthy VI: 160% HP Gunnery III: Crossbow: +42 Gunnery IV: Crossbow: +53 Gunnery V: Crossbow: +64 Gunnery VI: Crossbow: +75 Bodkin III: Armor Penetration Multiplier Bow: 155% Armor Penetration Multiplier Crossbow: 155% Bodkin IV: Armor Penetration Multiplier Bow: 170% Armor Penetration Multiplier Crossbow: 170% Bodkin V: Armor Penetration Multiplier Bow: 185% Armor Penetration Multiplier Crossbow: 185% Bodkin VI: Armor Penetration Multiplier Bow: 200% Armor Penetration Multiplier Crossbow: 200% Quick Hands III: Reload Speed: 129% BipedalRangedReloadSpeedMultiplier: 129% Reload Movement Penalty: 71% Quick Hands IV: Reload Speed: 136% BipedalRangedReloadSpeedMultiplier: 136% Reload Movement Penalty: 64% Quick Hands V: Reload Speed: 143% BipedalRangedReloadSpeedMultiplier: 143% Reload Movement Penalty: 57% Quick Hands VI: Reload Speed: 150% BipedalRangedReloadSpeedMultiplier: 150% Reload Movement Penalty: 50% Grudge Struck I: On hit, you get Physical damage +10% for 4s Grudge Struck II: On hit, you get Physical damage +14% for 4s Grudge Struck III: On hit, you get Physical damage +18% for 5s Grudge Struck IV: On hit, you get Physical damage +22% for 5s Grudge Struck V: On hit, you get Physical damage +26% for 6s Grudge Struck VI: On hit, you get Physical damage +30% for 6s Rune of Guarding I: When hit, you get Physical resistance +10% for 3s Rune of Guarding II: When hit, you get Physical resistance +14% for 3s Rune of Guarding III: When hit, you get Physical resistance +18% for 4s Rune of Guarding IV: When hit, you get Physical resistance +22% for 4s Rune of Guarding V: When hit, you get Physical resistance +26% for 5s Rune of Guarding VI: When hit, you get Physical resistance +30% for 5s Head Wrecking I: On hit, the target gets Physical resistance -15% for 2s Head Wrecking II: On hit, the target gets Physical resistance -19% for 2s Head Wrecking III: On hit, the target gets Physical resistance -23% for 3s Head Wrecking IV: On hit, the target gets Physical resistance -27% for 3s Head Wrecking V: On hit, the target gets Physical resistance -31% for 4s Head Wrecking VI: On hit, the target gets Physical resistance -35% for 4s Rune of Retribution I: Fire resistance +10% for 600s Rune of Retribution II: Fire resistance +13% for 600s Rune of Retribution III: Fire resistance +16% for 600s Rune of Retribution IV: Fire resistance +19% for 600s Rune of Retribution V: Fire resistance +22% for 600s Rune of Retribution VI: Fire resistance +25% for 600s Demolisher IV: On hit, the target gets movement speed -30% for 3s Demolisher V: On hit, the target gets movement speed -40% for 3s Demolisher VI: On hit, the target gets movement speed -50% for 3s |
| Active Power |
Thunder Volley [Heavy Projectiles I: 105.0% dmg / Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / Ignore 10% Armor / 30% Unblockable / 30% Cut Through from Ranged] requires CLASS LEVEL 1 [Ignore Armor I: Ignore 10% Armor] requires CLASS LEVEL 1 [Heavy Projectiles II: 109.0% dmg / Add: 18% Knock Down, 18% Mount Rear, 18% Dismount / Ignore 12% Armor / 42% Unblockable / 42% Cut Through / AoE: 48dmg in 0.3m with from Ranged] requires CLASS LEVEL 2 [Ignore Armor II: Ignore 15% Armor] requires CLASS LEVEL 2 [Heavy Projectiles III: 113.0% dmg / Add: 26% Knock Down, 26% Mount Rear, 26% Dismount / Ignore 14% Armor / 54% Unblockable / 54% Cut Through / AoE: 46dmg in 0.6m with from Ranged] requires CLASS LEVEL 3 [Heavy Projectiles IV: 117.0% dmg / Add: 34% Knock Down, 34% Mount Rear, 34% Dismount / Ignore 16% Armor / 66% Unblockable / 66% Cut Through / AoE: 44dmg in 0.9m with from Ranged] requires CLASS LEVEL 4 [Heavy Projectiles V: 121.0% dmg / Add: 42% Knock Down, 42% Mount Rear, 42% Dismount / Ignore 18% Armor / 78% Unblockable / 78% Cut Through / AoE: 42dmg in 1.2m with from Ranged] requires CLASS LEVEL 5 [Heavy Projectiles VI: 125.0% dmg / Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / Ignore 20% Armor / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 6 [Ignore Armor III: Ignore 20% Armor] requires CLASS LEVEL 3 [Ignore Armor IV: Ignore 25% Armor] requires CLASS LEVEL 4 [Ignore Armor V: Ignore 30% Armor] requires CLASS LEVEL 5 [Ignore Armor VI: Ignore 35% Armor] requires CLASS LEVEL 6 [Explosive Projectiles I: AoE: 20dmg in 3m from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 24dmg in 3m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 28dmg in 3m with from Ranged] requires CLASS LEVEL 3 [Explosive Projectiles IV: AoE: 32dmg in 4m with from Ranged] requires CLASS LEVEL 4 [Explosive Projectiles V: AoE: 36dmg in 4m with from Ranged] requires CLASS LEVEL 5 [Explosive Projectiles VI: AoE: 40dmg in 4m with from Ranged] requires CLASS LEVEL 6 [Ancestor's Wrath IV: Physical damage +20% for 15s] requires PRESTIGE 1 [Ancestor's Wrath V: Physical damage +30% for 15s] requires PRESTIGE 2 [Ancestor's Wrath VI: Physical damage +40% for 15s] requires PRESTIGE 3 |
warriorpriest
Priest of Sigmar. Hammer and shield to the two-handed Warrior Priest hammers.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
TwoHandedSword
|
| Passive Power |
Greatsword Regiment Ward of Sigmar: All resistance +15% for 600s Constitution I: +20.0 HP Shrug Off I: 15% Shrug Off Shield Wall I: AiUseShieldAgainstEnemyMissileProbability: +0.15 AiAttackingShieldDefenseChance: +0.1 AiRaiseShieldDelayTimeBase: -0.15 Retribution I: Reflect 10% damage Constitution II: +28.0 HP Shrug Off II: 28% Shrug Off Shield Wall II: AiUseShieldAgainstEnemyMissileProbability: +0.2 AiAttackingShieldDefenseChance: +0.14 AiRaiseShieldDelayTimeBase: -0.2 Retribution II: Reflect 14% damage Constitution III: +36.0 HP Constitution IV: +44.0 HP Constitution V: +52.0 HP Constitution VI: +60.0 HP Shrug Off III: 41% Shrug Off Shrug Off IV: 54% Shrug Off Shrug Off V: 67% Shrug Off Shrug Off VI: 80% Shrug Off Shield Wall III: AiUseShieldAgainstEnemyMissileProbability: +0.25 AiAttackingShieldDefenseChance: +0.17 AiRaiseShieldDelayTimeBase: -0.25 Shield Wall IV: AiUseShieldAgainstEnemyMissileProbability: +0.3 AiAttackingShieldDefenseChance: +0.21 AiRaiseShieldDelayTimeBase: -0.3 Shield Wall V: AiUseShieldAgainstEnemyMissileProbability: +0.35 AiAttackingShieldDefenseChance: +0.24 AiRaiseShieldDelayTimeBase: -0.35 Shield Wall VI: AiUseShieldAgainstEnemyMissileProbability: +0.4 AiAttackingShieldDefenseChance: +0.28 AiRaiseShieldDelayTimeBase: -0.4 Retribution III: Reflect 18% damage Retribution IV: Reflect 22% damage Retribution V: Reflect 26% damage Retribution VI: Reflect 30% damage Sigmar's Retribution I: On hit, the target gets Physical resistance -5% for 3s Sigmar's Retribution II: On hit, the target gets Physical resistance -7% for 3s Sigmar's Retribution III: On hit, the target gets Physical resistance -9% for 4s Sigmar's Retribution IV: On hit, the target gets Physical resistance -11% for 4s Sigmar's Retribution V: On hit, the target gets Physical resistance -13% for 5s Sigmar's Retribution VI: On hit, the target gets Physical resistance -15% for 5s Faith of the Empire I: On hit, you get All resistance +5% for 4s Faith of the Empire II: On hit, you get All resistance +7% for 4s Faith of the Empire III: On hit, you get All resistance +9% for 5s Faith of the Empire IV: On hit, you get All resistance +11% for 5s Faith of the Empire V: On hit, you get All resistance +13% for 6s Faith of the Empire VI: On hit, you get All resistance +15% for 6s Righteous Fury I: On hit, you get All damage +10% for 4s Righteous Fury II: On hit, you get All damage +12% for 4s Righteous Fury III: On hit, you get All damage +14% for 5s Righteous Fury IV: On hit, you get All damage +16% for 5s Righteous Fury V: On hit, you get All damage +18% for 6s Righteous Fury VI: On hit, you get All damage +20% for 6s Healing Hand I: On hit, you get heal 2/tick for 3s Healing Hand II: On hit, you get heal 3/tick for 3s Healing Hand III: On hit, you get heal 3/tick for 4s Healing Hand IV: On hit, you get heal 4/tick for 4s Healing Hand V: On hit, you get heal 4/tick for 5s Healing Hand VI: On hit, you get heal 5/tick for 5s Hammer of Sigmar IV: On hit, the target gets Holy resistance -10% for 4s Hammer of Sigmar V: On hit, the target gets Holy resistance -20% for 4s Hammer of Sigmar VI: On hit, the target gets Holy resistance -30% for 4s |
| Active Power |
Sigmar's Wrath [Heavy Hitting I: 110.0% dmg] requires CLASS LEVEL 1 [Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1 [Heavy Hitting II: 118.0% dmg] requires CLASS LEVEL 2 [Shatter Shield II: 22% Shatter Shield] requires CLASS LEVEL 2 [Heavy Hitting III: 126.0% dmg] requires CLASS LEVEL 3 [Heavy Hitting IV: 134.0% dmg] requires CLASS LEVEL 4 [Heavy Hitting V: 142.0% dmg] requires CLASS LEVEL 5 [Heavy Hitting VI: 150.0% dmg] requires CLASS LEVEL 6 [Shatter Shield III: 29% Shatter Shield] requires CLASS LEVEL 3 [Shatter Shield IV: 36% Shatter Shield] requires CLASS LEVEL 4 [Shatter Shield V: 43% Shatter Shield] requires CLASS LEVEL 5 [Shatter Shield VI: 50% Shatter Shield] requires CLASS LEVEL 6 [Stagger I: 15% Stagger] requires CLASS LEVEL 1 [Stagger II: 22% Stagger] requires CLASS LEVEL 2 [Stagger III: 29% Stagger] requires CLASS LEVEL 3 [Stagger IV: 36% Stagger] requires CLASS LEVEL 4 [Stagger V: 43% Stagger] requires CLASS LEVEL 5 [Stagger VI: 50% Stagger] requires CLASS LEVEL 6 [Sigmar's Wrath IV: All damage +20% for 15s] requires PRESTIGE 1 [Sigmar's Wrath V: All damage +30% for 15s] requires PRESTIGE 2 [Sigmar's Wrath VI: All damage +40% for 15s] requires PRESTIGE 3 |
flagellant
Prophet of Doom. Flails and scythe, no armour, does not stop.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
TwoHandedSword
|
| Passive Power |
Greatsword Regiment Ward of Sigmar: All resistance +15% for 600s Healthy I: 115% HP Fleet Footed I: Max Speed Multiplier: 105% Immovable I: 40% Knock Down Bloodthirsty I: AI Attack Chance: +0.1 AI Kick: +0.08 Healthy II: 124% HP Fleet Footed II: Max Speed Multiplier: 107% Immovable II: 52% Knock Down Bloodthirsty II: AI Attack Chance: +0.14 AI Kick: +0.11 Healthy III: 133% HP Healthy IV: 142% HP Healthy V: 151% HP Healthy VI: 160% HP Fleet Footed III: Max Speed Multiplier: 109% Fleet Footed IV: Max Speed Multiplier: 111% Fleet Footed V: Max Speed Multiplier: 113% Fleet Footed VI: Max Speed Multiplier: 115% Immovable III: 64% Knock Down Immovable IV: 76% Knock Down Immovable V: 88% Knock Down Immovable VI: 100% Knock Down Bloodthirsty III: AI Attack Chance: +0.17 AI Kick: +0.15 Bloodthirsty IV: AI Attack Chance: +0.21 AI Kick: +0.18 Bloodthirsty V: AI Attack Chance: +0.24 AI Kick: +0.22 Bloodthirsty VI: AI Attack Chance: +0.28 AI Kick: +0.25 Rooted I: 40% Knock Back, 40% Mount Rear, 40% Dismount Rooted II: 52% Knock Back, 52% Mount Rear, 52% Dismount Rooted III: 64% Knock Back, 64% Mount Rear, 64% Dismount Rooted IV: 76% Knock Back, 76% Mount Rear, 76% Dismount Rooted V: 88% Knock Back, 88% Mount Rear, 88% Dismount Rooted VI: 100% Knock Back, 100% Mount Rear, 100% Dismount Sigmar's Retribution I: On hit, the target gets Physical resistance -5% for 3s Sigmar's Retribution II: On hit, the target gets Physical resistance -7% for 3s Sigmar's Retribution III: On hit, the target gets Physical resistance -9% for 4s Sigmar's Retribution IV: On hit, the target gets Physical resistance -11% for 4s Sigmar's Retribution V: On hit, the target gets Physical resistance -13% for 5s Sigmar's Retribution VI: On hit, the target gets Physical resistance -15% for 5s Faith of the Empire I: On hit, you get All resistance +5% for 4s Faith of the Empire II: On hit, you get All resistance +7% for 4s Faith of the Empire III: On hit, you get All resistance +9% for 5s Faith of the Empire IV: On hit, you get All resistance +11% for 5s Faith of the Empire V: On hit, you get All resistance +13% for 6s Faith of the Empire VI: On hit, you get All resistance +15% for 6s Martyr's Blood I: When hit, the attacker gets attack speed -20% for 2s Martyr's Blood II: When hit, the attacker gets attack speed -26% for 2s Martyr's Blood III: When hit, the attacker gets attack speed -32% for 3s Martyr's Blood IV: When hit, the attacker gets attack speed -38% for 3s Martyr's Blood V: When hit, the attacker gets attack speed -44% for 4s Martyr's Blood VI: When hit, the attacker gets attack speed -50% for 4s The End Times I: On hit, you get Physical damage +10% for 4s The End Times II: On hit, you get Physical damage +12% for 4s The End Times III: On hit, you get Physical damage +14% for 5s The End Times IV: On hit, you get Physical damage +16% for 5s The End Times V: On hit, you get Physical damage +18% for 6s The End Times VI: On hit, you get Physical damage +20% for 6s Blood of Martyrs IV: Heals 1/tick for 600s Blood of Martyrs V: Heals 2/tick for 600s Blood of Martyrs VI: Heals 3/tick for 600s |
| Active Power |
Martyrdom [Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1 [Vampiric I: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 1 [Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2 [Vampiric II: Absorb 12% of damage dealt as HP] requires CLASS LEVEL 2 [Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3 [Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4 [Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5 [Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6 [Vampiric III: Absorb 14% of damage dealt as HP] requires CLASS LEVEL 3 [Vampiric IV: Absorb 16% of damage dealt as HP] requires CLASS LEVEL 4 [Vampiric V: Absorb 18% of damage dealt as HP] requires CLASS LEVEL 5 [Vampiric VI: Absorb 20% of damage dealt as HP] requires CLASS LEVEL 6 [Heavy Hitting I: 110.0% dmg] requires CLASS LEVEL 1 [Heavy Hitting II: 118.0% dmg] requires CLASS LEVEL 2 [Heavy Hitting III: 126.0% dmg] requires CLASS LEVEL 3 [Heavy Hitting IV: 134.0% dmg] requires CLASS LEVEL 4 [Heavy Hitting V: 142.0% dmg] requires CLASS LEVEL 5 [Heavy Hitting VI: 150.0% dmg] requires CLASS LEVEL 6 [Sigmar's Wrath IV: All damage +20% for 15s] requires PRESTIGE 1 [Sigmar's Wrath V: All damage +30% for 15s] requires PRESTIGE 2 [Sigmar's Wrath VI: All damage +40% for 15s] requires PRESTIGE 3 |
halberdier
Spear and shield to halberd. The Empire polearm line, anti-cavalry.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
OneHandedSword
|
Shield
|
OneHandedLance
|
| Passive Power |
Ward of Sigmar Ward of Sigmar: All resistance +15% for 600s Lancer I: Polearm: +20 Ironclad I: Armor Head: +5 Armor Arms: +5 Armor Legs: +5 Armor Torso: +5 Healthy I: 115% HP Shrug Off I: 15% Shrug Off Lancer II: Polearm: +31 Ironclad II: Armor Head: +7 Armor Arms: +7 Armor Legs: +7 Armor Torso: +7 Healthy II: 124% HP Shrug Off II: 28% Shrug Off Lancer III: Polearm: +42 Lancer IV: Polearm: +53 Lancer V: Polearm: +64 Lancer VI: Polearm: +75 Ironclad III: Armor Head: +9 Armor Arms: +9 Armor Legs: +9 Armor Torso: +9 Ironclad IV: Armor Head: +11 Armor Arms: +11 Armor Legs: +11 Armor Torso: +11 Ironclad V: Armor Head: +13 Armor Arms: +13 Armor Legs: +13 Armor Torso: +13 Ironclad VI: Armor Head: +15 Armor Arms: +15 Armor Legs: +15 Armor Torso: +15 Healthy III: 133% HP Healthy IV: 142% HP Healthy V: 151% HP Healthy VI: 160% HP Shrug Off III: 41% Shrug Off Shrug Off IV: 54% Shrug Off Shrug Off V: 67% Shrug Off Shrug Off VI: 80% Shrug Off Rooted I: 40% Knock Back, 40% Mount Rear, 40% Dismount Rooted II: 52% Knock Back, 52% Mount Rear, 52% Dismount Rooted III: 64% Knock Back, 64% Mount Rear, 64% Dismount Rooted IV: 76% Knock Back, 76% Mount Rear, 76% Dismount Rooted V: 88% Knock Back, 88% Mount Rear, 88% Dismount Rooted VI: 100% Knock Back, 100% Mount Rear, 100% Dismount Sigmar's Retribution I: On hit, the target gets Physical resistance -5% for 3s Sigmar's Retribution II: On hit, the target gets Physical resistance -7% for 3s Sigmar's Retribution III: On hit, the target gets Physical resistance -9% for 4s Sigmar's Retribution IV: On hit, the target gets Physical resistance -11% for 4s Sigmar's Retribution V: On hit, the target gets Physical resistance -13% for 5s Sigmar's Retribution VI: On hit, the target gets Physical resistance -15% for 5s Faith of the Empire I: On hit, you get All resistance +5% for 4s Faith of the Empire II: On hit, you get All resistance +7% for 4s Faith of the Empire III: On hit, you get All resistance +9% for 5s Faith of the Empire IV: On hit, you get All resistance +11% for 5s Faith of the Empire V: On hit, you get All resistance +13% for 6s Faith of the Empire VI: On hit, you get All resistance +15% for 6s Pike Discipline I: On hit, the target gets movement speed -15% for 2s Pike Discipline II: On hit, the target gets movement speed -18% for 2s Pike Discipline III: On hit, the target gets movement speed -21% for 3s Pike Discipline IV: On hit, the target gets movement speed -24% for 3s Pike Discipline V: On hit, the target gets movement speed -27% for 4s Pike Discipline VI: On hit, the target gets movement speed -30% for 4s Braced I: When hit, you get Physical resistance +5% for 3s Braced II: When hit, you get Physical resistance +7% for 3s Braced III: When hit, you get Physical resistance +9% for 4s Braced IV: When hit, you get Physical resistance +11% for 4s Braced V: When hit, you get Physical resistance +13% for 5s Braced VI: When hit, you get Physical resistance +15% for 5s Impale IV: On hit, the target gets Physical damage 3/tick for 4s Impale V: On hit, the target gets Physical damage 5/tick for 4s Impale VI: On hit, the target gets Physical damage 8/tick for 4s |
| Active Power |
Hold the Line [Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1 [Unhorse I: Add: 20% Mount Rear, 20% Dismount] requires CLASS LEVEL 1 [Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2 [Unhorse II: Add: 28% Mount Rear, 28% Dismount] requires CLASS LEVEL 2 [Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3 [Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4 [Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5 [Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6 [Unhorse III: Add: 36% Mount Rear, 36% Dismount] requires CLASS LEVEL 3 [Unhorse IV: Add: 44% Mount Rear, 44% Dismount] requires CLASS LEVEL 4 [Unhorse V: Add: 52% Mount Rear, 52% Dismount] requires CLASS LEVEL 5 [Unhorse VI: Add: 60% Mount Rear, 60% Dismount] requires CLASS LEVEL 6 [Stagger I: 15% Stagger] requires CLASS LEVEL 1 [Stagger II: 22% Stagger] requires CLASS LEVEL 2 [Stagger III: 29% Stagger] requires CLASS LEVEL 3 [Stagger IV: 36% Stagger] requires CLASS LEVEL 4 [Stagger V: 43% Stagger] requires CLASS LEVEL 5 [Stagger VI: 50% Stagger] requires CLASS LEVEL 6 [Sigmar's Wrath IV: All damage +20% for 15s] requires PRESTIGE 1 [Sigmar's Wrath V: All damage +30% for 15s] requires PRESTIGE 2 [Sigmar's Wrath VI: All damage +40% for 15s] requires PRESTIGE 3 |
outrider
Mounted repeater gunner, ends on the Blunderbuss.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Horse Archer |
| Equipment |
Crossbow
|
Bolts
|
OneHandedSword
|
Bolts
|
| Mount |
Horse
|
| Passive Power |
