BLT Realm Guide

Last checked against the Profile 1 config: 21 July 2026.

Most commands require you to have an adopted hero first. Start with !adopt.

Some advanced commands have extra subcommands. If you are unsure, type the base command by itself, such as !clan, !party, !kingdom, !fief, or !upgrade, and BLT should reply with what it expects.

Your Hero

Start Here

New to the stream game? Use these first. This gets you a hero, a culture, a class, some troops, better gear, and into battle.

StepWhat It DoesUse By
1Adopt a hero. Most other commands need this first. Starts with 250k gold.!adopt
2Pick where your hero is from. This affects recruits.!hero culture westerlands
3Pick your fighting style and starting equipment.!class infantry
4Buy normal troops who can spawn with you.!recruit
5Upgrade your equipment when you can afford it.!equip
6Join the battles with your hero and retinue.!summon

Useful next commands:

CommandWhat It DoesUse By
!statsChecks your hero, gold, culture, skills, and retinue.!stats
!recruitlistShows your current normal and elite retinue.!recruitlist
!eliterecruitBuys elite troops when you have more gold.!eliterecruit
!tournamentJoins the viewer tournament queue. Current entry cost is 10k gold.!tournament
Cultures

Use !hero culture to change your hero culture. This affects what culture your recruits come from.

CultureUse By
Braavosi!hero culture braavosi
Dornish!hero culture dornish
Iron Islands!hero culture iron islands
Westerlands!hero culture westerlands
North!hero culture north
Dothraki!hero culture dothraki
Night's Watch!hero culture night's watch
The Vale!hero culture the vale
The Riverlands!hero culture the riverlands
Dragonstone!hero culture dragonstone
Stormlands!hero culture stormlands
The Reach!hero culture the reach
Ghiscari!hero culture ghiscari
Crownlands!hero culture crownlands
Sarnori!hero culture sarnori
Skagosi!hero culture skagosi
Free Folk!hero culture free folk
Norvoshi!hero culture norvoshi
Valyrian!hero culture valyrian
Volantene!hero culture volantene
Qohorik!hero culture qohorik
Lorathi!hero culture lorathi
Pentoshi!hero culture pentoshi
Myrish!hero culture myrish
Lyseni!hero culture lyseni
Tyroshi!hero culture tyroshi
Yi Ti!hero culture yi ti
Summer Islander!hero culture summer islander
Hero And Character
CommandWhat It DoesUse By
!adoptCreates/adopts your hero.!adopt
!statsFull hero overview: gold, clan, culture, health, skills, attributes, and retinue count.!stats
!skillsShows skills and attributes.!skills
!achShows achievements and tracked stats.!ach
!goldShows your current gold.!gold
!invShows equipment, equipment tier, battle inventory, and gold. Equipment now lists slot numbers (the same 1-11 layout !removeitem and !equipcustom use), so you can see exactly which slot to pass.!inv
!hero genderChanges your hero gender. Costs 10k.!hero gender male
!hero looksChanges your hero appearance using an appearance string.!hero looks <appearance string>
!hero cultureChanges your hero culture.!hero culture westerlands
!hero marryCreates/spawns a spouse by culture/clan/name style input. Costs 50k.!hero marry westerlands
!heirCreates/uses an heir setup when inheritance is relevant.!heir
!familyShows or manages family information.!family
!rejuvenateMakes your hero younger. Costs 10k.!rejuvenate

Marriage proposal examples. Whoever proposes first loses the kid:

WhoExample
Proposal from qidar77 (child = alagur) to marry GeneralEddy's child (sigatruda)!family alagur marry generaleddy sigatruda the huntress
Accept proposal - Eddy's child (sigatruda) marries qidar77's child (alagur)!family sigatruda marry qidar77 alagur

!family also supports extra subcommands for a named child or your spouse - replace the name with the literal word spouse to target your spouse instead of a child (note spouse skills already existed natively before these others were added):

CommandWhat It DoesUse By
!family (childName|spouse) invShows their equipped battle gear.!family Caladog inv or !family spouse inv
!family (childName|spouse) statsShows their age and clan.!family Caladog stats or !family spouse stats
!family (childName) skillsShows a child's top skills with focus levels. (use !family spouse skills for your spouse - that one is native)!family Caladog skills
!family (childName|spouse) giveitem (index)Gives one of your custom items to a child or your spouse. The item index is shown by !customitems.!family Caladog giveitem 3 or !family spouse giveitem 3
!family (childName|spouse) removeitem (number)Takes any equipped item off a child or your spouse (custom item OR base gear) and moves it into your !customitems. Same fixed slots as !removeitem (1-4 weapons, 5 head, 6 body, 7 legs, 8 gloves, 9 cape, 10 horse, 11 saddle). Call with no number to list their gear. Base gear comes back tagged (Reclaimed) (can't be !sell'd).!family Caladog removeitem 5 or !family spouse removeitem 5

Focus skill - use !buyfocus to buy focus points for a skill. Costs rise by focus level: 40k, 55k, 70k, 85k, 100k.

SkillUse By
One Handed!buyfocus one handed
Two Handed!buyfocus two handed
Polearm!buyfocus polearm
Bow!buyfocus bow
Crossbow!buyfocus crossbow
Throwing!buyfocus throwing
Riding!buyfocus riding
Athletics!buyfocus athletics
Smithing!buyfocus smithing
Scouting!buyfocus scouting
Tactics!buyfocus tactics
Roguery!buyfocus roguery
Charm!buyfocus charm
Leadership!buyfocus leadership
Trade!buyfocus trade
Steward!buyfocus steward
Medicine!buyfocus medicine
Engineering!buyfocus engineering

!buyattribute buys 1 attribute point. Costs 250k. Can be given a stat name:

AttributeExample
Vigour!buyattribute vigour
Control!buyattribute control
Endurance!buyattribute endurance
Cunning!buyattribute cunning
Social!buyattribute social
Intelligence!buyattribute intelligence
Classes And Powers
CommandWhat It DoesUse By
!classChanges class. First class equip is free. Later class changes cost by tier.!class infantry
!powersLists your passive and active powers.!powers
!powerActivates your active class power if you meet the unlock requirements.!power

Active class powers unlock through battle experience: tier 1 powers require 5 battles, tier 2 powers require 20 battles, and tier 3 powers require 50 battles.

Class change costs:

Tier 1Tier 2Tier 3Tier 4Tier 5Tier 6
5k10k20k40k80k160k

All current classes (Profile 1 roster):

ClassStyleUse By
Infantry
Formation: Infantry
Weapons: one-handed sword, shield, one-handed lance
Passive: Healthy
Active: Fireblade
Good For: balanced frontline fighting
Basic shield/melee infantry!class infantry
Archer
Formation: Ranged
Weapons: bow, arrows, one-handed axe
Passive: Fleet Footed
Active: Explosive Arrows
Good For: mobile ranged damage
Bow ranged class!class archer
Sharpshooter
Formation: Ranged
Weapons: bow, arrows, two-handed sword
Passive: Vanguard Eyes
Active: Fury of the Dragon
Good For: extreme mobility, rapid fire, heavy projectiles
Elite mobile bow class!class sharpshooter
Heavy Archer
Formation: Ranged
Weapons: bow, arrows, two-handed axe
Passive: Healthy
Active: Explosive Arrows
Good For: tougher, slower ranged play
Tougher, slower bow class!class heavyarcher
Crossbow
Formation: Ranged
Weapons: crossbow, bolts, one-handed sword
Passive: Self Healing
Active: Heavy Bolts
Good For: accurate ranged hits with sustain
Crossbow ranged class!class crossbow
Heavy Crossbow
Formation: Ranged
Weapons: crossbow, bolts, two-handed sword
Passive: Healthy
Active: Explosive Bolts
Good For: tougher, slower crossbow play
Tougher, slower crossbow class!class heavycrossbow
Cavalry
Formation: Cavalry
Weapons: one-handed lance, shield, one-handed sword
Mount: starts mounted
Passive: A Good Horse
Active: Trample
Good For: charge damage and mobility
Mounted melee class!class cavalry
Dreadknight
Formation: Cavalry
Weapons: one-handed lance, shield, two-handed sword
Mount: starts mounted
Passive: Unholy Faith
Active: Grim Reaper
Good For: heavy charges and shield-breaking melee
Heavy shock cavalry!class dreadknight
Camelry
Formation: Cavalry
Weapons: one-handed lance, shield, one-handed mace
Mount: starts on camel
Passive: A Good Camel
Active: Trample
Good For: mounted charge pressure
Camel cavalry class!class camelry
Horse Archer
Formation: Horse Archer
Weapons: bow, arrows, one-handed sword
Mount: starts mounted
Passive: Mounted Archery
Active: Explosive Arrows
Good For: fast mounted ranged attacks
Mounted bow class!class horsearcher
Camel Archer
Formation: Horse Archer
Weapons: bow, arrows, two-handed glaive
Mount: starts on camel
Passive: Mounted Archery
Active: Heavy Arrows
Good For: mounted archery with glaive backup
Mounted camel archer class!class camelarcher
Skirmisher
Formation: Skirmisher
Weapons: two-handed sword, javelins
Passive: Retribution
Active: Break Through
Good For: throwing weapons and shield disruption
Throwing/ranged foot fighter!class skirmisher
Berserker
Formation: Skirmisher
Weapons: two-handed axe
Passive: Glass Cannon
Active: Berserker Rage
Good For: high-risk melee damage and healing through damage
Aggressive melee class!class berserker
Looter
Formation: Skirmisher
Weapons: dagger, throwing knives
Passive: Grenades
Active: Retribution
Good For: cheap chaos and throwing damage
Dagger and throwing-knife skirmisher!class looter
Black Knight
Formation: Heavy Infantry
Weapons: two-handed sword, two-handed axe
Passive: Knight Spirit
Active: Black Armor
Good For: dual two-handed heavy melee, no shield or mount
Dual two-handed heavy infantry!class blackknight
Knight Of The Realm
Formation: Heavy Infantry
Weapons: two-handed sword, one-handed sword, shield, one-handed lance
Mount: starts mounted
Passive: Knight Of The Realm
Active: Knightly Wrath
Good For: the most versatile class in the roster, full weapon loadout plus shield and mount
Versatile noble knight, fights mounted or on foot!class knightoftherealm
Giantbane
Formation: Heavy Infantry
Weapons: two-handed glaive
Passive: Hard Life
Active: Valiant Heart
Good For: reach and raw damage against tough targets, no shield or mount
Towering glaive-wielding heavy infantry!class giantbane
Equipment And Custom Items
CommandWhat It DoesUse By
!equipUpgrades normal equipment. Costs by tier: 25k, 50k, 100k, 200k, 400k, 1m.!equip or !equip 4
!reequipRerolls current-tier equipment. Costs 10k.!reequip
!buymountBuys a random custom mount. Costs 900k. Rarity odds: 75% horse/camel, 22% big beast (elephant, mammoth, chariot - announced as RARE!), 3% dragon (announced as 🐉 ULTRA-RARE!). No culture selection - every roll comes from the full pool. Mounted classes auto-equip it; other classes get it added to custom items instead (hand it off with !giveitem/!companion giveitem - except dragons, which are hero-only and can never be given to companions). A free low-tier starter saddle is auto-equipped with any new horse if you don't already have one.!buymount
!smithsaddleBuys a higher-tier saddle for your mount, better than the free starter one. Costs 150k.!smithsaddle or !smithsaddle vlandia
!smitharmorSmiths a custom armor item. Costs 300k.!smitharmor
!smithweaponSmiths a custom weapon. Costs 600k.!smithweapon
!smithshieldSmiths a custom shield. Costs 600k.!smithshield
!customitemsShows your custom item list and item indexes. Anything you're currently wearing is marked with a leading [E], so you can tell spare items from equipped ones at a glance.!customitems
!removeitem (number)Takes any equipped item off your own hero (custom item OR plain base gear) and moves it into your !customitems, so you can re-equip, auction, or give it away. Slots are fixed and match !inv: 1-4 weapons, 5 head, 6 body, 7 legs, 8 gloves, 9 cape, 10 horse, 11 saddle. Call with no number to list your equipped items. Base gear you remove comes back tagged (Reclaimed) - you can re-equip, give, or !auction it, but not !sell it.!removeitem 5 (helmet) or !removeitem 10 (horse)
!equipcustom (index) [slot(number)]Equips a custom item by name or number. Add a slot(number) (1-11, same layout as !removeitem) to force it into an exact slot with no restrictions - handy for putting reclaimed gear back that the normal equip won't take. Use alone to list options.!equipcustom 2 or !equipcustom 2 slot6 (body)
!nameitemRenames a custom item.!nameitem 3 Foehammer
!discarditemDeletes one of your custom items.!discarditem 3
!giveitemGives one of your custom items to another viewer.!giveitem 3 @username
!sell customitem (number)Sells one of your custom items back for gold - 25% of the original cost to smith or buy it. Only items made by a smith/buy command can be sold; (Reclaimed) base-game gear (from !removeitem) cannot be sold - !auction it instead. Unequip an item before you sell it. !sell customitem all sells everything except equipped, renamed, and reclaimed items, so your named favourites stay safe. Otherwise normal rules apply.!sell customitem 3 or !sell customitem all
!itemstatsShows item/stat details when available.!itemstats
Gold And Income
CommandWhat It DoesUse By
!goldShows your current hero gold.!gold
!incomeShows your current income information when BLT can calculate it.!income
!giftgoldSends gold to another viewer.!giftgold @username 1000
!auctionAuctions one of your custom items by its index (from !customitems) with a reserve price. Other viewers !bid, and the highest bidder wins it when the auction ends.!auction 3 50000 (auctions custom item #3 with a 50k reserve)
!bidBids on the current auction.!bid 100000