Outrider Ward of Sigmar: All resistance +15% for 600s Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 80% Armor Torso: +10 (on mount) Horseman I: Riding: +20 Gunnery I: Crossbow: +20 Quick Hands I: Reload Speed: 115% BipedalRangedReloadSpeedMultiplier: 115% Reload Movement Penalty: 85% Better Mount II: Mount Speed: 118% Top Speed Reach Duration: 74% Armor Torso: +16 (on mount) Horseman II: Riding: +31 Gunnery II: Crossbow: +31 Quick Hands II: Reload Speed: 122% BipedalRangedReloadSpeedMultiplier: 122% Reload Movement Penalty: 78% Better Mount III: Mount Speed: 126% Top Speed Reach Duration: 68% Armor Torso: +22 (on mount) Better Mount IV: Mount Speed: 134% Top Speed Reach Duration: 62% Armor Torso: +28 (on mount) Better Mount V: Mount Speed: 142% Top Speed Reach Duration: 56% Armor Torso: +34 (on mount) Better Mount VI: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +40 (on mount) Horseman III: Riding: +42 Horseman IV: Riding: +53 Horseman V: Riding: +64 Horseman VI: Riding: +75 Gunnery III: Crossbow: +42 Gunnery IV: Crossbow: +53 Gunnery V: Crossbow: +64 Gunnery VI: Crossbow: +75 Quick Hands III: Reload Speed: 129% BipedalRangedReloadSpeedMultiplier: 129% Reload Movement Penalty: 71% Quick Hands IV: Reload Speed: 136% BipedalRangedReloadSpeedMultiplier: 136% Reload Movement Penalty: 64% Quick Hands V: Reload Speed: 143% BipedalRangedReloadSpeedMultiplier: 143% Reload Movement Penalty: 57% Quick Hands VI: Reload Speed: 150% BipedalRangedReloadSpeedMultiplier: 150% Reload Movement Penalty: 50% Bodkin I: Armor Penetration Multiplier Bow: 125% Armor Penetration Multiplier Crossbow: 125% Bodkin II: Armor Penetration Multiplier Bow: 140% Armor Penetration Multiplier Crossbow: 140% Bodkin III: Armor Penetration Multiplier Bow: 155% Armor Penetration Multiplier Crossbow: 155% Bodkin IV: Armor Penetration Multiplier Bow: 170% Armor Penetration Multiplier Crossbow: 170% Bodkin V: Armor Penetration Multiplier Bow: 185% Armor Penetration Multiplier Crossbow: 185% Bodkin VI: Armor Penetration Multiplier Bow: 200% Armor Penetration Multiplier Crossbow: 200% Sigmar's Retribution I: On hit, the target gets Physical resistance -5% for 3s Sigmar's Retribution II: On hit, the target gets Physical resistance -7% for 3s Sigmar's Retribution III: On hit, the target gets Physical resistance -9% for 4s Sigmar's Retribution IV: On hit, the target gets Physical resistance -11% for 4s Sigmar's Retribution V: On hit, the target gets Physical resistance -13% for 5s Sigmar's Retribution VI: On hit, the target gets Physical resistance -15% for 5s Faith of the Empire I: On hit, you get All resistance +5% for 4s Faith of the Empire II: On hit, you get All resistance +7% for 4s Faith of the Empire III: On hit, you get All resistance +9% for 5s Faith of the Empire IV: On hit, you get All resistance +11% for 5s Faith of the Empire V: On hit, you get All resistance +13% for 6s Faith of the Empire VI: On hit, you get All resistance +15% for 6s Repeater Storm I: On hit, you get reload speed +10% for 4s Repeater Storm II: On hit, you get reload speed +12% for 4s Repeater Storm III: On hit, you get reload speed +14% for 5s Repeater Storm IV: On hit, you get reload speed +16% for 5s Repeater Storm V: On hit, you get reload speed +18% for 6s Repeater Storm VI: On hit, you get reload speed +20% for 6s Scatter I: On hit, the target gets movement speed -15% for 2s Scatter II: On hit, the target gets movement speed -18% for 2s Scatter III: On hit, the target gets movement speed -21% for 3s Scatter IV: On hit, the target gets movement speed -24% for 3s Scatter V: On hit, the target gets movement speed -27% for 4s Scatter VI: On hit, the target gets movement speed -30% for 4s Grapeshot IV: On hit, the target gets Physical damage 3/tick for 4s Grapeshot V: On hit, the target gets Physical damage 5/tick for 4s Grapeshot VI: On hit, the target gets Physical damage 8/tick for 4s |
| Active Power |
Ride and Fire [Heavy Projectiles I: 105.0% dmg / Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / Ignore 10% Armor / 30% Unblockable / 30% Cut Through from Ranged] requires CLASS LEVEL 1 [Quickdraw I: BipedalRangedReadySpeedMultiplier: 115% Thrust Or Ranged Ready Speed Multiplier: 115% ] requires CLASS LEVEL 1 [Heavy Projectiles II: 109.0% dmg / Add: 18% Knock Down, 18% Mount Rear, 18% Dismount / Ignore 12% Armor / 42% Unblockable / 42% Cut Through / AoE: 48dmg in 0.3m with from Ranged] requires CLASS LEVEL 2 [Quickdraw II: BipedalRangedReadySpeedMultiplier: 122% Thrust Or Ranged Ready Speed Multiplier: 122% ] requires CLASS LEVEL 2 [Heavy Projectiles III: 113.0% dmg / Add: 26% Knock Down, 26% Mount Rear, 26% Dismount / Ignore 14% Armor / 54% Unblockable / 54% Cut Through / AoE: 46dmg in 0.6m with from Ranged] requires CLASS LEVEL 3 [Heavy Projectiles IV: 117.0% dmg / Add: 34% Knock Down, 34% Mount Rear, 34% Dismount / Ignore 16% Armor / 66% Unblockable / 66% Cut Through / AoE: 44dmg in 0.9m with from Ranged] requires CLASS LEVEL 4 [Heavy Projectiles V: 121.0% dmg / Add: 42% Knock Down, 42% Mount Rear, 42% Dismount / Ignore 18% Armor / 78% Unblockable / 78% Cut Through / AoE: 42dmg in 1.2m with from Ranged] requires CLASS LEVEL 5 [Heavy Projectiles VI: 125.0% dmg / Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / Ignore 20% Armor / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 6 [Quickdraw III: BipedalRangedReadySpeedMultiplier: 129% Thrust Or Ranged Ready Speed Multiplier: 129% ] requires CLASS LEVEL 3 [Quickdraw IV: BipedalRangedReadySpeedMultiplier: 136% Thrust Or Ranged Ready Speed Multiplier: 136% ] requires CLASS LEVEL 4 [Quickdraw V: BipedalRangedReadySpeedMultiplier: 143% Thrust Or Ranged Ready Speed Multiplier: 143% ] requires CLASS LEVEL 5 [Quickdraw VI: BipedalRangedReadySpeedMultiplier: 150% Thrust Or Ranged Ready Speed Multiplier: 150% ] requires CLASS LEVEL 6 [Ignore Armor I: Ignore 10% Armor] requires CLASS LEVEL 1 [Ignore Armor II: Ignore 15% Armor] requires CLASS LEVEL 2 [Ignore Armor III: Ignore 20% Armor] requires CLASS LEVEL 3 [Ignore Armor IV: Ignore 25% Armor] requires CLASS LEVEL 4 [Ignore Armor V: Ignore 30% Armor] requires CLASS LEVEL 5 [Ignore Armor VI: Ignore 35% Armor] requires CLASS LEVEL 6 [Sigmar's Wrath IV: All damage +20% for 15s] requires PRESTIGE 1 [Sigmar's Wrath V: All damage +30% for 15s] requires PRESTIGE 2 [Sigmar's Wrath VI: All damage +40% for 15s] requires PRESTIGE 3 |
grenadier
Rifleman on horseback until tier six, then the grenade launcher. The only Empire class that loads Grenades.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Horse Archer |
| Equipment |
Crossbow
|
Bolts
|
OneHandedSword
|
Bolts
|
| Mount |
Horse
|
| Passive Power |
Outrider Ward of Sigmar: All resistance +15% for 600s Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 80% Armor Torso: +10 (on mount) Horseman I: Riding: +20 Gunnery I: Crossbow: +20 Quick Hands I: Reload Speed: 115% BipedalRangedReloadSpeedMultiplier: 115% Reload Movement Penalty: 85% Better Mount II: Mount Speed: 118% Top Speed Reach Duration: 74% Armor Torso: +16 (on mount) Horseman II: Riding: +31 Gunnery II: Crossbow: +31 Quick Hands II: Reload Speed: 122% BipedalRangedReloadSpeedMultiplier: 122% Reload Movement Penalty: 78% Better Mount III: Mount Speed: 126% Top Speed Reach Duration: 68% Armor Torso: +22 (on mount) Better Mount IV: Mount Speed: 134% Top Speed Reach Duration: 62% Armor Torso: +28 (on mount) Better Mount V: Mount Speed: 142% Top Speed Reach Duration: 56% Armor Torso: +34 (on mount) Better Mount VI: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +40 (on mount) Horseman III: Riding: +42 Horseman IV: Riding: +53 Horseman V: Riding: +64 Horseman VI: Riding: +75 Gunnery III: Crossbow: +42 Gunnery IV: Crossbow: +53 Gunnery V: Crossbow: +64 Gunnery VI: Crossbow: +75 Quick Hands III: Reload Speed: 129% BipedalRangedReloadSpeedMultiplier: 129% Reload Movement Penalty: 71% Quick Hands IV: Reload Speed: 136% BipedalRangedReloadSpeedMultiplier: 136% Reload Movement Penalty: 64% Quick Hands V: Reload Speed: 143% BipedalRangedReloadSpeedMultiplier: 143% Reload Movement Penalty: 57% Quick Hands VI: Reload Speed: 150% BipedalRangedReloadSpeedMultiplier: 150% Reload Movement Penalty: 50% Bodkin I: Armor Penetration Multiplier Bow: 125% Armor Penetration Multiplier Crossbow: 125% Bodkin II: Armor Penetration Multiplier Bow: 140% Armor Penetration Multiplier Crossbow: 140% Bodkin III: Armor Penetration Multiplier Bow: 155% Armor Penetration Multiplier Crossbow: 155% Bodkin IV: Armor Penetration Multiplier Bow: 170% Armor Penetration Multiplier Crossbow: 170% Bodkin V: Armor Penetration Multiplier Bow: 185% Armor Penetration Multiplier Crossbow: 185% Bodkin VI: Armor Penetration Multiplier Bow: 200% Armor Penetration Multiplier Crossbow: 200% Sigmar's Retribution I: On hit, the target gets Physical resistance -5% for 3s Sigmar's Retribution II: On hit, the target gets Physical resistance -7% for 3s Sigmar's Retribution III: On hit, the target gets Physical resistance -9% for 4s Sigmar's Retribution IV: On hit, the target gets Physical resistance -11% for 4s Sigmar's Retribution V: On hit, the target gets Physical resistance -13% for 5s Sigmar's Retribution VI: On hit, the target gets Physical resistance -15% for 5s Faith of the Empire I: On hit, you get All resistance +5% for 4s Faith of the Empire II: On hit, you get All resistance +7% for 4s Faith of the Empire III: On hit, you get All resistance +9% for 5s Faith of the Empire IV: On hit, you get All resistance +11% for 5s Faith of the Empire V: On hit, you get All resistance +13% for 6s Faith of the Empire VI: On hit, you get All resistance +15% for 6s Shrapnel I: On hit, the target gets Physical resistance -5% for 3s Shrapnel II: On hit, the target gets Physical resistance -9% for 3.4s Shrapnel III: On hit, the target gets Physical resistance -13% for 3.8s Shrapnel IV: On hit, the target gets Physical resistance -17% for 4.2s Shrapnel V: On hit, the target gets Physical resistance -21% for 4.6s Shrapnel VI: On hit, the target gets Physical resistance -25% for 5s Powder Monkey I: On hit, you get reload speed +5% for 4s Powder Monkey II: On hit, you get reload speed +8% for 4.4s Powder Monkey III: On hit, you get reload speed +11% for 4.8s Powder Monkey IV: On hit, you get reload speed +14% for 5.2s Powder Monkey V: On hit, you get reload speed +17% for 5.6s Powder Monkey VI: On hit, you get reload speed +20% for 6s Fire in the Hole IV: On hit, the target gets Physical damage 3/tick for 4s Fire in the Hole V: On hit, the target gets Physical damage 5/tick for 4s Fire in the Hole VI: On hit, the target gets Physical damage 8/tick for 4s |
| Active Power |
Fire in the Hole [Heavy Projectiles I: 105.0% dmg / Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / Ignore 10% Armor / 30% Unblockable / 30% Cut Through from Ranged] requires CLASS LEVEL 1 [Quickdraw I: BipedalRangedReadySpeedMultiplier: 115% Thrust Or Ranged Ready Speed Multiplier: 115% ] requires CLASS LEVEL 1 [Heavy Projectiles II: 109.0% dmg / Add: 18% Knock Down, 18% Mount Rear, 18% Dismount / Ignore 12% Armor / 42% Unblockable / 42% Cut Through / AoE: 48dmg in 0.3m with from Ranged] requires CLASS LEVEL 2 [Quickdraw II: BipedalRangedReadySpeedMultiplier: 122% Thrust Or Ranged Ready Speed Multiplier: 122% ] requires CLASS LEVEL 2 [Heavy Projectiles III: 113.0% dmg / Add: 26% Knock Down, 26% Mount Rear, 26% Dismount / Ignore 14% Armor / 54% Unblockable / 54% Cut Through / AoE: 46dmg in 0.6m with from Ranged] requires CLASS LEVEL 3 [Heavy Projectiles IV: 117.0% dmg / Add: 34% Knock Down, 34% Mount Rear, 34% Dismount / Ignore 16% Armor / 66% Unblockable / 66% Cut Through / AoE: 44dmg in 0.9m with from Ranged] requires CLASS LEVEL 4 [Heavy Projectiles V: 121.0% dmg / Add: 42% Knock Down, 42% Mount Rear, 42% Dismount / Ignore 18% Armor / 78% Unblockable / 78% Cut Through / AoE: 42dmg in 1.2m with from Ranged] requires CLASS LEVEL 5 [Heavy Projectiles VI: 125.0% dmg / Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / Ignore 20% Armor / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 6 [Quickdraw III: BipedalRangedReadySpeedMultiplier: 129% Thrust Or Ranged Ready Speed Multiplier: 129% ] requires CLASS LEVEL 3 [Quickdraw IV: BipedalRangedReadySpeedMultiplier: 136% Thrust Or Ranged Ready Speed Multiplier: 136% ] requires CLASS LEVEL 4 [Quickdraw V: BipedalRangedReadySpeedMultiplier: 143% Thrust Or Ranged Ready Speed Multiplier: 143% ] requires CLASS LEVEL 5 [Quickdraw VI: BipedalRangedReadySpeedMultiplier: 150% Thrust Or Ranged Ready Speed Multiplier: 150% ] requires CLASS LEVEL 6 [Explosive Projectiles I: AoE: 20dmg in 3m from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 24dmg in 3m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 28dmg in 3m with from Ranged] requires CLASS LEVEL 3 [Explosive Projectiles IV: AoE: 32dmg in 4m with from Ranged] requires CLASS LEVEL 4 [Explosive Projectiles V: AoE: 36dmg in 4m with from Ranged] requires CLASS LEVEL 5 [Explosive Projectiles VI: AoE: 40dmg in 4m with from Ranged] requires CLASS LEVEL 6 [Sigmar's Wrath IV: All damage +20% for 15s] requires PRESTIGE 1 [Sigmar's Wrath V: All damage +30% for 15s] requires PRESTIGE 2 [Sigmar's Wrath VI: All damage +40% for 15s] requires PRESTIGE 3 |
jaeger
Hochland Long Rifle sniper. Steel bullets, one shot one lord.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Ranged |
| Equipment |
Crossbow
|
Bolts
|
OneHandedSword
|
Bolts
|
| Passive Power |
Powder and Shot Ward of Sigmar: All resistance +15% for 600s Gunnery I: Crossbow: +20 Sharpshooter I: AiShooterError: 70% AiRangerLeadErrorMin: 70% AiRangerLeadErrorMax: 70% AiRangerVerticalErrorMultiplier: 70% AiRangerHorizontalErrorMultiplier: 70% Steady Hand I: Weapon Inaccuracy: 85% WeaponBestAccuracyWaitTime: 85% WeaponWorstMobileAccuracyPenalty: 85% Bodkin I: Armor Penetration Multiplier Bow: 125% Armor Penetration Multiplier Crossbow: 125% Gunnery II: Crossbow: +31 Sharpshooter II: AiShooterError: 61% AiRangerLeadErrorMin: 61% AiRangerLeadErrorMax: 61% AiRangerVerticalErrorMultiplier: 61% AiRangerHorizontalErrorMultiplier: 61% Steady Hand II: Weapon Inaccuracy: 78% WeaponBestAccuracyWaitTime: 78% WeaponWorstMobileAccuracyPenalty: 78% Bodkin II: Armor Penetration Multiplier Bow: 140% Armor Penetration Multiplier Crossbow: 140% Gunnery III: Crossbow: +42 Gunnery IV: Crossbow: +53 Gunnery V: Crossbow: +64 Gunnery VI: Crossbow: +75 Sharpshooter III: AiShooterError: 52% AiRangerLeadErrorMin: 52% AiRangerLeadErrorMax: 52% AiRangerVerticalErrorMultiplier: 52% AiRangerHorizontalErrorMultiplier: 52% Sharpshooter IV: AiShooterError: 43% AiRangerLeadErrorMin: 43% AiRangerLeadErrorMax: 43% AiRangerVerticalErrorMultiplier: 43% AiRangerHorizontalErrorMultiplier: 43% Sharpshooter V: AiShooterError: 34% AiRangerLeadErrorMin: 34% AiRangerLeadErrorMax: 34% AiRangerVerticalErrorMultiplier: 34% AiRangerHorizontalErrorMultiplier: 34% Sharpshooter VI: AiShooterError: 25% AiRangerLeadErrorMin: 25% AiRangerLeadErrorMax: 25% AiRangerVerticalErrorMultiplier: 25% AiRangerHorizontalErrorMultiplier: 25% Steady Hand III: Weapon Inaccuracy: 71% WeaponBestAccuracyWaitTime: 71% WeaponWorstMobileAccuracyPenalty: 71% Steady Hand IV: Weapon Inaccuracy: 64% WeaponBestAccuracyWaitTime: 64% WeaponWorstMobileAccuracyPenalty: 64% Steady Hand V: Weapon Inaccuracy: 57% WeaponBestAccuracyWaitTime: 57% WeaponWorstMobileAccuracyPenalty: 57% Steady Hand VI: Weapon Inaccuracy: 50% WeaponBestAccuracyWaitTime: 50% WeaponWorstMobileAccuracyPenalty: 50% Bodkin III: Armor Penetration Multiplier Bow: 155% Armor Penetration Multiplier Crossbow: 155% Bodkin IV: Armor Penetration Multiplier Bow: 170% Armor Penetration Multiplier Crossbow: 170% Bodkin V: Armor Penetration Multiplier Bow: 185% Armor Penetration Multiplier Crossbow: 185% Bodkin VI: Armor Penetration Multiplier Bow: 200% Armor Penetration Multiplier Crossbow: 200% Quickdraw I: BipedalRangedReadySpeedMultiplier: 115% Thrust Or Ranged Ready Speed Multiplier: 115% Quickdraw II: BipedalRangedReadySpeedMultiplier: 122% Thrust Or Ranged Ready Speed Multiplier: 122% Quickdraw III: BipedalRangedReadySpeedMultiplier: 129% Thrust Or Ranged Ready Speed Multiplier: 129% Quickdraw IV: BipedalRangedReadySpeedMultiplier: 136% Thrust Or Ranged Ready Speed Multiplier: 136% Quickdraw V: BipedalRangedReadySpeedMultiplier: 143% Thrust Or Ranged Ready Speed Multiplier: 143% Quickdraw VI: BipedalRangedReadySpeedMultiplier: 150% Thrust Or Ranged Ready Speed Multiplier: 150% Sigmar's Retribution I: On hit, the target gets Physical resistance -5% for 3s Sigmar's Retribution II: On hit, the target gets Physical resistance -7% for 3s Sigmar's Retribution III: On hit, the target gets Physical resistance -9% for 4s Sigmar's Retribution IV: On hit, the target gets Physical resistance -11% for 4s Sigmar's Retribution V: On hit, the target gets Physical resistance -13% for 5s Sigmar's Retribution VI: On hit, the target gets Physical resistance -15% for 5s Faith of the Empire I: On hit, you get All resistance +5% for 4s Faith of the Empire II: On hit, you get All resistance +7% for 4s Faith of the Empire III: On hit, you get All resistance +9% for 5s Faith of the Empire IV: On hit, you get All resistance +11% for 5s Faith of the Empire V: On hit, you get All resistance +13% for 6s Faith of the Empire VI: On hit, you get All resistance +15% for 6s Hochland Mark I: On hit, the target gets Physical resistance -10% for 3s Hochland Mark II: On hit, the target gets Physical resistance -13% for 3s Hochland Mark III: On hit, the target gets Physical resistance -16% for 4s Hochland Mark IV: On hit, the target gets Physical resistance -19% for 4s Hochland Mark V: On hit, the target gets Physical resistance -22% for 5s Hochland Mark VI: On hit, the target gets Physical resistance -25% for 5s Long Rifle Calm I: On hit, you get reload speed +10% for 4s Long Rifle Calm II: On hit, you get reload speed +13% for 4s Long Rifle Calm III: On hit, you get reload speed +16% for 5s Long Rifle Calm IV: On hit, you get reload speed +19% for 5s Long Rifle Calm V: On hit, you get reload speed +22% for 6s Long Rifle Calm VI: On hit, you get reload speed +25% for 6s Marksman's Breath IV: On hit, you get reload speed +15% for 6s Marksman's Breath V: On hit, you get reload speed +20% for 6s Marksman's Breath VI: On hit, you get reload speed +25% for 6s |
| Active Power |
Deadeye [Longshot I: Missile Speed Multiplier: 115% ] requires CLASS LEVEL 1 [Ignore Armor I: Ignore 10% Armor] requires CLASS LEVEL 1 [Longshot II: Missile Speed Multiplier: 122% ] requires CLASS LEVEL 2 [Ignore Armor II: Ignore 15% Armor] requires CLASS LEVEL 2 [Longshot III: Missile Speed Multiplier: 129% ] requires CLASS LEVEL 3 [Longshot IV: Missile Speed Multiplier: 136% ] requires CLASS LEVEL 4 [Longshot V: Missile Speed Multiplier: 143% ] requires CLASS LEVEL 5 [Longshot VI: Missile Speed Multiplier: 150% ] requires CLASS LEVEL 6 [Ignore Armor III: Ignore 20% Armor] requires CLASS LEVEL 3 [Ignore Armor IV: Ignore 25% Armor] requires CLASS LEVEL 4 [Ignore Armor V: Ignore 30% Armor] requires CLASS LEVEL 5 [Ignore Armor VI: Ignore 35% Armor] requires CLASS LEVEL 6 [Heavy Projectiles I: 105.0% dmg / Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / Ignore 10% Armor / 30% Unblockable / 30% Cut Through from Ranged] requires CLASS LEVEL 1 [Heavy Projectiles II: 109.0% dmg / Add: 18% Knock Down, 18% Mount Rear, 18% Dismount / Ignore 12% Armor / 42% Unblockable / 42% Cut Through / AoE: 48dmg in 0.3m with from Ranged] requires CLASS LEVEL 2 [Heavy Projectiles III: 113.0% dmg / Add: 26% Knock Down, 26% Mount Rear, 26% Dismount / Ignore 14% Armor / 54% Unblockable / 54% Cut Through / AoE: 46dmg in 0.6m with from Ranged] requires CLASS LEVEL 3 [Heavy Projectiles IV: 117.0% dmg / Add: 34% Knock Down, 34% Mount Rear, 34% Dismount / Ignore 16% Armor / 66% Unblockable / 66% Cut Through / AoE: 44dmg in 0.9m with from Ranged] requires CLASS LEVEL 4 [Heavy Projectiles V: 121.0% dmg / Add: 42% Knock Down, 42% Mount Rear, 42% Dismount / Ignore 18% Armor / 78% Unblockable / 78% Cut Through / AoE: 42dmg in 1.2m with from Ranged] requires CLASS LEVEL 5 [Heavy Projectiles VI: 125.0% dmg / Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / Ignore 20% Armor / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 6 [Sigmar's Wrath IV: All damage +20% for 15s] requires PRESTIGE 1 [Sigmar's Wrath V: All damage +30% for 15s] requires PRESTIGE 2 [Sigmar's Wrath VI: All damage +40% for 15s] requires PRESTIGE 3 |
whitewolf
Warrior of Ulric to Knight of the White Wolf. Hammer cavalry with a real charge.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Cavalry |
| Equipment |
OneHandedLance
|
Shield
|
OneHandedSword
|
| Mount |
Horse
|
| Passive Power |