How fief income works in Profile 1: each owned settlement pays its clan leader daily BLT gold equal to a flat base amount (towns: 0, castles: 2,500) plus that settlement's Prosperity stat multiplied by 5. A castle at 1,500 prosperity pays about 10,000 gold/day; a well-developed town at 10,000 prosperity pays about 50,000 gold/day. Trade Envoys I/II clan upgrades add a further flat 10,000/20,000 gold/day on top, permanently, once purchased. This is BLT viewer gold - it does not go into the real in-game clan treasury.

Your Forces & Battle

Retinue

Retinue are your personal troops. They can spawn with you when summoned and earn retinue kill gold.

CommandWhat It DoesUse By
!recruitBuys/upgrades normal retinue. Base cap is 5 before clan upgrades.!recruit or !recruit 2
!eliterecruitBuys/upgrades elite retinue. Base cap is 5 before clan upgrades.!eliterecruit or !eliterecruit all
!recruitlistShows your current retinue troops.!recruitlist
!recruit clearClears normal retinue troops and refunds 50% of what you spent on them (the tier you cleared plus every tier below it). Use a slot number from !recruitlist, or all to clear and refund every normal retinue troop.!recruit clear 1 or !recruit clear all
!eliterecruit clearClears elite retinue troops and refunds 50% of what you spent on them (the tier you cleared plus every tier below it). Use a slot number from !recruitlist, or all to clear and refund every elite retinue troop.!eliterecruit clear 1 or !eliterecruit clear all

Current retinue costs:

TypeTier 1Tier 2Tier 3Tier 4Tier 5Tier 6
Normal retinue10k25k50k100k200k400k
Elite retinue25k50k100k200k400k800k
HiredCompanions (Wanderers)

HiredCompanions are a second way to grow your clan's roster, separate from kids. A wanderer occasionally appears for auction (streamer/mod triggered) and whoever's clan has the highest bid when the timer runs out keeps them as a permanent companion.

CommandWhat It DoesUse By
!buycompanionBuy a companion directly, no auction needed. On its own it rolls a random class at a random tier (Common/Uncommon/Veteran/Elite) for the base cost. Add a class name to pick the archetype for an extra surcharge; the tier is still random. Needs a clan (!clan create) and respects your companion cap. Resell later with !auction.!buycompanion (random) or !buycompanion knight (chosen class)
!wandererSpawns a new wanderer up for auction. Streamer/mod only.!wanderer
!bidwandererBids on the currently active wanderer auction.!bidwanderer 100000

When triggered, chat shows the wanderer's Name, Class, Tier, and starting Value, then a 120 second auction begins with reminders at 90s/60s/30s remaining showing the current highest bid. The highest bid when the timer hits 0 wins, pays in BLT gold, and the wanderer becomes a HiredCompanion of the winner's clan.

Winning a wanderer locks you out of bidding on the very next wanderer only, so other viewers get a turn.

Tier is rolled randomly each time a wanderer appears. A higher tier means a companion has MORE of its class focus skills boosted, at a higher range, plus matching focus points and attributes:

TierOddsFocus skills boostedBoosted rangeEverything else
Common40%Top 270–9040–50
Uncommon30%Top 3110–14060–80
Veteran20%Top 4170–190100–120
Elite10%All 5210–240140–150

Companions can climb tiers. Tier is only the starting roll. Once a companion's average class-skill value crosses the next tier's floor they are promoted automatically, announced in chat: Uncommon at 110, Veteran at 170, Elite at 210. Promotion only, never demotion, so a battle-hardened Common won't stay a cheap respec forever.

7 possible classes (archetypes). Each has an ordered list of 5 focus skills - the tier decides how far down the list gets boosted (Common takes the first 2, Uncommon 3, Veteran 4, Elite all 5). Weapon/armor loadout is scaled to tier. Only Knight and Mounted Archer come with a mount by default (you can still give any companion a mount with !buymount or !giveitem - except dragons, which are hero-only):

ClassFocus Skills (priority order)Loadout
ShieldBearerOne Handed, Athletics, Polearm, Throwing, LeadershipOne-handed weapon + Shield
ChampionTwo Handed, Athletics, One Handed, Polearm, RidingTwo-handed weapon
MarksmanBow, Athletics, One Handed, Crossbow, RidingBow + Arrows + sidearm
KnightPolearm, Riding, One Handed, Athletics, LeadershipPolearm + Shield + Horse
CommanderSteward, Leadership, Tactics, One Handed, AthleticsOne-handed weapon + Shield
Mounted ArcherBow, Riding, Athletics, One Handed, ThrowingBow + Arrows + sidearm + Horse
SkirmisherThrowing, Athletics, One Handed, Polearm, TacticsThrowing weapons + Shield + sidearm

Managing the HiredCompanions you already own:

CommandWhat It DoesUse By
!companion listLists all HiredCompanions owned by your clan.!companion list
!companion (name)Shows that companion's Tier, Class, Age, equipment, and top skills.!companion Talisa
!companion (name) invShows just that companion's equipped battle gear.!companion Talisa inv
!companion (name) statsShows that companion's Tier, Class, Age, and Clan.!companion Talisa stats
!companion (name) achShows that companion's career record: kills, downs, battles, gold earned, and best kill streak. The companion equivalent of your own !ach.!companion Talisa ach
!companion (name) skillsShows that companion's top skills with focus levels.!companion Talisa skills
!companion (name) rename (new name)Renames a HiredCompanion you own.!companion Talisa rename Brienne
!companion (name) giveitem (index) [slot]Gives one of your custom items to a HiredCompanion you own (index from !customitems). For weapons, add a slot (slot1-slot4) to choose which weapon slot it goes in; armour/mounts auto-slot.!companion Talisa giveitem 3 or !companion Talisa giveitem 4 slot3
!companion (name) removeitem (number)Takes ANY equipped item off a companion (custom item OR base gear) and moves it into your own !customitems. Same fixed slots as !removeitem (1-4 weapons, 5 head, 6 body, 7 legs, 8 gloves, 9 cape, 10 horse, 11 saddle). Call with no number to list that companion's gear. Base gear comes back tagged (Reclaimed) (can't be !sell'd).!companion Talisa removeitem 1
!companion (name) releaseReleases a HiredCompanion, freeing up a roster slot without needing a buyer.!companion Talisa release
!companion (name) governor (town)Makes that companion the governor of a town or castle your clan owns. Use governor remove to step them down, or leave the town blank to list your clan's fiefs. While a companion is governing they can't be released or sold, and they stay at their town instead of following you around.!companion Talisa governor Ostwick or !companion Talisa governor remove
!companion (name) summonSummons that companion into the current battle. Kills earn their clan leader gold. (In the Wave Arena, this is how you bring a companion in - one per fighter, no resummon if it falls.)!companion Talisa summon
!compSummons your own HiredCompanions into the battle at once (the ones you personally won). Works even if you're a member of someone else's clan. (In the Wave Arena this is disabled, so bring one companion with !companion (name) summon instead.)!comp
!companion (name) buyfocus (skill) [count]Spends your gold to give a companion focus points in a skill. Same tiered cost as native !buyfocus. Add a number to buy several at once (each charged at its own rising tier price); it stops at max focus 5 or when your gold runs out and tells you how many it bought.!companion Talisa buyfocus bow 3
!companion (name) buyattribute (attribute) [count]Spends your gold to give a companion attribute points. Leave the attribute blank for a random one. Add a number to buy several at once; !companion Talisa buyattribute 3 buys 3 random points. Stops at max 10 or when your gold runs out.!companion Talisa buyattribute vigour 3
!companionauto (name) (amount)Develops a companion for you automatically instead of buying one point at a time. Spends up to (amount) gold on that companion, buying the cheapest useful thing first: focus points (cap 5) then attributes (cap 10), always on that companion's own class skills. Costs follow the same prices as the viewer !buyfocus/!buyattribute. Shorthand like 500k and 1m works. This develops only and never touches equipment (use equip below for gear). The reply itemises exactly what it bought with before and after values, the cost, and your balance.!companionauto Talisa 500k
!companionauto (amount)Same as above but splits the gold evenly across all the companions you own. If one is already maxed out, their share rolls over to the next companion.!companionauto 1m
!companionauto (name) equipGear-only pass, free. Takes your idle custom items that fit that companion's class loadout and equips them, upgrade only, for no gold. This is a separate mode from the paid develop run above, so equipping and developing never happen in the same call. It never touches gear you're wearing yourself, and never hands over weapons you've renamed. Anything it replaces comes back to your !customitems.!companionauto Talisa equip
!companionauto equipRuns that same free gear pass on every companion you own.!companionauto equip
!companion (name) class (classname)Changes that companion's class. Leave the class blank to see their current tier and class plus the full class list. Costs the same as buying a chosen-class companion (!buycompanion (class) = base + choose-archetype surcharge, 500k by default), read live so the two prices always match. It's forward-looking only: existing stats aren't touched. It changes what !companionauto develops, what gear counts as fitting, and future reequips.!companion Talisa class archer or !companion Talisa class
!companion (name) culture (culture name)Changes that companion's own culture (not your clan's).!companion Talisa culture vlandia
!companion (name) reequipRe-rolls that companion's gear at their existing tier. Custom items and anything already higher tier are kept; everything else is rerolled, matching their current culture if possible.!companion Talisa reequip

Kills by a summoned HiredCompanion earn gold for the viewer who owns them, scaled the same way your own BLT hero's kills are, off a 5,000g base. !summon brings your hero, retinue and your own companions all at once, and !guard/!unguard (see Battle And Tournaments below) cover both your retinue and your companions together.

Your companions are tied to you. They're linked to the viewer who won them, not just the clan - so if you leave a clan to form your own, your companions come with you.

Both perks at every milestone. BLT heroes, HiredCompanions, spouses and children all receive both perks at each skill milestone (25/50/75…), not just one of the two.

Each clan can only own a limited number of HiredCompanions at once (5 by default). Kids, spouses, and regular companions never count against this limit - only ones bought via wanderer auctions do.

Reselling a HiredCompanion uses the same native !auction/!bid commands as custom items, just targeting a companion name instead of an item index:

CommandWhat It DoesUse By
!auction (companion name) (price)Lists one of your HiredCompanions for auction at a starting price.!auction Talisa 150000
!bid (companion name) (gold)Bids on an active HiredCompanion auction.!bid Talisa 200000

Same 120 second timer with 90s/60s/30s reminders. The winner pays the seller directly and the companion transfers to the winner's clan. You can't bid on your own listed companion.

Battle And Tournaments
CommandWhat It DoesUse By
!summonSummons your hero on the streamer's side in battle. Retinue and HiredCompanions come too.!summon
!rallyOnce per battle after summoning, heals your hero, retinue, and HiredCompanions, then boosts their damage, toughness, lifesteal, and archer fire rate for 90s.!rally
!guard
!guard / !guard line (default): everyone clusters in close beside you, blended together
!guard shield: retinue/companions wall up tightly in front of you - you're protected behind the wall
!guard loose: you lead from the front, retinue/companions trail behind with archers given the clearest lane to shoot past you
Forms your retinue and HiredCompanions up around you in a formation. Matching is live: foot melee guard on foot with melee, foot archers join too if you're using a bow/crossbow, and mounted retinue/companions only guard while you're mounted (matching your weapon).!guard, !guard shield, or !guard loose
!unguardTurns off guard protection for both retinue and HiredCompanions.!unguard
!powerActivates your class's unique active power (see your class's "Active" entry in Classes And Powers above for what it actually does), if you've met the unlock requirements. Also grants your currently-summoned HiredCompanions Ignore Armor and Shrug Off for the same duration.!power
!formation
(no args): shows your current formation and a numbered list of formations to switch to
(number): moves you into that numbered formation, e.g. !formation 2
front / back: moves you to the front or back rank within your current formation
detach / attach: leaves or rejoins your formation to act independently
(while detached) charge / hold / follow / gate / walls: orders for your detached self - charge the enemy, hold position, follow your formation, head for a gate, or head for the walls (sieges)
Sets or changes your battle formation behavior.!formation 1
!healHeals your hero over time in battle when summoned.!heal
!battleShows current battle information when available.!battle
!tournamentJoins the viewer tournament queue. Entry cost is 10k.!tournament
!bltbetBets on a tournament team when betting is open.!bltbet red 10000

Hideouts are hero-only. In a hideout fight your companions, your retinue, and forced mounts are all blocked, so it's just your hero on foot. That's the way hideouts are meant to work, so don't be surprised when !summon brings you in alone there.

Current killstreak rewards:

KillstreakKills RequiredGold RewardXP Reward
Killing Spree525k12.5k
Unstoppable1050k25k
GODLIKE25100k50k
Monster Kill!50200k100k
Wave Arena

A co-op wave-survival gauntlet fought on a battlefield. The streamer or a mod opens it; viewers join the opening lobby and fight alongside the streamer as AI allies. 12 waves of escalating enemies - the enemy count and troop quality climb each wave, with a miniboss on wave 6 and a mega boss on wave 12 that drop loot rolled for by chat.

CommandWhat It DoesUse By
!arenastart(Mod-only) Opens the wave arena and a 40-second join lobby.!arenastart
!joinJoin the arena during the opening lobby - your hero fights as an AI ally, and the enemy waves scale to the number of fighters who joined.!join
!rollRoll a 1-100 dice for the active giveaway (e.g. boss loot). Highest wins; if the top score ties, the tied rollers reroll against each other until one victor.!roll
!startroll(Mod-only) Manually opens a !roll giveaway for a prize.!startroll a shiny sword

How it works: after !arenastart a 40-second lobby opens (join warnings at 30s/20s/10s). Every fighter who joins increases the challenge - each wave spawns roughly (4 + wave number) enemies per fighter, and enemy troop types get tougher as the waves climb. You can also bring one companion into the fight with !companion (name) summon (one per fighter, no resummon if it falls) - companions are bonus muscle and do not count toward the enemy scaling. Wave 6 brings a bigger, tankier miniboss that drops a custom item (won with !roll). Wave 12 brings a huge mega boss that drops a custom item AND an Elite wanderer (each won with a separate !roll). A kill scoreboard is posted in chat on every wave clear. Survive all 12 waves to win.

Your Empire

Clan Commands

Use !clan to manage viewer clans. Clan commands are one of the biggest parts of the long-term campaign.

CommandWhat It DoesUse By
!clanShows clan command help/status.!clan
!clan createCreates a clan. Costs 250k.!clan create clan-name
!clan joinJoins an existing clan. Costs 50k.!clan join clan-name
!clan leadTakes clan leadership when allowed. Costs 250k.!clan lead clan-name
!clan renameRenames your clan. Costs 10k.!clan rename New Name
!clan statsShows clan stats.!clan stats
!clanautoAuto-buys clan upgrades in tier order, up to a gold budget you set. Buys everything affordable your clan doesn't already own.!clanauto 500000
!clan fiefsShows clan fiefs when available.!clan fiefs
!clan leaveLeaves your current clan.!clan leave
!clan bannerEdits clan banner. Use BLT's prompt/help for long banner codes.!clan banner <banner code>
!clan banner startStarts a long banner code entry.!clan banner start
!clan banner endFinishes a long banner code entry.!clan banner end
!clan homeSelects or manages clan home when available.!clan home Winterfell
!clan buy shipBuys a ship if the clan ship option is available. Costs 50k.!clan buy ship
Clan Upgrades

Use !upgrade list first to see what your clan can currently buy. Clan upgrades usually require the clan leader. Clan upgrades use this pattern: !upgrade clan (upgrade id). Example: !upgrade clan clan_retinue_1.

The auto flag tells BLT to buy all prerequisite upgrades automatically in order to reach the target. Example: !upgrade auto clan clan_party_4 will purchase clan_party_1, clan_party_2, and clan_party_3 first before buying clan_party_4.

CommandWhat It DoesUse By
!upgrade listLists available clan, fief, or kingdom upgrades.!upgrade list
!upgrade clanBuys a clan upgrade by ID. Use the upgrade ID from the Clan Upgrades table.!upgrade clan clan_retinue_1
!upgrade auto clanBuys a clan upgrade and all its prerequisites automatically.!upgrade auto clan clan_party_4
UpgradeUpgrade IDEffectCost
Clan Prestige 1clan_renown1+1 daily renown/fame30k
Clan Prestige 2clan_renown2+1 daily renown/fame30k
Recruitment Drive 1clan_party_1+20 party size for clan members100k
Recruitment Drive 2clan_party_2+40 party size for clan members250k
Recruitment Drive 3clan_party_3+60 party size for clan members500k
Recruitment Drive 4clan_party_4+80 party size for clan members1m
Clan Developmentclan_settlements_1Improves loyalty and prosperity in clan settlements50k
Household Guard Iclan_retinue_1+1 retinue size750k
Household Guard IIclan_retinue_2+2 retinue size1.75m
Household Guard IIIclan_retinue_3+3 retinue size3.5m
Noble Administration Iclan_influence_1+1 daily influence250k
Noble Administration IIclan_influence_2+2 daily influence and +1 daily renown750k
March Logistics Iclan_logistics_1+0.5 party speed300k
March Logistics IIclan_logistics_2+1 further party speed800k
Vassal Charterclan_vassals_1Allows one additional vassal1.2m
Master-at-Arms Iclan_troops_1+1 daily tier 2 clan troop750k
Master-at-Arms IIclan_troops_2+2 daily tier 3 clan troops1.75m
Master-at-Arms IIIclan_troops_3+3 daily tier 4 clan troops3.5m
Elite-at-Arms Ieliteclan_troops_1+2 daily noble tier 3 clan troops1m
Elite-at-Arms IIeliteclan_troops_2+2 daily tier 4 clan troops and +2 daily tier 4 garrison troops2m
Elite-at-Arms IIIeliteclan_troops_3+2 daily tier 5 clan troops and +2 daily tier 5 garrison troops3.5m
Improved Hearth 1hearth1+1 hearth/day250k
Improved Hearth 2hearth2+1 further hearth/day500k
Trade Envoys Iclan_trade_1+10k income/day (applies even when not a mercenary)500k
Trade Envoys IIclan_trade_2+20k income/day (stacks with Trade Envoys I for 30k total)1.5m
War Council Iclan_war_council_1+1 clan party3m
War Council IIclan_war_council_2+2 clan parties, +2 army speed7m
Fief Commands

Use !fief for owned settlements and fief information. Since fief ownership changes during the campaign, the best first command is usually the base command.