The Emperor's Own Ward of Sigmar: All resistance +15% for 600s Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 80% Armor Torso: +10 (on mount) Horseman I: Riding: +20 Heavy Hitting I: 110.0% dmg Shrug Off I: 15% Shrug Off Better Mount II: Mount Speed: 118% Top Speed Reach Duration: 74% Armor Torso: +16 (on mount) Horseman II: Riding: +31 Heavy Hitting II: 118.0% dmg Shrug Off II: 28% Shrug Off Better Mount III: Mount Speed: 126% Top Speed Reach Duration: 68% Armor Torso: +22 (on mount) Better Mount IV: Mount Speed: 134% Top Speed Reach Duration: 62% Armor Torso: +28 (on mount) Better Mount V: Mount Speed: 142% Top Speed Reach Duration: 56% Armor Torso: +34 (on mount) Better Mount VI: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +40 (on mount) Horseman III: Riding: +42 Horseman IV: Riding: +53 Horseman V: Riding: +64 Horseman VI: Riding: +75 Heavy Hitting III: 126.0% dmg Heavy Hitting IV: 134.0% dmg Heavy Hitting V: 142.0% dmg Heavy Hitting VI: 150.0% dmg Shrug Off III: 41% Shrug Off Shrug Off IV: 54% Shrug Off Shrug Off V: 67% Shrug Off Shrug Off VI: 80% Shrug Off Bloodthirsty I: AI Attack Chance: +0.1 AI Kick: +0.08 Bloodthirsty II: AI Attack Chance: +0.14 AI Kick: +0.11 Bloodthirsty III: AI Attack Chance: +0.17 AI Kick: +0.15 Bloodthirsty IV: AI Attack Chance: +0.21 AI Kick: +0.18 Bloodthirsty V: AI Attack Chance: +0.24 AI Kick: +0.22 Bloodthirsty VI: AI Attack Chance: +0.28 AI Kick: +0.25 Sigmar's Retribution I: On hit, the target gets Physical resistance -5% for 3s Sigmar's Retribution II: On hit, the target gets Physical resistance -7% for 3s Sigmar's Retribution III: On hit, the target gets Physical resistance -9% for 4s Sigmar's Retribution IV: On hit, the target gets Physical resistance -11% for 4s Sigmar's Retribution V: On hit, the target gets Physical resistance -13% for 5s Sigmar's Retribution VI: On hit, the target gets Physical resistance -15% for 5s Ulric's Fury I: On hit, you get attack speed +5% for 4s Ulric's Fury II: On hit, you get attack speed +7% for 4s Ulric's Fury III: On hit, you get attack speed +9% for 5s Ulric's Fury IV: On hit, you get attack speed +11% for 5s Ulric's Fury V: On hit, you get attack speed +13% for 6s Ulric's Fury VI: On hit, you get attack speed +15% for 6s Wolf God's Bite I: On hit, the target gets attack speed -10% for 2s Wolf God's Bite II: On hit, the target gets attack speed -13% for 2s Wolf God's Bite III: On hit, the target gets attack speed -16% for 3s Wolf God's Bite IV: On hit, the target gets attack speed -19% for 3s Wolf God's Bite V: On hit, the target gets attack speed -22% for 4s Wolf God's Bite VI: On hit, the target gets attack speed -25% for 4s Howl of Ulric IV: On hit, you get movement speed +15% for 6s Howl of Ulric V: On hit, you get movement speed +20% for 6s Howl of Ulric VI: On hit, you get movement speed +30% for 6s |
| Active Power |
Howl of Ulric [Charge I: Mount Charge Damage: 125% Mount Maneuver: 105% (on mount)] requires CLASS LEVEL 1 [Charge AoE I: AoE: 15dmg in 2m from Charge] requires CLASS LEVEL 1 [Charge II: Mount Charge Damage: 140% Mount Maneuver: 106% (on mount)] requires CLASS LEVEL 2 [Charge AoE II: AoE: 19dmg in 2m from Charge] requires CLASS LEVEL 2 [Charge III: Mount Charge Damage: 155% Mount Maneuver: 108% (on mount)] requires CLASS LEVEL 3 [Charge IV: Mount Charge Damage: 170% Mount Maneuver: 109% (on mount)] requires CLASS LEVEL 4 [Charge V: Mount Charge Damage: 185% Mount Maneuver: 111% (on mount)] requires CLASS LEVEL 5 [Charge VI: Mount Charge Damage: 200% Mount Maneuver: 112% (on mount)] requires CLASS LEVEL 6 [Charge AoE III: AoE: 23dmg in 2m from Charge] requires CLASS LEVEL 3 [Charge AoE IV: AoE: 27dmg in 2m from Charge] requires CLASS LEVEL 4 [Charge AoE V: AoE: 31dmg in 2m from Charge] requires CLASS LEVEL 5 [Charge AoE VI: AoE: 35dmg in 2m from Charge] requires CLASS LEVEL 6 [Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1 [Crush Through II: 20% Unblockable / 20% Shatter Shield] requires CLASS LEVEL 2 [Crush Through III: 25% Unblockable / 25% Shatter Shield] requires CLASS LEVEL 3 [Crush Through IV: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 4 [Crush Through V: 35% Unblockable / 35% Shatter Shield] requires CLASS LEVEL 5 [Crush Through VI: 40% Unblockable / 40% Shatter Shield] requires CLASS LEVEL 6 [Sigmar's Wrath IV: All damage +20% for 15s] requires PRESTIGE 1 [Sigmar's Wrath V: All damage +30% for 15s] requires PRESTIGE 2 [Sigmar's Wrath VI: All damage +40% for 15s] requires PRESTIGE 3 |
miner
Pickaxe and blasting charges, Cinderblast Bombs at the top. The dwarf sapper.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
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|
|
|
|
|
| Formation | Infantry |
| Equipment |
TwoHandedMace
|
| Passive Power |
King's Own Rune of Sanctuary: Magical resistance +30% for 600s Constitution I: +20.0 HP Ironclad I: Armor Head: +5 Armor Arms: +5 Armor Legs: +5 Armor Torso: +5 Athletic I: Athletics: +20 Heavy Hitting I: 110.0% dmg Constitution II: +28.0 HP Ironclad II: Armor Head: +7 Armor Arms: +7 Armor Legs: +7 Armor Torso: +7 Athletic II: Athletics: +31 Heavy Hitting II: 118.0% dmg Constitution III: +36.0 HP Constitution IV: +44.0 HP Constitution V: +52.0 HP Constitution VI: +60.0 HP Ironclad III: Armor Head: +9 Armor Arms: +9 Armor Legs: +9 Armor Torso: +9 Ironclad IV: Armor Head: +11 Armor Arms: +11 Armor Legs: +11 Armor Torso: +11 Ironclad V: Armor Head: +13 Armor Arms: +13 Armor Legs: +13 Armor Torso: +13 Ironclad VI: Armor Head: +15 Armor Arms: +15 Armor Legs: +15 Armor Torso: +15 Athletic III: Athletics: +42 Athletic IV: Athletics: +53 Athletic V: Athletics: +64 Athletic VI: Athletics: +75 Heavy Hitting III: 126.0% dmg Heavy Hitting IV: 134.0% dmg Heavy Hitting V: 142.0% dmg Heavy Hitting VI: 150.0% dmg Stoneskin I: 90% damage Stoneskin II: 86% damage Stoneskin III: 82% damage Stoneskin IV: 78% damage Stoneskin V: 74% damage Stoneskin VI: 70% damage Rune of Guarding I: When hit, you get Physical resistance +10% for 3s Rune of Guarding II: When hit, you get Physical resistance +14% for 3s Rune of Guarding III: When hit, you get Physical resistance +18% for 4s Rune of Guarding IV: When hit, you get Physical resistance +22% for 4s Rune of Guarding V: When hit, you get Physical resistance +26% for 5s Rune of Guarding VI: When hit, you get Physical resistance +30% for 5s Blasting Charge I: On hit, the target gets movement speed -20% for 2s Blasting Charge II: On hit, the target gets movement speed -26% for 2s Blasting Charge III: On hit, the target gets movement speed -32% for 3s Blasting Charge IV: On hit, the target gets movement speed -38% for 3s Blasting Charge V: On hit, the target gets movement speed -44% for 4s Blasting Charge VI: On hit, the target gets movement speed -50% for 4s Tunnel Fighter I: When hit, you get Physical resistance +5% for 3s Tunnel Fighter II: When hit, you get Physical resistance +7% for 3s Tunnel Fighter III: When hit, you get Physical resistance +9% for 4s Tunnel Fighter IV: When hit, you get Physical resistance +11% for 4s Tunnel Fighter V: When hit, you get Physical resistance +13% for 5s Tunnel Fighter VI: When hit, you get Physical resistance +15% for 5s Sapper IV: On hit, the target gets Physical resistance -15% for 3s Sapper V: On hit, the target gets Physical resistance -25% for 3s Sapper VI: On hit, the target gets Physical resistance -35% for 3s |
| Active Power |
Fire in the Hole [Explosive Projectiles I: AoE: 20dmg in 3m from Ranged] requires CLASS LEVEL 1 [Javelineer I: Throwing: +20] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 24dmg in 3m with from Ranged] requires CLASS LEVEL 2 [Javelineer II: Throwing: +31] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 28dmg in 3m with from Ranged] requires CLASS LEVEL 3 [Explosive Projectiles IV: AoE: 32dmg in 4m with from Ranged] requires CLASS LEVEL 4 [Explosive Projectiles V: AoE: 36dmg in 4m with from Ranged] requires CLASS LEVEL 5 [Explosive Projectiles VI: AoE: 40dmg in 4m with from Ranged] requires CLASS LEVEL 6 [Javelineer III: Throwing: +42] requires CLASS LEVEL 3 [Javelineer IV: Throwing: +53] requires CLASS LEVEL 4 [Javelineer V: Throwing: +64] requires CLASS LEVEL 5 [Javelineer VI: Throwing: +75] requires CLASS LEVEL 6 [Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1 [Shatter Shield II: 22% Shatter Shield] requires CLASS LEVEL 2 [Shatter Shield III: 29% Shatter Shield] requires CLASS LEVEL 3 [Shatter Shield IV: 36% Shatter Shield] requires CLASS LEVEL 4 [Shatter Shield V: 43% Shatter Shield] requires CLASS LEVEL 5 [Shatter Shield VI: 50% Shatter Shield] requires CLASS LEVEL 6 [Ancestor's Wrath IV: Physical damage +20% for 15s] requires PRESTIGE 1 [Ancestor's Wrath V: Physical damage +30% for 15s] requires PRESTIGE 2 [Ancestor's Wrath VI: Physical damage +40% for 15s] requires PRESTIGE 3 |
longbeard
Axe and shield veteran, the Old Guard.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
OneHandedAxe
|
Shield
|
| Passive Power |
Gromril Plate Rune of Sanctuary: Magical resistance +30% for 600s Shield Wall I: AiUseShieldAgainstEnemyMissileProbability: +0.15 AiAttackingShieldDefenseChance: +0.1 AiRaiseShieldDelayTimeBase: -0.15 Duellist I: One Handed: +20 Healthy I: 115% HP Immovable I: 40% Knock Down Shield Wall II: AiUseShieldAgainstEnemyMissileProbability: +0.2 AiAttackingShieldDefenseChance: +0.14 AiRaiseShieldDelayTimeBase: -0.2 Duellist II: One Handed: +31 Healthy II: 124% HP Immovable II: 52% Knock Down Shield Wall III: AiUseShieldAgainstEnemyMissileProbability: +0.25 AiAttackingShieldDefenseChance: +0.17 AiRaiseShieldDelayTimeBase: -0.25 Shield Wall IV: AiUseShieldAgainstEnemyMissileProbability: +0.3 AiAttackingShieldDefenseChance: +0.21 AiRaiseShieldDelayTimeBase: -0.3 Shield Wall V: AiUseShieldAgainstEnemyMissileProbability: +0.35 AiAttackingShieldDefenseChance: +0.24 AiRaiseShieldDelayTimeBase: -0.35 Shield Wall VI: AiUseShieldAgainstEnemyMissileProbability: +0.4 AiAttackingShieldDefenseChance: +0.28 AiRaiseShieldDelayTimeBase: -0.4 Duellist III: One Handed: +42 Duellist IV: One Handed: +53 Duellist V: One Handed: +64 Duellist VI: One Handed: +75 Healthy III: 133% HP Healthy IV: 142% HP Healthy V: 151% HP Healthy VI: 160% HP Immovable III: 64% Knock Down Immovable IV: 76% Knock Down Immovable V: 88% Knock Down Immovable VI: 100% Knock Down Retribution I: Reflect 10% damage Retribution II: Reflect 14% damage Retribution III: Reflect 18% damage Retribution IV: Reflect 22% damage Retribution V: Reflect 26% damage Retribution VI: Reflect 30% damage Grudge Struck I: On hit, you get Physical damage +10% for 4s Grudge Struck II: On hit, you get Physical damage +14% for 4s Grudge Struck III: On hit, you get Physical damage +18% for 5s Grudge Struck IV: On hit, you get Physical damage +22% for 5s Grudge Struck V: On hit, you get Physical damage +26% for 6s Grudge Struck VI: On hit, you get Physical damage +30% for 6s Rune of Guarding I: When hit, you get Physical resistance +10% for 3s Rune of Guarding II: When hit, you get Physical resistance +14% for 3s Rune of Guarding III: When hit, you get Physical resistance +18% for 4s Rune of Guarding IV: When hit, you get Physical resistance +22% for 4s Rune of Guarding V: When hit, you get Physical resistance +26% for 5s Rune of Guarding VI: When hit, you get Physical resistance +30% for 5s Book of Grudges I: On hit, the target gets Physical resistance -10% for 3s Book of Grudges II: On hit, the target gets Physical resistance -13% for 3s Book of Grudges III: On hit, the target gets Physical resistance -16% for 4s Book of Grudges IV: On hit, the target gets Physical resistance -19% for 4s Book of Grudges V: On hit, the target gets Physical resistance -22% for 5s Book of Grudges VI: On hit, the target gets Physical resistance -25% for 5s Stubborn I: When hit, you get Physical resistance +5% for 3s Stubborn II: When hit, you get Physical resistance +7% for 3s Stubborn III: When hit, you get Physical resistance +9% for 4s Stubborn IV: When hit, you get Physical resistance +11% for 4s Stubborn V: When hit, you get Physical resistance +13% for 5s Stubborn VI: When hit, you get Physical resistance +15% for 5s Grumbler IV: On hit, the target gets attack speed -15% for 3s Grumbler V: On hit, the target gets attack speed -20% for 3s Grumbler VI: On hit, the target gets attack speed -25% for 3s |
| Active Power |
The Book of Grudges [Heavy Hitting I: 110.0% dmg] requires CLASS LEVEL 1 [Stagger I: 15% Stagger] requires CLASS LEVEL 1 [Heavy Hitting II: 118.0% dmg] requires CLASS LEVEL 2 [Stagger II: 22% Stagger] requires CLASS LEVEL 2 [Heavy Hitting III: 126.0% dmg] requires CLASS LEVEL 3 [Heavy Hitting IV: 134.0% dmg] requires CLASS LEVEL 4 [Heavy Hitting V: 142.0% dmg] requires CLASS LEVEL 5 [Heavy Hitting VI: 150.0% dmg] requires CLASS LEVEL 6 [Stagger III: 29% Stagger] requires CLASS LEVEL 3 [Stagger IV: 36% Stagger] requires CLASS LEVEL 4 [Stagger V: 43% Stagger] requires CLASS LEVEL 5 [Stagger VI: 50% Stagger] requires CLASS LEVEL 6 [Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1 [Crush Through II: 20% Unblockable / 20% Shatter Shield] requires CLASS LEVEL 2 [Crush Through III: 25% Unblockable / 25% Shatter Shield] requires CLASS LEVEL 3 [Crush Through IV: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 4 [Crush Through V: 35% Unblockable / 35% Shatter Shield] requires CLASS LEVEL 5 [Crush Through VI: 40% Unblockable / 40% Shatter Shield] requires CLASS LEVEL 6 [Ancestor's Wrath IV: Physical damage +20% for 15s] requires PRESTIGE 1 [Ancestor's Wrath V: Physical damage +30% for 15s] requires PRESTIGE 2 [Ancestor's Wrath VI: Physical damage +40% for 15s] requires PRESTIGE 3 |
deepwoodscout
Bow and blade skirmisher. Shoots, then closes with the sword.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Ranged |
| Equipment |
Bow
|
Arrows
|
OneHandedSword
|
Arrows
|
| Passive Power |
Asrai Grace Barkskin: Physical resistance +50% for 600s Marksman I: Bow: +20 Fleet Footed I: Max Speed Multiplier: 105% Swordmaster I: AI Block Chance: +0.08 AIParryOnDecideAbility: +0.08 AiParryDecisionChangeValue: +0.15 AiRandomizedDefendDirectionChance: -0.15 Sharpened I: +5 dmg Marksman II: Bow: +31 Fleet Footed II: Max Speed Multiplier: 107% Swordmaster II: AI Block Chance: +0.1 AIParryOnDecideAbility: +0.1 AiParryDecisionChangeValue: +0.2 AiRandomizedDefendDirectionChance: -0.2 Sharpened II: +8 dmg Marksman III: Bow: +42 Marksman IV: Bow: +53 Marksman V: Bow: +64 Marksman VI: Bow: +75 Fleet Footed III: Max Speed Multiplier: 109% Fleet Footed IV: Max Speed Multiplier: 111% Fleet Footed V: Max Speed Multiplier: 113% Fleet Footed VI: Max Speed Multiplier: 115% Swordmaster III: AI Block Chance: +0.13 AIParryOnDecideAbility: +0.13 AiParryDecisionChangeValue: +0.25 AiRandomizedDefendDirectionChance: -0.25 Swordmaster IV: AI Block Chance: +0.15 AIParryOnDecideAbility: +0.15 AiParryDecisionChangeValue: +0.3 AiRandomizedDefendDirectionChance: -0.3 Swordmaster V: AI Block Chance: +0.18 AIParryOnDecideAbility: +0.18 AiParryDecisionChangeValue: +0.35 AiRandomizedDefendDirectionChance: -0.35 Swordmaster VI: AI Block Chance: +0.2 AIParryOnDecideAbility: +0.2 AiParryDecisionChangeValue: +0.4 AiRandomizedDefendDirectionChance: -0.4 Sharpened III: +11 dmg Sharpened IV: +14 dmg Sharpened V: +17 dmg Sharpened VI: +20 dmg Quick Reflexes I: AiCheckApplyMovementInterval: 80% Ai Check Calculate Movement Interval: 80% Ai Check Decide Simple Behavior Interval: 80% Ai Movement Delay Factor: 90% Quick Reflexes II: AiCheckApplyMovementInterval: 72% Ai Check Calculate Movement Interval: 72% Ai Check Decide Simple Behavior Interval: 72% Ai Movement Delay Factor: 85% Quick Reflexes III: AiCheckApplyMovementInterval: 64% Ai Check Calculate Movement Interval: 64% Ai Check Decide Simple Behavior Interval: 64% Ai Movement Delay Factor: 80% Quick Reflexes IV: AiCheckApplyMovementInterval: 56% Ai Check Calculate Movement Interval: 56% Ai Check Decide Simple Behavior Interval: 56% Ai Movement Delay Factor: 75% Quick Reflexes V: AiCheckApplyMovementInterval: 48% Ai Check Calculate Movement Interval: 48% Ai Check Decide Simple Behavior Interval: 48% Ai Movement Delay Factor: 70% Quick Reflexes VI: AiCheckApplyMovementInterval: 40% Ai Check Calculate Movement Interval: 40% Ai Check Decide Simple Behavior Interval: 40% Ai Movement Delay Factor: 65% Blessing of Isha I: Physical resistance +5% for 600s Isha's Tears I: +20.0 HP Blessing of Isha II: Physical resistance +7% for 600s Isha's Tears II: +28.0 HP Blessing of Isha III: Physical resistance +9% for 600s Blessing of Isha IV: Physical resistance +11% for 600s Blessing of Isha V: Physical resistance +13% for 600s Blessing of Isha VI: Physical resistance +15% for 600s Isha's Tears III: +36.0 HP Isha's Tears IV: +44.0 HP Isha's Tears V: +52.0 HP Isha's Tears VI: +60.0 HP Hagbane I: On hit, the target gets movement speed -20% for 2s Hagbane II: On hit, the target gets movement speed -24% for 2s Hagbane III: On hit, the target gets movement speed -28% for 3s Hagbane IV: On hit, the target gets movement speed -32% for 3s Hagbane V: On hit, the target gets movement speed -36% for 4s Hagbane VI: On hit, the target gets movement speed -40% for 4s Embrace of Isha I: Heals 1/tick for 600s Embrace of Isha II: Heals 1/tick for 600s Embrace of Isha III: Heals 2/tick for 600s Embrace of Isha IV: Heals 2/tick for 600s Embrace of Isha V: Heals 3/tick for 600s Embrace of Isha VI: Heals 3/tick for 600s Ambush I: On hit, the target gets movement speed -50% for 1s Ambush II: On hit, the target gets movement speed -58% for 1s Ambush III: On hit, the target gets movement speed -66% for 1s Ambush IV: On hit, the target gets movement speed -74% for 2s Ambush V: On hit, the target gets movement speed -82% for 2s Ambush VI: On hit, the target gets movement speed -90% for 2s Fellfang I: On hit, the target gets Fire damage 2/tick for 3s Fellfang II: On hit, the target gets Fire damage 2/tick for 3s Fellfang III: On hit, the target gets Fire damage 2/tick for 4s Fellfang IV: On hit, the target gets Fire damage 3/tick for 4s Fellfang V: On hit, the target gets Fire damage 3/tick for 5s Fellfang VI: On hit, the target gets Fire damage 3/tick for 5s Shadow Step IV: On hit, you get movement speed +15% for 5s Shadow Step V: On hit, you get movement speed +20% for 5s Shadow Step VI: On hit, you get movement speed +30% for 5s Heart of the Oak IV: 133% HP Heart of the Oak V: 146% HP Heart of the Oak VI: 160% HP |
| Active Power |
Ambush [Quickdraw I: BipedalRangedReadySpeedMultiplier: 115% Thrust Or Ranged Ready Speed Multiplier: 115% ] requires CLASS LEVEL 1 [Bodkin I: Armor Penetration Multiplier Bow: 125% Armor Penetration Multiplier Crossbow: 125% ] requires CLASS LEVEL 1 [Quickdraw II: BipedalRangedReadySpeedMultiplier: 122% Thrust Or Ranged Ready Speed Multiplier: 122% ] requires CLASS LEVEL 2 [Bodkin II: Armor Penetration Multiplier Bow: 140% Armor Penetration Multiplier Crossbow: 140% ] requires CLASS LEVEL 2 [Quickdraw III: BipedalRangedReadySpeedMultiplier: 129% Thrust Or Ranged Ready Speed Multiplier: 129% ] requires CLASS LEVEL 3 [Quickdraw IV: BipedalRangedReadySpeedMultiplier: 136% Thrust Or Ranged Ready Speed Multiplier: 136% ] requires CLASS LEVEL 4 [Quickdraw V: BipedalRangedReadySpeedMultiplier: 143% Thrust Or Ranged Ready Speed Multiplier: 143% ] requires CLASS LEVEL 5 [Quickdraw VI: BipedalRangedReadySpeedMultiplier: 150% Thrust Or Ranged Ready Speed Multiplier: 150% ] requires CLASS LEVEL 6 [Bodkin III: Armor Penetration Multiplier Bow: 155% Armor Penetration Multiplier Crossbow: 155% ] requires CLASS LEVEL 3 [Bodkin IV: Armor Penetration Multiplier Bow: 170% Armor Penetration Multiplier Crossbow: 170% ] requires CLASS LEVEL 4 [Bodkin V: Armor Penetration Multiplier Bow: 185% Armor Penetration Multiplier Crossbow: 185% ] requires CLASS LEVEL 5 [Bodkin VI: Armor Penetration Multiplier Bow: 200% Armor Penetration Multiplier Crossbow: 200% ] requires CLASS LEVEL 6 [Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1 [Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2 [Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3 [Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4 [Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5 [Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6 |