CommandWhat It DoesUse By
!fiefShows fief command help or fief information.!fief
!fief infoShows detailed information about a fief.!fief info Winterfell
!fief projectsSets or views building projects for a fief.!fief projects Winterfell
!fief goldInjects/stores gold into a settlement for construction/project use.!fief gold 10000 or !fief gold Winterfell 100000
!fief explanationShows what a fief building/project does.!fief explanation tax5
!upgrade listShows fief upgrades when you are allowed to buy them.!upgrade list
!fiefautoAuto-buys fief upgrades across all your fiefs in tier order, up to a gold budget you set.!fiefauto 1000000
!upgrade fiefBuys a fief upgrade for a named settlement. Use the upgrade ID from the Fief Upgrades table.!upgrade fief Winterfell farm1
!reinforceBuys militia or elite militia for a clan fief. Clan leader required.!reinforce Winterfell militia 100 or !reinforce Winterfell elitemilitia 25
!capitalHandles capital/capital-related actions when available.!capital
!transferTransfers fiefs when allowed.!transfer Winterfell @username

Reinforcement prices:

ReinforcementCost
Militia15k per unit
Elite militia30k per unit

Fief/capital management prices:

ActionCost
Set capital500k
Transfer capital1m
Fief Upgrades

Use !upgrade list to see what is available for a settlement you own. Fief upgrades use this pattern: !upgrade fief (fief name) (upgrade id). Example: !upgrade fief Winterfell farm1.

The auto flag purchases all prerequisite upgrades automatically in sequence before buying the target. Examples:

  • !upgrade fief auto all enhancedgarrison3 - upgrades every fief you own to enhancedgarrison3, buying enhancedgarrison1 and enhancedgarrison2 first where needed.
  • !upgrade auto fief Winterfell bettertrade3 - upgrades Winterfell specifically to bettertrade3, auto-buying bettertrade1 and bettertrade2 first.
UpgradeUpgrade IDEffectCost
Improved Administration 1loyalty1+0.5 loyalty/day100k
Improved Administration 2loyalty2+1 loyalty/day250k
Improved Administration 3loyalty3+1.5 loyalty/day500k
Improved Administration 4loyalty4+2 loyalty/day800k
Improved Administration 5loyalty5+2.5 loyalty/day1m
Improved Administration 6loyalty6+3 loyalty/day1.5m
Better Trade 1bettertrade1+1 prosperity/day100k
Better Trade 2bettertrade2+2 prosperity/day250k
Better Trade 3bettertrade3+3 prosperity/day500k
Better Trade 4bettertrade4+4 prosperity/day800k
Better Trade 5bettertrade5+5 prosperity/day1m
Better Trade 6bettertrade6+6 prosperity/day and +2% prosperity effect1.5m
Guard Posts 1guardpost1+1 security/day100k
Guard Posts 2guardpost2+1.5 security/day250k
Guard Posts 3guardpost3+2 security/day500k
Guard Posts 4guardpost4+2.5 security/day800k
Guard Posts 5guardpost5+3 security/day1m
Guard Posts 6guardpost6+3.5 security/day1.5m
Farmlands 1farm1+10 food/day100k
Farmlands 2farm2+10 food/day250k
Farmlands 3farm3+20 food/day500k
Farmlands 4farm4+30 food/day800k
Farmlands 5farm5+40 food/day1m
Farmlands 6farm6+50 food/day1.5m
Farmlands 7farm7+75 food/day2m
Farmlands 8farm8+100 food/day2.5m
Militia 1militia1+2 militia/day50k
Militia 2militia2+3 militia/day125k
Militia 3militia3+4 militia/day250k
Militia 4militia4+8 militia/day500k
Garrison Training 1garrison1+2 tier 2 garrison troops/day, costs wages250k
Garrison Training 2garrison2+3 tier 3 garrison troops/day, costs wages500k
Garrison Training 3garrison3+4 tier 4 garrison troops/day, costs wages1m
Garrison Training 4garrison4+4 tier 5 garrison troops/day, costs wages1.5m
Enhanced Garrison Training 1enhancedgarrison1+3 noble tier 4 troops/day1m
Enhanced Garrison Training 2enhancedgarrison2+4 noble tier 5 troops/day1.5m
Enhanced Garrison Training 3enhancedgarrison3+4 noble tier 6 troops/day2m
Tax 5%tax5+5% fief tax income400k
Tax 10%tax10+10% fief tax income800k
Tax 15%tax15+15% fief tax income1.5m
Improved Taxes 4tax4+20% fief tax income2.5m
Garrison Size 1garrisonsize1+25 garrison size250k
Garrison Size 2garrisonsize2+35 garrison size500k
Garrison Size 3garrisonsize3+50 garrison size1m
Garrison Size 4garrisonsize4+65 garrison size1.5m
Garrison Size 5garrisonsize5+75 garrison size2m
Garrison Size 6garrisonsize6+100 garrison size3m
Mega Garrison Sizemegagarrison+150 garrison size6m

Garrison Size 1 through 6 stack cumulatively (each requires the previous tier), totalling +350 garrison size. Adding Mega Garrison Size on top brings a fully upgraded fief to +500 garrison size in total.

Party And Army Commands

Use !party to manage your viewer party and army. For most viewers, the simple flow is: create an army, then give that army an order.