battlepilgrim
Mace, shield and relic. The peasant who will not fall.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
OneHandedLance
|
Shield
|
OneHandedSword
|
| Passive Power |
Retainers Blessing of the Lady: All resistance +25% for 600s Shield Wall I: AiUseShieldAgainstEnemyMissileProbability: +0.15 AiAttackingShieldDefenseChance: +0.1 AiRaiseShieldDelayTimeBase: -0.15 Healthy I: 115% HP Shrug Off I: 15% Shrug Off Constitution I: +20.0 HP Shield Wall II: AiUseShieldAgainstEnemyMissileProbability: +0.2 AiAttackingShieldDefenseChance: +0.14 AiRaiseShieldDelayTimeBase: -0.2 Healthy II: 124% HP Shrug Off II: 28% Shrug Off Constitution II: +28.0 HP Shield Wall III: AiUseShieldAgainstEnemyMissileProbability: +0.25 AiAttackingShieldDefenseChance: +0.17 AiRaiseShieldDelayTimeBase: -0.25 Shield Wall IV: AiUseShieldAgainstEnemyMissileProbability: +0.3 AiAttackingShieldDefenseChance: +0.21 AiRaiseShieldDelayTimeBase: -0.3 Shield Wall V: AiUseShieldAgainstEnemyMissileProbability: +0.35 AiAttackingShieldDefenseChance: +0.24 AiRaiseShieldDelayTimeBase: -0.35 Shield Wall VI: AiUseShieldAgainstEnemyMissileProbability: +0.4 AiAttackingShieldDefenseChance: +0.28 AiRaiseShieldDelayTimeBase: -0.4 Healthy III: 133% HP Healthy IV: 142% HP Healthy V: 151% HP Healthy VI: 160% HP Shrug Off III: 41% Shrug Off Shrug Off IV: 54% Shrug Off Shrug Off V: 67% Shrug Off Shrug Off VI: 80% Shrug Off Constitution III: +36.0 HP Constitution IV: +44.0 HP Constitution V: +52.0 HP Constitution VI: +60.0 HP Immovable I: 40% Knock Down Immovable II: 52% Knock Down Immovable III: 64% Knock Down Immovable IV: 76% Knock Down Immovable V: 88% Knock Down Immovable VI: 100% Knock Down The Lady's Favour I: On hit, you get attack speed +10% for 3s The Lady's Favour II: On hit, you get attack speed +13% for 3s The Lady's Favour III: On hit, you get attack speed +16% for 4s The Lady's Favour IV: On hit, you get attack speed +19% for 4s The Lady's Favour V: On hit, you get attack speed +22% for 5s The Lady's Favour VI: On hit, you get attack speed +25% for 5s Virtue I: On hit, you get Physical resistance +5% for 4s Virtue II: On hit, you get Physical resistance +7% for 4s Virtue III: On hit, you get Physical resistance +9% for 5s Virtue IV: On hit, you get Physical resistance +11% for 5s Virtue V: On hit, you get Physical resistance +13% for 6s Virtue VI: On hit, you get Physical resistance +15% for 6s Relic Ward I: When hit, the attacker gets Physical damage -10% for 3s Relic Ward II: When hit, the attacker gets Physical damage -13% for 3s Relic Ward III: When hit, the attacker gets Physical damage -16% for 4s Relic Ward IV: When hit, the attacker gets Physical damage -19% for 4s Relic Ward V: When hit, the attacker gets Physical damage -22% for 5s Relic Ward VI: When hit, the attacker gets Physical damage -25% for 5s Fervour I: On hit, you get attack speed +10% for 4s Fervour II: On hit, you get attack speed +13% for 4s Fervour III: On hit, you get attack speed +16% for 5s Fervour IV: On hit, you get attack speed +19% for 5s Fervour V: On hit, you get attack speed +22% for 6s Fervour VI: On hit, you get attack speed +25% for 6s Relic Bearer IV: When hit, you get heal 3/tick for 4s Relic Bearer V: When hit, you get heal 5/tick for 4s Relic Bearer VI: When hit, you get heal 8/tick for 4s |
| Active Power |
Relic of the Lady [Shove I: Add: 15% Knock Back] requires CLASS LEVEL 1 [Stagger I: 15% Stagger] requires CLASS LEVEL 1 [Shove II: Add: 22% Knock Back] requires CLASS LEVEL 2 [Stagger II: 22% Stagger] requires CLASS LEVEL 2 [Shove III: Add: 29% Knock Back] requires CLASS LEVEL 3 [Shove IV: Add: 36% Knock Back] requires CLASS LEVEL 4 [Shove V: Add: 43% Knock Back] requires CLASS LEVEL 5 [Shove VI: Add: 50% Knock Back] requires CLASS LEVEL 6 [Stagger III: 29% Stagger] requires CLASS LEVEL 3 [Stagger IV: 36% Stagger] requires CLASS LEVEL 4 [Stagger V: 43% Stagger] requires CLASS LEVEL 5 [Stagger VI: 50% Stagger] requires CLASS LEVEL 6 [Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1 [Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2 [Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3 [Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4 [Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5 [Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6 [The Lady's Grace IV: Heals 5/tick for 10s] requires PRESTIGE 1 [The Lady's Grace V: Heals 8/tick for 10s] requires PRESTIGE 2 [The Lady's Grace VI: Heals 12/tick for 10s] requires PRESTIGE 3 |
ranger
Dwarf scout with crossbow and throwing skirmish style.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
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|
|
|
|
| Formation | Ranged |
| Equipment |
Crossbow
|
Bolts
|
OneHandedAxe
|
Bolts
|
| Passive Power |
Wanderer Rune of Sanctuary: Magical resistance +30% for 600s Athletic I: Athletics: +20 Arbalest I: Crossbow: +20 Quick Hands I: Reload Speed: 115% BipedalRangedReloadSpeedMultiplier: 115% Reload Movement Penalty: 85% Athletic II: Athletics: +31 Arbalest II: Crossbow: +31 Quick Hands II: Reload Speed: 122% BipedalRangedReloadSpeedMultiplier: 122% Reload Movement Penalty: 78% Athletic III: Athletics: +42 Athletic IV: Athletics: +53 Athletic V: Athletics: +64 Athletic VI: Athletics: +75 Arbalest III: Crossbow: +42 Arbalest IV: Crossbow: +53 Arbalest V: Crossbow: +64 Arbalest VI: Crossbow: +75 Quick Hands III: Reload Speed: 129% BipedalRangedReloadSpeedMultiplier: 129% Reload Movement Penalty: 71% Quick Hands IV: Reload Speed: 136% BipedalRangedReloadSpeedMultiplier: 136% Reload Movement Penalty: 64% Quick Hands V: Reload Speed: 143% BipedalRangedReloadSpeedMultiplier: 143% Reload Movement Penalty: 57% Quick Hands VI: Reload Speed: 150% BipedalRangedReloadSpeedMultiplier: 150% Reload Movement Penalty: 50% Shrug Off I: 15% Shrug Off Shrug Off II: 28% Shrug Off Shrug Off III: 41% Shrug Off Shrug Off IV: 54% Shrug Off Shrug Off V: 67% Shrug Off Shrug Off VI: 80% Shrug Off Grudge Struck I: On hit, you get Physical damage +10% for 4s Grudge Struck II: On hit, you get Physical damage +14% for 4s Grudge Struck III: On hit, you get Physical damage +18% for 5s Grudge Struck IV: On hit, you get Physical damage +22% for 5s Grudge Struck V: On hit, you get Physical damage +26% for 6s Grudge Struck VI: On hit, you get Physical damage +30% for 6s Rune of Guarding I: When hit, you get Physical resistance +10% for 3s Rune of Guarding II: When hit, you get Physical resistance +14% for 3s Rune of Guarding III: When hit, you get Physical resistance +18% for 4s Rune of Guarding IV: When hit, you get Physical resistance +22% for 4s Rune of Guarding V: When hit, you get Physical resistance +26% for 5s Rune of Guarding VI: When hit, you get Physical resistance +30% for 5s Ranger's Mark I: On hit, the target gets Physical resistance -10% for 3s Ranger's Mark II: On hit, the target gets Physical resistance -13% for 3s Ranger's Mark III: On hit, the target gets Physical resistance -16% for 4s Ranger's Mark IV: On hit, the target gets Physical resistance -19% for 4s Ranger's Mark V: On hit, the target gets Physical resistance -22% for 5s Ranger's Mark VI: On hit, the target gets Physical resistance -25% for 5s Rune of Rapid Fire I: On hit, you get reload speed +20% for 3s Rune of Rapid Fire II: On hit, you get reload speed +28% for 3s Rune of Rapid Fire III: On hit, you get reload speed +36% for 4s Rune of Rapid Fire IV: On hit, you get reload speed +44% for 4s Rune of Rapid Fire V: On hit, you get reload speed +52% for 5s Rune of Rapid Fire VI: On hit, you get reload speed +60% for 5s Bugman's Brew IV: Heals 1/tick for 600s Bugman's Brew V: Heals 2/tick for 600s Bugman's Brew VI: Heals 3/tick for 600s |
| Active Power |
Break Through [Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1 [Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1 [Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2 [Shatter Shield II: 22% Shatter Shield] requires CLASS LEVEL 2 [Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3 [Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4 [Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5 [Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6 [Shatter Shield III: 29% Shatter Shield] requires CLASS LEVEL 3 [Shatter Shield IV: 36% Shatter Shield] requires CLASS LEVEL 4 [Shatter Shield V: 43% Shatter Shield] requires CLASS LEVEL 5 [Shatter Shield VI: 50% Shatter Shield] requires CLASS LEVEL 6 [Heavy Projectiles I: 105.0% dmg / Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / Ignore 10% Armor / 30% Unblockable / 30% Cut Through from Ranged] requires CLASS LEVEL 1 [Heavy Projectiles II: 109.0% dmg / Add: 18% Knock Down, 18% Mount Rear, 18% Dismount / Ignore 12% Armor / 42% Unblockable / 42% Cut Through / AoE: 48dmg in 0.3m with from Ranged] requires CLASS LEVEL 2 [Heavy Projectiles III: 113.0% dmg / Add: 26% Knock Down, 26% Mount Rear, 26% Dismount / Ignore 14% Armor / 54% Unblockable / 54% Cut Through / AoE: 46dmg in 0.6m with from Ranged] requires CLASS LEVEL 3 [Heavy Projectiles IV: 117.0% dmg / Add: 34% Knock Down, 34% Mount Rear, 34% Dismount / Ignore 16% Armor / 66% Unblockable / 66% Cut Through / AoE: 44dmg in 0.9m with from Ranged] requires CLASS LEVEL 4 [Heavy Projectiles V: 121.0% dmg / Add: 42% Knock Down, 42% Mount Rear, 42% Dismount / Ignore 18% Armor / 78% Unblockable / 78% Cut Through / AoE: 42dmg in 1.2m with from Ranged] requires CLASS LEVEL 5 [Heavy Projectiles VI: 125.0% dmg / Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / Ignore 20% Armor / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 6 [Ancestor's Wrath IV: Physical damage +20% for 15s] requires PRESTIGE 1 [Ancestor's Wrath V: Physical damage +30% for 15s] requires PRESTIGE 2 [Ancestor's Wrath VI: Physical damage +40% for 15s] requires PRESTIGE 3 |
hammerer
Elite dwarf two-handed hammer infantry.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Heavy Infantry |
| Equipment |
TwoHandedMace
|
| Passive Power |
King's Own Rune of Sanctuary: Magical resistance +30% for 600s Healthy I: 115% HP Shrug Off I: 15% Shrug Off Cleaver I: Two Handed: +20 Stoneskin I: 90% damage Stagger I: 15% Stagger Healthy II: 124% HP Shrug Off II: 28% Shrug Off Cleaver II: Two Handed: +31 Stoneskin II: 86% damage Stagger II: 22% Stagger Healthy III: 133% HP Healthy IV: 142% HP Healthy V: 151% HP Healthy VI: 160% HP Shrug Off III: 41% Shrug Off Shrug Off IV: 54% Shrug Off Shrug Off V: 67% Shrug Off Shrug Off VI: 80% Shrug Off Cleaver III: Two Handed: +42 Cleaver IV: Two Handed: +53 Cleaver V: Two Handed: +64 Cleaver VI: Two Handed: +75 Stoneskin III: 82% damage Stoneskin IV: 78% damage Stoneskin V: 74% damage Stoneskin VI: 70% damage Stagger III: 29% Stagger Stagger IV: 36% Stagger Stagger V: 43% Stagger Stagger VI: 50% Stagger Retribution I: Reflect 10% damage Retribution II: Reflect 14% damage Retribution III: Reflect 18% damage Retribution IV: Reflect 22% damage Retribution V: Reflect 26% damage Retribution VI: Reflect 30% damage Grudge Struck I: On hit, you get Physical damage +10% for 4s Grudge Struck II: On hit, you get Physical damage +14% for 4s Grudge Struck III: On hit, you get Physical damage +18% for 5s Grudge Struck IV: On hit, you get Physical damage +22% for 5s Grudge Struck V: On hit, you get Physical damage +26% for 6s Grudge Struck VI: On hit, you get Physical damage +30% for 6s Rune of Guarding I: When hit, you get Physical resistance +10% for 3s Rune of Guarding II: When hit, you get Physical resistance +14% for 3s Rune of Guarding III: When hit, you get Physical resistance +18% for 4s Rune of Guarding IV: When hit, you get Physical resistance +22% for 4s Rune of Guarding V: When hit, you get Physical resistance +26% for 5s Rune of Guarding VI: When hit, you get Physical resistance +30% for 5s Rune of Wrath I: On hit, you get attack speed +10% for 4s Rune of Wrath II: On hit, you get attack speed +15% for 4s Rune of Wrath III: On hit, you get attack speed +20% for 5s Rune of Wrath IV: On hit, you get attack speed +25% for 5s Rune of Wrath V: On hit, you get attack speed +30% for 6s Rune of Wrath VI: On hit, you get attack speed +35% for 6s Head Wrecking I: On hit, the target gets Physical resistance -15% for 2s Head Wrecking II: On hit, the target gets Physical resistance -19% for 2s Head Wrecking III: On hit, the target gets Physical resistance -23% for 3s Head Wrecking IV: On hit, the target gets Physical resistance -27% for 3s Head Wrecking V: On hit, the target gets Physical resistance -31% for 4s Head Wrecking VI: On hit, the target gets Physical resistance -35% for 4s Oathstone IV: When hit, you get Physical damage +10% for 5s Oathstone V: When hit, you get Physical damage +15% for 5s Oathstone VI: When hit, you get Physical damage +20% for 5s |
| Active Power |
Hammer of the King [Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1 [Ignore Armor I: Ignore 10% Armor] requires CLASS LEVEL 1 [Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2 [Ignore Armor II: Ignore 15% Armor] requires CLASS LEVEL 2 [Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3 [Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4 [Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5 [Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6 [Ignore Armor III: Ignore 20% Armor] requires CLASS LEVEL 3 [Ignore Armor IV: Ignore 25% Armor] requires CLASS LEVEL 4 [Ignore Armor V: Ignore 30% Armor] requires CLASS LEVEL 5 [Ignore Armor VI: Ignore 35% Armor] requires CLASS LEVEL 6 [Heavy Hitting I: 110.0% dmg] requires CLASS LEVEL 1 [Heavy Hitting II: 118.0% dmg] requires CLASS LEVEL 2 [Heavy Hitting III: 126.0% dmg] requires CLASS LEVEL 3 [Heavy Hitting IV: 134.0% dmg] requires CLASS LEVEL 4 [Heavy Hitting V: 142.0% dmg] requires CLASS LEVEL 5 [Heavy Hitting VI: 150.0% dmg] requires CLASS LEVEL 6 [Ancestor's Wrath IV: Physical damage +20% for 15s] requires PRESTIGE 1 [Ancestor's Wrath V: Physical damage +30% for 15s] requires PRESTIGE 2 [Ancestor's Wrath VI: Physical damage +40% for 15s] requires PRESTIGE 3 |
waywatcher
Elite Asrai scout and sniper. The Waywatcher bow, and a greatsword when cornered.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Ranged |
| Equipment |
Bow
|
Arrows
|
TwoHandedSword
|
Arrows
|
| Passive Power |
Unseen Hunter Barkskin: Physical resistance +50% for 600s Athletic I: Athletics: +20 Marksman I: Bow: +20 Fleet Footed I: Max Speed Multiplier: 105% Bodkin I: Armor Penetration Multiplier Bow: 125% Armor Penetration Multiplier Crossbow: 125% Steady Hand I: Weapon Inaccuracy: 85% WeaponBestAccuracyWaitTime: 85% WeaponWorstMobileAccuracyPenalty: 85% Athletic II: Athletics: +31 Marksman II: Bow: +31 Fleet Footed II: Max Speed Multiplier: 107% Bodkin II: Armor Penetration Multiplier Bow: 140% Armor Penetration Multiplier Crossbow: 140% Steady Hand II: Weapon Inaccuracy: 78% WeaponBestAccuracyWaitTime: 78% WeaponWorstMobileAccuracyPenalty: 78% Athletic III: Athletics: +42 Athletic IV: Athletics: +53 Athletic V: Athletics: +64 Athletic VI: Athletics: +75 Marksman III: Bow: +42 Marksman IV: Bow: +53 Marksman V: Bow: +64 Marksman VI: Bow: +75 Fleet Footed III: Max Speed Multiplier: 109% Fleet Footed IV: Max Speed Multiplier: 111% Fleet Footed V: Max Speed Multiplier: 113% Fleet Footed VI: Max Speed Multiplier: 115% Bodkin III: Armor Penetration Multiplier Bow: 155% Armor Penetration Multiplier Crossbow: 155% Bodkin IV: Armor Penetration Multiplier Bow: 170% Armor Penetration Multiplier Crossbow: 170% Bodkin V: Armor Penetration Multiplier Bow: 185% Armor Penetration Multiplier Crossbow: 185% Bodkin VI: Armor Penetration Multiplier Bow: 200% Armor Penetration Multiplier Crossbow: 200% Steady Hand III: Weapon Inaccuracy: 71% WeaponBestAccuracyWaitTime: 71% WeaponWorstMobileAccuracyPenalty: 71% Steady Hand IV: Weapon Inaccuracy: 64% WeaponBestAccuracyWaitTime: 64% WeaponWorstMobileAccuracyPenalty: 64% Steady Hand V: Weapon Inaccuracy: 57% WeaponBestAccuracyWaitTime: 57% WeaponWorstMobileAccuracyPenalty: 57% Steady Hand VI: Weapon Inaccuracy: 50% WeaponBestAccuracyWaitTime: 50% WeaponWorstMobileAccuracyPenalty: 50% Shrug Off I: 15% Shrug Off Shrug Off II: 28% Shrug Off Shrug Off III: 41% Shrug Off Shrug Off IV: 54% Shrug Off Shrug Off V: 67% Shrug Off Shrug Off VI: 80% Shrug Off Blessing of Isha I: Physical resistance +5% for 600s Isha's Tears I: +20.0 HP Blessing of Isha II: Physical resistance +7% for 600s Isha's Tears II: +28.0 HP Blessing of Isha III: Physical resistance +9% for 600s Blessing of Isha IV: Physical resistance +11% for 600s Blessing of Isha V: Physical resistance +13% for 600s Blessing of Isha VI: Physical resistance +15% for 600s Isha's Tears III: +36.0 HP Isha's Tears IV: +44.0 HP Isha's Tears V: +52.0 HP Isha's Tears VI: +60.0 HP Hagbane I: On hit, the target gets movement speed -20% for 2s Hagbane II: On hit, the target gets movement speed -24% for 2s Hagbane III: On hit, the target gets movement speed -28% for 3s Hagbane IV: On hit, the target gets movement speed -32% for 3s Hagbane V: On hit, the target gets movement speed -36% for 4s Hagbane VI: On hit, the target gets movement speed -40% for 4s Embrace of Isha I: Heals 1/tick for 600s Embrace of Isha II: Heals 1/tick for 600s Embrace of Isha III: Heals 2/tick for 600s Embrace of Isha IV: Heals 2/tick for 600s Embrace of Isha V: Heals 3/tick for 600s Embrace of Isha VI: Heals 3/tick for 600s Arrow of Kurnous I: On hit, the target gets movement speed -20% for 2s Arrow of Kurnous II: On hit, the target gets movement speed -26% for 2s Arrow of Kurnous III: On hit, the target gets movement speed -32% for 3s Arrow of Kurnous IV: On hit, the target gets movement speed -38% for 3s Arrow of Kurnous V: On hit, the target gets movement speed -44% for 4s Arrow of Kurnous VI: On hit, the target gets movement speed -50% for 4s Kurnous' Mark I: On hit, the target gets Magical damage 2/tick for 3s Kurnous' Mark II: On hit, the target gets Magical damage 3/tick for 3s Kurnous' Mark III: On hit, the target gets Magical damage 3/tick for 4s Kurnous' Mark IV: On hit, the target gets Magical damage 4/tick for 4s Kurnous' Mark V: On hit, the target gets Magical damage 4/tick for 5s Kurnous' Mark VI: On hit, the target gets Magical damage 5/tick for 5s Eye of the Hunter IV: On hit, you get reload speed +15% for 6s Eye of the Hunter V: On hit, you get reload speed +20% for 6s Eye of the Hunter VI: On hit, you get reload speed +25% for 6s Heart of the Oak IV: 133% HP Heart of the Oak V: 146% HP Heart of the Oak VI: 160% HP |
| Active Power |
Waywatcher's Eye [Heavy Projectiles I: 105.0% dmg / Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / Ignore 10% Armor / 30% Unblockable / 30% Cut Through from Ranged] requires CLASS LEVEL 1 [Ignore Armor I: Ignore 10% Armor] requires CLASS LEVEL 1 [Heavy Projectiles II: 109.0% dmg / Add: 18% Knock Down, 18% Mount Rear, 18% Dismount / Ignore 12% Armor / 42% Unblockable / 42% Cut Through / AoE: 48dmg in 0.3m with from Ranged] requires CLASS LEVEL 2 [Ignore Armor II: Ignore 15% Armor] requires CLASS LEVEL 2 [Heavy Projectiles III: 113.0% dmg / Add: 26% Knock Down, 26% Mount Rear, 26% Dismount / Ignore 14% Armor / 54% Unblockable / 54% Cut Through / AoE: 46dmg in 0.6m with from Ranged] requires CLASS LEVEL 3 [Heavy Projectiles IV: 117.0% dmg / Add: 34% Knock Down, 34% Mount Rear, 34% Dismount / Ignore 16% Armor / 66% Unblockable / 66% Cut Through / AoE: 44dmg in 0.9m with from Ranged] requires CLASS LEVEL 4 [Heavy Projectiles V: 121.0% dmg / Add: 42% Knock Down, 42% Mount Rear, 42% Dismount / Ignore 18% Armor / 78% Unblockable / 78% Cut Through / AoE: 42dmg in 1.2m with from Ranged] requires CLASS LEVEL 5 [Heavy Projectiles VI: 125.0% dmg / Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / Ignore 20% Armor / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 6 [Ignore Armor III: Ignore 20% Armor] requires CLASS LEVEL 3 [Ignore Armor IV: Ignore 25% Armor] requires CLASS LEVEL 4 [Ignore Armor V: Ignore 30% Armor] requires CLASS LEVEL 5 [Ignore Armor VI: Ignore 35% Armor] requires CLASS LEVEL 6 [Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% ] requires CLASS LEVEL 1 [Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 140% ] requires CLASS LEVEL 2 [Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 155% ] requires CLASS LEVEL 3 [Ranger IV: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 170% ] requires CLASS LEVEL 4 [Ranger V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 185% ] requires CLASS LEVEL 5 [Ranger VI: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% ] requires CLASS LEVEL 6 |
wardancer
Fast wood elf melee class built around speed and aggression.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Skirmisher |
| Equipment |
TwoHandedSword
|
OneHandedSword
|
| Passive Power |
Blade Song Constitution I: +20.0 HP Constitution II: +28.0 HP Constitution III: +36.0 HP Constitution IV: +44.0 HP Constitution V: +52.0 HP Constitution VI: +60.0 HP Barkskin: Physical resistance +50% for 600s Athletic I: Athletics: +20 Cleaver I: Two Handed: +20 Fleet Footed I: Max Speed Multiplier: 105% Athletic II: Athletics: +31 Cleaver II: Two Handed: +31 Fleet Footed II: Max Speed Multiplier: 107% Athletic III: Athletics: +42 Athletic IV: Athletics: +53 Athletic V: Athletics: +64 Athletic VI: Athletics: +75 Cleaver III: Two Handed: +42 Cleaver IV: Two Handed: +53 Cleaver V: Two Handed: +64 Cleaver VI: Two Handed: +75 Fleet Footed III: Max Speed Multiplier: 109% Fleet Footed IV: Max Speed Multiplier: 111% Fleet Footed V: Max Speed Multiplier: 113% Fleet Footed VI: Max Speed Multiplier: 115% Retribution I: Reflect 10% damage Retribution II: Reflect 14% damage Retribution III: Reflect 18% damage Retribution IV: Reflect 22% damage Retribution V: Reflect 26% damage Retribution VI: Reflect 30% damage Blessing of Isha I: Physical resistance +5% for 600s Isha's Tears I: +20.0 HP Blessing of Isha II: Physical resistance +7% for 600s Isha's Tears II: +28.0 HP Blessing of Isha III: Physical resistance +9% for 600s Blessing of Isha IV: Physical resistance +11% for 600s Blessing of Isha V: Physical resistance +13% for 600s Blessing of Isha VI: Physical resistance +15% for 600s Isha's Tears III: +36.0 HP Isha's Tears IV: +44.0 HP Isha's Tears V: +52.0 HP Isha's Tears VI: +60.0 HP Hagbane I: On hit, the target gets movement speed -20% for 2s Hagbane II: On hit, the target gets movement speed -24% for 2s Hagbane III: On hit, the target gets movement speed -28% for 3s Hagbane IV: On hit, the target gets movement speed -32% for 3s Hagbane V: On hit, the target gets movement speed -36% for 4s Hagbane VI: On hit, the target gets movement speed -40% for 4s Embrace of Isha I: Heals 1/tick for 600s Embrace of Isha II: Heals 1/tick for 600s Embrace of Isha III: Heals 2/tick for 600s Embrace of Isha IV: Heals 2/tick for 600s Embrace of Isha V: Heals 3/tick for 600s Embrace of Isha VI: Heals 3/tick for 600s Shadow's Coil I: On hit, you get attack speed +10% for 4s Shadow's Coil II: On hit, you get attack speed +13% for 4s Shadow's Coil III: On hit, you get attack speed +16% for 5s Shadow's Coil IV: On hit, you get attack speed +19% for 5s Shadow's Coil V: On hit, you get attack speed +22% for 6s Shadow's Coil VI: On hit, you get attack speed +25% for 6s Path Shaping I: On hit, you get movement speed +10% for 4s Path Shaping II: On hit, you get movement speed +14% for 4s Path Shaping III: On hit, you get movement speed +18% for 5s Path Shaping IV: On hit, you get movement speed +22% for 5s Path Shaping V: On hit, you get movement speed +26% for 6s Path Shaping VI: On hit, you get movement speed +30% for 6s Loec's Dance IV: When hit, you get movement speed +15% for 4s Loec's Dance V: When hit, you get movement speed +20% for 4s Loec's Dance VI: When hit, you get movement speed +25% for 4s Heart of the Oak IV: 133% HP Heart of the Oak V: 146% HP Heart of the Oak VI: 160% HP |
| Active Power |
War Dance [Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1 [Fireblade I: Swing Speed Multiplier: 110% Melee: +20] requires CLASS LEVEL 1 [Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2 [Fireblade II: Swing Speed Multiplier: 114% Melee: +31] requires CLASS LEVEL 2 [Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3 [Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4 [Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5 [Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6 [Fireblade III: Swing Speed Multiplier: 118% Melee: +42] requires CLASS LEVEL 3 [Fireblade IV: Swing Speed Multiplier: 122% Melee: +53] requires CLASS LEVEL 4 [Fireblade V: Swing Speed Multiplier: 126% Melee: +64] requires CLASS LEVEL 5 [Fireblade VI: Swing Speed Multiplier: 130% Melee: +75] requires CLASS LEVEL 6 [Heavy Hitting I: 110.0% dmg] requires CLASS LEVEL 1 [Heavy Hitting II: 118.0% dmg] requires CLASS LEVEL 2 [Heavy Hitting III: 126.0% dmg] requires CLASS LEVEL 3 [Heavy Hitting IV: 134.0% dmg] requires CLASS LEVEL 4 [Heavy Hitting V: 142.0% dmg] requires CLASS LEVEL 5 [Heavy Hitting VI: 150.0% dmg] requires CLASS LEVEL 6 |
wildrider
Fast wood elf cavalry, lighter but mobile.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Cavalry |
| Equipment |
OneHandedLance
|
TwoHandedSword
|
| Mount |
Horse
|
| Passive Power |
Kurnous' Own Barkskin: Physical resistance +50% for 600s Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 80% Armor Torso: +10 (on mount) Lancer I: Polearm: +20 Horseman I: Riding: +20 Fleet Footed I: Max Speed Multiplier: 105% Better Mount II: Mount Speed: 118% Top Speed Reach Duration: 74% Armor Torso: +16 (on mount) Lancer II: Polearm: +31 Horseman II: Riding: +31 Fleet Footed II: Max Speed Multiplier: 107% Better Mount III: Mount Speed: 126% Top Speed Reach Duration: 68% Armor Torso: +22 (on mount) Better Mount IV: Mount Speed: 134% Top Speed Reach Duration: 62% Armor Torso: +28 (on mount) Better Mount V: Mount Speed: 142% Top Speed Reach Duration: 56% Armor Torso: +34 (on mount) Better Mount VI: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +40 (on mount) Lancer III: Polearm: +42 Lancer IV: Polearm: +53 Lancer V: Polearm: +64 Lancer VI: Polearm: +75 Horseman III: Riding: +42 Horseman IV: Riding: +53 Horseman V: Riding: +64 Horseman VI: Riding: +75 Fleet Footed III: Max Speed Multiplier: 109% Fleet Footed IV: Max Speed Multiplier: 111% Fleet Footed V: Max Speed Multiplier: 113% Fleet Footed VI: Max Speed Multiplier: 115% Athletic I: Athletics: +20 Athletic II: Athletics: +31 Athletic III: Athletics: +42 Athletic IV: Athletics: +53 Athletic V: Athletics: +64 Athletic VI: Athletics: +75 Blessing of Isha I: Physical resistance +5% for 600s Isha's Tears I: +20.0 HP Blessing of Isha II: Physical resistance +7% for 600s Isha's Tears II: +28.0 HP Blessing of Isha III: Physical resistance +9% for 600s Blessing of Isha IV: Physical resistance +11% for 600s Blessing of Isha V: Physical resistance +13% for 600s Blessing of Isha VI: Physical resistance +15% for 600s Isha's Tears III: +36.0 HP Isha's Tears IV: +44.0 HP Isha's Tears V: +52.0 HP Isha's Tears VI: +60.0 HP Hagbane I: On hit, the target gets movement speed -20% for 2s Hagbane II: On hit, the target gets movement speed -24% for 2s Hagbane III: On hit, the target gets movement speed -28% for 3s Hagbane IV: On hit, the target gets movement speed -32% for 3s Hagbane V: On hit, the target gets movement speed -36% for 4s Hagbane VI: On hit, the target gets movement speed -40% for 4s Embrace of Isha I: Heals 1/tick for 600s Embrace of Isha II: Heals 1/tick for 600s Embrace of Isha III: Heals 2/tick for 600s Embrace of Isha IV: Heals 2/tick for 600s Embrace of Isha V: Heals 3/tick for 600s Embrace of Isha VI: Heals 3/tick for 600s Wild Hunt I: On hit, you get Physical damage +10% for 4s Wild Hunt II: On hit, you get Physical damage +13% for 4s Wild Hunt III: On hit, you get Physical damage +16% for 5s Wild Hunt IV: On hit, you get Physical damage +19% for 5s Wild Hunt V: On hit, you get Physical damage +22% for 6s Wild Hunt VI: On hit, you get Physical damage +25% for 6s Beast Unleashed I: On hit, you get attack speed +10% for 4s Beast Unleashed II: On hit, you get attack speed +13% for 4s Beast Unleashed III: On hit, you get attack speed +16% for 5s Beast Unleashed IV: On hit, you get attack speed +19% for 5s Beast Unleashed V: On hit, you get attack speed +22% for 6s Beast Unleashed VI: On hit, you get attack speed +25% for 6s Wild Riders' Howl IV: On hit, the target gets movement speed -20% for 3s Wild Riders' Howl V: On hit, the target gets movement speed -30% for 3s Wild Riders' Howl VI: On hit, the target gets movement speed -40% for 3s Heart of the Oak IV: 133% HP Heart of the Oak V: 146% HP Heart of the Oak VI: 160% HP |
| Active Power |
Wild Hunt [Charge I: Mount Charge Damage: 125% Mount Maneuver: 105% (on mount)] requires CLASS LEVEL 1 [Charge AoE I: AoE: 15dmg in 2m from Charge] requires CLASS LEVEL 1 [Charge II: Mount Charge Damage: 140% Mount Maneuver: 106% (on mount)] requires CLASS LEVEL 2 [Charge AoE II: AoE: 19dmg in 2m from Charge] requires CLASS LEVEL 2 [Charge III: Mount Charge Damage: 155% Mount Maneuver: 108% (on mount)] requires CLASS LEVEL 3 [Charge IV: Mount Charge Damage: 170% Mount Maneuver: 109% (on mount)] requires CLASS LEVEL 4 [Charge V: Mount Charge Damage: 185% Mount Maneuver: 111% (on mount)] requires CLASS LEVEL 5 [Charge VI: Mount Charge Damage: 200% Mount Maneuver: 112% (on mount)] requires CLASS LEVEL 6 [Charge AoE III: AoE: 23dmg in 2m from Charge] requires CLASS LEVEL 3 [Charge AoE IV: AoE: 27dmg in 2m from Charge] requires CLASS LEVEL 4 [Charge AoE V: AoE: 31dmg in 2m from Charge] requires CLASS LEVEL 5 [Charge AoE VI: AoE: 35dmg in 2m from Charge] requires CLASS LEVEL 6 [Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1 [Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2 [Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3 [Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4 [Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5 [Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6 |
eternalguard
Wood elf spear infantry with disciplined defensive gear.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
OneHandedLance
|
Shield
|
OneHandedSword
|
| Passive Power |
Barkskin Barkskin: Physical resistance +50% for 600s Shrug Off I: 15% Shrug Off Athletic I: Athletics: +20 Lancer I: Polearm: +20 Rooted I: 40% Knock Back, 40% Mount Rear, 40% Dismount Unhorse I: Add: 20% Mount Rear, 20% Dismount Shrug Off II: 28% Shrug Off Athletic II: Athletics: +31 Lancer II: Polearm: +31 Rooted II: 52% Knock Back, 52% Mount Rear, 52% Dismount Unhorse II: Add: 28% Mount Rear, 28% Dismount Shrug Off III: 41% Shrug Off Shrug Off IV: 54% Shrug Off Shrug Off V: 67% Shrug Off Shrug Off VI: 80% Shrug Off Athletic III: Athletics: +42 Athletic IV: Athletics: +53 Athletic V: Athletics: +64 Athletic VI: Athletics: +75 Lancer III: Polearm: +42 Lancer IV: Polearm: +53 Lancer V: Polearm: +64 Lancer VI: Polearm: +75 Rooted III: 64% Knock Back, 64% Mount Rear, 64% Dismount Rooted IV: 76% Knock Back, 76% Mount Rear, 76% Dismount Rooted V: 88% Knock Back, 88% Mount Rear, 88% Dismount Rooted VI: 100% Knock Back, 100% Mount Rear, 100% Dismount Unhorse III: Add: 36% Mount Rear, 36% Dismount Unhorse IV: Add: 44% Mount Rear, 44% Dismount Unhorse V: Add: 52% Mount Rear, 52% Dismount Unhorse VI: Add: 60% Mount Rear, 60% Dismount Blessing of Isha I: Physical resistance +5% for 600s Isha's Tears I: +20.0 HP Blessing of Isha II: Physical resistance +7% for 600s Isha's Tears II: +28.0 HP Blessing of Isha III: Physical resistance +9% for 600s Blessing of Isha IV: Physical resistance +11% for 600s Blessing of Isha V: Physical resistance +13% for 600s Blessing of Isha VI: Physical resistance +15% for 600s Isha's Tears III: +36.0 HP Isha's Tears IV: +44.0 HP Isha's Tears V: +52.0 HP Isha's Tears VI: +60.0 HP Hagbane I: On hit, the target gets movement speed -20% for 2s Hagbane II: On hit, the target gets movement speed -24% for 2s Hagbane III: On hit, the target gets movement speed -28% for 3s Hagbane IV: On hit, the target gets movement speed -32% for 3s Hagbane V: On hit, the target gets movement speed -36% for 4s Hagbane VI: On hit, the target gets movement speed -40% for 4s Embrace of Isha I: Heals 1/tick for 600s Embrace of Isha II: Heals 1/tick for 600s Embrace of Isha III: Heals 2/tick for 600s Embrace of Isha IV: Heals 2/tick for 600s Embrace of Isha V: Heals 3/tick for 600s Embrace of Isha VI: Heals 3/tick for 600s Shield of Thorns I: When hit, the attacker gets attack speed -10% for 3s Shield of Thorns II: When hit, the attacker gets attack speed -13% for 3s Shield of Thorns III: When hit, the attacker gets attack speed -16% for 4s Shield of Thorns IV: When hit, the attacker gets attack speed -19% for 4s Shield of Thorns V: When hit, the attacker gets attack speed -22% for 5s Shield of Thorns VI: When hit, the attacker gets attack speed -25% for 5s Rooted Stance I: When hit, the attacker gets Physical damage -10% for 3s Rooted Stance II: When hit, the attacker gets Physical damage -13% for 3s Rooted Stance III: When hit, the attacker gets Physical damage -16% for 4s Rooted Stance IV: When hit, the attacker gets Physical damage -19% for 4s Rooted Stance V: When hit, the attacker gets Physical damage -22% for 5s Rooted Stance VI: When hit, the attacker gets Physical damage -25% for 5s Guardian's Root IV: When hit, you get heal 2/tick for 4s Guardian's Root V: When hit, you get heal 3/tick for 4s Guardian's Root VI: When hit, you get heal 5/tick for 4s Heart of the Oak IV: 133% HP Heart of the Oak V: 146% HP Heart of the Oak VI: 160% HP |
| Active Power |
Eternal Line [Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1 [Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1 [Shatter Shield II: 22% Shatter Shield] requires CLASS LEVEL 2 [Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2 [Shatter Shield III: 29% Shatter Shield] requires CLASS LEVEL 3 [Shatter Shield IV: 36% Shatter Shield] requires CLASS LEVEL 4 [Shatter Shield V: 43% Shatter Shield] requires CLASS LEVEL 5 [Shatter Shield VI: 50% Shatter Shield] requires CLASS LEVEL 6 [Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3 [Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4 [Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5 [Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6 [Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1 [Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2 [Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3 [Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4 [Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5 [Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6 |
gladeguard
Standard wood elf archer.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Ranged |
| Equipment |
Bow
|
Arrows
|
OneHandedSword
|
Arrows
|
| Passive Power |
Asrai Grace Barkskin: Physical resistance +50% for 600s Athletic I: Athletics: +20 Marksman I: Bow: +20 Fleet Footed I: Max Speed Multiplier: 105% Longshot I: Missile Speed Multiplier: 115% Athletic II: Athletics: +31 Marksman II: Bow: +31 Fleet Footed II: Max Speed Multiplier: 107% Longshot II: Missile Speed Multiplier: 122% Athletic III: Athletics: +42 Athletic IV: Athletics: +53 Athletic V: Athletics: +64 Athletic VI: Athletics: +75 Marksman III: Bow: +42 Marksman IV: Bow: +53 Marksman V: Bow: +64 Marksman VI: Bow: +75 Fleet Footed III: Max Speed Multiplier: 109% Fleet Footed IV: Max Speed Multiplier: 111% Fleet Footed V: Max Speed Multiplier: 113% Fleet Footed VI: Max Speed Multiplier: 115% Longshot III: Missile Speed Multiplier: 129% Longshot IV: Missile Speed Multiplier: 136% Longshot V: Missile Speed Multiplier: 143% Longshot VI: Missile Speed Multiplier: 150% Blessing of Isha I: Physical resistance +5% for 600s Isha's Tears I: +20.0 HP Blessing of Isha II: Physical resistance +7% for 600s Isha's Tears II: +28.0 HP Blessing of Isha III: Physical resistance +9% for 600s Blessing of Isha IV: Physical resistance +11% for 600s Blessing of Isha V: Physical resistance +13% for 600s Blessing of Isha VI: Physical resistance +15% for 600s Isha's Tears III: +36.0 HP Isha's Tears IV: +44.0 HP Isha's Tears V: +52.0 HP Isha's Tears VI: +60.0 HP Hagbane I: On hit, the target gets movement speed -20% for 2s Hagbane II: On hit, the target gets movement speed -24% for 2s Hagbane III: On hit, the target gets movement speed -28% for 3s Hagbane IV: On hit, the target gets movement speed -32% for 3s Hagbane V: On hit, the target gets movement speed -36% for 4s Hagbane VI: On hit, the target gets movement speed -40% for 4s Embrace of Isha I: Heals 1/tick for 600s Embrace of Isha II: Heals 1/tick for 600s Embrace of Isha III: Heals 2/tick for 600s Embrace of Isha IV: Heals 2/tick for 600s Embrace of Isha V: Heals 3/tick for 600s Embrace of Isha VI: Heals 3/tick for 600s Swiftshiver I: On hit, you get reload speed +10% for 4s Swiftshiver II: On hit, you get reload speed +13% for 4s Swiftshiver III: On hit, you get reload speed +16% for 5s Swiftshiver IV: On hit, you get reload speed +19% for 5s Swiftshiver V: On hit, you get reload speed +22% for 6s Swiftshiver VI: On hit, you get reload speed +25% for 6s Hawk's Eye I: On hit, the target gets Physical resistance -10% for 3s Hawk's Eye II: On hit, the target gets Physical resistance -13% for 3s Hawk's Eye III: On hit, the target gets Physical resistance -16% for 4s Hawk's Eye IV: On hit, the target gets Physical resistance -19% for 4s Hawk's Eye V: On hit, the target gets Physical resistance -22% for 5s Hawk's Eye VI: On hit, the target gets Physical resistance -25% for 5s Starfire Arrows IV: On hit, the target gets Fire damage 3/tick for 4s Starfire Arrows V: On hit, the target gets Fire damage 4/tick for 4s Starfire Arrows VI: On hit, the target gets Fire damage 5/tick for 4s Heart of the Oak IV: 133% HP Heart of the Oak V: 146% HP Heart of the Oak VI: 160% HP |
| Active Power |
Glade Volley [Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% ] requires CLASS LEVEL 1 [Heavy Projectiles I: 105.0% dmg / Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / Ignore 10% Armor / 30% Unblockable / 30% Cut Through from Ranged] requires CLASS LEVEL 1 [Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 140% ] requires CLASS LEVEL 2 [Heavy Projectiles II: 109.0% dmg / Add: 18% Knock Down, 18% Mount Rear, 18% Dismount / Ignore 12% Armor / 42% Unblockable / 42% Cut Through / AoE: 48dmg in 0.3m with from Ranged] requires CLASS LEVEL 2 [Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 155% ] requires CLASS LEVEL 3 [Ranger IV: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 170% ] requires CLASS LEVEL 4 [Ranger V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 185% ] requires CLASS LEVEL 5 [Ranger VI: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% ] requires CLASS LEVEL 6 [Heavy Projectiles III: 113.0% dmg / Add: 26% Knock Down, 26% Mount Rear, 26% Dismount / Ignore 14% Armor / 54% Unblockable / 54% Cut Through / AoE: 46dmg in 0.6m with from Ranged] requires CLASS LEVEL 3 [Heavy Projectiles IV: 117.0% dmg / Add: 34% Knock Down, 34% Mount Rear, 34% Dismount / Ignore 16% Armor / 66% Unblockable / 66% Cut Through / AoE: 44dmg in 0.9m with from Ranged] requires CLASS LEVEL 4 [Heavy Projectiles V: 121.0% dmg / Add: 42% Knock Down, 42% Mount Rear, 42% Dismount / Ignore 18% Armor / 78% Unblockable / 78% Cut Through / AoE: 42dmg in 1.2m with from Ranged] requires CLASS LEVEL 5 [Heavy Projectiles VI: 125.0% dmg / Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / Ignore 20% Armor / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 6 [Explosive Projectiles I: AoE: 20dmg in 3m from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 24dmg in 3m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 28dmg in 3m with from Ranged] requires CLASS LEVEL 3 [Explosive Projectiles IV: AoE: 32dmg in 4m with from Ranged] requires CLASS LEVEL 4 [Explosive Projectiles V: AoE: 36dmg in 4m with from Ranged] requires CLASS LEVEL 5 [Explosive Projectiles VI: AoE: 40dmg in 4m with from Ranged] requires CLASS LEVEL 6 |