CommandWhat It DoesUse By
!partyShows current party/army status or help.!party
!party createCreates a new party when allowed.!party create
!party statsShows detailed party stats.!party stats
!party governAssigns your hero as governor of a clan fief when allowed.!party govern Winterfell
!party disbandDisbands your own party or parties.!party disband or !party disband all
!party releaseReleases BLT control/order from your party, or all free clan parties.!party release or !party release all
!party trainInvests gold into troop training for your party. You can invest a larger amount, but BLT spends up to 100k per day.!party train 300000
!party train statusShows party training status.!party train status
!party train cancelCancels active party training.!party train cancel
!party army createCreates an army from your party. Costs 100k. Try this before using army orders.!party army create
!party siegeOrders a free clan party to siege an enemy fortification. Add all for every free clan party.!party siege Winterfell or !party siege Winterfell all
!party defendOrders a free clan party to defend a friendly settlement. Add all for every free clan party.!party defend Winterfell
!party patrolOrders a free clan party to patrol around a settlement. Add all for every free clan party.!party patrol Winterfell
!party raidOrders a free clan party to raid a village. Add all for every free clan party.!party raid wintertown
!party garrisonOrders a free clan party to enter/stay in a friendly fortification. Add all for every free clan party.!party garrison Winterfell
!party army statusShows army strength, behavior, cohesion, food, and active order info.!party army status
!party army siegeOrders an army to siege a named enemy settlement, or auto-pick if blank.!party army siege Winterfell
!party army defendOrders an army to defend a friendly settlement.!party army defend Winterfell
!party army patrolOrders an army to patrol around a settlement/current position.!party army patrol Winterfell
!party army garrisonOrders the whole army into a friendly fortification.!party army garrison Winterfell
!party army releaseReleases the active army order and restores normal AI.!party army release
!party army disbandDisbands your army.!party army disband
!party army leaveLeaves someone else's army.!party army leave
!party army reassignTransfers army leadership to a hero in your army.!party army reassign HeroName
!party army kickKicks weak parties from an army when allowed.!party army kick 2
!party army createKingdom ruler version can commission an NPC-led army.!party army create HeroName
!party army takeoverClan leader can seize command of a clan member's army.!party army takeover HeroName
!party army call nearbyCalls free parties near an army to join.!party army call nearby
!party army call allCalls all free kingdom parties to join an army.!party army call all
!party army joinJoins a kingdom army by index, bringing free clan parties.!party army join 1

Simple army examples:

GoalUse By
Create your army!party army create
Send your army to siege!party army siege Winterfell
Send your army to defend!party army defend Winterfell
Send your army to patrol!party army patrol Winterfell
Check what your army is doing!party army status

Current party/army settings include:

SettingValue
Create army price100k
Army order price50k
Party training max daily spend100k
Party training gold multiplier500
Call nearby radius30
Join influence cost per party10
Call influence cost per party25
Party order expirynone
Army order expirynone
Kingdom Commands

Use !kingdom for kingdom-level play.

CommandWhat It DoesUse By
!kingdomShows kingdom help/status.!kingdom
!kingdom joinJoins a kingdom. Costs 150k.!kingdom join KingdomName
!kingdom mercJoins as a mercenary. Costs 50k.!kingdom merc KingdomName
!kingdom rebelRebels from a kingdom when allowed. Costs depend on situation.!kingdom rebel
!kingdom createCreates a kingdom if requirements are met. Costs 2.5m.!kingdom create KingdomName
!kingdom leaveLeaves a kingdom.!kingdom leave
!kingdom statsShows kingdom stats.!kingdom stats
!kingdom taxSets kingdom tax rate when allowed.!kingdom tax 10
!kingdom policyManages kingdom policy when allowed. Costs 50k.!kingdom policy
!kingdom sponsorSponsors influence. Rate is 1k gold per influence.!kingdom sponsor 100
!kingdom releaseReleases a clan when allowed. Costs 50k.!kingdom release ClanName
!kingdom expelExpels a clan when allowed. Costs 100k.!kingdom expel ClanName
Kingdom Upgrades

Kingdom upgrades use the same !upgrade command, but they require kingdom leadership and influence.

UpgradeWhat To TypeEffectCost
Royal Authority!upgrade kingdom_influence_1Strengthens ruler influence1m + 500 influence
Kingdom Military Reform!upgrade kingdom_military_1Increases party sizes and militia across the kingdom2m + 1000 influence
Kingdom Prosperity Initiative!upgrade kingdom_prosperity_1Boosts prosperity and loyalty in all kingdom settlements3m + 1500 influence
Clan Party +20 I!upgrade ClanParty1+20 party size for kingdom clans500k + 250 influence
Clan Party +20 II!upgrade ClanParty2Additional +20 party size for kingdom clans, total +401m + 500 influence
Kingdom Hearths!upgrade kingdomhearths1+1 hearth/day across kingdom settlements500k + 500 influence
Diplomacy

Use !diplomacy for diplomacy actions between clans/kingdoms where BLT allows it.

CommandWhat It DoesUse By
!diplomacyShows diplomacy help/status.!diplomacy
!diplomacy warDeclares war. Costs 250k. Requires confirmation.!diplomacy war KingdomName
!diplomacy peaceAttempts peace. Costs 100k.!diplomacy peace KingdomName
!diplomacy napCreates a non-aggression pact. Costs 100k and 50 influence.!diplomacy nap KingdomName
!diplomacy allianceCreates an alliance. Costs 150k and 100 influence.!diplomacy alliance KingdomName
!diplomacy tradeStarts/uses trade diplomacy. Costs 50k.!diplomacy trade KingdomName
!diplomacy ctwCall to war. Costs 50k and 50 influence.!diplomacy ctw KingdomName

Vassal system:

CommandWhat It DoesUse By
!vassalCreates/manages vassal relationship when allowed. Costs 1.5m.!vassal @username

Vassal income share is currently 25% of vassal fief income and 25% of vassal merc income.

Reference

Information And Utility
CommandWhat It DoesUse By
!infoShows campaign/server information when available.!info
!leaderboardShows leaderboard information.!leaderboard
!leaderboard heroShows hero leaderboards by category.!leaderboard hero kills
!leaderboard clanShows clan leaderboards by category.!leaderboard clan power

!battle and !formation are combat commands, covered in Battle And Tournaments.

Full Command Index

This table is a double-check against the live BLT config. It includes every enabled base command in the current setup.