gladerider
Wood elf mounted archer, shoots from the saddle.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Horse Archer |
| Equipment |
Bow
|
Arrows
|
OneHandedSword
|
Arrows
|
| Mount |
Horse
|
| Passive Power |
Horsemaster of Athel Loren Barkskin: Physical resistance +50% for 600s Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 80% Armor Torso: +10 (on mount) Marksman I: Bow: +20 Horseman I: Riding: +20 Fleet Footed I: Max Speed Multiplier: 105% Quickdraw I: BipedalRangedReadySpeedMultiplier: 115% Thrust Or Ranged Ready Speed Multiplier: 115% Better Mount II: Mount Speed: 118% Top Speed Reach Duration: 74% Armor Torso: +16 (on mount) Marksman II: Bow: +31 Horseman II: Riding: +31 Fleet Footed II: Max Speed Multiplier: 107% Quickdraw II: BipedalRangedReadySpeedMultiplier: 122% Thrust Or Ranged Ready Speed Multiplier: 122% Better Mount III: Mount Speed: 126% Top Speed Reach Duration: 68% Armor Torso: +22 (on mount) Better Mount IV: Mount Speed: 134% Top Speed Reach Duration: 62% Armor Torso: +28 (on mount) Better Mount V: Mount Speed: 142% Top Speed Reach Duration: 56% Armor Torso: +34 (on mount) Better Mount VI: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +40 (on mount) Marksman III: Bow: +42 Marksman IV: Bow: +53 Marksman V: Bow: +64 Marksman VI: Bow: +75 Horseman III: Riding: +42 Horseman IV: Riding: +53 Horseman V: Riding: +64 Horseman VI: Riding: +75 Fleet Footed III: Max Speed Multiplier: 109% Fleet Footed IV: Max Speed Multiplier: 111% Fleet Footed V: Max Speed Multiplier: 113% Fleet Footed VI: Max Speed Multiplier: 115% Quickdraw III: BipedalRangedReadySpeedMultiplier: 129% Thrust Or Ranged Ready Speed Multiplier: 129% Quickdraw IV: BipedalRangedReadySpeedMultiplier: 136% Thrust Or Ranged Ready Speed Multiplier: 136% Quickdraw V: BipedalRangedReadySpeedMultiplier: 143% Thrust Or Ranged Ready Speed Multiplier: 143% Quickdraw VI: BipedalRangedReadySpeedMultiplier: 150% Thrust Or Ranged Ready Speed Multiplier: 150% Shrug Off I: 15% Shrug Off Shrug Off II: 28% Shrug Off Shrug Off III: 41% Shrug Off Shrug Off IV: 54% Shrug Off Shrug Off V: 67% Shrug Off Shrug Off VI: 80% Shrug Off Blessing of Isha I: Physical resistance +5% for 600s Isha's Tears I: +20.0 HP Blessing of Isha II: Physical resistance +7% for 600s Isha's Tears II: +28.0 HP Blessing of Isha III: Physical resistance +9% for 600s Blessing of Isha IV: Physical resistance +11% for 600s Blessing of Isha V: Physical resistance +13% for 600s Blessing of Isha VI: Physical resistance +15% for 600s Isha's Tears III: +36.0 HP Isha's Tears IV: +44.0 HP Isha's Tears V: +52.0 HP Isha's Tears VI: +60.0 HP Hagbane I: On hit, the target gets movement speed -20% for 2s Hagbane II: On hit, the target gets movement speed -24% for 2s Hagbane III: On hit, the target gets movement speed -28% for 3s Hagbane IV: On hit, the target gets movement speed -32% for 3s Hagbane V: On hit, the target gets movement speed -36% for 4s Hagbane VI: On hit, the target gets movement speed -40% for 4s Embrace of Isha I: Heals 1/tick for 600s Embrace of Isha II: Heals 1/tick for 600s Embrace of Isha III: Heals 2/tick for 600s Embrace of Isha IV: Heals 2/tick for 600s Embrace of Isha V: Heals 3/tick for 600s Embrace of Isha VI: Heals 3/tick for 600s Hawk's Eye I: On hit, the target gets Physical resistance -10% for 3s Hawk's Eye II: On hit, the target gets Physical resistance -13% for 3s Hawk's Eye III: On hit, the target gets Physical resistance -16% for 4s Hawk's Eye IV: On hit, the target gets Physical resistance -19% for 4s Hawk's Eye V: On hit, the target gets Physical resistance -22% for 5s Hawk's Eye VI: On hit, the target gets Physical resistance -25% for 5s Swiftshiver I: On hit, you get reload speed +10% for 4s Swiftshiver II: On hit, you get reload speed +13% for 4s Swiftshiver III: On hit, you get reload speed +16% for 5s Swiftshiver IV: On hit, you get reload speed +19% for 5s Swiftshiver V: On hit, you get reload speed +22% for 6s Swiftshiver VI: On hit, you get reload speed +25% for 6s Hawkeyed IV: On hit, the target gets movement speed -20% for 3s Hawkeyed V: On hit, the target gets movement speed -30% for 3s Hawkeyed VI: On hit, the target gets movement speed -40% for 3s Heart of the Oak IV: 133% HP Heart of the Oak V: 146% HP Heart of the Oak VI: 160% HP |
| Active Power |
Ride and Shoot [Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% ] requires CLASS LEVEL 1 [Charge I: Mount Charge Damage: 125% Mount Maneuver: 105% (on mount)] requires CLASS LEVEL 1 [Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 140% ] requires CLASS LEVEL 2 [Charge II: Mount Charge Damage: 140% Mount Maneuver: 106% (on mount)] requires CLASS LEVEL 2 [Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 155% ] requires CLASS LEVEL 3 [Ranger IV: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 170% ] requires CLASS LEVEL 4 [Ranger V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 185% ] requires CLASS LEVEL 5 [Ranger VI: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% ] requires CLASS LEVEL 6 [Charge III: Mount Charge Damage: 155% Mount Maneuver: 108% (on mount)] requires CLASS LEVEL 3 [Charge IV: Mount Charge Damage: 170% Mount Maneuver: 109% (on mount)] requires CLASS LEVEL 4 [Charge V: Mount Charge Damage: 185% Mount Maneuver: 111% (on mount)] requires CLASS LEVEL 5 [Charge VI: Mount Charge Damage: 200% Mount Maneuver: 112% (on mount)] requires CLASS LEVEL 6 [Charge AoE I: AoE: 15dmg in 2m from Charge] requires CLASS LEVEL 1 [Charge AoE II: AoE: 19dmg in 2m from Charge] requires CLASS LEVEL 2 [Charge AoE III: AoE: 23dmg in 2m from Charge] requires CLASS LEVEL 3 [Charge AoE IV: AoE: 27dmg in 2m from Charge] requires CLASS LEVEL 4 [Charge AoE V: AoE: 31dmg in 2m from Charge] requires CLASS LEVEL 5 [Charge AoE VI: AoE: 35dmg in 2m from Charge] requires CLASS LEVEL 6 [Explosive Projectiles I: AoE: 20dmg in 3m from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 24dmg in 3m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 28dmg in 3m with from Ranged] requires CLASS LEVEL 3 [Explosive Projectiles IV: AoE: 32dmg in 4m with from Ranged] requires CLASS LEVEL 4 [Explosive Projectiles V: AoE: 36dmg in 4m with from Ranged] requires CLASS LEVEL 5 [Explosive Projectiles VI: AoE: 40dmg in 4m with from Ranged] requires CLASS LEVEL 6 |
marauder
Norscan marauder. Axe, shield and javelins, unmarked by any god.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
OneHandedAxe
|
Shield
|
ThrowingJavelins
|
| Passive Power |
Unmarked Hardened by the Wastes: Physical resistance +20% for 600s Duellist I: One Handed: +20 Duellist II: One Handed: +31 Duellist III: One Handed: +42 Duellist IV: One Handed: +53 Duellist V: One Handed: +64 Duellist VI: One Handed: +75 Athletic I: Athletics: +20 Athletic II: Athletics: +31 Athletic III: Athletics: +42 Athletic IV: Athletics: +53 Athletic V: Athletics: +64 Athletic VI: Athletics: +75 Mark of the Gods I: On hit, the target gets Physical resistance -15% for 2s Mark of the Gods II: On hit, the target gets Physical resistance -19% for 2s Mark of the Gods III: On hit, the target gets Physical resistance -23% for 3s Mark of the Gods IV: On hit, the target gets Physical resistance -27% for 3s Mark of the Gods V: On hit, the target gets Physical resistance -31% for 4s Mark of the Gods VI: On hit, the target gets Physical resistance -35% for 4s Blessing of Chaos I: Heals 1/tick for 600s Blessing of Chaos II: Heals 1/tick for 600s Blessing of Chaos III: Heals 2/tick for 600s Blessing of Chaos IV: Heals 2/tick for 600s Blessing of Chaos V: Heals 3/tick for 600s Blessing of Chaos VI: Heals 3/tick for 600s Savagery I: On hit, you get attack speed +10% for 4s Savagery II: On hit, you get attack speed +13% for 4s Savagery III: On hit, you get attack speed +16% for 5s Savagery IV: On hit, you get attack speed +19% for 5s Savagery V: On hit, you get attack speed +22% for 6s Savagery VI: On hit, you get attack speed +25% for 6s Heart of the Wolf I: On hit, you get Frost damage +5% for 4s Heart of the Wolf II: On hit, you get Frost damage +7% for 4s Heart of the Wolf III: On hit, you get Frost damage +9% for 5s Heart of the Wolf IV: On hit, you get Frost damage +11% for 5s Heart of the Wolf V: On hit, you get Frost damage +13% for 6s Heart of the Wolf VI: On hit, you get Frost damage +15% for 6s Northman's Fury IV: When hit, you get Physical damage +10% for 5s Northman's Fury V: When hit, you get Physical damage +15% for 5s Northman's Fury VI: When hit, you get Physical damage +20% for 5s |
| Active Power |
Norscan Fury [Heavy Hitting I: 110.0% dmg] requires CLASS LEVEL 1 [Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1 [Heavy Hitting II: 118.0% dmg] requires CLASS LEVEL 2 [Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2 [Heavy Hitting III: 126.0% dmg] requires CLASS LEVEL 3 [Heavy Hitting IV: 134.0% dmg] requires CLASS LEVEL 4 [Heavy Hitting V: 142.0% dmg] requires CLASS LEVEL 5 [Heavy Hitting VI: 150.0% dmg] requires CLASS LEVEL 6 [Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3 [Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4 [Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5 [Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6 [Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1 [Crush Through II: 20% Unblockable / 20% Shatter Shield] requires CLASS LEVEL 2 [Crush Through III: 25% Unblockable / 25% Shatter Shield] requires CLASS LEVEL 3 [Crush Through IV: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 4 [Crush Through V: 35% Unblockable / 35% Shatter Shield] requires CLASS LEVEL 5 [Crush Through VI: 40% Unblockable / 40% Shatter Shield] requires CLASS LEVEL 6 [Blood Rage IV: Attack speed +30% for 12s] requires PRESTIGE 1 [Blood Rage V: Attack speed +40% for 12s] requires PRESTIGE 2 [Blood Rage VI: Attack speed +50% for 12s] requires PRESTIGE 3 |
orcboy
Basic Greenskin shield infantry using the Orc Boy kit.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
OneHandedMace
|
Shield
|
| Passive Power |
Green Tide 'Ard as Nails: Physical resistance +35% for 600s Healthy I: 115% HP Duellist I: One Handed: +20 Riposte I: Reflect 10% damage Stagger I: 15% Stagger Healthy II: 124% HP Duellist II: One Handed: +31 Riposte II: Reflect 14% damage Stagger II: 22% Stagger Healthy III: 133% HP Healthy IV: 142% HP Healthy V: 151% HP Healthy VI: 160% HP Duellist III: One Handed: +42 Duellist IV: One Handed: +53 Duellist V: One Handed: +64 Duellist VI: One Handed: +75 Riposte III: Reflect 18% damage Riposte IV: Reflect 22% damage Riposte V: Reflect 26% damage Riposte VI: Reflect 30% damage Stagger III: 29% Stagger Stagger IV: 36% Stagger Stagger V: 43% Stagger Stagger VI: 50% Stagger Shrug Off I: 15% Shrug Off Shrug Off II: 28% Shrug Off Shrug Off III: 41% Shrug Off Shrug Off IV: 54% Shrug Off Shrug Off V: 67% Shrug Off Shrug Off VI: 80% Shrug Off 'Ere We Go I: On hit, you get Physical damage +10% for 4s 'Ere We Go II: On hit, you get Physical damage +14% for 4s 'Ere We Go III: On hit, you get Physical damage +18% for 5s 'Ere We Go IV: On hit, you get Physical damage +22% for 5s 'Ere We Go V: On hit, you get Physical damage +26% for 6s 'Ere We Go VI: On hit, you get Physical damage +30% for 6s Waaagh! I: On hit, you get Physical resistance +5% for 4s Waaagh! II: On hit, you get Physical resistance +6% for 4s Waaagh! III: On hit, you get Physical resistance +7% for 5s Waaagh! IV: On hit, you get Physical resistance +8% for 5s Waaagh! V: On hit, you get Physical resistance +9% for 6s Waaagh! VI: On hit, you get Physical resistance +10% for 6s Choppa Time I: On hit, you get Physical damage +5% for 4s Choppa Time II: On hit, you get Physical damage +7% for 4s Choppa Time III: On hit, you get Physical damage +9% for 5s Choppa Time IV: On hit, you get Physical damage +11% for 5s Choppa Time V: On hit, you get Physical damage +13% for 6s Choppa Time VI: On hit, you get Physical damage +15% for 6s Rusty Choppa I: On hit, the target gets Physical damage 2/tick for 3s Rusty Choppa II: On hit, the target gets Physical damage 3/tick for 3s Rusty Choppa III: On hit, the target gets Physical damage 3/tick for 4s Rusty Choppa IV: On hit, the target gets Physical damage 4/tick for 4s Rusty Choppa V: On hit, the target gets Physical damage 4/tick for 5s Rusty Choppa VI: On hit, the target gets Physical damage 5/tick for 5s Git Stompin' IV: On hit, the target gets movement speed -20% for 3s Git Stompin' V: On hit, the target gets movement speed -30% for 3s Git Stompin' VI: On hit, the target gets movement speed -40% for 3s |
| Active Power |
'Ere We Go [Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1 [Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1 [Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2 [Shatter Shield II: 22% Shatter Shield] requires CLASS LEVEL 2 [Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3 [Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4 [Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5 [Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6 [Shatter Shield III: 29% Shatter Shield] requires CLASS LEVEL 3 [Shatter Shield IV: 36% Shatter Shield] requires CLASS LEVEL 4 [Shatter Shield V: 43% Shatter Shield] requires CLASS LEVEL 5 [Shatter Shield VI: 50% Shatter Shield] requires CLASS LEVEL 6 [Heavy Hitting I: 110.0% dmg] requires CLASS LEVEL 1 [Heavy Hitting II: 118.0% dmg] requires CLASS LEVEL 2 [Heavy Hitting III: 126.0% dmg] requires CLASS LEVEL 3 [Heavy Hitting IV: 134.0% dmg] requires CLASS LEVEL 4 [Heavy Hitting V: 142.0% dmg] requires CLASS LEVEL 5 [Heavy Hitting VI: 150.0% dmg] requires CLASS LEVEL 6 [Da Big WAAAGH IV: Physical damage +30% for 15s] requires PRESTIGE 1 [Da Big WAAAGH V: Physical damage +40% for 15s] requires PRESTIGE 2 [Da Big WAAAGH VI: Physical damage +50% for 15s] requires PRESTIGE 3 |
orcchoppa
Aggressive Greenskin melee infantry using the Orc Choppa kit.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
OneHandedAxe
|
Shield
|
| Passive Power |
Waaagh! 'Ard as Nails: Physical resistance +35% for 600s Duellist I: One Handed: +20 Duellist II: One Handed: +31 Duellist III: One Handed: +42 Duellist IV: One Handed: +53 Duellist V: One Handed: +64 Duellist VI: One Handed: +75 Retribution I: Reflect 10% damage Retribution II: Reflect 14% damage Retribution III: Reflect 18% damage Retribution IV: Reflect 22% damage Retribution V: Reflect 26% damage Retribution VI: Reflect 30% damage 'Ere We Go I: On hit, you get Physical damage +10% for 4s 'Ere We Go II: On hit, you get Physical damage +14% for 4s 'Ere We Go III: On hit, you get Physical damage +18% for 5s 'Ere We Go IV: On hit, you get Physical damage +22% for 5s 'Ere We Go V: On hit, you get Physical damage +26% for 6s 'Ere We Go VI: On hit, you get Physical damage +30% for 6s Waaagh! I: On hit, you get Physical resistance +5% for 4s Waaagh! II: On hit, you get Physical resistance +6% for 4s Waaagh! III: On hit, you get Physical resistance +7% for 5s Waaagh! IV: On hit, you get Physical resistance +8% for 5s Waaagh! V: On hit, you get Physical resistance +9% for 6s Waaagh! VI: On hit, you get Physical resistance +10% for 6s Armed to da Teef I: On hit, the target gets Physical damage 2/tick for 3s Armed to da Teef II: On hit, the target gets Physical damage 3/tick for 3s Armed to da Teef III: On hit, the target gets Physical damage 3/tick for 4s Armed to da Teef IV: On hit, the target gets Physical damage 4/tick for 4s Armed to da Teef V: On hit, the target gets Physical damage 4/tick for 5s Armed to da Teef VI: On hit, the target gets Physical damage 5/tick for 5s Savagery I: On hit, you get attack speed +10% for 4s Savagery II: On hit, you get attack speed +13% for 4s Savagery III: On hit, you get attack speed +16% for 5s Savagery IV: On hit, you get attack speed +19% for 5s Savagery V: On hit, you get attack speed +22% for 6s Savagery VI: On hit, you get attack speed +25% for 6s Choppa Frenzy IV: On hit, you get attack speed +10% for 5s Choppa Frenzy V: On hit, you get attack speed +15% for 5s Choppa Frenzy VI: On hit, you get attack speed +20% for 5s |
| Active Power |
Choppa Frenzy [Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1 [Heavy Hitting I: 110.0% dmg] requires CLASS LEVEL 1 [Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2 [Heavy Hitting II: 118.0% dmg] requires CLASS LEVEL 2 [Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3 [Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4 [Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5 [Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6 [Heavy Hitting III: 126.0% dmg] requires CLASS LEVEL 3 [Heavy Hitting IV: 134.0% dmg] requires CLASS LEVEL 4 [Heavy Hitting V: 142.0% dmg] requires CLASS LEVEL 5 [Heavy Hitting VI: 150.0% dmg] requires CLASS LEVEL 6 [Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1 [Crush Through II: 20% Unblockable / 20% Shatter Shield] requires CLASS LEVEL 2 [Crush Through III: 25% Unblockable / 25% Shatter Shield] requires CLASS LEVEL 3 [Crush Through IV: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 4 [Crush Through V: 35% Unblockable / 35% Shatter Shield] requires CLASS LEVEL 5 [Crush Through VI: 40% Unblockable / 40% Shatter Shield] requires CLASS LEVEL 6 [Da Big WAAAGH IV: Physical damage +30% for 15s] requires PRESTIGE 1 [Da Big WAAAGH V: Physical damage +40% for 15s] requires PRESTIGE 2 [Da Big WAAAGH VI: Physical damage +50% for 15s] requires PRESTIGE 3 |
orcbigun
Orc Big 'Un. The only Greenskin who fights with a Slasha, in his own Big 'Un plate.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Heavy Infantry |
| Equipment |
OneHandedSword
|
Shield
|
| Passive Power |
Bigger Iz Better 'Ard as Nails: Physical resistance +35% for 600s Healthy I: 115% HP Shrug Off I: 15% Shrug Off Duellist I: One Handed: +20 Stoneskin I: 90% damage Shove I: Add: 15% Knock Back Healthy II: 124% HP Shrug Off II: 28% Shrug Off Duellist II: One Handed: +31 Stoneskin II: 86% damage Shove II: Add: 22% Knock Back Healthy III: 133% HP Healthy IV: 142% HP Healthy V: 151% HP Healthy VI: 160% HP Shrug Off III: 41% Shrug Off Shrug Off IV: 54% Shrug Off Shrug Off V: 67% Shrug Off Shrug Off VI: 80% Shrug Off Imposing: Scale 120% Duellist III: One Handed: +42 Duellist IV: One Handed: +53 Duellist V: One Handed: +64 Duellist VI: One Handed: +75 Stoneskin III: 82% damage Stoneskin IV: 78% damage Stoneskin V: 74% damage Stoneskin VI: 70% damage Shove III: Add: 29% Knock Back Shove IV: Add: 36% Knock Back Shove V: Add: 43% Knock Back Shove VI: Add: 50% Knock Back Retribution I: Reflect 10% damage Retribution II: Reflect 14% damage Retribution III: Reflect 18% damage Retribution IV: Reflect 22% damage Retribution V: Reflect 26% damage Retribution VI: Reflect 30% damage 'Ere We Go I: On hit, you get Physical damage +10% for 4s 'Ere We Go II: On hit, you get Physical damage +14% for 4s 'Ere We Go III: On hit, you get Physical damage +18% for 5s 'Ere We Go IV: On hit, you get Physical damage +22% for 5s 'Ere We Go V: On hit, you get Physical damage +26% for 6s 'Ere We Go VI: On hit, you get Physical damage +30% for 6s Waaagh! I: On hit, you get Physical resistance +5% for 4s Waaagh! II: On hit, you get Physical resistance +6% for 4s Waaagh! III: On hit, you get Physical resistance +7% for 5s Waaagh! IV: On hit, you get Physical resistance +8% for 5s Waaagh! V: On hit, you get Physical resistance +9% for 6s Waaagh! VI: On hit, you get Physical resistance +10% for 6s 'Ard Boy I: When hit, you get Physical resistance +5% for 3s 'Ard Boy II: When hit, you get Physical resistance +6% for 3s 'Ard Boy III: When hit, you get Physical resistance +7% for 4s 'Ard Boy IV: When hit, you get Physical resistance +8% for 4s 'Ard Boy V: When hit, you get Physical resistance +9% for 5s 'Ard Boy VI: When hit, you get Physical resistance +10% for 5s Troll Hide I: Heals 1/tick for 600s Troll Hide II: Heals 1/tick for 600s Troll Hide III: Heals 2/tick for 600s Troll Hide IV: Heals 2/tick for 600s Troll Hide V: Heals 3/tick for 600s Troll Hide VI: Heals 3/tick for 600s Big 'Un Bellow IV: When hit, the attacker gets attack speed -10% for 4s Big 'Un Bellow V: When hit, the attacker gets attack speed -18% for 4s Big 'Un Bellow VI: When hit, the attacker gets attack speed -25% for 4s |
| Active Power |
Big Un's Slasha [Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1 [Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1 [Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2 [Shatter Shield II: 22% Shatter Shield] requires CLASS LEVEL 2 [Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3 [Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4 [Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5 [Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6 [Shatter Shield III: 29% Shatter Shield] requires CLASS LEVEL 3 [Shatter Shield IV: 36% Shatter Shield] requires CLASS LEVEL 4 [Shatter Shield V: 43% Shatter Shield] requires CLASS LEVEL 5 [Shatter Shield VI: 50% Shatter Shield] requires CLASS LEVEL 6 [Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1 [Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2 [Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3 [Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4 [Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5 [Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6 [Da Big WAAAGH IV: Physical damage +30% for 15s] requires PRESTIGE 1 [Da Big WAAAGH V: Physical damage +40% for 15s] requires PRESTIGE 2 [Da Big WAAAGH VI: Physical damage +50% for 15s] requires PRESTIGE 3 |
blackorc
Black Orc. The Greenskins' only two-handed class, swinging the Black Orc Greataxe. No shield, ever.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Heavy Infantry |
| Equipment |
TwoHandedAxe
|
| Passive Power |
'Ard as Nails 'Ard as Nails: Physical resistance +35% for 600s Healthy I: 115% HP Shrug Off I: 15% Shrug Off Cleaver I: Two Handed: +20 Stoneskin I: 90% damage Healthy II: 124% HP Shrug Off II: 28% Shrug Off Cleaver II: Two Handed: +31 Stoneskin II: 86% damage Healthy III: 133% HP Healthy IV: 142% HP Healthy V: 151% HP Healthy VI: 160% HP Shrug Off III: 41% Shrug Off Shrug Off IV: 54% Shrug Off Shrug Off V: 67% Shrug Off Shrug Off VI: 80% Shrug Off Cleaver III: Two Handed: +42 Cleaver IV: Two Handed: +53 Cleaver V: Two Handed: +64 Cleaver VI: Two Handed: +75 Stoneskin III: 82% damage Stoneskin IV: 78% damage Stoneskin V: 74% damage Stoneskin VI: 70% damage Retribution I: Reflect 10% damage Retribution II: Reflect 14% damage Retribution III: Reflect 18% damage Retribution IV: Reflect 22% damage Retribution V: Reflect 26% damage Retribution VI: Reflect 30% damage 'Ere We Go I: On hit, you get Physical damage +10% for 4s 'Ere We Go II: On hit, you get Physical damage +14% for 4s 'Ere We Go III: On hit, you get Physical damage +18% for 5s 'Ere We Go IV: On hit, you get Physical damage +22% for 5s 'Ere We Go V: On hit, you get Physical damage +26% for 6s 'Ere We Go VI: On hit, you get Physical damage +30% for 6s Waaagh! I: On hit, you get Physical resistance +5% for 4s Waaagh! II: On hit, you get Physical resistance +6% for 4s Waaagh! III: On hit, you get Physical resistance +7% for 5s Waaagh! IV: On hit, you get Physical resistance +8% for 5s Waaagh! V: On hit, you get Physical resistance +9% for 6s Waaagh! VI: On hit, you get Physical resistance +10% for 6s Da Biggest I: On hit, you get Physical damage +5% for 4s Da Biggest II: On hit, you get Physical damage +7% for 4s Da Biggest III: On hit, you get Physical damage +9% for 5s Da Biggest IV: On hit, you get Physical damage +11% for 5s Da Biggest V: On hit, you get Physical damage +13% for 6s Da Biggest VI: On hit, you get Physical damage +15% for 6s Troll Hide I: Heals 1/tick for 600s Troll Hide II: Heals 1/tick for 600s Troll Hide III: Heals 2/tick for 600s Troll Hide IV: Heals 2/tick for 600s Troll Hide V: Heals 3/tick for 600s Troll Hide VI: Heals 3/tick for 600s Immortulz IV: Physical resistance +10% for 600s Immortulz V: Physical resistance +15% for 600s Immortulz VI: Physical resistance +20% for 600s |
| Active Power |
Black Orc Choppin' [Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1 [Cut Through I: 20% Unblockable / 5% Cut Through] requires CLASS LEVEL 1 [Crush Through II: 20% Unblockable / 20% Shatter Shield] requires CLASS LEVEL 2 [Cut Through II: 28% Unblockable / 7% Cut Through] requires CLASS LEVEL 2 [Crush Through III: 25% Unblockable / 25% Shatter Shield] requires CLASS LEVEL 3 [Crush Through IV: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 4 [Crush Through V: 35% Unblockable / 35% Shatter Shield] requires CLASS LEVEL 5 [Crush Through VI: 40% Unblockable / 40% Shatter Shield] requires CLASS LEVEL 6 [Cut Through III: 36% Unblockable / 9% Cut Through] requires CLASS LEVEL 3 [Cut Through IV: 44% Unblockable / 11% Cut Through] requires CLASS LEVEL 4 [Cut Through V: 52% Unblockable / 13% Cut Through] requires CLASS LEVEL 5 [Cut Through VI: 60% Unblockable / 15% Cut Through] requires CLASS LEVEL 6 [Da Big WAAAGH IV: Physical damage +30% for 15s] requires PRESTIGE 1 [Da Big WAAAGH V: Physical damage +40% for 15s] requires PRESTIGE 2 [Da Big WAAAGH VI: Physical damage +50% for 15s] requires PRESTIGE 3 |
orcarrerboy
Stronger Greenskin ranged class using the Orc Arrer Boy kit.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Ranged |
| Equipment |
Bow
|
Arrows
|
OneHandedMace
|
Arrows
|
| Passive Power |
Crude but Plentiful 'Ard as Nails: Physical resistance +35% for 600s Healthy I: 115% HP Marksman I: Bow: +20 Longshot I: Missile Speed Multiplier: 115% Healthy II: 124% HP Marksman II: Bow: +31 Longshot II: Missile Speed Multiplier: 122% Healthy III: 133% HP Healthy IV: 142% HP Healthy V: 151% HP Healthy VI: 160% HP Marksman III: Bow: +42 Marksman IV: Bow: +53 Marksman V: Bow: +64 Marksman VI: Bow: +75 Longshot III: Missile Speed Multiplier: 129% Longshot IV: Missile Speed Multiplier: 136% Longshot V: Missile Speed Multiplier: 143% Longshot VI: Missile Speed Multiplier: 150% Shrug Off I: 15% Shrug Off Shrug Off II: 28% Shrug Off Shrug Off III: 41% Shrug Off Shrug Off IV: 54% Shrug Off Shrug Off V: 67% Shrug Off Shrug Off VI: 80% Shrug Off 'Ere We Go I: On hit, you get Physical damage +10% for 4s 'Ere We Go II: On hit, you get Physical damage +14% for 4s 'Ere We Go III: On hit, you get Physical damage +18% for 5s 'Ere We Go IV: On hit, you get Physical damage +22% for 5s 'Ere We Go V: On hit, you get Physical damage +26% for 6s 'Ere We Go VI: On hit, you get Physical damage +30% for 6s Waaagh! I: On hit, you get Physical resistance +5% for 4s Waaagh! II: On hit, you get Physical resistance +6% for 4s Waaagh! III: On hit, you get Physical resistance +7% for 5s Waaagh! IV: On hit, you get Physical resistance +8% for 5s Waaagh! V: On hit, you get Physical resistance +9% for 6s Waaagh! VI: On hit, you get Physical resistance +10% for 6s Rusty Arrers I: On hit, the target gets Physical resistance -10% for 3s Rusty Arrers II: On hit, the target gets Physical resistance -13% for 3s Rusty Arrers III: On hit, the target gets Physical resistance -16% for 4s Rusty Arrers IV: On hit, the target gets Physical resistance -19% for 4s Rusty Arrers V: On hit, the target gets Physical resistance -22% for 5s Rusty Arrers VI: On hit, the target gets Physical resistance -25% for 5s Spider Venom I: On hit, the target gets Physical resistance -10% for 3s Spider Venom II: On hit, the target gets Physical resistance -12% for 3s Spider Venom III: On hit, the target gets Physical resistance -14% for 4s Spider Venom IV: On hit, the target gets Physical resistance -16% for 4s Spider Venom V: On hit, the target gets Physical resistance -18% for 5s Spider Venom VI: On hit, the target gets Physical resistance -20% for 5s Poison Arrers IV: On hit, the target gets Physical damage 3/tick for 4s Poison Arrers V: On hit, the target gets Physical damage 5/tick for 4s Poison Arrers VI: On hit, the target gets Physical damage 8/tick for 4s |
| Active Power |
Arrer Volley [Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% ] requires CLASS LEVEL 1 [Explosive Projectiles I: AoE: 20dmg in 3m from Ranged] requires CLASS LEVEL 1 [Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 140% ] requires CLASS LEVEL 2 [Explosive Projectiles II: AoE: 24dmg in 3m with from Ranged] requires CLASS LEVEL 2 [Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 155% ] requires CLASS LEVEL 3 [Ranger IV: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 170% ] requires CLASS LEVEL 4 [Ranger V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 185% ] requires CLASS LEVEL 5 [Ranger VI: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% ] requires CLASS LEVEL 6 [Explosive Projectiles III: AoE: 28dmg in 3m with from Ranged] requires CLASS LEVEL 3 [Explosive Projectiles IV: AoE: 32dmg in 4m with from Ranged] requires CLASS LEVEL 4 [Explosive Projectiles V: AoE: 36dmg in 4m with from Ranged] requires CLASS LEVEL 5 [Explosive Projectiles VI: AoE: 40dmg in 4m with from Ranged] requires CLASS LEVEL 6 [Heavy Projectiles I: 105.0% dmg / Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / Ignore 10% Armor / 30% Unblockable / 30% Cut Through from Ranged] requires CLASS LEVEL 1 [Heavy Projectiles II: 109.0% dmg / Add: 18% Knock Down, 18% Mount Rear, 18% Dismount / Ignore 12% Armor / 42% Unblockable / 42% Cut Through / AoE: 48dmg in 0.3m with from Ranged] requires CLASS LEVEL 2 [Heavy Projectiles III: 113.0% dmg / Add: 26% Knock Down, 26% Mount Rear, 26% Dismount / Ignore 14% Armor / 54% Unblockable / 54% Cut Through / AoE: 46dmg in 0.6m with from Ranged] requires CLASS LEVEL 3 [Heavy Projectiles IV: 117.0% dmg / Add: 34% Knock Down, 34% Mount Rear, 34% Dismount / Ignore 16% Armor / 66% Unblockable / 66% Cut Through / AoE: 44dmg in 0.9m with from Ranged] requires CLASS LEVEL 4 [Heavy Projectiles V: 121.0% dmg / Add: 42% Knock Down, 42% Mount Rear, 42% Dismount / Ignore 18% Armor / 78% Unblockable / 78% Cut Through / AoE: 42dmg in 1.2m with from Ranged] requires CLASS LEVEL 5 [Heavy Projectiles VI: 125.0% dmg / Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / Ignore 20% Armor / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 6 [Da Big WAAAGH IV: Physical damage +30% for 15s] requires PRESTIGE 1 [Da Big WAAAGH V: Physical damage +40% for 15s] requires PRESTIGE 2 [Da Big WAAAGH VI: Physical damage +50% for 15s] requires PRESTIGE 3 |
boarboy
Greenskin cavalry charge class using the Orc Boar Boy kit.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Cavalry |
| Equipment |
OneHandedLance
|
Shield
|
OneHandedSword
|
| Mount |
Horse
|
| Passive Power |
Boar Riderz 'Ard as Nails: Physical resistance +35% for 600s Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 80% Armor Torso: +10 (on mount) Healthy I: 115% HP Lancer I: Polearm: +20 Horseman I: Riding: +20 Better Mount II: Mount Speed: 118% Top Speed Reach Duration: 74% Armor Torso: +16 (on mount) Healthy II: 124% HP Lancer II: Polearm: +31 Horseman II: Riding: +31 Better Mount III: Mount Speed: 126% Top Speed Reach Duration: 68% Armor Torso: +22 (on mount) Better Mount IV: Mount Speed: 134% Top Speed Reach Duration: 62% Armor Torso: +28 (on mount) Better Mount V: Mount Speed: 142% Top Speed Reach Duration: 56% Armor Torso: +34 (on mount) Better Mount VI: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +40 (on mount) Healthy III: 133% HP Healthy IV: 142% HP Healthy V: 151% HP Healthy VI: 160% HP Lancer III: Polearm: +42 Lancer IV: Polearm: +53 Lancer V: Polearm: +64 Lancer VI: Polearm: +75 Horseman III: Riding: +42 Horseman IV: Riding: +53 Horseman V: Riding: +64 Horseman VI: Riding: +75 Shrug Off I: 15% Shrug Off Shrug Off II: 28% Shrug Off Shrug Off III: 41% Shrug Off Shrug Off IV: 54% Shrug Off Shrug Off V: 67% Shrug Off Shrug Off VI: 80% Shrug Off 'Ere We Go I: On hit, you get Physical damage +10% for 4s 'Ere We Go II: On hit, you get Physical damage +14% for 4s 'Ere We Go III: On hit, you get Physical damage +18% for 5s 'Ere We Go IV: On hit, you get Physical damage +22% for 5s 'Ere We Go V: On hit, you get Physical damage +26% for 6s 'Ere We Go VI: On hit, you get Physical damage +30% for 6s Waaagh! I: On hit, you get Physical resistance +5% for 4s Waaagh! II: On hit, you get Physical resistance +6% for 4s Waaagh! III: On hit, you get Physical resistance +7% for 5s Waaagh! IV: On hit, you get Physical resistance +8% for 5s Waaagh! V: On hit, you get Physical resistance +9% for 6s Waaagh! VI: On hit, you get Physical resistance +10% for 6s Boar Charge I: On hit, the target gets Physical damage -5% for 3s Boar Charge II: On hit, the target gets Physical damage -7% for 3s Boar Charge III: On hit, the target gets Physical damage -9% for 4s Boar Charge IV: On hit, the target gets Physical damage -11% for 4s Boar Charge V: On hit, the target gets Physical damage -13% for 5s Boar Charge VI: On hit, the target gets Physical damage -15% for 5s Extorsion I: On hit, the target gets Physical resistance -10% for 3s Extorsion II: On hit, the target gets Physical resistance -13% for 3s Extorsion III: On hit, the target gets Physical resistance -16% for 4s Extorsion IV: On hit, the target gets Physical resistance -19% for 4s Extorsion V: On hit, the target gets Physical resistance -22% for 5s Extorsion VI: On hit, the target gets Physical resistance -25% for 5s Boar Tusk IV: On hit, the target gets Physical damage 3/tick for 4s Boar Tusk V: On hit, the target gets Physical damage 5/tick for 4s Boar Tusk VI: On hit, the target gets Physical damage 8/tick for 4s |
| Active Power |
Boar Charge [Charge AoE I: AoE: 15dmg in 2m from Charge] requires CLASS LEVEL 1 [Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1 [Charge AoE II: AoE: 19dmg in 2m from Charge] requires CLASS LEVEL 2 [Knock Down II: Add: 22% Knock Down] requires CLASS LEVEL 2 [Charge AoE III: AoE: 23dmg in 2m from Charge] requires CLASS LEVEL 3 [Charge AoE IV: AoE: 27dmg in 2m from Charge] requires CLASS LEVEL 4 [Charge AoE V: AoE: 31dmg in 2m from Charge] requires CLASS LEVEL 5 [Charge AoE VI: AoE: 35dmg in 2m from Charge] requires CLASS LEVEL 6 [Knock Down III: Add: 29% Knock Down] requires CLASS LEVEL 3 [Knock Down IV: Add: 36% Knock Down] requires CLASS LEVEL 4 [Knock Down V: Add: 43% Knock Down] requires CLASS LEVEL 5 [Knock Down VI: Add: 50% Knock Down] requires CLASS LEVEL 6 [Charge I: Mount Charge Damage: 125% Mount Maneuver: 105% (on mount)] requires CLASS LEVEL 1 [Charge II: Mount Charge Damage: 140% Mount Maneuver: 106% (on mount)] requires CLASS LEVEL 2 [Charge III: Mount Charge Damage: 155% Mount Maneuver: 108% (on mount)] requires CLASS LEVEL 3 [Charge IV: Mount Charge Damage: 170% Mount Maneuver: 109% (on mount)] requires CLASS LEVEL 4 [Charge V: Mount Charge Damage: 185% Mount Maneuver: 111% (on mount)] requires CLASS LEVEL 5 [Charge VI: Mount Charge Damage: 200% Mount Maneuver: 112% (on mount)] requires CLASS LEVEL 6 [Da Big WAAAGH IV: Physical damage +30% for 15s] requires PRESTIGE 1 [Da Big WAAAGH V: Physical damage +40% for 15s] requires PRESTIGE 2 [Da Big WAAAGH VI: Physical damage +50% for 15s] requires PRESTIGE 3 |
Common Config
General
View Table
| Sub Boost |
1 |
Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently. |
Battle
View Table
| Start With Full Health |
Enabled |
Whether the hero will always start with full health |
| Start Health Multiplier |
2 |
Amount to multiply normal starting health by, to give heroes better staying power vs others |
| Start Retinue Health Multiplier |
2 |
Amount to multiply normal retinue starting health by, to give retinue better staying power vs others |
| Morale Loss Factor (not implemented) |
0.5 |
Reduces morale loss when summoned heroes die |
| Summon Cooldown In Seconds |
60 |
Minimum time between summons for a specific hero |
| Summon Cooldown Use Multiplier |
1.2 |
How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this. |
| Retinue Use Heroes Formation |
Disabled |
Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations) |
| Nametags |
Enabled |
Nametags |
| Nametag width |
150 |
Nametag width |
| Nametag height |
30 |
Nametag height |
| Nametag fontsize |
20 |
Nametag fontsize |
| Nametag toggle key |
H |
Case sensitive |
Death
View Table
| Allow Death |
Disabled |
Whether an adopted hero is allowed to die |
| Minimum age |
30 |
Minimum age death before adopted hero can die |
| Final Death Chance Percent |
1 |
Final death chance percent (includes vanilla chance) |
| Apply Death Chance To All Heroes |
Disabled |
Whether to apply the Death Chance changes to all heroes, not just adopted ones |
| Retinue Death Chance Percent |
5 |
Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
| Secondary Retinue Death Chance Percent |
0 |
Secondary retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
XP
View Table
| Use Raw XP |
Enabled |
Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed. |
| Raw XP Skill Cap |
330 |
Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap. |
Kill Rewards
View Table
| Gold Per Kill |
15000 |
Gold the hero gets for every kill |
| XP Per Kill |
5000 |
XP the hero gets for every kill |
| XP Per Killed |
2000 |
XP the hero gets for being killed |
| Heal Per Kill |
10 |
HP the hero gets for every kill |
| Retinue Gold Per Kill |
4500 |
Gold the hero gets for every kill their retinue gets |
| Retinue Heal Per Kill |
50 |
HP the hero's retinue gets for every kill |
| Relative Level Scaling |
0.5 |
How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health. |
| Level Scaling Cap |
3.3333 |
Caps the maximum multiplier for the level difference, defaults to 5 if not specified |
| Minimum Gold Per Kill |
0.5 |
Minimum percent gold earned per kill |
Battle End Rewards
View Table
| Win Gold |
10000 |
Gold won if the heroes side wins |
| Win XP |
10000 |
XP the hero gets if the heroes side wins |
| Lose Gold |
-5000 |
Gold lost if the heroes side loses(negative to win gold) |
| Lose XP |
5000 |
XP the hero gets if the heroes side loses |
| Difficulty Scaling On Players Side |
Disabled |
Apply difficulty scaling to players side |
| Difficulty Scaling On Enemy Side |
Disabled |
Apply difficulty scaling to enemy side |
| Difficulty Scaling |
1 |
End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1) |
| Difficulty Scaling Min |
0.2 |
Min difficulty scaling multiplier |
| Difficulty Scaling Max |
3 |
Max difficulty scaling multiplier |
Kill Streaks
View Table
| Name | Kills Required | Reward |
|---|---|---|
| Killing Spree | 5 |
10000⦷ 5000XP |
| Unstoppable | 10 |
25000⦷ 10000XP |
| GODLIKE | 25 |
75000⦷ 20000XP |
Achievements
View Table
| Name | Requirements | Reward |
|---|---|---|
| Loyal |
Consecutive Summons >= 50 |
250000⦷ 50000XP Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x) |
| Rebellious |
Attacks >= 5 Attacks < 20 |
20000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
| Reliable |
Summons >= 5 Summons < 20 |
20000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
| Renegade |
Consecutive Attacks >= 50 |
250000⦷ 50000XP Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x) |
| Stream Sniper |
Total Streamer Kills >= 5 |
|
| Traitorous |
Attacks >= 20 Attacks < 50 |
50000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
| Trusted |
Summons >= 20 Summons < 50 |
50000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
Upgrade System
This section contains all available upgrades organized by type and restrictions.