CommandMain UseNotes
!achHero achievements/statsPublic Twitch reply
!adoptAdopt/create your heroOverlay reply
!arenastart(Mod-only) Open the wave arena + join lobbySee Wave Arena section
!auctionAuction a custom item, or resell a HiredCompanionPublic Twitch reply; !auction (companion name) (price) for companions
!battleCurrent battle informationPublic Twitch reply
!bidBid on current auction, or on a HiredCompanion resalePublic Twitch reply; !bid (companion name) (gold) for companions
!bidwandererBid on the active wanderer auction!bidwanderer 100000
!bltbetTournament bettingOverlay reply
!buyattributeBuy 1 attribute point250k
!buyfocusBuy focus points40k to 100k depending on focus level
!buymountBuy custom mount900k; 75% horse / 22% big beast / 3% dragon; auto-equips for mounted classes, otherwise goes to custom items; no culture option
!capitalCapital actionsUse base command for help
!clanClan managementCreate, join, lead, rename, stats, fiefs, leave, banner, buy ship
!clanautoAuto-buy clan upgrades to a gold budget!clanauto 500000
!classChange class5k to 160k by tier, first equip free
!companionManage your HiredCompanions!companion list, !companion (name), plus inv/stats/ach/skills/rename/giveitem/removeitem/release/governor/summon/buyfocus/buyattribute/class/culture/reequip subcommands; !summon automatically summons all of them too
!companionautoAuto-develop a companion (focus then attributes) plus a free auto-equip pass!companionauto Talisa 500k, !companionauto 1m (splits across all), or !companionauto Talisa equip / !companionauto equip (gear only, free)
!compSummon your own HiredCompanions at onceBattle only; disabled in the arena (use !companion (name) summon)
!customitemsList custom item indexesNeeded for custom item commands
!diplomacyWar, peace, NAP, alliance, trade, call to warOverlay reply
!discarditemDelete custom itemNeeds custom item index
!eliterecruitBuy/upgrade elite retinue25k to 800k
!equipUpgrade normal equipment25k to 1m
!equipcustomEquip custom itemUse item index/name
!familyFamily info/managementUse base command for help; also supports inv/stats/skills/giveitem/removeitem on a child or spouse
!fiefFief managementIncludes info, projects, gold, explanation
!fiefautoAuto-buy fief upgrades to a gold budget!fiefauto 1000000
!formationFormation behaviorUse base command for help
!giftgoldGift gold to viewer!giftgold @username 1000
!giveitemGive custom item to viewer!giveitem 3 @username
!goldShow hero goldPublic Twitch and overlay reply
!guardForms your retinue and HiredCompanions up around you, live-matched to your mount/weapon!guard/!guard line, !guard shield, or !guard loose
!unguardTurns off guard protection for retinue and HiredCompanions!unguard
!healHeal summoned hero in battleBattle only
!heirHeir/inheritance commandUse base command for help
!heroHero gender/looks/culture/marriageSubcommands listed above
!incomeIncome informationPublic Twitch reply
!infoCampaign/server infoPublic Twitch and overlay reply
!invInventory/equipmentPublic Twitch and overlay reply
!itemstatsItem stat lookupOverlay reply
!joinJoin the wave arena during its lobbyFight as an AI ally
!kingdomKingdom managementJoin, merc, rebel, create, leave, stats, tax, policy, sponsor, release, expel
!leaderboardLeaderboardsOverlay reply
!nameitemRename custom item!nameitem 3 Foehammer
!partyParty and army managementSubcommands listed above
!powerActivate active class powerRequires unlocks; also buffs summoned HiredCompanions
!powersShow class powersOverlay reply
!rallyRally your summoned hero, retinue, and HiredCompanionsOnce per battle; heals and boosts all of them for 90s
!recruitBuy/upgrade normal retinue10k to 400k
!recruitlistShow retinue listPublic Twitch and overlay reply
!reequipReroll equipment at current tier10k
!reinforceReinforce owned fiefMilitia 15k each, elite militia 30k each
!rejuvenateMake hero younger10k
!rollRoll 1-100 for the active giveaway (e.g. boss loot)Highest wins; ties reroll
!sell customitem (number)Sell a custom item back for gold (25% of its cost)Smithed/bought only; reclaimed gear can't be sold; all skips equipped/renamed/reclaimed
!skillsShow skills/attributesOverlay reply
!smitharmorSmith custom armor300k
!smithsaddleSmith a higher-tier saddle for your mount150k
!smithshieldSmith custom shield600k
!smithweaponSmith custom weapon600k
!startroll(Mod-only) Open a !roll giveaway for a prize!startroll a shiny sword
!statsFull hero overviewTwitch, overlay, and extension enabled
!summonSummon hero in battleRetinue and HiredCompanions come too
!tournamentJoin tournament queue10k entry
!transferTransfer fiefs/ownershipUse base command for help
!upgradeBuy clan/fief/kingdom upgradesUse !upgrade list first
!vassalCreate/manage vassal relationship1.5m
!buycompanionBuy a companion directly (random class/tier, or pay extra to pick the class)250k random, 500k chosen class
!wandererSpawn a new wanderer up for auctionStreamer/mod only
Not Available As Normal Chat Commands

These exist in the config but are disabled as normal chat commands in the current stream setup:

CommandStatus
!attackDisabled as a normal chat command
!retireDisabled as a normal chat command
!logsDisabled
!adoptByClan / !adoptByCulture / !adoptByFaction / !adoptByName / !adoptRandomDisabled

Some similar actions may still exist as channel point rewards depending on your Twitch setup.


📜 Patch Notes

Newest at the top. Click a date to expand.

2026-07-22: Buy Companions Directly, Bulk Training & Crash Fixes

🛒 New command: !buycompanion

🔄 Class change repriced

⏩ Buy several focus or attribute points at once

🐘 Elephants keep their armor (crash fix)

🔧 Fewer daily crashes

2026-07-21: Companion Careers, Retinue Refunds & Fixes

🏆 Companions keep a career record now

💰 Retinue clearing now refunds you

🤖 !companionauto: develop and equip are now separate

🐉 Dragons stay with their owner

🎉 Rare mount drops now shout in chat

💰 Auction fix: sold companions stay sold

📋 Inventory is easier to read

2026-07-20: Companion Automation, Respec & Governors

🤖 New command: !companionauto

🎒 Free auto-equip pass

🔄 New: companion class respec

📈 Companions can climb tiers now

💰 Companion prices now follow viewer prices

🏛️ Companions can govern your towns

🗡️ Hideouts are hero-only now

⚔️ !attack brings your companions to the RIGHT side

2026-07-19: Dragon Balance & Mount Rarity

🐉 Dragons are hero-only now

🐎 !buymount rarity tiers

⚔️ Companions

2026-07-18: Dragons Breathe Fire, Companion Payouts & Stability

🐉 Dragons now breathe fire

⚔️ Companions

🐎 Mounts

🏟️ Arena

🗡️ Custom items

🔧 Stability (FormationCrashFix)

2026-07-15: Arena Cards, Custom Mounts & Fixes

🏟️ Arena: live fighter cards

🐎 Custom mounts finally stick

🛡️ Shield smithing for everyone

⚔️ Companions

🔧 Stability

2026-07-13: Companion Rework & Real Arena Battle

🏟️ The Arena is now a REAL battle

🛡️ Companions: deeper builds by rarity

🆕 Two new companion classes

🐎 Exotic mounts for everyone

🔧 Already own companions?

2026-07-11: Companions, Gear & Arena

🆕 New

✅ Improved

🏟️ Wave Arena

🔧 Fixes