Upgrade Counts
Fief Upgrades: 48
Clan Upgrades: 29
Kingdom Upgrades: 9
Fief Upgrades
Standard Fief Upgrades
View Table
| ID | Name | Cost | Tier | Required | Description |
|---|---|---|---|---|---|
| loyalty1 | Improved Administration1 | 100000⦷ | - | - |
Better administration increases loyalty growth +0.5 Daily View DetailsEffects: |
| loyalty2 | Improved Administration2 | 250000⦷ | - | loyalty1 |
Better administration increases loyalty growth +1 Daily |
| loyalty3 | Improved Administration3 | 500000⦷ | - | loyalty1,loyalty2 |
Better administration increases loyalty growth +1.5 Daily |
| loyalty4 | Improved Administration4 | 800000⦷ | - | loyalty1,loyalty2,loyalty3 |
Better administration increases loyalty growth +2 Daily |
| loyalty5 | Improved Administration5 | 1000000⦷ | - | loyalty1,loyalty2,loyalty3,loyalty4 |
Better administration increases loyalty growth +2.5 Daily |
| loyalty6 | Improved Administration6 | 1500000⦷ | - | loyalty1,loyalty2,loyalty3,loyalty4,loyalty5 |
Better administration increases loyalty growth +3 daily |
| bettertrade1 | Better Trade 1 | 100000⦷ | - | - |
Attract more merchants to boost +1 prosperity Daily View DetailsEffects: |
| bettertrade2 | Better Trade 2 | 250000⦷ | - | bettertrade1 |
Attract more merchants to boost +2 prosperity Daily |
| bettertrade3 | Better Trade 3 | 500000⦷ | - | bettertrade1,bettertrade2 |
Attract more merchants to boost +3 prosperity Daily |
| bettertrade4 | Better Trade 4 | 800000⦷ | - | bettertrade1,bettertrade2,bettertrade3 |
Attract more merchants to boost +4 prosperity Daily |
| bettertrade5 | Better Trade 5 | 1000000⦷ | - | bettertrade1,bettertrade2,bettertrade3,bettertrade4 |
Attract more merchants to boost +5 prosperity Daily |
| bettertrade6 | Better Trade 6 | 1500000⦷ | - | bettertrade1,bettertrade2,bettertrade3,bettertrade4,bettertrade5 |
Attract more merchants to boost +6/2% prosperity Daily |
| guardpost1 | Guard Posts 1 | 100000⦷ | - | - |
Additional guard posts improve +0.5 Daily View DetailsEffects: |
| guardpost2 | Guard Posts 2 | 250000⦷ | - | guardpost1 |
Additional guard posts improve +1.5 Daily |
| guardpost3 | Guard Posts 3 | 500000⦷ | - | guardpost1,guardpost2 |
Additional guard posts improve +2 |
| guardpost4 | Guard Posts 4 | 800000⦷ | - | guardpost1,guardpost2,guardpost3 |
Additional guard posts improve +2.5 Daily |
| guardpost5 | Guard Posts 5 | 1000000⦷ | - | guardpost1,guardpost2,guardpost3,guardpost4 |
Additional guard posts improve +3 Daily |
| guardpost6 | Guard Posts 6 | 1500000⦷ | - | guardpost1,guardpost2,guardpost3,guardpost4,guardpost5 |
Additional guard posts improve security +3.5 daily |
| farm1 | Farmlands 1 | 100000⦷ | - | - |
More farms to feed the kingdoms +5 food daily View DetailsEffects: |
| farm2 | Farmlands 2 | 250000⦷ | - | farm1 |
More farms to feed the kingdoms +10 food daily |
| farm3 | Farmlands 3 | 500000⦷ | - | farm1,farm2 |
More farms to feed the kingdoms +20 food daily |
| farm4 | Farmlands 4 | 800000⦷ | - | farm1,farm2,farm3 |
More farms to feed the kingdoms +30 food daily |
| farm5 | Farmlands 5 | 1000000⦷ | - | farm1,farm2,farm3,farm4 |
More farms to feed the kingdoms +40 food daily |
| farm6 | Farmlands 6 | 1500000⦷ | - | farm1,farm2,farm3,farm4,farm5 |
More farms to feed the kingdoms +50 food daily |
| farm7 | Farmlands 7 | 2000000⦷ | - | farm1,farm2,farm3,farm4,farm5,farm6 |
More farms to feed the kingdoms +75 food daily |
| farm8 | Farmlands 8 | 2500000⦷ | - | farm1,farm2,farm3,farm4,farm5,farm6,farm7 |
More farms to feed the kingdoms +100 food daily |
| militia1 | Militia 1 | 50000⦷ | - | - |
Train new Militia troops for inside garrison +2 daily View DetailsEffects: |
| militia2 | Militia 2 | 125000⦷ | - | militia1 |
Train new Militia troops for inside garrison +3 daily |
| militia3 | Militia 3 | 250000⦷ | - | militia1,militia2 |
Train new Militia troops for inside garrison +4 daily |
| militia4 | Militia 4 | 500000⦷ | - | militia1,militia2,militia3 |
Train new Militia troops for inside garrison +8 daily |
| garrison1 | Garison Training 1 | 250000⦷ | - | - |
Train Garrison troops +2 daily (cost wages) Tier 2 View DetailsEffects: |
| garrison2 | Garison Training 2 | 500000⦷ | - | garrison1 |
Train Garrison troops +3 daily (cost wages) Tier 3 |
| garrison3 | Garison Training 3 | 1000000⦷ | - | garrison1,garrison2 |
Train Garrison troops +4 daily (cost wages) Tier 4 |
| garrison4 | Garison Training 4 | 1500000⦷ | - | garrison1,garrison2,garrison3 |
Train Garrison troops +4 daily (cost wages) Tier 5 |
| enhancedgarrison1 | Enhanced Garrison Training 1 | 1000000⦷ | - | - |
Noble tier 4 training +3daily View DetailsEffects: |
| enhancedgarrison2 | Enhanced Garrison Training 2 | 1500000⦷ | - | enhancedgarrison1 |
Noble tier 5 training +4daily |
| enhancedgarrison3 | Enhanced Garrison Training 3 | 2000000⦷ | - | enhancedgarrison1,enhancedgarrison2 |
Noble tier 6 training +4daily |
| tax5 | Tax 5% | 400000⦷ | - | - |
M'lord.. not MORE taxes!! |
| tax10 | Tax 10% | 800000⦷ | - | tax5 |
M'lord.. not MORE taxes!! |
| tax15 | Tax 15% | 1500000⦷ | - | tax5,tax10 |
M'lord.. not MORE taxes!! |
| tax20 | Tax 20% | 2500000⦷ | - | tax5,tax10,tax15 |
M'lord.. not MORE taxes!! |
| garrisonsize1 | Garrison Size 1 | 250000⦷ | - | - |
Increase garrison size +50 View DetailsEffects: |
| garrisonsize2 | Garrison Size 2 | 500000⦷ | - | garrisonsize1 |
Increase garrison size +100 |
| garrisonsize3 | Garrison Size 3 | 1000000⦷ | - | garrisonsize1,garrisonsize2 |
Increase garrison size +150 |
| garrisonsize4 | Garrison Size 4 | 1500000⦷ | - | garrisonsize1,garrisonsize2,garrisonsize3 |
Increase garrison size +200 |
| garrisonsize5 | Garrison Size 5 | 2000000⦷ | - | garrisonsize1,garrisonsize2,garrisonsize3,garrisonsize4 |
Increase garrison size +250 |
| garrisonsize6 | Garrison Size 6 | 3000000⦷ | - | garrisonsize1,garrisonsize2,garrisonsize3,garrisonsize4,garrisonsize5 |
Increase garrison size +300 |
| megagarrison | Mega garrison size increase +300 | 6000000⦷ | - | garrisonsize1,garrisonsize2,garrisonsize3,garrisonsize4,garrisonsize5,garrisonsize6 |
The final garrison expansion, +300 capacity on top of the six Garrison Size upgrades View DetailsEffects: |
Clan Upgrades
Standard Clan Upgrades
View Table
| ID | Name | Cost | Tier | Required | Description |
|---|---|---|---|---|---|
| clan_renown1 | Clan Prestige 1 | 30000⦷ | 1 | - |
Increase your clan's fame across the land View DetailsClan Effects: |
| clan_renown2 | Clan Prestige 2 | 30000⦷ | 2 | clan_renown1 |
Increase your clan's fame across the land |
| clan_party_1 | Recruitment Drive1 | 100000⦷ | - | - |
Allow larger party sizes for all clan members +10 party View DetailsClan Effects: |
| clan_party_2 | Recruitment Drive2 | 250000⦷ | - | clan_party_1 |
Allow larger party sizes for all clan members +20 party |
| clan_party_3 | Recruitment Drive3 | 500000⦷ | - | clan_party_1,clan_party_2 |
Allow larger party sizes for all clan members +30 party |
| clan_party_4 | Recruitment Drive4 | 1000000⦷ | - | clan_party_1,clan_party_2,clan_party_3 |
Allow larger party sizes for all clan members +40 party |
| clan_settlements_1 | Clan Development | 50000⦷ | - | - |
Improve loyalty and prosperity in all clan settlements View Details
|
| clan_settlements_2 | Clan Development2 | 250000⦷ | - | clan_settlements_1 |
Improve loyalty and prosperity in all clan settlements |
| clan_retinue_1 | Household Guard I | 750000⦷ | - | - |
Expand the household guard, increasing retinue capacity by 1 View DetailsClan Effects: |
| clan_retinue_2 | Household Guard II | 1750000⦷ | - | clan_retinue_1 |
Train a larger household guard, increasing retinue capacity by 1 more |
| clan_retinue_3 | Household Guard III | 3500000⦷ | - | clan_retinue_1,clan_retinue_2 |
Maintain an elite household guard, increasing retinue capacity by 1 more for a final total of +3 recruits and eliterecruits |
| clan_influence_1 | Noble Administration I | 250000⦷ | - | - |
Formalize clan administration, gaining 1 influence daily View DetailsNo effects configured |
| clan_influence_2 | Noble Administration II | 750000⦷ | - | clan_influence_1 |
Build a noble court, gaining 2 influence and 1 renown daily |
| clan_logistics_1 | March Logistics I | 300000⦷ | - | - |
Improve marching discipline, increasing party speed by 0.5 View DetailsClan Effects: |
| clan_logistics_2 | March Logistics II | 800000⦷ | - | clan_logistics_1 |
Establish regional mustering routes, increasing party speed by 1 and party amount by 1 |
| clan_vassals_1 | Vassal Charter | 1200000⦷ | - | clan_renown2 |
Grant the clan authority to maintain one additional vassal View DetailsClan Effects: |
| clan_troops_1 | Master-at-Arms I | 750000⦷ | - | - |
Appoint a master-at-arms to recruit and drill one clan troop daily View Details
|
| clan_troops_2 | Master-at-Arms II | 1750000⦷ | - | clan_troops_1 |
Expand clan mustering grounds to recruit two trained clan troops daily |
| clan_troops_3 | Master-at-Arms III | 3500000⦷ | - | clan_troops_1,clan_troops_2 |
Maintain a professional drill yard to recruit three veteran clan troops daily |
| clan_trade_1 | Trade Envoys I | 500000⦷ | - | - |
Send trade envoys to increase mercenary and clan income View DetailsClan Effects: |
| clan_trade_2 | Trade Envoys II | 1500000⦷ | - | clan_trade_1 |
Build a trading network for stronger mercenary income |
| clan_war_council_1 | War Council I | 3000000⦷ | - | clan_influence_2 |
Establish a war council, allowing one additional clan party View DetailsClan Effects: |
| clan_war_council_2 | War Council II | 7000000⦷ | - | clan_war_council_1 |
Empower the war council, allowing two additional clan parties and faster armies |
| clan_war_council_3 | War Council III | 9000000⦷ | - | clan_war_council_2 |
Empower the war council, allowing three additional clan parties and faster armies |
| eliteclan_troops_1 | Elite-at-Arms I | 1000000⦷ | - | - |
Appoint a master-at-arms to recruit and drill noble clan troops daily View Details
|
| eliteclan_troops_2 | Elite-at-Arms II | 2000000⦷ | - | eliteclan_troops_1 |
Appoint a master-at-arms to recruit and drill noble clan troops daily |
| eliteclan_troops_3 | Elite-at-Arms III | 3500000⦷ | - | eliteclan_troops_2 |
Appoint a master-at-arms to recruit and drill noble clan troops daily |
| hearth1 | Improved Hearth 1 | 250000⦷ | - | - |
Improved Hearth +1 daily View Details
|
| hearth2 | Improved Hearth 2 | 500000⦷ | - | hearth1 |
Improved Hearth a further +1 |
Kingdom Upgrades
View Table
| ID | Name | Cost | Tier | Required | Description |
|---|---|---|---|---|---|
| kingdom_influence_1 | Royal Authority | 1000000⦷ + 500 Influence | - | - |
Strengthen the ruler's influence View DetailsKingdom Effects: |
| kingdom_influence_2 | Royal Authority II | 2000000⦷ + 1000 Influence | - | kingdom_influence_1 |
Strengthen the ruler's influence |
| kingdom_military_1 | Kingdom Military Reform | 2000000⦷ + 1000 Influence | - | - |
Increase party sizes and militia across the kingdom View Details
|
| kingdom_prosperity_1 | Kingdom Prosperity Initiative | 3000000⦷ + 1500 Influence | - | - |
Boost prosperity and loyalty in all kingdom settlements View Details
|
| kingdom_elite_military_1 | Kingdom Elite Military Reform | 2000000⦷ + 1000 Influence | - | - |
Increase party sizes and Elite troops across the kingdom View Details
|
| kingdomhearths1 | Kingdom Hearths | 500000⦷ + 500 Influence | - | - |
Improve Kingdom Hearths +1 Daily View Details
|
| valiant_commanders_1 | Valiant Commanders | 500000⦷ + 250 Influence | - | - |
All Clan Party +20 View Details
|
| valiant_commanders_2 | Valiant Commanders II | 1000000⦷ + 500 Influence | - | valiant_commanders_1 |
All Clan Party +20 Total of +40 |
| war_preparations_1 | War Preparations I | 500000⦷ | - | - |
Prepare the Clans for War! Bolster the forces at the cost of training town milita into battle worthy soldiers! (can be removed in times of peace) View Details
|
Campaign Map
Legend
View Table
| Color | Name |
|---|---|
| Averland - Leader: Elector Count Marius Leitdorf | |
| Sylvania - Leader: Mannfred von Carstein | |
| Stirland - Leader: Elector Count Alberich Haupt-Anderssen | |
| Wissenland - Leader: Elector Countess Emmanuelle von Liebwitz | |
| Talabecland - Leader: Elector Count Helmut Feuerbach | |
| Reikland - Leader: Emperor Karl Franz von Holswig-Schliestein | |
| Middenland - Leader: Elector Count Boris Todbringer | |
| Ostermark - Leader: Elector Count Wolfram Hertwig | |
| Hochland - Leader: Elector Count Aldebrand von Ludenhof | |
| Nordland - Leader: Elector Count Theoderic Gausser | |
| Ostland - Leader: Elector Count Valmir von Raukov | |
| Repugnauts of Brass Keep - Leader: Pyucius the Dung Tongued | |
| The Moot - Leader: Elder Hisme Stoutheart | |
| Dukedom of L'Anguille - Leader: Duke Taubert de L'Anguille | |
| Dukedom of Lyonesse - Leader: Duke Adalhard of Lyonesse | |
| Dukedom of Artois - Leader: Duke Chilfroy of Artois | |
| Black Sunz Tribe - Leader: Warlord Zorbak Bearthwakka | |
| Dukedom of Gisoreux - Leader: Duke Hagen d'Gisoreux | |
| Dukedom of Montfort - Leader: Duke Folcard de Montfort | |
| Dukedom of Bastonne - Leader: Duke Bohemond Beastslayer | |
| Massif Choppas Tribe - Leader: Warlord Skulgul Horsesmakka | |
| Dukedom of Bordeleaux - Leader: Duke Alberic de Bordeleaux | |
| Dukedom of Carcassonne - Leader: Duke Huebald of Carcassonne | |
| Dukedom of Aquitaine - Leader: Duke Armand d’ Aquitaine | |
| Dukedom of Brionne - Leader: Duke Theodoric of Brionne | |
| Dukedom of Quenelles - Leader: Duke Tancred II de Quenelles | |
| Order of the Blood Dragon - Leader: Walach Harkon | |
| Scribes of the Grimoire Necronium - Leader: Zacharias the Everliving | |
| Realms of Athel Loren - Leader: Araloth the Bold | |
| Wards of Laurelorn - Leader: Queen Marrisith of Laurelorn | |
| Karak Kadrin - Leader: Slayer King Ungrim Ironfist | |
| Karak Angazhar - Leader: King Duregar Sharpblade | |
| Karak Azgaraz - Leader: King Thuringar Orc-Hewer | |
| Karak Hirn - Leader: King Alrik Ranulfsson | |
| Karak Norn - Leader: King Brokk Ironpick | |
| Karak Zhufbar - Leader: King Morgrim Ironforge | |
| Bad Axes Tribe - Leader: Warlord Gromodrak Hoofslasha | |
| Deff Grindaz Tribe - Leader: Warlord Zorkar Throat Ripper | |
| Iron Tribe - Leader: Warlord Snagga Ironbita | |
| Skullsmasherz Tribe - Leader: Warlord Ugrok Craktoof | |
| Bloody Spearz Tribe - Leader: Warlord Gnashrak Gloomguzzla | |
| Red Eye Tribe - Leader: Warlord O’nery Backslider | |
| Reavaz - Leader: Kap’n Snozzsnik Skumclaw | |
| Chaos - Leader: Chaos Lord Mortkin | |
| Agatha - Leader: Lutke |